Character Spotlight: Alfyn Greengrass

Rachel Mii | DoubleJump.comHappy Tuesday!

We’re already at the end of June, so here we are with another character spotlight.

Character Spotlight: Alfyn Greengrass | Octopath Traveler | Nintendo | Square Enix | Nintendo Switch | Video Games | Gaming |

Alfyn Greengrass is a 21-year-old apothecary in Octopath Traveler. He’s one of the eight main characters you can choose to play as and he is a great asset to your team. He’s a perky guy and seems to have everyone’s best interest at heart. Oddly enough, this is, more or less, what he struggles with throughout his main story.

The moment I heart Alfyn’s voice, I immediately loved his character. He’s adorable and an all-around good guy. While his particular storyline was pretty predictable for me, I loved going through his backstory and having him in battle.

In battle, Alfyn seems to have the most smart-ass comments to the enemies throughout whether he’s attacking or healing someone. It’s great and definitely adds a little more humor to the story. His attacks are also just really well done and can be pretty strong. If I remember correctly, he wasn’t our strongest physically or magically, but he pulled his own weight in battle nonetheless. I’d love to play the game again with him as our chosen character just to see how strong he’d get by the end.

Overall, Alfyn was a great character. He had a fun personality, great moves in battle, and an interesting story. He’s easily one of my favorites from Octopath Traveler.

Do you like Alfyn? Who’s your favorite character in Octopath Traveler? Let me know in the comments below! If you liked this post, please share it around.

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Animal Crossing Switch Wish List

Rachel Mii | DoubleJump.comHappy Thursday!

E3 is right around the corner and I’m super excited to see what Nintendo has to offer this year! Like many, I’m sure, I’m eager to learn more about Animal Crossing for the Switch. I mean, I hope they talk about it.

Animal Crossing Switch Wish List | Video Games | Gaming | Nintendo Switch | Nintendo |

The Big Ideas

I had a list of three or four things that I wanted to see in Animal Crossing Switch. As I wrote them down (because I knew I’d forget them before getting the chance to write this post), I kept coming up with more and more ideas. The list has grown to nine now, so I’ll talk in depth about the ones I really want.


I have a kiddie pool in my back room in Animal Crossing New Leaf. It makes no sense to have a kiddie pool in the house – especially if you can’t even use it. A rubber duck is just floating around in it forever alone and, honestly, that’s quite sad. I want to be able to have an actual garden in my yard, not plant flowers randomly about town. I want to have a lawn mower or a shed (more inventory space!), lawn chairs, or something. I want the house to be unique from all the others, inside and out.

Interactive Villagers/Friendship Levels

There are a few different personality types the villagers have. However, they don’t really different from each other that much. I’d like to see more of those personalities, if not new personalities. Give the villagers more things to do and say. When they invite you over, have coffee or something. When they come over, let’s sit and watch TV together. They just roam around mindlessly.

Having friendship levels would be cool too. I mean, it might make more work for an Animal Crossing game, but people are always trying to move in new villagers or get the pictures of their current villagers. Having a friendship level would be a great indicator of that. Plus, the villagers can have friendships with each other and you can settle disputes and such.

More Villagers & Bigger Villages

There are a lot of villagers and only ten can live in your village at a time. Give us bigger towns with more room to build public works projects and allow 15-20 villagers to live in our town. Plus, I was watching a playthrough of New Leaf and they were saying how they would love to see the villagers have different styled houses depending on their personality, such as a mansion or a shack or whatever. That would be so cool.

Different Biomes

Most of the stuff on this list is a long shot, I know. This is probably the weirdest request from me to Nintendo, but… I would love different biomes. Think Zootopia or we could just have multiple towns to travel to and take care of. We could visit the Tundra, Rain Forest, Desert, and more. Animals who live in those areas in real life are most likely to appear in their respective biomes. They have the camping ground so I think they could add two or three biomes off to the side for your town. It’ll be a surprise what you get. Maybe you could add more biomes down the road after you meet certain requirements in the game. I know there are different seasons, but I’m sure there are different bugs and fish that would appear only in the desert and stuff… we could catch Blathers a scorpion!

Honorable Mentions

  • More inventory space – let us have our pocket space plus a backpack that has even more room.
  • More than one save file – yes, this already exists but for the same town. I want to have multiples towns on one game.
  • Interactive decor – some are interactive, but not all. Seriously, if my character has a coffee pot, I want to turn it on and actually drink the coffee.
  • Fishing net – I believe this is in Animal Crossing Pocket Camp. A fishing net can catch eight fish at once. Wouldn’t that make life easier? (But then, yeah, we would definitely need the more inventory space.)
  • Send letters to friends – whether they’ve visited your town before or you have their Switch friend code, we should be able to communicate and send gifts to friends.
  • Pokemon Crossing

Are you looking forward to Animal Crossing Switch? What would you like to see in the game? Let me know in the comments below! If you like this post, please share it around.

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Top Tuesday: Favorite Talents In Octopath Traveler

Rachel Mii | DoubleJump.comHappy Tuesday!

Octopath Traveler is one of those games that I will think about here and there and get a sudden urge to play again. I have the soundtrack in my car and when the CDs cycled through and one of the battle themes began to play, I itched to play this game again. Most things in the game – the various stories and skills – are similar. However, the talents are unique for each character giving the game eight different talents to pick and choose when forming your party.

Top Tuesday: Favorite Talents In Octopath Traveler | Nintendo | Nintendo Switch | Octopath Traveler | Square Enix | Video Games | Gaming |

Study Foe

This is Cyrus’s talent. He’s the scholar of the group and what a wonderful man he is. When you enter a battle with enemies they have small square boxes underneath them that reveal what they’re weak to in order to break their shield get their defense down. The only way to reveal their weaknesses is by trial and error and just throwing whatever you have at them and see if the shield breaks. Cyrus, however, when entering battle automatically uses “study foe” which allows him to reveal one weakness from every enemy. It’s a lot more helpful than you’d think and when he’s not in yourp party, you miss that talent.

Eye For Money

If you know me then you know I love collecting money and treasure in games. Tressa, the merchant of the group, has the eye for money talent which allows her to find money lying around. That’s pretty much it. When you enter a new area, the text will appear at the top right corner of the screen saying how much money Tressa “spotted” from “an unfortunate soul.” Naturally, we get the money and keep it. It’s a great way to make extra cash, especially since you need to buy healing grapes and weapons.

Pick Lock

Therion is the thief of the group and also the character we chose to start our journey with. Being a thief, he has the pick lock talent which allows him to get into certain treasure chests that no one else can. Honestly, since we started off with him and had him in our party the entire game, I didn’t realize this was his talent (Kris was playing). There are purple chests scattered about that only Therion can open but I thought they were just extra special because they were purple and shiny. Not having Therion in my party would be awful if I came across a purple chest. It would bother me so much if I couldn’t get the treasure inside.


H’aanit is the hunter of the crew and she has her special companion, Linde the snow leopard. Linda also knows two moves that H’aanit can ask her to use in battle. In addition. H’aanit can capture enemies throughout their travel. She can only capture one at a time and have so many trained at once, but she can hold onto them for a while and use them in battle as needed. This is great because it gives H’aanit a wider range of weapons and attacks that she wouldn’t normally have herself.

What are some of your favorite talents in Octopath Traveler? Let me know in the comments below! If you like this post, please share it around.

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Blossom Tales: The Sleeping King [Video Game Review]

Blossom Tales | Video Game Review | Video Games | Nintendo Switch |

Title: Blossom Tales: The Sleeping King
Developer: Castle Pixel
Publisher: FDG Entertainment
 Nintendo Switch
Action, Adventure, Role-Playing, Platformer
Release Date:
December 21, 2017
How we got the game:
Downloaded it on the Switch

While I’m a little late on this train, I’ve heard nothing but good things about Blossom Tales, especially from fellow gamers who also enjoy the Legend of Zelda franchise. Indeed, this game has some nods to one of Nintendo’s flagship IPs, and it was fun picking them out as I enjoyed the game itself.

gameplayBlossom Tales’ controls are intuitive. As the main character Lily, you explore and travel throughout the Kingdom of Blossom to rescue it from an evil wizard’s clutches. The analog stick is used to move while Lily’s weapons, shields, and items are assigned to the A, B, and X buttons. The gameplay has been likened to the Super Nintendo’s A Link to the Past, and Blossom Tales gives way to that same sense of discovery.

The game itself is a “story” that a grandfather is telling his grandchildren. Said grandchildren are not afraid to call their grandfather out on details that may seem too silly and their influence are able to change the story as you play. Small choices pop up here and there, such as the grandchildren deciding what kind of monsters Lily needs to slay in order to proceed. The “story” aspect of the game is charming rather than intrusive, and I enjoyed the little recap the grandchildren and grandfather give the player whenever they return to the game after taking a break.


Blossom Tales has such fun graphics, the art style being pixel-perfect. The colors are bright, painting the scenes beautifully while you explore the vast locations around the world as the main character.

The music was wonderful as well, really drawing you into the story as you explored the world. The cities, dungeons, and boss fights all had different and appropriate tunes, allowing you to be in the moment and focus on your current situation.

storyBlossom Tales is a story that a grandfather is telling his grandchildren, Chrys and Lily, much to their delight. The story stars a new Knight of the Rose, “Sir” Lily (as demanded by the grandchildren), in the Kingdom of Blossom. Shortly after Sir Lily was knighted, the king’s evil wizard brother puts the king into a deep sleep in an effort to take over the kingdom.

Thus begins Lily’s epic adventure to search for the three ingredients that will be needed to awaken the king again. Considering the rest of the knights seem to be incompetent, it takes the new recruit to explore and find the items. With her sword skills and special items, Lily will thwart all sorts of enemies as she braves through dungeons in order to rescue the king and kingdom.


Blossom Tales is a cute game, one that is fun and easy to get into. While the story itself is fairly linear, there are a few choices throughout the game that you can make to change the course of the story. It’s a great game for anyone who wants a charming, relatively short action-adventure platformer, whether it’s for the first or seventh time.

Blossom Tales: The Sleeping King gets…
Video game review: 3 Lives
3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! If you like this post, please share it around!

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Our Thoughts On Super Mario Maker 2

Our Thoughts On Super Mario Maker 2 | Nintendo | Nintendo Direct | Nintendo Switch | Super Mario Bros. | Video Games | Gaming |

Super Mario Maker 2 is coming out at the end of next month! We enjoyed the original Super Mario Maker on the Wii U and the direct from last week showed off some great new features for the sequel.

We didn’t play too much of the first Super Mario Maker game. I think I enjoyed it more than Kris did, but when we watched the Direct of this upcoming sequel, we both were impressed and are excited to play the game.

While the idea of a story mode sounds a little silly with a game that’s so focused on creativity, I think I’m rather excited for it. I think it’s only single-player, but the idea of having being taught the different tools and aspects of the game through a “story” is great. With all the other new features, I feel that the story mode will help people feel less overwhelmed at all the options in the main mode.

The story mode definitely seems odd, but I love the idea of it. I’m eager to play a Mario game from Nintendo that’s harder than the typical Mario platformer – even though it’s the same tools and elements. They’ve also added a lot more new tools as well, which I’m excited about. Although, that just means the levels people create are going to be that much crazier! But that makes it more fun.

Some of the new tools are the snake blocks, auto-scroll settings, on/off switches, and even Cat Mario to go along with the other Super Mario 3D World inspired content. Not only that, the direct showed Super Mario 3D World in a section of the level aesthetics that had plenty of room for other games… I wonder if they’re going to add any other games that your levels can be based upon as DLC or something?

Rachel Mii Double Jump
I would love to see Paper Mario levels. That would be awesome. I’m most excited for the co-op part of the game though. I can’t wait for the two of us to create levels together and even go through some of the levels together as well. It will most likely be way harder, but it would be so much fun.

It will be fantastic for us to play together like that, especially with all the latest platform Mario games being up to four-player co-op. I think the multiplayer in Super Mario Maker 2 makes perfect sense. We’re going to be ridiculous trying to create levels together, probably even playing through them, but it’ll be fun! Not only that, it sounds like the online play will be great as well! I’m certainly looking forward to online multiplayer.

Rachel Mii Double Jump
Online multiplayer is definitely another plus. I’m happy the game is coming out at the end of June. I’m eager to get my hands on a copy!

Are you excited for Super Mario Maker 2 to come out? Let us know about them in the comments below! If you like this post, please share it around.

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Cuphead [Video Game Review]

Video Game Review: Cuphead | Nintendo Switch | Video Games | Gaming | Game Review | Cuphead Review |

Title: Cuphead
Developer: Studio MDHR
Publisher: Studio MDHR
Nintendo Switch
Action, Arcade, Platformer
Release Date: 
April 17, 2019
How we got the game: 
We bought it on the Nintendo Switch eShop

Cuphead originally came out in September 2017 for PC and the Xbox One, and it had always been on our radar after seeing playthroughs of it on YouTube and Twitch. Considering it recently came out for the Nintendo Switch, Rachel and I figured it was the perfect time to try it.

We kept saying we’d get the game and now that it’s out on our main console, we decided to finally give it a go.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging |

Cuphead is a run-and-gun boss rush kind of game. There is light platforming, some side-scrolling levels for your characters to run through, taking down a plethora of enemies in their way while collecting the occasional coin to spend on upgrades for your weapons and health.

These particular levels are few and far between, but they’re a lot of fun. We got stuck on the very first level because we’re apparently terrible at the game, but we had a good time nonetheless. So much happens on screen and there’s a lot to keep track of – the various enemies, constantly shooting your gun (or finger gun, if you will), jumping and dashing over platforms, and keeping an eye out for coins to collect or anything pink to parry on. This entire game was made without using the color pink except on a select few objects which you can parry.

After getting demolished on the run-and-gun levels, you do start to realize that there’s a pattern to all of the enemies’ locations and behaviors. It tests your memory as well as your skills with the controls. Control-wise, you use the analog stick to move Cuphead and Mugman left to right, as well as being able to control which of the eight directions you can shoot your finger guns. The four main buttons are for jumping, dashing, shooting, and your special attack once you build up your super meter.

Rachel Mii Double Jump
As mentioned before, parrying allows you to fill your super meter faster. The more you hit enemies with your gun, the more your super meter will fill up. Parrying helps with that, though I’m not good at it. The bosses themselves are challenging, but a whole lot of fun. With each try, we get a little farther until we get so loopy that we need to take a break. Luckily, there’s more than one place to go to on the main map. Areas are blocked off but you usually have a choice between two or three levels to hop into. So, if you get stuck, you can take a break from that but still keep playing.

The boss rush fights were each in stages, with the choice of having two difficulties — simple and regular. Gathering coins from the run-and-gun levels to spend on weapon upgrades are key to developing strategies to defeat the bosses. You can mix and match between different types of finger guns, switched easily on the fly with the L/SL button, as well as determining what the best defense would be, whether it’s having an extra hit point or becoming invulnerable while dashing.

Rachel Mii Double Jump
All of the power-ups are useful in their own way, but there are definitely some that fit better for certain stages than others. Of course, this is all trial and error, which is part of the fun. Also, the extra hit point is nice, but it slightly decreases your attack power if you have it on.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging |

Mimicking the old cartoons, Cuphead’s graphics are charming and make me feel like I’m watching Mickey Mouse cartoons from years ago. While the themes in Cuphead aren’t quite as innocent as Mickey Mouse, the images and short dialogue remind me of those cartoons. The art style is a little wacky but the images flow smoothly even in the middle of the boss fights.

Rachel Mii Double Jump
I absolutely enjoy the aesthetic of this game, especially the various boss designs. They all have their own special charm and unique personality. Of course, mimicking the old school cartoon is definitely a plus.

The music is a lot of fun, and the sound effects are so satisfying. The music itself matches the levels, but it’s also subtle enough to not kill your concentration when you’re going up against the bosses. You’ll probably also be shouting and laughing at the screen for the levels over the music anyway, but if you take the time to listen, it’s pleasant.

Rachel Mii Double Jump
The sound effects are pleasing as well. I enjoy the various sounds when you parry something or even just the finger gun noises. It’s a great experience overall.
Story | Video Game Reviews | Video Games | Gaming | Blogging |

The story of the game revolves around the brothers Cuphead and Mugman, who got into a bit of trouble when they wandered into the Devil’s casino and gambled away their souls. The two begged for another way they could pay off their debt to the devil, and the devil decided that if the two could bring the souls of others who owed him, then the devil would let Cuphead and Mugman off the hook.

Rachel Mii Double Jump
The Elder Kettle warned them of the Devil and his casino, but greed overcame Cuphead must to Mugman’s warnings. Thus, begins a journey for the two of them to battle so many characters in their world… killing them and forcing them to work with the Devil.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging |

Cuphead has some fun replay value, what with it having single and co-op modes and a couple of different difficulty settings for the boss fights. The boss fights themselves can be a challenge, and there are different combinations of weapons and defensive mechanisms that you can try on different runs.

Rachel Mii Double Jump
I can definitely see myself playing this again. While it’s difficult, the boss battles are fun to pick up and play if you’re looking for something fairly mindless, yet challenging. Plus, with the co-op mode there are plenty of opportunities to play with various people.

Cuphead gets…
5 out of 5 lives.

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Top Tuesday: Favorite Character Stories In Octopath Traveler

Rachel Mii | DoubleJump.comHappy Tuesday!

Kris and I beat the main story in Octopath Traveler a little while ago. There’s still a lot to do in the game though and I think about it all the time. So, here are my favorite character stories from the game, in no particular order.

Top Tuesday: Favorite Character Stories in Octopath Traveler | Nintendo Switch | Gaming | Video Games |


Therion, the thief, was the character we chose to play as our main throughout the game. Even when we completed his fourth chapter and were able to take him out of the party, we left him in. We’d grown so attached to him. What I loved about his story was that even though he was just trying to get that bracelet off his arm – which showed that he, as a thief, got caught – there was more to it. There was an underlying theme of betrayal which turned into way more than Therion trying to prove something to others but to prove something to himself.

I enjoyed his character development along the way of the long, tedious journey and the way he interacted with his companions. He’s a thief, but definitely has morals.


Revenge doesn’t flatter anyone, but Primrose wears it so well. She’s the dancer of the group and the purpose of her journey is to seek the three men marked with the crow and kill them since they killed her father when she was a little girl. I liked how someone as “dainty,” if you will, as Primrose was so snarky, cynical, and out for blood. Yet, she grew as well. She learned a lot about her family and about her self. She had a purpose, whether some would agree with it or not.


Ophilia is a cleric and she has such a kind and naive personality. One reason I love her story is because she takes the place of her sister on a long journey for their church so that her sister can stay home with their dying father. Ophilia would do anything for her family and the church and taking on this daunting task was just the thing she needed to do. Despite loving their father, she allowed her sister to stay behind and be with him until his time came.


Tressa, the merchant of the group, seems to be the purest of all – well, aside from Ophilia, technically. Her main purpose is to become a great merchant though I think there’s more to it. She’s young and never really been away from home. She wants to see the world, meet new people, and discover new items and places. She’s always willing to lend a hand regardless of if she’s traveling with the person or not. Tressa grows throughout the story and has a huge purpose for her character development through her journey. There are no true stakes in her story, but I love it all the same.

What were your favorite character stories in Octopath Traveler? Let me know in the comments below! If you like this post, please share it around.

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