Weapon Durability In Zelda Games

Weapon Durability in Zelda Games | Nintendo | The Legend of Zelda | Breath of the Wild | Nintendo Switch | Video Games | Gaming | DoublexJump.com

rachmii
When it comes to Breath of the Wild and the upcoming sequel, there’s some talk about weapon durability. Most of the people I’ve seen say how they do not want weapons to break in the sequel. Breaking weapons is annoying and it’s easy to run out of them. However, I’ll admit, I didn’t mind the weapons breaking at all. If they brought that back for the sequel, I’d be okay with it.

krismii
I didn’t mind it too much either, to be honest. I think it was due to the fact that there was such a variety of weapons (and makeshift weapons) that Link couldn’t feasibly hold them all, even with the pouch expansions. From a developer’s standpoint, having weapon durability forced the players to experiment and improvise with the weapons they found throughout their adventure. It added a small layer of challenge and strategy mixed in with the game’s physics. Of course, there were definitely times when I found a favorite weapon and didn’t want to use it often to “save” it, which negated its purpose, which is a bit annoying. Overall, though, I didn’t mind weapon durability for this game.

Rachel Mii Double Jump
Right, I agree. I like how the game sort of forces you to explore and think outside the box when it comes to using various weapons (or using something as a weapon when it’s not necessarily intended to be a weapon). People have used the Sheikah Slate and those power-ups in so many unique ways with or without the use of other weapons. I watched a speedrun where they defeated Ganondorf with a stick.

krismii
I believe that. The only weapon durability that I did not agree with was the Master Sword. I believe, instead of giving it a complete cool-down time, they should have just diminished the Master Sword’s power. Turn it into a normal sword while it rests, so it can still do something, and have the cool-down time be mainly for it to reach its full power again. Completely taking it out of commission when it “broke” was so annoying. It’s still a sword. It can still stab.

Rachel Mii Double Jump
Yeah, I didn’t agree with that either. The Master Sword is the “Master” Sword for a reason. I didn’t think it made sense for it to “break.” And again, they probably didn’t want people spamming the Master Sword for the rest of the game and lose out on some other options and exploration, but… it’s the Master Sword. It shouldn’t break. So, if they decided to have weapons break again for the sequel, I wouldn’t care. I just hope the Master Sword is more durable.

krismii
Agreed. I understand that the weapon durability was not favorable to most Legend of Zelda fans, and I wonder if it’s due to the fact that most of the previous games were more linear. Obtaining new tools and weapons were rewards for advancing in the story, and a good chunk of the items were used for very specific purposes. They didn’t break, but you would need to gather ammo sometimes. If gathering weapons were more linear in Breath of the Wild, that would have changed the dynamic of the game. It’s the opposite with the Fire Emblem series, actually. Being a game that focuses on war battles, weapon durability is common and strategic. I believe there was a recent game that did not have the weapon durability, and it was odd, as you gathered these weapons that you would later just throw away when better weapons came along. It wasn’t a natural progression like most Fire Emblem games.

rachmii
That’s true. All the other Zelda games have a purpose when it comes to items and weapons. Breath of the Wild was more focused on exploring and using the world’s resources as best you can and in a unique way. I wonder if people were put off by this because it’s different from the typical Zelda games. It was a change no one expected and people don’t tend to take change well – not at first, anyway. With that said, if the weapons break in the sequel, I wonder if people will be more accepting of it (despite people already voicing they do not want it).

krismii
They may be more expecting it and accept it with a huff because it’s been established, if you will, in that particular version of Hyrule. If only for that reason alone, actually, I do think it makes sense for the weapon durability to stay. The exception being the Master Sword, of course, and now I’m curious if we’ll have to find the Master Sword again or if Link will have a version of it at the beginning of the sequel… There’s too many ifs to this game.

Rachel Mii Double Jump
There are a lot of ifs, yeah. We’re not going to know anything about the game until they’re ready to release it. I think the weapon durability would make sense as well. As for the Master Sword… I think it would be cool if we have to find it again. Who knows, the little bit they showed to us could be the very opening of the game. They’re going to accidentally unleash something and all hell will break loose. They’ll get split up and Link will go unconscious for a few years because that’s how he rolls. I don’t think it would make sense for him to already have the Master Sword. Because, weapon durability or not, I doubt people would really explore to grab more weapons.

krismii
I love how Link’s usual way of starting out these games is waking up, haha! There were other games that Link already had his trusty Master Sword. It may be a basic weapon until later on in the game when his “true power awakens” again. Or perhaps he had returned it to its resting spot after Calamity Ganon was defeated. Either way, it’d be interesting to see how the weapon durability from the first game will affect the Master Sword and the other weapons in the sequel.

rachmii
That’s a good point. I’ll be curious to see what exactly they do with it. I have a feeling it’ll get lost somewhere though. Or some enemy will come and steal it. That said, I think weapon durability isn’t a bad idea and I’d be fine if they kept it in for the sequel.

krismii
I’m fine with the weapon durability as well, but I feel like we’re in the minority. If Nintendo, say, remade Ocarina of Time again and tried to smoosh weapon durability into that game, that wouldn’t fly at all. For Breath of the Wild’s Hyrule, I felt like it made sense, despite how frustrating it was at times.

How do you feel about weapon durability in Zelda games? Do you want it to carry over to Breath of the Wild 2? Let us know about them in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Advertisements

Breath Of The Wild 2 Wants & Predictions

The Legend of Zelda: Breath of the Wild 2 Wants and Predictions | Video Games | Gaming | Nintendo | Nintendo Switch | DoublexJump.com

rachmii
I just wanted to say that when Nintendo showed that little bit from Breath of the Wild 2, I called the sequel before they showed the characters. I knew it was coming… although, before I called it, we thought it was something else. I can’t remember what we thought it was though. Regardless, when we saw Link and Zelda we were ecstatic.

krismii
We literally screamed when it was revealed to be the sequel. It was such a fun world to explore, in our opinion, and we’re wicked excited to return. Despite the teaser trailer, I believe my favorite part of finding out about the sequel are all the predictions floating around on the Internet. Has anyone else heard of “Hydrated Ganondorf?” That redead-like, decrepit being in the ruins that Zelda and Link were exploring looked like the defeated Calamity Ganon, and creative people on the Internet did their thing to imagine our heroes awakening and restoring the spirit of Ganondorf. In all honesty, I would totally be down to hear about the lore of Ganondorf in the Breath of the Wild time and to see what his design would be like.

rachmii
I believe you were brushing your teeth. We watched the Nintendo Direct (or was it E3?) on your lunch break because we wanted to watch it together. You were trying to get ready to go back to work right as it was ending. Hydrated Ganondorf is the funniest thing I’ve ever seen. But honestly, I think it would be great if Zelda and Link needed to reawaken Ganondorf for some reason. They need the Triforce of Power for something and have no choice but to reawaken him. Whether Ganondorf is on their side, pretends to be, or just totally doesn’t go alone with them, is a risk they have to take.

krismii
I was brushing my teeth to go back to work, haha! Thankfully, I didn’t spit everywhere and rinsed my mouth before screaming. As for a Hydrated Ganondorf, I am extremely interested in seeing a game where the holders of the Triforce have to work together somehow. Perhaps the Triforce of Power corrupted Ganondorf, and with Calamity being put to rest in the previous game, his spirit is able to return just long enough to figure out, I dunno, the mystery of the Triforce pieces. Why was Power able to corrupt him? Why did it take Zelda so long to find her own powers? Why can’t Link just get a more deserved nap (as opposed to a 100-year long coma)? Having Ganondorf, Link, and Zelda be friends will be all the more heartbreaking if they need to seal Ganondorf away again at the end of the game.

Rachel Mii Double Jump
I agree with all of that. On the flip side, how would that change the series as a whole? I mean, what would that mean for future games? In this timeline, they more or less become “friends” with Ganondorf. Maybe not friends, but they at least get close enough to work together somewhat. It makes me wonder, if this were to happen, how other games in the series would turn out knowing they the trio has the potential to work together. Does that make sense?

krismii
It does make sense, and now I just want a future game where, after the three are reincarnated once again, they go on a quest to punch the goddesses that burdened them with this recurring fate to always be against one another with the world’s well-being hanging in the balance. The Legend of Zelda games speak of the Sacred Realm, the resting place of the Triforce and where the goddesses departed from Hyrule after creating it. Imagine if there was a game where we fully enter the Sacred Realm in search of the goddesses, for good or for bad.

Rachel Mii Double Jump
Oh, man, that would be amazing. The Goddesses are the “bad guys” in a way. What a twist! Aside from plot, though, what else would you like to see in Breath of the Wild 2?

krismii
I would like to see more traditional dungeons, which seems to be a main concern with the fanbase, as I’ve seen around the internet. I didn’t mind the Divine Beasts and the plethora of shrines scattered about the land, as they definitely fed my inner explorer. I did miss the traditional dungeons, with greater challenges and more unique bosses. If we could have a few of those in the sequel, I’ll be happy. What about you?

rachmii
I agree with you. My main thing is that I want to see the dungeons again. The Divine Beasts were great and even though the puzzles were different and unique, they still felt too similar and repetitive. I missed the more varied bosses as well and the themes, if you will, of the dungeons. On the flip side, finding all the shrines were a lot of fun as well as locating Link’s Memories. They felt like scavenger hunts to me and I hope they bring something similar like that back.

krismii
Definitely agree in regards to Link’s memories — those were so much fun to find, especially since it forced us to look around the world and see little nods to previous games in the scenery. One other thing I’d like to see in the sequel is a playable Zelda. Like, c’mon, the poor girl was stuck for 100 years trying to keep a monster at bay while Link was able to sleep. Let her explore and defend both herself and Link against whatever monsters that may still be lurking under the surface of Hyrule. I’ll be so disappointed if the opening of Breath of the Wild 2 ends up with a reanimated Calamity Ganon kidnapping Zelda and whisking her away somewhere else…

Rachel Mii Double Jump
I agree, I think it would be awesome to play as Zelda. Maybe they unleash something accidentally at the beginning of the game (or whatever Nintendo showed us when they announced the game) and Link seals himself away instead of Zelda. Maybe they argue about who gets to do it (can I change this to “who gets sealed away”?) and Link wins and then you have to play as Zelda. I know it would disrupt the flow of the series, but I think that’d be pretty unique. Or, they get split up and you alternate dungeons playing as both of them in different spots.

krismii
Perhaps it would disrupt the flow of the series, but take a look at the more recent Legend of Zelda spin-off games. Linkle appeared in Hyrule Warriors, giving us a female Link, and Cadence of Hyrule allows you to play as Zelda as well. Considering the ambiguous figure of Link in Breath of the Wild, as well, especially with the Gerudo armor set, I think we’ve been getting hints for a female playable character. Zelda is popular with the Smash Bros. series as well, and she’s been known to kick ass in every game she’s appeared in. I’m definitely down with having Zelda be playable in the Breath of the Wild sequel. It’d be about damn time.

Rachel Mii Double Jump
True, though I don’t consider those games part of the main series. Either way, I’d be more than happy to have the option to play as Zelda as well. Whether we play as her instead of Link or if we get the choice to switch between the two on a dual adventure. The possibilities are endless.

krismii
I think there would probably be some fanboys rioting if Nintendo had randomly made Zelda the playable character in a main game, which is why I mentioned those spin-off games. Kind of ease the fans into the idea, you know? I would be down for a dual adventure, as long as it’s done well. Honestly, even if Zelda isn’t a main character, seeing her react to the world and just join us on an adventure would be amazing.

What are you hoping to see in Breath of the Wild 2? Let us know about them in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch