Friday Favorites: Three Houses Students

Double Jump Kris MiiHappy Friday everyone!

The Golden Deer are my children. I will admit that I have yet to try out game files with the other houses since I am so invested in the Golden Deer and their stories. However, I love exploring the monastery during free days to talk to everyone, regardless of house. Excluding the house leaders — because Claude would probably win by a landslide, and I feel I cannot properly invest in Edelgard and Dimitri without playing their routes — here is a list of some of my favorite Three Houses students so far.

Fire Emblem Three Houses | Fire Emblem | Three Houses | Video Games | Nintendo | Doublexjump.com

Ashe

This kid is adorable. Despite him not starting off in my house, I got invested in his background and story due to one of the earlier chapters before the time-skip. He was the first student I invited to join me on a mission and the first I recruited into Golden Deer after figuring out the logistics of it. His gentle and amusing supports with other students, like Marianne and Caspar, were fun to read and listen to, and I’m enjoying his perseverance despite his background.

Caspar

I just laugh out loud from this kid. His zeal for justice is admirable but the fact that he’s willing to throw down with whoever is in his way or causing trouble amuses the hell out of me. I loved his second support conversation with Hilda, him trying to avoid a fight before deciding, “Nope,” and diving in. That, and he’s a pretty decent unit if you train him enough.

Lysithea

Admittedly, at first I was a touch annoyed at how her attitude was always on the defensive side with everyone “treating her like a child.” However, reading some of her supports with other characters opened her up in ways I was not expecting, and I admire her tenacity for bettering herself with whatever time she has left in the world. She’s also a beast with her magic in battles!

Ignatz

Archers have always been some of my favorite units (hence, Claude and one of the main reasons why I picked Golden Deer) and Ignatz was such a shy deer dear that he soon became one of my favorites. His hobby of art and his friendship with the others in Golden Deer make me feel warm and fuzzy, and I’m proud of how more confident he is after the time-skip. He’s also a kick-ass assassin in my army.

Who are some of your favorite students from Fire Emblem: Three Houses? Let me know in the comments below! If you liked this post, please share it around.

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Main Menus In Games

Main Menus In Games | Opening Sequences | Gaming | Video Games | DoublexJump.com

krismii
Who’s still playing Super Mario Maker 2? We are going back and forth with it, still enjoying everything the game has to offer. We’re particularly amused and impressed at the main menu screen turning into a level itself. It’s always fun to see if we’re able to complete the main menu level as a warm-up to whatever levels we’re going to try during the game session.

rachmii
We have actually spent a decent amount of time on the main menu of the game. We tend to try to beat the level just to see what would happen if we did. Of course, there was a time we purposefully made Mario die just to see what would happen as well. I enjoy the fact that, each time you turn on the game, the main menu is a new level to try out.

krismii
I’m curious if the main menu levels are actually levels that were created by other Super Mario Maker users or if they’re all extra Nintendo levels and, perhaps, will eventually start to recycle? It was definitely a unique way to usher in the main menu, when most games nowadays have movie trailers. Legend of Zelda’s Skyward Sword had plenty of game footage to go with the theme, and Fire Emblem’s Three Houses has a lyrical theme accompanying the cut scene montage.

rachmii
I assume they’re Nintendo levels. There would be no levels made by other users when people first turned on the game when it came out. I do agree though – I wonder how many levels will cycle through. I did always enjoy Skyward Sword’s main menu, or the beginning of it. The first time we turned on the game, we were amazed at how “movie trailer” it was.

krismii
I assume the same, but I wonder if they eventually would cycle in some of the more popular user-made levels into the main menu. I do remember how much we loved Skyward Sword’s main menu theme. It was a stark contrast to Breath of the Wild’s main menu… Which was gorgeous, but really just still pictures of Link in various poses and places. What kind of main menu do you prefer? A nice theme song? The interactive menus? Or maybe just getting right to the game?

Rachel Mii Double Jump
I like the main menus similar to Skyward Sword. I mean, the menu itself was bland, but the opening song and sequence really hyped you up to play the game. It made the game seem so much more than just a game. What about you, which would you prefer?

krismii
I agree with you. I adore full-out theme songs. Give me an orchestrated piece and I’ll be thrilled, haha! It’s one reason why I’ve been listening to a cover of Three Houses’s theme song often. I would love that soundtrack! Still, the interactive Super Mario Maker 2 level is pretty fun.

Rachel Mii Double Jump
The interactive menus are definitely a close second for me. It’s fun to get a taste of the game or just warm up with it for a few minutes. But the music and sequence amps me up to play. I listen to the Skyward Sword theme song in my car all the time.

What kind of main menus do you prefer for your video games? Let us know about them in the comments below! If you like this post, please share it around.

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Debate: Cool, Cool Mountain Vs. Big Boo’s Haunt

Debate: Cool, Cool Mountain Vs. Big Boo's Haunt | Super Mario 64 Levels | Video Games | Gaming | Nintendo | DoublexJump.com

krismii
It’s been a little while since our last debate, and this topic came about when we were discussing our favorite levels from the classic Super Mario 64. We’re pitting our favorite levels against each other, with Rachel voting for Big Boo’s Haunt and me championing Cool, Cool Mountain.

rachmii
We both have our likes and dislikes when it comes to certain levels in Super Mario 64, but most of the levels are pretty well done. The game, as a whole, is a lot of fun. Though there are definitely some levels that are better than others.

krismii
Cool, Cool Mountain is one of my favorites, with the aesthetic being one of the reasons. I’ve always enjoyed ice levels, finding them to be pretty — you all are welcome for me restraining myself from making a “cool” pun — usually with the challenge of having your character slipping around everywhere. The level is bright with fun touches, like pine trees, ice slides, and snowmen.

rachmii
Cool, Cool Mountain is aesthetically pleasing, I’ll admit. Though I could say the same for Big Boo’s Haunt. Being a haunted house, it’s dark and mysterious and has creepy music to boot. The ghosts, during certain stars, will try to spook you throughout to get you to go away. It’s charming in its own right and there are puzzles within the level as well. You can’t get certain stars without getting the first few either.

krismii
While Big Boo’s Haunts needs to be dark for the theme, I suppose, I definitely prefer the brighter snow of Cool, Cool Mountain. The stars are mostly varied in the snow level — from ice slides to finding lost penguins to finding the snowman’s head to the wall jump challenge — while I feel the majority of Big Boo’s Haunts stars involve punching ghosts. Which, being ghosts, shouldn’t be a thing.

Rachel Mii Double Jump
The stars in Big Boo’s Haunt are repetitive, I agree. However, the level itself is a puzzle. You need to get a certain star to make the stairs appear in order to get up to the second floor. You need to use the vanishing cap a few times. There’s the bookcase that you need to hit the books in a certain order and more. There’s a lot to explore in the level too. While not all of it is used, you can go to the back of the mansion and just see how big and worldly it is.

krismii
Alright, so Big Boo’s Haunt is more like one giant puzzle, with some stars piggybacking off of others, which is interesting in itself. Cool, Cool Mountain, though, is one big playground, its world just as big — if not bigger — than Big Boo’s Haunt. Cool, Cool Mountain’s overworld, if you will, is more fun to explore while Big Boo’s Haunt just has the exterior of the mansion. Cool, Cool Mountain’s only subworld is the giant ice slide, but it ties in with the rest of the exterior very well, being a natural tether between the top of the mountain and the base with the penguins.

Rachel Mii Double Jump
True, true, but it’s also really easy to slip or dive off the edge and lose a life. Then you have to start all over. Big Boo’s Haunt has various areas – outside, the basement, the house itself, and the roof – and there’s no way of falling off the level… of course, unless you accidentally swan dive off the roof. Then Mario would be a pancake.

krismii
…Can Mario die from falling off the roof of Big Boo’s Haunt? I don’t think I’ve ever thought of that. With that said, that’s one of the challenges of Cool, Cool Mountain and goes right along with the ice and snow. Yes, there’s a danger to falling off of the edge, but it makes you play that much more carefully — or recklessly, whatever fits your style — in order to beat the world. The worst Big Boo’s Haunt has is that a ghost runs into you, but they tend to give you plenty of coins for your health in return to you punching them.

Rachel Mii Double Jump
I have no idea if Mario can die from falling off the roof, but he can lose quite a bit of health if he falls from high spaces. I don’t think it’s bad that the ghosts give you lots of coins. In fact, I think they were foreshadowing Luigi’s Mansion and I was able to live in those glory days of a beaten, run-down mansion all to myself… plus ghosts. Ghosts always win. End of debate.

Who’s side are you on? Let us know about them in the comments below! If you like this post, please share it around.

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Friday Favorites: FE Three Houses Details

Double Jump Kris MiiHappy Friday everyone!

While I feel I could have found a better word than “details,” I felt as if this encompassed everything that I enjoy so far about Three Houses that didn’t fit into one box, so to speak. This is just a random list of things that I wish to gush over. Please note that, at the timing of this post, I’m only around chapter 12 so please no spoilers in the comments!

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The Gatekeeper

This guy is adorable. He’s almost always enthusiastic, tells me there’s nothing to report, then promptly reports something, even if it’s just his thoughts on the current events. Considering that there is fanart and fanfiction of this guy, I’m not the only one who enjoys his presence! I don’t know if this guy has a name, but he should. I would love nothing more than for the game to start reaching the end and then we finally find out this gatekeeper’s name. This amount of characterization this NPC has astounds me. With that said, I adore how other random NPCs always have thoughts and reactions to the current events, even the ones that just show a speech bubble over their heads.

Voice Acting

Something that Shadows of Valentia did right was the voice acting and I’m pleased that Three Houses had full voice acting as well. Even random NPCs that had something to say had their dialogue completely recorded by actors. The tones and voices helped bring all of the characters to life in a way that simple quips and partial voice-acting couldn’t.

Exploration

Exploring the monastery was something that I admittedly had some reservations about. I had believed that it would be too similar to the dungeon crawling parts of Shadows of Valentia, sections that I didn’t care for due to their similarities to one another and tedious battles. To me, Fire Emblem was all about strategic battles that moved the story forward. The Exploration option in Three Houses, however, is one of my favorites. There is plenty to see, activities to do, and it helps promote support among the characters outside of battles. Giving gifts, finding lost items (seriously, these teenagers and knights lose everything), and little quests all keep me running around like a headless chicken, and I’m greatly enjoying it.

Student Friendships

Support conversations were always something I enjoyed about Fire Emblem, mainly so I could force the characters to be friends and spouses with one another and to also find out more about their backstories. In Three Houses, your character joins after everyone else is already there, the opposite of most Fire Emblem games. It makes sense that the students know one another, some closer in friendship to others, rivalries here and there, and I love these details. Even in the dining together activity, I was delighted when I had two characters simply talking and reacting to each other due to their history, like Claude and Lorenz or Caspar and Ashe.

What are some of your (spoiler-free) favorite details about Fire Emblem: Three Houses? Let me know in the comments below! If you liked this post, please share it around.

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New Galar Research Has Been Shared

Rachel Mii | DoubleJump.comHappy Thursday!

New Pokemon have been discovered in the Galar region and… I have to say, after the Alola region, I’m not all that surprised at what they showed.

New Galar Research | Pokemon | Gaming News | Nintendo | Nintendo Switch | Pokemon News | Video Games | DoublexJump.com

I’m only going to talk about the new Pokemon and not the people they announced mostly because I care more about the Pokemon than I do the people. I have more opinions on the Pokemon anyway.

New Pokemon

Morpeko

This may be the Pikachu-look-a-like for this region. It’s known as the two-sided Pokemon (though it’s a mouse, let’s be real) and it has two forms: Full Belly and Hangry. When Morpeko uses it’s energy and becomes hungry, it changes it’s colors and type from yellow-electric to purple-dark.

I think this is pretty cool and it will really add to the strategy of Pokemon battles since you’re working with two types, though not necessarily together. It reminded me of Wishiwashi from the Alola region, except WishiWashi’s type didn’t change at all. I’ll be curious to try out Morpeko on my team.

Galarian Forms

Okay. They did this for Alola. It confused me then and it confuses me now. I understand that the same Pokemon who live in different regions will change and adapt to the living conditions, but I’d prefer to have all brand-new Pokemon.

Weezing

Our Kanto friend, Weezing, has a new form and it reminded me of Exeggutor’s Alolan form with the long neck. Now Weezing seems to have a chimney on top its head resembling a top hat and what seems to look at like a mustache made out of smoke. I’m assuming they did this because of the response Exeggutor got. I’m not dissing the design at all, though it’s not something I would have chosen.

Weezing is now Poison/Fairy, which I feel like it should be Poison/Dark… I don’t know, I look at Weezng and see “pollution.” Also, Koffing wasn’t shown. I assume, as the pre-evolution of Weezing, Koffing will have a similar Galarian form, but who knows?

Zigagoon & Linoone

Two normal Pokemon from the Hoenn region are in the Galar region and they’re not just normal, but they’re also dark and look like they’ve been to one too many rock concerts. Like Weezing, I don’t mind the design, but I’ve always had a certain image of these two Pokemon in my head. Seeing the fangs and tongues hanging out, makes me question all that. These two just don’t seem like the same Pokemon I fell in love with while in the Hoenn region. I’ll still give them a try though, of course. Same with Weezing.

New Evolutions

I’ve been hoping to see some new evolutions of some Pokemon – namely Eevee. They announced one new evolution for Linoone, which is cool, but it’s only for the Galarian form.

Obstagoon

This looks like a cool Pokemon. Being Dark/Normal like its pre-evolutions, I think Obstgoon will be a force to be reckoned with. I’d love to see Obstagoon as though it was originally from the Hoenn region, mostly because I’m curious to see how different it would look.

Though, I understand why. The Pokedex states that due to survival and living conditions, Zigagoon and Linoone are having a life crisis, hence Obstgoon being born. Which makes me a bit sad because they have harsh living conditions while Weezing looks polluted… the Galar region looked so nice when they first showed it off.

Needless to say, I’m intrigued now more than ever.

What do you think of the new Pokemon? Are you still excited for Pokemon Sword and Pokemon Shield? Let us know about them in the comments below! If you like this post, please share it around.

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Top Tuesday: Funniest Bosses In Nintendo Games

Rachel Mii | DoubleJump.comHappy Tuesday!

Some bosses are easy, some are quite difficult. Some are scary and meanwhile, others are a little more relaxed and bring some comedy to the table. Here’s my list of funniest bosses in Nintendo games.

Top Tuesday: Funniest Bosses In Nintendo Games | Video Games | Gaming | Nintendo | DoublexJump.com

Koopa Bros.

The first boss in the original Paper Mario game for the Nintendo 64, released in 2000, were the Koopa Bros. They were four of them, known as Red Ninjakoopa (the leader), Black Ninjakoopa, Yellow Ninjakoopa, and Green Ninjakoopa. They reminded me of the Ninja Turtles when I first played the game and I’m still pretty convinced they’re based off them.

They’re a great first boss because their funny and even though the tone of Paper Mario is far from dark, the Koopa Bros. really lighten things up. They mess up a lot and they’re constantly trying to look cool all the while wanting to impress Bowser. While their boss battle is pretty easy, they were always one of my favorite boss battles from that game because they nailed their comic relief right on the head.

Ghirahim

Ghirahim from The Legend of Zelda: Skyward Sword, released on the Nintendo Wii in 2011 is fabulous. There’s probably no reason for him to be on this list, but I love him and I found him completely hilarious. He’s creepy in a weird way but, as I said, he’s fabulous and he knows it.

He screws around with Link and when he summons the true bad guy, he dances around Zelda’s almost-dead body like it’s no big deal. I don’t know if it was meant to be funny, but it was comic relief for me when playing the game.

King Boom Boo

Anyone remember this colossal boo from Sonic Adventure 2 Battle on the Nintendo Gamecube back in 2002? No?

Rainbow tongue. Now did that ring a bell?

He’s a boss you defeat when playing as Knuckles. I honestly don’t remember the point of this fight. I just remember enjoying it because he’s a goofy looking ghost with a rainbow tongue. There’s nothing funny about this boss or the battle, but I always found it humorous because of the rainbow tongue. I mean, I had a hard time taking this one seriously.

He did have a creepy voice. That much, I remember.

What are some funny bosses that stick out in your mind? Let me know in the comments below! If you liked this post, please share it around.

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A New Challenge Appears!

A New Challenge Appears | Video Games | Gaming | Gaming Challenges | DoublexJump.com

rachmii
It’s been a hot minute since we’ve had a challenge on the blog. Kris and I have decided to do another challenge for the rest of the summer. Now that Super Mario Maker 2 is out and there are a boat-load of courses, we figured we’d challenge each other to a few – including some homemade courses of our own.

krismii
As creative as we are, I feel like Rachel and I tend to play others’ courses more so than make our own. I remember creating just a couple with the original Super Mario Maker game, having never really taken the time to fully explore all of the options the tools gave us. Super Mario Maker 2 has a lot more to offer, so I’m eager to really play around with it. Rachel, you can decide how many courses we should make for each other — two or three should be good, in my opinion — but I believe part of the challenge should include creating each course in a different game style.

rachmii
I think we should make three each for each other. Creating the levels in a different game style won’t be a bad idea either. Also, we should totally have one auto side-scroller, one-speed run, and one general level. Or at least choose a variety and not have three general levels, you know?

krismii
I’m all for variety, although I’m not sure about my abilities to create a speed-run, haha! Maybe a good puzzle, though, or one with lots of twists… We shall see what I come up with. Going along with a variety of levels, perhaps we should try to give them different terrains, like having a level up in the air, one underwater, a dungeon, the plains… Try not to repeat anything.

Rachel Mii Double Jump
That’s fair. I’m not too confident in my skills either. A puzzle would be good if we can think of it, for sure. Having different terrains is also a good idea. Not repeating anything is sort of what I meant with my last statement, you just worded it so much better! We’ll try to make these courses as unique as possible.

krismii

We’ll each make the courses under our own Switch profiles so we can’t see each other’s work. We’re aiming to livestream these levels on Friday, August 23rd for everyone to see. We’ll keep you all updated if the stream date happens to change between now and then but, for now, that will be our deadline to get these courses done. Anyone else who wants to share course IDs with us to play that day, just leave a comment here or hit us up on Twitter!

What do you think of this challenge? Feel free to join in and tune it on August 23 to watch us fail at each other’s courses! If you like this post, please share it around.

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