Flashback Friday: Sonic Battle

Double Jump Kris MiiHappy Friday, everyone!

Hey, guys, with the end of March, 2019 is a quarter of the way over. Isn’t that kind of scary to think about? 

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Sonic the Hedgehog has an interesting reputation. The majority of people believe his earlier games are the best examples of the speedy hedgehog, but his later games seemed to do well enough for them to keep on coming. I was always a fan of the character, even if his games weren’t the best quality, and one of my favorite games that featured Sonic was Sonic Battle for the Gameboy Advance. Considering Sonic is known for his super speed, a fighting game starring the character was a bit unorthodox, but I found it fun.

Sonic Battle was released in Japan at the end of 2003 and North America and Europe at the beginning of 2004. It got mostly mixed reviews, with most of its fighting and arena aspects being praised but its story and some mechanics being criticized. The battles themselves were fought in 3D stages, each with their own design, while the characters themselves were 2D, reminding me briefly of the graphics in the Paper Mario series.

There were a plethora of characters, each with their own standard attacks and combos, as well as heavy attacks, air attacks, upper attacks, and aim attacks. Sonic’s attacks relied mostly on speed, Shadow had the use of Chaos Control in his combos, Knuckles was one of the heavier hitters, etc. One character, Emerl, is the most unique in the game. As an ancient Gizoid, Emerl has the ability to copy attacks from the other characters after engaging them in a fight. These attacks are represented as cards and the player can build a custom move-set for Emerl to use throughout the story. It gave the game some replayability, even with the linear storyline.

Still, it was fun. It had the characters I cared about in a light that wasn’t seen too often. Sonic Battle is one of the few Gameboy Advance games that, even to this day, I would play casually when given the chance.

Have you played Sonic Battle? What did you think of it?

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Friday Favorites: Sword & Shield Wish List

Double Jump Kris MiiHappy Friday everyone!

Like a couple of weeks ago, this Friday’s Favorites post is dedicated to a wish list. With Nintendo’s latest Pokemon direct, there is so much speculation and hope about the newest Pokemon games coming out, Sword and Shield. Here is what I wish to see in the games.

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True Co-Op

I have no idea how plausible this is. However, when the Let’s Go duo was released and boasted a co-op mode, Rachel and I were disappointed at it. Granted, it was fun seeing another trainer run around with you in the over world and help out with battles, but it wasn’t what we expected or wanted. I would love to see a co-op mode where your trainer is exploring and battling on their own, but your friend’s trainer is still there in the over world doing their own thing as well. I want to experience the journey with my friend’s avatar there beside mine, even if all we get is just seeing the other avatar running around. Of course, granting us the option to do double-battles together, each with our own Pokemon, against NPCs would be awesome. We’re able to go online with Smash and Mario Kart together — why not Pokemon? (Or would this be too close to a Pokemon MMORPG?)

Pokemon Following the MC

I don’t remember seeing Pokemon following the main characters around in Sword and Shield’s footage from the direct. I understand that not all the footage was from the game and the game itself wouldn’t be finalized just yet, so I’m remaining optimistic that they keep the option of having your Pokemon follow you around as you explore the region. It was adorable, fun, and since random battles seem to be back rather than over world Pokemon, it’ll help the game seem more alive.

A Good Story

I want to be completely invested in the plot line of Sword and Shield’s adventure. I’m sure it’ll boil down to the world needs to be saved by your young MC, but still. Give me a story to truly care about. I adored the story lines involving the regions’ legendaries in the earlier generations, especially Johto and Hoenn, and I severely miss the extra oomph that the stories received in the third-tier games. Speaking of which…

A Third Game

This is obviously a long way off, but I would love it if Nintendo went back to bolstering the story lines of the games with a third game for the region. Crystal and Emerald were some of my favorites and I was seriously disappointed that Black 2 and White 2 existed instead of Pokemon Gray for the Unova region. Ultra Sun and Ultra Moon didn’t bring much of anything new to the Alola region, and poor Kalos was skipped out entirely when a plot line involving Zygarde could have been created to balance out X and Y. I’m hoping Sword and Shield will break the trend of “sequel” games for the Galar region and give us a more in-depth story with a third Galar game.

Are you looking forward to Pokemon Sword and Pokemon Shield? What are you hoping for in the new Pokemon generation? Let me know in the comments below! If you liked this post, please share it around.

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Friday Favorites: N64 Games I Wish I Played

Double Jump Kris MiiHappy Friday everyone!

The Nintendo 64 was a highlight of my early gaming years, but thinking back on it… I didn’t play too many Nintendo 64 games. Rather, the GameCube is our largest collection of physical games. This week’s Friday Favorites is dedicated to the Nintendo 64 games I wish I had tried as a kid.

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Harvest Moon 64

I didn’t get into the Harvest Moon franchise until an old friend gifted me with Friends of Mineral Town for my birthday one year. I wonder how I would feel about the franchise had I started with Harvest Moon 64, a game that I’ve heard is a favorite in the community.

Star Fox 64

My first introduction to Fox McCloud was in Super Smash Bros. I had no idea who he was and, even then, I didn’t really think to look up any other N64 games that he could have been in. After Smash Bros., my first taste of Star Fox was Star Fox Adventures for the GameCube which, apparently, is a bit of a departure from the normal formula of a Star Fox game. It would have been great to give the N64 Star Fox a try!

Donkey Kong 64

Technically, I believe we have this game cartridge, although I’m fairly certain we “borrowed” it from family or a family friend and never returned it. I don’t remember playing much of this game, just a few levels here and there while at another’s house, but the idea of the game intrigued me. That, and the theme song was just so damn catchy.

Any Nintendo 64 games you wish you had gotten the chance to try? Are you amused like I am that these games all have 64 in the title? Let me know in the comments below! If you liked this post, please share it around.

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Friday Favorites: Fire Emblem Three Houses Wish List

Double Jump Kris MiiHappy Friday everyone!

The Nintendo Direct was just a couple of days ago and it showed off a bit of the newest Fire Emblem games that’s going to come out, Three Houses. As mentioned in Rachel’s and my joint reactions post, I’m still optimistic for the game if a little confused as to how the game was portrayed. Here is my wish list for the upcoming game.

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Voice Acting like Echoes: Shadows of Valentia

Fire Emblem Echoes: Shadows of Valentia is not my favorite Fire Emblem game. Compared to the others that I’ve played, it’s probably at the bottom of my list. Nevertheless, I did enjoy the graphics and music, and thought that the voice acting was phenomenal. If Three Houses has voice acting at all, I hope it does it half as well as Echoes did.

Some MC Customization

This is me being a little annoyed. I don’t need extensive customization for our MC. Rather, I would like to be able to play as the female MC with the male MC’s armor, or give her more professional and sensible clothes. Seriously, our character is supposed to be a professor (and, I presume, fighting in battles) — why is the female’s belly button showing? It’s like Astral Chain, where the male cop has protective pants and the female has… shorts and thigh highs. Wtf.

No Kids

I didn’t mind the matchmaking in Awakening and Fates. In fact, I enjoyed seeing how different characters paired up and interacted in different playthroughs, and support conversations are one of my favorite aspects of Fire Emblem games. The kid mechanic in Awakening made sense with the storyline, but Fates definitely didn’t need the kid characters. They felt forced in a trio of games that already had an influx of characters.

No Gender Restricted Pairings

If there is a marriage mechanic, I think it’s time to lose the gender restrictions. In previous Fire Emblem games, there have only been one gay option for either gender, and more representation is deserved. On a related note, if there is some sort of marriage mechanic, I sincerely hope there are no teacher and student relationships, for obvious reasons.

Are you looking forward to Fire Emblem: Three Houses? What are you looking forward to in the game? Let me know in the comments below! If you liked this post, please share it around.

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Flashback Friday: Super Mario All-Stars

Double Jump Kris MiiHappy Friday, everyone!

Can you believe we’re already near the end of January? The first month of 2019 has flown right by us! Any old or leftover games from 2018 that you’re still trying to finish up?

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Super Mario All-Stars was released on the Super Nintendo Entertainment System in 1993 and is a compiled collection of the Super Mario games that were available on the Nintendo Entertainment System. It includes Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels, which actually wasn’t released outside of Japan aside from this compilation. While I was a bit too young to remember much of the NES, I have clear memories of All-Stars, enough so when we spotted the 2010 Wii port of the game at a GameStop, we nabbed it.

I mostly remember our older sister playing through some of the levels on the original Super Mario Bros. games and trying my hand at it occasionally when I was able to hold the controller. I wasn’t that great at the games then and, even with the Wii port, I’m still not great with them now. The Mario Bros. games have never been my favorites to play, but I can definitely recognize them as the classics that they are. Growing up as a Nintendo girl, I respect the influence the games have had on the gaming community and culture as a whole.

My fondest memories of these games, aside from their influence, is actually playing with my sisters. Being player two to my older sister and then player one to Rachel was always a good time, even if the games themselves were never beaten.

Have you played Super Mario All-Stars, or the individual games in the compilation? What did you think of them?

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Friday Favorites: Legend of Zelda Dungeons

Double Jump Kris MiiHappy Friday everyone!

To continue along with Zelda Month, this week is all about the dungeons that are showcased in the games. Which means… Breath of the Wild probably won’t be on this list, since it had a multitude of shrines and Divine Beasts instead of traditional dungeons.

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Twilight Princess’s Snowpeak Ruins

This dungeon could be a challenge on its own with just the ice-coated rooms and the multitude of puzzles, but they also added in a Yeti couple. Yeto and Yeta are the residents of the Snowpeak Ruins, and Link navigates through the manor for ingredients so Yeto can make a soup to help heal his sick wife Yeta. It’s adorable, really, even though Yeta turns into a terrifying monster after she gets possessed. But everything is okay in the end.

Ocarina of Time’s Forest Temple

Returning Link to his childhood roots (pun not intended), the Forest Temple is a dungeon filled with strange rooms, puzzles, and plenty of enemies of the undead variety. The Poe Sisters are one of my favorite enemies to hunt down in the twisted, decrepit temple, and it introduces Phantom Ganon, who then goes on to make several appearances in later games in the franchise.

Skyward Sword’s Sandship

I found the Sandship to be a rather unique dungeon. Flipping between the past and the present with the help of the Timeshift stones, Link goes back and forth between a strong ship sailing on the waters and a rundown boat drowning in desert sands. I really enjoyed the battle with the mini boss Scervo, the robotic pirate captain, even if I wasn’t that great with the motion controls in the game.

What are some of your favorite dungeons in Legend of Zelda games?

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Friday Favorites: Versions of Hyrule

Double Jump Kris MiiHappy Friday everyone!

World building is important to me in video games. I love being invested in the land and the people in it whenever I play. The Legend of Zelda games tend to take place in Hyrule and there are plenty of fantastic versions of the land.

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Ocarina of Time’s Hyrule

Mainly for nostalgia purposes, Ocarina of Time’s Hyrule is one of my favorites mainly because it was my first introduction to the world. I was amazed at the different races of people and monsters that populated the land, as well as all the different landscapes and dungeons that were available to explore.

Skyward Sword’s Hyrule

Technically speaking, Hyrule doesn’t really exist just yet in Skyward Sword’s time. Instead, it’s called the Surface (or Grooseland, according to one character) since the kingdom isn’t established. I was in love with the graphics of this game and seeing the potential kingdom was fun, even if there were parts of the Surface that I wasn’t too fond of.

Twilight Princess’s Hyrule

If the competition between Wind Waker and Twilight Princess still existed, I would be on Twilight Princess’s side. Twilight Princess probably has some of my favorite graphics when it comes to the Zelda games, and I loved the expansive world I could explore while riding around on my horse. Twilight Princess probably also has one of my favorite versions of Kakariko Village — it’s sparse, but I adore the NPCs.

Breath of the Wild’s Hyrule

A desolated version of the kingdom, Breath of the Wild’s enormous map ensured that there was always plenty to explore and discover, especially with all the Easter eggs from previous Zelda games. It has one of my favorite endgames as well. True, the final boss was a tad easy, but it was in proportion to how hard you worked in helping the rest of Hyrule. The more Divine Beasts you freed, the more help Link had from the previous Champions in defeating Calamity Ganon. The more shrines you discovered, the more stamina or hearts you had for health in the final battle. The better prepared you were, the more skills you practiced, the easier the final fight. Jett, I wish I had this answer when we were talking about it during my Deltarune stream!

What is your favorite version of Hyrule?

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