The Legend Of Zelda [Game Review]

Game Review: The Legend of Zelda | Nintendo | NES | NES Classic | Zelda Month | Video game review | DoublexJump.com

Title: The Legend of Zelda
Developer: Nintendo Research & Development 4
Publisher: Nintendo
Platform:
NES
Category:
Action, Adventure
Release Date:
February 21, 1986
How we got the game:
We have it on the NES Classic

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The original Legend of Zelda video game came out a few years before I existed. Having a chance to play both the Legend of Zelda and The Adventure of Link were a couple of reasons why we were interested in getting the NES Classic.

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This is a game we’ve heard a lot about and have seen others played, but we haven’t had the pleasure of playing it ourselves until now.

gameplay

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Being a game for the NES, there are only a few simple buttons for a player to keep track of when controlling Link. The A button swings your sword, the B button uses whichever special item you have equipped from the menu that’s brought up with the start button, and you can move in a whole four different directions with the D-pad.

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The controls can be a little wonky at times, but it’s a NES game, so that was kind of expected. A lot of times Link would swing his sword with some delay after we pushed the button which put us in some trouble on many occasions throughout the gameplay. Most of the items you have to buy through random shops you find on the main map while others you get by going through and completing the dungeons.

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Your adventure involves exploring the over world map, finding secret locations and dungeons that hold monsters and pieces of the Triforce of Wisdom. Instead of the game having a linear direction, Link is plopped down in the middle of the world and released to go forth wherever he pleases.

Rachel Mii Double Jump
The over world map itself doesn’t show where Link is or where anything is, even if you’ve already been there. You just need to explore, find stuff on your own, and remember where it all is. You can do the dungeons somewhat out of order though you might get stuck needing certain items to get through. Plus, the enemies are tougher later in the game. The dungeons are made up of various rooms with a ton of enemies and puzzles to get through. While it’s pretty simple, the enemies are tough and they can be tricky to get through.

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It was an interesting dynamic where the controls and environment are simple enough, but there were definitely times where we found ourselves dying over and over again to the same bosses or other enemies. While I love a good story-based game, I definitely enjoyed the openness of this Legend of Zelda. It reminds me a bit of how Breath of the Wild is an open world, allowing you go explore the story however you want.

Rachel Mii Double Jump
It’s certainly a fun game and well done for its time. It seems like such a small, short game, but there’s a lot to do, collect, and explore.

graphics-music

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The graphics are nothing to be blown away by these days, but it was definitely charming to see the first appearance of Link and the world of Hyrule as their original pixel-selves. The color palette was enough to be able to distinguish the characters from the environment and it was simple enough to tell what was going on, even if there were a couple of glitches here and there. Nothing to make the game break, of course.

Rachel Mii Double Jump
Yes, we did have a couple of glitches throughout the game, but some of them were in our favor, which was kind of nice. The pixels are great and looking at some of the enemies are hilarious because they look nothing like what they would today. Also, watching Link shimmy on the raft is wonderful.

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The music is fantastic, being the classic tunes that we know and love from all the other Legend of Zelda games we’ve enjoyed playing. It was a treat to hear where the tunes came from, especially the overworld music.

Rachel Mii Double Jump
The music and the sound effects are satisfying. I have the soundtrack in my car so hearing the music and actually playing the game at the same time was great. It was a nice throwback to a game I’ve heard so much about but have never played.
story

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There’s no true introduction to a story in this game. You take control of Link, you find an old man in a cave who tells you to take a sword because the world is dangerous, and off you go. Objectively, you are collecting pieces of the Triforce of Wisdom from the dungeons scattered about the world, presumably in order to rescue Princess Zelda.

Rachel Mii Double Jump
Again, since it’s not really explained at all, Link is exploring the world, ultimately preparing himself to battle Ganondorf and save the world. The story is there it’s just not as flushed out as we know and love it today. Which, is kind of cool in a way. I wonder how we would have felt about it if we had no knowledge of the series when the game first came out?

replay-value

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The Legend of Zelda is an oldie but a goodie. While there’s only so many secrets to uncover, it’s a game with a simple enough premise that allows you to play through it many times without getting bored. It’s a classic.

Rachel Mii Double Jump
I’m happy we finally got a chance to play this game. It wasn’t easy (even though it’s older and I was expecting it to be) but it’s one I’ll definitely play again.

The Legend of Zelda gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Luigi’s Mansion 3DS [Game Review]

Game Review: Luigi's Mansion 3DS | Nintendo | Video games | Gaming | DoublexJump.com

Title: Luigi’s Mansion
Developer: Nintendo | Grezzo
Publisher: Nintendo 
Platform:
Nintendo 3DS
Category:
Action, Adventure
Release Date:
October 12, 2018
How we got the game:
I pre-ordered it

 

 

 

What can I say about Luigi’s Mansion? It’s one of my favorites and I was super excited to get an updated version.

gameplay

This is a fairly simple game to play. Luigi moves around with the analog stick. In this version it gives you the choice of whether you want Luigi to move around freely or side-step. I have him move around freely because the side-stepping looks weird. However, when you’re sucking up ghosts or if you press the B button while walking, he sort of side-steps anyway. The X button is used as the A button would typically be used in any other game. The X button opens doors and will call for Mario if there’s nothing else around.

Capturing the ghosts is easy. Shine your flashlight on them and once they’re stunned, you can press the R button to use the Poltergust 3000 to suck up the ghosts as you move the analog stick in the opposite direction of where the ghost is trying to escape. It’s easy enough though some ghosts are harder than others.

The point of the game is to go through the entire mansion to find Mario as you rid it of all the ghosts at the same time. There are regular ghosts throughout the mansion along with mini-bosses and regular bosses.

This is a quick game to get through – especially if you’ve played it before. I know this game like the back of hand at this point. However, it’s a little easier on the 3DS because of the touch screen. The Gamecube obviously didn’t have that. If you had a key, the Gameboy Horror (in game) showed you where it was on the map. The touch screen for the 3DS is the map and shows where the key goes right away. There’s absolutely no getting lost in this version.

I thought the concept of Gooigi – the very green version of Luigi for the co-op mode – was weird at first. I liked how they added a co-op mode, though I haven’t had a chance to try that part out just yet. The way they added Gooigi into the game was impressive though and my respect for the slimed-version of Luigi went up.

graphics-music

The graphics, as always, were great. I really enjoyed them on the Gamecube and the updated graphics for the 3DS stayed true to the original graphics. The colors were just brighter and the details were a little more crisp. I thought they did a wonderful job and the game looks great.

I found myself humming along with the music again. I get Professor E. Gadd’s lab music stuck in my head from time to time. The first time Luigi went there, I sat on that screen for a while and just hummed along with the music. I don’t know why, but that’s always been a favorite tune of mine.

They did a great job with the sound effect. For the most part, everything sounds the same from the original Gamecube version. However, they updated a few things. For example, when Luigi calls for Mario, his voice echos. When you enter a dark room and haven’t defeated the ghosts yet, you can hear them cackling somewhere in the room. They’re small details, but I really liked them. I felt as though they added a lot to the game.
storyLuigi won a contest he didn’t enter. He won his own mansion. (Wouldn’t that be nice?) I mean, it’s haunted, but hey – take what you can get, right?

The only problem is, Luigi has no idea how these people got his information and Mario was dumb enough to fall for the scheme. Luigi heads to the mansion to see what it’s all about as well as find his brother, who ends up getting himself kidnapped.

Obviously this is the same story as the original game. The only thing that changed was Gooigi. I really liked how they introduced Gooigi. I’m not sure if some people would consider this a spoiler or not, so I won’t too much. They connected Dark Moon to this game though and I thought it was really clever how they did it. It put a smile on my face, at least.

replay-value

It’s Luigi’s Mansion. I’ll be playing it again. No questions asked.

Luigi’s Mansion gets…
5 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Punch-Out! [Game Review]

Game Review: Punch Out | NES | NES Classic | Video games | gaming | video game review | blogging | DoublexJump.com

Title: Punch-Out!
Developer: Nintendo R&D3
Publisher: Nintendo
Platform: 
NES
Category: 
Sports, Fighting
Release Date:
February 1984
How we got the game: 
We got it on the NES Classic

krismii
This is one of those random games that we’ve heard about but were just a tad too young to actually get the chance to play on its original console. With Little Mac appearing in the Smash Bros. franchise, we reheard of Punch-Out and finally tried playing it ourselves on our NES Classic. And we didn’t find it too bad!

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Punch-Out is a game that’s loved by all but Kris and I overlooked it even when we were older to actually play it. Since we have it on the NES Classic we finally gave it shot.

gameplay

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Punch-Out’s gameplay is fairly simple, using the A and B buttons to punch with the right and left arms respectively. Left and right on the D-pad allows Little Mac to dodge punches (supposedly — I personally wasn’t very good at that), and down on the D-pad lets your character duck. Holding up while punching let you do an uppercut on your opponent.

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That’s basically it for the controls. Your opponent can sort of charge before they punch but I wasn’t sure if we were able to do that as well (if so, we never figured out how to do it) or if it was just a warning to give you time to dodge the oncoming attack. There are two white bars at the top which is your HP and your opponent’s HP respectively. Once you lose HP you can rapidly press the A button to get back up. If you get knocked out too many times though in three rounds, you lose.

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It seems that you had to knock your opponent’s HP down four times for a total knock-out to win the fight and move on to the next opponent. If your opponent dodged or blocked your punches too many times, you could lose the stamina to move. It left you open to your opponent’s punches, but after dodging your opponent once or twice, you seemed to gain some of your stamina in return.

Rachel Mii Double Jump
The stamina was definitely the hardest part. Once I lost it I got flustered and took a lot of hits. It kept a good balance though between the defense and the offense. There’s no tutorial at the beginning so the controls were a learning curve, but there’s not much to it so it worked.

graphics-music

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Being a game from the mid 80s that was recreated for the NES Classic, the graphics are definitely faithful. It’s one reason why we enjoy having the NES Classic. Little Mac and his opponents were distinguishable from each other, and it was a treat having “Mario” be the referee of the boxing matches!

Rachel Mii Double Jump
The graphics were certainly interesting to see. They were good, especially for their time, but if a game came out like that now I don’t know how I’d feel about it. I did think it was a nice touch that the opponents were much bigger than Little Mac. I found it to be symbolism despite Little Mac’s name.

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The sound effects were fun to listen to, and the music helped ramp up the excitement of the fighting matches. Playing off the point of the opponents being bigger than Little Mac also gave the players a sense of suspense and a challenge. It worked well with the music.

Rachel Mii Double Jump
The music was certainly fun, I agree. The sound effects were spot on – as spot on as you can be with punching. Still, it amped up the gameplay.

replay-value

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Punch-Out is a fun little game that’s easy to pick up, even if it takes a little practice to get used to the controls. Fights are quick enough for someone to play for just a few minutes and each opponent is a fun and unique challenge.

Rachel Mii Double Jump
This is one I’ll probably go back to from time to time if I need to do a little button-mashing or want to see how far I can go in one sitting.

Punch-Out gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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A Case of Distrust [Game Review]

Happy Sunday!

We’re over on Miketendo64 today with another review.

You can check out A Case of Distrust here.

Cards Against Muggles [Card Game Review]

Card Game Review | Cards Against Muggles | gaming | blogging | DoublexJump.com

rachmii
A couple months ago we played Cards Against Humanities for the first time with a few friends. The game was certainly interesting. You definitely need the right group of people to play it with. When we heard about Cards Against Muggles, a Harry Potter version of the game, our friend jumped right on it. Well, after waiting for the game to arrive for three months, it finally came and we played it together.

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The right group of people and the right… mindset to play the games are needed. If you’ve never played Cards Against Humanities, it’s a fill-in-the-blank game that is generally rated R. One player draws a scenario card and the other players use their cards to respond to the scenario card. The player who drew the scenario card shuffles and chooses which response card fits the scenario best, and whichever player put down the winning response card gets a point.

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Which response fits the best or is the funniest… half the time they don’t make sense because they’re completely randomized. The black cards are the scenario cards and the white cards are what you’d choose to go along with it. You only have five white cards in your hand at a time. A lot of times it doesn’t make sense, but it’s more fun in a way that way. Cards Against Humanities is similar to Apples to Apples, if you’ve ever played that. Cards Against Muggles is – more or less – a dirty version of Harry Potter.

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Yes, it was quite interesting. We got many ideas about Harry Potter characters and their universe that we otherwise wouldn’t have without the help of these cards. It was just Rachel and me playing with our friend and, while all three of us love Harry Potter and we had a great time, it probably would have been more amusing with more people. That, and some of the white cards were repeats. Considering how many cards we had and how little people were playing, to see repeats in our game was a little off.

Rachel Mii Double Jump
Yes, this is definitely a game you’d want to play with many people. I think the recommended group is at least four and we only had three. We’d love to play this game again with a larger crowd and we might soon enough. Some of the white cards were repeats and which we didn’t make a dent in the deck, there weren’t many people or characters. A lot of the black cards would have made sense if we put down a person and none of us ever really had any character cards.

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It’s definitely a chance game and it can be a great icebreaker, as it’s not a serious game at all. There could have been more variety in the cards so there weren’t any repeats with such a small game (and, of course, the cards could have come in a more timely manner from the company), but it was fun with a few close friends, ones that have a similar sense of humor with you. If you get a chance and you don’t mind a game that proves how dirty your mind can be, give it a try.

Cards Against Muggles gets a rating of…
Skip It | Try It | Buy It

Have you played this game? What did you think? Let us know in the comments below!

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Lost In Blue [Game Review]

Game Review | Lost In Blue | Nintendo | Nintendo DS | Video Game Review | Video Games | Gaming | DoublexJump.com

Title: Lost In Blue
Developer: Konami
Publisher: Konami
Platform:
Nintendo DS
Category:
Survival
Release Date:
August 25, 2005
How we got the game:
We bought it

 

 

 

This is a game Kris has had for a long time. I had given the game a go a long time ago when Kris didn’t seem to be too into it. I never finished it and was curious to pick it back up again.

gameplay

Lost In Blue doesn’t have much of a learning curve to it. It’s a Nintendo DS game so, of course, the touch screen is used a good amount. However, you can use the analog stick to move your character around and there’s a task for every button. A allows your character to climb up and down things as well as search for items in the ground. X opens the menu and allows you check the items in your backpack or rest. Y is used when you find Skye and you can hold her hand to guide her to certain places. B allows you to run which is always a fabulous mechanic.

The touch screen is used when digging in the ground. The stylus is used to move the dirt around. It’s also used when you have a spear to fish. Once you see a fish swim by on the bottom screen, you can tap it with your stylus to send the spear down. The only problem with this is that the touch screen is pretty picky. A lot of times I thought I had the fish and it claimed I didn’t. Other times I caught a fish when I clearly didn’t even touch it.

The mic is also used. When making a fire, you need to alternate the L and R buttons to make the spark and then blow into the mic. I played this on my 2DS XL and it took me a minute to actually remember where the mic was.

That’s it for basic controls. The rest of the game play is simple and fairly repetitive. You explore the island as Keith, gathering food, finding new places to explore, and finding items to make new tools to use in order to survive longer. At the end of the day, you can go back to the cave and go to sleep, which will allow you to save your game and then start the process all over again.

Both Keith and Skye have three meters – stamina, hunger, and thirst. These will go down throughout the day. You have to make sure they both have enough to drink and eat. Keeping the thirst up is easy since you can drink from the river. However, making food, especially in the beginning, is hard since you don’t have a lot of resources. However, there are certain foods you can eat raw such as coconuts and carrots found on the island.

The stamina is really hard, especially for Keith. Since he’s the one exploring it goes down fast. He’s really slow at walking so I make him run all the time, which, I’m pretty sure, makes his stamina go down faster. However, when he climbs rocks, jumps, or pushes logs, it goes down even further. Each day is timed so there’s only so much he can do – only so far he can get – before you have to turn around and make it back to the cave. This gets harder the further you explore because you can spend the first half of the day just making it back to where you left off on the previous day.

Once you beat Keith’s story, you can start a new game and have the opportunity to play as Skye.

graphics-music

Being a Nintendo DS game, the graphics aren’t the best. However, they work well enough for the time the game came out. There aren’t any noticeable glitches or the like, so it definitely works. During the dialogue, there were pictures of the character speaking to one another which was a nice touch. It was a shift from the regular game play and animations.

The music was mellow. Seeing as you’re stuck on an island, the music isn’t too epic or anything. It flowed nicely along with the game play. The sound effects, on the other hand, were okay. The sound to gather items – digging in the sand or dirt, spearing fish – were just okay. However, sound effects to show danger – such as your hunger meter getting too low – were spot on and really grabbed my attention while playing.
storyIn this game you play as Keith, a boy who is washed ashore from a storm that made his cruise ship go off course. He’s all alone aside from Skye, a girl about his age who got washed ashore from the same storm on the same ship. There doesn’t seem to be anyone else around. They don’t know if there were any survivors and they don’t know if anyone will come looking for them.

Together, they must survive on the island and find a way off back to civilization. Keith explores daily and gathers food while Skye, whose glass broke and she can’t see, remains in the cave (most of the time) and does the cooking for whatever Keith brings back.

replay-value

This wasn’t a bad game, but it wasn’t great either. I can find myself trying to play this game again, but the beginning is pretty slow. It’s hard to get started because you have nothing. Keith tires easily and is hungry and thirsty so keeping the stamina is hard. There’s a lot to explore and items to find and make, but overall it’s pretty repetitive and can get kind of boring. I love these simulation kind of games but this one is just okay for me.

Lost In Blue gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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We Detectives Board Game

krismii
Over the summer, we went to Maine with our family. Days up in Maine in our rented cottage tend to be taken over by swimming, shopping, or playing games. Since board games are a favorite activity of ours for the whole family while we’re there, we took our cousins to go and buy a couple of new board games. One of which was called “We Detectives,” a cooperative game that has you battling random events in order to win. We didn’t play it up in Maine, but we gave it a try recently!

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This game has a board with various location cards to be placed on the location spots randomly. There are 12 evidence cards that are divided up evenly between all the players and 24 WePhone cards (it’s supposed to be a cell phone, each card representing one hour). The game is 2-4 players and is a fairly quick set up. There’s not much to it and it’s all random so you can throw the cards down where ever you want. The evidence you have is what you need to collect – the evidence being found in certain locations. Once you collect all your evidence you can help other players get their own evidence. If all the evidence is collected you all collectively win the game. If the evidence is not all collected by the time the WePhone cards run out – or the 24 hours is up – you all collectively lose and the criminal you’re trying to keep in jail walks free.

krismii
It was a rather simple set up and premise with lots of random happenings. At the beginning of the game, we figured it’d be a younger version of Clue, with trying to collect evidence to keep a criminal in jail, but it becomes a race against time while working together. The WePhone cards are played during each turn and can throw your whole strategy out of whack with hazards put into play, witnesses going missing, or even having your belongings stolen. You move five spaces at a time, unless the WePhone event specifies otherwise. Age-wise, the game is for younger players, but it wasn’t a bad time. I had fun, especially when we beat the game the first time and decided to try again with less time and WePhone cards.

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It definitely seems as though there will be no two play-throughs that are the same. The locations are randomized as is which evidence you get as well. There was time where Kris and I had evidence that was on the opposite side of the board than where we each started. The first time we played we beat the game with three hours, or WePhone cards left. So, we decided to play again without three of the cards. We ended up losing. However, we won a different game with five cards left over so we took out five cards for the next game and won again. So the following game we took out 10 cards and ended up losing. At first, I’ll admit, I thought the game was going to be kind of dull. The first game took us about 10 minutes to get through. But it turned out to be a lot of fun.

krismii
It was just us two playing this time around, but we enjoyed it enough to want to make our cousins or friends try it out with us next time. While we’re not the target age range, it was something chill that made us work together, each of us helping the other to get rid of hazards that would have prevented the other from finding evidence. It’ll definitely be interesting to see how well everyone can communicate and work together, especially since more players means less evidence that each needs to find.

rachmii
The age is 7+… that’s us. It works. I want to play with four players as well. I feel as though the game will be easier since there will only be three pieces of evidence each for us to find and more people on the board to get rid of the hazards. The more, the merrier, but who knows if it will make things more difficult? Overall, it was a pretty fun game and I’m glad we gave it a try.

We Detectives gets a rating of…
Skip It | Try It | Buy It

Have you played this game? What did you think? Let me know in the comments! 

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