First Impressions: Fitness Boxing Demo

Double Jump Kris MiiHappy Monday everyone!

How was everyone’s weekend? We’ve entered the last month of 2018, and it’s a bit scary to think about. Before we know it, we’ll all be making new year’s resolutions!

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Not too long ago, I heard of a game that’s coming to the Nintendo Switch called Fitness Boxing that’s slated for a January release in North America. I’m thinking it’s supposed to be a spiritual successor to the Wii Fit games, focusing mainly on boxing rather than all different exercises, like jogging, hula hooping, and yoga.

With my day job consisting mainly of sitting at a desk, and writing, blogging, and gaming taking up time before and after said day job, it’s difficult for me to find the time to actually go to the gym or workout. I did have a gym membership at a place just a couple of streets over at one point with the aim to go early in the morning. It lasted maybe three days before I gave up on being awake before six a.m. After my day job hours wasn’t that great either, because everyone and their mother was there at that time and… people smell when they get sweaty.

I mean, hey, good for those people actually using their memberships! I just couldn’t stand it after dealing with people all day from work.

I always loved the idea of taking a martial arts class, and I have gone to free trial classes a couple of times before. However, things in life tended to pop up and prevent me from continuing on. When I heard that a game called Fitness Boxing was going to be a thing, I figured it’d be a decent middle ground to get me moving more. I wasn’t expecting a full workout, but something to keep me from being stationary.

The demo version of Fitness Boxing that is available is the European version and, considering Rachel and I have several accounts on our Switch for different continents due to doing reviews for a couple of other sites occasionally, we downloaded it.

I did Sunday’s daily workout and threw almost 400 punches. My arms were a little shaky, but it felt good. Also, I suck at uppercuts.

Fitness Boxing hands you to an instructor who takes you through basic punches to the rhythm of a song. Considering I have absolutely no rhythm, I tend to just try to watch the instructor and move when she moves. Aside from some boxing combos, the instructor can also do a stretching routing with you before and/or after the workouts.

While you cannot do so in the trial version, it seems the full version will let you put in your height and weight so the game can make a better estimate as to how many calories you burn during the workouts. You can also unlock outfits, apparently, for your boxing instructors because… I dunno, if you’re going to be staring at them, they may as well look good, right?

The demo of Fitness Boxing isn’t bad at all, and I’m glad I got a chance to try it before deciding on whether or not to buy the full game. It’ll be on my wish list for sure!

Are you interested in Fitness Boxing?

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New Game: Glitched

Double Jump Kris MiiHappy Monday, everyone!

Has anyone else really explored Itch.io? It boasts a way to find and share indie games. It’s a fun site to search around, see what kind of games talented coders, writers, and artists come up with.

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Browsing around on Tumblr, I found a post about a game called Glitched. It’s slated to come out to PC and Mac this fall, with releases on the PlayStation 4 and Xbox One later.

The premise of Glitched is that the main character — Gus — becomes aware of the player. Throughout your journey together, Gus will have conversations with you about reality, self-awareness, the meaning of life. As you have these conversations and make choices for and with Gus, Gus’s personality with change which, in turn, effects how the other characters react to him. Characters will be attracted or repulsed by you and your party depending on how you act, drastically altering the story.

While the main mechanic of the game is to interact with other characters throughout your journey, there are also battles. Battles are simple turn-based RPG-style that include a card system. With the ability to build up your deck and multiple paths to choose, Glitched certainly sounds as if it’ll have plenty of replay value.

It seems like a great game! The demo is out right now, if anyone would like to give it a try. The trailer below showcases a charming, 8-bit pixel-like world for the game, along with decent music:

What do you think? Are you up for giving Glitched a try?

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Project Octopath Traveler

Demos were never something that we regularly downloaded to play on Nintendo’s systems. Rather, we were usually content to experience the game as a whole whenever it eventually came out. With the Switch, however, we’ve been finding ourselves trying out demos more often, and the most recent demo was Project Octopath Traveler.

A working title, Project Octopath Traveler centers on eight heroes in an RPG developed by Square Enix. The trailer that the Nintendo Direct this month had presented had intrigued us enough to download the demo that was available, and we have yet to be disappointed.

We were enthralled immediately by the opening music, finding it comparable to The Lord of the Rings, and the graphics were charming, almost like they are 3D pixels. The mechanics were easy to pick up on, especially battling, and we’re looking forward to when the entire game comes out.

Are you playing the demo for Project Octopath Traveler? What do you think of it so far?

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Breath of the NES

A creative Zelda fan going by WinterDrake had recently put up a demo version of the Legend of Zelda: Breath of the Wild’s 2D prototype, enabling other fans to play it. Unsurprising, Nintendo had shut it down citing copyright infringement, but not before we downloaded the demo to try it out ourselves!

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The beginning of it all.

The demo itself is reminiscent to the original Legend of Zelda graphics-wise, but it keeps plenty of aspects of Breath of the Wild, such as the physics, the cooking, and the open world.

We started off in a little cave with only a shield and a sword, as well as a heart container that wasn’t accessible (yet), and a fireplace (which Kris promptly set herself ablaze with). Going outside of the cave immediately gave us the choice as to where to go next. East was a beach-like area while south had a cemetery teeming with ghosts. Northwest was a cave with skeleton monsters (which, despite her flailing, Rachel defeated very bravely) and, upon defeating “the boss,” gave us another weapon to grant more options of exploration and fighting.

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The inventory screen, showing off some baked apples after we had hurled them into the fire.

Also like Breath of the Wild, there wasn’t much in the way of music — no memorial orchestra scores or little magical tunes via ocarina or harp. It was very quiet except for the battle sound effects and the satisfying sounds of Link’s footsteps in the grass. There wasn’t any warning sounds when we were down to our last heart.

Still, it was a great little demo and was a fun take on Breath of the Wild. We’re aiming on exploring more of it and probably putting up more fun screenshots on a few of our other social media sites.

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Discovering we could burn the forest down, and having too much fun with that power.

Were you able to play the demo of Breath of the NES before it was taken down? Do you think you would have enjoyed it?

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No Demo For Me

Double Jump Kris MiiThe alternate title to this post is “Why I did NOT Play Sun & Moon’s Demo.” I’m sure many of you downloaded and played the demo, and I hope you all had an awesome time doing so! I’m sure the demo was great, but there was something holding me back…

Spoilers abound for the newest Pokemon installments, Sun and Moon, due to come out November 18, less than a month now. Last week, the demo for the games was available and, of course, many people tried them out.

I was not one of them.

Honestly, with all the information popping up on the Internet regarding the newest games, one doesn’t need to play the demo. Just wait an hour or two after the demo’s release, and everything will be revealed by those who just can’t wait to share their findings.

(One of which was, apparently, the accidental full Pokedex of the game, which includes the now meme-famous Alolan Dugtrio. You know what I’m talking about.)

Don’t get me wrong, I’m always excited about new Pokemon games. The franchise is one of my favorites. Pokemon was one of the reasons as to why I got my first GameBoy Color, bringing me even further into the wonderful world of gaming. Alola looks just as intriguing as its predecessors.

However, I do miss the surprise element.

I remember how exciting it was to fully explore new regions and discover new Pokemon back during the second and third generations of the games. Kalos was great as well, but it wasn’t long before we realized that all the new generation six Pokemon had been revealed before the game itself was out. It was a bit disappointing to know that there were no new creatures to discover for ourselves.

Little tidbits and snack-sized bites of information from the new games are fine and dandy, but I would like it if they were used more sparingly. I understand giving us news about the game is to keep us excited, but it has the opposite effect on me. Sun and Moon will firmly keep their places at the top of my gaming wishlist, but I wouldn’t mind being able to play through the game without all of this knowledge.

Give me back the exploration and discovery that made me love the creatures of this franchise.