Animal Crossing: New Horizons [Video Game Review]

Video Game Review: Animal Crossing New Horizons | Nintendo Switch | Animal Crossing | Nintendo | Video Games | Gaming | Game Review | DoublexJump.com

Title: Animal Crossing: New Horizons
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category:
Simulation
Release Date:
March 20, 2020
How I got the game:
I pre-ordered a digital copy from the Nintendo Switch eShop

 

 

 

Guys. Animal Crossing: New Horizons is here. I mean, it’s been here for a month now, but… it’s here and we can actually play it.

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I have to say, I think Animal Crossing: New Horizons is the best Animal Crossing game yet. It’s been a month and, while I have skipped a day or two here and there, this game is hard not to put down and I’m addicted to it. Given to what’s going on in the rest of the world right now, I think Animal Crossing: New Horizons is exactly what we all needed at this time.

For the most part, this isn’t too much different from the previous games in the series. Yet, there are a lot of brand new features.

The point of Animal Crossing is that you move to a new village – or, in this case, a deserted island – and you build up your home, paying off your debt to Tom Nook. In order to make money, you can fish and catch bugs to sell, sell furniture, sell fossils, and the like. There’s a shop where you can buy furniture and other items for your home along with wallpaper and flooring. There’s a clothing store, a flower shop, and so much else to make your village and house your own. No to mention, helping out the museum by donating bugs, fish, art, and fossils.

In New Horizons, you start off on a deserted island that you build from scratch. The island has nothing but fish, bugs to catch, fruit trees, and rocks. Your house first starts off as a tent and the “shop” is a tent as well. Plus, it’s just you, Tom Nook and his two kids, and two villagers. With that said, you’re building a brand new place for people to live. You’re not just concerned about your own home, but the island in its entirety.

You can collect materials such as tree branches, stones, various types of wood, and iron nuggets to craft an abundance of items. These items are tools such as a bug net, fishing pole, shovel, and more. Plus, you can create furniture and other items that you can use to decorate your house or your island. Which is another difference between New Horizons and previous Animal Crossing games – not only do you collect materials and craft things yourself, you can use those items to decorate the whole island.

Now you need to worry about which couch to place in your living room and where to put a picnic table outside.

I love gathering materials and crafting items. It really adds a lot more depth to the game and gives you more to do on a daily basis rather than constantly fishing and catching bugs just to sell to pay off your house or buy things from the store to decorate your home. I have to say though, my favorite new feature is being able to decorate outside of your home and the whole island. I have a plastic kiddie pool in New Leaf that’s in the middle of my living room and it makes absolutely no sense. Now, I have that same plastic kiddie pool in front of Astrid’s house – she’s a kangaroo and I’m sure the little tyke in her pouch would love to go for a swim.

Speaking of things to do, a new feature called Nook Miles has been added. These are achievements for the game. Nook Miles+ is something extra which are daily achievements. Once you reach one, a new one will appear. It makes it so that when you’re playing and you’ve already hit all your rocks and shaken all your trees but don’t necessarily feel like farming fish or bugs for money, you can take a look at some achievements to do in order to gain Nook Miles.

Nook Miles is sort of a reward point system from Tom Nook. You can use these miles to buy certain DIY recipes for crafting or other furniture for your house and island. You can also use these miles to go on Mystery Island Tours. Similar to the island in New Leaf, you can head to another deserted island at random. This is a way for you to gain extra materials. There are rocks to hit and trees to shake. Sometimes, the weather will be different on these random islands than what’s currently happening on your island and you’ll be able to catch different bugs or fish.

All the mystery islands are randomly generated and no two are alike – or so I’m told – however, there are different kinds of islands you can come across. For example, the bamboo island will have bamboo trees for collecting. You can take them back to your island with you and farm bamboo for DIY crafts. The most common island is one that looks normal with your native fruit. The next most common, but rarer than that, is a regular island that has fruit trees that are not your native fruit. There’s also tarantula island, money rock island, and a few more.

On these islands, if you have space and have a house for sale on your own island, you can run into one villager. You can either invite this villager to live on your island or leave them behind. I think this is a pretty cool feature because there are nearly 400 animal villagers to move into your island and you can only have ten. I’ve always loved how random the villagers were, never knowing who you’re going to get, and always hoping for that one special villager. With this, you can pick and choose. It’s still random so if you’re looking for a specific guy, you could be searching for a bit.

The villagers have always been my favorite part about Animal Crossing and now they’re better than ever. They have more dialogue (not much, but still more), they have more emotion behind their words (the reactions do help though), and they do more than just aimlessly wander around. They eat donuts, sit under the trees, run like Sonic, sing… it’s great. Plus, the higher your friendship with them, the more they’ll interact with you and say more things. It’s great.

Speaking of villagers and friends, it’s so easy to have friends over to your island. You can invite anyone locally or via online. If your Switch friends have the game, you can just invite them instead of opening your gates to the world. Also, when you invite someone, you can become best friends with them and there’s an option to only open gates for your best friends. On the flip side, you can use a code to only invite certain people in. Just in case you’re not feeling very social but someone wants to sell their turnips because you have a better price that day, you can use a code to let that person in only.

The best feature of all though? If you’re best friends with someone, you can mail them letters. And it gets to them immediately. I can’t thank Nintendo enough for that one.

Overall, I have little complaints about Animal Crossing: New Horizons. I guess I would say I wish you can craft multiple things at once. I made a bunch of birdhouses one day because it the hot item at Nook’s Cranny and I had to build them one by one. If you have the materials in your pocket, it should ask how many you want to make. Although, I can live without that. It’s really just a nit-pick because I honestly can’t find anything else wrong with this game.

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I mean, really… what can I say about the graphics and music? No matter what I say, it won’t do them justice. The music, as always, is great. It’s relaxing and calm but catchy. Animal Crossing was always known for its hourly music and also depending on the in-game weather and, for some reason, you need to unlock the hourly music. I don’t mind this and it doesn’t take long to unlock it at all. I just don’t understand why they made it something that needed to be unlocked.

The sound effects are a huge plus as well. It was always satisfying but now you can hear and see the wind blowing through the trees and your character’s hair. You can hear the ocean waves when you’re at the beach and listen to the waterfall. The positional audio is a nice touch as well.

As for the graphics, the villagers look so good. They look much more realistic than they ever did before. They have some texture to them – not a lot, but enough to make it noticeable and for it to look good.

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I’m going to be playing this game for the rest of my life. I may get to the point where I don’t check the island every single day, but… I’ll play it for the rest of my life, yes.

Animal Crossing: New Horizons gets…
5 out of 5 lives.

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Pokemon Mystery Dungeon: Rescue Team DX [Video Game Review]

Video Game Review: Pokemon Mystery Dungeon Rescue Team DX | Nintendo | Nintendo Switch | Pokemon | Pokemon Mystery Dungeon | Game Review | DoublexJump.com

Title: Pokemon Mystery Dungeon: Rescue Team DX
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Role-Playing, Adventure
Release Date:
March 6, 2020
How I got the game:
I pre-ordered a digital copy from the Nintendo Switch eShop

 

 

 

For years I’ve been wanting another Pokemon Mystery Dungeon game. I would have loved to have a brand new game, but having a remaster of the original Pokemon Mystery Dungeons felt like playing a whole new game anywhere. I’m happy they haven’t forgotten about the Mystery Dungeon series.

Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

You turn into a Pokemon without having any memory other than the fact that you once were a human. You don’t know how you got to the Pokemon world or why you were turned into a Pokemon in the first place. You wake up from another Pokemon, your partner Pokemon, and together, you unravel the mystery as to who you were before and why you turned into a Pokemon in the first place.

All the while, you start a rescue team with this Pokemon. You go into mystery dungeons to help other Pokemon in need. Meanwhile, natural disasters are happening all over the Pokemon world. You head out on an adventure to find out what’s causing them and how to get them to stop. This involves tracking down certain legendary Pokemon and not only battling them, but asking for their help.

You’ll soon find out that you’re connected with these natural disasters, but… I won’t say anymore due to spoilers in case you’ve never played the original games (or simply forgot, as I did).

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The game begins with a fun quiz to determine what kind of Pokemon you are. These questions are simple since the game is generally targeted at a younger age anyway. Most of them are “what would you do” situations with multiple choice answers. Taking the quiz was always one of my favorite parts of playing the game. Your result will share some personality information about you depending on your answers and, most of the time, it’s pretty accurate.

This time around, I was a Torchic, which is fitting. I always go for the fire starters so I didn’t mind being a fire-type Pokemon. Then you get to choose your partner Pokemon, of a different type. So, all the fire-type Pokemon were taken away from my choices. I ended up choosing Psyduck – he’s one of my favorites.

Then the game officially begins with you waking up on the beach and your partner finding you, poking you, to wake you up. As the two of you get slightly acquainted, you’re interrupted by a Butterfree worried about her baby Caterpie, who is lost in a mystery dungeon somewhere. Thus, you and your partner Pokemon go on their first adventure.

This is a tutorial, showing you how to play the game. You’re in front with your partner Pokemon behind you. However, in this version, you can switch the leader. So, if you wanted to play as your partner, you could have him be the “leader” thus switching roles. Whoever the leader is, the partner will follow behind and, if an enemy Pokemon gets too close, they’ll attack. You can tell your partner what to do by either having them go off on their own (which will show you more of the map and help you find where the stairs are faster), have them run when an enemy is nearby (which is useful when their health is low), or have them attack when they see an enemy. I personally had them always attack because it made it easier for me and it made it seem like the AI was smarter in that sense.

Each dungeon is randomly generated. The map appears as you enter new rooms and hallways, however, you can see where enemies (represented by a red dot) and items (represented by a blue dot) are. The stairs are hidden until you enter the room where the stairs are and then you’ll see a white square appear on the map. If you need to rescue a Pokemon or have to find an item for a Pokemon, that’s represented by a light blue dot and, once you reach the floor of your destination, the game will tell you so you don’t accidentally move onto the next floor. Once you go up or down the stairs, there’s no going back.

Each area has a certain number of floors. The farther you are in the game, the longer the dungeons are. However, these dungeons are quick for the most part and (fairly) easy to get through. A lot can happen in the dungeons other than searching for the Pokemon you need to rescue or for the stairs to keep moving forward. Something new added in this game that wasn’t in the original is that sometimes you’ll find fainted Pokemon in the dungeons. If you give them an apple, they’ll be revived and ask to join your team.

Allowing other Pokemon to join your team isn’t a new feature. However, if I remember correctly, you could have teams of four (including yourself) and only add one or two more Pokemon to trail behind you if you find new recruits on your journey. In this version, you can only have teams of three (but can create multiple sets of teams) and you can recruit up to five or six Pokemon. (I believe. I honestly forget the right number.)

Once the job is complete, you can either exit the dungeon right away or continue until you reach the highest floor. If I was in good shape, I often continued until I finished the whole dungeon so I could collect more items and battle more Pokemon to earn experience points.

Yes, just like any other Pokemon game, you earn experience points after defeating a Pokemon. You level up, boosting you stats, and ultimately, being able to evolve. However, evolution only unlocks once you beat the main story. I don’t understand why, but that’s the way it is.

Aside from the main story, your rescue team can accept rescue jobs. After completing a job, you’ll earn rank points. Leveling up your rank gives you team a boost such as being able to accept more jobs, unlocking new areas, and – the best part – having more inventory space.

I have a great time with this game. My only complaint about it is that I wish it were longer. Sure, you can continue to play the game once the main story is over. (The main should take less than 20 hours to complete.) However, I would have loved to see more meat for the story and have the opportunity to do more. Plus, my Pokemon and partner were around level 30 when I beat the main story. A main Pokemon game needs to have your team in the 60s or so when you beat the main story. I would have liked to further them a bit more before defeating the final boss.

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After playing Pokemon Blue Mystery Dungeon and Pokemon Red Mystery Dungeon on the Game Boy Color and Game Boy Advance respectively, it was great to see the Pokemon Mystery Dungeon in HD glory with crisp graphics on the Nintendo Switch. Other than remastering the graphics, I don’t think they wanted to stray too far from the Mystery Dungeon graphics that we all know, love, and easily recognize. This was fine with me. I think it worked.

As for music, the Pokemon Mystery Dungeon games were always on my favorite soundtracks list. The music in this game is, I’m pretty sure, the same as it was when the games originally came out. (Though remastered a bit, I’m sure). I love every bit of music in the game. The soundtrack is awesome. One of my favorite gaming soundtracks is Paper Mario from the Nintendo 64. The Pokemon Mystery Dungeon music is similar to Paper Mario, which I think it why I love it so much. It’s always so catchy.

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I can see myself going back to this game. I hoped there would have been more than one save file unlike the original games, but alas, there’s still just the one save file. However, on the Nintendo Switch, if you have multiple profiles you can easily restart the game without deleting your original playthrough. Whether you start it over or not, there are other things to do in the game once you beat the main story. You can still take on jobs and level up your Pokemon. I’m sure I’ll pick this one back up again in the future, especially while I wait for either another Mystery Dngeon remake or a brand new Pokemon Mystery Dungeon game for the Switch.

Pokemon Mystery Dungeon: Rescue Team DX gets…
4 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Uno Flip [Card Game Review]

Card Game Review: Uno Flip | Uno | Card Games | Game Review | Uno Flip Review | DoublexJump.com

krismii
Uno is a classic card game where the object is to get rid of all the cards in your hands while playing by the rules on each card that the other players and yourself put down. Uno Flip is a fun twist on the original game.

rachmii
A few months ago when we were on a weekend getaway with a friend, we searched the gaming aisle at one of the stores. We picked up a handful of board games and card games to try. Uno Flip was one of them. I love Uno and this particular version has double-sided cards – one side has darker colors and is more unforgiving.

krismii
It was a simple enough transition, though. Aside from the usual trap cards — reverse, skip, wild cards — there is an included flip card that signals when everyone should turn their hands around, as well as turning the draw and discard piles over to reflect whether you’re playing the light side or the dark side of the deck. The dark side of the deck still has reverse cards, but it includes a skip everyone card to basically give you an extra turn and a certain wild card that forces the next player to keep drawing until they find a card that is the same color that was called.

rachmii
Additionally, instead of +2 on the light side, it’s a +1 while the dark-colored side has +5 cards. Having the cards double-sided is another tactic of playing the game. If someone calls Uno and you have a flip card, you can easily check out what that person has on the other side, flipping everyone’s hands, and potentially screwing them over.

krismii
Potentially? It happened quite often when we were playing with our family, haha! Other than that, the game followed the typical Uno rules. The additional flip gives it a bit of an extra challenge, allowing the game to not be quite as stale. 

Rachel Mii Double Jump
The flip also makes the game last longer as well – well, in some cases. We have had some rounds that were fairly short. Overall, having the rules remain the same with different cards was a great way to spice up an old classic.

Uno Flip gets a rating of…
Skip It | Try It | Buy It

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DragonVale World [Mobile Game Review]

Rachel Mii | DoubleJump.comHappy Thursday!

Time for another mobile game review. We’re playing with more dragons. Here we go!

Mobile Game Review: Dragonvale World | iPad Games | Gaming | Game Review | DoublexJump.com

I’ve talked about Dragonvale quite a bit on this blog. It’s a game from Backflip Studios, the first game I had ever downloaded on my iPad… well, iPod at the time. It was a fun game, one I enjoyed more when I was younger. Yet, it always sucked me back in at one point or another. It’s been a few years since I’ve played it actively. When I searched on the app store not too long ago, I discovered another Dragonvale game called Dragonvale World. I downloaded it and… it’s more or the less the same thing as Dragonvale.

I have to admit, I was a bit disappointed in the game. The dragons, more or less, are the same. You have your typical elements – fire, water, ice, and so on. To start the game, you buy eggs, hatch them, feed them to level them up, and then breed them to mix and match elements.

Each element has its own habitat. For example, fire dragons can’t go in the water habitat. However, a fire-water dragon can live in the water habitat. Each habitat can hold a certain amount of dragons and can be upgraded once or twice using in-game currency. When the capacity is full, you can buy another habitat of that element.

When you first start off the game, you’re in a small area of the world. There are trees and rocks in the way for you to clear (using in-game currency, of course) to expand on your area so you can have more habitats and farming land – which allows you to get more dragons and level them up with the more food.

Everything is done in real-time too. If you want to hatch an egg, it may take an hour in real-time. If it’s a rare dragon, it could take 48 hours or something. If you’re going to play this game, you have to make the time commitment to check on it every so often.

This was why I was disappointed when I first started playing the game. With real-time games, it can be so hard to make money and build everything up. The beginning is spent waiting for a lot of things to happen. You’re waiting to save up a certain amount of money to buy this one thing that will make you broke, but that one thing will earn you that much more money. Rinse, repeat. This makes the beginning so slow.

I’ve level 70-something in Dragonvale. I have a boatload of money and if I want to upgrade something, I can do it. In Dragonvale World, because I’m at such a low level and just started the game, I can barely do anything. So, when I have Dragonvale, why would I want to play Dragonvale World?

Other than the graphics and some dragons being slightly different breeds from the other game, there’s no difference and it made no sense for me to basically start over. Needless to say, I didn’t get very far in the game.

Dragonvale World gets a rating of…

Play It | DOWNLOAD IT | Delete It

Overall, Dragonvale World is like a copy-cat game made by the same developers. I’m not sure why they decided to make such a similar game. It’s cute. The graphics are 3D whereas Dragonvale is 2D. However, I’d rather new gameplay over graphics.

Have you played Dragonvale World? What did you think of it? Let me know in the comments below! If you like this post, please share it around.

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Video Game Tycoon [Mobile Game Review]

Rachel Mii | DoubleJump.comHappy Thursday!

I played another mobile game. Video Game Tycoon. This is a game that exists.

Mobile Game Review: Video Game Tycoon | Mobile Games | Video Games | Gaming | Game Review | Video Game Review | DoublexJump.com

I don’t have much to say about this game, but I bet this post will be a decent length. I enjoy simulation games and I loved my time with Game Dev Tycoon on Steam. For whatever reason I looked up video game simulation games in the app store. I was surprised to find a handful of these kinds of games. I downloaded all of them, but let’s just talk about Video Game Tycoon for now.

This is a tapping game. You point your finger and continuously tap the screen. This is it. But I guess I’m getting ahead of myself.

If you head to the Menu, you can do one of three things. The first is to create games. Now, you have zero control over these games. First, you pick a “Tittle.” By that, I mean “Title.” But the game has a typo and actually says “tittle” instead of “title.” So, name your game, choose a platform (PC, console, mobile, arcade, or portable console), then choose a story, which is the genre. There’s horror, a slice of life, fantasy, sci-fi, action or endless. Finally, your category: RPG, adventure, sports, strategy, simulation, MMO, shooting, puzzle, casual, or arcade. There are five graphics you can choose from and then you choose a game icon. These icons are parodies of actual game icons from the app store. I wish I was joking.

Then your character creates the video game and… that’s it. You don’t do anything else with it. It makes you money all the time, sure, but there are no stats or any way to really “progress” in the whole game-making. The game will make you a certain amount of money in the game per second real-life time. You can spend more more to update the games which is just you tapping a button.

The more games you make, the more money you’ll make. For example, my first game is version 2.0 and makes 11 in-game dollars per real-life second. My 11th game is version 1.1 and makes 144,000 in-game dollars per second.

Your games will get reviews. Good or bad, you’ll get a tip. In other words, the reviews mean nothing and it’s just an extra way to make a pinch more money.

You can hire employees as well. These people specialize in various areas such as SEO, programming, artist, and more. Of course, these are just fancy titles. Hiring these people don’t boost the quality of your games at all. You can spend a boatload of money to level them each up to level three (which is the max) and each time you hire someone and level them up, your money per click will increase.

What’s money per click? Well, that’s the main point of the game. You’ll receive a certain amount of money per second from your games but if you want to make more money (which may also be the majority of your money) you need to repeatedly tap the screen. I have six employees – five are level three and one is level two. I get about 200,000 in-game dollars per click. So, yeah. Mindlessly point your finger and tap the screen repeatedly while you watch something on TV. That’s the only way to go.

Finally, there are operations. This is basically buying supplies for your video game company such as paper, your website, studio rent, and more. Buy these, level them up for more money, and your money per cap or per hour will increase.

The money earned per hour is what you make when you don’t have the game turned on. The money per cap is what it sounds like. If you have the game turned off and your cap is a million dollars, that’s all your game will make when you have the game shut off. You could make two million per hour but if the cap is one million, you’ll only make the one million for one hour and that’s it – even if you have the game off for six hours.

This was something that bothered me because you have to strategically buy what you need. Most often than not, the cap would be less than the hourly. Not to mention, that money per second you make from the games? That’s only when the game is turned on.

It makes sense, yes, but if you want to make any money in this game (because honestly, hiring and leveling up employees, buying and leveling up the operations, and creating and updating the games takes a lot of money) you need to have this game on all the timeYou also need to be tapping that screen quite often as well.

Well… that’s it. That’s all there is to it. I don’t want to play a game when I have no control over anything other than tapping the screen. I also don’t want the game to be turned on all the time. I have other games I need to play.

As soon as this review is done, this game is getting deleted from my iPad.

Video Game Tycoon gets a rating of…

Play It | Download It | DELETE IT

Overall, Video Game Tycoon is not fun. At first, I thought it was cool because it was a relaxing mindless game. But it got old very quick and everything became so expensive quickly. There’s no saving money in this game and there doesn’t seem to be an overall end goal either. It wasn’t worth the time.

Have you played Video Game Tycoon? What did you think of it? Let me know in the comments below! If you like this post, please share it around.

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Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy [Video Game Review]

Lady Layton | Professor Layton | Video Games | Gaming | Nintendo Switch | Doublexjump.com

Title: Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy
Publisher: Level-5
Developer: Level-5
Platform: 
iOS, Android, Nintendo 3DS, Nintendo Switch
Category:
Puzzle, Adventure
Release Date: 
July 20, 2017 (iOS, Android), October 6, 2017 (Nintendo 3DS), November 8, 2019 (Nintendo Switch)
How we got the game:
Received it for Christmas 2019 on the Nintendo Switch

krismii
Layton’s Mystery Journey — or Lady Layton, as we’ve been calling it — has been a game that’s been on our radar since it was announced for the 3DS. We’ve enjoyed the few Professor Layton games we’ve played, and we were looking forward to seeing what Lady Layton was all about.

rachmii
Lady Layton, of course, is not Professor Layton himself. However, we enjoy the puzzles and characters so we were interested in seeing how Lady Layton presented herself after playing so much Professor Layton.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Lady Layton has similar gameplay mechanics as the Professor Layton series. Navigating through different scenes, you point and click on the environment to interact with objects and people, finding clues to the current mystery as well as short puzzles that bolster the gameplay. While you don’t directly control the main character’s movements, you are able to go between scenes via the handy map.

rachmii
All you need is the ability to point-and-click with your Joy-Con and have enough brain power to solve some puzzles. Lady Layton is part visual novel where the characters interact. We took turns reading dialogue from certain characters though some parts were voice-acted with a short anime cut scene here and there.

 krismii
That’s pretty much all there is to the gameplay mechanics. Some puzzles include literally rotating pieces to solve them, others include more mathematics, and still some are more logic puzzles. Aside from the puzzles and main storylines, there are also a plethora of minigames that tie in to the few cases — puzzles that have to do with shopping or food or Sherl the canine sidekick — as well as a wardrobe change function for Katrielle. We didn’t really explore these options too much, to be honest, as we weren’t too interested in them.

Rachel Mii Double Jump
I play the Layton games mostly for the puzzles. In this particular game, however, the puzzles were too easy. Normally there are puzzles we get stuck on and need to use our hint coins a lot or rope our parents in to help us. The majority of the puzzles in this game we breezed right there. There were only a handful of puzzles we got stuck on.

krismii
We did feel a bit more bored by the majority of the puzzles than we have in other Professor Layton games, yes. This game felt like there was a lot more fluff rather than substance when it came to the actual gameplay.

Rachel Mii Double Jump
Yes, it was pretty light-hearted for the most part. Which isn’t necessarily a bad thing. I enjoyed the banter between the characters. Overall, though, the main gameplay could have issued a little more of a challenge for me.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The graphics of the game are cute, the same style that has been used for previous Professor Layton games to keep them connected. While some of the more exaggerated designs for characters I could do without, the art style is engaging and keeps me interested in continuing the story.

Rachel Mii Double Jump
I enjoy the art style. I think it’s charming overall. There are certainly some interesting looking people but it’s fun nonetheless.

krismii
The music for this game is cozy. Relaxing and soft, the tunes do well being paired with the characters — the main cast being comprised of a gentlewoman and her eager, polite assistant — and the locations of the game. I enjoyed the music, but it was low-key for a game about solving crimes.

Rachel Mii Double Jump
I agree that it was low-key for a crime-solving game. Then again, none of the “crimes” were dire so it seemed as though the music fit. Lady Layton is a fairly light-hearted game. The music was catchy regardless though.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The title of this game is Katrielle and The Millionaires’ Conspiracy, which gives one the impression that there is a larger, overarching story amid the multiple cases that this game provides. Within the dozen cases that the game provides, the “millionaires” are introduced but there is no larger case that you are always trying to discover. Each case is individual before it brings all the characters together during the last case of the game.

Rachel Mii Double Jump
I don’t mind having multiple cases throughout the game. Having 12 cases to solve seems fun. However, other than the characters, none of the cases had anything to do with… anything, really. The cases introduced the characters but never hinted at a bigger conspiracy until the final case. Even then, the solution seemed out of the blue.

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The solution both seemed like it came out of the blue, but it wasn’t particularly surprising either. We had guessed who the true culprit was before the answer came about and, even now, there are parts of the last case that don’t make sense to me for the culprit to be who they were. The story could have been a lot stronger when it came to the characters. The characters themselves were interesting enough, but there wasn’t enough of a plot to really show their strengths.

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Not to mention that Sherl, a talking dog, approached Kat the beginning of the game wondering who he was and how he got turned into a dog. Supposedly, he was human at one time and has no memory. That mystery was never answered. After the credits, it hinted at a sequel, but I would have liked more mention of that. Once he initially asked for her help figuring out who he is, his “case” was never mentioned again throughout the entire game.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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The cases themselves are fairly linear, with the one outcome each. Likewise, the puzzles usually only have a couple of ways to reach the answers as well, if they have more than one way to the outcome in the first place. The only replayability this game may have is if the player missed some puzzles and wanted to go and find them again. There are some minigames to play as well but nothing that we found particularly striking.

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I’m not sure if this is a game I’d pick up again. The puzzles were fun but pretty easy compared to the Professor Layton games. The mini-games weren’t great and overall, each case didn’t allow you to solve it alongside Kat. It made some parts boring. The game was okay overall and the characters were certainly enjoyable.

Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy gets…
Video game review: 3 Lives
3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Kind Words [Video Game Review]

Kind Words | Video Games | Gaming | Indie Game | PC | Doublexjump.com

Title: Kind Words
Developer: Popcannibal
Publisher: Popcannibal
Platform:
PC
Category:
Indie, chill word game
Release Date:
September 13, 2019
How we got the game: 
Bought and downloaded it on Steam

Pssst…. There may be story or gameplay spoilers in this review! You’ve been warned!

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Kind Words has been on my radar since I heard about it a few months ago, and it came right back up to the front of my to-play list thanks to the Game Awards having it as a nominee for the Games for Impact award. I was finally able to download it, and I am not disappointed in it.

Note that this review doesn’t use our typical template. Mechanically speaking, there’s not much to this game. You have a little avatar that relaxes in a small bedroom while scribbling away letters to other people. The goal is, simply, to be kind, to send words of encouragement, to give advice in response to other people’s letters, or to just let them know, “I am here and I hear you.”

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The menu on the side allows you to see requests that you can answer, send a request yourself to receive advice, send a paper airplane that floats through everyone’s room, and see your inbox, among options for the credits and settings. The setting is minimal, clean, and calming with the soft lights and the chill mix of music that you can adjust to your liking by clicking on the radio above the bed.

The game itself opens up and you meet the Mail Deer. This adorable creature claims that they are the one who sends your letters along, letting you know the gist of the game as well as warning you that you are communicating with real people and to be careful about giving away too much personal information. Mail Deer also speaks about how important they take cyber bullying or dangerous messages, and urges players to report any requests that fall under those categories. Security and safety are this game’s utmost priorities, and it shows in the community and how swiftly those reports are handled.

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One of the main criticisms of this game — and there are very few of those — is players asking for more room on the letters and paper airplanes to write their requests or advice. Sometimes the main point of a request gets lost when not all the context is there due to the lack of room, and the advice that follows doesn’t quite work.

While it can be somewhat of an issue to not have the full story, I do like the fact that the letters must be shorter. It helps with the anonymity of the game and helps to illustrate that one may not receive all the advice they hope to from a stranger online. Indeed, strangers helping out one another with advice and words of encouragement is wonderful, but there is only so much that a stranger can do. To help with that, Kind Words does have a link to mental health resources that is prominent at the bottom of the screen whenever a letter or airplane is written. If one truly needs help, that link is there for when simple advice cannot.

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Another criticism that I’ve heard about the game is that there is no method of keeping in touch or continuing to send and receive letters from the same strangers. Some have found that certain people give fantastic advice, others are wondering how well their advice was received or how someone who had written a particular letter is doing. While it would be nice to be able to keep in touch with someone else, especially since — despite the dangers — online relationships can be wonderful, I believe the one-time reply does its job well. People inherently want to help others, but it can be dangerous to be so involved with others’ problems, dangerous for both parties’ self-esteem and their mental health. To harp on a stranger’s issue, as well-meaning as one may be, can be destructive for both parties.

As the Mail Deer, sometimes the best you can do is to send along a kind word, and you have to hope that will be enough. Know that you did your best for a stranger in the form of an anonymous letter and that they will be able to take strength from your kindness.

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I believe every person has a little bit of, “I want to save the world,” in them, but it can be overwhelming when it appears that you, as only one person, can’t make as much of an impact as you think. To be able to help just one person enables one to realize that perhaps they cannot impact the whole world but, for that one person they helped, they were able to impact that one individual world, hopefully for the better.

Kind Words enables us to do just that.

Kind Words gets…
5-lives
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Life with Pets [Board Game Review]

Games | Board Games | Life | Pets | Life with Pets | Review | Doublexjump.com

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The board game Life was a staple in our childhoods. While I don’t remember playing it as often as Monopoly or Clue, it was a fun game with the spinning wheel and the random “life” events as you traversed the board. We recently found a slightly updated version of the game that includes pets.

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Yes, we came across this interesting edition of Life when we went to the store with our friend during a weekend getaway. We splurged on the game because… well, who doesn’t want to add pets to their family? By pets, I mean strictly cats and dogs. Don’t think Life has allowed you to add fish or turtles. (Maybe someday.)

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It really wasn’t anything special, though. At the beginning of the game, you choose a car and the little peg that represented you to “drive” said car around the board. With the Pets edition, you also just added a cat or dog peg to join you for the ride from the beginning. After that, you decide if you want to enter the workforce immediately after high school or if you want to take the college road to begin the game.

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Then you go along the board doing what the cards tell you to do. School, job, house, marriage, kids… other than our initial dog or cat at the beginning of the game, none of us got any other pets. There were spots on the board that allowed us to get another pet or two, but our rolls skipped right over them. Which is fine in a way because the cars weren’t any bigger than they are in the original edition of the game.

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The object of the game is to reach retirement with the most equity with your house (or houses, if you happened to have the money to buy more than one), your job’s salary, how many kids you had, etc. It was fairly straightforward with each of us taking turns spinning the wheel and moving the number of spaces, obtaining money, cards, and kids. I’m pretty sure we lamented a couple of times about how simple it was to get money in the game, wishing that real life worked that way, too.

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Oh, wouldn’t it be nice if real life worked that way? The game is exactly how I remember it being. Except it was less fun. I don’t know if it’s because I know what real life is actually like and it was more fun when I was younger and to imagine my life actually going the way it did in the game. However, I felt as though the game overall was kind of boring.

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I actually didn’t mind the game, but that could also be contributed to the good company I had when playing it (and, also, I believe I won). I liked the idea of the random careers and houses to choose from, as well as the different life events that the board had. In a sense, it felt like the game had more potential and I enjoyed what it could have been if it was executed better. As a simple board game where you spin the wheel and move your car around, it was okay.

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I still like the game, of course. I just meant that I feel like it was more fun when we were younger. I think real life ruined me. Of course, we all know in real life our cars would be filled with more pets than anything else.

Life with Pets gets a rating of…
Skip It | Try It | Buy It

Have you played this game? What did you think? Let us know in the comments below!

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Pokemon Sword & Shield [Video Game Review]

Video Game Review: Pokemon Sword and Pokemon Shield | Nintendo | Nintendo Switch | Game Review | Pokemon | DoublexJump.com

Title: Pokemon Sword & Pokemon Shield
Publisher: Nintendo
Developer: GAME FREAK, Inc.
Platform: 
Nintendo Switch
Category:
Role-Playing, Adventure
Release Date: 
November 15, 2019
How we got the game:
We pre-ordered both games

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We were wicked excited for Sword and Shield to finally come out on the Switch! To have another core Pokemon series game, one in a new region, was fantastic. Despite some of the backlash that was seen on the Internet, we always had faith that we would enjoy the games.

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I was extra excited about this game because there weren’t too many spoilers on what the new Pokemon looked like. I was able to go into this game fresh.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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Like most Pokemon core games, Sword and Shield have the typical gameplay formula. As the avatar character, you explore the region while catching and battling with the Pokemon you encounter. The routes and towns are usually diverse with different Pokemon and people for the avatar to interact with, with opponents getting stronger the further in the game you go. Moving is intuitive with the analog stick — and you can make your character spin around and strike a pose! — and speaking with people and most general interactions are simply with the A button.

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The major point of Pokemon is to explore the world and “catch ‘em all.” Sword and Shield don’t disappoint in that regard. I honestly felt as though the Galar Region is more of an “open-world” in some cases. For example, the Wild Area is a new feature added in this game. The Wild Area stretches for most of the Galar map and it’s where just about every Pokemon imaginable lives. The Wild Area has different areas from snow to desert to grasslands and more. It’s easy to stay there for long periods of time and not progressing with the actual gameplay.

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The Wild Area is also where it’s easiest to connect with fellow players. While there may be lag depending on the servers and the strength of your Internet, it’s awesome to see so many other trainers zipping about the world. Talking to one another usually nets you free items, mostly for curry in the Pokemon Camp, which we’ll get to in a minute. You can also trade and battle one another, as well as battle with each other in what’s called Max Raid battles against special wild Pokemon.

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Pokemon have the ability to Dynamax in Sword and Shield. It’s the new Mega Evolution and Z-Move. Dynamaxing enlarges the Pokemon to about ten-times its size and gives them all-powerful moves depending on what they’ve already learned. However, you can only Dynamax in certain areas – like gym battles and max raids, for example.

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Admittedly, we weren’t sure about this game mechanic when it was first introduced. It sounded a little gimmicky, like the mentioned Mega Evolutions and Z-Moves from the sixth and seventh generations, respectively. Keeping the Dynamax technique to certain areas, though, made it a bit more special and exciting to use, especially in the gym battles. It works out pretty well and even makes you use a bit of strategy in that Pokemon can only Dynamax for three turns in gym battles.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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I really enjoy the graphics on the Switch consoles themselves, and Sword and Shield were no exception. Our avatars actually get expressions this time around, and the animations of the Pokemon and other characters were great. The open world-like Wild Area and several towns of the Galar region were just absolutely beautiful!

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I love how our characters actually have expressions. Knowing the sort of graphics that can be on the Nintendo Switch, I feel like Pokemon could improve a bit. However, I love it just the way it is because it’s how Pokemon is. The characters always moved in a certain way that screams “Pokemon”. As for the new Pokemon in this region? I absolutely love all the new designs. I think the Pokemon are really unique and outside the box. (Even though Galarian Meowth and Perrserker look like they belong in Where The Wild Things Are.)

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Anyone who’s played these games and said they did not enjoy the gym battle themes are liars. The battle themes were definitely my favorite tunes, but hearing all the background music as you traveled through the region was also wonderful. They were familiar and new at once, familiar in the sense that you knew the music was from a Pokemon game, but new for the Galar region itself.

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Any music from Pokemon – songs, sound effects, Pokemon cries – is fantastic. Sword and Shield were no exception and I agree with Kris. The gym battle themes were the best. Coupled with the cheering crowd in the background, it made it all the better. It really hyped me up.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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The typical storyline of most core Pokemon games is that your avatar journeys throughout their home region on a quest to “catch ‘em all” and “be the very best.” Sword and Shield are similar, in which there is a Gym Challenge for trainers to partake in. With their teams of Pokemon, trainers challenge all eight gyms in an attempt to participate in the Pokemon League or, in this duo of games, the Champion’s Cup.

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On the flip side, while you journey around the world, you typically have to stop an evil group of Pokemon trainers with a fancy (or not-so-fancy) name who wants to dominate the world or steal Pokemon or what have you. Surprisingly enough, this isn’t the case in Sword and Shield. There is a bad guy team called Team Yell, yes, but they’re not bad in the way you’d assume them to be.

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Sword and Shield do have a bit of lore behind them, with part of the story involving the region’s professor’s assistant (well, granddaughter) looking into the history of the Galar region itself. Involving two ancient heroes, one with a sword and one with a shield, and what was called the Darkest Day, you try to help unravel the mystery of why the lives of the heroes are not known more.

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The story of the game doesn’t come together full-force until the very end of the main gameplay. The game itself is quick because of this and then it all comes together at the end. To avoid spoilers, I won’t say too much else other than I enjoyed how they did it this time around.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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While Sword and Shield have a fairly linear plot to follow, the replayability value lies in all the Pokemon you can tame and battle with. Considering there’s hundreds of Pokemon to find in the game, and a huge community to trade with, replaying the game with a new team every time helps to keep the plot fresh.

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This is certainly a game I’ll go back to quite often, like all the other Pokemon games. I will be sure to reach level 100 with my Pokemon, catch them all, and hunt for shinies. I’m in this for the long haul.

Pokemon Sword & Pokemon Shield gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Luigi’s Mansion 3 [Video Game Review]

Video Game Review: Luigi's Mansion 3 | Nintendo Switch | Video Games | DoublexJump.com

Title: Luigi’s Mansion 3
Developer: Next Level Games
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Action, Adventure
Release Date:
October 31, 2019
How we got the game: 
I received a physical copy for my birthday

 

 

 

It’s finally here! Luigi’s Mansion 3 finally exists! And boy, oh boy, it didn’t disappoint!

Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

Luigi’s Mansion 3 begins with Toad driving a bus. Why they chose Toad to drive is beyond me. However, Red Toad is driving while Blue Toad, Yellow Toad, Princess Peach, Mario, and Luigi d their own things in the back. The opening cutscene with them on their way to some sort of destination with their suitcases packed is hardcore adorable and stepped up ten notches from any other game.

Luigi is sound asleep in the back next to his single suitcase when Polterpup wakes him up reminding him (or giving us, the player, information about what’s going on) of an invitation he received. Luigi and friends have been invited to a fabulous stay at the Last Resort Hotel. None of them find this odd. However, it’s a good thing for us otherwise there would be no game.

When they arrive at the hotel they seem to be the only guests there. Helen Gravelly, the owner, gives them a warm welcome and shows them to their room. The hotel itself and the rooms are huge and looks as though it’s all too good to be true. The gang says goodnight, heads to their own rooms, and Luigi falls straight to sleep.

He awakes in the middle of the night to screaming. He investigates to find the entire hotel has changed. It’s no longer gold and sparkly, but dark and dusty instead. The Toads, Mario, and Peach have all disappeared.

Luigi runs into Helen Gravelly, revealing her master plan to please the one and only King Boo, who she had saved from E. Gadd’s gallery. Luigi escapes a fate of being stuck in a portrait and thus the game begins.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

The opening sequence took me about 15 minutes to get through. It’s a mixture of cutscenes and a tad bit of exploration, which I did a fair amount. There’s a lot to explore in this game and when you get the Poltergust G-00, the exploration gets so much better.

You, of course, play as Luigi as you explore through the entire hotel in an attempt to find all the portraits of your friends and save them. There are 15 floors to the Last Resort, which I thought was fabulous. Luigi’s Mansion for the Gamecube was a fabulous game, but it was short and sweet. Dark Moon had a larger mansion, but it was still on the quick side. Luigi’s Mansion 3 has so much content in and out of the main story. The main story, however, will keep you busy long enough though. And yet, I still wish there were more.

But I’m getting off-topic. There are 15 floors and there seems to be only one elevator in the entire hotel and no stairs. So, when the ghosts steal all the elevator buttons, Luigi needs to go on the hunt for the buttons so he can explore different floors of the hotel in hopes to find his family. These buttons, of course, are held by boss ghosts.

Each floor contains a boss ghost holding onto a button. Most of these bosses are sort of like mini-bosses and some floors are fairly quick and easy because they’re a big boss. Meaning, they not only have an elevator button but they’re also guarding a portrait as well. The boss ghosts were all fun, each one harder than the previous boss. Most bosses had a puzzle to them in figuring out their attack style and also how to stun them long enough for you to suck them with the Poltergust G-00. The mini-bosses were easier, but there was always a puzzle of some sort that needed to be figured out so you could make it to the boss.

The floors all have different themes to them as well, which was pretty cool. Floor five was the room suites, for example. However, there was a fitness floor, a shopping floor, a pirate-theme floor, and so many other cool ones. My favorite? The dance floor. (I won’t say why due to spoilers, but if you play the game, I’m sure you’ll easily guess why that floor in my favorite.) Ghosts hide throughout all the areas in hallways and the rooms. However, they were few and far between.

In the first two Luigi’s Mansion games, you’d enter a room and be bombarded with ghosts. You’d have to catch them all to clear the room before being able to explore the room. In Luigi’s Mansion 3, it’s sort of the opposite. There are some rooms where there are ghosts right off the bat, but for the most part, you got to explore the room, did what you needed to, and then ghosts would appear after you did a certain something or tried to leave the room. Sometimes, no ghosts would appear at all until you went back to that room later. But here’s the thing – there’s never any real reason for you to go back to those rooms again later.

Especially at the beginning of the game, it seemed as though there were little to no ghosts in the hotel at all. This made the game a little too easy at first. Polterpup (and even E. Gadd) are there hand-holding once in a while as well. Even as the game picked up in difficulty, I missed walking into a room and being pestered by ghosts.

The Poltergust G-00 can do a lot. There is money all over the hotel and you can suck up anything. By anything, I mean couch cushions, plants, anything, and everything. I believed I vacuumed more of what I “shouldn’t” rather than ghosts.

In terms of what the Poltergust G-00 can do… well, it’s powerful. It can suck up things and it can also blow air out. Your flashlight is attached and you get the Strobulb, which was a mechanic introduced in Luigi’s Mansion Dark Moon. In fact, that’s the tool you use to save your friends from their framed fates.

It can do way more as well. E. Gadd added a Suction Shot where a plunger shoots out of the vacuum with a rope at the end. Luigi can suck up the rope and slam whatever object it’s stuck to. This helps him open certain things as well as move stuff that’s blocking his way. The Poltergust G-00 also has a Burst in which the vacuum shoots out a blast of air from the bottom almost like a rocket. It can blast enemies away from him and act as a jump mechanic for Luigi since he can’t jump otherwise in the Luigi’s Mansion series. In addition to all that, sucking up ghosts is easier as well.

In the previous games, you’d stun the ghosts and vacuum them by tilting the analog stick in the opposite direction the ghost was trying to pull away from. It works the same in Luigi’s Mansion 3 except a meter will appear above Luigi. If he holds on long enough, you’ll have the chance to hit the A-button. Keep doing so and Luigi will slam the ghost repeatedly into the ground knocking some of their health away each time. Plus, you can slam them into other ghosts that happen to get too close. They’ll flatten on the ground and also lose a bit of health and will automatically be stunned until they’re able to pick themselves back up.

There are two more mechanics the Poltergust G-00 can do. One was the Super Suction (I honestly can’t remember the name of it). It was only used twice in the entire game. You didn’t even get the mechanic until about halfway through. You got it, used it once. Then use it one more time at the end of the game – and no, not even for the final boss battle. It was a cool mechanic. The suction was powerful to the point that Luigi needed the vacuum to be plugged in order to do it and it ripped the walls right off. I didn’t see too much of a point to it. I would have rathered found a key for the door like the other floors instead of ripping the door, frame, and wall down to get where I needed to go. Especially since the mechanic was barely used at all.

The final mechanic was, of course, Gooigi. Gooigi can do a lot of things. He can do anything Luigi can (using the vacuum as normal) and can squeeze through grates, fences, and the like. However, he’s weak to water. That’s his only downfall. You can switch between Gooigi and Luigi. In fact, this gameplay is crucial in at least two boss battles. If you want to get to a certain place to get one of the collectible gems, for example (there are six gems on every floor to be collected), Gooigi will most likely be able to get to it. There are also some puzzles that require Luigi to be in two places at once.

This is also meant to be a co-op game where player two is Gooigi. You’re supposed to communicate and work together. I’m glad the game is playable with Gooigi by yourself though. It actually made certain parts of the game more challenging when I had to keep track of both of them.

I never got the chance to test out the co-op side of the game. I never even tried out the other two modes of the game – ScareScraper and Scream Park. Though I’ve seen others do it and they look like great modes.

Honestly, I can talk about this game for the next week. I have so much to say about it, I loved it that much. The ghosts and puzzles were just challenging enough. The dialogue, voice acting, and cutscenes were perfect. The final boss was awesome. The Boo hunting was back and it was much better than the first game, though there weren’t many – there was just one Boo per floor. There was so much money to find and gems to collect. I explored (and vacuumed) every nook and cranny of that hotel.

My only complaint? Once you beat the game, you go back to your last save point. There’s an ending sequence, but your file is still there and it doesn’t show as though you’ve beaten the game. It shows your final save point, which is right before the final boss battle. You can’t even go backward at that point either so you’re kind of stuck in this limbo. In other words, there’s nothing when you beat this game. In the original Luigi’s Mansion, your file was wiped and you restarted the game in Hard Mode. I so wish Luigi’s Mansion 3 did that. I would have loved to play a hard mode version of this game.

Overall, Luigi’s Mansion 3 didn’t disappoint. I still wish there were more ghosts to be caught initially rather than going back to look for them later, but it was fun and challenging nonetheless. The new mechanics fit well and it didn’t seem like a lot of extra “stuff” that needed to be learned. It meshed together well. I already want more and can’t wait for Luigi’s Mansion 4. (It better happen!) And yet, I’m not sure how Nintendo can top Luigi’s Mansion 3.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

What can I say about the graphics? You can see the stitching on Luigi’s hat. These graphics are top-notch. The colors were crisp and bright, despite the dark setting. The ghosts were clear and had a nice aura around them. The backgrounds, individual rooms, and floors were unique and fun. Even the various boss ghosts had awesome designs. Again, everything about this game as a whole is fabulous.

The music is something else you can’t go wrong with. I’ve always loved E. Gadd’s theme from his laboratory in the original Luigi’s Mansion. I hum it to myself quite often on a regular basis (just ask Kris). This game so many different variants of that song, it was glorious (another reason the dance floor is my favorite). The sound effects were satisfying – sucking up ghosts, money, collecting gems, Luigi walking on carpet versus tiles – all of it was great.

The voice acting? I can’t get enough of it. Luigi speaks. Mario speaks. Peach and the Toads speak. They have conversations with one another. It was all great. (E. Gadd still talks like a Sim, but that’s charming in its own right.)

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I will most definitely play this game again. I need to go back and collect all the gems and all the Boos. This game is too much fun to play only once. While it was pretty easy in the beginning and there weren’t as many ghosts as I would have liked, this game is too good. It’s charming and it’s a must-play for all – especially if you adore the Luigi’s Manion series. You won’t be disappointed.

Luigi’s Mansion 3 gets…
4 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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