Happy Friday, everyone!
The year is three-quarters over, and there are about ninety days left until Christmas. Isn’t that crazy?
Golden Sun is a game that I need to play again. I never actually owned it, but I remember a friend lending it to me sometime in sixth grade. She scolded me at one point when I told her where I was in the story and what level I was at. Apparently I wasn’t keeping up with my characters’ levels while advancing the story!
This game was released for the Game Boy Advance in 2001, and the RPG was critically acclaimed, getting almost perfect reviews. It was traditional for the genre in which the players controlled four characters in a party and traveled throughout a fantasy land as they advance the story. Like most RPGs, there is a magic system, with Golden Sun’s magic being based on the classical elements. The magic is called Psynergy and wielders are Adepts. However, the magic that is involved in the game is also used outside of battle for solving puzzles. Instead of playing completely linear, players are allowed to return to previous locations to solve puzzles they couldn’t before after unlocking the magic needed to do so.
Golden Sun also employed little creatures called Djinn. Djinn are found in the world and can be set to a character, helping with the character’s magic and class, among other attributes. Djinn have their own elements and can be mixed and matched when put with a character, offering a wide variety of spells and effects for battles.
I honestly don’t remember too much of this game, but I do remember that I enjoyed the game enough to ask for Golden Sun: Dark Dawn when that had been released for the Nintendo DS back in 2010. With that said, I haven’t played too much of Dark Dawn. Perhaps I should rectify that…