Kirby Super Star [Game Review]

Kirby Super Star | Game Review | Nintendo SNES | DoublexJump.com

Title: Kirby Super Star
Developer: HAL Laboratory
Publisher: Nintendo
Platform: 
SNES; SNES Classic
Category: 
Action, Platforming
Release Date: September 1996; September 2017
How we got the game: 
We bought the SNES Classic

krismii
My first introduction to Kirby was actually Super Smash Bros. for the Nintendo 64. After that, the only actual Kirby game I’ve played was Kirby: The Crystal Shards, stolen borrowed from a family friend eons ago. It was nice to play one of the original Kirby games.

rachmii
I don’t think I’ve ever played a Kirby game… I had Nightmare in Dreamland for the Gameboy Advance but I don’t remember playing it at all. I ended up giving it to a kid I used to babysit because he was so much more into it than I was. So it was interesting to try this game out.

gameplay

krismii
Kirby Super Star boasts eight games in one cartridge, with two of those games being classified as mini-games while the other six are shorter adventures with different gameplay. Kirby has his trademark moves — inhaling enemies and items, swallowing enemies for power-ups, or spitting them out as projectiles — but he is also able to turn his power-up abilities into a Helper. The Helper character can be an NPC that moves on its own as it helps Kirby against enemies or it can be controlled by a second player.

rachmii
I enjoyed the adventure games such as Dyna Blade and Spring Breeze. Since I haven’t played Kirby much if at all, it was fun to play a “normal” game as him. They were short and sweet, but it was fun to go through the levels eating people and exploring the many powerups.

 krismii
Our other favorite game was Gourmet Race, which was short and silly. It featured the player as Kirby racing King Dedede while eating as much food as possible. There were three courses and, between the three rounds, one must eat more food than King Dedede while also beating him in a footrace.

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Of course, we didn’t always eat more food but we beat King Dedede by a hair each time and ended up winning with both points combined. It was close and even though the races were short, both of us were very much into it. It was a tense few moments! One game I didn’t care too much for was The Great Cave Offensive. It was a treasure hunt game, which normally I would love, but it just didn’t do it for me. I found it to be a little boring.

krismii
The Great Cave Offensive wasn’t my cup of tea either, but it was a little fun to see the treasures that were references to other Nintendo franchises, like the Legend of Zelda and Metroid. Revenge of Meta Knight and Milky Way Wishes were other adventure games, and The Arena was a boss mode game. Dream Course, while not part of Super Star, is another Kirby game on the SNES Classic where one uses Kirby as a “golf ball.” It did not hold our interest at all, although we felt as if it would have been at home with the other mini Kirby games on Super Star rather than its own game.

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Dream Course was going to be its own review, but there wasn’t much to it. We decided to tag it on here because we felt as though it was another “mini game” that would fit perfectly within Super Star.

graphics-music

krismii
The SNES Classic has, so far, done very well capturing the nostalgia-inducing graphics of the original games. Kirby is one of Nintendo’s cutest characters and his world was usually colorful and bright with unique areas and images.

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Kirby was always a fun character and simple enough to draw and capture. The story of his games are usually pretty silly, but they’re always lighthearted and colorful.

krismii
It was fun seeing all the different enemies and abilities play out on the screen! The music was as light-hearted as the graphics, keeping the game casual and enjoyable.

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I always get the Kirby music stuck in my head. The sound effects are fun too. I love listening to Kirby suck everything in!

replay-value

krismii
Kirby’s Super Star didn’t age too badly. The games were quick and cute, easy to pick up and play again if one wants. However, the games weren’t very story-orientated and didn’t hold my interest for too long, so I’m not sure if I would pick it up again.

Rachel Mii Double Jump
We “beat” most of the games within it in one sitting. It’s something quick and mindless if you’re just looking to sit back and relax.

Kirby Super Star gets…
Video game review: 3 Lives
3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Top Tuesday: Favorite Things To Do In Animal Crossing

Rachel Mii | DoubleJump.comHappy Tuesday!

I’ve got Animal Crossing on the brain lately since I played Happy Home Designer. I started playing New Leaf again and it’s been a while. I’ve rediscovered so many things I love about that game.

Favorite Things To Do In Animal Crossing | Nintendo | DoublexJump.com

Kapp’n

Going to the tropical island is one of my favorite things to do. Most people may skip the boat scene, but I always listen to it. I love reading what Kapp’n has to say mostly because it’s usually funny. I also just love the way his voice sounds. The character speak has always amused me, but Kapp’n voice is my favorite, hands down.

The Island

I can’t explain how many times I’ve gone to the island and spent hours there at one time just searching for and catching sharks. They sell so well and you pay off your debt, no matter how big, in about a day. The music is fun and it’s just relaxing and casual.

Writing Letters

I’ve heard people say they hate writing letters in Animal Crossing. It’s annoying and people will write down something random and send it because the characters aren’t actually reading it. However, I write actual letters and I love sending them. Is it annoying? Yes. But I do it because I love to get mail and the only mail I get in real life are bills.

Collecting Things

This should come as no surprise. I love to collect things no matter what it is. In Animal Crossing you’re trying to get all the bugs, fish, paintings, and fossils. Then there are the many kinds of furniture you can get along with the clothes. Even the villagers are collectibles. Though I don’t like “forcing” the villagers to move away… because then I feel bad.

What are some of your favorite things to do in Animal Crossing? Let me know in the comments below!

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I’m the Boss Music Video

It’s no secret that Rachel and I enjoy watching YouTube, our favorites mostly being gamers. Most of the videos that they produce are reviews or let’s plays, but there are a few out there who showcase their love of video games in other creative ways.

Below is a music video for a “villain boy band” called Big Bad Bosses. A few YouTubers personified Ganondorf from the Legend of Zelda series, Bowser from the Super Mario series, Dr. Eggman from the Sonic the Hedgehog series, and Sephiroth from the Final Fantasy series. Respectively, they are Satchell Drakes, Jirard Khalil, Alex Faciane, and Nate Sharp.

In our opinion, they sound pretty damn good, and their music video is amusing, to say the least. We definitely hope you enjoy their music as much as we do!

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Friday Favorites: Pokemon Gym Puzzles

Double Jump Kris MiiHow was everyone’s week?

I’ve been playing more Pokemon lately, finding the series to be rather relaxing after a week of work. I prefer the regions with gym challenges rather than Alola, both for the challenging battles and the puzzles that some gyms had in order to reach the leader. This week is all about my favorite Pokemon Gym puzzles!

frifavespkmngympuzzles

Mahogany Gym (Johto)

Mahogany Gym is the Ice-type gym in the second generation of the Pokemon games. It has one of those classic ice-sliding puzzles where one misstep can mess you up. While the original Gold/Silver/Crystal trio had just one room of this puzzle, the HeartGold and SoulSilver remakes had three.

Vermilion Gym (Kanto)

Lt. Surge’s Electric-type gym was a fun puzzle in which there are two switches hidden in trash cans that the player needs to press in order to open up the electric doors that the gym leader is behind. While the switches are always adjacent, if you guess the second one incorrectly, the switches reset.

Fuchsia Gym (Kanto)

This Poison-type gym used invisible walls that you had to walk around in order to reach the gym leader. As a kid playing the original first generation games, I was a little frustrated with this gym until I realized that you could very faintly make out where the walls are. Nevertheless, it was a good challenge.

Mistralton Gym (Unova)

In Black and White, this gym uses freaking cannons to blast the player around the room. Your character is supposed to be, what, a young teen? I feel as if this gym would get sued for human injuries. In Black 2 and White 2, there are giant fans that blow the player around, and I’m not sure they’re much better. While not particularly challenging, this is probably one of the gym designs that I found the most amusing while playing!

What are your favorite Pokemon Gym puzzles? Or did you prefer the gyms that were straightforward and led you immediately to the gym leader?

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Animal Crossing: Happy Home Designer [Game Review]

Animal Crossing Happy Home Designer | Game Review | Video Games | DoublexJump.com

Title: Animal Crossing: Happy Home Designer
Developer: Nintendo Entertainment Analysis & Development
Publisher: Nintendo
Platform: 
Nintendo 3DS
Category: 
Life simulator
Release Date: 
July 30, 2015 
How I got the game: 
I bought it

 

 

 

I love the Animal Crossing series. If you know me and have been following this blog for a while, you’d know that. I can’t get enough of Animal Crossing. I was excited when Happy Home Designer was announced because building and decorating houses is my favorite part of playing The Sims. Now I could do it with my Animal Crossing friends… except it wasn’t as exciting as I had hoped.

gameplay

The gameplay is simple enough. The touchscreen on the 3DS is a big portion of the controls. At least it was for me. I found it easier than pushing the buttons.

You get a client and go to their house to decorate the interior. Your character doesn’t have to move too much provided you utilize the touchscreen. The bottom screen has a grid showing off the size of the house. You go into your inventory and place items down and make sure it looks nice and pretty and goes along with what you’re client likes and wants. Eventually, you can choose where you want the house to go and decorate the exterior as well as the interior.

This isn’t a bad concept, but what bothered me was that you have a certain amount of items you can use. With each client, you gain new items. Those items are what your current client likes and wants. So when you decorate there’s no trying to “guess” what your client will enjoy. It’s all laid out for you. Plus, whenever you put something down your client will react positively, negatively, or indifferently. So you can tell by that as well.

Another thing was the search option. You could find items through their category (clothes, chairs, beds, etc.), you could type in the name, or you could just see all the items you need for that current client… Yeah, it lays it all out for you so there’s no thinking involved. It’s a casual game, yes, but that was a little too casual for me. I would have liked to have figured out myself what furniture to put down based on my client’s clues.

After you finish working for a client you write in your journal and the day ends. The next day you can find another client or Isabelle may show up and asks you to help with the town. There are many projects she has such as a school, hospital, office, stores, and more. Later she may ask you to add to them, like adding a second classroom to the school. It’s not much though and neither project was challenging or took a while.

Each project from Isabelle had a checklist of items you had to use. For example, when creating the concert hall the only item on the checklist was a microphone. So, that’s all I put down, despite the many new options I had for musical instruments and seating and the like. Isabella absolutely loved it and it was a hit. A single microphone in an empty room… all because I added the item from the checklist. In other words, it didn’t matter how well you decorated the room. If you used all the items on the checklist, it counted as a win and the clients were happy. Again, no challenge.

Isabelle didn’t come every day and even when she did you had the option to go out and find another client before helping her. I did Isabelle’s projects first to get them over with. However, when you finish all of that the credits roll and the game is “over.” At that point, I had only helped 10 clients. It was a short game.

You can continue playing and get new clients as well as redecorate old clients’ houses after the credits, but that was enough for me.

graphics-music

Like all Animal Crossing games, the graphics and music are great. I enjoy the 3D graphics and being able to turn the camera all the way around to get each and every angle of the characters, the homes, and any place you currently are. The design has a cutesie feel to it which is so calming and really brings out the casualness of the game.

The music is one of my favorite aspects of the game. It’s always soothing and allows you to just get immersed in the gameplay. While I felt as though the soundtrack for Happy Home Designer could have had a little more to it, I enjoyed it all the same.

The sound effects are as silly as ever between placing something down, turning it around, or not being able to turn it around. I enjoy interacting with the objects as well, especially the musical instruments. It’s something small and simple, but it really adds a lot.
storyThere’s not much of a story to this one. You create a character and join Nook’s Homes as an employee. Then you go out, find clients, and help design their homes. Isabelle will show up a few times with some town projects such as building a school or hospital. Once you finish helping her own, the credits roll. That’s just about it.

replay-value

There’s a lot more for me to do in the game. There are so many villagers who need help decorating their homes. I have a lot of more items and furniture to unlock. However, I don’t know if I’ll be picking up this game again. It was a nice casual game to play, but it was repetitive and got old quick.

Animal Crossing: Happy Home Designer gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Favorite Gaming Couples

Favorite Gaming Couples | Video Games | Nintendo | DoublexJump.com

rachmii
Happy Valentine’s Day! Love is in the air… or something like that. There are many couples in video games. Some that work, some that may not work. So, here are some of our favorite ones.

krismii
Everyone has their own opinions about couples in any sort of media — video games, television shows, books, you name it. Some are canon because the creators said so, some are canon because the fans say so. For instance, Tumblr says that Link’s best match in Breath of the Wild is Prince Sidon. My favorite pairing with him is actually Zelda in Skyward Sword. Skyward Sword Zelda is not my favorite Zelda design, but I thought her relationship — whether you see it as romantic or platonic — with Link was really well done.

rachmii
I’ll definitely agree with that one. I love Link and Zelda in any game. Even though they’re technically different and they’re not actually always “together” I like that they always seem to find their way back to each other no matter what time they’re in. Sure, it’s destiny, but it always works. Maybe Wind Waker could be an exception though…

krismii
I enjoyed Tetra’s character in Wind Waker, and was a little annoyed near the end how it literally poofed the character into a dress and forced her to stay behind when she could definitely have had a more active role right before the Ganondorf fight. That incarnation of Link and Zelda could have been the ultimate power couple. In Ocarina of Time, I like the idea of Link with Malon. The side quest with Epona and saving Lon Lon Ranch is optional in that game, and I like the idea of Link being an awesome enough person to help a childhood friend like that.

Rachel Mii Double Jump
Link could have gotten with Malon, yes. I could even see Link with Groose from Skyward Sword. They have a rocky start, but I think it could work. As for other games, I’d love to see Princess Peach and Luigi together. I think that would be interesting. I don’t know who Mario would get with, maybe Daisy, but I want Luigi to have his moment.

krismii
Dude, Bowser should get a girlfriend. I mean, he’s Nintendo’s go-to good parenting example, so it’s not like he needs a wife, but I found myself rooting for him in Odyssey rather than Mario (although, I loved Peach’s reaction at the end of the story!). A video game couple that I root for is Phoenix Wright and Miles Edgeworth. Seriously, their relationship — whatever they classify it as — is the definition of devotion. In the Ace Attorney fandom, I also loved Mia Fey and Prosecutor Godot, as sad as their story was.

Rachel Mii Double Jump
Oh, yes! I could pair the Ace Attorney characters with anyone. They all have such great dynamics with one another that I think everyone could work with anyone. I would like Godot for myself, though…

krismii
Ah, yes, you two can enjoy all the coffee you want together! It’s always fun to pair up characters who’s dynamics mesh well together. It’s a great way to give more depth to the game’s story and to connect with other fans.

Who are your favorite couples from video games? Let us know in the comments below!

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Super Mario Odyssey Was A Movie First

Rachel Mii | DoubleJump.comHappy Tuesday!

Okay, so Super Mario Odyssey wasn’t actually a movie before the game came out. However, Kris and I were watching a movie the other night and I couldn’t stop thinking about Odyssey.

Super Mario Odyssey Was A Movie | Video Games | DoublexJump.com

Has anyone seen Disney’s Meet The Robinson’s? It’s an animated film about a smart boy, Lewis, who loves math and science and inventing things. He winds up in the future to help out a family whose time machine was stolen by a man with a bowler hat.

There’s more to it, obviously, but I’m going to assume you saw it because… it’s Disney.

The hat possesses living things. In the movie, the first thing the hat possesses is a frog. Then the bad guy goes back in time and possesses a T-Rex. Later, the movie takes a dark twist and begins to possess people.

Ring a bell?

I hadn’t seen the movie in a long time, but the farther along it got the more I remembered what happened and who the characters were.

I remembered the part of the T-Rex first and joked with Kris about how the movie is Odyssey. Then, before that part, the hat possesses a frog and it made me realize the movie really is like Odyssey.

That’s about it. I don’t really have anything else “intelligent” to say about it since neither one are actually connected in any way, shape, or form.

I guess this just goes to show that my mind is constantly thinking about video games.

Have you watched Meet The Robinson’s? Am I making any sense? Let me know in the comments below!

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