It’s no secret that my favorite kind of characters in video games, especially RPGs, are those that focus on speed and stealth. When Rachel and I played our first Dungeons & Dragons sessions with some friends, I was immediately drawn to the pre-made rogue character and had a grand old time rolling the dice to see what kind of loot I could lift from NPCs. We’ve made our own characters since then and there were several other classes I wanted to try.
Ranger is actually the class that I went with when we all began creating our own characters. I found the idea of having proficiency in animal handling and the possibility of having an animal companion down the line to be wonderful motivators. Bow and arrows have always been a fun weapon in video games to me as well, so to translate that into a Dungeons & Dragons character was another good point.
I’ll be honest, I’ve never been one to play any kind of healing character. I’d rather be a character who is on the front lines or able to sneak up and stab the enemies. Yet, the idea of being a cranky cleric has crossed my mind more than once. Perhaps one who is quite aware that they are the ones who decides who lives and who dies when it comes to healing.
Whenever I play video games, it’s to be the hero, to help save the world. The paladin class sounds the closest to the ideal “hero” archetype, with strong attacks and being able to heal as well.
The power of music is amazing, and bards are there to make sure you don’t forget it. One of our friends plays bard characters in our campaigns, and she enjoys belting out songs while performing her characters’ actions. My favorite was when her character was being a distraction for some guards while the rest of us almost got our asses kicked by monsters in another room.
What are your favorite classes from Dungeons & Dragons? Let me know in the comments below! If you liked this post, please share it around.
A couple of my favorite genres of video games are RPGs and strategy games, particularly ones with multiple classes for your characters. Trying to figure out the best combination and the best attacks for said characters is a fun addition to the gameplay, even if not all of the attacks deal physical damage…
Typical in RPGs, there’s usually multiple classes and types of attacks or moves your characters are capable of. Utilizing all these types of moves usually allows you to come out on top in battles with all of the different strategies you can make.
As a kid, my strategy was usually:
Seriously. Why would I have my Pikachu know Tail Whip if I could give it Quick Attack? Why would I use a Dancer-class character in my old Fire Emblem armies when they couldn’t do anything to defend themselves? Why waste a turn using Geno Boost in Super Mario RPG when Geno’s basic weapons were strong enough already to get the job done? Support moves that buff allies and debuff enemies were never really on my list of moves to use.
Growing up, I’ve learned a little more strategy when it comes to gaming, especially my RPGs. My Pokemon teams have more rounded move sets, such as utilizing status-inflicting moves and physically damaging moves that dole out more damage against opponents that have a status ailment. Toxic has become a favorite move throughout the years, and I have a couple of tried-and-true Pokemon match ups whenever I’m in a double battle. Powerful Ground-type moves paired with a speedy Flying-type Pokemon are one of my go-to combinations in a double battle.
Granted, physically damaging moves are still at the forefront because, honestly, how else are you going to win RPG fights? However, the importance of support moves has never been so apparent as it had with one of the latest boss fights in Octopath Traveler.
(Small spoiler alert for the game’s bosses, I suppose.)
Rachel and I have been catching up with Octopath Traveler and recently were finishing up H’aanit’s Chapter 3. The big, bad boss at the end is a dragon, of all creatures (I want a dragon), and I got my ass kicked. Twice.
My team — Therion, Ophelia, Alfyn and, of course, H’aanit — were of the appropriate level, Therion even higher considering he is my main character, and all of them had weapons that were strong against the dragon’s defenses. Yet, the damn dragon still ended up defeating our team.
It wasn’t until the third time when I started utilizing the characters’ more supporting moves rather than just going for the kill that I was able to defeat the dragon.
Ophelia’s class was Cleric-Dancer, granting her not only Reflective Veil (which was an absolute Godsend, considering it not only protected her teammates from the dragon’s strong Dragonfire move, it also reflected the damage back to the dragon), but also the Dancer class’s ally buff moves. H’aanit had moves and creatures that hit multiple times to bring down the dragon’s shield faster, and Therion was able to debuff the dragon’s physical defense. With Alfyn’s physical strength being buffed by Ophelia’s Lion Dance and boosted to the max, his Amputation skill knocked out a bit over six thousand HP.
After doing that a couple of times, mixed in with Alfyn’s Empoison move and the other characters’ getting buffed from time to time, the dragon was taken down in what was probably one of the shortest boss fights we’ve ever had.
I probably won’t underestimate the power of Support moves again. At least, in Octopath Traveler.
How often do you use support characters and buffs in games? Do you think they’re worth it? Let me know in the comments below! If you liked this post, please share it around.
Miitopia is an awesome game, one that I’ve recently returned to just for the fun of it. Playing with all the jobs in the game, there are a few that I’ve found were not my favorites… These are my least favorite jobs in Miitopia.
I suppose the game gets points for trying something new with this class, but the Flower job just didn’t impress me. It was a cross between the Cleric and Mage classes with nothing really special about it except for the silly costumes.
I thought the Tank didn’t look too bad — I was amused that the character was a literal tank, both in battle and in the over world walking animations. While I liked their high defense and strength, I hated how their attacks could hit allies and cause resentment among the group.
Scientist honestly wasn’t too bad, as I found some of their special skills to be rather unique in animation and purpose, with their buffs and all. I wasn’t a fan of their clothing, Lab Gear, finding it to look a bit ridiculous in battle. I probably sound really superficial by saying that, but for a game that otherwise looks adorable with the Miis running around as various jobs, it threw me off.
Happy Friday and September! Give a shout-out to Rachel since today is her birthday!
Aside from Pokemon, one of the main games Rachel and I have been playing through is Miitopia. We’re having tons of fun with this game, especially when it comes to the personalities and the jobs! Below are the jobs that I’ve had the most fun with so far in the game.
Everyone loves magic, right? While initially a bit frail, after leveling up a bit, the mage becomes quite the powerhouse with their abilities. The Lightning and Explosion spells were some of my favorites!
One of the aspects of the Pop Star job that I liked the best was how gender-neutral it was. My first job change was to the Pop Star class, and I chose the male outfit rather than the female because I liked the hats much better than the giant bow. The skills were unique, with different melodies being used for different reasons, either to harm everyone or help heal a bit of magic to other members.
I was a little skeptical about this job (to be fair, I was skeptical about many of the “new” jobs), but I figured I would give it a shot when it came time to make more party members. And, holy crap, my cat character was a beast! He was definitely one of my strongest members to date! His adorable walking animation was awesome too, haha!
While this may not come as a surprise to many, the Thief job is one of my favorites. Seeing the gear, the daggers, and the awesome “sneak” walk during the adventure mode were some great aspects that were added to the job. The tricky skills and actions just made it better!
Joining in on Miketendo’s #FireEmblemWeek, I’m still riding high on the Fire Emblem hype that’s come with the announcement of all the new games. Did anyone else get Fire Emblem Heroes for mobile devices yet? Or do some of you prefer the full games, like in my list down below? Please note that I have not played every Fire Emblem game to date and that the below list is just my personal favorites.
5. Sacred Stones
The Sacred Stones was my first foray into the Fire Emblem world, and I’ve never regretted it. I remember picking this up from Toys R Us ages ago and, while I was a little apprehensive of the perma-death aspect of the game, I still decided to give it a go. It was a fantastic challenge, especially when I made myself restart battles whenever one of my soldiers died or I hadn’t managed to recruit a character to my army. I’ll always be thankful to this little game for introducing me to one of my favorite game series!
4. Path of Radiance
Path of Radiance is the Fire Emblem game that sticks out the most in my mind. It was one of the stories that I really dived into and I found myself being completely invested in the characters and the war of races and kingdoms that was a pivotal point in the story line. The various character classes, especially the laguz, were my favorite part of this game.
3. The Blazing Sword
The first Fire Emblem game to make its way west, The Blazing Sword introduced the franchise to this side of the world. While it wasn’t the first Fire Emblem game I’ve played, it was still one of my first experiences with Fire Emblem, and it was a delight to learn all about some of the most famous characters in the franchise, like Lyn, Hector, and Eliwood. Having the characters occasionally talk to you, the avatar, was awesome too!
Conquest is ahead of Birthright mostly due to the added challenge that it brought to the Fates trio of Fire Emblem games. The battle maps had a plethora of different clear challenges aside from the usual rout all the enemy, such as escape with all your units and survive for a certain number of turns. I enjoyed this side of the story a bit more as well, as well the character classes and weapons.
Awakening’s story line really captured my attention. Zombies (okay, so they’re called Risen), time travel, heroes from the past and future, and the avatar having an active role in everything going on. There wasn’t a character I didn’t enjoy raising in my army, including the children units, who had a role in the plot itself as well. It also had my favorite version of my favorite character class, thief and assassin! The customization of the avatar and reclassing ability for the units in the game give Awakening one of the best replay values of the franchise.
This week’s Friday Favorites post is all about my favorite character classes from the Fire Emblem series. The Fire Emblem series shares many fantasy character classes with other RPGs. What kind of classes are your favorites?
Although not the most popular, I have found myself using the Dancer and Songstress classes more often with Awakening and Fates, probably because these classes aren’t as passive as they used to be with the ability to use weapons. They’re quite useful in allowing other units to move again and, if you raise up their levels enough, they can be formidable on their own.
Beast units were those characters that are able to shapeshift into animals with a great deal of attack power and defense, if not as much magic or resistance stats. In Path of Radiance and Radiant Dawn, these were the laguz — cat, heron, raven, hawk, tiger. Taguel, the rabbit shifters, were in Awakening, while Fates introduced the Kitsune and Wolfskin classes for foxes and wolves respectively. They were definitely a new twist to the roster of classes for the series!
Sky Knight/Wyvern Lord.
Mounted units are always fun, and flying is even better! The varied weapons that the flying units are allowed to use — axes, tomes, bows, staves, lances — is as awesome as their range of movement.
Judging by my last Friday Favorites with items from the Legend of Zelda series, you may have guessed that the character classes that allow characters to use bows are some of my favorites. One-hit K.O.s and ranged attacks are a fantastic combo!
Thieves, rogues, ninjas… The kinds of classes that allow one stealth and the ability to pick locks for doors and chests were always my favorite. They generally get high critical hit rates and decent luck stats, allowing them to miss being hit while killing their enemies with one strike.