Codenames [Board Game Review]

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krismii
Codenames is a team-based word association game for two or more players wherein the teams must work together to beat the other team. You have at least one person as the spymaster and the others as the field operatives. Each round is set up with word cards and the spymasters must use the key to give their field operatives clues to guess only the words on their side.

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The spymaster is only allowed to give one-word clues plus a number to let their teammate know how many words there are that go along with that clue. For example, if the words are “crown, queen, and castle,” you can give the clue, “royal, 3.” The clue word can not be any of the words that are on the board.

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If the field operatives guess a word successfully, the word gets covered with your team’s respective color cards. If the field operatives guess a neutral word — one that isn’t for either team — the word is covered with a civilian card. There’s also a black X spot on the key, which is the assassin space. If a field operative guesses the assassin word, the team automatically loses.

Rachel Mii Double Jump
There are a ton of cards and blue and red squares that can be used to play a million different games. No two games are ever alike – even if you use the same words. Also, mixing and matching teams is an option as well. There is also a double agent card – one side if red and the other side is blue – because the squares are uneven. Sometimes there are eight words for one team to guess and nine words for the other team to guess. We always let the team with the extra word go first, though I don’t know if that’s the actual rule for the turn order.

krismii
I actually think it is an actual rule. There’s also a timer that comes with the game but we honestly have never used it. There’s also different variations of Codenames, such as Disney, Marvel, Harry Potter, and even a version that’s not completely safe for the kids. We’ve always had a great time playing Codenames with our friends and family, finding it amusing how well we know (or don’t know) how each other thinks.

Rachel Mii Double Jump
Codenames is one of our go-to games when we go away for summer vacation with the rest of the family. We mix and match teams but, honestly, there are certain teams we tend to stick with because we work so well together. It’s a great family game and fun for all.

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Cards Against Muggles [Card Game Review]

Card Game Review | Cards Against Muggles | gaming | blogging | DoublexJump.com

rachmii
A couple months ago we played Cards Against Humanities for the first time with a few friends. The game was certainly interesting. You definitely need the right group of people to play it with. When we heard about Cards Against Muggles, a Harry Potter version of the game, our friend jumped right on it. Well, after waiting for the game to arrive for three months, it finally came and we played it together.

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The right group of people and the right… mindset to play the games are needed. If you’ve never played Cards Against Humanities, it’s a fill-in-the-blank game that is generally rated R. One player draws a scenario card and the other players use their cards to respond to the scenario card. The player who drew the scenario card shuffles and chooses which response card fits the scenario best, and whichever player put down the winning response card gets a point.

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Which response fits the best or is the funniest… half the time they don’t make sense because they’re completely randomized. The black cards are the scenario cards and the white cards are what you’d choose to go along with it. You only have five white cards in your hand at a time. A lot of times it doesn’t make sense, but it’s more fun in a way that way. Cards Against Humanities is similar to Apples to Apples, if you’ve ever played that. Cards Against Muggles is – more or less – a dirty version of Harry Potter.

krismii
Yes, it was quite interesting. We got many ideas about Harry Potter characters and their universe that we otherwise wouldn’t have without the help of these cards. It was just Rachel and me playing with our friend and, while all three of us love Harry Potter and we had a great time, it probably would have been more amusing with more people. That, and some of the white cards were repeats. Considering how many cards we had and how little people were playing, to see repeats in our game was a little off.

Rachel Mii Double Jump
Yes, this is definitely a game you’d want to play with many people. I think the recommended group is at least four and we only had three. We’d love to play this game again with a larger crowd and we might soon enough. Some of the white cards were repeats and which we didn’t make a dent in the deck, there weren’t many people or characters. A lot of the black cards would have made sense if we put down a person and none of us ever really had any character cards.

krismii
It’s definitely a chance game and it can be a great icebreaker, as it’s not a serious game at all. There could have been more variety in the cards so there weren’t any repeats with such a small game (and, of course, the cards could have come in a more timely manner from the company), but it was fun with a few close friends, ones that have a similar sense of humor with you. If you get a chance and you don’t mind a game that proves how dirty your mind can be, give it a try.

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