Breath Of The Wild 2 Wants & Predictions

The Legend of Zelda: Breath of the Wild 2 Wants and Predictions | Video Games | Gaming | Nintendo | Nintendo Switch | DoublexJump.com

rachmii
I just wanted to say that when Nintendo showed that little bit from Breath of the Wild 2, I called the sequel before they showed the characters. I knew it was coming… although, before I called it, we thought it was something else. I can’t remember what we thought it was though. Regardless, when we saw Link and Zelda we were ecstatic.

krismii
We literally screamed when it was revealed to be the sequel. It was such a fun world to explore, in our opinion, and we’re wicked excited to return. Despite the teaser trailer, I believe my favorite part of finding out about the sequel are all the predictions floating around on the Internet. Has anyone else heard of “Hydrated Ganondorf?” That redead-like, decrepit being in the ruins that Zelda and Link were exploring looked like the defeated Calamity Ganon, and creative people on the Internet did their thing to imagine our heroes awakening and restoring the spirit of Ganondorf. In all honesty, I would totally be down to hear about the lore of Ganondorf in the Breath of the Wild time and to see what his design would be like.

rachmii
I believe you were brushing your teeth. We watched the Nintendo Direct (or was it E3?) on your lunch break because we wanted to watch it together. You were trying to get ready to go back to work right as it was ending. Hydrated Ganondorf is the funniest thing I’ve ever seen. But honestly, I think it would be great if Zelda and Link needed to reawaken Ganondorf for some reason. They need the Triforce of Power for something and have no choice but to reawaken him. Whether Ganondorf is on their side, pretends to be, or just totally doesn’t go alone with them, is a risk they have to take.

krismii
I was brushing my teeth to go back to work, haha! Thankfully, I didn’t spit everywhere and rinsed my mouth before screaming. As for a Hydrated Ganondorf, I am extremely interested in seeing a game where the holders of the Triforce have to work together somehow. Perhaps the Triforce of Power corrupted Ganondorf, and with Calamity being put to rest in the previous game, his spirit is able to return just long enough to figure out, I dunno, the mystery of the Triforce pieces. Why was Power able to corrupt him? Why did it take Zelda so long to find her own powers? Why can’t Link just get a more deserved nap (as opposed to a 100-year long coma)? Having Ganondorf, Link, and Zelda be friends will be all the more heartbreaking if they need to seal Ganondorf away again at the end of the game.

Rachel Mii Double Jump
I agree with all of that. On the flip side, how would that change the series as a whole? I mean, what would that mean for future games? In this timeline, they more or less become “friends” with Ganondorf. Maybe not friends, but they at least get close enough to work together somewhat. It makes me wonder, if this were to happen, how other games in the series would turn out knowing they the trio has the potential to work together. Does that make sense?

krismii
It does make sense, and now I just want a future game where, after the three are reincarnated once again, they go on a quest to punch the goddesses that burdened them with this recurring fate to always be against one another with the world’s well-being hanging in the balance. The Legend of Zelda games speak of the Sacred Realm, the resting place of the Triforce and where the goddesses departed from Hyrule after creating it. Imagine if there was a game where we fully enter the Sacred Realm in search of the goddesses, for good or for bad.

Rachel Mii Double Jump
Oh, man, that would be amazing. The Goddesses are the “bad guys” in a way. What a twist! Aside from plot, though, what else would you like to see in Breath of the Wild 2?

krismii
I would like to see more traditional dungeons, which seems to be a main concern with the fanbase, as I’ve seen around the internet. I didn’t mind the Divine Beasts and the plethora of shrines scattered about the land, as they definitely fed my inner explorer. I did miss the traditional dungeons, with greater challenges and more unique bosses. If we could have a few of those in the sequel, I’ll be happy. What about you?

rachmii
I agree with you. My main thing is that I want to see the dungeons again. The Divine Beasts were great and even though the puzzles were different and unique, they still felt too similar and repetitive. I missed the more varied bosses as well and the themes, if you will, of the dungeons. On the flip side, finding all the shrines were a lot of fun as well as locating Link’s Memories. They felt like scavenger hunts to me and I hope they bring something similar like that back.

krismii
Definitely agree in regards to Link’s memories — those were so much fun to find, especially since it forced us to look around the world and see little nods to previous games in the scenery. One other thing I’d like to see in the sequel is a playable Zelda. Like, c’mon, the poor girl was stuck for 100 years trying to keep a monster at bay while Link was able to sleep. Let her explore and defend both herself and Link against whatever monsters that may still be lurking under the surface of Hyrule. I’ll be so disappointed if the opening of Breath of the Wild 2 ends up with a reanimated Calamity Ganon kidnapping Zelda and whisking her away somewhere else…

Rachel Mii Double Jump
I agree, I think it would be awesome to play as Zelda. Maybe they unleash something accidentally at the beginning of the game (or whatever Nintendo showed us when they announced the game) and Link seals himself away instead of Zelda. Maybe they argue about who gets to do it (can I change this to “who gets sealed away”?) and Link wins and then you have to play as Zelda. I know it would disrupt the flow of the series, but I think that’d be pretty unique. Or, they get split up and you alternate dungeons playing as both of them in different spots.

krismii
Perhaps it would disrupt the flow of the series, but take a look at the more recent Legend of Zelda spin-off games. Linkle appeared in Hyrule Warriors, giving us a female Link, and Cadence of Hyrule allows you to play as Zelda as well. Considering the ambiguous figure of Link in Breath of the Wild, as well, especially with the Gerudo armor set, I think we’ve been getting hints for a female playable character. Zelda is popular with the Smash Bros. series as well, and she’s been known to kick ass in every game she’s appeared in. I’m definitely down with having Zelda be playable in the Breath of the Wild sequel. It’d be about damn time.

Rachel Mii Double Jump
True, though I don’t consider those games part of the main series. Either way, I’d be more than happy to have the option to play as Zelda as well. Whether we play as her instead of Link or if we get the choice to switch between the two on a dual adventure. The possibilities are endless.

krismii
I think there would probably be some fanboys rioting if Nintendo had randomly made Zelda the playable character in a main game, which is why I mentioned those spin-off games. Kind of ease the fans into the idea, you know? I would be down for a dual adventure, as long as it’s done well. Honestly, even if Zelda isn’t a main character, seeing her react to the world and just join us on an adventure would be amazing.

What are you hoping to see in Breath of the Wild 2? Let us know about them in the comments below! If you like this post, please share it around.

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Console Review: Nintendo Switch Lite

Nintendo | Switch Lite | Nintendo Switch | Video Games | Consoles | Doublexjump.com

krismii
The Nintendo Switch Lite has been out for a month and we’ve figured out ours. When the Switch Lites were first announced, we pretty much knew we were going to get them. We did, however, think about whether or not they were needed, especially since we were concerned with how the save data would work between our original Switch and our Switch Lites. We did eventually figure it out enough to start enjoying our Lites, even if there was a bit of a hiccup when it came to having them delivered.

rachmii
We pre-ordered the Switch Lites on our own Amazon accounts. Unfortunately, Amazon has been messing up many of my orders all year. So, it wasn’t much of a surprise to me when my Switch Lite never arrived. Kris got hers on September 20, the same day it was released. Mine came a week later after reaching out to Amazon twice. Better late than never, right?

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krismii
I did wait for Rachel to receive hers so we could open the Switch Lites together. The size of the Lites versus the original Switch weren’t too bad, with the Lite fitting comfortably in both of our hands and the screen being a decent size for handheld gaming, neither of which were very surprising. We turned them on and dived into setting them up, having slight difficulties in connecting with the WiFi because our network extender was apparently tired, and it was absolutely strange to see a blank slate where we were used to seeing… I don’t even know how many games we have on the original Switch.

Rachel Mii Double Jump
I’m pretty sure we have well over 100 games on the Switch and now my Switch Lite has… maybe ten? It certainly is weird to see the lack of games that makes it seem like I don’t own too many games when I do. However, when it came to setting up the Lite, we had to download our saved game data from the cloud. I thought we could do this with every game, but… we can’t.

krismii
Yes, if a game cannot have save support through the cloud, we cannot download the data onto our secondary Switches, which is what we’re using the Lites for. While I don’t think there’s too many games that have this restriction, it’s still annoying. The Lite may be easier to carry around due to its smaller size and lighter weight, but there are a few hoops to jump through in order to prepare it for playing. Even still, once you do redownload the games and the save data through the cloud, the Lite likes to be connected to WiFi — or check to see if you’re connected every three hours or so — in order to play. It’s a little difficult to be connected constantly if you’re using it on the go.

Rachel Mii Double Jump
We have well over 100 games on our main Switch and while some of those games were gifts to each other or from other people, we usually go in 50/50 on the games. However, even though we both pay for the games, we usually downloaded them from the eShop of Kris’s profile. So, the majority of those games, I can’t download on my Switch Lite. I don’t know what I’m going to do with that because there are some games I would love to have on the Lite, my own Switch, but would it make sense for me to download it when I could always just pick up the regular Switch and play it on that? As for the wifi… I don’t know why they advertised it as portable if it can’t hold onto the Internet or needs to check it every few hours. I’m looking forward to testing that out in the car when we go away for Thanksgiving.

krismii
Yes, for some reason, we heard that the games downloaded from the eShop are “locked” on the primary Switch’s account that bought it. There are a couple of more things regarding that issue that I want to test, but at the moment, it seems like it’s to prevent people from sharing games, which doesn’t make sense. I understand that, to be fair to developers, people should buy their own games rather than share, but if a game was bought for a family, then I do not understand the restriction. I’m hoping there’s a workaround considering that Rachel and I are on the family online plan, but we’ll still have to see regarding that. Despite all that, we are actually enjoying our Lites, even with these hiccups. It’s nice to be able to play our own games at the same time!

Rachel Mii Double Jump
Hiccups indeed, though I am happy to finally have an extra console or two so we can play games together. Considering I get a lot of review codes and Kris has been addicted to Fire Emblem: Three Houses, we don’t need to share the Switch to play what we want or need to. Plus, I can’t wait to play Pokemon Sword and Shield together! Something else we need to look out for, though, is that some games aren’t available in Handheld mode. For example, we still can’t play those certain mini-games on Super Mario Party where you connect the Switch consoles together.

krismii
Yes, that’s another downside to the Switch Lite. Which is a bit of a shame, as I feel like we’re only talking about the Switch Lite’s cons rather than pros. Granted, I don’t believe the Switch Lite is something that everyone needs. Considering we do both enjoy playing games at the same time, it’s something that we’ve obviously been using, but the constant WiFi, some games missing from the cloud, digital games unable to be shared between Switches and accounts, and some games not having a handheld mode may very well be big deal-breakers for consumers. Not only that, the Switch Lite has only 32 gigabytes of storage, making it necessary for the majority of gamers to invest in SD cards. While those aren’t as expensive as they used to be, it’s an additional cost with the $200 console whose first-party games tend to run at about $60. With all this said, the Switch Lite is being loved in this household, haha!

Rachel Mii Double Jump
That’s fair, we are talking a lot about the cons rather than the pros. However, we’re still enjoying the Lites and I definitely do not regret buying them. While the cons are pretty big, I do think it’s nice to have an extra Switch around that’s $100 cheaper. Even though I can’t play most of the games we already own, I can still use the big Switch. However, there will be some games we may buy two copies of… Stardew Valley, for example. We’d love to play co-op in that game but we can’t because I can’t download it onto my profile. (Also, then two profiles would technically be playing the same copy, so… I understand that one.) Still, the Switch Lite overall is pretty great. I’m enjoying it and have played it a lot.

Do you have a Switch Lite? What do you think of it? Let us know about them in the comments below! If you like this post, please share it around.

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Exercising My Body & Mind

Rachel Mii | DoubleJump.comHappy Tuesday!

Nintendo has always tried its best to promote a healthy body and mind. With each new console, as technology evolves, they seem to come up with bigger and better ways to get their gamers up and moving or simply thinking outside the box.

Exercising The Body and Mind | Video Games | Gaming | Nintendo | Nintendo Switch | Ring Fit Adventure | Dr. Kawashima's Brain Training | DoublexJump.com

I recently talking about Dr. Kawashima’s Brain Training, a sequel to Brain Age, that’s coming to Nintendo Switch in January. It’s obviously being released in Japan and it was recently announced that it’ll be coming to Europe in January 2020 as well. As far as I know (at least, I haven’t heard), it’s not announced to come to the US yet. I do hope it will come to where I am because the game looks great. I’m looking forward to giving it a try.

I always enjoyed those kinds of games with the logic puzzles and, even though I hate math, the math games were always fun. Plus, it had Sudoku which is my favorite kind of puzzle.

They also announced Ring Fit Adventure which releases this week. This is another game I want to try. However, it comes out in three days and we haven’t pre-ordered it. While I do want to try the game, I’m not sure if I want to drop $80 bucks at the moment. This might be a game I’d like to give a go a little later.

There are so many games coming out within the next few months that I’m looking forward to trying. I know I’ll get sucked into Luigi’s Mansion 3 and Pokemon Sword & Shield when they come out. There are some other games I’m looking forward to buying and trying as well.

Ring Fit Adventure, while I’m definitely intrigued, I don’t think I’ll be as into it as I will be with Luigi’s Mansion, for example. It’s more expensive and there’s more equipment, if you will, that I’ll have to store somewhere. Brain Training, on the other hand, will be something quick to pick up and play as I go or just for a few minutes each day.

I understand why Nintendo wants people to get up and moving. In Wii games and 3DS games, if you play for a certain amount of time, a pop-up will appear reminding you to go outside and do something other than sitting on your butt playing video games. Which is an interesting thing to add when your company is built on wanting people to play games, however, I guess they want the games to last.

I also understand keeping the mind sharp but, in a way, don’t games already do this?

Playing video games requires hand-eye coordination. Most games involve some sort of thinking, mostly outside the box. The Legend of Zelda series, for example, is built upon puzzles. The dungeons and shrines are puzzles and logic thinking, just without numbers. It’s portrayed in a different way. Phoenix Wright: Ace Attorney is all about logic as well. Solving mysteries requires you to think outside the box, remember certain evidence, and be observant.

This isn’t to say that games like Brain Age shouldn’t exist. I love those games as much as any other. But video games are a lot more involved than people seem to give them credit for.

Will you get Ring Fit Adventure and/or the Brain Training game if it comes to your area? Let me know in the comments below! If you liked this post, please share it around.

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The Unicorn Pokemon

Rachel Mii | DoubleJump.comHappy Thursday!

On Monday, Kris talked about the possibility of Galarian Ponyta being confirmed for Pokemon Sword & Shield. Well, Galarian Ponyta is officially here.

The Unicorn Pokemon | Pokemon | Galarian Ponyta | Pokemon Sword & Shield | Nintendo | Nintendo Switch | DoublexJump.com

I didn’t pay attention to that 24-hour live stream at all. Normally, I’d be all over that but, for some reason, it didn’t tickle my fancy. Also, having that on for 24 hours straight waiting for something to happen is a bit much for me. Normally, I’d have it on in the background as I worked, but I would have felt obligated to keep my eyes on that screen at all times.

Long story short, so many people were speculating Ponyta to have a Galar form and they were right. What they weren’t right about, however, is its type.

Galarian Ponyta | Pokemon Sword and Shield | Pokemon News | Gaming News | Nintendo Switch | DoublexJump.comGalarian Ponyta is a majestic Pokemon at its finest. Yes, it’s a baby and that’s why I can’t wait to see what Rapidash looks like. Kris hopes Rapidash will be Psychic-Flying and sprout wings to be a pegasus. It’s not far off base – I mean, Ponyta is a literal unicorn here. There’s the horn on its forehead and cotton candy colors. (However, it’s classified as the “Unique Horn Pokemon.”)

And yeah, you read that right. Galarian Ponyta is not Fairy, despite its looks, but is Psychic. It reminds me of Espeon color-wise, so if it wasn’t going to be Fairy, then I’ll take Psychic instead. Although, again, Rapidash could have an added type as some evolutions do. It could end up being Psychic-Fairy. You never know.

According to the Pokedex, there is only a handful of Psychic-Flying Pokemon (the includes evolutions) and there’s only one Psychic-Fairy type. Though, that doesn’t mean anything for Galarian Ponyta. If there’s anything to be said about Pokemon types, it’s that they are never even.

I appreciate Galarian Ponyta’s design though. It’s adorable and magical looking. To be honest, my first thought was that they took a character from My Little Pony and gave it an upgrade. Or, Galarian Ponyta would be the all-magical being in the next My Little Pony movie or something.

I don’t raise Psychic Pokemon often on my team, but I would love to have Galarian Ponyta travel with me. I want to see its movement on the battlefield and also play with it in the Pokemon Camp.

I believe Galarian Ponyta is exclusive to Pokemon Shield like how Sirfetch’d is exclusive to Pokemon Sword. I can’t find where I saw that information though, so don’t quote me. I’m getting both versions anyway, so it doesn’t matter to me.

With the game releasing in about a month, including Galarian forms and evolutions, about 25 Pokemon have been officially been revealed. 20 of those are new to the Galar region. There’s no national dex and, without counting any of the Galar region Pokemon, there is 809 Pokemon total. Will they make it to 1,000 in the Galar region?

I’m not sure, but I hope so. I think they will because they tend to release more legendary Pokemon here and there even after the games come out. If not, I’ll look forward to generation nine after completing Sword and Shield.

What do you think of Galarian Ponyta? Let me know in the comments below! If you liked this post, please share it around.

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Super Kirby Clash [Video Game Review]

Video Game Review: Super Kirby Clash | Video Games | Gaming | Review | DoublexJump.com

Title: Super Kirby Clash
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Action
Release Date: 
September 4, 2019
How we got the game:
We downloaded it on the Nintendo Switch

krismii
Super Kirby Clash looked cute when it was showcased on one of Nintendo’s latest Directs. As a free-to-play game — with microtransactions, of course — we figured it wouldn’t hurt to give it a try.

rachmii
Usually, when Nintendo comes out with “free-to-start” games, I’m all over them. Plus, you can’t really go wrong with Kirby.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Super Kirby Clash is a boss-rush type of game. With a team of four Kirby characters, all as different typical RPG classes, players fight bosses in different stages to earn the world’s money and power fragments to craft new gear to grow strong enough to defeat even stronger bosses.

rachmii
Even though I saw it in the direct, the game was much different than I thought it would be. You can be a Sword Hero, Hammer Lord, Dr. Healmore, or a Beam Mage. As you can probably guess, the Beam Mage is a sorcerer with magic, Dr. Healmore is like a cleric, and the Sword Hero and Hammer Lord wield a sword and hammer respectfully and can be a tank when it comes to physical damage.

 krismii
The Kirby classes, if you will, were standard with the cute Kirby twist you would expect from games starring an adorable pink puffball. There are a few stats, like attack and defense, that can be modified with the help of weapons and armor, and the character classes themselves seemed to have different speeds to correspond with all of the other factors. The Hammer Lord, for example, dealt a good deal of damage but was slower to move than the rest of them.

Rachel Mii Double Jump
Exactly, they all had their own pros and cons. I’ll admit, I enjoyed playing as the mage so I didn’t try out any of the other classes. The mage can stop time – well, freeze the enemy for some time – after using a certain amount of charge attacks, which was fun to use. There are a handful of areas where you can battle bosses such as Seaside, Dunes, and Volcano, and a few more. Defeating the bosses will give you EXP which will allow you to level up your characters as well as Gem Apples, which is the game’s currency.

krismii
It was with the Gem Apples that allowed you to purchase upgrades at the shop. There was a little tree in the main area of the game where a handful of Gem Apples grew after time for some free money — the money could literally grow on a tree, in this game. Of course, you are also able to spend real money to get more Gem Apples, if you’d like. There was also an option to search for fellow Kirby warriors from online, giving your team a small advantage if you find a decently-leveled Kirby to help you out for the next battle. This game can also be played with friends online rather than just local co-op as well.

Rachel Mii Double Jump
While we didn’t get too far in the game, Gem Apples were also rewarded after defeating bosses. If you balance your Gem Apples just right, there should be no need for you to spend money in real life. This game also makes you wait a certain amount of time in between bosses. Similar to a mobile game, there’s a meter that acts like your “stamina,” if you will, and if it runs out, you can’t play anymore until real-time passes and it fills up again. However, it automatically fills up when you level up and the EXP was fairly generous, so our meter never ran out when we played.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The graphics of the game are typical for a Nintendo Switch. Kirby looks great, even if there was some slight lag with the fights during co-op, and the picture was crisp. There wasn’t anything special or particularly new with the graphics, but it was still pleasing to the eye.

Rachel Mii Double Jump
I’ve always loved Kirby games because they’re vivid and colorful. This one was no different.

krismii
The music was fun! The tunes were a touch familiar, feeling distinctly Kirby-like, and the high-beat music for the boss fights really kept you pumped for the fight.

Rachel Mii Double Jump
The music was good, yes, though I’ll admit I didn’t pay too much attention to it. I was focused on fighting or talking to Kris while we played.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The story for this game isn’t very substantial. Supposedly, large enemies are terrorizing the land, and it’s up to the team of Kirbys to vanquish them. With the help of each Kirbys’ unique abilities from their roles, along with updated gear and armor, the team will fight to protect the land.

Rachel Mii Double Jump
That’s pretty much all there is to it. For a co-op boss rush game that’s free to start, there’s not much to expect from a “story.”

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
There’s not as much substance for this game, but it was fun to collect the gear, even if there was a cool-down period for fights (unless you spent real money, of course). It’s a game that’s best played with others, as that’s where the fun lies. Considering the game is free, it’s not too bad to return to once in a while.

Rachel Mii Double Jump
I can see myself going back to this game once in a while. I think it was an interesting idea and honestly, it’ll be fun to play with the younger members of the family as it’s simple enough.

Super Kirby Clash gets…
Video game review: 3 Lives
3 out of 5 lives.

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Pokemon Sword & Shield Updates

Rachel Mii | DoubleJump.comHappy Thursday!

Pokemon Sword & Shield are getting closer to being released. We have a little over two months left to go and they’re still talking about new mechanics and features of the game.

Pokemon Sword and Shield Updates | Pokemon News | Gaming News | Nintendo | Nintendo Switch | Video Games | DoublexJump.com

The Gyms

First off, these games are going to have 18 gyms. After Sun and Moon where there weren’t any gyms at all, I’m excited to get back into the gym battles. To make it even better, instead of having the eight gym badges and then moving onto the Elite Four and Champion, there will be 18 gyms to go through – one for every Pokemon type. Apparently, the gyms are split between the major leagues and the minor leagues and I don’t know if you need to go through them all in order to reach the Champion (assuming there is one) or if you can pick and choose. Me, personally, I’d love to battle them all and collect 18 badges (assuming there are badges).

I’m mainly excited about this because the types for the gyms and Elite Four have been so uneven over the years. I made a list of how many times each type is the main for a gym battle or Elite Four member or Champion and it’s crazy uneven. Champions and Elite Four members tend to favor Ice and Dragon types and, of course, even though Dark was introduced in Johto, it has never had itd own gym. Three different Elit Four members have mained in Dark, but there are no Dark gym badges. Fairy got its own gym when it was introduced in the Alola region, but that’s the only time it’s appeared.

I think it’ll be cool to have a gym battle for each type this time around.

Auto-Save

People have been talking about this one a decent amount. There will be an auto-save feature in the game. While I think this is a good idea, I’m happy there will be an option to turn it off. Supposedly, “it’ll constantly save the game” and I like to save before gym battles or if I’m searching for a certain Pokemon. If I try to catch a legendary and miss it, I just reset my game and try again. If it saves after a battle and I missed catching a Pokemon, I’m going to be pretty sad about that.

Still, I do think it’s a good idea to have the option to auto-save, just in case.

EXP Share

In Let’s Go, Pikachu and Let’s Go, Eevee, there’s no EXP share. If you have Pokemon in your party, they automatically get EXP for every catch or battle. It seems as though that will be the case for Sword and Shield as well. I don’t really mind this, though I have turned the EXP share on and off in the past in case one or two of my Pokemon get a few levels ahead of everyone else. There’s no word on whether this will be able to get turned off or not but it’ll be there.

How much are you looking forward to Pokemon Sword and Shield? Are you excited to have 18 gyms? Let me know in the comments below! If you liked this post, please share it around.

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Brain Age Is Getting An Upgrade

Rachel Mii | DoubleJump.comHappy Tuesday!

Brain Age was a game that came out for the Nintendo DS in the US in 2006. A sequel came out for the Nintendo DS just a year later in 2007. There were two other since then, but I only have the first two. They were simple games with logic puzzles, Sudoku, math, and more. I had fun with them though. A new Brain Age title was just announced for Japan and it looks pretty cool.

Brain Age Is Getting An Upgrade | New Games | Gaming News | Video Games | Video Game News | Nintendo | Nintendo Switch | DoublexJump.com

While the trailer is in Japanese and the release date is set for December 2019 in Japan, who knows if it’ll come to the other regions or not. Although, I hope it does. The game looks pretty cool.

Watching the trailer, you can see that there are some similar games from the other Brain Age titles included in this Switch version. Such as math facts, quick number games, and more. There are a few differences though.

One difference is that a math fact game is shown in the trailer. Instead of writing the answer down with the stylus like in the first couple of games, you use your fingers to show the answer. The Joy-Con can see your hand and show how many fingers you’re holding up. This is also used in what looks like a Rock-Paper-Scissors game that’s also shown in the trailer.

Now, I have no idea how annoying that will be or how well it’ll work, but it’s certainly a cool concept and I love the idea of playing Rock-Paper-Scissors with the AI on my Switch.

The trailer is quick and obviously not in English, but it’s easy to see that they’re giving Brain Age a nice little upgrade from the previous games – new puzzles, new games, new mechanics. Of course, the release date says December 2019 in Japan, so… will it come here? I don’t know, but I kind of hope so.

Also… stylus. I have had my Switch for long enough that I really miss having a stylus when I play in handheld mode. The lady has one in the trailer, so I’m hoping that’s a new accessory coming soon for the Switch.

Would you get this game if it releases outside of Japan? Let me know in the comments below! If you liked this post, please share it around.

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Fire Emblem: Three Houses [Game Review]

Video Games | Fire Emblem Three Houses | Fire Emblem | Three Houses | Game Review | Doublexjump.com

Title: Fire Emblem: Three Houses
Developer: Intelligent Systems, Koei Tecmo Games
Publisher: Nintendo
Platform:
Nintendo Switch
Category:
Tactical role-playing
Release Date:
July 26, 2019
How we got the game:
Bought it on Nintendo Switch

Pssst…. There may be story or gameplay spoilers in this review! You’ve been warned!

krismii
I’ve finally finished my first playthrough of Three Houses, and I’ve got almost nothing but praise for it! I’ll admit, I was only tentatively optimistic about this game, but the more I played, the more I fell in love with it.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

Traditional Fire Emblem games give the player a main protagonist or two, maybe a handful of characters to start leveling up into some semblance of an army, and a reason for said protagonist(s) to start throwing themselves into turn-based battles with weapon triangles. Along the way, a deeper story will develop while introducing new characters to recruit for your army, characters that you can usually choose to include and level up both for fighting and for relationships with other characters.

Fire Emblem Three Houses is not that traditional.

True, the game begins with a tutorial-like battle and introduces who are arguably the most important characters to the game. Yet, after the battle, the protagonist is whisked to Garreg Mach Monastery and hired as a professor for a class of students. With this, the player is put in a position to already pick their main army to teach and grow, as well as the students in the other classes that can potentially join the player’s class — and, later, army — under the right circumstances. With this, the player already knows the majority of the key characters in the story instead of being fed them at certain intervals of the game. While it can be overwhelming to face so many characters and trying to learn everyone’s potential, I enjoyed seeing how everyone interacted with each other within the monastery.

Speaking of the monastery, that is where Three Houses stands apart from traditional Fire Emblem games. Instead of the game going from story cutscene to battles, battles happen at the end of the game’s month, with the weeks leading up to said battle containing activities to advance your units’ skills and supports with one another.

Exploring the monastery allows you to freely maneuver around Garreg Mach Monastery, which is mostly used to speak to all the characters, maybe fish or sing in the church’s choir, and generally increase supports between everyone. The higher the support between two characters, the more benefits the pair receive in battle when fighting close to one another. There are also, of course, paired endings after the game that depend on the support conversations. Finding out more about the characters’ history and the game’s lore from the exploration option was one of my favorite activities in the game.

Aside from exploration, one can also have a character host a seminar to increase skills of the students who attend the lecture as well as have rest days to increase the characters’ motivation for learning. There is also an option for battles, small paralogues or skirmishes to help level up the characters for the bigger, story-orientated battle at the end of the month. Visiting the Marketplace for weapons, items, battalions, and the blacksmith is also available at the beginning of each week, as well as the option to have a character take a certification test to change class. If a character passes the test, they will be able to reclass at the beginning of battles to any class they have passed.

The meat of the game is, of course, the grid-lined, turn-based battles. You’ll have your army of students (which sounds really weird, in all honesty, as it reminds me of the Hunger Games) make their move toward their opponents with medieval weapons and magic — swords, lances, bows and arrows, axes, energy-sucking “Reason” magic, the usual. Once all of your characters move, it’ll be the opponent’s turn to move to whatever grid square they can reach to attack yours. Each battle has a win and lose condition, and you can earn gold, special items, and story-advancing narrative for winning.

In the majority of Fire Emblem games, characters can advance classes in usually linear fashion. An archer can class up to a sniper, and a cleric and class up to a holy knight, for example. In Three Houses, as long as their skills in certain weaponry are high enough, characters can take a certification test and reclass into several other options. These classes can then be switched freely at the start of battles, so if there is a map where you need more flying units than cavalry, Three Houses gives you a means to teach your students how to tame a pegasus or wyvern. It was a nifty mechanic, even if I found myself not using it as much as I probably should have.

Aside from changing classes, characters can also hone their authority skill and have a battalion at their back during battles. These allow you to do gambits or bigger attacks with certified, nameless soldiers, generally to induce status ailments. Different battalions perform different actions, such as one that does healing magic on all allies for a certain number of spaces, or another that sets everything aflame. Admittedly, I half forgot about the battalions for the majority of the battles, focusing instead on my units attacking. Still, if used right, the battalions will be crucial for many unique strategies in the battles.

Weapon durability is back, which also lends a hand to the strategies you’ll need to come up with during battles, especially with some unique, story-based, one-of-a-kind weapons that are called Hero’s Relics. Only those with Crests, special sigils that are passed down throughout family lines, are able to wield the Hero’s Relics. Crests themselves are important in the setting’s history and politics, and the mystery of the main protagonist’s Crest is an important plot point in the game.

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The graphics of the game were well done, but nothing spectacular. I was pleased with the videos and cut scenes, finding the animation smooth, but the few animations for the character models did feel a little stilted and limited. Still, the character designs were mostly on point and I enjoyed the majority of the battle maps.

As for the music, I totally want this soundtrack. I’ve always loved the majority of the Fire Emblem games’ music, but Three Houses is probably one of my favorites!

Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.comThe story begins with Byleth, who was a mercenary along with their father Jeralt, waking up and speaking to a green-haired young woman — girl-like in appearance — named Sothis. The pair appear to be in some sort of temple or ruins, with Sothis lounging on a throne and attempting to make sense of her hazy memories. Sothis’s consciousness is tied with Byleth’s, and the scene shifts to the waking world after the brief introductions.

Byleth and their father are about to leave their current village when three students ask for their aid in defeating a group of bandits. The students are from Garreg Mach Monastery, each the respective heir to their countries on the continent of Fodlan. After successfully beating back the bandits, Byleth and their father escort the students — Edelgard, Dimitri, and Claude — back to the monastery where they meet with Archbishop Rhea of the Church of Serios. Before Byleth knows what is happening, Jeralt rejoins the Knights of Serios and Byleth becomes the professor of a class of students.

The Black Eagles led by Edelgard, the Blue Lions led by Dimitri, and the Golden Deer led by Claude are filled with unique students coming from various backgrounds. Byleth takes command of one of the classes and the story really begins.

Played in two parts, part one is “pre-timeskip” wherein Byleth spends much of their time getting to know their students and aiding them in battles to better themselves for their respective countries and goals. While doing so, sinister plots are revealed as the months pass, with the archbishop and the Church of Serios being challenged by enemies — even some who were once called allies.

During one such climactic battle, Byleth falls into a canyon and does not awaken until five years later. Part two is this “post-timeskip,” and Byleth finds themselves in a war-torn Fodlan. Reuniting with their former students, Byleth helps to figure out not only an end to the war but also about their past.

Granted, this is a vague description of the story, mostly because I’ve only gone through the Golden Deer route. The other routes will most likely determine which side of the war Byleth is on and how they find out who they really are.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I’ve already started my next route. Considering there are two more houses, one that has at least two routes, and a New Game+ DLC coming out, there is plenty to do in this game after a first runthrough. Even if there was only one route, the multiple difficulty levels, plethora of characters to build your army however you want, and multiple support conversations to unlock, there is plenty to do to warrant another playthrough.

Fire Emblem: Three Houses gets…
5-lives
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Top Tuesday: Favorite Bosses In Octopath Traveler

Rachel Mii | DoubleJump.comHappy Tuesday!

The boss battles in Octopath Traveler were amazing. Even while you get further into the game, they become somewhat repetitive, they were all still fun to battle and the strategy was strong. This post may contain spoilers for the game, so read at your own risk. Then again, the game has been out for a while, so… anyway.

Top Tuesday: Favorite Bosses In Octopath Traveler | Nintendo Switch | Boss Battles | Video Games | Gaming | DoublexJump.com

One thing I love about all the bosses in the entire game is the fact that they’re huge when you get into a battle with them. They’re prominent and made out to be such a big cool. I thought that the imagery was so cool. This is something all the bosses share, so I’m saying it now and getting it out of the way instead of repeating myself for each boss.

Helgenish

Helgenish is the sleaziest boss in the entire game, in my opinion. He is the chapter one final boss for Primrose’s story. I hated him as a character, but he was one who was supposed to be hated and I enjoyed hating him. I thought he was a great first boss for Primrose’s story as she broke free from her current life and headed for adventure. It was so fun to watch Kris play this boss battle and see Primrose get the final blow.

Vanessa

I loved Vanessa. Well, I mean, she was another one I loved to hate. I figured out her motive long before it was revealed and the battle began. She was a rival apothecary in chapter two from Alfyn’s story. She seemed better than him but it turned out she was making people sick and just happened to have the only cure. It was nice to have a female enemy since the majority of the bosses were male or monsters. Vanessa had a really cool design and, I’ll admit, I would have loved to play as her in the game. She was a cool character, despite her evil intentions.

Yvon

Ah, this creepy guy from chapter three in Cyrus’s story. This dude was doing some weird stuff with other people’s blood and vampire were involved or thought to be involved… honestly, my memory is a bit fuzzy because it’s been a while since we’re playing this chapter. Still, this guy used blood to make some sort of potion and turned himself into a monster. Thus, Cyrus battling him. The story behind this chapter and the actual boss battle was pretty cool. It was creepy and twisted and it was an interesting addition to the game considering the other stories. It was by far the weirdest out of them all.

Redeye

Redeye is a mysterious monster in chapter four from H’aanit’s story. Like all the chapter four bosses, Redeye was the driving force of H’aanit’s story, though we didn’t know exactly what it was until we saw it. I loved the idea of Redeye (a monster who turned people to stone and was just creating chaos) and the design of Redeye was totally creepy. It looked almost human that had gotten turned into a monster and was slowly turning more and more into the monster the longer they were stuck like that. Unfortunately, there was no cool story behind Redeye or how it came to be or where it came from, but the design was still pretty cool.

What are some of your favorite boss battles from Octopath Traveler? Let me know in the comments below! If you liked this post, please share it around.

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Ring Fit Adventure (First Thoughts)

First Thoughts: Ring Fit Adventure | Video Games | Gaming | Nintendo Switch | Nintendo News | Nintendo | Gaming News | DoublexJump.com

rachmii
Fitness and RPGs combined are now a thing with the newly announced Ring Fit Adventure from Nintendo for the Nintendo Switch. When Nintendo showed a teaser about a week ago, we assumed it was fitness related. Though we didn’t see the RPG elements coming. I think it’s a cool idea though. This may be a game I didn’t know I wanted.

krismii
I’m still a little puzzled about it, to be honest. While I’m intrigued by the idea — RPGs are right up my alley and I don’t mind doing a bit of exercise as well — I wonder how the development of the game went. I mean, someone at that meeting was like, “Alright, listen up… Exercise but as an adventure!” Still, it doesn’t seem like a bad idea.

rachmii
Agreed. I was confused as well (plus the hosts of the video were way too happy about it) but as the video went on, I became more and more intrigued. The Wii Fit and Wii Fit Plus were popular. However, exercise is a new year’s resolution that people keep for a week and then throw it out the window. It always fizzles out. I think, combining fitness with an adventure will add more incentive for people to keep going with the game. You’re working toward fitness goals and also leveling up your character. Because – let’s be real – we’re more inclined to want to level up our fictional characters than ourselves.

krismii
That’s true. The announcement said the release date is October 18, so I’m curious how that will affect the sales. I’m wondering why it is not closer to the holidays in time for those new year’s resolutions? Fitness Boxing, for example, was released this past January, and I don’t believe that did too badly in sales. And, absolutely, people are more invested in fictional characters, haha! Look at the Sims franchise. People are meticulous about giving their Sim characters the best life possible… Unless you’re the type to play for destruction, of course.

Rachel Mii Double Jump
I was surprised at the release date as well. They have so much coming out for the rest of 2019. This wasn’t part of the Nintendo Direct either, so it makes me wonder what they were trying to accomplish. Not that it matters. People will get it whenever it comes out. I do wonder, since they are a business, if they’re trying to fit a certain quota by the end of the year and that’s why they’re cramming so much for the rest of the year. Not that I’m complaining, of course.

krismii
Granted, I feel as if a lot of games are coming out within the next couple of months rather than, say, December for the holidays. The last game for 2019 on my radar at the moment — and, honestly, I could be forgetting about some games that I may have originally been excited for — are Pokemon Sword and Shield for November. Mom is going to berate us for pre-ordering everything instead of waiting for Christmas, like usual, but many of Nintendo’s games seem to be coming out right before the major holiday months.

Rachel Mii Double Jump
That’s true. The Switch Lite and Link’s Awakening are coming this month, Luigi’s Mansion 3 and now the Ring Fit Adventure is October. Pokemon is November. There are so many other games in between and beyond. As of right now, though, nothing “major” seems to be coming out in December. Which makes me wonder… does Nintendo have something up their sleeve for the coming months?

krismii
They very well could. Nintendo never seems to reveal all their cards at once, such as revealing the Ring Fit Adventure after a Nintendo Direct. Then again, they seem to be doing well with all the games coming out that they may ride right on through the holidays with everything they’ve announced so far. We’ll just have to wait and see!

What do you think of the Ring Fit Adventure? Will you be trying it out? Let us know about them in the comments below! If you like this post, please share it around.

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