The Sims Freeplay [Mobile Game Review]

Rachel Mii | DoubleJump.comHappy Thursday!

Last month I said I was going to start playing more mobile games and do “mini” reviews on them. So, here’s the first one.

Mobile Game Review: The Sims Freeplay | iPad Games | The Sims | Game Review | Video Games | Gaming | DoublexJump.com

The Sims Freeplay is a free mobile game developed by EA Mobile. It was originally released for iOS on December 15, 2011. This is a game that I had originally discovered on Facebook. I was in my second year of college at the time and I used to play it in the library on campus when waiting for my class to start or simply waiting for my friends to get out of class so we could go home. Overall, the Facebook game was a much simpler version of The Sims Freeplay… even though The Sims Freeplay is already pretty simple.

When it comes to game play for The Sims Freeplay, there’s not much to it. Once you open the game, there’s a tutorial that takes forever to get through. It’s such a simple game and most people have played The Sims, that I think we’d be able to figure out how to make our Sim go to the bathroom. Once you do get through the tutorial though, there’s not too much to do in the game. The tutorial maxed out your Sim’s needs and already had you build a new house and a career area.

The map, or neighborhood, in The Sims Freeplay is fairly big. Nothing is build and you have to do it all yourself. However, each building – which can be houses, careers, or general places such as a park or pet shop – needs to meet certain requirements. Every building costs a certain amount of money and you need to have a certain amount of Sims in your town in order to build it. Plus, some don’t unlock until you get to a certain level. Also, by building you up the worth of your town as a whole. This means, anything else you build after that, will go up in price as well the amount of Sims you need, etc.

This makes sense and normally wouldn’t be a problem, but everything is so expensive too. You start off with one Sim and even if you give them a job, they don’t make nearly enough money to save up. So, you create more Sims. But, of course, creating more Sims means more money to build houses. I ended up creating lots instead of houses because they were the cheapest. I had all my Sims at one house and bought a bunch of beds so they were “unofficially” moved into their friend’s house. It saved me a decent amount of money, anyway. Also, you can only build one thing at a time. Lots were the fastest because they were the cheapest so I was able to play longer.

Building takes time – real life time. So, if you want to build the Stadium so a Sim can become an athlete for a career, but you need five Sims in town, then you need to build a house first which could take a few hours. Once you get that, building the Stadium will take even longer.

In fact, everything in the game is real-life time. If my Sim needed to go to the bathroom, it took about six seconds. Not bad, right? But if they were hungry, it would take them 20 minutes to cook a hamburger. The more food they learned to cook, the longer it took. Eating the food afterward took 10 minutes. It got to the point where I’d have them do something and then I’d exit out of the game to play something else. I barely played at all.

When the Sims go to work, which they have to because I already talked about how expensive everything is, the time various from six hours to ten hours. Yes, these are normal work hours in real life, but… really? I guess I could send my Sim to work at the same time I go to work, but what about the weekends? The game count real life time but not real life days. Days don’t exist in The Sims Freeplay. There’s no day and night cycle – they go to sleep when they’re tired and I tell them to (sleeping varies from eight to 11 hours as well). So, if they get home from work, the game will wait a few hours and then the work button will continuously blink telling you they should go to work. It’s annoying.

Despite all this, I wanted to get far enough in the game to have two of my Sims get married, have kids, and get a pet. Well, The Sims Freeplay has “quests” that you need to download. You need to complete these quests in order to unlock certain things your Sims can do. So, even though I had spent money on building the Pet Shop, when I tried to get a pet, the game told me to download a certain quest, complete it, and then I would be able to use the Pet Shop. It was the same thing when I tried to romance two of my Sims.

The downloads are free, but takes up so much storage space. The game, without the quests, takes up a good chunk of space as well. With the other games and work apps I have on my iPad, I really didn’t want to download the various quests. I thought of doing one or two for the sake of this review, but… I really didn’t care enough to. Because honestly, as soon as this review goes live on the blog, the game is getting deleted from my iPad.

The Sims Freeplay gets a rating of…

Play It | Download It | DELETE IT

Overall, The Sims Freeplay isn’t a bad concept. I know things are limited for a mobile game, especially when it’s free. However, the game play was too minimal for me and the things I were able to do were too constricted. It was because of this I wasn’t able to have fun with it.

Have you played The Sims Freeplay before? What did you think of it? Let me know in the comments below! If you like this post, please share it around.

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Throwback Thursday: Dragonvale

Rachel Mii | DoubleJump.comHappy Thursday!

I can’t believe February is just about over. Since I’ll be starting mobile reviews next month, I decided to talk about a mobile game I used to play all the time.

Dragonvale | TBT | Throwback Thursday | Mobile Games | Video Games | Gaming | DoublexJump.com

Dragonvale is an IOS and Android game that was released by Backflip Studios in September 2011 for IOS. I had gotten my first iPad in May 2015 as a graduation present. I had downloaded a fair share of social media apps, WordPress and other “work” type apps, plus writing apps. I also wanted to look at the games because – let’s face it – that’s what everyone did on their phones and tablets at that point.

Not that the technology was new, but it was new enough. It was especially new to me.

I had found Dragonvale by accident. I was just scrolling through the games and when I saw dragons and how you can breed, hatch, and collect all these different dragons, I thought, sure. Why not?

Thus, a can of worms was opened. Normally, when I download a game on my iPad, I play it for about a week or two, get bored, and then delete it. Dragonvale was different. I played this game for quite a few years before I lost interest in it and deleted the game.

It was fun – being able to buy habitats and collecting dragons of various kinds and elements. The game was only four-years-old when I got it and there wasn’t a whole lot to do other than collect the dragons. However, they were always updating, changing, and adding things to the game. I watched the game grow and continued to play feeding off their additions. New dragon elements were added as were dragon races, a special material dragon for the nests when hatching, a guardian, gem dragons (dragons that make gems instead of money), and so much more.

It completely sucked me in.

When I was searching for games to play for my mobile reviews, I came across it again. I downloaded the game to check out where I left off and how different the game was since I had last played a couple years ago. I was level 74 and now, after playing it again for about a month, I’m almost level 80. I’ve been suckered in again.

I also found a newer version of Dragonvale by the same company and had downloaded that as well. I’ve been playing both and plan on doing a mini review of both as well as comparing the two to each other.

Dragonvale itself isn’t that great of a game, but I do love collecting this and I remember getting my friends and cousins involved with the game as well so we could send each other gems. It does, oddly enough, hold some fun memories.

Have you ever played Dragonvale? Are there any mobile games that sucked you in? Let me know in the comments below! If you liked this post, please share it around.

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Top Tuesday: iPad Games To Try

Rachel Mii | DoubleJump.comHappy Tuesday!

As you may already know, I’ve been playing some iPad games lately do mobile game reviews on the blog. I’ve gone down a rabbit hole of iPad games and made a list that I want to and will be trying.

Top Tuesday: iPad Games To Try | Mobile Games | Video Games | Gaming | DoublexJump.com

Tycoon Games

Business tycoon games such as Game Dev and Roller Coaster Tycoon are, surprisingly, on mobile. I mean, I guess I shouldn’t be surprised because they’re popular games and mobile games are… well, popular. I enjoy simulation games and plan on making my way through the various tycoon and simulation type games.

The Sims

So… The Sims Free Play is a thing. I used to play it in college on Facebook. But there’s also the actual Sims on mobile. I have it downloaded and have yet to try it out. I’m slightly afraid to.

Pokemon Games

Do you know how many Pokemon games there are out on mobile? I didn’t. There are a ton and I plan on playing every single one of them.

Random Games I Find

You know those mindless games like Angry Birds or Flappy Bird that take the world by storm? If I happen to come across any games as such that tickle my fancy, I’ll give those a try. I’ve tried plenty of .io games that have suckered me in so I’m sure I’ll talk about those at some point – maybe not individually, but as a whole.

This whole mobile games ride is going to be interesting for sure. My iPad and storage… I’m ready though! The first mini review will come in March.

Do you play mobile games? If so, let me know which are your favorites and I’ll look into them. Let me know in the comments below! If you liked this post, please share it around.

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Introducing Mobile Mini Reviews

Rachel Mii | DoubleJump.comHappy Thursday!

I have an iPad, as I’m sure many of us do. However, the more work I do online, the more apps I download – business, social media, etc. I used to play a good amount of games though and I decided to get out some of the games I used to play. Which, in turn, led me to find newer games to try. Some are mobile versions of consoles games, which is interesting.

I’ve decided to branch out a little and start talking more about mobile games, even though they’re not typical games I’d normally gravitate towards.

Introducing Mobile Mini Reviews | Video Games | Gaming | Mobile Games | Pokemon | Nintendo | DoublexJump.com

I remember playing a lot of mobile games when I first got my iPad almost four years ago now. I also used to play a lot of “Facebook” games as well. I went onto the app store recently to look something up and I noticed some games that I’ve been wanting to try on PC or console was on there. They were free, so I downloaded them.

Then I looked up a couple of games I used to play in the past and re-downloaded those to see how they’ve changed. After I looked up the Pokemon mobile games and realized there’s a bunch I have yet to try.

I went down a long rabbit hole, guys.

I downloaded quite a few games before forcing myself to stop. But I made a list of games I didn’t download that I want to try once I’m done with these other ones. It was then that I decided to begin a new feature on the blog: Mobile Mini Reviews.

I’ve never been one for mobile games, but I want to try out all the Pokemon ones and playing games I used to way back when has been refreshing to go back to. So, I decided I’m going to play through these mobile games and do a mini review on them about once a month.

After I decided this, Nintendo announced a Dr. Mario mobile game as well as hints that there will be another new Pokemon mobile game in the works. I figured these mobile reviews are coming at a good time. I’ll be checking out the good, the bad, and the ugly of the mobile gaming world.

Wish me luck and I hope you guys are looking forward to it. I am… oddly enough.

Do you play mobile games a lot? What are some of your favorites? Let me know in the comments below and if you enjoyed this post, please share it around.

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First Impressions: Hogwarts Mystery

Double Jump Kris MiiI always adored the Harry Potter series growing up — they were a stable of my childhood. Even now, I enjoy rereading a book or two of the series every so often. When Pottermore came out, I was excited to take the quizzes detailing my Hogwarts house and wand, as well as my patronus and Ilvermorny House when they became a thing as well. With the app game Hogwarts Mystery finally released a couple of days ago, I got the chance to start it up and try it out.

 

harry-potter-hogwarts-mystery-980x551

I don’t play too many app games. I’m one of those few people who don’t have a tablet so, if I wanted to play app or mobile games, I’m stuck using my phone. Don’t get me wrong, my phone is nice and I don’t have too many mobile games that I’m interested in playing, but it can still be a little annoying on the smaller screen. I have Fire Emblem Heroes and, now, Harry Potter: Hogwarts Mystery on my device.

The idea of becoming a Hogwarts student was always a fun fantasy for me as a lover of the books and the world that J.K. Rowling had cooked up. I’ll admit, I was a little skeptical about how Hogwarts Mystery would be able to pull it off, but I’m enjoying it so far.

You start the game with a little introduction that is narrated by the great Maggie Smith herself, reprising the role of Professor McGonagall. After a brief moment of customizing your character (seriously, there’s not much customization unlocked) your character is meeting a new friend in Diagon Alley, where you obtain your books and wand in a tutorial of the few controls before heading to Hogwarts and choosing your house.

The simple controls include tapping and swiping a finger across the screen. That’s really it. The tasks are generally using energy by tapping on objects, such as books to “read through” or your broom to “summon.” When learning spells or brewing potions, you may have to swipe your finger in a small shape, usually a spiral or arch of some sort, in order to perfect the spell or potion.

The story itself is okay so far. I’m not too deep into it, but apparently your character’s brother had gotten expelled and disappeared at some point before you were accepted into Hogwarts. Therefore, you already have a besmirched reputation, thanks to whatever your brother had done. Your personality is based on three attributes — courage, empathy, and knowledge — that will supposedly affect your relationships with other characters in the game. These attributes may give you different response choices with speaking with characters and, depending on which choices you choose, may or may not help better your family name in the school.

I presume, going deeper into the game, that the Hogwarts Mystery is all about what happened with your brother. I’m already interested in the writing, and I’m impressed with the graphics of the game even on my phone screen, so we shall see how everything works out.

Being a mobile game, it’s “free to play,” but there are of course in-app purchases, where you can use real money to buy game currency, gems for longer story missions, and pieces of energy to keep the game moving. The currency and gems also unlock more clothing items to customize your characters. The customization is something I’m disappointed in — you gain levels as you go about the story, and certain clothing options are “unlocked” at certain levels, but many you still need to spend currency or gems on to actually wear them.

Other than that, I’m amused at the game so far, able to play it in a few minute intervals before losing all my energy and needing to wait for that to replenish. As long as the story is intriguing, I’ll probably keep the game around for a while.

Did you download Hogwarts Mystery? How are you enjoying the game?

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Another Mobile Game: Mario Kart Tour

Rachel Mii | DoubleJump.comHappy Thursday!

I was scrolling through the news and something interesting caught my eye. Nintendo has been working hard getting games on our smartphones and here’s the next big one.

 

Mario Kart Tour is going to be the next mobile app game. It’s going to be free to start and release in Fiscal Year 2018. That’s all we know so far.

I’ve added my two cents with the mobile games before, but I guess I’ll explain it again.

I don’t know how I feel about the mobile games.

I tried a few of them, but in the end, I wanted my handheld or home console. I didn’t get into Mario Run, Miitomo, or even Animal Crossing: Pocket Camp.

I want a brand new mainstream Animal Crossing game. Pocket Camp is cool and they did a great job with it, but I can’t sit there and play for hours.

Mario Kart 8 Deluxe was a great game and it’s amazing on the Switch. I still want a brand new Mario Kart game. I want more. I don’t know how I feel about Mario Kart being on mobile. It’s certainly not going to play the same. If they’re working on that, are they even thinking about a Mario Kart 9?

Mario Kart Tour is definitely something I’ll download and give a shot, but I’m not super excited about it.

What are your thoughts on Mario Kart Tour? Are you excited or don’t care too much about it? Let me know in the comments! 

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Animal Crossing: Town Planner

Happy Thursday!

I’ll admit, I’ve barely played Animal Crossing: Pocket Camp. The mobile game has been doing really well, but apparently, the game isn’t what it originally started as.

According to My Nintendo News, Animal Crossing: Pocket Camp was originally titled Animal Crossing: Town Planner.

It was nothing like what the game is now. It was what the old title suggests.

Town Planner was going to be a game where you mainly clicked menu options. There was no avatar to move around or such. You were going to have a plot of land and build a town.

Characters aside, it sounds as though it was similar to Happy Home Designer, except your focus was the whole town and not individual houses.

This is supposedly why the mobile game was delayed so long. Other than building a town and visiting towns of others, there wasn’t much to do. Nintendo felt the game was too bare bones and didn’t think it would sell well. So they redid the game completely.

Thus, now we have Pocket Camp.

I do wonder what the game would be like if they kept it as Town Planner though. Pocket Camp seems close to being more like the main game and I would prefer that on a handheld. Town Planner sounds as though it would be like The Sims where you build houses and buildings on bare lots, which is my favorite part of The Sims.

Yes, there is Happy Home Designer, and it sounds like Town Planner didn’t have much as far as “gameplay” goes, but I would definitely be interested in trying it out.

Nintendo has a way of making things better than they seem and I’m curious what their original goals were.

What are your thoughts on this? How are you enjoying Pocket Camp? Let me know in the comments below!

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