Who Needs a Map?

Double Jump Kris MiiTo those of you who celebrate it, happy Halloween! I hope everyone gets lots of treats, pulls off awesome tricks, and stays safe during this holiday!

Considering that scary games, movies, and books aren’t my thing, this post has absolutely nothing to do with Halloween, haha!

One of the most anticipated games that will come out next year is Legend of Zelda: Breath of the Wild, and one of the earliest aspects of the story that we heard about was the fact that you can beat the game without completing the story.

The world in the game is enormous and gorgeous, and it’ll be an amazing place to explore. Exploration is one of my favorite elements of any video game, so I’m excited to get lost in this particular version of Hyrule. However, I do also love story lines and character development in video games — those are a couple of reason as to why the Legend of Zelda series trumps the Mario series in my opinion.

So, when I heard about being able to beat Breath of the Wild without finishing the story, I was little… confused, maybe skeptical, perhaps even a bit disappointed. It’s hard to pin down. I enjoy having some directions when it comes to video games, but with plenty of room to explore to my heart’s content. Sure, maps may not be my most used item in games, but it’s nice that it’s there in case I need it (Water Temples, I’m looking at you).

I suppose it’s like the Harvest Moon series. The main point of the game is to revitalize an old farm, but you have free reign to do it however you want. Want to raise just corn? Go for it. Only want cows on your farm? No one said you needed chickens. The latter games in that series that have more goals, such as building up a town or keeping track of market schedules, aren’t my favorites because they give too much direction. The earlier games, like More Friends of Mineral Town, are my go-to versions of the series.

What about you? Do you prefer games that are linear or more free with their direction?

 

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