Friday Favorites: Super Mario 64 Worlds

Double Jump Kris MiiHappy Friday everyone!

Last week, I talked about my least favorite worlds from Super Mario 64. While the game is not my favorite from the Nintendo 64 era, there is no denying how much it defined the face of video games!

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Cool, Cool Mountain

I enjoy snowy worlds. I think they’re generally really pretty to stare at and get lost in, and they tend to have some awesome music. Cool, Cool Mountain had a decent area to explore as well as a fun sliding race with the penguin. It was always amusing to have Mario leap off part of the level to land stuck face-down into the snow on a lower part!

Tick Tock Clock

Aside from having a fun title, Tick Tock Clock was a good challenge. The different stars were interesting to get and having the level’s speed correspond with what “time” was on the clock when you entered the world was a nice mechanic. The look and graphics of the level was a lot of fun, too.

Rainbow Ride

I really enjoy sky worlds and flying around — one of my favorite parts of Legend of Zelda: Skyward Sword was soaring around on the Loftwing birds — and Rainbow Ride was no exception. Sure, the flying carpets were a little slow and could be annoying, but they were challenging and did great in showcasing the level.

What are your favorite courses from Super Mario 64?

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Friday Favorites: Fire Levels

Double Jump Kris MiiHey, it’s June!

A little while ago, I did a Friday Favorites dedicated to video game levels that reminded me of or were set in winter. To celebrate the coming warmer months, this time around my Friday Favorites post is dedicated to summery or hot levels.

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Cinnabar Island from Pokemon

In the Kanto region of Pokemon, the seventh gym badge is one you earn from the Fire-type gym on Cinnabar Island. The island is tiny, but I remember from the original Pokemon Yellow the red palette of the pixels, the abandoned mansion filled with lore and Fire-type Pokemon, the riddles from the gym… I can’t wait to see what it looks like in the Let’s Go titles!

Mt. Lavalava from Paper Mario

Let’s be real, the original Paper Mario for the Nintendo 64 was the best title in that series. Mt. Lavalava, the volcano dungeon that you explore after meeting all the Yoshis, was not only a fun area to traverse, but you also had Kolorado hanging out with you. Kolorado was an archaeologist only following you for treasure, but his hilarious dialogue and mannerisms make him one of my favorite NPCs to date.

Barrel Volcano from Super Mario RPG

My favorite aspect of Barrel Volcano is the music, if I’m being honest. Super Mario RPG had fantastic level designs to begin with, and Barrel Volcano is no exception. Challenging bosses — both mini and the main bosses — were found here along with an amusing shopkeeper doing business in the middle of the volcano. The Axem Rangers, spoofs of the Power Rangers, were also some of my favorite bosses in this game.

Dodongo’s Cavern from Ocarina of Time

Dodongo’s Cavern was probably one of my first “fire levels” in my gaming history. Ocarina of Time, being one of the first games that I’ve played on my own, was an amazing experience and I remember being in awe at the idea of exploring the cavern. That, and the bombs that you received around the same time was awesome!

What are your favorite fire-based or summer levels in video games?

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Friday (Least) Favorites: Super Smash Bros Stages

Double Jump Kris MiiHappy Friday, everyone!

The Internet nearly lost its mind when Nintendo announced Smash 5 for the Switch recently. Since then, there’s been plenty of speculation about characters, stages, and assist trophies that will be in the next installment of the series. This is a list of stages that I will be happy not to see again.

frifavesleastsmashstage

WarioWare, Inc.

Aside from the fact that I am not a fan of the WarioWare games in general, this stage was not a favorite a mine due to the microgames. I understand they’re supposed to be distracting, but I am not interested in trying to “win” a microgame when I want to focus on the fight.

Onett

I disliked how small this stage seemed. It appeared to be too busy with the city-like setting, with not much room to perform many combos when trying to fight your opponents.

Rumble Falls

Rumble Falls was the type of stage that moved vertically, forcing the players to keep up with the scrolling while also trying to focus on fighting the other players. I would much rather end up losing lives due to my opponents instead of missing small ledges and falling behind the scrolling platforms.

What are your least favorite Super Smash Bros. stages?

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Friday Favorites: Super Smash Bros Stages

Double Jump Kris MiiAnyone have any good plans for the weekend?

There are so many new video games that Rachel and I have to try out and play, along with some old favorites from our SNES Classic. With that said, there are definitely some games we’re missing right now, like the Super Smash Bros. series. Can’t wait until a port or a new installment appears on the Switch!

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Castle Siege from Fire Emblem series

I’m a sucker for the Fire Emblem franchise, and I really enjoyed playing on the fantasy-inspired Castle Siege map in Smash Bros. With the stage switching the scenery every so often, players need to stay on their toes so they don’t accidentally get lost in the transition.

Poke Floats

This was always a fun little stage. Not only do you have to contend with people trying to literally knock you out of the sky, you also have to make sure you don’t fall off of the floating Pokemon balloons.

Final Destination

This is probably the stage that we fight on the most. Just a leveled area that’s a decent size to have a full-out brawl on, especially if you have no items on. The space-like backgrounds always helped the mood as well.

The Temple from the Legend of Zelda series

This was always a favorite stage, especially when we used to play Melee with our non-gamer friends. It was large enough for nooks and crannies to let you hide for a bit of a breather (or figure out the buttons), but also provided the challenge of needing to rack up enough damage on your opponents to send them flying off the stage. The aesthetic was also just tons of fun.

What are your favorite Super Smash Bros. stages? What ones are you hoping will appear in a new Smash installment?

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