Lovers In A Dangerous Spacetime [Game Review]

Video Game Reivew: Lovers in a Dangerous Spacetime | Xbox One | Video Games | Gaming | DoublexJump.com

Title: Lovers in a Dangerous Spacetime
Developer: Asteroid Base
Publisher: Asteroid Base
Platform: 
Xbox One (also for PC, Playstation 4, and Nintendo Switch)
Category: 
Action, Platform, Shooter
Release Date: 
September 9, 2015 (Xbox One)
How we got the game: 
We borrowed it from a friend

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We were thrown into this game by a good friend when we were hanging out at his house with another friend. The opening story made us chuckle with how corny and cute it was. It’s bunnies! In space! With the power of love!

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When our friend turned on the game and said, “We’re going to play Lovers in a Dangerous Spacetime,” we just looked at him blankly. But this game is too cute and fun to ignore.

gameplay

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This is a cooperative space shooter and is best played with friends. Up to four players man a spaceship, taking control of its engine, shield, and guns, as they explore parts of space in search of their friends. The controls are simple enough, with your little character sitting at one of the stations and pressing the appropriate button to control said station.

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You can move about the ship freely (depending on the kind of ship you have – you can upgrade them) to take turns controlling the ship or shield or running back and forth between the guns. As you explore space, you can collect power-ups for the guns, engine, and shield allowing your ship to be more powerful against the various enemies that come your way.

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There were three kinds of power-ups — a Beam Gem, a Metal Gem, and an aptly-named Power Gem. You can mix and match the types of gems on the ship’s stations for different attacks. For instance, equipping the shields with a Power Gem will make them bigger, and if you add a Metal Gem to the mix, the shields will have spikes to injure any enemy unfortunate enough to knock into them.

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We personally liked the metal gems the best. The guns turned into spiked ball and chains. They were hard to control, but a lot of a run and had a good reach. Each level contained 10 animals that needed to be rescued, but you only need to rescue 5 in order to continue on. However, the more you rescue, the faster you’re able to upgrade your ship and such.

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Each level consisted of four areas before we were to defeat a boss. Considering how difficult and chaotic (especially with our group of friends!) a boss battle could be, upgrading the ship was definitely useful.

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It’s a satisfying game to play through though. Each levels consists of four areas before the boss allowing a good amount of time for you to get upgrades.

graphics-music

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The graphics are ridiculously charming, with the main characters being little aliens in spacesuits and their friends being bunnies, frogs, and foxes, to name a few species. The colors are vivid, with the spaceship and enemies being bright against the backgrounds to help navigate around the worlds.

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This is the definition of an adorable cartoon. I love the various levels as the space change. There can be water bubbles as well as ice and wind which certainly makes it a challenge to defeat certain enemies or even reach your friends.

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The music was fairly subtle, having a good beat to match the exploration of the levels. Of course, there was plenty of communication between us players masking the music as we were dashing around, a couple of us trying to handle multiple gun stations or pausing a moment to check the map.

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The sound effects were enjoyable as well. I liked the sound of the shooting and also the small animals would “talk” or yell for help the closer we got to them. Their voices were very cute.
story

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The story is explained in a goofy way. There are “super smart” scientists in space far away and have built a machine to harness love. An error has occurred in the XOXO matrix and has allowed anti-love to slip through. Using our last ship, we must go out into space and save our friends as well as the universe.

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Saving our friends — all adorable animals — enabled them to use the power of love to unlock the heart-shaped portal that leads to the next level. It’s corny but it definitely works for this kind of game.

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The more animals you save, the better the world will be. At least, that’s the moral I’m getting from the story.

replay-value

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This was a great game to play with friends, with plenty of different stations that you can switch and play around with, along with different spaceships to challenge yourselves in controlling. It doesn’t seem like the best game to play solo, but I will confess I have yet to try it by myself. It is a game I’d play again with others.

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After playing this game with Kris and our two friends, I immediately knew this was a game I would love to play with our two cousins. I’m looking forward to playing it again.

Lovers in a Dangerous Spacetime gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Lumo [Game Review]

Video Game Review: Lumo | Nintendo Switch | Gaming | DoublexJump.com

Title: Lumo
Developer: Triple Eh? and Spiral House
Publisher: Rising Star Games
Platform: 
Nintendo Switch
Category: 
Adventure, Platformer
Release Date: 
November 20, 2017
How we got the game: 
I got a physical copy as a gift

 

 

 

When I first heard of Lumo, I thought it looked so cool. I was excited for another puzzle game and couldn’t wait to get my hands on it.

gameplay

Lumo is a short and sweet game. You play as a little wizard guy going room to room figuring out puzzles, collecting items, or sometimes just running through the room to get to the next.

You run with the analog stick and jump with A. Halfway through the game, you get a light staff and press B to illuminate the room. Lighting up the room allows you to see hidden platforms. You can also push certain boxes though you just need to walk into them.

There was no camera control and no depth-perception. Each room is set up in a similar way to Captain Toad except you can’t move the camera around to look at different angles. You only get the one angle and if you’re behind something – good luck. You have to make that jump blind. I got stuck quite a bit because I wasn’t able to get a better look at what I was trying to do.

The puzzles aren’t too complicated either. There were only two that tripped me up, but for the most part, the puzzles were easy or they were just time-based. The time-based ones were annoying because it went so slow and waiting was just annoying. And if you messed up, you respawned by the door and had to start all over again.

There are two modes of the game, I chose the adventure mode where it saved automatically when entering a new room and you have unlimited lives. I died a lot, so that was very helpful.

There are collectibles in the game such as rubber ducks, which were nearly impossible to get, cassette tapes, coins, and one other thing that I never found out what it was. I barely collected any of them. There was no point to collecting any of them and, as far as I know, you don’t get anything for collecting them. It didn’t add much to the game at all.

graphics-music

I enjoyed the graphics of this game. The 3D picture looked good and the different designs on each floor (dungeon-like, ice, etc.). In the beginning, you get to choose whether you’re a boy or a girl. The gender honestly doesn’t matter as you can’t tell while the blue chose your robe color.

The music was calming and soothing. While I liked it, I’ll admit it got a little old. The music was more or less the same throughout the entire game. The game is short, but I still would have liked a little variety.

The special effects were pretty good. I found the noise of my character running as well as the illumination sounds to be pleasing.
storyI have no idea what the story is, to be honest. I started off as a girl in an arcade. I couldn’t interact with anything or anyone other than a broken computer. The computer sucked me in, I went through the various puzzles, met some ghosts, defeated them, collected all four chips, then got out of the game. Then my character ran off and the credits rolled.

So, long story short, I guess I was trying to get myself out of the game. I don’t know how collecting the chips fixed it though and I don’t know why it was broken in the first place or why I was even sucked in.

The ghosts? No clue. Halfway through the game, I ran into a ghost. He split into four mini ghosts and then at some points I “battled” them in a Pac-Man style giant maze room. That was the end of the ghosts, but they were never explained why they were there or what they were doing.

My guess is maybe the ghosts resembled a “virus” in the computer, but it’s not clear at all.

replay-value

I don’t think I’ll be picking up this game again. The puzzles were so easy and the camera were awful. It wasn’t a bad a game, but with barely any story, I wasn’t as into it as I had hoped.

Lumo gets…
2 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Detective Pikachu [Game Review]

Video Game Review: Detective Pikachu | Nintendo | Nintendo 3DS | Pokemon | DoublexJump.com

Title: Detective Pikachu
Developer: Creatures
Publisher: Nintendo, The Pokemon Company
Platform: 
Nintendo 3DS
Category: 
Adventure
Release Date: 
March 23, 2018
How we got the game: 
I preordered it

 

 

 

Detective Pikachu was a long awaited game for me. I first saw it announced on Serebii a few years ago and prayed that it wouldn’t be released only in Japan. I preordered it and when it arrived at my house I played it immediately.

storyYou play as Tim, a human, who arrives to Ryme City in an attempt to find out what happened to his father, a detective who had disappeared while on a case. You meet up with Pikachu, your father’s partner. Pikachu can talk and you’re the only one who can understand him.

Pikachu wants to find out what happened to his partner as well. He was in the accident with him and lost his memory. Pikachu wants to piece back his memories and find Harry, your dad. Together, you investigate, solving crimes involving Pokemon going awry in the meantime.

gameplay

This game reminds me a lot of the Ace Attorney games, minus the courtroom. There’s a lot of investigating involved, of course, as you solve smaller crimes to find answers to the bigger one – your missing Dad.

You control Tim with the analog stick making him run around with Pikachu far behind you since he only has one speed – slow. Using the A-button you can click on various people, Pokemon, and objects in the scene to find clues and gather testimony.

Once you’ve gathered enough, Pikachu will grab your attention and tell you to piece everything together. From there, your case notes will open up and ask certain questions, asking you to drag the pieces of evidence into fill-in-the-blank spots to solve the puzzle.

It’s not just gathering evidence and piecing it together. There are moments in the game when you have to tap the A-button repeatedly or press the button when the circle gets to a certain point on the screen. This is usually to help Pikachu or yourself avoid trouble due to a Pokemon or something. It’s simple, but it adds a little more to the game.

There are hints, even though the game is pretty easy to deduce yourself as you go along. You can check your case notes and evidence list whenever you want to remind yourself of things or look things up.

There are a lot of cutscenes. I enjoy them because I absolutely love how they portrayed Pikachu, but they’re long. The cutscene beginning chapter three actually seemed to be the longest. I normally don’t mind, but there is a point when you want to just play the game.

Speaking of, the game is broken up into chapters. Again, it reminded me a lot of Ace Attorney because I’d think I was done with the case and then something else would happen and I’d be playing the same chapter for another hour or so. The cases were a decent length being a couple hours long to play through.

graphics-music

I enjoyed the graphics so much. It’s typical 3D graphics that you would expect from the latest Nintendo 3DS games. It was crisp and bright but easy on the eyes. My favorite thing about it was that the Pokemon were scaled to size as best they could be. They really made an effort to make Detective Pikachu as realistic as possible… despite Pikachu talking. I think they did a great job.

The music was catchy as well. I wouldn’t expect anything less from a detective game. The sound effects were just as pleasing. Some of the Pokemon sounds didn’t seem to match up with what I thought they would sound like – or what they sounded like in the main series game. I won’t complain about though, it was still pretty well done.

replay-value

This is a fairly long game and despite it being a detective game, I’d say it’s pretty casual. Even though I’ll know all the answers (that’s the downside of replaying mystery games) I can see myself picking this one back up whenever I get in the mood.

Detective Pikachu gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Donkey Kong Country [Game Review]

Video Game Review: Donkey Kong Country | Nintendo | SNES | DoublexJump.com

Title: Donkey Kong Country
Developer: Rare
Publisher: Nintendo
Platform: 
SNES
Category: 
Platformer
Release Date: 
November 21, 1994
How we got the game: 
We have the game on the Nintendo SNES Classic

krismii
Donkey Kong Country probably makes up some of my earliest memories of video games. It was one of the few games that our older sister played, with her mostly in control of the player one controller, and it was a fun activity for me to join her in. Hearing that this game made it on the SNES Classic’s roster wasn’t a big surprise to me.

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I remember watching Kris and our other sister play this when we were kids. If I remember correctly, I think our Dad might have played a couple of times as well. Whenever I played I was also Diddy and never did very well, but it was still fun nonetheless.gameplay

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Donkey Kong Country had some simple gameplay in terms of the controls. The D-Pad allows you to move left or right through the levels, and you had your basic jump and run buttons as well. Along with speeding up, the Y button allows you to pick up items, like barrels, to toss at enemies. Both Donkey Kong and Diddy, the two playable characters, had similar controls, but Donkey Kong was stronger and Diddy was quicker.

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Donkey Kong was able to defeat certain enemies while Diddy was useless against them. Meanwhile, Diddy was faster especially in the underwater levels. All the levels were well done, each world catering to different types of biomes, if you will, such as jungles, wintery scenes, caves and mines, and more. The levels are pretty straightforward though they can be tricky.

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Throughout the levels, there were sometimes other animals that were allies of Donkey Kong and Diddy Kong. A speedy ostrich, a strong rhino, a flashlight-carrying parrot… They’re all helpful additions and fun to see. They’re included in the bonus stages, each one able to collect tokens to help bolster your life count after you collect three golden pieces in their shape to access the bonus stage. Other bonus stages are hidden throughout the levels, most helping you collect more bananas or extra life balloons.

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Throughout some of the levels, there are hidden shortcuts as well. After completing a bonus stage, you’ll often get placed right back where you were or sometimes a little further into the level. There are some shortcuts that allow you to skip parts of the level – sometimes just about half of the level.

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Some of our favorite shortcuts were the ones that allowed us to skip half of the level, haha! Donkey and Diddy weren’t the only Kongs in the game, considering they had half of their family playing important roles as well. Candy Kong was in charge of the save points and Funky Kong flew DK and Diddy to other worlds if need be. Cranky Kong gave out advice, if one deigned to ask him.

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I would actually be interested in playing as them. I think that would be fun. (Super Smash with just the Kongs, anyone?) The map outside of the levels was straight forward, a Diddy or DK icon on the completed level showing off who was the one who completed.graphics-music

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The graphics of Donkey Kong seem to have held up well throughout the years. Being over twenty years old, the designs of the levels and characters are still well done enough to make the game fun without being annoying or frustrating. Sure, there are the occasional glitches here or there while playing, but for the most part, the graphics were still nice and nostalgia-inducing.

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If anything, the glitches made us laugh. But yeah, the graphics have certainly held up well and I think the level designs were great and aesthetically pleasing.

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The music is some of the best, in my opinion, for Nintendo games. Donkey Kong has some iconic music, and every tune matched the levels well.

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This is the kind of music that I hum to myself in the shower or randomly get stuck in my head! I absolutely love it and wish I had the soundtrack. The sound effects are also great. I love the sound of collecting the bananas or the klaptraps’ (the little crocodile guys) mouths chomping.
story

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The banana horde has been taken! DK asks Diddy to keep an eye on the bananas, but he’s attacked and trapped inside a barrel. When DK comes back, he frees Diddy and then together they go off on a journey to get their bananas back.

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…That’s it. The story is simple enough, prompting Donkey Kong and Diddy Kong traversing through multiple worlds to find King K. Rool, the fiend behind the banana hoard theft. Considering how many bananas are littered throughout the worlds, K. Rool didn’t do a very good job.

replay-value

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This is a game that we’ve gone back to once in a while, even if it’s purely for nostalgia reasons. There are a few modes to play — single-player, two-player cooperative, and two-player versus — when it comes to completing the levels and game, so that’s not too bad.

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We’ve come back to this game a couple of times within the past few years – we have it on the SNES Classic now, but we also have it on our Wii from the virtual console. It’ll definitely be a game we go back to again.

Donkey Kong Country gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Street Fighter II Turbo: Hyper Fighting [Game Review]

Video Game Review: Street Fighter II Turbo: Hyper Fighting | SNES | Capcom | Gaming | DoublexJump.com

Title: Street Fighter II Turbo: Hyper Fighting
Developer: Capcom
Publisher: Capcom
Platform: 
Arcade (Nintendo SNES)
Category: 
Fighting
Release Date: 
December 1992
How we got the game: 
We got it on the Nintendo SNES Classic

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This game is older than me! Our grandparents used to have a copy of the game at their house, with their SNES and our uncles’ other video games, and Street Fighter was one of those games that Rachel tended to pick up rather than me.

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I don’t know why, but I remember always playing this at my grandparents’ house. I always picked Chun Li to play and had such a great time. Maybe it was because I just enjoyed button mashing?

gameplay

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Street Fighter is a fighting game (duh). Players pick a character, each with their own unique looks and fighting styles. Characters move left to right on the fighting stage and can duck or jump if the D-Pad’s down or up directional is pressed. The rest of the buttons enable the characters to kick or punch, with combos being possible.

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The gameplay really is as simple as it sounds. Of course, there are combos to be created, though Kris and I aren’t that good. We tend to just button mash and whoever manages to hit the other one first, wins.

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After every couple of matches, there were also these bonus stages to rack up more points, with the three being about destroying objects. The first was busting up a car, the second was a stack of bricks, and the third was going against rolling barrels, of all things.

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I dominated in the rolling barrels one since I kept hitting Kris instead! Still, the bonus stages were quick, easy, and totally random. It broke up the battles a little bit though.

graphics-music

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The graphics for the game aren’t too bad. The stages are simple enough with the backgrounds decorated to resemble the part of the world that the characters are fighting in. The movement of your characters is fairly well done, the graphics responding smoothly to the controls.

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The backgrounds are actually my favorite aspect of the game. They aren’t stiff, things are happening and moving in the background and it’s pretty cool. I especially loved India because the elephants cheered when someone was declared the winner.

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The music was fun as well, the tunes getting you pumped up for the fights. The music wasn’t overpowering, however, allowing you to focus on the fight without getting too distracted. Rachel and I did find ourselves bobbing along every once in a while, of course.

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I was bobbing along with the theme on the main menu of the game. I did enjoy the music, but I’ll admit I didn’t hear too much of it during the battles. I was too focused on battling and… well, I was shouting most of the time.

replay-value

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Street Fighter is one of those games that you may pick up once in a while just for fun, with it being one of the simplest fighting games in the genre. It’s pure button-mashing at its finest, with the rounds being quick enough to play a few matches during some downtime.

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It was certainly a great game to get back to. I’m not sure if I’ll pick it back up again anytime soon, but it’ll be something quick and fun when I need something mindless.

Street Fighter gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Pokemon Ranger [Game Review]

Video Game Review: Pokemon Ranger | Gaming | Nintendo | Pokemon | DoublexJump.com

Title: Pokemon Ranger
Developer: HAL Laboratory, Creatures Inc.
Publisher: Nintendo, The Pokemon Company
Platform: 
Nintendo DS
Category: 
Action, Role-Playing
Release Date: 
March 23, 2006
How I got the game: 
I bought it

 

 

 

Pokemon Ranger is a spin-off Pokemon game, the first in a trilogy of “Pokemon Ranger” games. It’s a Nintendo DS game I got long ago when it first came out. I had completed then, getting stuck on some after story gameplay, and never picked it up again. I thought it was about time I tried it again.

storyIn Pokemon, you’ve got your gym leaders, ace trainers, breeders, collectors, and more. In this game, we’re playing as a different type of person in the Pokemon world – a ranger. A Ranger is like a typical park ranger. They take care of their city and the areas around it and protect the Pokemon and people.

You’re a newbie ranger starting with your newly acquired partner Pokemon, Plusle. Plusle chose you, not the other way around. At first, you’re started off with small missions to get your feet wet. Then Professor Hastings, the union leader and creator of the Capture Styler and Super Styler, gets his Super Styler stolen by the Go-Rock Squad… while you’re escorting him. Yes, it’s kind of your fault.

Now you’re assigned a series of tasks and missions that get you closer to finding the Go-Rock Squad and making sure they don’t wreck havoc.

gameplay

Pokemon Ranger came out about two years after the Nintendo DS was released. Most of the games were stylus-based with the new touchscreen and this game was no different.

In this game, you play as the protagonist – a girl or a boy – and complete missions to further the plot of the story. You walk around using either the D-pad, joystick, or you can use your stylus on the screen and lead your character around. I personally liked the former.

To interact with people and objects, such as the podium to save the game, you pressed the A-button. To encounter wild Pokemon all you had to do was run into them… or let them run into you.

Battling while Pokemon is different than the typical mainstream Pokemon game. Using your stylus, you have to draw rings around the Pokemon in order to capture them. Some Pokemon take more rings than others. The Pokemon run around a lot and even attack breaking the ring – but if an attack lands on the ring your stylus is hurt. You have a certain amount of energy in your stylus, it grows the more you gain experience points by capturing Pokemon, but if it runs out of energy, it’s game over.

This wasn’t a bad mechanic at all, I enjoyed it. Of course, it has its flaws. The wild Pokemon are free to roam where ever. They’re not restricted to the bottom screen, which means they run off screen a lot. Then you need to wait for them to come back. Also, if they’re standing beside the edge of the screen and your stylus bumps into the edge, it counts as though you lifted your stylus off the screen and the capture has to begin all over again. I missed so many times because of that and it got pretty annoying.

Some Pokemon have field moves in which you can use them to help in your missions. For example, fire Pokemon can burn down logs to clear a path, electric Pokemon can recharge your stylus for you. Not all Pokemon have field moves, but they all have a special ability to help when capturing Pokemon. For example, water Pokemon can allow your stylus to create a bubble and contain the wild Pokemon while you try to catch it. Psychic Pokemon enter the battle field and levitate the wild Pokemon suspending it for a brief moment of time while you quickly draw rings around it.

Some missions had a set of puzzles you needed to solve whether you needed a Pokemon’s help or not. While the puzzles weren’t bad, they weren’t hard either. It is a Pokemon game, so I wasn’t expecting extreme stuff, but I played through the entire game in less than 10 hours.

graphics-music

The graphics are nicely done for a Nintendo DS game. It’s pixelated for sure, but your character isn’t a chibi like in the earlier Pokemon games. Plusle follows you around as does any other Pokemon you capture which is cute to see.

I enjoyed the setting of the game too. There were four main cities, each based on a season – summer, spring, winter, and fall – and while it doesn’t sound like much, the scenery was well done.

The music is just as well too. When I turned the game on I was instantly brought back into the gameplay as though I had never taken a hiatus from it. The sound effects are satisfying, especially when you catch a Pokemon.

replay-value

I can see myself playing this game again or even going back to it to do the post-game stuff. There are two other games in the Ranger series that I’d like to give a try. It’s not my favorite Pokemon game, but I thought it was an interesting concept and it was good enough.

POKEMON RANGER gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Yoshi’s Island [Game Review]

Yoshi's Island | Game Review | Video Games | SNES Classic | Nintendo | DoublexJump.com

Title: Yoshi’s Island
Developer: Nintendo EAD
Publisher: Nintendo
Platform: 
Super NES (originally), Gameboy Advance, SNES Classic
Category: 
Platformer
Release Date: 
October 4, 1995 (SNES Classic release: September 29, 2017)
How we got the game: 
We bought the SNES Classic

krismii
Yoshi’s Island was a game that I remember watching more so than playing. Our older sister used to try her hand at the game, and I don’t remember how far along we got in the game. It was definitely nostalgia-inducing.

rachmii
Yoshi’s Island is a classic to us. I’ll be honest, I didn’t remember too much of the game as I was too young when it originally came out, but I remembered the music and sound effects and I was excited to give it a go.

gameplay

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Yoshi’s Island is fairly simple to figure out with the controls. You control one of eight Yoshis, each of them going through a level of the world while protecting Baby Mario. As Yoshi, you travel the levels from left to right, jumping and hovering when needed, as well as eating enemies with Yoshi’s tongue and creating eggs out of them. The eggs follow you until you need them as projectiles.

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This game is similar to Super Mario Bros. where you have multiple levels in a “world.” Once you defeat a level, you pass Baby Mario onto the next Yoshi and move onto the next level. Each level contains coins, special flowers for a chance to get a bonus, and red coins hidden throughout. At the end of each level, you’re “graded” based on how much you get.

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Our average score is probably in the 70s. Each world has six regular levels, then two castle levels, one in the fourth spot and one in the eighth. The bosses of these levels tended to be more of a challenge, but most of the gameplay consisted of dodging attacks while hurling eggs at the main enemy. Strategy-wise, it wasn’t that difficult, but it could be challenging to execute it.

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The poor yellow Yoshi always got stuck with one of the castle levels. He must have gotten the short stick on that draw. Each level was challenging in its own right because whenever Yoshi got hit, he’d lose Baby Mario and the clock would start ticking down until Magikoopa came to get him. It was always stressful and tense whenever that happened.

graphics-music

krismii
Yoshi’s Island has adorable graphics, some of the backgrounds and levels reminding me of crayons. Being a predecessor of games such as Yoshi’s Story and Yoshi’s Woolly World, where the graphics were storybook-like and yarn, respectively, the graphics for Yoshi’s Island fit right in.

Rachel Mii Double Jump
I always loved how this game looked. Yes, it looks like a drawing, and it’s certainly charming for a Yoshi game. The backgrounds of each level are vivid and colorful. The whole game just looks happy, despite the circumstances.

krismii
The music matches the world quite well, with music being fairly upbeat for most levels. The castle level music sounds a bit ominous, but it is offset by how bright Yoshi (and even the enemies) are. They’re the kind of tunes where we easily found ourselves humming along.

Rachel Mii Double Jump
The music is upbeat, yeah. It’s some of the best gaming music. The sound effects were spot on as well. For some reason, that’s what I remembered the most. The sound effect for Yoshi sticking out his tongue was great for me… I don’t know why.
story

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Twins Mario and Luigi as babies are on their way to a new home by the stork when the trip is interrupted. Magikoopa kidnaps Luigi while Mario somehow gets away and is found by a bunch of Yoshis. Together, the Yoshis take turns carrying baby Mario on their backs through various levels, defeating bosses, and trying to get baby Luigi back and keep Mario safe.

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Throughout the levels, Magikoopa and his cronies are always ready to swoop down and kidnap baby Mario if he is ever separated from Yoshi. The Yoshis do their best to protect their new little friend throughout all the dangers found on Yoshi’s Island.

Rachel Mii Double Jump
Like most Mario games, this game is all about saving someone who’s kidnapped and protecting the ones you love. It’s just Yoshi’s time to shine this time.

replay-value

krismii
This game was tons of fun to go back to. There’s nothing really after the main story, but there are plenty of levels and adorableness to make you want to play again down the road. It’s a game that aged well in terms of controls and graphics, and it’s fun to revisit once in a while.

Rachel Mii Double Jump
I can see ourselves going back to this game and trying to get better scores than what we already got. This game was a lot harder than we remembered… or maybe we just got bad at games the older we got.

Yoshi’s Island gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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