It’s been a hot minute since we’ve had a challenge on the blog. Kris and I have decided to do another challenge for the rest of the summer. Now that Super Mario Maker 2 is out and there are a boat-load of courses, we figured we’d challenge each other to a few – including some homemade courses of our own.
As creative as we are, I feel like Rachel and I tend to play others’ courses more so than make our own. I remember creating just a couple with the original Super Mario Maker game, having never really taken the time to fully explore all of the options the tools gave us. Super Mario Maker 2 has a lot more to offer, so I’m eager to really play around with it. Rachel, you can decide how many courses we should make for each other — two or three should be good, in my opinion — but I believe part of the challenge should include creating each course in a different game style.
I think we should make three each for each other. Creating the levels in a different game style won’t be a bad idea either. Also, we should totally have one auto side-scroller, one-speed run, and one general level. Or at least choose a variety and not have three general levels, you know?
I’m all for variety, although I’m not sure about my abilities to create a speed-run, haha! Maybe a good puzzle, though, or one with lots of twists… We shall see what I come up with. Going along with a variety of levels, perhaps we should try to give them different terrains, like having a level up in the air, one underwater, a dungeon, the plains… Try not to repeat anything.
That’s fair. I’m not too confident in my skills either. A puzzle would be good if we can think of it, for sure. Having different terrains is also a good idea. Not repeating anything is sort of what I meant with my last statement, you just worded it so much better! We’ll try to make these courses as unique as possible.
We’ll each make the courses under our own Switch profiles so we can’t see each other’s work. We’re aiming to livestream these levels on Friday, August 23rd for everyone to see. We’ll keep you all updated if the stream date happens to change between now and then but, for now, that will be our deadline to get these courses done. Anyone else who wants to share course IDs with us to play that day, just leave a comment here or hit us up on Twitter!
What do you think of this challenge? Feel free to join in and tune it on August 23 to watch us fail at each other’s courses! If you like this post, please share it around.
Last month, Rachel and I decided to put a new twist on our Pokemon games. Generally, both of us go on our journeys in the core series with well-rounded teams — Rachel usually has an idea as to which types and Pokemon she wants, while I just go and collect Pokemon of different types that I think are pretty cool. For this challenge, we were each randomly assigned a trio of types that we could use, as well as a random region to go through.
Kris had to only have Pokemon that had the types Ground, Dark, and Dragon on her team. I was only allowed Normal, Electric, and Bug on my team. We also randomly generated which region we’d be in. Kris got a Hoenn Pokemon from the generator so she played Alpha Sapphire. I got a Unova Pokemon so I played White 2. It was… actually harder than we thought it would be.
While I’ve trained my fair share of Ground and Dark type Pokemon, Dragon was a type I wasn’t too experienced in and it was a bit difficult to find Pokemon that fit those three typings. I played by the rule that if at least one of a Pokemon’s types matched one of my three, then I could use it, such as Numel being Fire and Ground type. I also caught a Swablu due to its evolution being part Dragon. My Nincada, on the other hand, will never evolve as it’ll lose its Ground typing if it becomes a Ninjask.
I played a little differently than Kris. I wanted all my Pokemon to exclusively be Bug, Electric, or Normal. So, my party consisted of Stoutland, Audino, Karrablast, Shelmet, Galvantula, and Tynamo. So I had at least two Normal, two Bug, and two Electric. I look at the game guide and made up my team before I started playing to make sure it was doable. The thing was, I went through the first five gyms with just Stoutland and Audino because the other four weren’t available to catch until later. At that point, the grinding to get the other four caught up in levels was a pain.
My way of playing was just to go through the adventure naturally and only catch those that had at least one of my typings (with the occasional Zigzagoon when I needed HM help). The first three gyms I only had Mightyena and Nincada, and I was able to catch Numel, Swablu, Cacnea, and Trapinch later. Grinding was definitely annoying, and I found myself with fainted Pokemon much more often in trainer battles than I ever have before due to the type weaknesses. You have to keep your team a little over leveled to account for their type weaknesses, which slows down the game play a bit.
Yes, my Pokemon fainted a lot more than I usually let them too. As for HMs, I actually didn’t need to use any until after the fifth gym. It was surf – that Audino can learn – and strength – that Stoutland can learn. Unfortunately, we weren’t able to actually beat our games within our challenge timeline. I breezed right through the game up until right before the sixth gym where I needed to grind a lot. Though I plan on continuing to play this file and play at my own pace. I want this team to go through the Elite Four!
Oh, yes, I’m planning on continuing this file as well. We’re just about ready to face the fifth gym leader, so we’ll see how that goes! Aside from the grinding, it’s a fun challenge to try. Out of my team, Mightyena and Nincada are the only Pokemon I’ve trained before. The others are all brand-new to me, so giving them a chance in battle is definitely interesting. I wouldn’t mind trying a challenge like this again!
I agree, this challenge has allowed me to branch out with new Pokemon. I rarely have Normal or Bug Pokemon on my team. I would definitely try this challenge as well too. We’ll have to remember this idea for another time… Maybe even for Pokemon Sword and Pokemon Shield down the line!
What did you think of the challenge? Did you try it? Let us know in the comments below! If you like this post, please share it around.
Happy belated birthday to Double Jump! Back on February 3rd, our little blog turned three years old! They grow so fast… It’s been quite a year, actually, with some changes and updates made to our blog and Double Jump as a whole.
We might have thought Double Jump’s birthday was February 16th, which is why we never said anything on the actual birthday. Yeah, a lot has changed since the beginning of Double Jump. Not just with the blog, but we’ve branched out quite a bit between collabs, streaming, and more.
By “we,” we mean Rachel, but at least she remembered around the time the blog’s birthday was. I vaguely remembered that it was in February and that’s about it. Considering the original intent of this blog when we started it three years ago was to branch out and maybe connect with others who also enjoyed gaming, I’m pretty proud of the connections we made due to collab posts and our Twitch channel.
For sure. We’ve come a long way in these past three years. To “celebrate,” if you will, we’ve decided to do another gaming challenge! We chose for this challenge to be Pokemon based because… well, we love Pokemon, so why not? We’re not necessarily competing against each other or racing one another. We’ll be doing the same thing differently. If that makes any sense at all.
We each used a randomizer to pick only three of the eighteen Pokemon types for us to raise for a play-through of one of the core games. My random types are Dark, Dragon, and Ground, which sounds like a decent balance of physical and special attacks. I’m excited to have Ground, as it’s one of my favorites, and Dark is right up there as well. Dragon may be interesting, as that is one of the rarer types.
The random types I got were Electric, Normal, and Bug. That will certainly be an interesting team. I’ve raised electric and normal a ton but I’ve only ever raised a bug once. We then randomized which game we’ll each play. I got a Pokemon from the Unova region so I’ll be playing either Black, White, Black 2, or White 2. Most likely one of the sequels.
My region is Hoenn, which I’m totally fine with. It’s been a while since I’ve played through those games, and I’ll probably pick one of the remakes to play rather than the original Ruby, Sapphire, and Emerald trio. We’ve decided that Legendaries are off-limits — so no Latias or Latios for me — but we can train any Pokemon that has the types that we generated, whether it be the first or secondary type. So, Rachel, with Normal, you could have a much more varied team than I will. A lot of Flying-type Pokemon are also Normal-type, at the very least. Like Rachel mentioned, this challenge is more about the journey rather than a winner, so we’ll see how our teams and games go.
It’ll certainly be interesting to see how our journey goes. I know it’s not a competition, but I’m curious who will get to the Champion first or how many Pokemon will faint. Unova isn’t my favorite, but I’m excited to go back there and explore it once again.
Thanks for three years with us! Let us know what you think of our Pokemon challenge in the comments below. If you enjoyed this post, please share it around.
I’m here with an update of Kris’s challenge to me… which was supposed to be the end of October, but better late then never, right?
Kris challenged me to play Harvest Moon: Light of Hope for the Nintendo Switch. She wanted me to complete the main story line, which… I did not do.
I was supposed to have the month of October to complete this challenge and instead we’re in the beginning of December. I had plenty of time in October and the November was hectic with NaNoWriMo and holidays and other obligations. So, not only did I miss the deadline, but I still didn’t even complete the challenge.
Harvest Moon is a series I’ve always wanted to get into. However, whenever I play the games, I get bored really quickly. I don’t know why since it’s similar to Animal Crossing and I love that. Still, no matter how hard I try, I was never able to get into it.
I love games that are driven by story with a few exceptions (Animal Crossing being one of them, of course.) Harvest Moon: Light of Hope has a story, but… I don’t care for it at all. With that said, I had a hard time getting into the game and I didn’t play it for a long time because I kept putting it off. Hence, the extended deadline and why I still haven’t completed the story.
Cons of Harvest Moon: Light of Hope
1. The beginning of this game is so slow.
The story definitely drags in the beginning and it takes a while for you to finally get into the game play. I just wanted to start my farm and casually play the game. There are sprites who come to you and ask for your help in addition to the townspeople. You have to rebuild the town and island before it sinks into the sea. In order to do that, there are five tablets to be found and collected to bring light and energy back to the lighthouse. The first tablet is handed to you pretty much. Each tablet gets “harder” and “longer” to get than the last.
This is all well and fine but I had nothing to start off with. I don’t expect to start the game with 10,000 gold, but to rebuild houses and bridges you need a certain amount of certain materials and so much money. I needed to spend money to get the materials, such as seeds for certain crops, and then I needed to hold onto those crops to build the house but in order to make money, I needed to sell those crops. It was a vicious cycle.
Honestly, I spent the majority of spring – the first season in the game – waking up, watering my crops, and then going right back to bed by noon because there was nothing else left for me to do. I couldn’t fish and the mines weren’t fixed (because I needed to fix them) so it was long and annoying.
2. Loading screens & cut scenes.
Speaking of slow…
3. There’s no direction.
Yes, I needed a walk-through for this game. There are so many things to do but I had no idea what I needed to do first to move on with the game. If I didn’t look it up, I certainly wouldn’t have the fishing rod or the mines and hammer, or even the third out of five tablets.
The island is huge and there are a lot of areas to explore and houses to rebuild. I could have just gone through them all one by one and check out which materials I had and could get versus what I couldn’t. But the beginning was slow enough, I just wanted to move on and be able to build my farm and have a casual play through of the game.
Granted, this is supposed to be a casual simulation game but if there’s some sort of story, I’d like to know what to do or where to go next.
4. I didn’t care about any of the characters.
None of the characters appealed to me at all. They didn’t seem to have any depth to them at all. No, I didn’t try to marry anyone or give anyone gifts, but I didn’t care to either. The sprites weren’t much better. They were cute, but they were also pretty annoying.
Pros of Harvest Moon: Light of Hope
1. The game did pick up.
Once I opened the mine, got the hammer, and got the fishing rod, I found myself being able to do a lot more. My character was actually staying up until midnight or so doing things and I even found myself playing on because I wasn’t able to get everything done I had wanted to in the previous day. So, the game did pick up a little for me and I certainly enjoyed farming, mining, and fishing. If that was the whole game, I’d be much happier.
2. Requests from the villagers.
I’ve always loved doing requests for the CPU characters. Waking up and having mail in my mailbox giving me a small goal or side-quest to aim for a new material or such is always a good time for me.
3. The music and sound effects were good.
For a casual simulation game, the music was relaxing and certainly on-point for certain characters. (I’m looking at you, Doc.)
I listed the pros last to end this post on a high note but, as you can see, this game has more cons for me than pros. I don’t know if I’ll ever get back to this game to complete the story and possibly get to know the characters well enough to marry one of them, but I can’t see myself getting back to this game anytime soon. It was just okay for me.
Have you played Harvest Moon: Light of Hope? What are your thoughts on it? Let me know in the comments below!