What I’d Love To See In The Next Luigi’s Mansion Game

Rachel Mii | DoubleJump.comHappy Tuesday!

Ever since Luigi’s Mansion 3 was announced, I’ve speculated and wondered how different the game was going to be compared to the first two. Dark Moon was vastly different from the original Luigi’s Mansion and yet, they were still both the same – same mansion setting, similar ghosts, etc.

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Luigi’s Mansion 3 was so different from the first two games. The ghosts were similar even though they had different styles and slightly different powers. It was set in a large hotel rather than a mansion that is, surprisingly, smaller than the hotel. The game was much longer than the first two games which were a treat.

And yet, after playing through Luigi’s Mansion 3 there were some things I would have loved to see more of. I loved this game, don’t get me wrong, but I already started thinking of some ways they could improve upon the hotel again.

In Dark Moon, E. Gadd lived in the mansion in harmony with the ghosts. The ghosts go bad again when King Boo takes the Dark Moon out of the sky. The Dark Moon, of course, was what kept the ghosts nice.

I don’t know if something like that would fly if Luigi and company were tricked into going back to the hotel and E. Gadd magically is there again. Maybe they go on another vacation and King Boo and Helen Gravelly somehow escaped and try all over again.

However they do it, I would love another hotel setting. Whether it has more than 15 floors or each floor is expanded upon and much bigger than in Luigi’s Mansion 3, I would love to go back to the hotel theme of the game. But there are a few things I would love to see done differently.

More ghosts

In Luigi’s Mansion, there were a ton of ghosts and they came at you like crazy whenever you entered a new room. Dark Moon was similar, though I think that game had less ghosts… but they were trickier, in my opinion. (At least that’s what I remember. I haven’t played Dark Moon in a long time.)

Luigi’s Mansion 3 had only a handful of ghosts. Not even a handful, I don’t think. They were few and far between too when it came to them actually attacking Luigi. It made the game easier in a way and I would have loved to have a more variety of ghosts.

More guests and more suites

In the first Luigi’s Mansion game, the boss ghosts were people who lived in the mansion. I’m sure they were a big, happy family once upon a time. There was a husband and wife plus their child, a grandmother, and so many other people.

Luigi’s Mansion 3 had people who worked at the hotel – a bellhop, the maid, a security guard… but what about the people who attend the hotel?

If they make another Luigi’s Mansion game I want it to be based in an abandoned hotel. I don’t know how, but people attending the hotel died and never left.

This means I want more suites. All the floors in Luigi’s Mansion 3 had rooms but only the fifth floor looked the most like normal suites. What about a honeymoon suite and the newlywed couple staying the week? What about people on business trips or staying for a convention or something? Or how about the loud people staying in the room next door to yours?

I would love to see what sort of guests this hotel attracts.

Honestly, that’s about it. That’s really all I can think of. I want more variety of ghosts and see more personalities of ghosts.

Aside from the elevator buttons and certain floors, the atmosphere didn’t feel much like a hotel to me. I miss Luigi engaging more with the boss ghosts like he did with some of them in the first game.

Overall, I wouldn’t change anything about Luigi’s Mansion 3, per se. I thoroughly enjoyed my time with that game. I’m wishful thinking a fourth game will be made at some point. If it does happen, give me a bigger hotel and more hotel guests.

What would you like to see in the next Luigi’s Mansion game? Let me know in the comments below! If you liked this post, please share it around.

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Top Tuesday: Favorite Bosses In Luigi’s Mansion 3

Rachel Mii | DoubleJump.comHappy Tuesday!

It’s no secret I absolutely enjoyed my time with Luigi’s Mansion 3. It’s hard not to talk about this game all the time. I beat it within of week of having the game and I can’t wait to play through it again when I have the time. In the meantime, I’m going to talk about some of my favorite bosses in the game. Please note, this may contain spoilers if you haven’t beaten the game yet.

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The third floor mimics a shopping mall and the boss is none other than the security guard. Except he’s scared. He sees Luigi and hides behind his desk. I think it shows the personality behind the boss and it made me feel bad to fight him. Kruller found a water gun and fights you using that which is cute. I know it’s to show off Gooigi’s weakness, but still. I enjoyed it.

King MacFrights

This boss was actually pretty annoying. It took some getting used to when it came to figuring out how to fight him. However, the atmosphere was great. This battle is in a ring and King MacFrights is on a horse with a joust. Meanwhile, ghosts are sitting in the stands cheering when you get hit and booing you when you hit him. It’s quite funny.


This floor was pretty tough. For the first time in the game, I had to look up how to solve the puzzle. It was fun though and well designed for the most part. When you complete the puzzle and trigger the boss battle, Morty, a film director, is so excited to have you. He thinks Luigi would be perfect to play the star in his movie. Thus, the boss battle is between you and a ghost dressed in a Godzilla-like costume. Again, it’s a lot of fun. Morty is the main boss and it’s optional to catch him or not. Of course, you don’t know that right away until you catch him and get an achievement… I felt so bad that I captured him.


Serpci is a female pharaoh. You fight her in the Tomb Suites by a temple surrounded by sand. This battle was the first battle that killed me. I died multiple times, I’m sad to admit. The battle itself isn’t too hard but for some reason I kept messing it up. I enjoyed my time with it though. Serpci creates faces and hands out of sand that attack you. And yes, it is just as creepy as it sounds.

DJ Phantasmagloria

What a mouthful, right? I don’t care, this is the best floor, hands-down. This boss was so much fun and I wish it lasted longer. You fight on a dance floor while the DJ plays music and her minions, ghosts in red hoodies, dance to the beat. Yes, this is the actual beginning of the fight. No, I didn’t know that right away. Luigi stood still tapping his feet and snapping his fingers (adorable!) while watching the ghost dance. I was totally mesmerized and watched them dance way longer than I should have.

Which ghosts are your favorite bosses from the game? Let me know in the comments below! If you liked this post, please share it around.

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Luigi’s Mansion 3 [Video Game Review]

Video Game Review: Luigi's Mansion 3 | Nintendo Switch | Video Games | DoublexJump.com

Title: Luigi’s Mansion 3
Developer: Next Level Games
Publisher: Nintendo
Nintendo Switch
Action, Adventure
Release Date:
October 31, 2019
How we got the game: 
I received a physical copy for my birthday




It’s finally here! Luigi’s Mansion 3 finally exists! And boy, oh boy, it didn’t disappoint!

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Luigi’s Mansion 3 begins with Toad driving a bus. Why they chose Toad to drive is beyond me. However, Red Toad is driving while Blue Toad, Yellow Toad, Princess Peach, Mario, and Luigi d their own things in the back. The opening cutscene with them on their way to some sort of destination with their suitcases packed is hardcore adorable and stepped up ten notches from any other game.

Luigi is sound asleep in the back next to his single suitcase when Polterpup wakes him up reminding him (or giving us, the player, information about what’s going on) of an invitation he received. Luigi and friends have been invited to a fabulous stay at the Last Resort Hotel. None of them find this odd. However, it’s a good thing for us otherwise there would be no game.

When they arrive at the hotel they seem to be the only guests there. Helen Gravelly, the owner, gives them a warm welcome and shows them to their room. The hotel itself and the rooms are huge and looks as though it’s all too good to be true. The gang says goodnight, heads to their own rooms, and Luigi falls straight to sleep.

He awakes in the middle of the night to screaming. He investigates to find the entire hotel has changed. It’s no longer gold and sparkly, but dark and dusty instead. The Toads, Mario, and Peach have all disappeared.

Luigi runs into Helen Gravelly, revealing her master plan to please the one and only King Boo, who she had saved from E. Gadd’s gallery. Luigi escapes a fate of being stuck in a portrait and thus the game begins.

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The opening sequence took me about 15 minutes to get through. It’s a mixture of cutscenes and a tad bit of exploration, which I did a fair amount. There’s a lot to explore in this game and when you get the Poltergust G-00, the exploration gets so much better.

You, of course, play as Luigi as you explore through the entire hotel in an attempt to find all the portraits of your friends and save them. There are 15 floors to the Last Resort, which I thought was fabulous. Luigi’s Mansion for the Gamecube was a fabulous game, but it was short and sweet. Dark Moon had a larger mansion, but it was still on the quick side. Luigi’s Mansion 3 has so much content in and out of the main story. The main story, however, will keep you busy long enough though. And yet, I still wish there were more.

But I’m getting off-topic. There are 15 floors and there seems to be only one elevator in the entire hotel and no stairs. So, when the ghosts steal all the elevator buttons, Luigi needs to go on the hunt for the buttons so he can explore different floors of the hotel in hopes to find his family. These buttons, of course, are held by boss ghosts.

Each floor contains a boss ghost holding onto a button. Most of these bosses are sort of like mini-bosses and some floors are fairly quick and easy because they’re a big boss. Meaning, they not only have an elevator button but they’re also guarding a portrait as well. The boss ghosts were all fun, each one harder than the previous boss. Most bosses had a puzzle to them in figuring out their attack style and also how to stun them long enough for you to suck them with the Poltergust G-00. The mini-bosses were easier, but there was always a puzzle of some sort that needed to be figured out so you could make it to the boss.

The floors all have different themes to them as well, which was pretty cool. Floor five was the room suites, for example. However, there was a fitness floor, a shopping floor, a pirate-theme floor, and so many other cool ones. My favorite? The dance floor. (I won’t say why due to spoilers, but if you play the game, I’m sure you’ll easily guess why that floor in my favorite.) Ghosts hide throughout all the areas in hallways and the rooms. However, they were few and far between.

In the first two Luigi’s Mansion games, you’d enter a room and be bombarded with ghosts. You’d have to catch them all to clear the room before being able to explore the room. In Luigi’s Mansion 3, it’s sort of the opposite. There are some rooms where there are ghosts right off the bat, but for the most part, you got to explore the room, did what you needed to, and then ghosts would appear after you did a certain something or tried to leave the room. Sometimes, no ghosts would appear at all until you went back to that room later. But here’s the thing – there’s never any real reason for you to go back to those rooms again later.

Especially at the beginning of the game, it seemed as though there were little to no ghosts in the hotel at all. This made the game a little too easy at first. Polterpup (and even E. Gadd) are there hand-holding once in a while as well. Even as the game picked up in difficulty, I missed walking into a room and being pestered by ghosts.

The Poltergust G-00 can do a lot. There is money all over the hotel and you can suck up anything. By anything, I mean couch cushions, plants, anything, and everything. I believed I vacuumed more of what I “shouldn’t” rather than ghosts.

In terms of what the Poltergust G-00 can do… well, it’s powerful. It can suck up things and it can also blow air out. Your flashlight is attached and you get the Strobulb, which was a mechanic introduced in Luigi’s Mansion Dark Moon. In fact, that’s the tool you use to save your friends from their framed fates.

It can do way more as well. E. Gadd added a Suction Shot where a plunger shoots out of the vacuum with a rope at the end. Luigi can suck up the rope and slam whatever object it’s stuck to. This helps him open certain things as well as move stuff that’s blocking his way. The Poltergust G-00 also has a Burst in which the vacuum shoots out a blast of air from the bottom almost like a rocket. It can blast enemies away from him and act as a jump mechanic for Luigi since he can’t jump otherwise in the Luigi’s Mansion series. In addition to all that, sucking up ghosts is easier as well.

In the previous games, you’d stun the ghosts and vacuum them by tilting the analog stick in the opposite direction the ghost was trying to pull away from. It works the same in Luigi’s Mansion 3 except a meter will appear above Luigi. If he holds on long enough, you’ll have the chance to hit the A-button. Keep doing so and Luigi will slam the ghost repeatedly into the ground knocking some of their health away each time. Plus, you can slam them into other ghosts that happen to get too close. They’ll flatten on the ground and also lose a bit of health and will automatically be stunned until they’re able to pick themselves back up.

There are two more mechanics the Poltergust G-00 can do. One was the Super Suction (I honestly can’t remember the name of it). It was only used twice in the entire game. You didn’t even get the mechanic until about halfway through. You got it, used it once. Then use it one more time at the end of the game – and no, not even for the final boss battle. It was a cool mechanic. The suction was powerful to the point that Luigi needed the vacuum to be plugged in order to do it and it ripped the walls right off. I didn’t see too much of a point to it. I would have rathered found a key for the door like the other floors instead of ripping the door, frame, and wall down to get where I needed to go. Especially since the mechanic was barely used at all.

The final mechanic was, of course, Gooigi. Gooigi can do a lot of things. He can do anything Luigi can (using the vacuum as normal) and can squeeze through grates, fences, and the like. However, he’s weak to water. That’s his only downfall. You can switch between Gooigi and Luigi. In fact, this gameplay is crucial in at least two boss battles. If you want to get to a certain place to get one of the collectible gems, for example (there are six gems on every floor to be collected), Gooigi will most likely be able to get to it. There are also some puzzles that require Luigi to be in two places at once.

This is also meant to be a co-op game where player two is Gooigi. You’re supposed to communicate and work together. I’m glad the game is playable with Gooigi by yourself though. It actually made certain parts of the game more challenging when I had to keep track of both of them.

I never got the chance to test out the co-op side of the game. I never even tried out the other two modes of the game – ScareScraper and Scream Park. Though I’ve seen others do it and they look like great modes.

Honestly, I can talk about this game for the next week. I have so much to say about it, I loved it that much. The ghosts and puzzles were just challenging enough. The dialogue, voice acting, and cutscenes were perfect. The final boss was awesome. The Boo hunting was back and it was much better than the first game, though there weren’t many – there was just one Boo per floor. There was so much money to find and gems to collect. I explored (and vacuumed) every nook and cranny of that hotel.

My only complaint? Once you beat the game, you go back to your last save point. There’s an ending sequence, but your file is still there and it doesn’t show as though you’ve beaten the game. It shows your final save point, which is right before the final boss battle. You can’t even go backward at that point either so you’re kind of stuck in this limbo. In other words, there’s nothing when you beat this game. In the original Luigi’s Mansion, your file was wiped and you restarted the game in Hard Mode. I so wish Luigi’s Mansion 3 did that. I would have loved to play a hard mode version of this game.

Overall, Luigi’s Mansion 3 didn’t disappoint. I still wish there were more ghosts to be caught initially rather than going back to look for them later, but it was fun and challenging nonetheless. The new mechanics fit well and it didn’t seem like a lot of extra “stuff” that needed to be learned. It meshed together well. I already want more and can’t wait for Luigi’s Mansion 4. (It better happen!) And yet, I’m not sure how Nintendo can top Luigi’s Mansion 3.

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What can I say about the graphics? You can see the stitching on Luigi’s hat. These graphics are top-notch. The colors were crisp and bright, despite the dark setting. The ghosts were clear and had a nice aura around them. The backgrounds, individual rooms, and floors were unique and fun. Even the various boss ghosts had awesome designs. Again, everything about this game as a whole is fabulous.

The music is something else you can’t go wrong with. I’ve always loved E. Gadd’s theme from his laboratory in the original Luigi’s Mansion. I hum it to myself quite often on a regular basis (just ask Kris). This game so many different variants of that song, it was glorious (another reason the dance floor is my favorite). The sound effects were satisfying – sucking up ghosts, money, collecting gems, Luigi walking on carpet versus tiles – all of it was great.

The voice acting? I can’t get enough of it. Luigi speaks. Mario speaks. Peach and the Toads speak. They have conversations with one another. It was all great. (E. Gadd still talks like a Sim, but that’s charming in its own right.)

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I will most definitely play this game again. I need to go back and collect all the gems and all the Boos. This game is too much fun to play only once. While it was pretty easy in the beginning and there weren’t as many ghosts as I would have liked, this game is too good. It’s charming and it’s a must-play for all – especially if you adore the Luigi’s Manion series. You won’t be disappointed.

Luigi’s Mansion 3 gets…
4 out of 5 lives.

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Luigi’s Mansion 3 Cover Art

Rachel Mii | DoubleJump.comHappy Thursday!

I’m anticipating the arrival of Luigi’s Mansion 3 for the Nintendo Switch. The official box art was revealed yesterday and it’s made me more excited than ever to play the game.

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I came across the official cover art of Luigi’s Mansion 3 on the Internet yesterday and I was impressed immediately – though not surprised. The graphics for the Nintendo Switch have really come a long way compared to previous consoles and games. So, the fact that they added as much detail to the cover art as possible is not a surprise to me at all.

The flat, yet the 3D effect of the title looks like gummies to me that I could eat. Or those slime stickers that you can easily peel off the paper and stick to your windows. No matter what it looks like to you, it looks good. Gooigi, at the top, looks just like the title. Just less sticky and gooier, I guess.

I remember when Super Mario Odyssey came out and so many people were impressed by Mario’s hair and the slick effects on Bowser. Now, it’s Luigi’s turn for the spotlight. What stands out of the most to me is his hat. You can clearly see the thread lines in the “L” the fabric of his hat overall. Of course, Luigi’s hat is his trademark in a way, similar to how Mario’s hat is his own. Having the main feature and details in Luigi’s hat was a great choice.

On the other hand, I feel like the rest of Luigi looks like clay. Especially his mustache, eyebrows, and the sweatdrop on the side of his face. It doesn’t look bad, though. I think it looks cool.

Overall, the cover art looks great and I’m excited more than ever to play the game. The end of 2019 can’t come soon enough. (And yet, I hope the summer lasts a long time.)

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My 2019 Game Release Predictions

Rachel Mii | DoubleJump.comHappy Thursday!

If you know me, then you know there are three games I’m super excited for in 2019. They all come from Nintendo and they’re all games I’ve been wishing for since… well, forever. But at least since the Switch came out.

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There was a rumor going around that there would be a Nintendo Direct on January 10, 2019. Usually those rumors ending up being true, but this time it wasn’t. Nintendo revealed a couple of release dates earlier in the month without a Direct. Kirby’s Extra Epic Yarn will be released on the Nintendo 3DS March 8, 2019 and Yoshi’s Crafted World will be released on the Nintendo Switch on March 29, 2019.

I’m looking forward to both of these titles, but there’s three games I absolutely can’t wait for.

Animal Crossing

Animal Crossing for the Nintendo Switch has finally been announced! We don’t know anything about the game yet other than it’ll be coming in 2019. Looking back at the other Animal Crossing games, they’ve been released in April, December, November, and June respectively. For some reason, I always thought the Animal Crossing games came out in April or summer time, but apparently that’s only been the original for the Gamecube and the latest main game, New Leaf for the 3DS.

With that said, I was originally thinking this game will come out in April. Now that two other titles are being released in March, I’ve decided to change it to sometime in the summer – either June or July.

We don’t know anything about the game and usually we know some things that will come long before the release date. However, I get the feeling Nintendo has been working on this for quite a while and just kept their mouth shut. The more we complained about there being “no Animal Crossing for the Switch,” I feel like Nintendo said, “Eh, make them wait a little longer before we tell them we’ve been working on it all along.”

I think we’ll have a couple Nintendo Directs between now and the summer and they’ll give a summer release date.

Luigi’s Mansion 3

Luigi’s Mansion for the Gamecube came out in September. Dark Moon came out in March. The original was ported to the 3DS this past October. So, that’s two releases in the fall and one in the spring.

Again, Nintendo has two games coming out in March and they haven’t revealed anything for Luigi’s Mansion 3, so I doubt it’ll make a surprise release in the spring. Nintendo did, however, seem to enjoy hyping up Luigi’s Mansion for the 3DS around Halloween.

Nintendo releases a lot in the fall anyway, most likely in time for the holidays, so I’m thinking Luigi’s Mansion 3 will follow suit with the original post and have a release date in October in time for Halloween and for the very beginning of the holiday shopping season.


The main games almost always have a November release date. We’ve known about this game being in development for a while. We don’t know anything about the game yet, but I’m guessing their original aim was for November 2019.

Let’s just hope, right or wrong, none of these games get pushed back and delayed until 2020. I’m not sure I can wait that long.

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