Time for another mobile game review. We’re playing with more dragons. Here we go!
I’ve talked about Dragonvale quite a bit on this blog. It’s a game from Backflip Studios, the first game I had ever downloaded on my iPad… well, iPod at the time. It was a fun game, one I enjoyed more when I was younger. Yet, it always sucked me back in at one point or another. It’s been a few years since I’ve played it actively. When I searched on the app store not too long ago, I discovered another Dragonvale game called Dragonvale World. I downloaded it and… it’s more or the less the same thing as Dragonvale.
I have to admit, I was a bit disappointed in the game. The dragons, more or less, are the same. You have your typical elements – fire, water, ice, and so on. To start the game, you buy eggs, hatch them, feed them to level them up, and then breed them to mix and match elements.
Each element has its own habitat. For example, fire dragons can’t go in the water habitat. However, a fire-water dragon can live in the water habitat. Each habitat can hold a certain amount of dragons and can be upgraded once or twice using in-game currency. When the capacity is full, you can buy another habitat of that element.
When you first start off the game, you’re in a small area of the world. There are trees and rocks in the way for you to clear (using in-game currency, of course) to expand on your area so you can have more habitats and farming land – which allows you to get more dragons and level them up with the more food.
Everything is done in real-time too. If you want to hatch an egg, it may take an hour in real-time. If it’s a rare dragon, it could take 48 hours or something. If you’re going to play this game, you have to make the time commitment to check on it every so often.
This was why I was disappointed when I first started playing the game. With real-time games, it can be so hard to make money and build everything up. The beginning is spent waiting for a lot of things to happen. You’re waiting to save up a certain amount of money to buy this one thing that will make you broke, but that one thing will earn you that much more money. Rinse, repeat. This makes the beginning so slow.
I’ve level 70-something in Dragonvale. I have a boatload of money and if I want to upgrade something, I can do it. In Dragonvale World, because I’m at such a low level and just started the game, I can barely do anything. So, when I have Dragonvale, why would I want to play Dragonvale World?
Other than the graphics and some dragons being slightly different breeds from the other game, there’s no difference and it made no sense for me to basically start over. Needless to say, I didn’t get very far in the game.
Dragonvale World gets a rating of…
Play It | DOWNLOAD IT | Delete It
Overall, Dragonvale World is like a copy-cat game made by the same developers. I’m not sure why they decided to make such a similar game. It’s cute. The graphics are 3D whereas Dragonvale is 2D. However, I’d rather new gameplay over graphics.
Have you played Dragonvale World? What did you think of it? Let me know in the comments below! If you like this post, please share it around.
I played another mobile game. Video Game Tycoon. This is a game that exists.
I don’t have much to say about this game, but I bet this post will be a decent length. I enjoy simulation games and I loved my time with Game Dev Tycoon on Steam. For whatever reason I looked up video game simulation games in the app store. I was surprised to find a handful of these kinds of games. I downloaded all of them, but let’s just talk about Video Game Tycoon for now.
This is a tapping game. You point your finger and continuously tap the screen. This is it. But I guess I’m getting ahead of myself.
If you head to the Menu, you can do one of three things. The first is to create games. Now, you have zero control over these games. First, you pick a “Tittle.” By that, I mean “Title.” But the game has a typo and actually says “tittle” instead of “title.” So, name your game, choose a platform (PC, console, mobile, arcade, or portable console), then choose a story, which is the genre. There’s horror, a slice of life, fantasy, sci-fi, action or endless. Finally, your category: RPG, adventure, sports, strategy, simulation, MMO, shooting, puzzle, casual, or arcade. There are five graphics you can choose from and then you choose a game icon. These icons are parodies of actual game icons from the app store. I wish I was joking.
Then your character creates the video game and… that’s it. You don’t do anything else with it. It makes you money all the time, sure, but there are no stats or any way to really “progress” in the whole game-making. The game will make you a certain amount of money in the game per second real-life time. You can spend more more to update the games which is just you tapping a button.
The more games you make, the more money you’ll make. For example, my first game is version 2.0 and makes 11 in-game dollars per real-life second. My 11th game is version 1.1 and makes 144,000 in-game dollars per second.
Your games will get reviews. Good or bad, you’ll get a tip. In other words, the reviews mean nothing and it’s just an extra way to make a pinch more money.
You can hire employees as well. These people specialize in various areas such as SEO, programming, artist, and more. Of course, these are just fancy titles. Hiring these people don’t boost the quality of your games at all. You can spend a boatload of money to level them each up to level three (which is the max) and each time you hire someone and level them up, your money per click will increase.
What’s money per click? Well, that’s the main point of the game. You’ll receive a certain amount of money per second from your games but if you want to make more money (which may also be the majority of your money) you need to repeatedly tap the screen. I have six employees – five are level three and one is level two. I get about 200,000 in-game dollars per click. So, yeah. Mindlessly point your finger and tap the screen repeatedly while you watch something on TV. That’s the only way to go.
Finally, there are operations. This is basically buying supplies for your video game company such as paper, your website, studio rent, and more. Buy these, level them up for more money, and your money per cap or per hour will increase.
The money earned per hour is what you make when you don’t have the game turned on. The money per cap is what it sounds like. If you have the game turned off and your cap is a million dollars, that’s all your game will make when you have the game shut off. You could make two million per hour but if the cap is one million, you’ll only make the one million for one hour and that’s it – even if you have the game off for six hours.
This was something that bothered me because you have to strategically buy what you need. Most often than not, the cap would be less than the hourly. Not to mention, that money per second you make from the games? That’s only when the game is turned on.
It makes sense, yes, but if you want to make any money in this game (because honestly, hiring and leveling up employees, buying and leveling up the operations, and creating and updating the games takes a lot of money) you need to have this game on all the time. You also need to be tapping that screen quite often as well.
Well… that’s it. That’s all there is to it. I don’t want to play a game when I have no control over anything other than tapping the screen. I also don’t want the game to be turned on all the time. I have other games I need to play.
As soon as this review is done, this game is getting deleted from my iPad.
Video Game Tycoon gets a rating of…
Play It | Download It | DELETE IT
Overall, Video Game Tycoon is not fun. At first, I thought it was cool because it was a relaxing mindless game. But it got old very quick and everything became so expensive quickly. There’s no saving money in this game and there doesn’t seem to be an overall end goal either. It wasn’t worth the time.
Have you played Video Game Tycoon? What did you think of it? Let me know in the comments below! If you like this post, please share it around.
I’ve been doing mobile reviews on this blog for about a year now and I decided to do something a little different this month. I went onto the app store on my iPad and looked up winter-themed games. I only picked out four to play this time, but I’m sure I’ll have more posts like this in the future. Here are the mini-reviews of these four games in the order that I played them.
Unfortunately for me, this was the first game I played and it was the best game out of all the winter games I tried. At least, I had the most fun with this one.
I’m sure you may be familiar with the .io games in which you play online with a bunch of other people competing to come in the first place. This is often having your character become the “biggest” in terms of eating objects on the board or even trapping your opponents. Snowball.io is similar.
You’re in a snowball fight with eight other people on a small map. This map being snow-covered ice in the middle of the ocean that will slowly sink causing the map to grow smaller.
Wait. Did I just stumble on a battle royale mobile game?
Anyway, you glide your finger across the screen to move your character (which is a snowplow-like vehicle) and it’ll automatically make a snowball. The more you move, the bigger the snowball gets. The bigger the snowball… well, bye-bye to your opponents. That is if you can aim.
I wasn’t great at aiming so I tended to get up close and personal with them, bashing my large snowball into them by walking into them. Otherwise, if you want to shoot your snowball from afar, you just need to lift your finger from the screen and your character will let go.
It’s saying a lot that I had the most fun with this game out of all the four I played. This game was extremely easy and got monotonous after a while. The matches never lasted long (most likely because you’re only up against eight other people) and once you were out of the match, you had the opportunity to watch an ad to come back. I didn’t think that was fair. Once you’re out, you’re out. Of course, if you got out a second time, it brought you back to the main menu. So, at least you can’t watch ad after ad to get into first place.
Also, there was no music. No sound effects. Nothing. Silence. I thought the sound on my iPad was broken at first (it is almost 5-years-old, after all) but it turns out there’s just no sound at all to the game. You’re playing a snowball fight in an empty void.
Snowball.io gets a rating of…
Play It | DOWNLOAD IT | Delete It
What am I supposed to say about this one…? Clean Road is a simple game where you glide your finger across the screen to control the plow truck. The road is covered with deep snow and there are cars trapped in their driveway. You need to create a path on the road, making sure you reach every driveway and let them out.
I mean, I don’t know about the rest of you, but whenever a plow drives by my driveway, it piles more snow at the end of it blocking me in. It doesn’t clear it away so I can get out. It just means more shoveling for me. But, I guess it’s a mobile game so I’ll let the physics slide…
Also, why do I need to let these people out of their driveways? If there’s this much snow, they should all stay home and let the plows do their job. Instead, I let them out of their driveways and they immediately follow me to the end of the road (which has no snow on it, by the way. Mother Nature only likes to screw over certain areas).
This game makes no sense.
But whatever. Once you reach the end of the road, the level is over and yay! You get to go onto the next level.
I’d like to say each level gets harder than the previous one. There will be objects in the road you need to avoid and yes, once in a while a giant snowball will come out of nowhere and roll across the street. Giant icicles will also fall from the sky. For the most part, though, it’s too easy making the game pretty boring.
Difficulty aside, this game was weird. Level one – snow. Level two – snow. Level three…
You’re a tractor instead of a snowplow. The road is covered in tall grass, not snow. The driveways are blocked by barrels of hay. Giant carrots fall from the sky. What is this game?!
Level four? Back to snow.
Why? I. Don’t. Understand.
Oh, but in level four we are back to snow, yes, and icicles fall from the sky but so do the giant carrots.
And this, my friends, is when I stopped playing the game. I have no idea if got weirder or not and I’m afraid I shall never know.
Clean Road gets a rating of…
Play It | Download It | DELETE IT
This game is cute. I honestly thought I enjoyed this game more than Snowball.io but… I quickly realized there’s nothing to do in Penguin Isle.
You start off on a small iceberg in the middle of the ocean. For the tutorial, you get some things for free to start. However, there’s in-game coins and hearts that you to need to buy everything else. There are different habitats you can get for your small iceberg that will expand the isle. For example, fishermen or gardener or a hot springs. Why these particular things? I don’t know. Anyway, once you get those habitats, they’ll make money.
You can buy penguins as well and they’ll give you hearts depending on how happy they are. Happiness is measured by how many habitats you have and how many other penguins you have. The coins buy more penguins and more habitats while the hearts upgrade habitats.
And… that’s it. Most games like this use real-time, as does Penguin Isle, but the more habitats you build, the more money they earn – which is also true for this game. However, those times increase from one minute to a few hours. Penguin Isle’s habitats increase in time as well. But only by seconds.
The habitats make so much money within ten seconds or so and you can use hearts for their first upgrade so that they collect the money on their own. Which was nice, since I didn’t want to collect money from the habitats every five, seven, or ten seconds.
The habitats earn a lot of money and they’ll earn even more with every upgrade. This makes everything else so expensive so… like most money-making real-time based games, you’re doing a lot of waiting.
However, most games have mini-games or some sort of interaction with the characters. Or you can rearrange your space, add decorations, and more. Penguin Isle doesn’t have any of that.
You’re watching them collect money and hearts on their own and waiting for the cash flow to build up so you can create the next thing. Rinse, repeat.
The penguins were cute, yes, and the music was soothing. After a while, though, it’s not worth your time.
Penguin Isle gets a rating of…
Play It | DOWNLOAD IT | Delete It
Cubes Craft Winter
This is totally not a Minecraft knock-off, okay, guys? Nope. Not at all.
This game does not have blocky areas for you to explore and craft with various blocks that are made out of different materials.
Cubes Craft Winter is completely different because it’s all winter-themed. That’s right. Take that, Minecraft!
…That’s really all I have to say about this game. I played it for all of maybe two minutes before I exited out of it. The controls were horrendous. Want to play a game like this?
Go play Minecraft.
Cubes Craft Winter gets a rating of…
Play It | Download It | DELETE IT
There were a lot of winter-themed games in the app store and yet, it was slim pickings. I chose these four games because the looked the most appealing and… well, they looked good if we’re going to judge a book by its cover. Plus, there were so many Santa Countdown games. That should be its own category.
I’m sure I’ll do mini-reviews again at some point. I may even do winter games again next year. Someone is bound to come up with something brilliant within the next year… right?
Have you played any of these games? Let me know in the comments below! If you like this post, please share it around.
A game that has always been near and dear to my heart has been Dragonvale. It was the first mobile game I played when I first got an iPod way back in the day.
Dragonvale is a mobile game from Backflip Studios. It’s the mobile game I played for years before stopping. I’ve gone back to it quite a few times throughout the years just to see what’s new and it always sucks me back in – though not for very long.
The main point of Dragonvale is to raise dragons. There are hundreds of different kinds of dragons for you to breed, hatch, and raise by giving treats that you grow on your farm. You need to buy special habitats for your dragons depending on what kind they are and also organize them in a way that’s neat. Well, I guess you can throw their habitats around however you want. However, Dragonvale is actually a park. There are visitors who will come and little people will be wandering around to look at your dragons.
You start off with one island. The game, as a tutorial, gives you the Plant dragon as well as the Plant habitat. It shows you how to breed and wait in real-time for the eggs to hatch. Once they do, you plop them in their own habitat and wait for them to make money. Each dragon earns a certain amount of coins per minute so after a few hours, you can collect more money thus building more habitats so you can have room to breed more dragons. Eventually, you can buy more islands so you can fit more habitats and slowly grow your Dragonvale.
Like most games where you have to collect in-game money and wait in real-time, the beginning of the game is awfully slow. You can’t afford anything so it’s a huge waiting game. Once you finally get enough and get the ball rolling though, you can really rake in the cash and grow your Dragonvale fast.
At the time of writing this article, there are about 557 dragons in the game. There are elemental dragons such as air, cold, dark, earth, fire, light, lightning, metal, plant, and water. There are also special dragons such as ghost dragons and seasonal dragons for summer, winter, etc. Epic dragons are the rarer ones such as dream, legendary, sun and moon, and more. There are also gemstone dragons (which are considered epic dragons) and those dragons give you gems instead of coins. However, instead of earning a certain amount of gems per minute like the coins do, the gems are earned each week.
This is because gems are sort of like the “micro-transactions” of the game. You can pay for a lot in the game with coins – islands, habitats, dragon eggs, decorations, buildings (such as your farm), and more. However, the more you buy, the higher the level the next one will be. Eventually, it’ll cost gems.
When I first started playing this game, gemstone dragons didn’t exist. The only way to get gems was to have Facebook friends and gift a single gem to one another or you could pay real money.
You can pay real money for gems or coins, but I have never spent a single penny on this game. Before gemstone dragons existed, I waited for my gems to slowly build. (Your dragons can also participate in races as well and sometimes gems are a reward for winning.) Now that gemstone dragons do exist, I still wait for it to slowly build but it’s at least a little faster and easier. (Especially since no one I know plays the game anymore.)
Your dragons don’t do too much other than look pretty in their habitats and make money. They will grow and level up if you feed them food that you grow from your farm. As they level up, they’ll earn more coins per minute. Of course, each time they level up you have to feed them slightly more food for the next level. Food, especially when first starting the game, is something else that depletes quickly.
The game has a lot of special events as well. During holidays such as Halloween, Christmas, Valentine’s Day, you’ll get to earn tokens such as candy corn or rose petals that can be used to trade for different rewards. These rewards are usually decorations pertaining to the holidays or dragons that pertain to the holiday – some of these dragons only appear as rewards for these events.
However, you can breed every type of dragon. It’s trial and error though. There are so many different element combinations and the rarer dragons have a lower percentage of actually being bred.
Backflip Studios has added a lot to Dragonvale over the years. There are now Rift Dragons which is sort of in a different dimension? I don’t fully understand how the rift area or the dragons work so I won’t get into it. I kind of ignore the area because I don’t know what to do with them.
I would love to get back into the game again. It has a lot of fond memories of myself and friends playing it. Plus, I’ve made it so far. (I’m level 72 or something like that.) However, with the various special events (every time I log on there’s something extra going on) and the constantly new dragons and updates, it’s become almost overwhelming. I understand having plenty of content but once you get so far into the game you have a lot and more keeps adding on. Plus, the screen looks a bit cluttered because of all the things you can do.
It’s also super slow to load now. I’m not sure if that’s because of the game or because my iPad is 4.5-years-old.
Dragonvale gets a rating of…
PLAY IT | Download It | Delete It
Overall, Dragonvale is a fun, mindless game. The cash flow is satisfying when you build up your islands enough and the various types of dragons are creative. This one of those games where you won’t play forever, but it’s fun for a little while.
Have you played Dragonvale? What did you think of it? Let me know in the comments below! If you like this post, please share it around.
Pokemon Masters is one of the latest mobile games that Nintendo released. They had been hyping it up for a while and when it released at the end of August, it didn’t disappoint.
I’ll admit – I didn’t get what Pokemon Masters was all about until I started playing it. I saw Pokemon’s various social media accounts hyping it up. I saw Brock and Misty, 3-on-3 Pokemon battles, but I never fully comprehended what the game entailed. This is mostly because I watched Instagram stories on mute and never bothered to look up the game.
However, it’s Pokemon. So, of course I’m going to get it. I didn’t get a chance to play it for a few weeks after it came out, but I was sucked into it the moment I did finally get to play.
Pokemon Masters is all about collecting trainers to be part of your team so that you can compete in the Pokemon Masters League (PML). This is held on an island called Pasio where gym leaders, champions, elite four members, and trainers travel from all over the regions to Pasio to compete in this tournament. Teams are formed to participate in 3-on-3 battles, one Pokemon partner per trainer.
In order to officially enter the PML, you and your team need to collect five badges. Each of these badges is held by a PML Leader that you have to track down and defeat in battle, similar to regular gym battles in the main games.
The game is made up of 18 chapters, which was shorter than I thought it would be, especially since the chapters are short themselves. They get a bit longer down the road, but they’re still pretty quick to get through. Each chapter has two elements: story and battle.
The story is, in my opinion, not the greatest. You and your partner Pikachu (no, unfortunately, you can’t choose which Pokemon you get as your partner) explore Pasio and make friends with various familiar characters from the Pokemon world. This includes gym leaders Brock and Misty from the Kanto region, Rosa, the female protagonist from the Unova region, Barry, the main rival from the Sinnoh region, and so many others. Each story part is a matter of the characters speaking with each other and to you with some voice acting here and there. All you have to do is tap the screen and occasionally “answer” which is choosing one of two response options. These scenes can vary from taking a minute to as little as ten seconds. It’s not very involved.
However, the game isn’t really about the story, in my opinion. It’s more about the battles, which I’ll get to in a minute.
As you go through the story elements of the game, you’ll travel to different areas in Pasio running into various trainers, adding familiar faces to your team, and occasionally running into Team Break. Like the core Pokemon games, there is a bad guy team that tries to get in your way. Team Break simply tries to steal everyone’s partner Pokemon. You battle them, defeat them, and they run away. Simple as that, just like the main games.
In between the story bits, there are battles. As you travel, trainers will lock eyes with you and challenge to a battle. At the end of the chapter, you’ll find who you’re looking for, battle them, and they’ll join your team giving you access to play as them and their partner Pokemon for future battles.
The battles certainly are the best part of the game. Every Pokemon only has one weakness, which is shown above its health bar so that you don’t need to remember 800+ Pokemon since it’s not like the mainstream games. Each move your Pokemon has uses energy. Some moves take one energy bar, others two, and some three. They slowly recharge so you can spam a 1-energy move over and over again or you can sit and wait for three bars to regenerate so that you can use a more powerful move.
I enjoyed the battle system. It added more strategy than you would think. The battles did have some lag, but there was a lot going on the screen with six different Pokemon trying to make a move – plus the sync moves. Once a Pokemon uses a certain number of attacks, they would unleash their sync move with their trainer which was a totally over-powered attack. However, the lag never bothered me and never made the game unbearable to play.
As mobile games tend to have, there are microtransactions in this game. You do not need to spend any money though. I made it quite far in the game without spending a penny. I just managed my gems well.
Pokemon Masters uses gems to find sync pairs, which is gathering more people for your team. However, you don’t have to do this since you recruit more trainers through the main story anyway. The gems are also used as rewards when you get through a chapter or training. There is a training mode where you can grind a bit in order to level up your team, evolve them, and gain more gems as well as support items that will help you unlock move moves for the Pokemon.
This game as a whole has so much to offer. Yes, the story is a bit lacking, but it’s similar to the main games in which you try to enter a tournament and a team of bad guys tries to stop you, which in turn, you stop them. It’s also a mobile game though so the story isn’t going to be as in-depth as a lengthy core game would be.
Pokemon Masters gets a rating of…
PLAY IT | Download It | Delete It
Overall, Pokemon Masters is a great game. The story lacks depth, but I find it to be just enough for a mobile game. The battles are a lot of fun, even though the difficulty ramps up suddenly. However, that’s what the various training areas are for. Pokemon Masters has gotten a lot of backlash, but I honestly think this is Pokemon’s best mobile game yet. I enjoyed my time with it and will continue to enjoy my time with it. It’s definitely one to play if you’re a huge Pokemon fan.
Have you played Pokemon Rumble Rush yet? What did you think of it? Let me know in the comments below! If you like this post, please share it around.
I was never one for mobile games too much. When iPods came out and I got one, I played a few games because that’s all I really could do (aside from listening to music, of course). I had the bright idea to do mobile reviews for the blog and… well, I’m having more fun with it than I thought I would.
I don’t really know why, but mobile games were never something I was super interested in. When I had my iPod I played generic Facebook games like FarmVille, Words with Friends, and other puzzle-like games. I played Dragonvale a lot, but that was the only game I played for years. All the other games I’d play for a month or so, get bored with it, and then delete it. There was a pet game as well, now that I think about it. I played that for a long time too. I can’t remember the name of it. I’ll have to see if I can track it down somehow.
Anyway, I never liked putting games on my phone because I never wanted to drain the battery. I was too paranoid (and still am) that I’ll be at work or driving somewhere and get lost when my phone runs out of battery. Yes, I have a car charger and a regular charger that I can bring places with me, but… it’s still a thought in the back of my mind that I’ll suck the battery dry.
(Now I have a new phone and the battery is a tank, but I guess I’m getting off-topic at this point.)
I got an iPad in May 2015 as a college graduation gift. At that point in my life, I was a blogger and was happy to have an iPad as an “extra” or “mini” version of my laptop. I downloaded WordPress, social media apps, and other “work-related” apps that I could take with me on the go when I didn’t have access to a computer. It never crossed my mind to have games on my iPad.
Less than a year later, February 2016, Double Jump was born. Once we started doing game reviews, I thought of ways I could take it further. Mobile games was an idea, but I didn’t decide to put that into action until just this year.
I try to do one mobile mini-review each month and I have a list of games I want to try out. Of course, that list keeps growing.
At first, I just wanted to try certain mobile games that are currently popular or made by a big company. Nintendo, for example, coming out with Pokemon and Mario mobile games. This blog is, in fact, first and foremost Nintendo games.
I ended up going down a rabbit hole in the app store the other day and now I have so many ideas for these mobile game reviews and I now have “themes.” Yes, there are many Pokemon games I haven’t tried, there are a few Mario and Sonic games I want to try.
But do you know how many farming games there are? How about tycoon games, especially Game Dev Tycoon, which is a game Kris and I got back to through Steam quite often. There are four games similar to Game Dev Tycoon on the app store. And trust me, I already started playing a few of them.
Which brings me to another point… when I decided to do mobile game reviews, I only ever looked at free games. There are four video game tycoon games – two are free and two cost money.
Microtransactions are a big no-no for me, but… I may end up spending money on mobile games, which is something I never saw coming for myself.
With that said, I hope you enjoy the mobile game reviews… because more are coming. Many, many more.
Do you play mobile games? What are some of your favorites? Let me know in the comments below! If you liked this post, please share it around.
Pokemon Masters was released at the end of August and we finally got a chance to open the app up and give it a try. At first glance, it wasn’t bad, with decent graphics, some partial voice-acting — even if, so far, some of the characters are a little too cutesy — and a simple way to do battles. We have only done the first couple of chapters, mainly the introduction, but it’s something we’re willing to keep playing to get a real feel of the story.
I had been looking forward to this one for quite a while. I even pre-ordered it at the app store and then Kris and I decided to try it together. Needless to say, we’ve been busy and finally got the chance to check it out just the other day. I’m enjoying it though and have a feeling I’ll easily get addicted to it.
We are just in the beginning stages of this “free to start” game, so I’m hoping down the line it won’t become one of those games that have wait times or the need to spend money to advance the story. I’d rather the game’s microtransactions be optional, much like Fire Emblem Heroes. Speaking of Fire Emblem Heroes, the star rating for each of the sync pairs of trainers and Pokemon remind me of that game. I’m looking forward to seeing what kind of pairs I’ll be able to pull into the game, with the use of the gems.
I don’t think microtransactions will be a problem and don’t think we’ll have to “wait” much at all. The game seems pretty straight forward. You do need gems to buy more sync pairs, but you get more pairs through the main story anyway. You basically just need to be smart with your gems, especially since you get daily rewards as gems when you log in and also receive gems when you complete certain chapters.
Right, the beginning seems pretty generous with the gems, and I hope that it doesn’t taper off the further we go into the story. It’s a classic gimmick, giving us plenty of gems and pairs in the beginning to get us hooked on the game before backing off and having us wonder if we should spend twenty bucks on more gems to move forward. While I understand we’re right at the beginning of the game, I am a little disappointed that there’s not more variety to the pairs we’ve encountered so far. I was hoping to pick and choose pairs, for us to not be completely neck-and-neck for where we are in the story. Like, instead of getting Whitney automatically when trying out the scout mode maybe we could have had a choice to scout out one of three pairs or something.
I actually don’t mind having the pairs be random when you scout. Of course, there are events and I thought I was going to get a certain pair, but it turned out that it’s still random. There’s just a chance I’d get that pair. As I said, I like it random though. I don’t mind the surprise and trying to work with a team with randomized types. What I do wish is that I could have picked my own partner. I love Pikachu and totally don’t mind having him as a partner, but I would love to have Charmander or Psyduck or Mimikyu or something. Pikachu can be cliche at this point and I would have loved it if they gave us a choice of five Pokemon or something. Or, you know, let us choose between all the starters, Pikachu, and Eevee or whatever.
Random pairs as we scout are great, as it gives you more variety. I was speaking mainly of the beginning of the game where the app seems to throw a bunch of scripted pairs at the player. Starting with Brock and Misty is fine, but I did believe that, perhaps, we would have been able to choose between the pair, then maybe choose between Rosa and, for example, Barry to try to round out the first team. I would have also liked to choose my Pokemon partner, despite how adorable Pikachu is. Despite the small tutorial on one of the items that you can use promoting the evolution of the Pokemon on your team, I highly doubt that the game will allow you evolve Pikachu into Raichu down the road.
Ah, I see what you mean. Though, again, I don’t think I mind that too much. It would be cool to pick who to start with, but I already swapped them out anyway. You don’t have them for too long before you encounter more pairs. Also, that’s true about the evolution. I don’t know if I would want to evolve Pikachu if they even give the option. We’ll just have to see what happens. I enjoy the battle part of the game though. I think the story is pretty cool, especially with the masked villains, though it’s definitely lacking. The “story” part of the chapters are two-seconds long. I much prefer the battles, which is fine considering that’s a huge part of the game anyway.
I think I would want to evolve Pikachu just to have something different, in all honesty. In every instance that your character is gifted a Pikachu in the games, you are not allowed to evolve it, so having a Raichu instead of Pikachu would be interesting. I enjoy the battling as well, finding the quick pace of the battles fun, and I imagine they’ll become more challenging down the road. I do wonder how the story part of the game will evolve — pun intended — down the line and I hope it’ll be something deeper than these first few introductory parts.
I like the triple battle format and even the way it works. It took me a minute to get used to it (mostly because I don’t read the directions), but I enjoy how the system works. Instead of PP, the Pokemon’s moves cost one or two charges. There’s a beam at the bottom of the screen and you use that to attack. For example, Pikachu’s Thunderbolt costs 2. If you have two full bars, you can use it. If you have one, you can’t. The good news is, it charges fairly quickly. Though, there were some moments when my Pokemon stared at their opponents for a bit while I waited for the bar to fully recharge.
The triple battle is fun, yes, although there was at one point during a couple of my battles, the little tip or tutorial bubble stayed on my phone’s screen. It nearly blocked one of the opponent’s Pokemon, which was annoying. I presume it was a small hiccup. The interface for the battles isn’t bad at all, though, and it’ll be fun for the Pokemon to learn more moves. The quick-time strategy between opponents and your Pokemon’s moves is challenging. It’ll be interesting when Rachel and I get the chance to become friends in the game and will be able to try out co-op mode!
There is an auto option for the battle though, which I tried out. That was pretty cool, though surprisingly, they didn’t automatically attack the Pokemon who had the type disadvantage. I was against three Pokemon weak to grass and instead of using Snivy, the auto-battle had Piplup spam bubble beam. I still won, but it was interesting to watch. Either way, I’m having fun with the game I too am looking forward to testing out co-op mode!
Have you played Pokemon Masters yet? What do you think of it? Let us know about them in the comments below! If you like this post, please share it around.
Pokemon Rumble Rush is part of the Pokemon Rumble series. It came out for mobile in May 2019 and I was super excited for it – before promptly forgetting it existed… better late than never, right?
I have played and enjoyed all the Pokemon Rumble games in the series. I’ve always wanted a new one to come out and Pokemon Rumble Rush didn’t disappoint. However, with it being a mobile game, the gameplay is limited. Sure, they’re toy Pokemon traveling the world so the gameplay was limited anyway, but this time around, all you have to do is tap the screen. Actually, after a certain point early on in the game, the Pokemon will go on auto so you don’t even have to do anything in the levels if you get distracted with something else.
The main point of the game is to collect research on Pokemon. In order to do that, you need to catch as many Pokemon as you can and explore new areas. Each area is short as your Pokemon massacres a bunch of other Pokemon – catching them if they drop randomly – and defeating the super boss at the end. The super boss is, of course, the boss of the level. He’s huge and his CP can be high making it difficult to defeat. This is why you need a Pokemon with a high CP and it helps to have the type advantage.
Super bosses will sometimes drop ores. There are three kinds of ores – ore, unusual, and rare. Each one takes time to refine, as it is a mobile game. You have to wait 30 minutes, 3 hours, or a whopping 10 hours. However, when it’s all done, you can get a tone of gear which upgrades your Pokemon’s CP level and more. You can’t really go through the game without utilizing these ores. The downside is that you can only hold six at a time. This can get annoying if you’re getting a lot of ore but you’re still waiting for the rare ore to refine in 10 hours.
There’s a decent amount to do in the game. Aside from exploring new areas with your guided feathers and catching Pokemon, defeating super bosses, you can click on hot air balloons which are other players. They’re partner Pokemon will join you for the level while you fight the super boss. In addition, there’s a coin rush challenge that you can try once a day. You have to defeat three super bosses in one minute and… it’s not as easy as it seems.
The game “resets,” if you will, every two weeks where you’re in a certain area with a long line of super bosses leading up the main Pokemon of the event. At the time of writing this review, it’s Jirachi. In other words, you have two weeks to catch Jirachi. If you don’t, it’s onto the next area when the two weeks are up.
Whenever you move onto a new place, you keep all the Pokemon you’ve caught, but you can’t use them. You’re given one Pokemon for the new area and you have to start from scratch to build your team again. However, you keep all the gears you’ve collected.
Needless to say, the game can get pretty repetitive, but I love collecting them all so I’ve been playing a lot. There is a shop where you can buy more refine space or diamonds (to speed the refine process up) but, of course, microtransactions are dumb. So, yeah. Not doing that.
Pokemon Rumble Rush gets a rating of…
PLAY IT | Download It | Delete It
Overall, Pokemon Rumble Rush is a fun game. It changes every two weeks, though the gameplay itself is the same and gets repetitive after a while. But it’s still Pokemon and I enjoy it. The music is the same as the original Pokemon Rumble game and the graphics are cute and charming. This is definitely one to try if you’re a Pokemon fan or if you’ve enjoyed other Pokemon Rumble games in the past.
Have you played Pokemon Rumble Rush yet? What did you think of it? Let me know in the comments below! If you like this post, please share it around.
Dr. Mario World surprised us all when it came out a day early than it was supposed to! I’m glad it did too because it gave me a nice chunk of time to give it the attention it deserves.
I have to admit, Dr. Mario World isn’t at all what I expected it to be. I played Dr. Mario for the first time just a few months ago and it resembled Tetris. Dr. Mario World is the opposite where the concept is still the same but you’re working your way up instead of having the capsules dropdown – not to mention you have full control over the capsules. There are also so many different power-ups that can be on the board plus different doctors and assistants to help you out. But we’ll get to all that in a minute.
The first things I noticed about the game was the graphics and music. The graphics are so vivid and crisp. My iPad is four-years-old and the game is so bright. It looks clean and fresh which is the way a brand new game should look. On the other hand, I’m amazed mobile graphics look this good. The music was another fun part. The hub world is catchy and the levels are a throwback to the original music. There are bonus levels where the music is different, but I think that’s my favorite music, in all honesty. Overall, the aesthetics of the game are super fun.
After a quick “story” of the virus taking over the Mushroom Kingdom, you play as Dr. Mario in various levels to rid of all the viruses. The levels are set up in a hub world similar to Candy Crush so that you just keep on moving when you bet a level or you can go back and replay levels. There are also different areas. For example, when you complete the first twenty levels, you head to a new area where levels 21 through 40 are. Plus, some bonuses on the way.
But, I’m getting off topic for now.
You start as Dr. Mario and, in the first few levels, Toad gives you a quick rundown on how to play. The viruses are scattered about the board and a purple liquid fills up allowing you to place the capsules on the board. The capsules are on the bottom of the screen. They show you two at a time, though you can’t swap them out (at least, I haven’t figured out how to if you can). It just shows you which capsule to expect next so you can strategize. You can tap the capsules to go either vertical or horizontal depending on how you need them to fit on the board. Connect three of the same color together – whether it’s two blue capsules and one blue virus or two red viruses and one red capsule – and the virus will disappear.
The cool thing about this is that, in addition to turning the capsules around, you can place them anywhere on the board. As long as you drag it with your finger, you have full control over the capsules. Even if a capsule pops and half is still left, you can grab the half and move it where ever you think it would be best. However, it is in the purple ooze so you can’t move a capsule downward if you’ve already brought it up. Also, if you try to move it on top of a virus, it’ll float up until it hits the ceiling or a block or something else blocking its way. So, you need to think about where you want them to go carefully. I’ve forgotten that a few times in my panic to complete the level.
Of course, I say I panic and I don’t know why because these levels aren’t timed – which is great! The level tells you how many viruses you need to get rid of and gives you a certain amount of capsules. This makes it so you can take your time but I sometimes forget that. Of course, there are bonus levels that are extra challenges. Those are timed and difficult for me to bet because I panic too much and am terrible at video games.
You don’t get into the levels without help though. You can play as Dr. Mario, Dr. Princess Peach, or Dr. Bowser. There are other doctors to be unlocked as well. Each doctor has their own special skill as well. For example, I love Dr. Bowser – he wears a lab coat and has a spikey stethoscope! (Take that, tie at E3!) He has the skill when his meter is filled, to get rid of two rows. He just sets it on fire and there you go.
The doctors can equip assistants as well to help you out. You can have one or two assistants with you throughout the levels and change them as you want.
So many different things can happen in the levels as well – there are different goals to reach. For example, you can either get rid of all the viruses or collect all the coins that are hidden within the blocks.
In addition, there are a lot of obstacles in the game. For example, sometimes the viruses will be frozen and you’ll have to get three in a row just to thaw them and then get three in a row to actually pop them. There are different colored shells so that when you activate them by getting three of the same color in a row (shell, virus, or capsule – as long as it’s touching the shell) then the shell will move back and forth and get rid of the row it sits on. There are bombs that will blow up everything around it when activated and more.
This game plays like most mobile games though. There are microtransactions. So, if you want a pass or try a level again without re-doing the whole thing, you need diamonds which costs real life money. Also, you have to wait. No, you don’t need to wait real time for your farm to grow, but you only have a certain amount of hearts. Five hearts, to be exact. It costs one heart to play a level and in order to get that heart back, you need to wait about 30 minutes. Sometimes, a heart will be given to you for completing a level which is nice. Or you can receive hearts from friends.
That’s another great feature of this game. You can have friends. Not only can you see where they are on the map and send one heart a day to them, but you can actually play with them. You can versus your friends in a duel of sorts which is a lot of fun. If you don’t have any friends currently online, you can versus other players who are currently on and looking for a challenge.
I’m sure there’s so much more to the game that I haven’t gotten to yet. I’m looking forward to playing more, for sure! Nintendo did a great job with this one.
Dr. Mario World gets a rating of…
PLAY IT | Download It | Delete It
Overall, Dr. Mario World is an aesthetically pleasing game with fun characters options and a twist on the original gameplay. It’s free to play, other than the optional microtransactions, so it’s definitely worth a try.
Have you played Dr. Mario World yet? What did you think of it? Let me know in the comments below! If you like this post, please share it around.
We’ve been quite busy this past month, and it’s been a little tough to actually get the time to sit down and relax with a few games. While I prefer console gaming, it is nice to be able to take a breather with a game right on my phone. Generally, I focus on the mobile version of Game Dev Tycoon, but I heard of another game we’ve enjoyed in the past that made its way to iOS and Android.
Nearly a year ago, Rachel and I started streaming on Twitch (I will shamelessly shout that our channel’s link is at the bottom of every blog post), and we’ve been having a great time with it when life allows us to keep some sort of a schedule with it. Considering how long its been, the Minit stream is not up on our Twitch channel any longer, unfortunately.
One of the very first games we’ve streamed was this little game called Minit. While we had downloaded it on Steam, it was also released for the major consoles within the year. While the game was cute with the unique challenge of making strides in the plot in 60-second intervals, Minit did slip my memory with all of the other games we’ve been playing since then.
However, Minit recently popped up again because I heard that it is now available for iOS and Android for only about $5 — considering it’s available for the major consoles for almost $10, it’s a great price. Giving you the challenge to break a curse in a short time frame, it’s perfect to just play for a few minutes if you need a mental break from life. I may actually give it a go again if Harry Potter: Wizards Unite doesn’t work out as well as I’m hoping.
Have you played Minit? What mobile games do you enjoy playing? Let me know in the comments below! If you liked this post, please share it around.