While we wanted to do a review of The Adventure of Link for the NES for our Zelda Month, time escaped us with the holidays and such. Despite that, we were able to play a bit of the game and… it wasn’t too bad, in all honesty, especially with the controls. We’ve heard that The Adventure of Link was a bit awkward compared to the other games in the Legend of Zelda franchise, and I can agree.
It wasn’t a bad game at all. It was awkward in the sense that we had no idea where to go on the map and Link himself looked a little odd. He looked like he had no pants. Still, I enjoyed the little bits we played… I say little bits because we’re terrible at the game.
Being an NES game, the only buttons are used for Link’s sword and jumping, which amused me because I forgot there was a game before Breath of the Wild where Link had the ability to jump. The graphics were definitely interesting but I’m not sure I could go back to a Legend of Zelda game that’s a 2D side-scroller. I missed the story and the maps.
Yeah, aside from the game play, there’s not much to the game at all. You’re thrown into this world where you wander around aimlessly until you find places to go and dungeons to beat. We didn’t get past the first dungeon though… I lost count of how many times we gamed over.
Hey, I was proud that we got to some of the more difficult enemies in the first dungeon! Practicing our sword swings and jumping around like frogs to move forward was pretty fun. I think my favorite part of playing, though, was when you were trying to see one of the healing ladies and she shut the door on your face, Rachel.
I know, right? That lady told me to follow her so she could heal me and then she shut the door before I made it into the house. Then she left and I had to talk to her again to get her to heal me. Overall, the game was fun. I do hope to get back to it eventually and actually beat it. Or, you know, get halfway through it or something. With the lesser of technology back then I assumed the older games would be “easier” than they are now… they’re not.
It’s funny what the scale of difficulty is between games back then and now, isn’t it? Now, most games are equipped with tutorials and a little bit of hand-holding to get through the story and game itself. Back then, games gave you a couple of action buttons and threw you into the pixelated world. But, yes, it was fun to actually try it out.
Overall, it was a fun game to try out. Like I said, I’d love to give it a try again sometime and see just how far we can really go.