Pokemon Masters was released at the end of August and we finally got a chance to open the app up and give it a try. At first glance, it wasn’t bad, with decent graphics, some partial voice-acting — even if, so far, some of the characters are a little too cutesy — and a simple way to do battles. We have only done the first couple of chapters, mainly the introduction, but it’s something we’re willing to keep playing to get a real feel of the story.
I had been looking forward to this one for quite a while. I even pre-ordered it at the app store and then Kris and I decided to try it together. Needless to say, we’ve been busy and finally got the chance to check it out just the other day. I’m enjoying it though and have a feeling I’ll easily get addicted to it.
We are just in the beginning stages of this “free to start” game, so I’m hoping down the line it won’t become one of those games that have wait times or the need to spend money to advance the story. I’d rather the game’s microtransactions be optional, much like Fire Emblem Heroes. Speaking of Fire Emblem Heroes, the star rating for each of the sync pairs of trainers and Pokemon remind me of that game. I’m looking forward to seeing what kind of pairs I’ll be able to pull into the game, with the use of the gems.
I don’t think microtransactions will be a problem and don’t think we’ll have to “wait” much at all. The game seems pretty straight forward. You do need gems to buy more sync pairs, but you get more pairs through the main story anyway. You basically just need to be smart with your gems, especially since you get daily rewards as gems when you log in and also receive gems when you complete certain chapters.
Right, the beginning seems pretty generous with the gems, and I hope that it doesn’t taper off the further we go into the story. It’s a classic gimmick, giving us plenty of gems and pairs in the beginning to get us hooked on the game before backing off and having us wonder if we should spend twenty bucks on more gems to move forward. While I understand we’re right at the beginning of the game, I am a little disappointed that there’s not more variety to the pairs we’ve encountered so far. I was hoping to pick and choose pairs, for us to not be completely neck-and-neck for where we are in the story. Like, instead of getting Whitney automatically when trying out the scout mode maybe we could have had a choice to scout out one of three pairs or something.
I actually don’t mind having the pairs be random when you scout. Of course, there are events and I thought I was going to get a certain pair, but it turned out that it’s still random. There’s just a chance I’d get that pair. As I said, I like it random though. I don’t mind the surprise and trying to work with a team with randomized types. What I do wish is that I could have picked my own partner. I love Pikachu and totally don’t mind having him as a partner, but I would love to have Charmander or Psyduck or Mimikyu or something. Pikachu can be cliche at this point and I would have loved it if they gave us a choice of five Pokemon or something. Or, you know, let us choose between all the starters, Pikachu, and Eevee or whatever.
Random pairs as we scout are great, as it gives you more variety. I was speaking mainly of the beginning of the game where the app seems to throw a bunch of scripted pairs at the player. Starting with Brock and Misty is fine, but I did believe that, perhaps, we would have been able to choose between the pair, then maybe choose between Rosa and, for example, Barry to try to round out the first team. I would have also liked to choose my Pokemon partner, despite how adorable Pikachu is. Despite the small tutorial on one of the items that you can use promoting the evolution of the Pokemon on your team, I highly doubt that the game will allow you evolve Pikachu into Raichu down the road.
Ah, I see what you mean. Though, again, I don’t think I mind that too much. It would be cool to pick who to start with, but I already swapped them out anyway. You don’t have them for too long before you encounter more pairs. Also, that’s true about the evolution. I don’t know if I would want to evolve Pikachu if they even give the option. We’ll just have to see what happens. I enjoy the battle part of the game though. I think the story is pretty cool, especially with the masked villains, though it’s definitely lacking. The “story” part of the chapters are two-seconds long. I much prefer the battles, which is fine considering that’s a huge part of the game anyway.
I think I would want to evolve Pikachu just to have something different, in all honesty. In every instance that your character is gifted a Pikachu in the games, you are not allowed to evolve it, so having a Raichu instead of Pikachu would be interesting. I enjoy the battling as well, finding the quick pace of the battles fun, and I imagine they’ll become more challenging down the road. I do wonder how the story part of the game will evolve — pun intended — down the line and I hope it’ll be something deeper than these first few introductory parts.
I like the triple battle format and even the way it works. It took me a minute to get used to it (mostly because I don’t read the directions), but I enjoy how the system works. Instead of PP, the Pokemon’s moves cost one or two charges. There’s a beam at the bottom of the screen and you use that to attack. For example, Pikachu’s Thunderbolt costs 2. If you have two full bars, you can use it. If you have one, you can’t. The good news is, it charges fairly quickly. Though, there were some moments when my Pokemon stared at their opponents for a bit while I waited for the bar to fully recharge.
The triple battle is fun, yes, although there was at one point during a couple of my battles, the little tip or tutorial bubble stayed on my phone’s screen. It nearly blocked one of the opponent’s Pokemon, which was annoying. I presume it was a small hiccup. The interface for the battles isn’t bad at all, though, and it’ll be fun for the Pokemon to learn more moves. The quick-time strategy between opponents and your Pokemon’s moves is challenging. It’ll be interesting when Rachel and I get the chance to become friends in the game and will be able to try out co-op mode!
There is an auto option for the battle though, which I tried out. That was pretty cool, though surprisingly, they didn’t automatically attack the Pokemon who had the type disadvantage. I was against three Pokemon weak to grass and instead of using Snivy, the auto-battle had Piplup spam bubble beam. I still won, but it was interesting to watch. Either way, I’m having fun with the game I too am looking forward to testing out co-op mode!