Uno is a classic card game where the object is to get rid of all the cards in your hands while playing by the rules on each card that the other players and yourself put down. Uno Flip is a fun twist on the original game.
A few months ago when we were on a weekend getaway with a friend, we searched the gaming aisle at one of the stores. We picked up a handful of board games and card games to try. Uno Flip was one of them. I love Uno and this particular version has double-sided cards – one side has darker colors and is more unforgiving.
It was a simple enough transition, though. Aside from the usual trap cards — reverse, skip, wild cards — there is an included flip card that signals when everyone should turn their hands around, as well as turning the draw and discard piles over to reflect whether you’re playing the light side or the dark side of the deck. The dark side of the deck still has reverse cards, but it includes a skip everyone card to basically give you an extra turn and a certain wild card that forces the next player to keep drawing until they find a card that is the same color that was called.
Additionally, instead of +2 on the light side, it’s a +1 while the dark-colored side has +5 cards. Having the cards double-sided is another tactic of playing the game. If someone calls Uno and you have a flip card, you can easily check out what that person has on the other side, flipping everyone’s hands, and potentially screwing them over.
Potentially? It happened quite often when we were playing with our family, haha! Other than that, the game followed the typical Uno rules. The additional flip gives it a bit of an extra challenge, allowing the game to not be quite as stale.
The flip also makes the game last longer as well – well, in some cases. We have had some rounds that were fairly short. Overall, having the rules remain the same with different cards was a great way to spice up an old classic.
Uno Flip gets a rating of… Skip It | Try It | Buy It
Have you played Uno Flip? Let us know about them in the comments below! If you like this post, please share it around.
Stuff Happens is a simple enough card game that we picked up on a whim while on a weekend getaway with a friend. It took us months to eventually play it, but we had a great time with our friends when we did so!
Honestly, I thought Stuff Happens was kind of like Cards Against Humanities. It’s not at all like that and when we read the directions I wondered how fun it would be. It turned out to be a lot more fun than I thought. You need to have a good, decent-sized group to play with, though.
There is a giant stack of cards that all have unfortunate incidents and circumstances described on them, ranging from “going bald” to “getting a nail stuck in your foot” and plenty of other scenarios. Each card has a rank depending on where it lies on the Misery Index, courtesy of the creators of the game. Each person starts with a random set of three of these cards to start the game off, creating their beginning range of the index.
Then you take turns picking up a card from the draw pile. When it’s your turn to pick up a card, you don’t say where it lies on the Misery Index, but just say what it is. For example, bleach in your eye. (Yes, I believe that’s actually one of the cards.) The person to your left then needs to guess where it lies on their timeline. If they have cards that lie on the index between 7 and 10 and they guess the card in question is either an 8 or 9, they point to where they think it lies. So, you’re not necessarily guessing the number, but gauging where it could be based on what you already have.
If you’re correct, you get to keep the card. If you’re incorrect, it goes to the next person to guess. If no one guesses correctly before the round returns to the person who read the card, then the the card i discarded. The first person who has ten cards wins. It’s a fun game, one that keeps everyone guessing, even if we didn’t always agree with the misery index that came with the game. For example, according to the game, your favorite local team relocating is somehow worse than falling into a septic tank.
If you guess correctly and get to keep the card, then you place it in your timeline where it belongs. This actually gets harder the more cards you collect. If you have a card that rank 1.5 and the card next to it is 1.7 then it’s hard to guess which card might land in the 1.6 spot. The wider the range, the more likely you’ll be correct.
There were definitely cards that are difficult to place regardless of what range you have in front of you. An interesting twist to this game may be for the drawer to determine where the card would end up on their personal “misery index” rather than the game’s list, and then for others to guess correctly. Either way, it’s a great game to play with a good group of friends.
It’s a much better game than I originally thought it would be. It’s fun to play with the right group of people and you certainly need a good-sized group. This wouldn’t be as intense with three people or so. When we played there were five of us and that was a good size. If you haven’t tried this game, put it on the list. You’ll be surprised at the fun you can have with it.
Stuff Happens gets a rating of… Skip It | Try It | Buy It
Have you played this game? What did you think? Let us know in the comments below!
Skip-Bo is a card game that requires counting and quite a few different piles of cards surrounding your spot at the table. Seriously, you’ll end up with six piles of cards, including the one in your hand. This doesn’t count the pile you draw from nor the building piles in the middle of all the players. While it does take a bit of multitasking to keep track of the dozen or so piles of cards, it’s an entertaining game that deals with both strategy and luck in order to win.
Skip-Bo was first introduced to me a long time ago by a friend. I enjoyed the game a lot and it wasn’t until a couple years ago that I found out the game was more popular than I thought. I hadn’t heard of it before until then. We finally got our own copy of the game and played it the other night.
I’ve played it before too after Rachel was introduced to the game, of course, but this was the first time in a while we picked the game up. I had to skim over the instructions to recall how to play it. There are over 150 cards, ranging from 1 through 12 with a couple of wild Skip-Bo cards here and there. We spent about ten minutes giving the cards a good shuffling before actually dealing them out. Depending on how many players, or how long you want the game to go, you deal out an average of 20 to 30 cards per player for a stock pile. This is the pile you want to get rid of in order to win the game. You get rid of the cards in the stock pile by placing them in numerical order onto one of the four building piles in the middle.
You don’t know what’s in your pile. You flip the first card over and work on getting rid of that first. You always have five cards in your hand and need to use strategy and a little bit of math and thinking ahead in order to get rid of your stock pile of cards. For example, if you need to get rid of a three, then you need to put down a one and then a two in order to put your three down. Of course, if one or both of those cards are already put down, then you can use your three faster – depending on what your opponents put down. They know what card you’re trying to get rid of, so blocking is definitely a thing in this game and it can get competitive. The four piles in the middle don’t reset until you put down one through 12 in order.
Aside from the cards in your hand, your stock pile, and the building piles in the middle, you can also have up to four discard piles in front of you. These piles are used to indicate that you are done with your turn. You must put at least one card from your hand onto one of these piles. They are not used in the building piles towards getting rid of your stock pile, but you can use the cards to help on your turn if you do not have the necessary cards in your hand. The catch is that you must use the topmost card on the discard pile towards the building piles. I got stuck a couple of times because I had an 11 in one of my discard piles, but I had a few cards on top of it that I needed to get rid of first.
Lots and lots of piles, yeah. Four piles in front of you, plus your stock, as well as four piles in the middle to get rid of them all. It’s all about order and you need to keep track of your cards, strategize where you want them to go and when you want to use them. Not to mention, you have no idea what your opponent will do. Of course, as I stated, it helps that you know what card they need to get rid of. You can block them as they can try to block you.
Once we play it more, strategy will come easier. I remember playing with our friend during a weekend getaway and she continued to win because she stockpiled her cards just right in order to just demolish her piles so she didn’t have to wait too long to get rid of her stock cards. Meanwhile, our discard piles ended up just being a mess and tended to hinder rather than help us when we were trying to get rid of our stock cards.
Well, she hoarded all the “one” cards. She plays by a house rule where you can’t use a Skip-Bo card, which is a wild card, as a “one.” So, she’d hold onto all the one cards and be able to knock down her pile quickly as she gathered all the other numbers. We wouldn’t be able to start piles because we didn’t have the ones and couldn’t use Skip-Bo cards. Which, as frustrating it was, it made the game more intense and competitive. Overall, Skip-Bo is a great game and so much fun to play a good group of people.
Have you played this game? Let us know about them in the comments below! If you like this post, please share it around.
This past weekend we were slated to go to Harry Potter Trivia with some friends of ours. While I was unable to make it to the actual event, I did join the group for some prep the night before. The prep itself didn’t last too long in favor of another game, we’ll admit, but it was all in good fun.
We had the intentions of “studying” Harry Potter trivia before the big event or just having a general Harry Potter game night. We had the first two movies playing in the background with Harry Potter Trivial Pursuit, Harry Potter Code Names, and Cards Against Muggles at the ready.
We at least opened the Harry Potter Trivial Pursuit box, but decided that the questions were a bit too simple, especially compared to a list of random trivia questions that I had found with the help of Google on my phone. After we decided to ignore the trivial pursuit questions — and we had pretty much eaten up most of the snacks — we broke out a deck of Uno cards.
The trivia was fun, even if the Trivial Pursuit game was a bit too easy. Kris found the random trivia online and it was all obscure details that none of us, except one friend who took Kris’s place on the team, knew. Needless to say, we were pretty happy to have him on board with us.
Yes, glad you guys got someone who knew what he was doing to replace me! There came a point where I’m pretty sure another friend told me, “I like how you’re only asking him the questions now rather than leaving it open for all of us.” This is the same friend who was also probably the most polite during our many games of Uno that dominated the rest of the night.
Yes, after an hour or so of trivia, we ended up breaking out the Uno cards and playing that for about three hours or so. It was a good night and a long night of Uno. I’m not sure where that came from, but with six people, it was an interesting few rounds of the game.
I got completely screwed over at one point in the game, but it was brilliantly done that I couldn’t be mad. It was a chain reaction of the “pick up two” card. I put one down for the next person, but they put another one down to make the third person pick up four cards, and it escalated until it went around the table and back to me. I had to pick up a whopping twelve cards, but it was definitely a great twist in the game.
That was the funniest part of the whole night, I think. At one point you had 25 cards in your hand and I’m pretty sure that’s close to half of the deck. It was a good night by all with fun company and great food. Plus, we were well prepared for the Harry Potter trivia the following night. (If you’d like to know how the actual trivia event went, you can check out the post on my personal blog here.)
Have you ever attended a trivia night before? Or had a game night where you planned one thing and did something else? Let us know about them in the comments below! If you like this post, please share it around.
Now that we’ve been doing more card game reviews, it got me thinking about some games I used to play when I was younger. I don’t play card games often, but here are some favorites of mine.
Uno is a classic. One thing I love about this game is that it can last five minutes or it can last an hour. It’s so easy to screw over your opponents and yet, it’s so easy to form a temporary truce with an opponent while you both gang up on another player. This game is a lot of fun and yet can be increasingly frustrating depending on the cards you’re dealt or just the people you’re playing with.
This is another game that can last a few minutes or last forever – most likely forever. War is simple where you split the deck evenly between the players and flip your cards one at a time. Whoever gets the highest, takes both cards. Whoever loses their deck, loses and the game is over. This is one that can get competitive quickly with my family – especially me.
This is the first game every child learns how to play as soon as they can hold a hand of cards. At least, I think so. I have fond memories playing this game when I was younger, especially with my grandparents. It’s a good game to just relax with.
Solitaire & Spider Solitaire
Speaking of relaxing games, Solitaire and Spider Solitaire are great relaxing games. I have to admit, I was never good at either of them. I used to play Spider Solitaire on the computer when I couldn’t get onto the Internet because my mom was talking on the phone. Show of hands – who remembers those times? Still, whenever I played Solitaire, I used to just click around and if a card moved, that was great. But then I would often get myself stuck and have to start over. It was always a great accomplishment when I actually won a game.
What are some of your favorite card games? Let us know in the comments below! If you like this post, please share it around.
Codenames is a team-based word association game for two or more players wherein the teams must work together to beat the other team. You have at least one person as the spymaster and the others as the field operatives. Each round is set up with word cards and the spymasters must use the key to give their field operatives clues to guess only the words on their side.
The spymaster is only allowed to give one-word clues plus a number to let their teammate know how many words there are that go along with that clue. For example, if the words are “crown, queen, and castle,” you can give the clue, “royal, 3.” The clue word can not be any of the words that are on the board.
If the field operatives guess a word successfully, the word gets covered with your team’s respective color cards. If the field operatives guess a neutral word — one that isn’t for either team — the word is covered with a civilian card. There’s also a black X spot on the key, which is the assassin space. If a field operative guesses the assassin word, the team automatically loses.
There are a ton of cards and blue and red squares that can be used to play a million different games. No two games are ever alike – even if you use the same words. Also, mixing and matching teams is an option as well. There is also a double agent card – one side if red and the other side is blue – because the squares are uneven. Sometimes there are eight words for one team to guess and nine words for the other team to guess. We always let the team with the extra word go first, though I don’t know if that’s the actual rule for the turn order.
I actually think it is an actual rule. There’s also a timer that comes with the game but we honestly have never used it. There’s also different variations of Codenames, such as Disney, Marvel, Harry Potter, and even a version that’s not completely safe for the kids. We’ve always had a great time playing Codenames with our friends and family, finding it amusing how well we know (or don’t know) how each other thinks.
Codenames is one of our go-to games when we go away for summer vacation with the rest of the family. We mix and match teams but, honestly, there are certain teams we tend to stick with because we work so well together. It’s a great family game and fun for all.
Codenames gets a rating of… Skip It | Try It | Buy It
Have you played this game? What did you think? Let us know in the comments below!
A couple months ago we played Cards Against Humanities for the first time with a few friends. The game was certainly interesting. You definitely need the right group of people to play it with. When we heard about Cards Against Muggles, a Harry Potter version of the game, our friend jumped right on it. Well, after waiting for the game to arrive for three months, it finally came and we played it together.
The right group of people and the right… mindset to play the games are needed. If you’ve never played Cards Against Humanities, it’s a fill-in-the-blank game that is generally rated R. One player draws a scenario card and the other players use their cards to respond to the scenario card. The player who drew the scenario card shuffles and chooses which response card fits the scenario best, and whichever player put down the winning response card gets a point.
Which response fits the best or is the funniest… half the time they don’t make sense because they’re completely randomized. The black cards are the scenario cards and the white cards are what you’d choose to go along with it. You only have five white cards in your hand at a time. A lot of times it doesn’t make sense, but it’s more fun in a way that way. Cards Against Humanities is similar to Apples to Apples, if you’ve ever played that. Cards Against Muggles is – more or less – a dirty version of Harry Potter.
Yes, it was quite interesting. We got many ideas about Harry Potter characters and their universe that we otherwise wouldn’t have without the help of these cards. It was just Rachel and me playing with our friend and, while all three of us love Harry Potter and we had a great time, it probably would have been more amusing with more people. That, and some of the white cards were repeats. Considering how many cards we had and how little people were playing, to see repeats in our game was a little off.
Yes, this is definitely a game you’d want to play with many people. I think the recommended group is at least four and we only had three. We’d love to play this game again with a larger crowd and we might soon enough. Some of the white cards were repeats and which we didn’t make a dent in the deck, there weren’t many people or characters. A lot of the black cards would have made sense if we put down a person and none of us ever really had any character cards.
It’s definitely a chance game and it can be a great icebreaker, as it’s not a serious game at all. There could have been more variety in the cards so there weren’t any repeats with such a small game (and, of course, the cards could have come in a more timely manner from the company), but it was fun with a few close friends, ones that have a similar sense of humor with you. If you get a chance and you don’t mind a game that proves how dirty your mind can be, give it a try.
Cards Against Muggles gets a rating of… Skip It | Try It | Buy It
Have you played this game? What did you think? Let us know in the comments below!