Bug-type Pokemon are few and far in between on my teams throughout the eight generations of the series. However, the Galar region did reignite my interest in this type!
When I discovered Ninjask in the third Pokemon generation, I pretty much added it to my team because it was classified as the “ninja Pokemon.” It’s high speed stat quickly made it one of my favorites on the team, and I’ve always found it interesting how unique it’s evolution method was to receive Shedinja.
Who doesn’t love this adorable, tiny Pokemon? It’s evolution can definitely be scary, but a Joltik is a cute addition to your team, not to mention the electric moves it can learn to bolster your team’s special moves.
Dewpider, the pre-evolution, was adorable and despite how I would probably avoid Araquanid Pokemon at all costs if I ever encountered one in real life, my Araquanid in my Moon game was a fantastic teammate. Its bug typing negated some of the weaknesses of a typical water type Pokemon, and vice-versa, making the Pokemon fairly versatile.
A little Blipbug was one of my first encounters in Pokemon Sword and it became one of my best team members, especially when it fully evolved into Orbeetle. The dual psychic and bug type Pokemon, Orbeetle was one of my strongest battlers during the endgame.
This Pokemon is so pretty! It’s one of my favorite designed Pokemon from the Galar region, and its pre-evolution Snom has developed quite the fan following. Frosmoth is a late addition to the Sword and Shield games, but it was fun and challenging raising one at that point.
What are your favorite Bug-type Pokemon? Let me know in the comments below! If you liked this post, please share it around.
Kris and I have Cuphead. We played it and didn’t beat it. We were terrible at it and didn’t get far. Someday we will go back to it and defeat the devil. Until then, I’m going to stick to watching others play the game. While I haven’t gone up against most of the bosses, there are some I absolutely love for how creative they are.
Hilda Berg is an interesting one. Her final phase is the moon which I love considering her attacks are based on the Zodiac signs and other sky-like happenings. I haven’t fought this boss myself but watching others do it, it seems difficult and annoying. Not in a bad way, of course. It just seems hard. I like the theme and her style though.
He’s a cute little dragon! Well, I guess he’s not actually little… and his third phase is actually kind of creepy since he gets three heads instead of one. But hey, any dragon boss is an awesome boss. His attacks are fun too. He shoots fireballs. You can’t go wrong with fireballs even if they are aimed at you.
I love the design of this boss. She’s a mermaid in the ocean, but she’s a big mermaid and pokes her head of the water and yells at you and throws fish at you. I think it’s a creative way to show off a “siren” because we all know mermaids are not like The Little Mermaid. They’re actually quite mean. But then to also mix her with Medusa for her final two stages is extra cool. I thought it was clever how they combined the two.
It’s no secret I like ghosts. I like that kind of creepy stuff. I don’t know anything about trains but it was a cool setting nonetheless to have the train come alive. I don’t have much to say about this particular boss other than that I think it’s pretty cool.
What are some of your favorite bosses in Cuphead? Let me know in the comments below! If you liked this post, please share it around.
Playing Dungeons & Dragons has opened up a new world for me. I’m always excited to play with our group and am routinely disappointed when the time comes for a session to end. Thankfully, Rachel and I have a couple of friends who indulged us in giving D&D a try with a Harry Potter-flavored campaign.
Last year, I spoke of the time that I took on the role of Dungeon Master for the first time. That was a quick one-shot with Rachel while we showed a friend the basics of Dungeons & Dragons so we could gauge her interest. Our friend was willing to try more D&D with a Harry Potter twist so it was a setting that she had more familiarity with. Ignoring the fact that one-shot was nearly eight months ago, we finally started that Harry Potter D&D game with our couple of friends during our latest game night.
It was a giant learning curve for me. While Rachel and I have been part of a traditional D&D group for a year or so now, the idea of creating a homebrew campaign was both exciting and nerve-wracking for me. I honestly spent most of my prep time modifying a regular character sheet to give it more Harry Potter-relevant skills, such as Flight, Charms, and Potions. Along with that, I made a “How to Create Your Character” kind of packet, detailing different aspects of the character sheet and how to roll for their stats and such. Of course, both friends were like, “That’s a lot of reading,” and Rachel and I walked them through creating the characters, haha!
I wasn’t sure if our friends would be interested in starting the story after doing the character creation sheets, but our second friend was totally into it. He peppered us with questions, asking if there was a way for him to be a White Mage like in the Final Fantasy series, and while our Harry Potter campaign just has the characters as simple wizard students, I told him I’d bring along the Player’s Handbook so he can get a better idea as to what other kinds of classes and races are in a traditional D&D game. With his enthusiasm, and the hard work and laughs we had from them just creating their characters, we dived into the story.
Being set in the Harry Potter universe, I figured the easiest way to modify the world was to have everyone’s characters be a new student in Hogwarts. All three characters went shopping for some school supplies with the limited beginning money I gave each of them, giving them an extra point in relevant skills if they decided to splurge and get better items than the standard supplies. The characters met each other on the train to the school, with the players learning to ham it up as they role-played. Each character is in a different Hogwarts house, including the NPC I play, so we have a good quartet. I was a little extra in the fact that I created different class schedules for each house, being sure each house had a couple of classes with another house a few times a week so the characters can interact more with each other.
Other than that prep, I wasn’t as prepared with the story as I would have liked to be, but it all worked out well. I have a plotline for the characters to figure out, but I wasn’t quite sure how the classes and earning spells would work. While playing, Rachel and our friends helped me figure out, even if they didn’t realize it. They went right along with me making up the world and story on the spot, and it’s turning into a bit of a competition already in regards to the House Points that students can earn and lose!
We’re all excited for the next time we continue the game. In the meantime, I’m going to create a more solid list of spells, charms, and potions for them to learn for next time. I now understand why so many Dungeon Masters keep tables of random loot handy for games!
What kind of homebrewed D&D adventures have you been in? What kind of fandom would you be interested in adapting for D&D?Let me know in the comments below! If you liked this post, please share it around.
Also, happy valentine’s day! I hope your day is filled with good vibes and even better chocolate. Who else is looking forward to chocolate being on sale tomorrow?
“There’s a rumor that if you give the one you like an Applin, you’ll be together forever!”
Applin is one of the cutest designed Pokemon of the Galar region, in my opinion. The fact that there is a little rumor about it bringing couples together is just adorable. I figured, being Valentine’s Day, it would be the perfect subject for today’s post.
This little guy was created in Clip Art Studio, mostly with the different types of paint brushes available. It was fun to see how the digital paint moved, with the program trying to keep its consistency in regards to the amount of paint and the way the brush behaved. I definitely enjoyed playing around with the highlights and shadows of the Pokemon.
What do you think of Applin? Let me know in the comments below! If you liked this post, please share it around.
Happy birthday to our humble blog! Double Jump is officially four years old! A toddler in human years, but probably a teenager or so when it comes to things that live on the Internet. Thank you to everyone who has been hanging around with us during these past few years. We greatly appreciate the support, love, and friendship!
Yay! Double Jump’s birthday was officially on February 3, but better late than never. It’s been a fun and interesting four years. It’s been busy too. Double Jump has grown in ways we never would have imagined.
Aside from our blog continually growing with followers and readers, we also reached Twitch Affiliate status last year. Literally a year ago, to be exact. Having that support has been amazing!
It’s been a fast four years. It seems to have gone by in a blink of an eye but we’ve kept ourselves busy and we’ve played a lot of games. We played a decent amount of PC games, 3DS games, and, of course, Switch games. My favorite PC games were two we discovered after Double Jump was born – Death Road to Canada and Game Dev Tycoon.
Those were both excellent games. Death Road is hysterical when you play with the right people! Game Dev Tycoon is one of my favorites as well. I definitely have a special place in my heart for Arcade Spirits, of course, with its story and take on platonic and romantic relationships, and Deltarune was so much fun! It also had some of the best music. For 3DS, my favorite games both had to do with puzzles and solving mysteries — Professor Layton and the Miracle Mask and Ace Attorney: Spirit of Justice.
I still have yet to play Arcade Spirits or Deltarune, but I know you thoroughly enjoyed both of them. As for the 3DS, you can’t go wrong with Layton and Phoenix Wright. Both of those franchises and individual games are a must-play. Although, my personal favorites for the 3DS were Animal Crossing New Leaf and Miitopia. Miitopia has easily become an overall game favorite of mine.
New Leaf wasn’t bad, despite Animal Crossing not being my usual thing, and Miitopia was wonderfully ridiculous and fun! For the Nintendo Switch, to absolutely no one’s surprise, I’m going to have to pick the Legend of Zelda: Breath of the Wild and Fire Emblem: Three Houses as my top favorites. The new Pokemon games come in a close second, but the Zelda and Fire Emblem franchises truly have a couple of gems with these two.
All great games, of course. My favorites for the Switch were Gris, The Lion’s Song, and Cattails was an interesting surprise. All the Nintendo games are awesome, of course, but those are some games I never thought I’d pick up if I didn’t have to share it on a blog. We hope all of you have enjoyed our content and reviews over the last four years. More is definitely coming!
Thank you all for being part of this journey! If you liked this post, please share it around!
Ever since Luigi’s Mansion 3 was announced, I’ve speculated and wondered how different the game was going to be compared to the first two. Dark Moon was vastly different from the original Luigi’s Mansion and yet, they were still both the same – same mansion setting, similar ghosts, etc.
Luigi’s Mansion 3 was so different from the first two games. The ghosts were similar even though they had different styles and slightly different powers. It was set in a large hotel rather than a mansion that is, surprisingly, smaller than the hotel. The game was much longer than the first two games which were a treat.
And yet, after playing through Luigi’s Mansion 3 there were some things I would have loved to see more of. I loved this game, don’t get me wrong, but I already started thinking of some ways they could improve upon the hotel again.
In Dark Moon, E. Gadd lived in the mansion in harmony with the ghosts. The ghosts go bad again when King Boo takes the Dark Moon out of the sky. The Dark Moon, of course, was what kept the ghosts nice.
I don’t know if something like that would fly if Luigi and company were tricked into going back to the hotel and E. Gadd magically is there again. Maybe they go on another vacation and King Boo and Helen Gravelly somehow escaped and try all over again.
However they do it, I would love another hotel setting. Whether it has more than 15 floors or each floor is expanded upon and much bigger than in Luigi’s Mansion 3, I would love to go back to the hotel theme of the game. But there are a few things I would love to see done differently.
In Luigi’s Mansion, there were a ton of ghosts and they came at you like crazy whenever you entered a new room. Dark Moon was similar, though I think that game had less ghosts… but they were trickier, in my opinion. (At least that’s what I remember. I haven’t played Dark Moon in a long time.)
Luigi’s Mansion 3 had only a handful of ghosts. Not even a handful, I don’t think. They were few and far between too when it came to them actually attacking Luigi. It made the game easier in a way and I would have loved to have a more variety of ghosts.
More guests and more suites
In the first Luigi’s Mansion game, the boss ghosts were people who lived in the mansion. I’m sure they were a big, happy family once upon a time. There was a husband and wife plus their child, a grandmother, and so many other people.
Luigi’s Mansion 3 had people who worked at the hotel – a bellhop, the maid, a security guard… but what about the people who attend the hotel?
If they make another Luigi’s Mansion game I want it to be based in an abandoned hotel. I don’t know how, but people attending the hotel died and never left.
This means I want more suites. All the floors in Luigi’s Mansion 3 had rooms but only the fifth floor looked the most like normal suites. What about a honeymoon suite and the newlywed couple staying the week? What about people on business trips or staying for a convention or something? Or how about the loud people staying in the room next door to yours?
I would love to see what sort of guests this hotel attracts.
Honestly, that’s about it. That’s really all I can think of. I want more variety of ghosts and see more personalities of ghosts.
Aside from the elevator buttons and certain floors, the atmosphere didn’t feel much like a hotel to me. I miss Luigi engaging more with the boss ghosts like he did with some of them in the first game.
Overall, I wouldn’t change anything about Luigi’s Mansion 3, per se. I thoroughly enjoyed my time with that game. I’m wishful thinking a fourth game will be made at some point. If it does happen, give me a bigger hotel and more hotel guests.
What would you like to see in the next Luigi’s Mansion game? Let me know in the comments below! If you liked this post, please share it around.
It’s always difficult to figure out which games to buy and when. Sticking to a budget with this hobby isn’t easy, even with gift cards!
We all know gaming is an expensive hobby. Generally, when we receive gift cards, they’re already spent due to our list of games that we want. I was fortunate enough to receive a gift card for my birthday for the Nintendo eShop, but it’s a bit difficult to figure out how best to spend it.
I’ve never played Bravely Default, but seeing the art style and hearing the music has intrigued me enough to want to give it a try. Considering that there is a second Bravely Default coming out for the Nintendo Switch, it’s probably time for me to hurry up and buy the first one. Despite it being out since 2012, it’s still a Nintendo game and, as such, there hasn’t been a drop in price for it though.
We found this game while scrolling through the eShop and it looks delightfully ridiculous. The characters are mainly birds, the plot revolving around France in the 1800s, multiple endings, and there promises to be tons of puns. It seems to be like Phoenix Wright but as bird characters and I’m totally here for it.
Rune Factory 4 Special Edition
In a few weeks, Rune Factory 4 will be making its way to the Nintendo S witch. Fantasy meets Harvest Moon, I enjoyed the game when I played it on my 3DS and I’m looking forward to revisiting it on the Switch. Farming, dungeons, colorful characters who don’t say the same two lines of dialogue every day, and a dragon character have me excited for this remake.
What do you think of these games? Have you played them?Let me know in the comments below! If you liked this post, please share it around.
This is chapter three of my Nuzlocke. If you missed the first chapter or want to be reminded of the rules, feel free to go back to that post. Or, if you missed chapter two, that post is right here. Hope you enjoy this piece!
Current Team: Bond the Sobble, Piccolo the Blipbug, Ryder the Rookidee Body Count: 0
It was bittersweet watching the landscape of Wedgehurst — with Postwick in the distance — blur as the train lurched out of the station. My stomach tumbled and I suddenly felt homesick despite just giving Mum a hug goodbye not ten minutes ago before leaving.
Hop nudged my foot under the table at our seats and I turned my attention from the window to him.
“This is going to be fantastic,” he said, his face in his Rotom phone. “We’ll conquer the gym challenge together, Kris. Galar will soon know who we are.”
“Oh, I’m part of this?” I teased. “I thought I was just helping to further your legend.”
He scoffed. “Of course you are,” he said, “which means you’re very important. You’ll be my closest rival, like how Raihan is to Leon!” He flipped his Rotom phone around so I could see the social media posts he was scrolling through.
Raihan was one of the gym leaders of the region. He was one of the strongest, in fact, and I remember Hop passing along stories that he heard from Leon about Raihan challenging Leon to a battle here and there. Vaguely, I wondered if it was due to those stories — of Raihan always calling himself Leon’s rival — that Hop was so adamant that we were rivals.
Hop chatted away, our conversation during the train ride easing my nerves about the upcoming gym challenge. It would be a great time, I was sure of it, but I was also constantly reminding myself that I was never too far away from home. I could go back anytime. Mum would be delighted to see me whenever I walked in the door.
…I really needed to get out more.
I gazed back out the train window as we slowed during a lull in the conversation, understanding that this would be the best thing for me. And I would be with my best friend, who…
…was no longer in his seat.
I glanced around. “Hop?”
“Kris, we stopped!” He was near the front of the traincar and, indeed, we had stopped. Puzzled, I noticed no buildings or anything out the window and hurried to catch up with Hop. He paused long enough for me to reach his side before he caught one of the conductors’ attention. “What’s going on?”
“Sorry, young man,” the conductor said, tipping his hat. “There’s a herd of Wooloo on the track, so we had to stop for them. We’re at the Wild Area now. If you wish to disembark, you can cross the Wild Area to Motostoke. Otherwise, our delay may be about an hour.”
I shrugged. “An hour’s not bad–”
“This is great!” Hop, in one breath, thanked the conductor, dragged me off the train and out of the station, and rambled about all the Pokemon we would encounter.
I gasped at the landscape before us. The rolling hills and the lakes nestled between them. The rows of trees on our left, a dark tower emerging from the horizon. The beginning of Motostoke across the way, far away enough that I seriously thought it may take a day or two to reach it from the Wild Area station.
Arceus, how did Leon get through this place when he took on the gym challenge? It could take weeks for a normal person to explore the entirety of the Wild Area. For someone missing his sense of direction, who knows how long it took him to get around the place?
Hop was ecstatic. “Imagine what kinds of team we can build!” he was saying. “Look at all of the Pokemon!”
“Look at that Onix!” I hid behind Hop, spying the giant rock monster casually slithering towards the trees on the left. It’d be able to eat my team and myself in one gulp. “Shouldn’t it be underground?”
Hop cleared his throat and shifted more so towards the right, taking me with him. “Heh, yeah, maybe we’ll go a different way to Motostoke…”
“Don’t bother it and it won’t bother you.” Sonia appeared behind us, twirling a strand of her hair around her fingers as she gazed at the Onix as well. “…Well, probably.”
“Probably?” I echoed weakly.
“Hey, what are you doing here?” Hop asked her, apparently already forgetting about the Onix.
Sonia sighed. “Gran saw how enthusiastic you two were to go on a journey and thought it’d be a great idea for me too.” In a rather impressive impression of the professor’s warbled voice, Sonia said, “‘Those two young trainers are setting off on a journey, but what are you doing with your life?’”
I winced. “Ouch.”
“Ah, don’t worry about it,” Sonia said, waving away my sympathy. “Besides, I’m interested in that Pokemon you guys said you ran into in the Slumbering Weald, so it’s good timing. Maybe I’ll discover something new and exciting enough that’ll make Gran admit I have some talent!”
“Yikes,” Hop said. “Being an adult has got its own challenges, eh?”
Deadpanned, I said, “Hop, you’re making it sound like we’re ten-years-old or something…” He grinned and winked, and I rolled my eyes.
“I’m looking forward to being on the road again,” Sonia said. “It’ll be great to camp out and rough it. If you guys are going through the Wild Area, be careful. Some spots are prime areas for wild Pokemon to dynamax.”
“Alright, I’m off to beat as many of them as possible!” Hop darted away, going the opposite way of the Onix, I noticed. Before he was completely gone, he shouted back, “Meet you at Motostoke…!”
“What cheek!” Sonia gazed after him, hands on her hips. “He really should be careful, or at least think to dynamax his own Pokemon if he does encounter a wild one…”
“I’m sure he’ll be fine,” I said. “Didn’t you know? We’re witnessing the beginning of a legend.”
She gave me a withering look but said nothing. We chatted a few more minutes and she showed me a couple of more tricks with my Rotom phone before we parted ways. She returned to the station for a bit of shopping and I made sure the Onix was far enough away before I ventured further into the rolling fields.
Which Pokemon game is the best to Nuzlocke? Let me know in the comments below! If you liked this post, please share it around.
If you’ve been following along with our Twitch channel and our blog, you probably noticed that both Rachel and I are doing a couple of Nuzlocke runs with Pokemon Sword and Shield, respectively. We’re both enjoying our runs so far, and today we brought along a friend who has a couple of Nuzlocke runs up his sleeve as well. Please welcome Ian from Adventure Rules!
Thank you! I am really excited to be here (virtually, that is) chatting with the two of you, particularly about Pokemon. Even more particularly about Nuzlockes, because that’s the aspect of Pokemon that most draws me into the games these days. As soon as I finished Sword and Shield I was thinking about what it would be like to Nuzlocke the game, both from the perspective of how fun it would be but also any new game elements that might complicate the challenge. Were there any parts of it that you all were worried about or unsure about as you thought about Nuzlocking these games?
We’re happy to have you here, Ian. I played through Shield first and I knew right away I wanted to do a Nuzlocke for Sword. It’s been a hot minute since I’ve done a Nuzlocke (and actually followed through with it) so I figured now was the perfect opportunity to do so. As for rules, I looked up the general rules online and then checked to see how I could tweak them for the game. The Wild Area for one was a big concern. How exactly do you make that fit into a Nuzlocke?
Nuzlocking isn’t something we do normally, so I was excited for this new challenge. When trying to figure out the rules for our more basic Nuzlockes, the Wild Area rules did get modified a bit after I started my challenge. It’s actually stated on the first chapter of my Nuzlocke a few weeks ago. Originally I was going to have each section of Wild Area be a new “area” so to speak for a new capture, but seeing how vast the Wild Area is made me rethink it. Now, I allow myself one new capture from a new Wild Area zone after each gym badge. Ian, you’re not doing a regular Nuzlocke. Yours is a Wonderlocke (or Surpriselocke?), correct? How has that been working out? Do you like it better than the regular Nuzlocke rules?
It’s hard to say right off whether or not I prefer a standard Nuzlocke to a Wonderlocke – I think they offer different experiences. The classic Nuzlocke I would say is a bit harder, but if the aspect of Pokemon that is most exciting to you is meeting new Pokemon and having lots of variety for your team, then a Wonderlocke can have a bit more to offer. Particularly if you’ve already played the game recently, during a regular Nuzlocke you can find yourself ending up with a team that is pretty similar to what you’ve already used. I didn’t want to be using Corviknight, Inteleon, and Coalossal again, for example. But the Wonderlocke does come with some different challenges also.
That’s true. Whenever I play a new Pokemon game I aim to have my team be all brand-new Pokemon. So, playing a Nuzlocke immediately after completing the main game some of my Pokemon are the same. I don’t mind though. I’ll need all the help I can get and it’ll be nice to know how certain Pokemon already work. I’d love to try a Wonderlocke for my next challenge though… what are some of the challenges you’re facing with that?
The biggest challenge is one I just ran in to my last play session. You know how there’s a limit – managed by your badges – to what level Pokemon you can capture in the wild area? Along with that limitation there is also a limit to what level your traded Pokemon can be when you level them up. So if you’re training a Pokemon that used to belong to someone else and it goes above a particular level, it will start to disobey you until you get the appropriate badge. Before you have any badges, that level is 20. But Milo’s ace is also level 20. So I trained my Pokemon to level 20 to be able to deal with Milo, but they hit 21 before I made it to the gym. Long story short, most of my team doesn’t obey my commands half the time now. So that’s definitely an issue unique to the Wonderlocke.
I honestly never even thought of the leveling aspect of traded Pokemon when you first mentioned you were doing a Wonderlocke! Considering I don’t do much trading — aside from when Rachel and I were trading to complete our Pokedexes in our original run-throughs of the games — I forgot about the accelerated growth rate of traded Pokemon. Are you worried about losing more Pokemon in a Wonderlocke than a regular Nuzlocke? For my regular Shield Nuzlocke, I’m finding that the heightened levels of the wild Pokemon, especially those in the Wild Area, to be dangerous when it comes to training my Pokemon. Trainers aren’t so bad, but wild Pokemon can get the best of my team. Rachel, are you finding any special challenges in your Nuzlocke, or any you’re anticipating?
Oh, that’s tough. It makes it all the more challenging though. You’re using similar rules as a Nuzlocke, right? If a member of your team faints, it dies? That must be frustrating when they don’t listen to you but interesting all the same. As for me, I’m not too far ahead in the game at the time of writing this post. So, as for right now, I’m not finding any special challenges. Unless you count me needing to pay attention more. There were a handful of times I forgot I was doing a Nuzlocke and derped around the routes while trying to level-grind.
Kris’s point about the wild Pokemon being higher leveled has absolutely affected my approach as well, particularly in the wild area. Where the area is broken into separate smaller “regions,” when you cross the line from one region to another the Pokemon levels can jump significantly. At one point I crossed a line where I went from facing level 12s at most to regularly facing level 15s, and I nearly had a loss there. To answer your question, Rachel, having a Pokemon faint does still mean a permanent loss for me, and so far I have had one. I switched a Deino into an ice type thinking the level difference was enough for her to survive the hit, and that turned out not to be true. Have you all dealt with any losses yet?
Ouch, that hurts. I think Sword and Shield upped the ante a bit this time around when it comes to the catch rate and even the damage. I find that when I’m a few levels higher than my opponent, it’s still tricky to get their health down. In past games, it was an automatic one-hit KO and it’s not like that anymore. This isn’t a bad thing, but when it comes to doing a nuzlocke, it really adds to the challenge. Luckily for me, I haven’t had to deal with any losses… yet.
I really enjoy that, even when my Pokemon are a few levels higher than wild Pokemon, it’s still a challenge to take down your opponents. Unfortunately, I have had a few losses, a couple that actually happened one right after another. Having to deal with the loss of a potentially awesome Pokemon teammate and then trying to level up another Pokemon to take their place can be troublesome. In a regular game, I always do my best to not allow any of my Pokemon to faint for friendship purposes — and because these guys are my teammates! — so I’m absolutely disheartened about these few losses already. I’m also doing my best to not heal during battles, but it’s not a hard rule for me so who knows if I will do so in a pinch, haha! When the Nuzlocke Challenge first became a thing in the world, the only two rules were to nickname your Pokemon for a stronger bond, and fainted Pokemon are to be considered dead. That was it. Since then, there have been tons of modifications, new versions of the challenge, and extra rules to make the challenge even more difficult. Considering that, are there any other personal rules that you guys have instigated in your challenges?
The most common optional rule I bring in is the Dupes Clause – if I get a Pokemon I already received in a trade and kept previously, I retrade it until I get something new. For me, all the fun of a Wonderlocke would be out the window if I just had six Charmander on my team. What excites me most is the variety of interesting Pokemon I could encounter and use, so having a rule that helps forward that purpose is valuable for me.
Having the Duplicate Clause in effect is a good idea. I too have that rule in my own Nuzlocke right now. Though, I’m sure it would be challenging enough to have an entire team of Galarian Zigzagoon. Maybe someday, but for now, we thank you for joining us on the blog today, Ian. Good luck with your Wonderlocke and I’m sure we’ll do this again soon.
Thanks for having me, it was a lot of fun making my first ever Double Jump cameo!
We’re so glad we were finally able to make this cameo happen! Thank you again for joining us. If you want to check out more of Ian’s work, give his blog Adventure Rules some love and you can also check him out on Twitter!
What kind of nuzlocke have you done in the past? What are your personal rules? Let us know in the comments below! If you liked this post, please share it around.
If you’ve ever taken a peek at our Twitch channel, you’ll know that I’m playing through Ocarina of Time and… not doing it very well, haha!
On Twitch lately, I’ve been streaming a playthrough of The Legend of Zelda: Ocarina of Time, the Wiiware version. I picked the game initially since it was one of my first video games and I’ve beaten it a few times in the past. Nostalgia was a heavy factor for my choice.
At this point, I’m not quite sure how many stream sessions I’ve had dedicated to this game. I believe I chose it when we were doing a November Zelda Month, which would have been appropriate. I played it for a while then went back and forth with a couple of other games, such as finishing up Super Mario RPG, before deciding to come back to Ocarina of Time with the intent of streaming it until I finished it.
It wouldn’t take me too long, I figured. I came back to Ocarina of Time at the point where child Link opened the Temple of Time and received the Master Sword, meeting Sheik and seeing the decrepit Hyrule Castle Town. Ocarina of Time isn’t the longest game. I would complete a temple per stream. I’d be done with the game by the end of February.
Considering my last couple of streams, that’s not going to happen.
My first stream when I came back to the game, I was planning on doing the Forest Temple. Instead, I went and got the hookshot — necessary for the Forest Temple — in Kakariko Village’s graveyard. It took me a couple of tries to keep up with Dampe in his race before I succeeded, but I figured I had the time to take a detour to Lon Lon Ranch to free Malon and Epona from Ingo.
It wouldn’t take long to do a race or two before heading off to the Forest Temple, right?
Ingo was a jerk and I think I raced him about three or four times before I actually freed Epona from the ranch. We went through Kokiri Forest, hiccuped a bit when it came to passing by Mido — apparently I wasn’t close enough to him when I played Saria’s Song on the ocarina for him to move the first time — then we got… well, lost in the Lost Woods.
Due to how long it took us to actually reach the Forest Temple, we paused there, and I presumed I would breeze through the entirety of the Forest Temple on my next stream.
Instead, I believe I received the “game over” screen about five times to a couple of stalfos right before defeating half of the Poe Sisters.
Due to the time, I called the stream and we’ll hopefully finish up the Forest Temple during the next one, haha! After going offline, I told my sister about everything that had happened, making fun of myself for the mistakes I made:
*describes everything that went wrong in the stream* “You know, I thought I’d be able to do a temple a stream. It’s not like this is the first time I’ve played this game.”
*laughs* “But you’re terrible at Ocarina of Time!”
And she’s absolutely right. I’m not good at the game. I have fun with it, it’s one of my favorites, was one of my first games, but I am not good at it. The future temples are going to be ridiculous, I’m sure!
Being good at a game has never really crossed my mind, to be honest. I play games because I have fun, even if parts of the game get particularly frustrating. I do well with platformers, puzzles, and RPGs, in my opinion. Action-adventure and sports games aren’t my forte, but I still enjoy them. That’s the most important thing when it comes to gaming, isn’t it?
Do you consider yourself “good” at video games? Any genres in particular?Let me know in the comments below! If you liked this post, please share it around.