Top Tuesday: Paper Mario Color Splash Levels

Rachel Mii Double JumpHappy Tuesday!

If you’ve been keeping up, you’ll know that I recently completed Paper Mario: Color Splash. The game was much better than I thought it would be, so I thought I’d share some of my favorite levels from the game.


5. Sacred Forest

There’s nothing entirely special about this level, but half of the forest is huge and the other half is tiny. It was pretty cool (and tiny Goombas are scary). What I loved most about this level was not the play through of it, but the music. It was upbeat and catchy, but most of all, I think I loved it so much because it reminded me a lot of the original Paper Mario for the Nintendo 64.

4. The Emerald Circus

There’s not much to this level, but Mario helps perform in the circus. When I say perform, I mean battling the shy guy circus members. While I’m not a fan of the battle mechanic of this game, I do enjoy levels where enemies line up to fight you. I don’t know why, but it’s just fun. Plus, there was a lot of variety in the enemies. Enemies that I’ve never encountered before, so it was new and fresh.

3. Green Energy Plant

This level is all about nostalgia. The energy plant is having some tech problems leading Mario to jump into a Toad’s TV and you’re suddenly in a Paper Mario version of Super Mario Bros. 3. It is seriously the most awesome thing ever.

2. Vortex Island

In this level (and the two levels afterwards) there is a pipe that brings you to an alternate universe of that level. Everything is bright and shiny, but there are things that block your path. You can go into the other world (and there will be a ton of enemies like dry bones and boo) there will be nothing there or something to help you in the other world to help you get through. They’re the same layout, but with slight differences. You have to go back and forth and figure out the puzzle.

1. Dark Bloo Inn

I’m afraid of ghosts, but I’m oddly fascinated by them. Boo was always one of my favorite characters in the Mario world and, in every Mario game, I always look forward to the Boo levels. Dark Bloo Inn adds an extra twist as the Inn is haunted with angry ghost Toads. You have to solve their problems in order to beat the level. You’re timed (which was annoying at first because I didn’t realize it) and ghostly things happen throughout the inn. This level has only one paint star, but I wish it had more.

Have you played this game? If so, what are your favorite levels? Let me know in the comments below!

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Paper Mario: Color Splash Game Review

Rachel Mii Double JumpHappy Tuesday!

I have finally completed playing through Paper Mario: Color Splash! I started playing it not too long after Christmas, which was when I got the game. I have to say that I was very excited when I finally beat it. It took me longer than I thought and while there were some frustrating parts, I enjoyed the game overall.



Title: Paper Mario: Color Splash
Company: Nintendo
Release Date: October 2016
Console: Wii U
How I got the game: It was a gift


Color Splash played like most Paper Mario games. You have a hammer and are able to use it outside of battle, just like jumping. However, there was a slight twist to it. Seeing as how you need to restore the paint back to the world, your hammer acted as both a normal hammer and a paint brush when your paint can partner, Huey, was around. I thought this was pretty clever. The idea of the ink being sucked out of a paper world is cool and Mario can do a lot of things, so why not give his hammer a special power?

This isn’t a typical Paper Mario where you’re in one large world going from one place to another. There’s a map and you go from level to level. Some levels are completed in one go while others you have to go back to a couple of times in order to 100% it. Each level you complete adds a new road to a new or existing level. While I prefer the one world like in the original Paper Mario, I didn’t mind the levels. It reminded me of the classics games where you went from one world to the next.

There was a new feature called “Cut-out” by Huey. In order to reach certain places, you could go into cut-out mode if certain lines lined up together. From there, you would take scissors and cut out part of the scenery allowing Mario to get where he needed to be. I understand this concept with the “paper” theme, but it brought me out of the game and I felt like it was a cop-out. Instead of incorporating some sort of puzzle for us to figure out, we literally just take away some of the level and allow Mario to jump through space to get onto a high ledge. It didn’t seem right to me.

The major let down of this game was the battle mechanics. Mario can jump, hammer, and use items, but he needs a deck of cards in order to do so. Mario can hold 99 cards at a time from the beginning of the game to the very end (unless there’s a power-up somewhere that I missed, but I played through the whole game with a deck limit of 99). In the beginning of the game, I was impressed. 99 is a lot of cards! But, towards the end of the game as the battles were getting more difficult, I found myself running out of cards quickly. There is a Battle Spin where you can spend 10 coins to get an extra card, but it’s a roulette. You may get a helpful card, you may not. And you can only use the Battle Spin once per turn.

The cards varied from black and white to colored. The black and white cards you have to paint before playing. It used up your paint, but it wasn’t a big deal because I didn’t run out of paint very often. Plus, money is very easy to earn in this game (and you can hold 9,999 coins) so I always bought cards that were already painted. So I rarely had to paint my cards anyway.

It doesn’t sound too bad and it was an interesting concept, but the reason this was a let down for me was because I just wanted to hit the jump button and be done with it. You need to pick a card, select “ready,” then paint the card (if needed), then select “ready,” and then flick the cards forward on the Wii U gamepad to play the cards. It was a process.

As you play through the game, you can add more cards to play during your turn. By the end of the game, I could play four cards at once. This was great, but you had to strategize. Unlike the older games where you could choose who you wanted to attack, the game automatically attacks the enemies in the other they’re lined up. In other words, your first card would attack the first enemy. If that enemy is not defeated, the second card will still attack the second enemy. So you really need to plan out your cards. That was cool, to have to think about your battle tactics, but it also made you way over-powered. Attacking four times in a row is great for a boss battle, but I was able to win the battle before the enemies even had a chance to blink. Plus, there are many varied hammers and jumps. For example, there’s a hammer card that has three hammers on it, which means attacking three times with a hammer. If you had four of those cards, you’d be attacking 12 times in a row.

Then there are the Thing cards, which they brought over from Sticker Star… I can’t express how much I hate the Thing cards. They completely take you out of the game and break the whole “paper” theme. I think they’re a clever idea, but they just don’t work for me. They brought me out of the game every time I had to use them. You had to use them outside of battle using the “Cut-out” feature and also in the major boss battles. Which, I hated doing because you needed certain Thing cards in order to defeat the bosses. I just looked up which Thing cards I needed before getting into the battle because otherwise I would waste my cards and time. That was one thing I hated about Sticker Star. I just want to attack, I don’t want to have to use certain items or Things in order to win.

Despite how I didn’t entirely card for the battle mechanics, it still played smoothly.


The game was definitely vivid with colors and shapes of the levels and characters. Though, I will admit that I missed the 2D effects of the game. In the earlier Paper Mario games, everything was literally paper, flat. In Color Splash, the levels looked 3D since they were structured by cardboard boxes and the like. The design was most definitely clever, especially since things were crumpled up or taped down. They added new elements to the Paper Mario world. But, making it looked like a diorama just didn’t seem to do it for me. But that’s a minor complaint. The game was beautiful regardless.

What can I say about the music? It’s Nintendo, it’s Paper Mario, it’s fabulous. There were certainly some times when I thought to myself, “This isn’t Paper Mario music…” but I think part of me just wants a brand new Paper Mario game just like the original Nintendo 64 one. Is it just me, or do you sometimes listen to music and say, “This sounds like Paper Mario.” I do and there were some songs from Color Splash that didn’t seem they belonged in a Paper Mario game. But I loved all the music anyway. How could you not?


Despite how much I love the first two Paper Mario games, I have to say that Color Splash probably has the best story. The idea of having all the paint (ink) drain from the world is awesome. You still have to rescue six stars, know as the Paint Stars. There are, of course, Red, Orange, Yellow, Green, Blue, and Purple. Bowser is covered in black paint, which is evil apparently, and caused him to steal the Paint Stars and suck the world dry of paint. The concept was great and even Bowser’s motives for it all was nicely done, as unbelievable as it was.

Then there are the characters. I really have to applaud the writers for this game. The snarky tones and breaking the fourth wall a lot really made this game. It was funny and entertaining, and gave me a brand new appreciation for the characters. Huey, Mario’s partner for this game, was awesome. He was the best and I didn’t even miss having multiple partners. That’s how wonderful he was.


I’m not trying to compare Color Splash to all the other Paper Mario games, even though I basically have already, but if I was to ever go play Paper Mario again my first go-to would be the first game or the second game. When I played Sticker Star, I vowed never to play it again (though I kind of want to because it’s been a while and I would love to talk about it on here). I was nervous for Color Splash to come out because I didn’t want it to be like Sticker Star. However, I can actually see myself playing Color Splash again.

The game was definitely annoying at times and it wasn’t my favorite Paper Mario game, but I can see myself getting the itch to play it again. Plus, I haven’t 100% completed it yet. I still have blank spots to fill in on some of the levels and I haven’t beaten the Roshambo Temples (a rock-paper-scissors side quest thing, which I didn’t get at first, but the more I did it, the more I enjoyed it). So, I think I will definitely go back to the game at some point, even though it won’t be a priority.

However, there is only one save file on the game… I wish it had multiple files, but what can you do?

Paper Mario: Color Splash gets…
4-lives4 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Top Tuesday: Favorite Paper Mario Partners

Rachel Mii Double JumpHappy Tuesday!

If you follow me on social media, I’m sure you know that I’ve been playing Paper Mario: Color Splash lately.

I absolutely love Paper Mario, even though the series has gone down hill since the first two games. One thing I miss about the older games are the partners. Here are my favorites.


5. Goombario

I had to include Goombario in this list, even though I thought he could be pretty useless at times. However, he and his family did save Mario’s life in the beginning of the first game and if it weren’t for them, then there would be no Paper Mario series. He was cute, especially with his sister, and he was the very first companion Mario ever had. I liked his Tattle ability to tell me how much HP each enemy had. Other than that, though, I never really used him.

4. Koops

Koops is in Paper Mario 2: The Thousand-Year Door. He is very similar to Kooper from the first game and I had a hard time deciding who to put on this list. I ultimately decided on Koops for two reasons: One, because the majority of this list is from Paper Mario, and two, because Koops had great character development throughout the game. His personality and even his physical appearance makes Koops look like a nerd and that he can’t do anything. But he gathers his courage and saves the world with Mario, for his loved ones, especially his father.

3. Rascal (Yoshi Kid)

I thought Yoshi Kid was an interesting addition. I was happy they finally included Yoshi into Paper Mario and he had such a cool personality that I loved having him around. I especially enjoyed that we were able to name him since he just hatched from his egg. The first time Kris and I ever played through Paper Mario 2 together, we named him Rascal. And I d will never forget that, for some reason.

2. Huey

Huey is the only partner I really enjoy who is not from the first two Paper Mario games. Huey is from the latest Paper Mario game, Color Splash. You can’t do anything without Huey by your and his sarcastic attitude and anger issues are hilarious and really made the story enjoyable.

1. Bow

This list was hard because the more I looked at Mario’s partners the more I realized I like them all. I wasn’t even really sure who to put where on the list. I ultimately decided that Bow is my favorite because she knows what’s up. She’s not afraid to fight, to stand up for herself and others. Her powers are really cool in and out of battle, and Boos were always my favorite in the Mario world. Having a Boo by my side with a snarky attitude is a lot of fun.

Who are some of your favorite partners in the Paper Mario series? Let me know in the comments below!

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Currently Playing: Paper Mario Color Splash

Rachel Mii Double JumpHappy Thursday!

I got some great new games for Christmas and I’ve started playing all of them so far. One of them being the latest Paper Mario game, one of my favorite game series.



Paper Mario is one of my favorite game series. I absolutely loved the first game (and have played and beaten it multiple times) and the second game, The Thousand-Year Door is awesome, too.

The third game, Super Paper Mario, was good, even though it wasn’t as good as the first two. I wasn’t a fan of Sticker Star at all and have yet to play Paper Jam, even though that’s a crossover game and not 100% Paper Mario.

Each game has been going downhill a bit, so I was trying not to get my hopes up with Color Splash. Even seeing the trailers, I was skeptical because I knew it wasn’t going to be like the first two games.

However, I’ve been playing through the game bit by bit each day and it’s not as bad as I thought it would be. I have yet to touch Sticker Star again since I first got it and beat it (in only 20 hours, by the way), but I can see myself coming back to Color Splash and playing it again after I beat it for the first time.

The writing for the game is simply fabulous. It’s humorous and each of the characters are unique in their own way. And, a lot of them, have snarky, sarcastic attitudes. It’s entertaining, to say the least.

I love the gameplay, even though it’s different from the other games. And while I don’t like the battle mechanics, I can tolerate it.

I’ll be posting a review of this game in the near future, but I only have two of the six stars so far. One thing I noticed about this game is that it’s much longer than the other games in the series. But that’s not entirely a bad thing.

Have you played Paper Mario Color Splash yet? What were your initial thoughts? Let me know in the comments below!

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Holiday Haul

Rachel Mii Double JumpHappy first Tuesday of 2017! I can’t believe another year has come and gone.

Last year, Kris and talked about what we hoped to get for Christmas and Santa did not disappoint.



All of the gifts I received were either book/writing related, video game related, or Harry Potter related. Is it safe to say that my friends and family know me a little too well?

pikachu-socksRemember I was excited to get Charmander socks from that video game raffle basket? Well, I got more socks! I don’t think I’ve ever had so many socks in my life.

I now have nifty ankle socks of Charmander, Squirtle, Pikachu, and Psyduck. They’re actually pretty comfortable!

I also got a book called Guy in Real Life by Steve Brezenoff which is based on a guy and girl and an MMORPG game. I’ve started reading it already and it’s pretty good!

I also got a couple of T-shirts. I got a Pikachu one, a PeanutButterGamer shirt, and a super cool Ace Attorney shirt. Two of the shirts were from The Yetee, very soft and comfy, and the other one was from the Pixel Empire, which was also pretty soft. I really like the fabric on them.

And, of course, I got some video games.

game-haulI got Pokemon Moon (I already have Pokemon Sun that I pre-ordered myself), Mario Party Star Rush, and Paper Mario Color Splash.

Kris got Pokemon Sun, Monster Hunter Generations, and Sonic Generations.

So, between the two of us we have a good haul of new games to play.

I hope you all had a wonderful holiday with friends and family. I also hope you all had a great New Year. 2017 will be the year of games!

Did you get any new video games for Christmas? Let me know in the comments below!

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E3 2016: Nintendo’s Anticipated Games

Rachel Mii Double JumpHappy Thursday!

As I’m sure all of you gamers know, E3 has been a thing the past few days. I have yet to have a chance to sit down and watch some streams due to work, but I wanted to touch upon a few Nintendo games that caught my eye.

4. Mario Party Star Rush

I absolutely love the Mario series. The older ones are classic and the newer ones (up until number 8) are great and still fun. I’m not a huge fan of Mario Party 10 and I’ never played Mario Party 9, though I heard it was similar to number 10. Star Rush is quite indeed. It’s not the same as the old school Mario Party games, but it’s not so similar to Mario Party 10 that will make me turn away from it.

From the trailer, it seems as though you all play as Toad and move at the same time, but not together. You have your own dice block, roll it at the same time as everyone else, you plan out your path based on the number you roll, and then you all move at once. Honestly, I was chuckling watching four toads rampage through the one board. So it’s different in that aspect and may even make things fun if we compete for spaces. You can also recruit other Mario characters for your “team.” I’m not entirely sure how that works, but it’s an interesting mechanic nonetheless.

I wasn’t impressed with the last Mario Party and while I’m disappointed Star Rush doesn’t go back to Mario Party’s original routes (and it’s for the 3DS. I prefer to play Mario Party games on a console.), it does look like they tried to improve some aspects from Mario Party 10. I’m willing to give it a try.

The release date for this game is November 4, 2016.

3. Paper Mario: Color Splash

I’ve talked about Color Splash before. Paper Mario is one of my all-time favorite games and while I would like a new Paper Mario game that’s similar to the first and second games, I still have hope for Color Splash.

We now have a release date for October 7, 2016.

2. Pokemon Sun & Moon

Who is not excited for a new Pokemon game? Let’s be real now.

Again, I’ve talked about Sun and Moon before so there’s not too much to say. Though they did showcase three new Pokemon, which I think are absolutely adorable, even if other people say otherwise. I’m super excited for this generation as a whole and wish I had enough Pokemon to start planning my team!

These games are being released November 18, 2016.

1. The Legend of Zelda: Breath of the Wild

Again, I haven’t actually watched any of E3 so I’m going by my own knowledge and views of trailers on YouTube as well as wonderful spoilers of the Internet. Due to that, I’ll talk more in-depth about this game in a later post.

However… I just want to say that I cannot wait for this game. It looks absolutely gorgeous and you can’t go wrong with a Zelda game. I can’t wait to see all the new things they have in store for us. I absolutely loved Skyward Sword, but this is such a step up.

We are long overdue for a Zelda game, but now I see why it took them so long.

This game will be released in 2017.

What are some games you’re excited for?

Paper Mario Color Splash: Trailer Analysis

Rachel Mii Double JumpHello!

Last week I mentioned that Nintendo revealed a new Paper Mario game called Paper Mario Color Splash.

I’ve been looking for the trailer everywhere, but can’t seem to find it. However, I did find an analysis of the trailer.

GameXplain on YouTube takes an in-depth look at the trailer for the new and upcoming game.

From just a short trailer, GameXplain goes over a lot of the game from its graphics to touching upon the characters, to the battle mechanics.

In my post about Color Splash, I also mentioned my favorite Paper Mario games and how my like for it goes down each time a new game is released. I still love the series, don’t get me wrong, but I’m still waiting for a Paper Mario game just like the first original one or even like The Thousand Year Door.

Sticker Star was my least favorite Paper Mario installment and a lot of people in the comments were worried that Color Splash would be like a “Sticker Star 2.”

When you watch the trailer analysis you’ll notice all the references and similarities to Sticker Star. I think the game play itself will be fun, but the battles may be a bit tricky. It seems to me as though they’re trying to turn the game into more strategic playing.

I’m still looking forward to the game, anyway. I plan on playing through the whole series again in the meantime. There still is no release date for Color Splash, but hopefully it’ll be in the early Fall instead of December 31.

Paper Mario Color Splash

Rachel Mii Double JumpGood morning, everyone!

I’m here with some news from Nintendo that you may have already heard about.

I’m excited for it, but I don’t know about other people…

Paper Mario Color Splash Nintendo
Via Nintendo News

Last week, Nintendo posted on their Nintendo News blog about a new Paper Mario game: Color Splash.

The post isn’t too informative as it’s only one paragraph long. It’s basically states what you now know already: a new game is coming to the Wii U. Yes, it’s another Paper Mario game.

Paper Mario is one of my favorite video games ever. When I say Paper Mario, I mean the original Paper Mario that came out on the Nintendo 64. That game could do no wrong for me.

Then Paper Mario: The Thousand Year Door came out for the Gamecube. That game was very similar to the first one. The first one is still my favorite, but I loved the second game as well.

Then there was Super Paper Mario for the Wii and I was a tad disappointed in that one. While it was still similar to the other two games, it just didn’t seem as good as the others. I missed the variety in his partners, though it was cool to play as different characters other than Mario and occasionally Peach.

Then… Paper Mario: Sticker Star came out for the 3DS. I’m sure I don’t need to explain that I was disappointed in this one. I think most people were.

Now there’s Mario & Luigi Paper Jam, which is a cross over between Paper Mario and the Mario & Luigi series. I haven’t played the game yet and I haven’t played any of the Mario & Luigi games, so I can’t really say whether this game was any good or not. I want to give it a shot, though it looks kind of weird, in my opinion.

Do you see the descending trend in the Paper Mario games? While I still enjoy the Paper Mario series, each game gets a little more disappointing. If we follow this trend, how is Color Splash going to fit on the scale?

If you read the comments on the Nintendo News page it’s a mixture of excitement and slight anger that it might be a “sequel” to Sticker Star.

Color Splash doesn’t have a release date as of yet, though they did mention it would be out later this year.

In the meantime I think I’ll play through the other games (including Paper Jam) and review them on here. I think it’ll prepare me for Color Splash.

What do you think of the announcement of Paper Mario: Color Splash? Are you excited for it or no?