I was never one for mobile games too much. When iPods came out and I got one, I played a few games because that’s all I really could do (aside from listening to music, of course). I had the bright idea to do mobile reviews for the blog and… well, I’m having more fun with it than I thought I would.
I don’t really know why, but mobile games were never something I was super interested in. When I had my iPod I played generic Facebook games like FarmVille, Words with Friends, and other puzzle-like games. I played Dragonvale a lot, but that was the only game I played for years. All the other games I’d play for a month or so, get bored with it, and then delete it. There was a pet game as well, now that I think about it. I played that for a long time too. I can’t remember the name of it. I’ll have to see if I can track it down somehow.
Anyway, I never liked putting games on my phone because I never wanted to drain the battery. I was too paranoid (and still am) that I’ll be at work or driving somewhere and get lost when my phone runs out of battery. Yes, I have a car charger and a regular charger that I can bring places with me, but… it’s still a thought in the back of my mind that I’ll suck the battery dry.
(Now I have a new phone and the battery is a tank, but I guess I’m getting off-topic at this point.)
I got an iPad in May 2015 as a college graduation gift. At that point in my life, I was a blogger and was happy to have an iPad as an “extra” or “mini” version of my laptop. I downloaded WordPress, social media apps, and other “work-related” apps that I could take with me on the go when I didn’t have access to a computer. It never crossed my mind to have games on my iPad.
Less than a year later, February 2016, Double Jump was born. Once we started doing game reviews, I thought of ways I could take it further. Mobile games was an idea, but I didn’t decide to put that into action until just this year.
I try to do one mobile mini-review each month and I have a list of games I want to try out. Of course, that list keeps growing.
At first, I just wanted to try certain mobile games that are currently popular or made by a big company. Nintendo, for example, coming out with Pokemon and Mario mobile games. This blog is, in fact, first and foremost Nintendo games.
I ended up going down a rabbit hole in the app store the other day and now I have so many ideas for these mobile game reviews and I now have “themes.” Yes, there are many Pokemon games I haven’t tried, there are a few Mario and Sonic games I want to try.
But do you know how many farming games there are? How about tycoon games, especially Game Dev Tycoon, which is a game Kris and I got back to through Steam quite often. There are four games similar to Game Dev Tycoon on the app store. And trust me, I already started playing a few of them.
Which brings me to another point… when I decided to do mobile game reviews, I only ever looked at free games. There are four video game tycoon games – two are free and two cost money.
Microtransactions are a big no-no for me, but… I may end up spending money on mobile games, which is something I never saw coming for myself.
With that said, I hope you enjoy the mobile game reviews… because more are coming. Many, many more.
Do you play mobile games? What are some of your favorites? Let me know in the comments below! If you liked this post, please share it around.
Pokemon Masters was released at the end of August and we finally got a chance to open the app up and give it a try. At first glance, it wasn’t bad, with decent graphics, some partial voice-acting — even if, so far, some of the characters are a little too cutesy — and a simple way to do battles. We have only done the first couple of chapters, mainly the introduction, but it’s something we’re willing to keep playing to get a real feel of the story.
I had been looking forward to this one for quite a while. I even pre-ordered it at the app store and then Kris and I decided to try it together. Needless to say, we’ve been busy and finally got the chance to check it out just the other day. I’m enjoying it though and have a feeling I’ll easily get addicted to it.
We are just in the beginning stages of this “free to start” game, so I’m hoping down the line it won’t become one of those games that have wait times or the need to spend money to advance the story. I’d rather the game’s microtransactions be optional, much like Fire Emblem Heroes. Speaking of Fire Emblem Heroes, the star rating for each of the sync pairs of trainers and Pokemon remind me of that game. I’m looking forward to seeing what kind of pairs I’ll be able to pull into the game, with the use of the gems.
I don’t think microtransactions will be a problem and don’t think we’ll have to “wait” much at all. The game seems pretty straight forward. You do need gems to buy more sync pairs, but you get more pairs through the main story anyway. You basically just need to be smart with your gems, especially since you get daily rewards as gems when you log in and also receive gems when you complete certain chapters.
Right, the beginning seems pretty generous with the gems, and I hope that it doesn’t taper off the further we go into the story. It’s a classic gimmick, giving us plenty of gems and pairs in the beginning to get us hooked on the game before backing off and having us wonder if we should spend twenty bucks on more gems to move forward. While I understand we’re right at the beginning of the game, I am a little disappointed that there’s not more variety to the pairs we’ve encountered so far. I was hoping to pick and choose pairs, for us to not be completely neck-and-neck for where we are in the story. Like, instead of getting Whitney automatically when trying out the scout mode maybe we could have had a choice to scout out one of three pairs or something.
I actually don’t mind having the pairs be random when you scout. Of course, there are events and I thought I was going to get a certain pair, but it turned out that it’s still random. There’s just a chance I’d get that pair. As I said, I like it random though. I don’t mind the surprise and trying to work with a team with randomized types. What I do wish is that I could have picked my own partner. I love Pikachu and totally don’t mind having him as a partner, but I would love to have Charmander or Psyduck or Mimikyu or something. Pikachu can be cliche at this point and I would have loved it if they gave us a choice of five Pokemon or something. Or, you know, let us choose between all the starters, Pikachu, and Eevee or whatever.
Random pairs as we scout are great, as it gives you more variety. I was speaking mainly of the beginning of the game where the app seems to throw a bunch of scripted pairs at the player. Starting with Brock and Misty is fine, but I did believe that, perhaps, we would have been able to choose between the pair, then maybe choose between Rosa and, for example, Barry to try to round out the first team. I would have also liked to choose my Pokemon partner, despite how adorable Pikachu is. Despite the small tutorial on one of the items that you can use promoting the evolution of the Pokemon on your team, I highly doubt that the game will allow you evolve Pikachu into Raichu down the road.
Ah, I see what you mean. Though, again, I don’t think I mind that too much. It would be cool to pick who to start with, but I already swapped them out anyway. You don’t have them for too long before you encounter more pairs. Also, that’s true about the evolution. I don’t know if I would want to evolve Pikachu if they even give the option. We’ll just have to see what happens. I enjoy the battle part of the game though. I think the story is pretty cool, especially with the masked villains, though it’s definitely lacking. The “story” part of the chapters are two-seconds long. I much prefer the battles, which is fine considering that’s a huge part of the game anyway.
I think I would want to evolve Pikachu just to have something different, in all honesty. In every instance that your character is gifted a Pikachu in the games, you are not allowed to evolve it, so having a Raichu instead of Pikachu would be interesting. I enjoy the battling as well, finding the quick pace of the battles fun, and I imagine they’ll become more challenging down the road. I do wonder how the story part of the game will evolve — pun intended — down the line and I hope it’ll be something deeper than these first few introductory parts.
I like the triple battle format and even the way it works. It took me a minute to get used to it (mostly because I don’t read the directions), but I enjoy how the system works. Instead of PP, the Pokemon’s moves cost one or two charges. There’s a beam at the bottom of the screen and you use that to attack. For example, Pikachu’s Thunderbolt costs 2. If you have two full bars, you can use it. If you have one, you can’t. The good news is, it charges fairly quickly. Though, there were some moments when my Pokemon stared at their opponents for a bit while I waited for the bar to fully recharge.
The triple battle is fun, yes, although there was at one point during a couple of my battles, the little tip or tutorial bubble stayed on my phone’s screen. It nearly blocked one of the opponent’s Pokemon, which was annoying. I presume it was a small hiccup. The interface for the battles isn’t bad at all, though, and it’ll be fun for the Pokemon to learn more moves. The quick-time strategy between opponents and your Pokemon’s moves is challenging. It’ll be interesting when Rachel and I get the chance to become friends in the game and will be able to try out co-op mode!
There is an auto option for the battle though, which I tried out. That was pretty cool, though surprisingly, they didn’t automatically attack the Pokemon who had the type disadvantage. I was against three Pokemon weak to grass and instead of using Snivy, the auto-battle had Piplup spam bubble beam. I still won, but it was interesting to watch. Either way, I’m having fun with the game I too am looking forward to testing out co-op mode!
Have you played Pokemon Masters yet? What do you think of it? Let us know about them in the comments below! If you like this post, please share it around.
Pokemon Rumble Rush is part of the Pokemon Rumble series. It came out for mobile in May 2019 and I was super excited for it – before promptly forgetting it existed… better late than never, right?
I have played and enjoyed all the Pokemon Rumble games in the series. I’ve always wanted a new one to come out and Pokemon Rumble Rush didn’t disappoint. However, with it being a mobile game, the gameplay is limited. Sure, they’re toy Pokemon traveling the world so the gameplay was limited anyway, but this time around, all you have to do is tap the screen. Actually, after a certain point early on in the game, the Pokemon will go on auto so you don’t even have to do anything in the levels if you get distracted with something else.
The main point of the game is to collect research on Pokemon. In order to do that, you need to catch as many Pokemon as you can and explore new areas. Each area is short as your Pokemon massacres a bunch of other Pokemon – catching them if they drop randomly – and defeating the super boss at the end. The super boss is, of course, the boss of the level. He’s huge and his CP can be high making it difficult to defeat. This is why you need a Pokemon with a high CP and it helps to have the type advantage.
Super bosses will sometimes drop ores. There are three kinds of ores – ore, unusual, and rare. Each one takes time to refine, as it is a mobile game. You have to wait 30 minutes, 3 hours, or a whopping 10 hours. However, when it’s all done, you can get a tone of gear which upgrades your Pokemon’s CP level and more. You can’t really go through the game without utilizing these ores. The downside is that you can only hold six at a time. This can get annoying if you’re getting a lot of ore but you’re still waiting for the rare ore to refine in 10 hours.
There’s a decent amount to do in the game. Aside from exploring new areas with your guided feathers and catching Pokemon, defeating super bosses, you can click on hot air balloons which are other players. They’re partner Pokemon will join you for the level while you fight the super boss. In addition, there’s a coin rush challenge that you can try once a day. You have to defeat three super bosses in one minute and… it’s not as easy as it seems.
The game “resets,” if you will, every two weeks where you’re in a certain area with a long line of super bosses leading up the main Pokemon of the event. At the time of writing this review, it’s Jirachi. In other words, you have two weeks to catch Jirachi. If you don’t, it’s onto the next area when the two weeks are up.
Whenever you move onto a new place, you keep all the Pokemon you’ve caught, but you can’t use them. You’re given one Pokemon for the new area and you have to start from scratch to build your team again. However, you keep all the gears you’ve collected.
Needless to say, the game can get pretty repetitive, but I love collecting them all so I’ve been playing a lot. There is a shop where you can buy more refine space or diamonds (to speed the refine process up) but, of course, microtransactions are dumb. So, yeah. Not doing that.
Pokemon Rumble Rush gets a rating of…
PLAY IT | Download It | Delete It
Overall, Pokemon Rumble Rush is a fun game. It changes every two weeks, though the gameplay itself is the same and gets repetitive after a while. But it’s still Pokemon and I enjoy it. The music is the same as the original Pokemon Rumble game and the graphics are cute and charming. This is definitely one to try if you’re a Pokemon fan or if you’ve enjoyed other Pokemon Rumble games in the past.
Have you played Pokemon Rumble Rush yet? What did you think of it? Let me know in the comments below! If you like this post, please share it around.
Dr. Mario World surprised us all when it came out a day early than it was supposed to! I’m glad it did too because it gave me a nice chunk of time to give it the attention it deserves.
I have to admit, Dr. Mario World isn’t at all what I expected it to be. I played Dr. Mario for the first time just a few months ago and it resembled Tetris. Dr. Mario World is the opposite where the concept is still the same but you’re working your way up instead of having the capsules dropdown – not to mention you have full control over the capsules. There are also so many different power-ups that can be on the board plus different doctors and assistants to help you out. But we’ll get to all that in a minute.
The first things I noticed about the game was the graphics and music. The graphics are so vivid and crisp. My iPad is four-years-old and the game is so bright. It looks clean and fresh which is the way a brand new game should look. On the other hand, I’m amazed mobile graphics look this good. The music was another fun part. The hub world is catchy and the levels are a throwback to the original music. There are bonus levels where the music is different, but I think that’s my favorite music, in all honesty. Overall, the aesthetics of the game are super fun.
After a quick “story” of the virus taking over the Mushroom Kingdom, you play as Dr. Mario in various levels to rid of all the viruses. The levels are set up in a hub world similar to Candy Crush so that you just keep on moving when you bet a level or you can go back and replay levels. There are also different areas. For example, when you complete the first twenty levels, you head to a new area where levels 21 through 40 are. Plus, some bonuses on the way.
But, I’m getting off topic for now.
You start as Dr. Mario and, in the first few levels, Toad gives you a quick rundown on how to play. The viruses are scattered about the board and a purple liquid fills up allowing you to place the capsules on the board. The capsules are on the bottom of the screen. They show you two at a time, though you can’t swap them out (at least, I haven’t figured out how to if you can). It just shows you which capsule to expect next so you can strategize. You can tap the capsules to go either vertical or horizontal depending on how you need them to fit on the board. Connect three of the same color together – whether it’s two blue capsules and one blue virus or two red viruses and one red capsule – and the virus will disappear.
The cool thing about this is that, in addition to turning the capsules around, you can place them anywhere on the board. As long as you drag it with your finger, you have full control over the capsules. Even if a capsule pops and half is still left, you can grab the half and move it where ever you think it would be best. However, it is in the purple ooze so you can’t move a capsule downward if you’ve already brought it up. Also, if you try to move it on top of a virus, it’ll float up until it hits the ceiling or a block or something else blocking its way. So, you need to think about where you want them to go carefully. I’ve forgotten that a few times in my panic to complete the level.
Of course, I say I panic and I don’t know why because these levels aren’t timed – which is great! The level tells you how many viruses you need to get rid of and gives you a certain amount of capsules. This makes it so you can take your time but I sometimes forget that. Of course, there are bonus levels that are extra challenges. Those are timed and difficult for me to bet because I panic too much and am terrible at video games.
You don’t get into the levels without help though. You can play as Dr. Mario, Dr. Princess Peach, or Dr. Bowser. There are other doctors to be unlocked as well. Each doctor has their own special skill as well. For example, I love Dr. Bowser – he wears a lab coat and has a spikey stethoscope! (Take that, tie at E3!) He has the skill when his meter is filled, to get rid of two rows. He just sets it on fire and there you go.
The doctors can equip assistants as well to help you out. You can have one or two assistants with you throughout the levels and change them as you want.
So many different things can happen in the levels as well – there are different goals to reach. For example, you can either get rid of all the viruses or collect all the coins that are hidden within the blocks.
In addition, there are a lot of obstacles in the game. For example, sometimes the viruses will be frozen and you’ll have to get three in a row just to thaw them and then get three in a row to actually pop them. There are different colored shells so that when you activate them by getting three of the same color in a row (shell, virus, or capsule – as long as it’s touching the shell) then the shell will move back and forth and get rid of the row it sits on. There are bombs that will blow up everything around it when activated and more.
This game plays like most mobile games though. There are microtransactions. So, if you want a pass or try a level again without re-doing the whole thing, you need diamonds which costs real life money. Also, you have to wait. No, you don’t need to wait real time for your farm to grow, but you only have a certain amount of hearts. Five hearts, to be exact. It costs one heart to play a level and in order to get that heart back, you need to wait about 30 minutes. Sometimes, a heart will be given to you for completing a level which is nice. Or you can receive hearts from friends.
That’s another great feature of this game. You can have friends. Not only can you see where they are on the map and send one heart a day to them, but you can actually play with them. You can versus your friends in a duel of sorts which is a lot of fun. If you don’t have any friends currently online, you can versus other players who are currently on and looking for a challenge.
I’m sure there’s so much more to the game that I haven’t gotten to yet. I’m looking forward to playing more, for sure! Nintendo did a great job with this one.
Dr. Mario World gets a rating of…
PLAY IT | Download It | Delete It
Overall, Dr. Mario World is an aesthetically pleasing game with fun characters options and a twist on the original gameplay. It’s free to play, other than the optional microtransactions, so it’s definitely worth a try.
Have you played Dr. Mario World yet? What did you think of it? Let me know in the comments below! If you like this post, please share it around.
We’ve been quite busy this past month, and it’s been a little tough to actually get the time to sit down and relax with a few games. While I prefer console gaming, it is nice to be able to take a breather with a game right on my phone. Generally, I focus on the mobile version of Game Dev Tycoon, but I heard of another game we’ve enjoyed in the past that made its way to iOS and Android.
Nearly a year ago, Rachel and I started streaming on Twitch (I will shamelessly shout that our channel’s link is at the bottom of every blog post), and we’ve been having a great time with it when life allows us to keep some sort of a schedule with it. Considering how long its been, the Minit stream is not up on our Twitch channel any longer, unfortunately.
One of the very first games we’ve streamed was this little game called Minit. While we had downloaded it on Steam, it was also released for the major consoles within the year. While the game was cute with the unique challenge of making strides in the plot in 60-second intervals, Minit did slip my memory with all of the other games we’ve been playing since then.
However, Minit recently popped up again because I heard that it is now available for iOS and Android for only about $5 — considering it’s available for the major consoles for almost $10, it’s a great price. Giving you the challenge to break a curse in a short time frame, it’s perfect to just play for a few minutes if you need a mental break from life. I may actually give it a go again if Harry Potter: Wizards Unite doesn’t work out as well as I’m hoping.
Have you played Minit? What mobile games do you enjoy playing? Let me know in the comments below! If you liked this post, please share it around.
We all know and love Rollercoaster Tycoon. We used to play it on PC all the time when we were kids and even now it’s fun, especially for the nostalgia factor. Did you know it’s a mobile game too?
Rollercoaster Tycoon is a pretty famous game. Everyone has played it on the computer at one time or another – at home, at a friend’s house, or even in a computer class at school. This game is a classic and well known for creating obnoxious rollercoasters that kill people. Seriously, if you haven’t made a rollercoaster and then watched your customers fly off to their death, you’re missing out.
I don’t have the game anymore. I haven’t played it in so long. It came out for the Nintendo Switch fairly recently, though I have yet to get it. I found the next best thing though (please note the sarcasm) – Rollercoaster Tycoon Touch on my iPad.
This game is similar to the other Rollercoaster Tycoon games. You build a theme park and the goal is to make it the best it can be all the while keeping your many customers happy. To build the park you need rides, of course, and various stations like restrooms, restaurants, gift shops, maintenance for rides, janitors, and more. Each of these and the rides need to be placed strategically in your park. Each has its own radius. For example, a janitor stall will only clean the area within the radius. You can get more and pay to upgrade everything so the radius will grow, you can earn more cash from it, and the customers will be happier.
This all sounds fine and fun, right? You build your park, make customers happy, collect the cash, build more stuff. However… there’s no “shop.” You can’t go to one place and buy a certain ride or an ice cream kiosk. Everything comes in the form of cards. Like, trading cards.
You can open “packs” of cards each day and you’ll get random cards. These are rides, buildings, decor for the park, anything and everything you need to create the best park ever. Once you have the card you want to build, you need to spend the amount of money on it in order to actually build it. So, you have the merry-go-ride card, but if you don’t have 10,000-dollars (or however much it is) then you can’t use the card until you make more money.
This goes for upgrading places as well. If you want to upgrade your merry-go-ride to widen the radius and build it stronger so it doesn’t break down after two days, you need to get that card three times, for example. Then, you have to pay even more money to upgrade it even though you have all the cards.
Now, all of this sounds fine in theory. However, because the cards are random, your park can get pretty messed up. I have one rollercoaster in my park because I haven’t gotten any coaster cards. My customers are super pissed at me because I only have two janitor stalls that cover not even a quarter of the park. The place is littered with trash but I can’t upgrade their radius or buy a new stall or 12 because I haven’t gotten any janitor cards. I looked it up, too. Apparently, the janitor stalls are rare. Why? Why would those, of all things, be rare? But bathrooms? I’ve got you covered for the entire park as well as the parking lot!
Needless to say, once I turn on the game and collect my money from the rides, there’s not much for me to do. I can only reorganize my park so many times just to keep myself playing while I wait for more cash to come in so I can buy more rides and such. Even then, everything is so expensive so if I have the money to buy another ride or two, well I want to upgrade something I already have and that costs twice as much as those two new rides. So, I’m going to save my money and wait.
The tutorial is brutal. It’s so long. It’s a mobile game – I think I can figure out how to play myself. Once you get through that though, there’s nothing to do. It’s a waiting game until you get cash and a crapshoot until you get what cards you need.
I had a hard time wanting to go back to this game and keep playing it for the sake of this review, though I don’t regret giving it some of my time.
Rollercoaster Tycoon Touch gets a rating of…
Play It | DOWNLOAD IT | Delete It
Overall, Rollercoaster Tycoon Touch isn’t a bad game. It’s mindless enough that if you’re chilling on your iPad watching TV, you can just collect your money and go. Or, if you’re OCD like me, reorganize your entire park. Still, the gameplay is shortlived. I can’t imagine it’ll stay on my iPad for much longer now that this review is done.
Have you played Roller Coaster Tycoon Touch before? What did you think of it? Let me know in the comments below! If you like this post, please share it around.
I’ve got another mobile review this month, which happens to be a game I used to play on PC all the time when I was in elementary school.
Bubble Struggle was a game I used to play all the time when I was younger. It was formally known as Bubble Trouble on the PC. Kris and I were thinking about it the other day and I decided, for the heck of it, to see if it would be on the app store. Sure enough, Bubble Struggle: Adventures was the first thing to pop up.
It was free, so I downloaded it and started playing it right away. The set up is different than from what I remember, but the gameplay is the same.
You play as the red alien guy moving left and right using a touch-screen joystick on the bottom of the screen. He can shoot his gun up into the air straight above him, but nowhere else, and that’s by tapping a button on the touchscreen on the bottom left side of the screen.
That’s all there is to it as you try to pop all the bubbles. The bubbles come in various sizes, the bigger they are, the more bubbles they’ll turn into. For example, a smaller sized bubble will turn into two bubbles that are even smaller. Hit those two and they’ll pop. There are giant bubbles that take up a good amount of the screen that will end up turning into many bubbles. The screen can certainly get crazy and overwhelming at times. However, it’s not a hard game.
There is a “hub world” of some sorts. It’s a bunch of doors, each leading to a hallway. Once you get to the end of one hallway, there’s a “boss” which is just a harder level of what you’ve already done. Beat that, and you can go up the stairs and do it all over again on the next floor.
There were a couple of levels I got stuck on. Way back when, each level was an open area. Bubble Struggle: Adventures has obstacles in each level. There are stairs where you can go up and down if there are bubbles up top, there are half-sized walls that can block your shot or making the area smaller for you to get to a certain bubble. So, I did have to try a few times are certain levels to get myself in the right spot to get all the bubbles.
Power-ups do fall from certain bubbles. For example, your character can have a double-shot, a vine where it’ll stick to the ceiling and only go away until a bubble bounces into it, or even a shield that will allow you to get hit once and not die right away. That’s another thing – there’s no health. If you get hit by a bubble you die immediately and have to restart.
I haven’t gotten through all the levels yet and I’m not sure if I ever will. Still, I have the game on my iPad in case I ever want to go back to it. It’s a fun, mindless game to sit and play a few levels for a couple of minutes.
Bubble Struggle: Adventures gets a rating of…
PLAY IT | Download It | Delete It
Overall, Bubble Struggle: Adventures was a nice blast from the past. If you used to play the game on PC, definitely look into giving this one a try, especially since it’s free in the app store. If you’ve never tried the game even but are into casual shooters like this, again, give it a try. It’s fun.
Have you played Bubble Struggle: Adventures before? What did you think of it? Let me know in the comments below! If you like this post, please share it around.
Last month I said I was going to start playing more mobile games and do “mini” reviews on them. So, here’s the first one.
The Sims Freeplay is a free mobile game developed by EA Mobile. It was originally released for iOS on December 15, 2011. This is a game that I had originally discovered on Facebook. I was in my second year of college at the time and I used to play it in the library on campus when waiting for my class to start or simply waiting for my friends to get out of class so we could go home. Overall, the Facebook game was a much simpler version of The Sims Freeplay… even though The Sims Freeplay is already pretty simple.
When it comes to game play for The Sims Freeplay, there’s not much to it. Once you open the game, there’s a tutorial that takes forever to get through. It’s such a simple game and most people have played The Sims, that I think we’d be able to figure out how to make our Sim go to the bathroom. Once you do get through the tutorial though, there’s not too much to do in the game. The tutorial maxed out your Sim’s needs and already had you build a new house and a career area.
The map, or neighborhood, in The Sims Freeplay is fairly big. Nothing is build and you have to do it all yourself. However, each building – which can be houses, careers, or general places such as a park or pet shop – needs to meet certain requirements. Every building costs a certain amount of money and you need to have a certain amount of Sims in your town in order to build it. Plus, some don’t unlock until you get to a certain level. Also, by building you up the worth of your town as a whole. This means, anything else you build after that, will go up in price as well the amount of Sims you need, etc.
This makes sense and normally wouldn’t be a problem, but everything is so expensive too. You start off with one Sim and even if you give them a job, they don’t make nearly enough money to save up. So, you create more Sims. But, of course, creating more Sims means more money to build houses. I ended up creating lots instead of houses because they were the cheapest. I had all my Sims at one house and bought a bunch of beds so they were “unofficially” moved into their friend’s house. It saved me a decent amount of money, anyway. Also, you can only build one thing at a time. Lots were the fastest because they were the cheapest so I was able to play longer.
Building takes time – real life time. So, if you want to build the Stadium so a Sim can become an athlete for a career, but you need five Sims in town, then you need to build a house first which could take a few hours. Once you get that, building the Stadium will take even longer.
In fact, everything in the game is real-life time. If my Sim needed to go to the bathroom, it took about six seconds. Not bad, right? But if they were hungry, it would take them 20 minutes to cook a hamburger. The more food they learned to cook, the longer it took. Eating the food afterward took 10 minutes. It got to the point where I’d have them do something and then I’d exit out of the game to play something else. I barely played at all.
When the Sims go to work, which they have to because I already talked about how expensive everything is, the time various from six hours to ten hours. Yes, these are normal work hours in real life, but… really? I guess I could send my Sim to work at the same time I go to work, but what about the weekends? The game count real life time but not real life days. Days don’t exist in The Sims Freeplay. There’s no day and night cycle – they go to sleep when they’re tired and I tell them to (sleeping varies from eight to 11 hours as well). So, if they get home from work, the game will wait a few hours and then the work button will continuously blink telling you they should go to work. It’s annoying.
Despite all this, I wanted to get far enough in the game to have two of my Sims get married, have kids, and get a pet. Well, The Sims Freeplay has “quests” that you need to download. You need to complete these quests in order to unlock certain things your Sims can do. So, even though I had spent money on building the Pet Shop, when I tried to get a pet, the game told me to download a certain quest, complete it, and then I would be able to use the Pet Shop. It was the same thing when I tried to romance two of my Sims.
The downloads are free, but takes up so much storage space. The game, without the quests, takes up a good chunk of space as well. With the other games and work apps I have on my iPad, I really didn’t want to download the various quests. I thought of doing one or two for the sake of this review, but… I really didn’t care enough to. Because honestly, as soon as this review goes live on the blog, the game is getting deleted from my iPad.
The Sims Freeplay gets a rating of…
Play It | Download It | DELETE IT
Overall, The Sims Freeplay isn’t a bad concept. I know things are limited for a mobile game, especially when it’s free. However, the game play was too minimal for me and the things I were able to do were too constricted. It was because of this I wasn’t able to have fun with it.
Have you played The Sims Freeplay before? What did you think of it? Let me know in the comments below! If you like this post, please share it around.
I can’t believe February is just about over. Since I’ll be starting mobile reviews next month, I decided to talk about a mobile game I used to play all the time.
Dragonvale is an IOS and Android game that was released by Backflip Studios in September 2011 for IOS. I had gotten my first iPad in May 2015 as a graduation present. I had downloaded a fair share of social media apps, WordPress and other “work” type apps, plus writing apps. I also wanted to look at the games because – let’s face it – that’s what everyone did on their phones and tablets at that point.
Not that the technology was new, but it was new enough. It was especially new to me.
I had found Dragonvale by accident. I was just scrolling through the games and when I saw dragons and how you can breed, hatch, and collect all these different dragons, I thought, sure. Why not?
Thus, a can of worms was opened. Normally, when I download a game on my iPad, I play it for about a week or two, get bored, and then delete it. Dragonvale was different. I played this game for quite a few years before I lost interest in it and deleted the game.
It was fun – being able to buy habitats and collecting dragons of various kinds and elements. The game was only four-years-old when I got it and there wasn’t a whole lot to do other than collect the dragons. However, they were always updating, changing, and adding things to the game. I watched the game grow and continued to play feeding off their additions. New dragon elements were added as were dragon races, a special material dragon for the nests when hatching, a guardian, gem dragons (dragons that make gems instead of money), and so much more.
It completely sucked me in.
When I was searching for games to play for my mobile reviews, I came across it again. I downloaded the game to check out where I left off and how different the game was since I had last played a couple years ago. I was level 74 and now, after playing it again for about a month, I’m almost level 80. I’ve been suckered in again.
I also found a newer version of Dragonvale by the same company and had downloaded that as well. I’ve been playing both and plan on doing a mini review of both as well as comparing the two to each other.
Dragonvale itself isn’t that great of a game, but I do love collecting this and I remember getting my friends and cousins involved with the game as well so we could send each other gems. It does, oddly enough, hold some fun memories.
Have you ever played Dragonvale? Are there any mobile games that sucked you in? Let me know in the comments below! If you liked this post, please share it around.
As you may already know, I’ve been playing some iPad games lately do mobile game reviews on the blog. I’ve gone down a rabbit hole of iPad games and made a list that I want to and will be trying.
Business tycoon games such as Game Dev and Roller Coaster Tycoon are, surprisingly, on mobile. I mean, I guess I shouldn’t be surprised because they’re popular games and mobile games are… well, popular. I enjoy simulation games and plan on making my way through the various tycoon and simulation type games.
So… The Sims Free Play is a thing. I used to play it in college on Facebook. But there’s also the actual Sims on mobile. I have it downloaded and have yet to try it out. I’m slightly afraid to.
Do you know how many Pokemon games there are out on mobile? I didn’t. There are a ton and I plan on playing every single one of them.
Random Games I Find
You know those mindless games like Angry Birds or Flappy Bird that take the world by storm? If I happen to come across any games as such that tickle my fancy, I’ll give those a try. I’ve tried plenty of .io games that have suckered me in so I’m sure I’ll talk about those at some point – maybe not individually, but as a whole.
This whole mobile games ride is going to be interesting for sure. My iPad and storage… I’m ready though! The first mini review will come in March.
Do you play mobile games? If so, let me know which are your favorites and I’ll look into them. Let me know in the comments below! If you liked this post, please share it around.