Nintendo Direct – November 1, 2018

Rachel Mii | DoubleJump.comHappy Thursday & first day of November!

We’re kicking off the month in a fine way with a brand new Nintendo Direct and more information on Super Smash Brothers Ultimate.

After a night of trick or treating, we’re in for a real treat! (Sorry, but not really.)

Super Smash Brothers Ultimate is coming out for the Nintendo Switch on December 7th, 2018. There’s so much hype about it and we’re all super excited. I want the months to take their time, but I can’t wait for the game to come out.

Honestly, when Nintendo had a Smash direct not too long ago, I thought that would be it until the game game out. Sure, we’d have a few leaks here and there, but they showed so much of the game and its features that I honestly didn’t think Nintendo would have anything new to add.

Well, I was wrong. They added a lot. But honestly, I feel kind of indifferent about the whole thing. I was really hyped in the past Directs and now? I just feel like, “Okay. That’s a thing.”

Don’t get me wrong – I’m still really looking forward to the game and I know it’ll be a ton of fun. Nintendo just, as usual, threw in some curve balls.

Needless to say, but – if you have not watched the Direct, this post will contain spoilers. Read on at your own risk.

Three new fighters were added giving us a total of 75. Two of those fighters opened up the Direct – Ken from Street Fighter and Incineroar from Pokemon Sun & Moon. Ken looks great, but I have to admit I didn’t know how much I needed Incineroar as a playable character until now.

First two minutes of the Direct and I was super excited. Then my excitement waned for the rest of the show.

The roster will start small like the original Nintendo 64 game, which I like. It will allow me to play as different characters, ones I wouldn’t normally start with. Plus, it’ll be a fun journey to unlock everyone else.

Each character is getting their own Amiibo as well, so I’m looking forward to adding to my collection.

However, instead of collecting trophies in the game (let’s be real – the Amiibo are the trophies to collect except it’s real money), there’s something else to collect from pretty much every single game known to man.

This is the mode that was blurred out in the previous Smash Direct that Nintendo said they weren’t revealing yet. It’s called Spirits. There are Spirit characters which you can collect by fighting certain characters. They can latch onto your fighters and give them special power-ups.

That’s the basic gist of it. There’s a whole lot more to it, but I won’t go into it just now. To be honest, the whole thing was kind of confusing to me. I’m looking forward to trying it out. I do think it’s a cool idea and I love having the ability to find more characters. I mean, Polterpup was one of the spirits. Characters you forgot existed are spirits. You can’t go wrong with that. Each has their own class based on their powers – novice, advanced, ace, and legend. They also have certain strengths that have an advantage over others strengths.

(I love how I said I wouldn’t go into too much detail and then I did.)

Nintendo paid a lot of attention to the online mode. You can battle wireless locally or online. There are a ton of online modes such as elite battles, smash tags, a short messaging system, spectator mode, co-op online, battle arena, and more. The online battles are matched depending on your rank, location, and preferred rules so matches are fair and even.

This is, of course, a way to get people to buy their new online service as well as the app. They’ll be coming out with a special Smash Ultimate app in 2019 called Smash World. There will be more details on that at a later time.

Next, they announced more assist trophies. Isaac from Golden Sun, Black Knight from Fire Emblem, Thwomp from Super Mario Bros, Spring Man from ARMS, Wily Capsule from Mega Man, Flies and Hand from Mario Paint, Tiki from Fire Emblem, Vince from Art Academy, Guile from Street Fighter, and Akira from Virtua Fighter. This gives us a total of 59 assist trophies.

Nintendo then went onto to explain others modes and features such as the help section and options. Century Smash and All-Star mode are back, which is exciting. Those are good ones. You can also replay your battle data and create videos out of them. There will also be challenges to gain rewards as well as a record of your stats.

As mentioned before, you can gain gamer tags by online battles. You can then trade those tags for gold because there is now a shop mode in Smash where you can use your gold to buy music tracks and the like. Yeah. So that’s a thing.

Next, they added new outfits for the Mii fighters. I never play as the Mii fighters and don’t really care too much for them. However, I did enjoy the new costumes. There’s Yiga Clan, Splatoon 2, Ribbon Girl, Chibi Robo, Ray MKlll, and Toy-Con.

Here’s where the Direct got really interesting… they announced DLC. There will be five packs of DLC, each one containing a brand new character never in Smash before (obviously because they’re all already there), a brand new stage, and a brand new music track. Each pack will be about $5.99, which means you’re paying $2 for each giving you a grand total of $30. Or you could buy all five packs for $25 and save $5. They’re not announcing what’s inside the packs though. You just have to take a chance at the mysterious characters.

I have to admit, I’m disappointed by this. $25-$30 for five extra characters, five extra stages, and five music tracks doesn’t seem that bad. But the game is already $60 which means we’ll be paying about $90 for this game alone.

Am I still going to buy it? Probably. But that’s how Nintendo sucks you in. I’ll buy it because I know it’ll be good, but I really wish this could just be a gift from Nintendo.

They are giving us some sort of gift, however, but only if you pre-order the game. This is where the third character comes in. Piranha Plant is joining the fight. Random, right? I think it’s cool and I’m looking forward to playing as him. Although, he won’t be fully developed for another few months until after the game is released, which I find kind of odd.

Finally, Nintendo ended the Direct with a bang. They announced a new adventure mode. They asked, “where did the spirit characters come from?” They showed the intro to the adventure mode (Nintendo has certainly been going on a killing spree with their characters lately…) and it looks great. I’m certainly looking forward to that and checking out what caused the adventure mode. There were Master Hands everywhere and it was completely creepy and awesome. The adventure mode is called World of Light. So, we’ll see how that is.

That was the basics of the Direct. It wasn’t as hyped as I thought it would be and I wasn’t as excited for the new announcements as I had hoped. Still, I’m looking forward to getting the game and trying it all out. I’m sure it’ll be great and a lot of fun regardless.

Did you watch the Direct? What are your thoughts? Let me know in the comments below!

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Nintendo Switch Online


This past week we finally got Nintendo’s Switch online service. And… it’s not bad, we suppose, but we don’t see too much of a difference aside from having to now pay to play online with friends. At the very least, it’s cheaper than both Xbox and Playstation for their online services.

The NES games that come along with the online service aren’t too bad, but we also have the mini NES Classic console. Many of the games are the same. We understand that more games will be added regularly — indeed, the titles for the next couple of months are available on the website that gives the information — and that the games have newer online compatibility.

We did test it out with our good friend Jett at In Third Person, playing a bit of Dr. Mario and River City Ransom (where I may have… accidentally killed him). That was tons of fun and we’re looking forward to playing again, both with Jett and with others!

All in all, it’s not a bad service, not for the cheaper price that we’re paying and for getting the chance to play some old games with friends. We’re looking forward to see what kind of updates the service will get in the coming months, perhaps games from other Nintendo eras like the SNES and maybe the N64.

Do you have the Switch Online service? What do you think of it?

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A Case of Distrust [Game Review]

Happy Sunday!

We’re over on Miketendo64 today with another review.

You can check out A Case of Distrust here.

Mario Is Dead

Rachel Mii | DoubleJump.comHappy Thursday!

Halloween is just around the corner and Nintendo added an interesting new costume for Mario in Super Mario Odyssey.

While Luigi is roaming around his mansion in search for his big bro, King Boo has already gotten to poor Mario. Mario is now a zombie and is wandering around the Mushroom Kingdom with… an ax in his head.

At least he looks happy about it.

I definitely think this is a cool idea. I’m not sure I’ve ever seen any of the Mario characters look dead.

Well, other than that time Nintendo killed Luigi in the Super Smash Brothers Ultimate direct. But he’s fine, he’s cozy in a mansion with like-minded people – er, boos.

Maybe the mansion is just some sort of a dream for Luigi and that’s why the mansion just seemed to appear for him and he’s able to see all the ghosts. I have no excuse for E. Gadd. He’s just crazy. Though he’s old, so maybe he’s dead too. Now Mario is there in zombie-form. But he’s certainly the happiest zombie I’ve ever seen.

Now I’m thinking too much trying to connect all this together when, in reality, Nintendo is just trying to celebrate Halloween.

I’m still going to sit here and try to connect Luigi’s Mansion and this Mario zombie together though.

Will you dress Mario up as a zombie this Halloween? Let me know in the comments below!

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Top Tuesday: Favorite Mini Games In Super Mario Party

Rachel Mii | DoubleJump.comHappy Tuesday!

I’ve been playing Super Mario Party so much lately. There are about 80 new mini-games in the game so I thought I’d talk about some of my favorites.

Top Tuesday: Favorite Super Mario Party Mini Games | Nintendo Switch | Video Games | gaming | Nintendo | Mario Party |

5. Net Worth

This is one of the four-player cooperative games from the River Survival mode. It’s a four-player game where you all have to work together instead of against each other. You all hold a fishing net and when a bunch of Cheep Cheep come swimming by you have to collectively pull your Joy-Con up to lift the net. This is a lot more fun when playing with other people because you have to actually communicate. It’s satisfying to get a lot of Cheep Cheep as well.

4. Bumper Brawl

This is a crazy version of Bumper Balls from Mario Party 2. The difference is that there will most likely always be a winner. This is a four-player ally mini-game which means it’s every man for himself but you have the help of your allies (should you be lucky enough to have any). The sound effects for this game is great as you’re all in hamster-like balls. Depending how many allies are on the board as well this game gets pretty crazy which is a lot of fun.

3. Absent Minded

This is a “quiz” from Toadette. It’s a four-player mini game. There are three rounds where you’re given three pictures and then have to choose which picture is missing from the big one. The pictures will pixelate slowly on screen or flash real quick throughout the screen. It’s a clever game and harder than it seems.

2. Rattle and Hmmm

This one is similar to Absent Minded except instead of seeing it’s about feeling. It’s another four-player mini game where Toadette “quizzes” you. There are three rounds of three characters doing something on screen and each one has a unique rumble you feel in the Joy-Con. The curtain closes, a rumble happens, and you have to guess who made the rumble. This is another one that’s not as easy as it seems.

1. Slaparazzi

Yet another four-player game and this is the best one, especially if you’re playing with three other people in real life. A Koopa has a camera and tries to get many different angles of you and your friends. You have to try to be the center of attention which means punching your friends out of the way. Once Koopa takes the photo, the picture is shown on screen. The pictures that come out – the poses and faces of the characters – are absolutely hilarious and well done. There are more than five rounds for this game too which is nice so you can really have a lot of fun with it.

Have you played Super Mario Party yet? What are some of your favorite mini-games? Let me know in the comments below!

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Ranking The Four Super Mario Party Boards

Ranking Super Mario Party Boards | Super Mario Party | Nintendo | Nintendo Switch | Mario Party | Video games | Gaming |

Super Mario Party has made many old-school fans happy with the return of the classic boards, where characters take turns moving around to head to the star space while playing mini-games in between the rounds for coins. While the past couple of Mario Party games had boards, the way they were executed wasn’t up to par with the majority of fans. Super Mario Party seems to have gotten it right.

Super Mario Party has a great set up of boards and it’s executed well this time around. My biggest complaint is that the boards are too small, but for the amount of turns and the different mechanics used in the game, the board sizes work. However, a lot of people complain that there’s only four boards total and want more. However, four boards isn’t that much of a difference compared to some of the other Mario Party games. In order from Mario Party to Mario Party 10, here are the number of boards for each Mario Party game in chronological order: 8, 6, 6, 6, 8, 9, 6, 6, 7, and 5. Six is obviously the average of boards so having two less seems like a lot to some, but it’s not much of a difference. I’m personally happy with the types of boards we got for this game.

The first Mario Party had 8 boards? I don’t remember that… I suppose it makes some sense, with each character having his/her own board, then perhaps Bowser and a final board for the “story.” The four boards for Super Mario Party work fine if you take into consideration the other modes that Nintendo stuffed into the game, many of which were modes from Star Rush and even Top 100, just executed much better. Then of course there’s the possibility of more boards being DLC, so who knows? With only four boards, we’ve played them all quickly and each of us have our favorites.

I’m skeptical that they’ll add DLC down the line, but I guess that’s a discussion for another day. If you haven’t played Super Mario Party yet, then feel free to stop reading since this may contain small spoilers for you. There are three boards you can play right away and the fourth and final board is unlocked once you’ve played the other three boards. There’s Whomp’s Domino Ruins, King Bob-omb’s Powderkeg Mine, Megafruit Paradise, and Kamek’s Tantalizing Tower. All four definitely have their perks, but I certainly have my favorites. Kris, how would you rank these four boards in order from your favorite to least favorite?

I think my favorite is Kamek’s Tantalizing Tower. While it was the smallest, the race to get to the star spot and the price changing for the stars, allowing you to possibly get more than one if you had the coins, made it quite the challenge. There was also plenty of opportunities to sabotage your opponents too! Megafruit Paradise is up there in the list, as I enjoyed the bright colors, the board’s secrets, and the fact that it seemed to be on one of the largest boards. Whomp’s Domino Ruins is probably third in line, as the dungeon aesthetic was cool, then King Bob-omb’s Powderkeg Mine. King Bob-omb’s board wasn’t too bad, but it just didn’t climb the ladder of my favorites for some reason. What about you, Rachel?

Rachel Mii Double Jump
I agree that Kamek’s board was my top favorite of the four. I loved how you could get up to two stars, especially whereas the stars now cost 10 coins instead of 20 coins like the other games. However, the price changed to be either 5, 10 or 15 coins per star whenever someone reached Toadette. It was a good challenge. Next would be King Bob-omb. I felt as though that one had the most stakes during gameplay. King Bob-omb stood in the middle with many event (happening) spaces around him which ticked down a clock before his fuse blew. If you were caught in the middle when he blew up, you’d lose half of your coins. There are also smaller bob-ombs that may go on your “team.” They roll a dice block as well like your allies, except their dice block is 0, 0, 0, -1, -1, -1. So it can mess you up. Also, if you already have three allies and get a bob-omb, the bob-omb automatically kicks a random ally out and you lose a friend. Third on the list was Megafruit Paradise. I enjoyed the four different islands and with limited ways to get to each one certainly made for an interesting challenge. Whomp’s board was just kind of like a plain Jane to me. There wasn’t a whole lot at stake and it’s also the first board so I’m assuming it’s to ease the players into the game.

I’m glad we can agree on at least one of the boards, haha! Overall, none of them were bad, although they definitely had elements from previous Mario Party boards that made some of them have that familiar nostalgic feeling. Like, Megafruit Paradise reminded me of the Yoshi board from the original Mario Party, and the Whomps moving and blocking paths in the Whomp’s Domino Ruins had been an obstacle in previous Mario Party boards as well.

Rachel Mii Double Jump
Yeah, overall, all the boards were great in their own right. I enjoyed playing them even if they were small and there aren’t many boards to choose from. I think Nintendo did a great job with the boards for Super Mario Party.

What are some of your favorite Super Mario Party boards? Let us know in the comments below!

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Friday Favorites: Super Mario Party Features

Double Jump Kris MiiHappy Friday everyone!

Last Friday, Super Mario Party was released for the Switch, much to everyone’s excitement. Rachel and I streamed it last Friday night on our Twitch channel, having a great time exploring the game and being thrilled that it seemed to go back to its roots with a few of the better updated features from the more recent Mario Party games.


Character Roster

Character rosters are usually a hit or miss for me. Fire Emblem Warriors, despite my love of the franchise’s characters, has too many sword users and Mario Kart 8 has too many clones — Pink Gold Peach, all the baby characters, the Koopalings — for example. Super Mario Party has a great character roster with a fantastic balance between the hero and villain characters. While I’m still on the fence with Bowser being on the roster, since I’m used to him being more an antagonist (as much as you can be an antagonist in a Mario Party game), I can’t deny it’s amusing seeing him marching around the board!

Special Character Die

Mario Party games are usually all about luck when it comes to going around the game boards with a bit of skill for the mini-games. With each character having their own special die, it brings a bit of strategy to going around the boards. The standard die allows you to move one to six spaces. Some characters have die that help you gain or lose some coins while giving you a chance to move more spaces than the standard die. There’s a risk with every die, but plenty of chances to get ahead if your plan pans out.


The allies is a feature that was first showed in Star Rush, which… wasn’t the best Mario Party game. I did enjoy the way the allies were featured in Super Mario Party, allowing you to use their specific character die as well as giving you an extra move or two. Some mini games also include your allies to give you a helping hand. It’s also just really amusing to watch a parade of Mario characters going around the board as your allies follow you!

Mini Games in between Turns

Having the mini games after every turn on the boards is back and it’s amazing! That feature is what defines the Mario Party series for me and I’m excited to see it back. That, and the mini games that we’ve played so far have all been pretty fun. I haven’t had a complaint about any of them yet!

What do you like best about Super Mario Party?

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