N64 Breath of the Wild 2 Trailer

Double Jump Kris MiiHappy Monday!

This is a little something I found recently while hanging out on the Internet, as one does. I’m still really excited for Breath of the Wild’s sequel, and I’m eager to hear more about it!

Nintendo | Breath of the Wild | Legend of Zelda | Video Games | YouTube | Doublexjump.com

Everyone remember the Breath of the Wild 2 trailer that was showcased at E3 earlier this year? We’re still super excited about it, and love seeing all the fan speculation surrounding the less-than-two-minutes trailer (especially “Hydrated Ganondorf”).

Earlier this month, there was a fanmade trailer for the Breath of the Wild sequel. The YouTuber actually specializes in making low poly models in the style of the N64 era, and seeing their talents in this mock Breath of the Wild sequel trailer is awesome. Quite a few of the comments on the video mention how the N64 graphics and music made the Breath of the Wild 2 trailer much creepier than the real trailer, comparing it even further to Majora’s Mask.

I found the trailer to be pretty impressive, especially since there’s a small gap in the trailer that the YouTuber created themselves so it better fit the timeframe. I hope you enjoy this as well!

What did you think of the fan trailer? Any predictions for the Breath of the Wild sequel? Let me know in the comments below! If you liked this post, please share it around.

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Main Menus In Games

Main Menus In Games | Opening Sequences | Gaming | Video Games | DoublexJump.com

krismii
Who’s still playing Super Mario Maker 2? We are going back and forth with it, still enjoying everything the game has to offer. We’re particularly amused and impressed at the main menu screen turning into a level itself. It’s always fun to see if we’re able to complete the main menu level as a warm-up to whatever levels we’re going to try during the game session.

rachmii
We have actually spent a decent amount of time on the main menu of the game. We tend to try to beat the level just to see what would happen if we did. Of course, there was a time we purposefully made Mario die just to see what would happen as well. I enjoy the fact that, each time you turn on the game, the main menu is a new level to try out.

krismii
I’m curious if the main menu levels are actually levels that were created by other Super Mario Maker users or if they’re all extra Nintendo levels and, perhaps, will eventually start to recycle? It was definitely a unique way to usher in the main menu, when most games nowadays have movie trailers. Legend of Zelda’s Skyward Sword had plenty of game footage to go with the theme, and Fire Emblem’s Three Houses has a lyrical theme accompanying the cut scene montage.

rachmii
I assume they’re Nintendo levels. There would be no levels made by other users when people first turned on the game when it came out. I do agree though – I wonder how many levels will cycle through. I did always enjoy Skyward Sword’s main menu, or the beginning of it. The first time we turned on the game, we were amazed at how “movie trailer” it was.

krismii
I assume the same, but I wonder if they eventually would cycle in some of the more popular user-made levels into the main menu. I do remember how much we loved Skyward Sword’s main menu theme. It was a stark contrast to Breath of the Wild’s main menu… Which was gorgeous, but really just still pictures of Link in various poses and places. What kind of main menu do you prefer? A nice theme song? The interactive menus? Or maybe just getting right to the game?

Rachel Mii Double Jump
I like the main menus similar to Skyward Sword. I mean, the menu itself was bland, but the opening song and sequence really hyped you up to play the game. It made the game seem so much more than just a game. What about you, which would you prefer?

krismii
I agree with you. I adore full-out theme songs. Give me an orchestrated piece and I’ll be thrilled, haha! It’s one reason why I’ve been listening to a cover of Three Houses’s theme song often. I would love that soundtrack! Still, the interactive Super Mario Maker 2 level is pretty fun.

Rachel Mii Double Jump
The interactive menus are definitely a close second for me. It’s fun to get a taste of the game or just warm up with it for a few minutes. But the music and sequence amps me up to play. I listen to the Skyward Sword theme song in my car all the time.

What kind of main menus do you prefer for your video games? Let us know about them in the comments below! If you like this post, please share it around.

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Refreshing Games to Go Back To

refreshing games to go back to | video games | gaming | video game blog | nintendo | nintendo switch | DoublexJump.com

krismii
When we do game reviews, we play as much of the game as we can before actually writing the review, but there are definitely games that we’ve never finished and enjoy going back to play. If you’re a reviewer, you know the feeling of wanting to play the new games and write about them while they’re relevant. The problem with that is that some really great games that you’ve enjoyed get pushed onto the back burner.

rachmii
Writing reviews is great and all, but it definitely can sometimes take the fun out of certain games – mostly because of the deadline. We actually haven’t been playing many new games lately because we went back to a couple of older ones – even though one is technically a new game. One game we went back to is New Super Mario Bros. U Deluxe. Of course, this is a new port of an old game, but I’ve always enjoyed these platformers, especially if you have good friends to play them with. These Mario games are generally all the same, but they’re fun to go back to anyway.

krismii
The Mario platformers aren’t my favorite type of game, but they are fun to play with the right crowd. Another game we’ve been playing more lately is Octopath Traveler. It was one of my favorite games of 2018 and it’s nice to make time for it so we can actually finish the game. Still in the middle of all the chapter threes, but we’re getting there!

rachmii
We got a good chunk into Octopath Traveler before writing our review. Once the review was over, we stopped playing for a while to play some other games. We recently got back to this game when Kris got the original soundtrack for Christmas. Now we’ve been really making great progress on the game, which is pushing other games to the back burner.

krismii
Of course, now that we recently watched a Pokemon movie, now I’m itching to play Pokemon some more, haha! Another franchise that we haven’t played in a while which I’m getting nostalgic for is the Professor Layton series. The last time we played one of those games was for a review back in 2016! We even got the Lady Layton game when it came out in 2017 and have yet to give it a try.

Rachel Mii Double Jump
Oh, right! I definitely want to get back to those games soon. We need a day or two when we’re both home all day to play those games though. We get really into them and it’s hard to stop in the middle of a case. I know Layton isn’t set up like that, but with Ace Attorney, each case gets longer. Another game is, of course, Breath of the Wild. We still haven’t beaten the DLC for the game yet. Regardless of that though, I just want to go back into that world and explore some more.

krismii
Breath of the Wild’s world is amazing and is probably one of the few games that I would have no problem returning to without a main story to follow. Of course, many Legend of Zelda games I enjoy playing again. Having the familiarity of Link and whatever version of Hyrule he happens to be in is fantastic. They’re comfort games, if you will, to me.

Rachel Mii Double Jump
Comfort games is a good title for it. Any of these games can be comfort games. They’re just fun to go back to. These stories and worlds tend to stay with us.

What are some games you’ve played and would love to go back to whether you beat it or not? Let us know in the comments below!

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Friday Favorites: Autumn Levels

Double Jump Kris MiiHappy Friday everyone!

Being the beginning of October and living in New England means that it’s around the time the tree leaves begin to change color. Red, orange, and yellow leaves make it so pretty outside… and video game graphics nowadays are almost just as good.

frifavesautumnlevels

Fall in Pokemon Black and White/Black 2 and White 2

I’ll admit, Unova is not a Pokemon generation that I have played through. Honestly, it’s probably my least favorite region in the core Pokemon games. However, I did like the season mechanic and I always thought that fall looked and sounded really nice in those games. That, and it was always fun to wander through the leaf piles!

Maple Treeway from Mario Kart Wii

Mario Kart is a fantastic series, even if racing is not my usual genre of choice. Maple Treeway, where you race around through fall foliage and giant tree limbs, is one of my favorite tracks, both visually and as a challenge.

Akkala Region in Breath of the Wild

The Legend of Zelda: Breath of the Wild is one of the most gorgeous games I’ve ever played. It’s very difficult to pinpoint my favorite area of the open world. However, the Akkala region does have some very autumn vibes. The trees have the red and orange colors and leaves decorate the ground, giving the area a striking look as you paraglide above it or ride through on your horse of choice.

What are your favorite autumn levels in video games?

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The Adventures of Link and Larry

Double Jump Kris MiiHappy Monday, everyone!

There was a recent article on My Nintendo News about a series of shorts on the Play Nintendo YouTube channel starring Breath of the Wild Link and a cucco named Larry. Being curious, Rachel and I sat down to watch the five episodes and, you will now be subjected to my thoughts on the episodes.

Double Jump | Video Games | Nintendo | Legend of Zelda | Breath of the Wild

Play Nintendo has a created playlist for The Adventures of Link and Larry on their YouTube channel. Play Nintendo is catered to younger gamers, even including a little blurb to parents about how age-appropriate the channel is in their “about” page. It’s a cute channel, but definitely not something older gamers will actively watch. Still, it does it’s job as an introduction to Nintendo, so to speak, for up and coming young gamers.

Watching the five “episodes” of The Adventures of Link and Larry will honestly only take about five minutes of your time. That is five minutes you’ll never get back. For the most part, it’s a narrator — who does a decent job of sounding enthusiastic, almost like a corny narrator from old 50s commercials, mind you — just detailing what Link and Larry the Cucco were doing in the little videos. Most of them really don’t have anything happening at all. The best of the five episodes was Larry Stuck in a Tree, complete with a ridiculous pun at the end of the minute-long video.

The idea of Link carrying around a cucco during his adventure is definitely intriguing to Rachel and me, as it is something that we probably would do as a challenge. The name Larry is also perfect for a cucco and we completely appreciate it. If these videos were longer with a little bit more semblance of a plot, however ridiculous it may be, we may have enjoyed these more.

Granted, I know that these episodes are on a YouTube channel geared towards much younger gamers with probably much shorter attention spans than me… but the idea is still there. I wonder how well your adventure would go if you carried a cucco everywhere?

Did you watch The Adventures of Link and Larry? What did you think? Would you be willing to carry a cucco on your journey?

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Friday Favorites: Beaches in Games

Double Jump Kris MiiHappy Friday!

Being June, it’s supposed to be warmer, the perfect weather for a day at the beach. Considering where I am is kind of lackluster at the moment, with the weather ranging from the fifties to the eighties in Fahrenheit degrees rather than being consistent “summer” temperature, I’m going to visit some in-game beaches and pretend I’m there.

double jump | video games | nintendo | beaches | summer

 

Lurelin Village from Legend of Zelda: Breath of the Wild

Breath of the Wild boasts a gorgeous open world for you to explore while on your quest to save Hyrule from Calamity Ganon. One of my favorite places to go was Lurelin Village, a small town near the southern end of Hyrule with plenty of spots to watch the ocean water reflect the sunset. It also had a pretty decent shrine puzzle that was fun to figure out!

Harvest Moon Beaches

The Harvest Moon games that I’ve played tended to have nice beach areas. Back when More Friends of Mineral Town was the main installment I played, I always enjoyed the shift in the music and the ocean sound effects whenever I visited the beach. I’ve been playing Light of Hope on the Switch recently and I’m enjoying that beach area as well. It’s great to dig up shells for easy cash!

Seaside Town from Super Mario RPG

Not exactly a “beach,” per se, but Seaside Town was the place right next to the ocean, right before you dove underwater to confront a pirate on a sunken ship for a Star Piece. The town is first filled with impostors who spout out ridiculous lines and reveal themselves to be a challenging boss after you resurface from the pirate ship.  The music is also one of my favorite tunes from the game, too!

Slateport City from the Pokemon Gen. 3

The Hoenn region of the Pokemon games is one of my favorites generation-wise with the Pokemon and locations. The beach at Slateport City was great when I first encountered it, finding the soda pop shop a cute idea and enjoying the battles on the beach. Running around and leaving footprints in the sand always amused me as well.

What are your favorite beaches in video games?

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Breath Of The Wild: The Champions’ Ballad DLC For Nintendo Switch

The Champions Ballad DLC | Breath of the Wild | Legend of Zelda | Nintendo | Nintendo Switch | DoublexJump.com

krismii
This was a long time coming. The Champions’ Ballad DLC for Breath of the Wild came out almost six months ago, back in early December 2017. We just got around to playing it now. It was pretty good, bringing us back into the wonder of BotW’s amazing open world and enticing us with new memories to discover.

rachmii
…I didn’t realize it came out that long ago. We’re really behind the times, wow. We beat Breath of the Wild a while ago. Even though there are still plenty of places for us to explore as well as things to collect, the DLC was like playing the game all over again. It was great.

krismii
Each trial made us explore the land around the Divine Beasts again, challenging our map know-how (which wasn’t that great, let’s be honest) and bringing up fun challenges in order to summon the new shrines. We started off in the Shrine of Resurrection, fitting as it was the same place where the entire game began and obtained the One-Hit Obliterator, a weapon that took out enemies in one hit while also making Link susceptible to being taken out in one hit. … Something that happened quite often.

rachmii
That was a tough time. We actually started the DLC and ended up stopping for a bit because we kept dying so much. With that single weapon and a quarter of a heart, poor Link had to go through enemy camps to get to new shrines. Then go through those tough shrines.

krismii
But prevail we did! After defeating the four shrines and getting rid of the One-Hit Obliterator, we were able to unlock the second half of the DLC. Monuments for each Champion were erected throughout the land and we had to travel to each one in order to take on the Champion’s Trial. Kass was an awesome Rito bard, hanging around each monument to sing us a song to give us clues for the trial.

Rachel Mii Double Jump
Each Champion’s trial consisted of three challenging tasks before finally opening the shrine and going through that challenge. Once all three were completed, we were free to go back to the Divine Beast and challenge the boss once more. And yes, Kass was there and he was fantastic.

krismii
After defeating the Blights from the original Divine Beasts, we were treated to Kass singing once more and triggering extra memories, which were amazing! I definitely enjoyed seeing Urbosa kick ass in her memory and learning a bit more about her past with Princess Zelda. Baby Sidon in Mipha’s memory was adorable as well! We were then beckoned back to where it all began — the Shrine of Resurrection — for one more Divine Beast challenge.

Rachel Mii Double Jump
The final boss was amazing. I personally think it was a lot better than the boss battle with Calamity Ganon. It was unsuspected too, even though we called who the boss would be right before it happened. Once that was all over, we were very satisfied. It was almost as though we beat the game all over again. It was great.

Have you played through this DLC yet? Let us know in the comments below!

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Breath of the Wild Zelda Mod

Double Jump Kris MiiThe Legend of Zelda franchise is famous for its trio of characters that are routinely reincarnated in every installment — Ganon, Link, and Zelda. Princess Zelda has been the titular character for nearly every installment of the franchise, being present in at least name if not in person. This post is about a special Breath of the Wild mod that has been created by talented coders that place Zelda as the main hero of the story rather than a passive role.

 

While Link is the hero of the series, Princess (or Queen, depending on the game) Zelda is arguably the most important character. She is the driving force behind both Link’s and Ganon’s actions, with her power being Link’s strength and Ganon’s weakness simultaneously. Zelda plays a more passive role in some games while other games portray her as more active, such as Ocarina of Time when she dons her Sheik disguise or Skyward Sword as she goes on her own journey to discover the power of the goddess blood running through her veins.

With Breath of the Wild, Zelda is sealed away with Calamity Ganon, using the last of her powers to keep him contained until Link can appear to slay him. A couple of modders — WilianZilv and Skriller, and later Ainz — got the idea to mod the Wii U version of Breath of the Wild in order to be able to play as Zelda in Link’s usual role. The team has since grown to be more than 20 people, a team that was dedicated to enhancing the mod — giving Zelda appropriate dialogue, music changes, new outfits — rather than just allowing players to switch character models. The mod, and all of its enhancements, were made with a Wii U copy of the game, and the modders have a discord channel to discuss updates and future features of the mod.

Various videos on YouTube have shown this mod in action. Seeing this mod begs the question: would you play a Legend of Zelda game as the titular character herself? Link is a huge part of the franchise, but I think it would be interesting to play as Princess Zelda — or Sheik or Tetra or another of her aliases — and fully explore her potential with her magic abilities. She was always a favorite when she showed up in the Super Smash Bros. franchise!

Are you interested in trying this mod? What do you think of a Zelda-lead game?

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Still No Hookshot For Link [Breath Of The Wild]

Happy Thursday!

The Game Awards were a week ago and they put out more DLC for The Legend of Zelda: Breath of the Wild. The DLC looks great and while we haven’t had a chance yet, Kris and I are looking forward to playing it. Still, there’s something missing.

The DLC looks as though they added new shrines for Link to explore as well as more background information on the Champions and Zelda herself. (She looks adorable in her winter outfit!)

Link also gets a cool motorcycle which, as was explained, is sort of like his own “divine beast.” It looks pretty cool and I’m looking forward to trying it out.

It was hard to tell if there were any new weapons for Link from what they showed. There’s one weapon in particular that they never added and they still haven’t added.

The hookshot.

According to My Nintendo News, IGN got together with the developer team of Breath of the Wild and asked about the hookshot.

Apparently, they had originally tried putting the hookshot into the game, but it just didn’t seem to fit in. In past games, Link always needed a target to attach the hookshot to. They would have needed to scatter targets around the entire open world and, I’m sure you can agree, that would take away the look of the natural environment.

They were planning on adding a double hookshot, but it just didn’t work out because then Link would have been able to go anywhere. The climbing was a new mechanic and they wanted players to use that rather than swing everywhere like Spider-Man.

The hookshot is one of my favorite weapons in the Zelda series, but I do have to agree. Breath of the Wild has a lot of brand new mechanics and ways to play. Sometimes new is better because honestly, I haven’t really missed it.

Do you still miss the hookshot? Do you agree with their decision to leave it out? Let me know in the comments below!

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Reactions To The Game Awards 2017

rachmii
While we weren’t able to watch the Game Awards live, we watched the stream through YouTube this weekend. This was the fourth year for the Game Awards, but our first year watching. I wasn’t expecting them to showcase upcoming games and announce new ones. I honestly thought it was just going to strictly awards plus a few fun entertaining songs here and there. Needless to say, the Game Awards didn’t disappoint.

krismii
We really enjoyed the show! Aside from the awards and seeing some trailers for new games, I really enjoyed the Game Awards Orchestra. Pretty sure we recognized Tina Guo — we’ve shared one of her videos before — with her electric cello, and the music from multiple video game franchises blending beautifully together was just awesome. Wish I could have heard it all live!

rachmii
Yes, the music was amazing, especially the final song when they ended the melody off with a live performance of Jump Up, Superstar! It amazes me how much work gets put into such a show.

krismii
With the awards, we realized that we haven’t played as many games as we thought we did throughout the year. We heard of a good chunk of them but, honestly, the few that we really knew were Breath of the Wild, Super Mario Odyssey, and Cuphead. It was still nice to hear and see the acceptance speeches and how excited the developers and the like got when they got the award!

Rachel Mii Double Jump
We knew pretty much only the games on the Nintendo Switch, while we’ve heard of some of the other games, we didn’t know anything about them. I got warm and fuzzy whenever someone won an award because I know how hard they’ve worked and I know that their video game is their baby, especially the Cuphead team.

krismii
We knew Cuphead would win something with how innovative it seemed, especially with the graphics and action gameplay. We personally haven’t played Cuphead, but it’s been a great Let’s Play topic, and we’ve enjoyed seeing some of our favorite YouTubers play the game. Perhaps we’ll splurge ourselves on it, and see how well we can work together during the boss battles, haha! I was definitely excited to see the Game of Year award go to Breath of the Wild, their third award of the night!

Rachel Mii Double Jump
I was so happy that Breath of the Wild won a few awards! They certainly deserved it. Then again, every single game that won or was nominated in general, all deserved it. The gaming industry is truly a great one. They all work so hard and have fun doing so. It really brings people together.

Did you watch the Game Awards? What did you think of the winners and nominees? Let us know in the comments below!

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