New Super Mario Bros. U Deluxe [Video Game Review]

Video Game Review: New Super Mario Bros. U Deluxe | Nintendo Switch | Video Games | Gaming | Super Mario | Nintendo | Game Review | DoublexJump.com

Title: New Super Mario Bros. U Deluxe
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category:
Action, Adventure, Multiplayer, Platform
Release Date: 
January 11, 2019
How we got the game: 
We pre-ordered it on the Nintendo eShop

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Considering we never reviewed the Wii U version of this game, we thought we’d use the Deluxe version as a good excuse to give our thoughts on it. After all, not too much is different between the two games.

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I enjoy these kinds of games and there are so many. We have the Wii U version, but it’s always great to see it as a new light on the Nintendo Switch.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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The New Super Mario Bros. titles pay homage to the original Super Mario Bros. titles on the NES and SNES consoles, where you have about eight worlds filled with levels to bust through on your way to the castle to save the princess. Along the way, there are some Toad/mushroom houses that allow you to pick up a couple of extra items or one-ups.

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Each world has it’s own atmosphere where it be plains, water, ice, desert, what have you. When it comes to these kinds of Mario platformers, you know what kind of areas you’re going to get. However, the levels themselves in each area vary and with each new level, they get harder and harder.

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The main objective in each level is to reach the end where the flagpole is within the time frame. Each level has its own hazards as you make your way through in terms of platforming, enemies, and even your friends if you’re playing with multiple people. The levels hand out plenty of power-ups as well to try to help you along, most of them being influenced by the level itself.

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Most of the levels are fairly short, each one having a checkpoint halfway through. Almost every level has some sort of secret or pipe to go down to go to a separate part of the level. Each level also has three big coins to collect so, if you’re a completionist, you can always aim to collect those as you go through the game.

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Then, of course, there were some levels where we were running out of time because we were goofing off or too busy chasing runaway Yoshis. Controlling the characters are simple enough, as the only buttons that truly matter are jumping, running, and using your power-up, should there be a button trigger to use the abilities. The levels are able to be completed without power-ups, but they help get through the level quicker.

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You can hold onto to some items as well and use one or two before entering a level. This is something we always forgot and there are limited spaces. Often time, we’d be carrying as many items as we could and would have to throw away some when we got new ones at the Toad Houses. That was something we should have utilized better.

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New Super Mario Bros. U Deluxe includes the port of the Wii U game as well as the New Super Luigi U DLC for that game, including Nabbit as a playable character. Playing as Nabbit is basically playing the game in super easy mode or if you want to speedrun through the levels. While he cannot use power-ups, he is impervious to enemy attacks, and playing him adds an extra 100 seconds to the level clock.

Rachel Mii Double Jump
Nabbit is great for younger kids or people just learning how to pick up the controller. You can also play as Toadette, which is harder than playing as Nabbit, but still makes the levels easier. Toadette has a special crown where she can turn into Peach. Peach floats and is able to save herself from time to time. For example, she can bounce on lava. However, she can only do so once.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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The graphics of the game on the Switch look great, even though the game isn’t different at all from the Wii U version nor from the previous 3D Mario games. Nothing in particular stands out, graphics-wise, but the picture is still clean and crisp.

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The picture is wonderful. I absolutely love the ice and water levels. The water looks awesome and the ice is so shiny. The background have always been nice as well. The game as a whole is vivid and appealing to the eye.

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The music is also well done, giving way to the familiar Mario tunes as you make your way through the levels. Voice clips give the characters a bit of depth, such as the Koopalings’ laughter or the main characters asking for help out of their bubbles while returning to the level after losing a life. My favorite thing about the music is the enemies in the background dancing along!

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The music is fun, as always. I’m always humming along. And yeah, the enemies dancing or singing along with the music is an awesome touch. I love how Nintendo actually felt the need to code that in.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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As with most Super Mario games, the story for this platformer revolves around Bowser showing up at Princess Peach’s castle, taking over while kidnapping her, and Mario and friends racing through the multiple levels and worlds to rescue her.

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The beginning sequence was funny, in my opinion. I enjoyed how everyone prepared to help Peach, when Bowser went after them instead and threw them all out of the castle. Bowser’s children then station themselves in their own world and it’s off to Mario and friends go to save the world, once again!

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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New Super Mario Bros. U Deluxe has decent replay value. There are a few secrets in the levels and special coins to collect, not to mention the multiplayer aspect of the game. The true replay value of this game comes with having people to play with.

Rachel Mii Double Jump
This game is fun, but not as fun alone. It’s for four-players, so if you have a lot of friends, there’s a lot of replay value. No two play-throughs will be alike either, depending on who you play with – also who you play as. Overall, it’s a fun game and I’m glad we got it.

New Super Mario Bros. U Deluxe gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Friday Favorites: Video Game Ghosts

Double Jump Kris MiiHappy Friday everyone!

It’s nearing the end of October, which means Halloween! Candy, witches, costumes, and ghosts… While I’m not partial to horror or scary games, there are a few ghosts in video games that have been quite memorable.

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Clyde

Pac-man is a classic arcade game with ghosts attempting to follow and catch the titular character. Clyde is the fourth of the ghosts, the orange one, who didn’t follow along with the other ghosts not only in his name but also behavior. Unlike Blinky, Pinky, and Inky, Clyde does his own thing. He doesn’t try to catch Pac-man, not really… Rather, he goes and derps off in the corner. It’s amusing to me that Clyde was programmed as such.

Ghost Pokemon

The Ghost type in the Pokemon franchise was always an interesting one to me. Not my favorite type to stick on my team — that’s Rachel’s department — but I can definitely appreciate their trickier moves. Lavender Town in the first generation games? Definitely some of the spookiest tunes to send a chill down my spine.

Poe Sisters

In Legend of Zelda: Ocarina of Time — along with a few other appearances in the Zelda series — the Poe Sisters haunt the Forest Temple. Link must defeat each one in order to unlock the temple’s basement and the final boss. I’ll admit, the first time I played through the Forest Temple, I was a little spooked from the Poe Sisters, but I definitely enjoy their challenge.

Boos

Boos from the Super Mario franchise are adorable! They’ve always been a staple to the series, even playing a large part in Luigi’s Mansion, and it’s great to see Boo become his own character in some recent games, like King Boo racing in Mario Kart 8 and competing for stars in Super Mario Party.

What do you like best about Super Mario Party?

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Friday Favorites: Super Mario Party Features

Double Jump Kris MiiHappy Friday everyone!

Last Friday, Super Mario Party was released for the Switch, much to everyone’s excitement. Rachel and I streamed it last Friday night on our Twitch channel, having a great time exploring the game and being thrilled that it seemed to go back to its roots with a few of the better updated features from the more recent Mario Party games.

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Character Roster

Character rosters are usually a hit or miss for me. Fire Emblem Warriors, despite my love of the franchise’s characters, has too many sword users and Mario Kart 8 has too many clones — Pink Gold Peach, all the baby characters, the Koopalings — for example. Super Mario Party has a great character roster with a fantastic balance between the hero and villain characters. While I’m still on the fence with Bowser being on the roster, since I’m used to him being more an antagonist (as much as you can be an antagonist in a Mario Party game), I can’t deny it’s amusing seeing him marching around the board!

Special Character Die

Mario Party games are usually all about luck when it comes to going around the game boards with a bit of skill for the mini-games. With each character having their own special die, it brings a bit of strategy to going around the boards. The standard die allows you to move one to six spaces. Some characters have die that help you gain or lose some coins while giving you a chance to move more spaces than the standard die. There’s a risk with every die, but plenty of chances to get ahead if your plan pans out.

Allies

The allies is a feature that was first showed in Star Rush, which… wasn’t the best Mario Party game. I did enjoy the way the allies were featured in Super Mario Party, allowing you to use their specific character die as well as giving you an extra move or two. Some mini games also include your allies to give you a helping hand. It’s also just really amusing to watch a parade of Mario characters going around the board as your allies follow you!

Mini Games in between Turns

Having the mini games after every turn on the boards is back and it’s amazing! That feature is what defines the Mario Party series for me and I’m excited to see it back. That, and the mini games that we’ve played so far have all been pretty fun. I haven’t had a complaint about any of them yet!

What do you like best about Super Mario Party?

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Friday Favorites: Super Mario 64 Worlds

Double Jump Kris MiiHappy Friday everyone!

Last week, I talked about my least favorite worlds from Super Mario 64. While the game is not my favorite from the Nintendo 64 era, there is no denying how much it defined the face of video games!

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Cool, Cool Mountain

I enjoy snowy worlds. I think they’re generally really pretty to stare at and get lost in, and they tend to have some awesome music. Cool, Cool Mountain had a decent area to explore as well as a fun sliding race with the penguin. It was always amusing to have Mario leap off part of the level to land stuck face-down into the snow on a lower part!

Tick Tock Clock

Aside from having a fun title, Tick Tock Clock was a good challenge. The different stars were interesting to get and having the level’s speed correspond with what “time” was on the clock when you entered the world was a nice mechanic. The look and graphics of the level was a lot of fun, too.

Rainbow Ride

I really enjoy sky worlds and flying around — one of my favorite parts of Legend of Zelda: Skyward Sword was soaring around on the Loftwing birds — and Rainbow Ride was no exception. Sure, the flying carpets were a little slow and could be annoying, but they were challenging and did great in showcasing the level.

What are your favorite courses from Super Mario 64?

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Friday (Least) Favorites: Super Mario 64 Worlds

Double Jump Kris MiiHappy Friday everyone!

Super Mario 64 is one of those classic favorites among Nintendo fans. While it’s not one of my favorite games, I do have a good time playing it with Rachel. However, there are definitely some courses in the game that I would not miss.

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Hazy Maze Cave

Does anyone like this world? I feel as if this is the least liked level in Super Mario 64 from what I’ve heard on the Internet. The graphics and music don’t tend to grab me as some of the other worlds do, and every section seems mish-mashed together rather than feeling like an entire world on its own like the other courses.

Dire, Dire Docks

Generally, I’m not a fan of water levels at all. I can appreciate them — like the Legend of Zelda: Ocarina of Time’s Water Temple, despite how much of a pain it can be — but having to deal with air meters and swim controls were never my favorite part of video games. At least the water levels have some of the best music in Super Mario 64.

Wet-Dry World

The mechanic of the water level being dependent on where you enter the painting is probably the only interesting thing I find about this level. Other than that, I just find it… blah. Even the area with the house-like structures fails to impress me. Other levels definitely have better secrets and challenges than Wet-Dry World.

What are your least favorite courses from Super Mario 64?

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Top Tuesday: Favorite Bosses In Paper Mario

Rachel Mii | DoubleJump.comHappy Tuesday!

I was thinking of Paper Mario the other day. Why? No idea. But I thought I’d talk about some of my favorite boss battles from the game.

For the sake of everything, I’m not including Bowser because… well, he’s in everything.

Top Tuesday: Favorite Paper Mario Bosses | Video Games | Gaming | Nintendo | DoublexJump.com

3. Lava Piranha

I’ll be honest, there’s nothing too special about this boss fight other than Kolorado busting in every now and then. The Lava Piranha is found on Mt. Lavalava and is kind of a creepy looking dude, but completely awesome at the same time. Plus, fire.

2. Crystal King

This weird guy is found at the Crystal Palace – not to be mistaken for the breakfast buffet in Disney with Winnie the Pooh and friends. He’s the last major boss you fight before heading to battle Bowser. His move set is cool with illusions and the like. I’ve always liked the music and sound effects for him too. I mean, the music all around is good for the whole game, but this one always stood out to me.

1. Koopa Bros.

The very first major boss fight of the game in Koopa Bros. Fortress. These guys are hilarious. They really add a lightheartedness to the game (as if it wasn’t already). Bonus points, they remind me of the Ninja Turtles.

What were your favorite boss fights in Paper Mario? Let me know in the comments below!

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Character Spotlight: Goomba

Rachel Mii | DoubleJump.comHappy Tuesday!

The end of the month has arrived which means I’m going to be shining the spotlight on another lovable character in gaming.

Character Spotlight: Goomba | Nintendo | Mario Bros. | Video Games | Gaming | DoublexJump.com

Goomba is a character in the Mario franchise. He’s an enemy of Mario’s and has been since his first appearance in Super Mario Bros. in 1985. Goomba is as simple to defeat as stomping on him. He is based after the shiitake mushroom, after all.

I’ve always liked Goomba because he’s always been an “easy” enemy and overall simple in name and appearance.

Goomba appears in just about every Mario game as an enemy though he’s never much of a threat. Now that Super Mario Party as been announced, it seems as though Mario and friends are being inclusive and allowing just about everyone to join in on the fun and games.

Will I be playing as Goomba in the new Mario Party game? Most likely not only because Boo is now a playable character. But I’m interested to see Goomba just as much as all the new characters.

Do you like Goomba? Are you excited to play as him in Super Mario Party? Let me know in the comments below!

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