Friday Favorites: Octopath Active Skills

Double Jump Kris MiiHappy Friday everyone!

Considering Rachel and I are still playing Octopath Traveler, and that there is talks of a prequel and sequel in the future for the game, I took a look at the active skills that get the most love from us when we play. Here is a list of the favorite skills we use during battles.

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Apothecary’s Empoison

Generally, if I have an apothecary in the party, one of the first things I do against a boss fight is poison the main baddie. Seeing the boss slowly lose health from the extra “hit,” if you will, has definitely helped us to whittle away their HP, especially when their shield is up.

Thief’s HP Thief/Steal SP

Technically two active skills, the thief being able to swipe back some HP and SP is extremely useful. Instead of wasting a turn with using an item, your thief hits the enemy twice with a dagger to steal a percentage of HP or SP depending on the damage. It’s a bonus if the enemy’s shield is weak to daggers, as you can get two hits in without using a boost, if you’d like. I’m also amused at needing to spend SP to use Steal SP.

Scholar’s Analyze

For the low cost of just 1 SP, scholars can reveal the current HP balance of an enemy as well as at least one — more with boost points — shield weakness. It was nice to just take away the guess work, especially for boss battles with high shield counts, while also giving us an idea as to how long the battle may take.

Dancer’s Lion Dance/Panther Dance

I definitely became more appreciative of the support buffs of many of the skills from this game, but the Lion Dance and Panther Dance became a couple of favorites. The Lion Dance buffed allies’ physical attacks, and the Panther Dance was used mostly on my thieves to help with their Divine Skill, which dealt damage proportional to their high speed.

What were your favorite skills and attacks from Octopath Traveler? Let me know in the comments below! If you liked this post, please share it around.

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Octopath Traveler Prequel and Sequel

Double Jump Kris MiiHappy Monday everyone!

Despite how many new games there are, we’re still trudging along with some other favorites. As a blog that does game reviews, we find ourselves sometimes rushing from game to game, but it’s always nice to take the time to fully enjoy a game that we love, like Octopath Traveler.

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Why, yes, we are still playing Octopath Traveler. Despite the Nintendo Switch RPG coming out last July, we’re still going with the game on our first play through. At the time of this writing, we only have three of the last chapters to go.

With that said, we’re excited to hear about a prequel to the game, but it’s coming to the Android and iOS. That’s not bad at all, considering how the market for mobile games is growing, but I’m here lamenting over how my Android — as wonderful as it is — does not have a big enough screen to let me properly fawn over the art style of the game. Not for the first time, I’m wondering if I should buy a tablet for mobile games.

At the moment, the prequel is slated only for release in Japan later this year — so I’m not in quite the rush to get a tablet — but judging by the popularity of Octopath Traveler, I believe we’ll be seeing an international release at some point. That’s my hope, at least, considering how wonderful the teaser trailer looks:

Not only does the gorgeous music make me want to turn Octopath Traveler back on, the updated battle mechanics look fantastic. It seems as if, instead of just choosing four people for a battle party, everyone is invited in on the fun with the opportunity to switch between the front and the back lines during the fight. I would have loved to see  something like that in the original Octopath Traveler.

There’s also talk of a sequel for the game, which I’m very excited for and hope that we see some familiar faces in it. I’d love to go on another adventure with the characters that we’ve learned to care for in the original, but I don’t think I would complain if the sequel puts us in the same location with the art, music, and game mechanics.

Are you interested in the Octopath Traveler prequel? What would you hope to see in a sequel? Let me know in the comments below! If you liked this post, please share it around.

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How To Make Octopath Traveler Harder

How To Make Octopath Traveler Harder | Video Games | Gaming | Nintendo Switch | DoublexJump.com

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It’s no secret that we’ve been playing through Octopath Traveler again – rather, we’re still trying to beat it for the first time. We were thinking of some new challenge ideas and it reminded us of the time when we thought of ways to make Breath of the Wild harder. It got us thinking of various ways to make Octopath Traveler harder.

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A couple of ideas we came up with were rather simple. Instead of having all eight characters, with having all classes available to go against the enemies, pick just a team of four. Before unlocking second jobs, it will be a challenge to only have half of the classes available.

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Not only would you only have half of the classes available, but you’d have less time to level up in between chapters since you’re not traveling through 32 chapters, but instead only 16. Another way you could make it harder is using Pokemon Nuzlocke rules. Have your team of eight but, if someone dies, they’re dead. See how long you can last.

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Which, with the way we play, wouldn’t last too long. It would be a great challenge not only because you wouldn’t be getting all the stories, but the party banter between the characters would be lacking as well. Other simple ways to make the game more difficult would be to limit item usage. No attacking items like soulstones or no healing items aside from the cleric or apothecary skills.

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Using items in battle can waste a turn anyway – depending on how poorly you’re doing. With the no items though, does the olive of life count or do you need to go to the Inn if someone dies? Actually, that’s something else you can do. Never go to the Inn. Only use items outside of battle. You could also use only the talents. For example, you can’t buy anything at the armory. Any new weapons you get must be from chests or Therion’s steal talent or Tressa’s purchase talent.

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Playing off on using only talents, how about not being able to use the class-specific skills? Only perform regular attacks rather than magical attacks, or vice versa. Of course, if you spend most of the battles using skills, you would need to invest in a lot of SP healing items, like the energizing pomegranates.

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That would be interesting for sure. You could also make the boss battles harder by only allowing the story character to break the shield. It doesn’t seem like much, but I bet it would raise the stakes a bit.

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As mentioned, we’re still working on our first playthrough of Octopath Traveler, having a few more Chapter Fours to complete. However, it’s a game that we know we’ll go back to, and a few of these challenges are on our list to try.

Will you try any of these ways? Have you thought of more? Let us know in the comments below!

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For the Love of Supports

Double Jump Kris MiiHappy Monday everyone!

A couple of my favorite genres of video games are RPGs and strategy games, particularly ones with multiple classes for your characters. Trying to figure out the best combination and the best attacks for said characters is a fun addition to the gameplay, even if not all of the attacks deal physical damage…

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Typical in RPGs, there’s usually multiple classes and types of attacks or moves your characters are capable of. Utilizing all these types of moves usually allows you to come out on top in battles with all of the different strategies you can make.

As a kid, my strategy was usually:

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Seriously. Why would I have my Pikachu know Tail Whip if I could give it Quick Attack? Why would I use a Dancer-class character in my old Fire Emblem armies when they couldn’t do anything to defend themselves? Why waste a turn using Geno Boost in Super Mario RPG when Geno’s basic weapons were strong enough already to get the job done? Support moves that buff allies and debuff enemies were never really on my list of moves to use.

Growing up, I’ve learned a little more strategy when it comes to gaming, especially my RPGs. My Pokemon teams have more rounded move sets, such as utilizing status-inflicting moves and physically damaging moves that dole out more damage against opponents that have a status ailment. Toxic has become a favorite move throughout the years, and I have a couple of tried-and-true Pokemon match ups whenever I’m in a double battle. Powerful Ground-type moves paired with a speedy Flying-type Pokemon are one of my go-to combinations in a double battle.

Granted, physically damaging moves are still at the forefront because, honestly, how else are you going to win RPG fights? However, the importance of support moves has never been so apparent as it had with one of the latest boss fights in Octopath Traveler.

(Small spoiler alert for the game’s bosses, I suppose.)

Rachel and I have been catching up with Octopath Traveler and recently were finishing up H’aanit’s Chapter 3. The big, bad boss at the end is a dragon, of all creatures (I want a dragon), and I got my ass kicked. Twice.

My team — Therion, Ophelia, Alfyn and, of course, H’aanit — were of the appropriate level, Therion even higher considering he is my main character, and all of them had weapons that were strong against the dragon’s defenses. Yet, the damn dragon still ended up defeating our team.

It wasn’t until the third time when I started utilizing the characters’ more supporting moves rather than just going for the kill that I was able to defeat the dragon.

Ophelia’s class was Cleric-Dancer, granting her not only Reflective Veil (which was an absolute Godsend, considering it not only protected her teammates from the dragon’s strong Dragonfire move, it also reflected the damage back to the dragon), but also the Dancer class’s ally buff moves. H’aanit had moves and creatures that hit multiple times to bring down the dragon’s shield faster, and Therion was able to debuff the dragon’s physical defense. With Alfyn’s physical strength being buffed by Ophelia’s Lion Dance and boosted to the max, his Amputation skill knocked out a bit over six thousand HP.

After doing that a couple of times, mixed in with Alfyn’s Empoison move and the other characters’ getting buffed from time to time, the dragon was taken down in what was probably one of the shortest boss fights we’ve ever had.

I probably won’t underestimate the power of Support moves again. At least, in Octopath Traveler.

How often do you use support characters and buffs in games? Do you think they’re worth it? Let me know in the comments below! If you liked this post, please share it around.

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Octopath Traveler’s Decisive Battle II – BrawlBRSTMs3 X

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It’s the end of the first month of 2019! How’s everyone doing? Your resolutions holding up? Discover any awesome new games in January, or are you focused on finishing up some of 2018’s games?

Rachel’s and my Spotify playlists are a bit dominated by video game soundtracks, but there are a few that are missing from the streaming service. One such soundtrack is Octopath Traveler, which I was grateful enough to receive for Christmas, but since the CDs are in my car, it is also nice to have the soundtrack readily available on the computer or something for while we’re working.

Enter BrawlBRSTMs3 X. Rachel discovered this YouTube channel fairly recently. Whoever is behind this channel seems to somehow upload full soundtracks. Each song is individual and most of them are put on a loop for about thirty minutes or so, so if there’s a particular song that’s your favorite, you can continue to listen to it for as long as you like.

This song is from Octopath Traveler, titled Decisive Battle II. We adore the fast-paced battle themes of this game, and we hope you like it too! If not, take a couple of hours to dive down the rabbit hole that is this YouTube channel. There are so many soundtracks and songs on there, it’s almost too good to be true!

As someone pointed out on Twitter, the uploader does not allow these videos to be played on other sites. You can follow this link to YouTube to listen to it there!

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Refreshing Games to Go Back To

refreshing games to go back to | video games | gaming | video game blog | nintendo | nintendo switch | DoublexJump.com

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When we do game reviews, we play as much of the game as we can before actually writing the review, but there are definitely games that we’ve never finished and enjoy going back to play. If you’re a reviewer, you know the feeling of wanting to play the new games and write about them while they’re relevant. The problem with that is that some really great games that you’ve enjoyed get pushed onto the back burner.

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Writing reviews is great and all, but it definitely can sometimes take the fun out of certain games – mostly because of the deadline. We actually haven’t been playing many new games lately because we went back to a couple of older ones – even though one is technically a new game. One game we went back to is New Super Mario Bros. U Deluxe. Of course, this is a new port of an old game, but I’ve always enjoyed these platformers, especially if you have good friends to play them with. These Mario games are generally all the same, but they’re fun to go back to anyway.

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The Mario platformers aren’t my favorite type of game, but they are fun to play with the right crowd. Another game we’ve been playing more lately is Octopath Traveler. It was one of my favorite games of 2018 and it’s nice to make time for it so we can actually finish the game. Still in the middle of all the chapter threes, but we’re getting there!

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We got a good chunk into Octopath Traveler before writing our review. Once the review was over, we stopped playing for a while to play some other games. We recently got back to this game when Kris got the original soundtrack for Christmas. Now we’ve been really making great progress on the game, which is pushing other games to the back burner.

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Of course, now that we recently watched a Pokemon movie, now I’m itching to play Pokemon some more, haha! Another franchise that we haven’t played in a while which I’m getting nostalgic for is the Professor Layton series. The last time we played one of those games was for a review back in 2016! We even got the Lady Layton game when it came out in 2017 and have yet to give it a try.

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Oh, right! I definitely want to get back to those games soon. We need a day or two when we’re both home all day to play those games though. We get really into them and it’s hard to stop in the middle of a case. I know Layton isn’t set up like that, but with Ace Attorney, each case gets longer. Another game is, of course, Breath of the Wild. We still haven’t beaten the DLC for the game yet. Regardless of that though, I just want to go back into that world and explore some more.

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Breath of the Wild’s world is amazing and is probably one of the few games that I would have no problem returning to without a main story to follow. Of course, many Legend of Zelda games I enjoy playing again. Having the familiarity of Link and whatever version of Hyrule he happens to be in is fantastic. They’re comfort games, if you will, to me.

Rachel Mii Double Jump
Comfort games is a good title for it. Any of these games can be comfort games. They’re just fun to go back to. These stories and worlds tend to stay with us.

What are some games you’ve played and would love to go back to whether you beat it or not? Let us know in the comments below!

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Friday Favorites: 2018 Games to Finish

Double Jump Kris MiiHappy Friday everyone!

Did everyone have a good new year’s? It’s hard to believe that we’re in 2019 now! This is a time that most people try to finish up tasks that they’ve accidentally left behind so they can start the new year with a clean slate. Going through our 2018 Game Reviews page, I’ve realized that there are a few games that I started last year that I would love to finish up.

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Undertale

I know the story of Undertale, I know the gameplay and probably many of its secrets. I’ve watched quite a few playthroughs of the game through YouTube and Twitch, after all, playthroughs that prompted me to try it myself. Yet, while I’ve played and completed Deltarune, the “sequel” of Undertale, I haven’t finished a playthrough of Undertale just yet.

Batman: The Telltale Series

I’ve finished the first two episodes, I believe, of this game, and it definitely held my interest to want to play the rest. Considering the game has a sequel, I would love to finish the next couple of episodes before exploring the next one.

Octopath Traveler

This is a major game that I want to finish. Honestly, with the other newer Switch games out, I cannot remember where we’re at in this game. From what we’ve played, it’s one of my favorite games from 2018, with its gorgeous graphics, music, and battle system, but we’ve yet to finish it.

Stardew Valley

Although this isn’t a game to actually “finish” considering how open-ended it is, I definitely would like to return to the world of Stardew Valley. I’ve accidentally abandoned my farm on our Steam account, but I’m also hoping to rope Rachel into doing a co-op farm with me at some point in the future.

What are some 2018 games that you’re looking to finish?

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