The Game Awards were a week ago and they put out more DLC for The Legend of Zelda: Breath of the Wild. The DLC looks great and while we haven’t had a chance yet, Kris and I are looking forward to playing it. Still, there’s something missing.
The DLC looks as though they added new shrines for Link to explore as well as more background information on the Champions and Zelda herself. (She looks adorable in her winter outfit!)
Link also gets a cool motorcycle which, as was explained, is sort of like his own “divine beast.” It looks pretty cool and I’m looking forward to trying it out.
It was hard to tell if there were any new weapons for Link from what they showed. There’s one weapon in particular that they never added and they still haven’t added.
According to My Nintendo News, IGN got together with the developer team of Breath of the Wild and asked about the hookshot.
Apparently, they had originally tried putting the hookshot into the game, but it just didn’t seem to fit in. In past games, Link always needed a target to attach the hookshot to. They would have needed to scatter targets around the entire open world and, I’m sure you can agree, that would take away the look of the natural environment.
They were planning on adding a double hookshot, but it just didn’t work out because then Link would have been able to go anywhere. The climbing was a new mechanic and they wanted players to use that rather than swing everywhere like Spider-Man.
The hookshot is one of my favorite weapons in the Zelda series, but I do have to agree. Breath of the Wild has a lot of brand new mechanics and ways to play. Sometimes new is better because honestly, I haven’t really missed it.
Do you still miss the hookshot? Do you agree with their decision to leave it out? Let me know in the comments below!
While we weren’t able to watch the Game Awards live, we watched the stream through YouTube this weekend. This was the fourth year for the Game Awards, but our first year watching. I wasn’t expecting them to showcase upcoming games and announce new ones. I honestly thought it was just going to strictly awards plus a few fun entertaining songs here and there. Needless to say, the Game Awards didn’t disappoint.
We really enjoyed the show! Aside from the awards and seeing some trailers for new games, I really enjoyed the Game Awards Orchestra. Pretty sure we recognized Tina Guo — we’ve shared one of her videos before — with her electric cello, and the music from multiple video game franchises blending beautifully together was just awesome. Wish I could have heard it all live!
Yes, the music was amazing, especially the final song when they ended the melody off with a live performance of Jump Up, Superstar! It amazes me how much work gets put into such a show.
With the awards, we realized that we haven’t played as many games as we thought we did throughout the year. We heard of a good chunk of them but, honestly, the few that we really knew were Breath of the Wild, Super Mario Odyssey, and Cuphead. It was still nice to hear and see the acceptance speeches and how excited the developers and the like got when they got the award!
We knew pretty much only the games on the Nintendo Switch, while we’ve heard of some of the other games, we didn’t know anything about them. I got warm and fuzzy whenever someone won an award because I know how hard they’ve worked and I know that their video game is their baby, especially the Cuphead team.
We knew Cuphead would win something with how innovative it seemed, especially with the graphics and action gameplay. We personally haven’t played Cuphead, but it’s been a great Let’s Play topic, and we’ve enjoyed seeing some of our favorite YouTubers play the game. Perhaps we’ll splurge ourselves on it, and see how well we can work together during the boss battles, haha! I was definitely excited to see the Game of Year award go to Breath of the Wild, their third award of the night!
I was so happy that Breath of the Wild won a few awards! They certainly deserved it. Then again, every single game that won or was nominated in general, all deserved it. The gaming industry is truly a great one. They all work so hard and have fun doing so. It really brings people together.
Did you watch the Game Awards? What did you think of the winners and nominees? Let us know in the comments below!
Rachel and I realized that we really need to just start carrying around recording devices to catch our impromptu conversations about video games when we’re not writing posts together. One such topic that came up recently was how our play styles differ and overlap when it comes to gaming. We tend to play games together, but you can always tell who is at the controller based on the game and how the main character is running about.
I typically watch Kris play games most of the time, but since we started this blog and do game reviews together, we tend to pass the controller back and forth. Yet, depending on the game, one of us will play more than the other.
I’m definitely more in favor of games with a good story line. If I don’t care about the story, I tend not to be as invested in the game. The Legend of Zelda games, while most share the same formula of Courage and Wisdom versus Power, all have deep story lines and brilliant characters for me to care about. The worlds are always rich to explore as well, and I never feel like I’m wasting time even if I’m goofing off on a side quest.
I agree with that. A video game needs to have an excellent storyline with well-crafted characters to care about. However, I’ve noticed that I tend to gravitate towards the platformer games. I like making “progress” and going to one level right after another. I like to see my completion and collect things.
Which also explains why you tend to be better at racing and the other few sports games that we play. Seeing those gold trophies lined up must be a good motivator for you! I need to be more immersed in the world itself. Give me a main goal and let me get to it on my own while exploring the areas around me. I enjoy puzzles and thinking my way out of situations rather than level-hopping.
Yes, my competitive side really comes out! It’s funny how we just noticed this through Super Mario Odyssey. Of course, we both enjoy all kinds of games even if we prefer one over the other. But I was super excited that Odyssey is similar to Super Mario 64.
Thinking about our styles with Odyssey, it almost seems to be the opposite. While Odyssey is a fun game, I’m not nearly as invested in it as I was, say, Breath of the Wild. The family of 3D Mario games were never my favorites — just due to personal preference — so I tend to go for the main goal of the Odyssey levels instead of fully exploring to trip over more Power Moons like Rachel does.
I find the levels to be massive and even though the Power Moons are sometimes too easy to find, I have the urge to collect them all. I think this is what Pokemon did to me… Still, I think it’s funny how similar yet different our gaming tastes are.
What kinds of games do you prefer? Let us know in the comments below!
This is more of an informal review because everyone and their dog has already reviewed Breath of the Wild. And, while we’ve done a lot of praising for the game because it is phenomenal, we haven’t yet gushed about the ending of the story. Considering we just recently beat it, we can finally do just that!
We took our time getting to the end of the main story because there was just so much to do in the game. We wanted to complete and beat everything, not just Ganon. The open world was amazing, but it made me feel like we had no attention span at all. We’d be doing one thing and then get distracted by something shiny and new on the way there. It was easy to get off track. Our to-do list kept growing and it was great.
After finding the memories and unlocking the key elements of the story, we needed to find and complete all the shrines before going after Calamity Ganon. We’re not those kind of speed-runners who were able to rush to the final boss of the story immediately after waking up from the Shrine of Resurrection! Considering I can be a bit reckless at times with exploring, I needed to gather all of the stamina and hearts I could from the spirit orbs.
Though… I do want to try barging into the castle right away next time we play. I think that would be interesting. But yeah, we wanted to get everything. The memories, all the orbs from the 120 shrines, and I also wanted to collect all the clothes, upgrade all the clothes, and complete all the side quests and such. It got to the point where we were so eager to just battle Ganon, that we just did it.
We have about 20 side quests left to do, along with finding and upgrading the rest of the clothes. Hyrule Castle was amazing to explore, though! I adored all the areas that we could barge into, from the Library to Zelda’s Room to the Lockup area. All of the attention to detail just gave me so many feelings of nostalgia, excitement, and adventure!
Yes! The castle was definitely my favorite part. We didn’t get to explore it all though. We somehow found ourselves outside the room where Ganon was waiting and ended up just going for it. So we have to finish exploring the castle among getting and upgrading the clothes and finishing the side quests. Other than that, we’ve done all we can in the game. What was your favorite part, Kris?
Oh, yes, there’s definitely more to see in the castle! We seemed to stick more to the west side while climbing up to where Calamity Ganon was waiting. Wait, I have to pick a favorite part of the whole game? The final boss battle — with the Champions cut scene and Zelda finally appearing — was amazing, even if it did take only about twenty minutes to complete. I spent much more time wandering around and getting lost in the Divine Beasts. I just adored the open world and all the nods to previous games in the Zelda franchise. Taming a horse and wandering around while it took the lead while I enjoyed the scenery was fantastic. What about you?
The final battle and the cutscene before it was fantastic! It really made you feel something for the characters and the whole atmosphere of the game. It was epic. I certainly loved tracking down all the memories. I loved piecing the story together and it was fun to explore the world. It was like a big scavenger hunt. I also loved hunting down all the shrines as well. At the beginning of the game, they seem to be all over the place, but towards the end we really had to keep our eye out for them and solve puzzles to find the hidden ones.
It was really satisfying to see the end of the story after finding all of the memories and speaking to those who remembered what had happened 100 years ago. Rachel and I sat Link outside of the castle and rewatched the memories in order to get a really good feel as to the events that lead up to that moment. It was breathtaking to see the Champions all band together one last time to help defeat Calamity Ganon! Now we need to beat the game in Hard Mode!
We need to “beat” the game by getting one divine beast, two divine beasts, three, and none as well. Apparently there are alternate endings. We must get them all! The game is “over,” but there’s still so much to do!
Breath of the Wild gets… 10 out of 5 lives.
Soooo, what did you think? Were you satisfied with the ending of the story? Let us know in the comments!
The Legend of Zelda series has always had memorable characters, and Breath of the Wild was no exception. I feel as if every character, no matter how minor their roles, in Breath of the Wild had their own lives outside of just being there to assist Link. Each character had their own name and routine, some of which may have deviated if they were part of a side or shrine quest. This week, I’m celebrating some of the more memorable ones, in my opinion.
This giant Korok is so damn entertaining with his dances and maracas! Whenever he helpfully expands your weapon, bow, or shield stashes, you can’t skip his song and dance! That, and he has an amusing quote if you start talking to him when Link is wearing nothing but his underwear.
Speaking of amusing quotes, Bolson is full of them. Having a character furnish a house for Link was an interesting idea, allowing you a place to call “home,” and Bolson was always up for the job. He was even greatly supportive of one of his former employees getting married!
Hudson was Bolson’s former employee, and his long side quest was completely satisfying to finish. Going around the world to find others that shared his vision (and complied with the name rules) to help build a town from the ground up with a plethora of different races was awesome to see! The wedding at the end of the side quest was beautiful.
The Rito race is one of my favorites in the Legend of Zelda games, even if they haven’t been featured in many — actually, besides Breath of the Wild, I believe they’re only in the Wind Waker, so it was great seeing them again! Kass was a traveling musician and it was always fun to hear his music drifting through the air whenever he happened to be nearby. He helped with quite a few shrine quests and proving to be knowledgeable about the world, crediting his late teacher for many of the tidbits. I have a headcanon that his late teacher was someone like Kaepora Gaebora, the wise (and talkative) old owl from Ocarina of Time!
Who are some of your favorite side characters in Breath of the Wild?
Kris and I finally got all 120 shrines in Breath of The Wild! This was no easy feat for us and now that we’ve seen all the puzzles, I thought I’d talk about my favorite ones.
The Blessings were some of my favorite shrines mostly because they were usually hidden. I loved exploring the open world so it was so satisfying to come across a hidden shrine.
4. Twin Memories
This is two shrines, the Shee Vaneer Shrine in the Dueling Peaks tower region. All you have to do is visit both and remember what you see and put an orb inside certain holes. It’s like a memory game and I enjoyed that.
3. Bravery’s Grasp
This is the Ishto Sho Shrine in the Wastelands tower region. This one is all about timing and using the tools you have (Stasis) to solve the puzzle. I enjoyed the ones that needed good timing skills. It can be a lot of waiting, but they’re clever nonetheless.
2. A Major Test of Strength
I loved all the tests of strengths. The major ones the best because they were, of course, harder. I especially loved when we came across these shrines in the beginning of the game because it was hilarious watching Kris try to beat them.
1. Shrine Quests
Some of the shrine quests were blessings, but some had puzzles on the inside. My favorite part about these were that they were hidden by a riddle or just were not in plain sight at all. You really had to work to find them and it allowed you to explore parts of the land you hadn’t been to yet.
Did you find all 120 shrines? What were your favorite puzzles? Let me know in the comments below and we’ll chat!
We’re still playing The Legend of Zelda: Breath of the Wild! Yes, we still haven’t beaten the main story. Don’t make fun.
Honestly, we’ve been running around Hyrule like headless chickens, still in awe of the open world and the people and creatures we encounter. So much so that we’re a little anxious about finishing the story…
Ever have those games where you’re so invested in the story that you cannot wait to get to the ending, to see how it all unfolds before the credits roll? Then there are games where there’s too much to do, too much to see, too many side quests and secrets that you’re all too happy to complete because the world is just that amazing?
Then there are games that are a bundle of both, like Breath of the Wild. Rachel and I have clocked about 140 hours into the game and we feel like there’s still so much to do. We’ve recently found and completed all 120 shrines, maxed out our stamina wheels and gotten as many hearts as we can. At the moment, we’re ready to go barging into Hyrule Castle to confront and defeat Calamity Ganon…
But there’s still so much else we can do in the world. There’s more clothes and accessories to collect, more side quests to do, upgrades to be done… I feel as if we’re just stalling on the last part of the story. I want to complete the story, to see how it ends and to finally save Hyrule, but the idea of doing so seems bittersweet. The world is so gorgeous that there must be secrets that we’ve yet to uncover.
Then again, we do have a bit of DLC tucked away for the next journey through Hyrule…
Do you have games like that — ones that you simultaneous do and do not want to end? What are they?
In the Legend of Zelda: Breath of the Wild, there are Shrine Trials as opposed to dungeons. With a whopping 120 shrines in total, the shrines are everywhere! There are a set number, however, of shrines that are accessible only through a Shrine Quest, where Link takes on a task or solves a puzzle for other characters in Hyrule. Here is a list celebrating some of my favorite Shrine Quests!
Recital at Warbler’s Nest
I loved the Rito Village and all of the beautiful characters milling about, including the children. This particular quest involves searching the village high and low for four of five Rito sisters to join their fifth sister for choir practice. It was a fun way to discover the village’s little secrets and a new recipe to boot!
A Landscape of a Stable
While this was a fairly simple quest, I still enjoyed it. Seeing a picture of a landscape and then searching the world to find the image was how we discovered the memories, and that is one of our favorite aspects of this game.
A Song of Storms
Aside from being named after one of my favorite Zelda songs, this Shrine Quest was just a delight with the crazy weather that surrounded it. While I don’t particularly enjoy having Link get electrocuted, the graphics of the rain and lightning storms in the game are so much fun to watch. To see a bolt shatter away a shrine’s hiding place was fantastic!
The Spring of Wisdom
I fell in love with the three dragons that gracefully fly around Hyrule the instant I first saw one. I remember dashing after Farosh, completely heedless of the enemies I passed, when I first spotted it, hoping that the dragons could be Link’s friend and maybe let him fly with them. We eventually made our way toward the Spring of Wisdom, finding Naydra covered in the evil bile. The ensuing battle to free the dragon was lots of fun!
What are your favorite Shrine Quests in Breath of the Wild?
Since Rachel and I are still slowly but surely working through the Legend of Zelda: Breath of the Wild, today I thought I would celebrate another of my favorite aspects of the game — the different armor. We’ve had other games where Link would need to swap clothes based on the environment, but having full sets of armor as opposed to a color change was a fun extra for the game!
Snowquill Armor Set
One of my favorite areas in the game is Rito Village, with the beautiful Rito characters milling about. This set grants Link a cold resistance bonus, which is great considering I love climbing up every mountain I find, where it tends to get cold. That, and the feathers in Link’s hair looks awesome!
Gerudo Armor Set
The Desert Vai set is received during the story, and Rachel and I definitely cooed over the adorable pose Link struck when he first received the clothes. The heat resistance was obviously welcomed in the desert area. I have a theory that the majority — if not all — of the Gerudo know that it’s a voe hiding behind the veil. They just think Link is too cute to call him out on it!
Climber Armor Set
Climbing every building, hill, and mountain that you can see is such a huge part of the game and one of my favorite things to do (because, honestly, if you haven’t paraglided off of the tallest mountain in the game yet, you’re missing out on some fantastic scenery!), and the climber set is a lifesaver in terms of speed and stamina that Link uses.
Stealth Armor Set
The Sheikah were always one of my favorite races — the lore, the looks, the skills — in the Legend of Zelda games ever since Sheik first appeared in Ocarina of Time. The aesthetics of the armor are a wonderful tribute to the Sheikah, and the stealth bonus is tons of fun to use at night to sneak up on monsters.
What are your favorite armor sets in Breath of the Wild?
In between a few other games, we’ve been really focusing on finishing the story of Legend of Zelda: Breath of the Wild for the Nintendo Switch. At this point, we’ve freed all the Divine Beasts and Champions, and are kind of just wandering around and exploring while trying to find more shrines and complete more side quests. We’re still in love with the game!
I don’t understand how most people beat the story so quickly. There’s so much to do and we want to do it all before we officially beat the game! Well… we probably won’t get to everything, but it’s nice to try.
Definitely! We’re currently just running around with the Sheikah Sensor tracking treasure chests. Not only are those things all over the place, but it’s bringing us to nooks and crannies that we hadn’t visited yet. The exploration in this open world is amazing, and one of my favorite aspects about it is the nods to other Zelda games. The Temple of Time, the remains of Hyrule Castle Town, Arbiter’s Grounds in the desert, a child telling stories of people who used to live in the sky… It’s endless.
It really amazes me how they created this map and everything it holds.We found another shrine just last night that looked like it was decent ways away, but it ended up being much farther than we anticipated. The overall world is just beautiful (despite half of it being destroyed).
The nature of the world is just gorgeous. Speaking of the world, I adore how every NPC has a name. We’ve seen NPCs get into trouble, fight monsters on their own, plead with you not to jump if you’re standing on the edge of a bridge, and seem to have their own agendas outside of being static characters for the hero to interact with. That kind of touch really enriches the story for me.
I agree. Each and every character has a purpose. Though I have to say, my favorite part of the game is the memories. I loved going on a scavenger hunt in such a big map to explore new areas all while piecing together the story.
The memories were a lot of fun! Piecing together the story of what happened 100 years ago while Link was sleeping, then connecting the memories to events in the present day was a fantastic way to keep us engaged in the story while gallivanting off to every corner of the map.
I developed lots of feelings for all the main characters; Zelda and all the Champions. The story is actually quite sad, but it’s engaging and they didn’t a fantastic job.
What were some of your favorite aspects about Breath of the Wild? Let us know in the comments below!