Character Spotlight: Pipit

Rachel Mii | DoubleJump.comHappy Tuesday!

We’re already at the end of July, so this month we’re talking about Pipit from The Legend of Zelda: Skyward Sword… why? Because he’s adorable, that’s why.

Character Spotlight: Pipit | The Legend of Zelda Skyward Sword | Legend of Zelda | Video Games | Gaming | Nintendo | DoublexJump.com

Pipit is a character in The Legend of Zelda: Skyward Sword, which came out for the Nintendo Wii in November 2011. He’s a graduate from the Knight Academy, which was the school Link was currently attending before he goes on his latest (or, I guess, first) journey to aid Princess Zelda. Pipit doesn’t do too much in the game. In fact, he really only has a couple of lines at the beginning of the game and that’s it.

You can talk to him here and there, of course. He typically stands in the same spot depending on the time of day in-game, as NPCs tend to do. I immediately enjoyed his character because he’s always smiling and I love his design. Sure, he’s in the same clothes as Link – just yellow – but he’s got cute freckles and his voice is on point. Even though he only says a single whenever Link starts to talk to him, he’s got my vote.

Also, Pipit stands with his arms folded and lean in close to Link and his face is just adorable. I totally don’t have a gaming crush on him. Look up fanart of Pipit and Link being shipped at your own risk. I remember, when this game came out, that was all over Deviant Art.

Anyway, that’s Pipit. He’s only appeared in the one game and he really didn’t have anything to do, but for some reason, he’s a character that I remember well. I’ve always loved him as a character even though he’s not playable and, again, doesn’t do much.

Sometimes, though, the NPCs in the background need a little spotlight and Pipit is one of those who are deserving of it. There are quite a few other NPCs that I love from Skyward Sword, but I’ll talk about them at another time.

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Throwback Thursday: Wii Sports

Rachel Mii | DoubleJump.comHappy Thursday!

Ah, the good old Nintendo Wii… everyone’s favorite console. Honestly, I thought it was a good console. I enjoyed it a lot and definitely got plenty of use out of it. Sure, the motion controls could be a pain at times, but I thought it was overall pretty great.

Throwback Thursday: Wii Sports | Nintendo Wii | Nintendo | Video Games | Gaming | DoublexJump.com

The Wii Sports was a game that came with the Nintendo Wii when it was originally released in November 2006. A long, long time ago. I loved Wii Sports. There was a lot you could do with it – bowling, tennis, and baseball were my favorites.

I always bowled with my family and friends in the game and would sometimes play tennis with them, though everyone favored the bowling. I think it was because you only had to get up when it was your turn. Also, when playing tennis, I got way too into it and would swing my Wii-mote like a real racket and move across the room like it was the actual court. I also socked Kris in the face many-a-time.

The baseball I always enjoyed playing myself. I don’t know why, but I would end up playing it in my bedroom with the TV on mute and my music playing. I’m pretty sure I still had a boombox and was listening to CDs at that moment in time.

What made it all the better was that I went Mii-crazy on the Wii and filled up the entire Mii channel. Yep, I had 100 Miis. I created family, friends, and way too many fictional characters. The Ninja Turtles were there, of course. I often had them on my team and played as everyone batting and pitching. It was so much fun.

See? Who needs real-life friends when you can play baseball with the Ninja Turtles?

Overall, it was a really fun game. I never really got into the boxing or the golf in the game, mostly because I was terrible at them, but all five of the sports that were in the game were pretty good. The motion controls were responsive as well, despite it being such an old game. It was one of those games – like 1-2 Switch (even though no one likes that game) that really showed off what the Wii-motes could really do.

Wii Sports also had challenges. You could try to hit as many baseballs as you could without missing any, knock down 100 bowling pins, and more. There was a decent amount of content in the game to keep you busy and have fun. I definitely played the crap out of that game. Now that I’m writing this post, I want to go turn it on and see if I still have what it takes to beat the “Pro” NPCs in tennis.

Do you remember Wii Sports? Did you enjoy the game? Let me know in the comments below! If you liked this post, please share it around.

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Super Mario Maker 2 [Video Game Review]

Video Game Review: Super Mario Maker 2 | Nintendo | Nintendo Switch | Game Review | DoublexJump.com

Title: Super Mario Maker 2
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Action, Platformer
Release Date: 
June 28, 2019
How we got the game: 
We bought it on the Nintendo Switch eShop

Pssst…. There may be story or gameplay spoilers in this review! You’ve been warned!

krismii
Super Mario Maker 2 was highly anticipated as soon as it was announced. People went crazy for this sequel, especially with all of the new tools and options that came with it. We were no exception.

rachmii
I enjoyed the first Super Mario Maker though I didn’t have too many people to play it with. I’m excited to finally have more options and more people to create and beat courses with.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
There are several modes for this game. A story mode — which we give more details about in one of the below sections — the course world mode, and the course creator mode, of course. The course world mode, along with the course bot, allows the players to attempt to complete levels that other players around the world have created and uploaded.

rachmii
This is, in my opinion, the best part of the game. Of course, you have some levels that are super easy or levels that troll you hard. Still, it’s all in good fun. The best part about this though is that they added a co-op option. You have to download the game in order to play two-player, but that’s not too bad. Kris and I can play through certain levels which is a lot of fun – and frustrating at the same time. There are some levels that I don’t know are best suited for single players or not.

 krismii
It was definitely great to try to play a few levels with you, although we did get in each other’s way quite a bit, haha! With that said, there is the tagging system in Super Mario Maker 2 — I’m afraid I cannot remember if the first Super Mario Maker had a tagging system — and one of the tags were for multiplayer versus. Eventually, I’d love to play with some friends and Nintendo has promised that an update would happen that will allow us to do so.

Rachel Mii Double Jump
I don’t think the first game had a tagging system. At least, I very quickly forgot about it if it did have a tagging system. With all the additional tools you can use to create courses, the levels are way more fun, challenging, and extra creative. Though, we did try to create a course together since there’s co-op on that mode.

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That was a bit annoying, in my opinion. The first player has access to many of the buttons, almost as the director of the scene, while the second player can only select and put down so many elements. Granted, we also skipped the tutorial, so I can admit that perhaps we missed a couple of things, haha! Regardless, it was easier to create a level with one person at the controls, either with the Joy-Con or using the Switch’s touchscreen in handheld mode while the second person gave their advice and opinion.

Rachel Mii Double Jump
Skip the tutorial or not, we tried a lot of things and played it both in the handheld and docked. Plus, if I was in the middle of something and you decided to do something, being the first player, my action automatically got canceled. So, I agree. It’s definitely better to create a course yourself or docked with people throwing ideas while one is behind the wheel.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
This game has the beloved modern Mario graphics that the current games have brought to life. When it comes to creating and playing courses, the game also includes the graphics and art styles — with some updates — of several Super Mario games in the series, including Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and Super Mario 3D World.

Rachel Mii Double Jump
The graphics, of course, are as they should be. They all look great on the Nintendo Switch, even the older game graphics. They stay true to their games as well. The end of the older games has that hurdle thing you have to jump through while the newer games have the flagpole for you to reach the top.

krismii
The music is the good, familiar Super Mario music as well, and the game allows you to add crazy sound effects to parts of your levels, too. I think one of my favorite aspects of the game is when we’re building our own courses and every tap you do to add a new element plays the next note of the Super Mario theme.

Rachel Mii Double Jump
Yes, depending on what “theme” you have set from the different Mario games, the music is pretty much the same. It’s refreshing and well done. Plus, when you create a course, a robotic voice says what the object is as you place it. If you place a lot at once, it says the object’s name to the tune of whatever theme you’re in.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
New to the Super Mario Maker series, the sequel has a Story mode, which allows the players to go through over 100 Nintendo-created courses in order to earn coins to help rebuild Princess Peach’s castle after the mischievous Undo Dog obliterated it.

Rachel Mii Double Jump
The story mode is, in fact, a tutorial of sorts. The Nintendo courses range in various levels of difficulty but they’re all fun and show off all the new and old tools you can plus, plus different ways to use them to make a course unique. I’ve really enjoyed going through the story mode courses.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
There is literally no possibility for any repeat courses here. Each level is as unique as the person (or people) that created them. There are plenty of ways to filter out and categorize levels with tags and difficulties, and there are millions of courses already published for others to enjoy.

Rachel Mii Double Jump
This is definitely a game that we’ll be playing on and off for quite a while.

Super Mario Maker 2 gets…
5 out of 5 lives.

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Too Many Style Options

Rachel Mii | DoubleJump.comHappy Tuesday!

The Nintendo Switch Lite is a thing now and will be here soon enough. There are four different color options or designs to choose from. I had my go-to color, blue, but then I noticed they’re coming out with a Pokemon design. So… now which one do I get?

Too Many Style Options | Video Games | Gaming | Nintendo | Nintendo Switch | Nintendo Switch Lite | DoublexJump.com

I’ve always been a fan of different color and style options when it comes to consoles and the controllers. The majority of my handhelds are the color blue because that’s my favorite color. My Gameboy Color and Gameboy Advance are pink though. My DS and 3DS are decorated with stickers because I wanted to add a little extra to the solid color. They’re Pokemon stickers, of course, in case you were wondering.

With the Nintendo Switch, we grabbed whatever console we could since they sold out so quickly. We ended up with the gray Joy-Con and bought the red and blue separately so we had two sets. Then, they came out with red and blue on the opposite sides so you could have a red pair and blue pair. There’s green and pink, which I call the watermelon Joy-Con, and neon yellow. Not to mention there are various skins from Nintendo and people who just happen to be incredibly talented with that stuff. I want it all. Seriously, if I ever get rich, I’m buying different colored Joy-Con.

The Nintendo Switch Lite is being offered in four colors – gray, blue, and yellow. I want the blue to match my other handhelds and it’s my favorite color. Kris wants gray. Then I found out there’s a Pokemon Sword and Shield design. So, we need that one as well. But then that leaves out poor yellow, so we might as well buy that one too. We totally need five different versions of the Switch and a million Joy-Con, right?

I love collecting things, that’s no secret, but it never really bothered me too much until I got older. There are different colors of the Gamecube. We have the purple style, though it wasn’t until much later that I discovered the other colors. I see people on Instagram with so many different variations of the Nintendo 64 that I didn’t know existed. I want them all. I want a display case and showcase all of Nintendo’s handiwork. That would be awesome.

Of course, I’ll be talking about this more in-depth with a certain someone in the near future, but it was something on my mind that I needed to talk about sooner rather than later.

I know I’ll get the blue version of the Nintendo Switch Lite. But I would love to collect different colors and styles. Nintendo needs to stop making things so pretty.

Do you collect consoles or controllers? Do you choose which color you want or do you just get whatever you can? Let me know in the comments below! If you liked this post, please share it around.

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Complete Games with DLC & Loot Boxes

Double Jump Kris MiiHappy Monday everyone!

I may have gone off on a slight tangent by the end of this post, and I apologize for that. Still, the words are relevant in regards to some new DLC news I’ve heard of recently. I hope everyone had a great weekend!

Video Games | DLC | Loot Boxes | Harvest Moon | Light of Hope | Complete | Doublexjump.com

Harvest Moon: Light of Hope Special Edition Complete will be coming out on July 30 for the Nintendo Switch. I challenge you to come up with a game that has a longer title.

I have the special edition of this game. I got it because it was a Harvest Moon title and it seemed fairly simple compared to other titles in the franchise that had annoying touch screen controls or complicated farming mechanics or any nonsense like that. It was an okay game. Honestly, though, give me a Harvest Moon game with a pretty village, some cool NPCs, and a plot of land that I can do whatever I want to, be it grow crops or have thirteen chickens and two cows running the place, and I’ll be happy.

(I am still excited for the Friends of Mineral Town remake, but I digress.)

Anyway, I saw the headline for the Light of Hope Completionist’s Version and momentarily got confused. This Complete game has all the DLC and, if you get it instead of buying the game and all of the DLC separately, you’ll save almost twenty bucks.

At first, I was wondering, “Light of Hope has DLC?” which then turned into, “Wait, isn’t that what the Special Edition was for?” and then, “Wtf, why is this Complete game ten bucks less than what I spent for the Special Edition?”

(Seriously, ten bucks is ten bucks, I would like it back, please.)

The DLC, once I looked it all up, seemed vaguely familiar. I had some of it, apparently, and then I read that if you had the updated version of Special Edition — which I may have, but I honestly haven’t turned the game on in months — then you would have gotten all of the DLC as they dropped. It’s not a big deal if I don’t have all the DLC for Light of Hope, but there was still something that bothered me about the news anyway, despite the annoyance feeling a bit ridiculous.

I think it’s because the game is just now being called “complete.”

I’m not a fan of DLC in the first place. Shelling out more money for some extras in video games always left a bitter taste in my mouth, especially if the DLC is more cosmetic than anything. Sure, some DLC is fun, but if it doesn’t benefit the core aspect of the game, I generally ignore it.

Breath of the Wild’s expansion packs, for example, gave some more insight to the overall story of the game and a reason to go back and play. Smash Bros. Ultimate is similar with the Fighter’s Pack, although I would have rather the game have all of the fighters in it from the get-go instead of them being dropped one by one for extra money. But, I have a choice to get the Fighter’s Pack or not. If I don’t download the extra characters, the value of the game and the amount of fun I have while playing does not diminish.

When I buy a game, I want the entire game. I don’t want to buy a game that’s 95% done and then later on buy and download the remaining 5%. Hearing the new version of Light of Hope being called “complete” seems to reinforce that mindset. I know developers and publishers don’t have that in mind when they create DLC (at least, I hope not), but sometimes it sounds very similar to the loot box system, where players spend real money for special items that, usually, give them a leg up in the game.

The world of gaming is different nowadays than when I was a kid enjoying the simplicity of Super Mario RPG where if you wanted the best weapons, you had to find and work for them rather than spend another few dollars on DLC or loot boxes. And if you didn’t find the best weapons? That’s okay, you can still beat the game and save the Mushroom Kingdom. It may be a little more challenging, but isn’t the challenge one of the reasons that we play video games?

What do you think of DLC or loot boxes? Do you have a favorite piece of DLC? What do you think of this remake news? Let me know in the comments below! If you liked this post, please share it around.

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What’s In Our Gaming Buckets?

What's In Our Gaming Buckets? | Video Games | Handheld Games | Gaming | Nintendo | DoublexJump.com

rachmii
Each of us has these mini “trash cans,” I believe they are. They’re small buckets with a flip top that’s decorated and has our names on them. We’ve had them since we were little and, admittedly, I don’t remember where they came from. Kris, I don’t know if you remember at all? Regardless, somewhere down the road, we decided to use these buckets to hold our handheld gaming cartridges.

krismii
I do remember where they came from, actually! When we were kids — I think more so me than you, Rachel — there was a craft fair that we went to, joining Mom and our late Aunt Theresa, sometimes with Aunt Theresa’s sisters. I’m not sure where this craft fair was, but I remember it being huge and crowded and just filled with all sorts of fascinating art and homemade goods. There was a booth that had different kinds of home decor, like the mini trash cans, and I remember watching one of the workers actually paint our names on our buckets.

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Behold our gaming buckets!

rachmii
Now that you mention it, I think I vaguely remember the craft fair. Though I don’t remember actually getting the buckets. However long ago that was, we clearly still have them and use them to this day. They’re almost at the point of overflowing with games, but they’ve been awesome so far. I always love dumping the whole thing out to search for one single game. Or to look through them and decide which games to bring with me on vacation or something.

krismii
That led us to actually dumping the buckets out to compare our handheld gaming collection, per Rachel’s idea. Considering the Switch tends to be our most gamed console nowadays, it was interesting to see all of the old Gameboy Color, Gameboy Advance, and DS/3DS games we still have. A few were missing, figuring that they’re in our Nintendo DSes or Gameboy SPs, but the majority of them splayed out on the floor was an interesting sight.

Rachel Mii Double Jump
It was certainly interesting to see a lot of the genres too. For example, my Gameboy Color games are mostly Disney, Winnie the Pooh, or Tom and Jerry. I also had a lot of puzzle games, sports games, and racing games. As the games evolved, or new handhelds came out, my genre tastes changed a bit. I have more simulation, Pokemon (well, actually half my collection is Pokemon), mystery/visual novels.

krismii
My older games were mostly action and adventure, like Sonic the Hedgehog and Legend of Zelda, with a bit of Disney here and there. The Legend of Zelda games became a staple as I grew older, but plenty of simulation, RPGs, and story-driven games joined my collection, like the Harvest Moon and Fire Emblem series. Pokemon was the main reason why I first got a Gameboy Color and I’m still a big fan of the core series today. For the heck of it, we then took out all of the games that we had in common to see what our collections would look like.

Rachel Mii Double Jump
I have 43 games that Kris doesn’t have and she has 51 games that I don’t have. It was interesting to see the games we had in common. Even though I don’t have all of her games, I’m interested in playing a lot of them or I had wanted my own copy at some point but just never got around to getting it. For example, like The Legend of Zelda: Ocarina of Time. Plus, I have a lot of the Ace Attorney games like Apollo Justice that we share. That just happened to be in my pile and not Kris’s.

krismii
I believe I also have more Professor Layton games that we play together, as another example. These are also just physical copies of games. We’ll have to compare all of the digital copies that are on our 3DS and 2DS systems one day. We’re betting that Rachel has more digital games, which goes hand-in-hand with an old debate we had on this blog, Physical vs Digital. It was fun to compare our collections!

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Mario Party Advance [Video Game Review]

Video Game Review: Mario Party Advance | Nintendo | Gameboy Advance | Video Games | Gaming | Review | DoublexJump.com

Title: Mario Party Advance
Developer: Hudson Soft
Publisher: Nintendo
Platform: 
Gameboy Advance
Category:
Party
Release Date: 
January 13, 2005
How we got the game: 
I bought it

 

 

 

I love the Mario Party series. Of course, there are some games that are better than others. When I went through my bucket of handheld games the other day, I found this gem. I forgot I had it and wasn’t even sure if I had ever played it. So, I turned it on. And, well… it exists.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I was looking forward to an “old fashioned” Mario Party game and this was not what it was. When I turned the game on, there were a ton of things unlocked so I had played it before. In fact, I had so many coins that I must have enjoyed the game at one point in my life. But today is not that day.

The main mode is called Shroom City. You can choose from Mario, Luigi, Peach, or Yoshi to play as. Depending on who you choose, you start at a different spot on the board. I don’t know why this is and the others don’t join you. There’s no multiplayer, there are no NPCs playing against or with you on the board. It’s all you and you have mushrooms as dice blocks.

Now, they give you four mushrooms to start off with. I kept rolling a 3 and got nowhere fast. When you run out of mushrooms, it’s game over. Do you see my dilemma?

Of course, you can get more mushrooms by winning mushrooms in mini-games (which is a space you have to land on) or by landing on mushrooms spaces. The object of the game is to keep moving along the board and fulfill “quests” from the NPCs scattered about. For example, Shy Guy is at the train station and needs help. So, you need to somehow make it to the train station.

You can move anywhere you please on the board, which was a fun feature. However, when you have limited moves through your lack of mushrooms, it makes the game ten times harder.

Completing quests gives you Gaddgets (you know, like Professor E. Gadd?) though I didn’t care too much for the Gaddgets. I wanted to compete against NPCs and play mini-games.

The mini-games weren’t all that bad. I played quite a few of them in the free-for-all mode and had a good time. Again, it would have been more fun if I were playing against friends or NPCs, but the games worked out just fine as personal challenges. In fact, that’s the goal for most of the games – beat your high score.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

It’s a game from 2005 and for the Gameboy Advance. The graphics certainly aren’t what they are now, but they were pretty good for their time and it was charming to look back on. The characters all had their own poses and such, however, there was no voice acting. So that was kind of weird not to hear.

The music was good. Like all Mario Party music, it’s catchy and upbeat.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I don’t think I’ll be going back to this one… maybe ten years from now when I come across it again and forget I had it, I’ll turn it on and unknowingly relive this whole moment. Overall though, this is a Mario Party game to skip.

Mario Party Advance gets…
2 out of 5 lives.

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