Animal Crossing New Leaf [Video Game Review]

Video Game Review: Animal Crossing New Leaf | Nintendo | Nintendo 3DS | Animal Crossing | Game Review | Video Games | Gaming | DoublexJump.com

Title: Animal Crossing New Leaf
Developer: Nintendo Entertainment Analysis & Development, Monolith Soft
Publisher: Nintendo
Platform:
Nintendo 3DS
Category:
Simulation
Release Date: 
November 8, 2012
How we got the game: 
I bought it when it came out many moons ago

 

 

 

If you know me, then you know Animal Crossing is one of my favorite games ever. I recently got into the mood to play Animal Crossing New Leaf again and realized the only Animal Crossing game I’ve reviewed on this site is Happy Home Designer. So, I visited my New Leaf town, which is apparently called, “Kalos.”

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

Like the Animal Crossing games before it, New Leaf isn’t too different in gameplay. You have your human villager move into a town inhabited by various animals. The goal is pay off the debt on your house, upgrade said house multiple times and paying off that debt, all the while decorating your house, collecting various items to boost the town and make friends with your many villagers.

The shops can upgrade depending on how much money, or bells, you spend there. There’s a general store, garden shop, clothing and shoe store, the post office, and more. Some of these shops don’t open until you meet certain other requirements in the game, though none of it is hard.

You’re also mistaken as the new mayor of the town so you can do some extra stuff – like created public works projects or put certain ordinances into effect. There are four ordinances – beautiful town, night town, early town, and bell boom town. Beautiful means no weeds will appear and your villagers will water and plant more flowers on their own (even if you stop playing your game for a while). Night owl and early bird are as it sounds – villagers and shops will either wake up and go to bed earlier for the early bird town or they’ll stay up later and wake up later in the night owl town. Bell boom makes everything more expensive, which in turn allows you to make money faster.

I personally have the night owl town on so I can go to my private island at night and collect the various beetles and sharks. I make anywhere between 100,000-200,000 bells per trip.

The public works projects are fun as well. Granted, the villagers don’t do much to help it out – it’s basically more money for your to put into the town yourself. Still, it adds more depth to the town. You can add a fountain, benches, and best of all, bridges. Each town layout is large and there’s only one bridge connecting the two halves over the river that splits them up. I personally picked a town map with a bridge on the right-hand-most side. Now I also have a bridge in the middle and on the left to make it even.

While I wish the villagers did more and had more of a variety when it comes to personalities (even though there are a decent amount of personality traits), I find them amusing all the same. I love each and every one of my villagers and will not let any of them leave until I get their picture. Then they can move on so I can collect more villagers.

New Leaf also has “Welcome Amiibo” which I haven’t used. There’s a campground where you can visit certain NPCs in a trailer and buy some of their stuff. You can also put an Amiibo in and they can become a villager in your town. New Leaf allows nine villagers in your town, but you can have ten if it’s from an Amiibo.

I haven’t tried this yet because all my Amiibos are still sealed. Someday, when I open them, I will add Boo into my town or something.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

As always, the graphics in this game are great. On the 3DS (I play on the 2DS XL), they’re crisp and bright. The water rippling in the ocean and river are satisfying, the flowers sparkling when watered are great. Everything about this game is aesthetically pleasing to me and the various themes of furniture and such are too much though I’m determined to get it all.

The music is one of the best parts of this game, I think. There’s a new song every hour and it’s so relaxing and calm. I love playing this game whenever I’m stressed or having a rough week. It’s easy to get absorbed into this work and not feel better afterward.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

There’s always something to do in this game even after you “beat it” and pay off all your debt. There are so many things to collect – furniture, clothes, bugs, fish, fossils – and the villagers especially are the most fun (and difficult) to collect. I’ll be going back to this game forever and forever.

Animal Crossing New Leaf gets…
5 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

Connect with us:
Twitch | Twitter | Instagram | Tumblr

Advertisements

Cuphead [Video Game Review]

Video Game Review: Cuphead | Nintendo Switch | Video Games | Gaming | Game Review | Cuphead Review | DoublexJump.com

Title: Cuphead
Developer: Studio MDHR
Publisher: Studio MDHR
Platform: 
Nintendo Switch
Category: 
Action, Arcade, Platformer
Release Date: 
April 17, 2019
How we got the game: 
We bought it on the Nintendo Switch eShop

krismii
Cuphead originally came out in September 2017 for PC and the Xbox One, and it had always been on our radar after seeing playthroughs of it on YouTube and Twitch. Considering it recently came out for the Nintendo Switch, Rachel and I figured it was the perfect time to try it.

rachmii
We kept saying we’d get the game and now that it’s out on our main console, we decided to finally give it a go.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Cuphead is a run-and-gun boss rush kind of game. There is light platforming, some side-scrolling levels for your characters to run through, taking down a plethora of enemies in their way while collecting the occasional coin to spend on upgrades for your weapons and health.

rachmii
These particular levels are few and far between, but they’re a lot of fun. We got stuck on the very first level because we’re apparently terrible at the game, but we had a good time nonetheless. So much happens on screen and there’s a lot to keep track of – the various enemies, constantly shooting your gun (or finger gun, if you will), jumping and dashing over platforms, and keeping an eye out for coins to collect or anything pink to parry on. This entire game was made without using the color pink except on a select few objects which you can parry.

 krismii
After getting demolished on the run-and-gun levels, you do start to realize that there’s a pattern to all of the enemies’ locations and behaviors. It tests your memory as well as your skills with the controls. Control-wise, you use the analog stick to move Cuphead and Mugman left to right, as well as being able to control which of the eight directions you can shoot your finger guns. The four main buttons are for jumping, dashing, shooting, and your special attack once you build up your super meter.

Rachel Mii Double Jump
As mentioned before, parrying allows you to fill your super meter faster. The more you hit enemies with your gun, the more your super meter will fill up. Parrying helps with that, though I’m not good at it. The bosses themselves are challenging, but a whole lot of fun. With each try, we get a little farther until we get so loopy that we need to take a break. Luckily, there’s more than one place to go to on the main map. Areas are blocked off but you usually have a choice between two or three levels to hop into. So, if you get stuck, you can take a break from that but still keep playing.

krismii
The boss rush fights were each in stages, with the choice of having two difficulties — simple and regular. Gathering coins from the run-and-gun levels to spend on weapon upgrades are key to developing strategies to defeat the bosses. You can mix and match between different types of finger guns, switched easily on the fly with the L/SL button, as well as determining what the best defense would be, whether it’s having an extra hit point or becoming invulnerable while dashing.

Rachel Mii Double Jump
All of the power-ups are useful in their own way, but there are definitely some that fit better for certain stages than others. Of course, this is all trial and error, which is part of the fun. Also, the extra hit point is nice, but it slightly decreases your attack power if you have it on.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Mimicking the old cartoons, Cuphead’s graphics are charming and make me feel like I’m watching Mickey Mouse cartoons from years ago. While the themes in Cuphead aren’t quite as innocent as Mickey Mouse, the images and short dialogue remind me of those cartoons. The art style is a little wacky but the images flow smoothly even in the middle of the boss fights.

Rachel Mii Double Jump
I absolutely enjoy the aesthetic of this game, especially the various boss designs. They all have their own special charm and unique personality. Of course, mimicking the old school cartoon is definitely a plus.

krismii
The music is a lot of fun, and the sound effects are so satisfying. The music itself matches the levels, but it’s also subtle enough to not kill your concentration when you’re going up against the bosses. You’ll probably also be shouting and laughing at the screen for the levels over the music anyway, but if you take the time to listen, it’s pleasant.

Rachel Mii Double Jump
The sound effects are pleasing as well. I enjoy the various sounds when you parry something or even just the finger gun noises. It’s a great experience overall.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The story of the game revolves around the brothers Cuphead and Mugman, who got into a bit of trouble when they wandered into the Devil’s casino and gambled away their souls. The two begged for another way they could pay off their debt to the devil, and the devil decided that if the two could bring the souls of others who owed him, then the devil would let Cuphead and Mugman off the hook.

Rachel Mii Double Jump
The Elder Kettle warned them of the Devil and his casino, but greed overcame Cuphead must to Mugman’s warnings. Thus, begins a journey for the two of them to battle so many characters in their world… killing them and forcing them to work with the Devil.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Cuphead has some fun replay value, what with it having single and co-op modes and a couple of different difficulty settings for the boss fights. The boss fights themselves can be a challenge, and there are different combinations of weapons and defensive mechanisms that you can try on different runs.

Rachel Mii Double Jump
I can definitely see myself playing this again. While it’s difficult, the boss battles are fun to pick up and play if you’re looking for something fairly mindless, yet challenging. Plus, with the co-op mode there are plenty of opportunities to play with various people.

Cuphead gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

Connect with us:
Twitch | Twitter | Instagram | Tumblr

Rollercoaster Tycoon Touch [Mobile Game Reviews]

Rachel Mii | DoubleJump.comHappy Thursday!

We all know and love Rollercoaster Tycoon. We used to play it on PC all the time when we were kids and even now it’s fun, especially for the nostalgia factor. Did you know it’s a mobile game too?

Mobile Game Review: Rollercoaster Tycoon Touch | Mobile Games | Video Games | Gaming | Game Review | DoublexJump.com

Rollercoaster Tycoon is a pretty famous game. Everyone has played it on the computer at one time or another – at home, at a friend’s house, or even in a computer class at school. This game is a classic and well known for creating obnoxious rollercoasters that kill people. Seriously, if you haven’t made a rollercoaster and then watched your customers fly off to their death, you’re missing out.

I don’t have the game anymore. I haven’t played it in so long. It came out for the Nintendo Switch fairly recently, though I have yet to get it. I found the next best thing though (please note the sarcasm) – Rollercoaster Tycoon Touch on my iPad.

This game is similar to the other Rollercoaster Tycoon games. You build a theme park and the goal is to make it the best it can be all the while keeping your many customers happy. To build the park you need rides, of course, and various stations like restrooms, restaurants, gift shops, maintenance for rides, janitors, and more. Each of these and the rides need to be placed strategically in your park. Each has its own radius. For example, a janitor stall will only clean the area within the radius. You can get more and pay to upgrade everything so the radius will grow, you can earn more cash from it, and the customers will be happier.

This all sounds fine and fun, right? You build your park, make customers happy, collect the cash, build more stuff. However… there’s no “shop.” You can’t go to one place and buy a certain ride or an ice cream kiosk. Everything comes in the form of cards. Like, trading cards.

You can open “packs” of cards each day and you’ll get random cards. These are rides, buildings, decor for the park, anything and everything you need to create the best park ever. Once you have the card you want to build, you need to spend the amount of money on it in order to actually build it. So, you have the merry-go-ride card, but if you don’t have 10,000-dollars (or however much it is) then you can’t use the card until you make more money.

This goes for upgrading places as well. If you want to upgrade your merry-go-ride to widen the radius and build it stronger so it doesn’t break down after two days, you need to get that card three times, for example. Then, you have to pay even more money to upgrade it even though you have all the cards.

Now, all of this sounds fine in theory. However, because the cards are random, your park can get pretty messed up. I have one rollercoaster in my park because I haven’t gotten any coaster cards. My customers are super pissed at me because I only have two janitor stalls that cover not even a quarter of the park. The place is littered with trash but I can’t upgrade their radius or buy a new stall or 12 because I haven’t gotten any janitor cards. I looked it up, too. Apparently, the janitor stalls are rare. Why? Why would those, of all things, be rare? But bathrooms? I’ve got you covered for the entire park as well as the parking lot!

Needless to say, once I turn on the game and collect my money from the rides, there’s not much for me to do. I can only reorganize my park so many times just to keep myself playing while I wait for more cash to come in so I can buy more rides and such. Even then, everything is so expensive so if I have the money to buy another ride or two, well I want to upgrade something I already have and that costs twice as much as those two new rides. So, I’m going to save my money and wait.

The tutorial is brutal. It’s so long. It’s a mobile game – I think I can figure out how to play myself. Once you get through that though, there’s nothing to do. It’s a waiting game until you get cash and a crapshoot until you get what cards you need.

I had a hard time wanting to go back to this game and keep playing it for the sake of this review, though I don’t regret giving it some of my time.

Rollercoaster Tycoon Touch gets a rating of…

Play It | DOWNLOAD IT | Delete It

Overall, Rollercoaster Tycoon Touch isn’t a bad game. It’s mindless enough that if you’re chilling on your iPad watching TV, you can just collect your money and go. Or, if you’re OCD like me, reorganize your entire park. Still, the gameplay is shortlived. I can’t imagine it’ll stay on my iPad for much longer now that this review is done.

Have you played Roller Coaster Tycoon Touch before? What did you think of it? Let me know in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Quest for the Golden Duck [Video Game Review]

Video Game Review: Quest for the Golden Duck | Nintendo Switch | Video Games | Gaming | Game Review | Nintendo | DoublexJump.com

Title: Quest for the Golden Duck
Developer: Bigosaur
Publisher: Milan Babuskov/Bigosaur
Platform:
PC, Nintendo Switch 
Category: 
Action, Party, Multiplayer, Arcade
Release Date:
January 23, 2019 (PC)February 22, 2019 (Nintendo Switch)
How we got the game: 
We downloaded it on the Switch

krismii
This was a really random — and cheap — game that we found on the Nintendo Switch’s eShop with the intent to give it a shot while doing our Switch anniversary stream last month. We never got a chance to play this game then, but we did recently.

rachmii
We saw the name of the game and thought it was brilliant. After seeing it was only 99-cents (at the time we bought it), we figured we’d give it a shot. What do we have to lose?

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Turning this game on reminded me of a Pac-Man arcade cabinet. The objective is to collect all the coins scattered in the maze. You control your character from a birds-eye view and avoid any enemies while collecting the coins. Different enemies have different patterns — some go straight after you, some go in random directions, some are a mixture.

rachmii
You can play alone or with up to three friends. You collectively collect the coins all the while avoiding the enemies in the adventure mode, as Kris said. Be careful though because if one of you gets hit by an enemy, you all die. You share lives and if you run out, it’s game over. There’s no saving in the middle of the dungeons (there are five levels, each seems to be about 15 or so stages long) so if you game over, you have to start the dungeon from the first level again.

 krismii
There is a timer bonus for each stage, so if you are able to collect all of the coins in each level before that timer runs out, you’ll receive bonus lives. There is no consequence for not completing the level before the timer runs out, though. The stages get more difficult as you progress, with more enemies and more coins to collect, but they also tend to give you plenty of power-ups.

Rachel Mii Double Jump
Power-ups include clovers to turn you invisible for a short amount of time, gems to make you invincible for a short amount of time, and bombs that don’t explode but freeze your enemies for a short amount of time. In addition to the adventure mode, there’s a versus mode. One can be a good guy while the other player can choose an enemy to play. The mode plays the same as the adventure mode except you’re not on a team and you’re running away (or trying to catch) your friend before all the coins are gathered.

krismii
You can mix up how many players are on each side as well, considering that the game offers each player the choice in which character to be, whether one of the heroes or one of the enemies. In the versus mode, I opted to play as the guard dog to try to catch Rachel’s knight. The versus maze also spawned one each of the enemy characters — a skeleton, a hooded skeleton, and another guard dog — for my side to get Rachel. Whether that same amount of NPCs spawn no matter how many player characters are there, we’re not sure.

Rachel Mii Double Jump
To be honest, I didn’t think that was a little fair considering the other players are smarter than the AI. Despite being the dog, who normally only chases you if they see you but otherwise only go in a straight line, Kris just chased me no matter what. So it made it all the harder to dodge her and the AI.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The graphics of this game are cute, reminding me of smoother 8-bit graphics. The levels are interesting, each maze unique but clear when it comes to showing where the twists and turns are. Every character — whether on the hero or the villain side — looks unique and it’s easy to tell where every player is.

Rachel Mii Double Jump
The graphics are definitely cute. You can play as a ninja, knight, boy, or girl. The enemies include a dog… so that’s always a plus.

krismii
I liked the music as well, although it did sound more epic than the game itself. The game was a little silly, and the loading screen music reminded me of Mission Impossible while the music for the levels was a little more upbeat and fast-paced to go along with the collecting theme.

Rachel Mii Double Jump
There wasn’t much to the sound effects either. Children clapped when you won the level (seriously – it sounded like royalty-free applause from the Internet) and your character made a “d’oh” sound when they were caught by an enemy. Though there was no effect for the characters moving or picking up coins, which made it a little less satisfying.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
While the levels remain the same, there is replayability in this game with the multiplayer aspects in the adventuring mode and the versus mode. The game goes up to four players with both modes, and it’s a fun little game to play during a game night with friends.

Rachel Mii Double Jump
It’s fun to play with friends, yeah. I don’t think it’d be as fun alone. However, there aren’t many levels and they’re quick to get through. So, it’s a fun game to play once in a while, but once you beat it, you might not pick it back up again for quite some time.

Quest for the Golden Duck gets…
Video game review: 3 Lives
3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

Connect with us:
Twitch | Twitter | Instagram | Tumblr

Arcade Spirits [Video Game Review]

2019_Kris_Video_Game_Review_ArcadeSpirits

Title: Arcade Spirits
Developer: Fiction Factory Games
Publisher: PQube
Platform:
Windows, MacOS, Linux
Category:
Visual novel/Dating Sim
Release Date:
February 12, 2019 
How we got the game:
Bought it on Steam

krismii
I had never heard of Arcade Spirits before Rachel and I discovered a Let’s Play of it on the ProJared Plays YouTube channel. We haven’t finished his entire play through of it just yet due to me getting interested enough in the game to play it myself. And, honestly, I freaking love it. A visual novel set in an arcade with a fun story and fantastic characters had me sold almost immediately!

gameplayBeing a visual novel, Arcade Spirits does not have difficult gameplay. Rather, the most action you do is choosing your choice in a small list of answers at certain points in the levels. Yet, there are plenty of options and dialogue choices for you to make, even if sometimes the menus of choices aren’t that long. Indeed, there were some menus that only gave you two choices aside from a basic option.

Each choice that you made would help develop your avatar’s personality, whether it be Quirky, Steady, Kindly, Gutsy, or Basically. The choices indicate which answer goes with which personality trait, but there is an option in the short tutorial that allows you to hide the indicators so you have less of a chance to “gamify” your personality. Every multiple choice set would have a Basically answer, while the other few options would point toward one type of personality or another. When speaking with other characters, some would prefer certain types of responses over others, but there are no bad choices. You cannot get kicked toward a Game Over screen for the “wrong” choice (except for a couple of instances where you have to really try for a Game Over).

Not only are there no bad choices, but the game is clever enough to remember your choices in later levels. In Level 1, you may help a little girl at the arcade who will then remember you in Level 7 and want to help you in return. Certain choices  from the beginning of the game — such as why you decided to get a job at an arcade — pop up as motivation for other choices in the game, as well as interactions with other characters. Visual novels, especially dating sims, have branched paths with the choices you make, but Arcade Spirits is the first game in my memory to actively have earlier choices be referenced to and the reason as to why choices later on happen.

My other favorite aspect of this game? In the beginning, you can actually choose if you want flirting and romance, a slow-burn romance, or just friendship. Considering I’m asexual, this is huge to me. I like slower romance, but the fact that there is a route where I can just befriend every character so we’re all working to save the arcade is fantastic!

graphics-music

The graphics of this game is just so much fun! The characters are really well-done, as are the backdrops of each scene. Most of the backgrounds have small, animated touches that both draw you into the scene while not being too distracting from the character(s) are are interacting with. I was also impressed with the customizable avatar. There aren’t any choices with clothing and only three hair styles — short, medium, or long — but skin, hair, eye, and clothing colors are whatever you’d like them to be. Your avatar is featured in several scenes no matter what crazy color combo you choose. Most importantly, you can choose the pronouns you go by, which was also something really nice to see.

Being a video game about… well, arcade and video games, the sound effects were on point. The music was subtle but went really well with the game overall, each scene having its own ambiance sounds. I really enjoyed the partial voice-acting and quips from all of the characters. A couple of my favorites were two dudes who owned the book and doughnut shop next to the arcade. The voice actors were phenomenal going back and forth with each other!

storyThe gist of the story is that your character has lost another job and feels that… it’s rather normal. The avatar’s backstory involves their family always having to settle with what they had, and the avatar seemed to be resigned to that fate. They do not have a real dream to follow, prompting their roommate to suggest a special app that helps their user stay organized and in control of their life. This app then searches for the avatar’s “dream job” which lands them at an arcade called the Funplex.

The Funplex has interesting and dynamic characters to meet and befriend, and woo if you so choose to, ranging from your fellow coworkers to some of the arcade’s regulars. As the avatar, you try to figure out your dream, the reason as to why you decided to join Funplex’s team, and in doing so, you do your best to protect the Funplex from collapsing or being sold to a bigger arcade tycoon.

And that’s just the first half of the game. I fear I’ll spoil the finale if I continue. The story itself is heavily focused around dreams and finding out who you are and what you want out of life. The writing is both impressive and thought-provoking, with humor and some serious topics thrown in to keep everything in balance.

replay-value

Considering all of the routes — romance, friendship, all the characters — and plethora of dialogue choices you can make, this game has amazing replayability. At the time of this review, I’ve done one romance option and am currently exploring the friendship route, but there are a couple of other characters I’d like to get to know and romance down the line. Right now, I’m just eager to get back to the game!

Arcade Spirits gets…
5-lives
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! If you like this post, please share it around!

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Death Road To Canada [Video Game Review]

Video Game Review: Death Road To Canada | Nintendo Switch | Nintendo | Video Games | Gaming | DoublexJump.com

Title: Death Road To Canada
Developer: Rocketcat Games / Madgarden
Publisher: Ukiyo Publishing
Platform:
Nintendo Switch
Category:
Action, Adventure
Release Date: 
May 8, 2018
How we got the game: 
I bought it on the Nintendo Switch eShop

 

 

 

Death Road To Canada is a game that will always hold a special place in my heart. Kris and I reviewed this game when it was on Steam back in 2017. We got it for the Switch shortly after it was released for the console. I played it again recently and thought of doing an updated review for it.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

In Death Road To Canada, you can create whoever you want. I tend to make myself and go on the journey with Kris. We can create other people or run into NPCs the game has already created. The point is to make it to Canada during the zombie apocalypse. Each character has a personality trait and skill trait. Depending on what they have, they may have an advantage in something. All characters have skills, though only some are revealed off the bat. You need to do something pertaining to that skill in order for it to reveal itself as really good, good, neutral, bad, or very bad.

What I love about this game is that no two playthroughs are alike. The story, even though you have 11 days left to arrive in Canada, is random. Anything can happen. You can run into anyone or anything. What you find is a crapshoot as well. You can have a run where you have great weapons but find barely any medical supplies. You may run out of gas super fast depending on your car and you may be starving most of the run.

The game is sassy and witty which makes it all the more fun. This game is fun to play when you’re by yourself or if you have a few friends with you. Which I love most about the Nintendo Switch version is that there’s four-player local co-op whereas on PC it was only two-player.

In Death Road To Canada, you head to various places like pet stores, grocery stores, trading camps, and more. Each place you look for food, weapons, gas, and medical supplies. You can also find other people and help them out or use them as bait in case you get in a jam. All the while you’re fighting zombies, which can be fast or slow depending on the time of day and their current temperament.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

For a zombie game, the music is fun and upbeat. You can tell the game doesn’t take itself seriously and that’s part of the fun. The graphics are charming. They’re not realistic at all, which is what I like best about it – otherwise, I probably wouldn’t give this game a shot. Zombie games aren’t my cup of coffee, but everything about the aesthetics of this game is awesome.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

There’s never a dull moment in this game. As I said before, no two play-throughs are alike. There’s always room to play more as you encounter different scenarios and use various characters with different traits. I still have yet to beat the game, though I’ve seen it done before. After you win so many times, you can unlock a hard mode. You also earn Zombo Points while playing, which allows you to unlock new traits, characters, and game modes. The ways to play this game are endless.

Death Road To Canada gets…
5 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

Connect with us:
Twitch | Twitter | Instagram | Tumblr

Lord of the Rings: Quest to Mount Doom [Board Game Review]

Board Game Review: The Lord of The Rings Quest To Mount Doom | Gaming | Board Games | Game Review | Blogging | Gaming Blog | DoublexJump.com

krismii
This game has been on our radar ever since we first saw it at our local Barnes and Noble. Supposedly it’s a Barnes and Noble exclusive, but there are similar-looking games on Amazon. Being fans of the Lord of the Rings franchise, we eventually splurged on the large board game and finally got around to playing it.

rachmii
This game, at the time we bought it, was about $50. While the game was fun, I don’t think it was worth $50.

 

krismii
The board itself is rather big, which was fine. It consisted of all the locations that are mentioned in the movies (and probably some from the books) with pathways connecting them. Each pathway had a number of move values that it would take to travel and you could move up to the number you rolled or less than your roll value.

Rachel Mii Double Jump
So, for example, if you rolled a two and had two branching paths – one that had a two and one that had a three, you could only go on the number-two path. Moving around the board was pretty simple and it was a fun way to do it rather than going through one linear path. Plus, there are events cards so that you can move anywhere on the board or move someone else anywhere. Then, of course, you have the cards that tell you a specific place to go.

krismii
The point of visiting as many locations as you can is due to the item cards that can be found. At the start of the game, each location has an item card randomly assigned to it, items that no one knows about because one of the items is the One Ring itself. The object of the game is to obtain the One Ring and deliver it to the Mount Doom location.

Rachel Mii Double Jump
Of course, you need to keep the ring secret from the other players. There are ways to find out if someone has the ring. There’s a Gollum event card that forces whoever has the ring to announce it to everyone. You can also lose the ring if the Eye of Sauron and you land on the same space. It forces to go back to one of the starting points of the game and you have to drop the ring in that location.

krismii
While we imagine that the game can get a little chaotic the more people you play with — as you’ll have more opportunities to sabotage each other, use more event cards, and crash into each other on the board — we were getting a little tired of getting similar event cards and our turns going so quickly. The little character tokens weren’t the greatest quality, either. In fact, I accidentally broke a couple’s feet while trying to snap them out of their grid when first opening the box.

Rachel Mii Double Jump
Hence, my point earlier when I don’t think this game is worth the $50. The character tokens were cheap plastic – Kris actually sliced her thumb open trying to get one out – and the event and item cards were repetitive. I don’t think they had enough ideas. Not to mention the fact that the event and item cards had the same backing. So, when we were supposed to put the item cards around the board at each place, we accidentally put the event cards down first.

krismii
I think they had the same backing on purpose, though, considering the creators of the game probably expected the players to be sitting at a table with their hands of cards held up and hidden from the other players. If the character tokens were similar to the tokens in Monopoly — better quality, a little weighted — and the events were much more varied, we probably would have had a better time with the game. Of course, we still had fun and may try the game out with a few friends, but we probably won’t break the game out again too soon.

Rachel Mii Double Jump
Overall, the game was pretty good and we did have fun. I think this is one of those games that need more people for it to be more “chaotic” and really have a good time.

Lord of the Rings: Quest to Mount Doom gets a rating of…
Skip It | Try It | Buy It

Have you played this game? What did you think? Let us know in the comments below!

Connect with us:
Twitter | Instagram | Tumblr | Twitch