For the Love of Supports

Double Jump Kris MiiHappy Monday everyone!

A couple of my favorite genres of video games are RPGs and strategy games, particularly ones with multiple classes for your characters. Trying to figure out the best combination and the best attacks for said characters is a fun addition to the gameplay, even if not all of the attacks deal physical damage…


Typical in RPGs, there’s usually multiple classes and types of attacks or moves your characters are capable of. Utilizing all these types of moves usually allows you to come out on top in battles with all of the different strategies you can make.

As a kid, my strategy was usually:


Seriously. Why would I have my Pikachu know Tail Whip if I could give it Quick Attack? Why would I use a Dancer-class character in my old Fire Emblem armies when they couldn’t do anything to defend themselves? Why waste a turn using Geno Boost in Super Mario RPG when Geno’s basic weapons were strong enough already to get the job done? Support moves that buff allies and debuff enemies were never really on my list of moves to use.

Growing up, I’ve learned a little more strategy when it comes to gaming, especially my RPGs. My Pokemon teams have more rounded move sets, such as utilizing status-inflicting moves and physically damaging moves that dole out more damage against opponents that have a status ailment. Toxic has become a favorite move throughout the years, and I have a couple of tried-and-true Pokemon match ups whenever I’m in a double battle. Powerful Ground-type moves paired with a speedy Flying-type Pokemon are one of my go-to combinations in a double battle.

Granted, physically damaging moves are still at the forefront because, honestly, how else are you going to win RPG fights? However, the importance of support moves has never been so apparent as it had with one of the latest boss fights in Octopath Traveler.

(Small spoiler alert for the game’s bosses, I suppose.)

Rachel and I have been catching up with Octopath Traveler and recently were finishing up H’aanit’s Chapter 3. The big, bad boss at the end is a dragon, of all creatures (I want a dragon), and I got my ass kicked. Twice.

My team — Therion, Ophelia, Alfyn and, of course, H’aanit — were of the appropriate level, Therion even higher considering he is my main character, and all of them had weapons that were strong against the dragon’s defenses. Yet, the damn dragon still ended up defeating our team.

It wasn’t until the third time when I started utilizing the characters’ more supporting moves rather than just going for the kill that I was able to defeat the dragon.

Ophelia’s class was Cleric-Dancer, granting her not only Reflective Veil (which was an absolute Godsend, considering it not only protected her teammates from the dragon’s strong Dragonfire move, it also reflected the damage back to the dragon), but also the Dancer class’s ally buff moves. H’aanit had moves and creatures that hit multiple times to bring down the dragon’s shield faster, and Therion was able to debuff the dragon’s physical defense. With Alfyn’s physical strength being buffed by Ophelia’s Lion Dance and boosted to the max, his Amputation skill knocked out a bit over six thousand HP.

After doing that a couple of times, mixed in with Alfyn’s Empoison move and the other characters’ getting buffed from time to time, the dragon was taken down in what was probably one of the shortest boss fights we’ve ever had.

I probably won’t underestimate the power of Support moves again. At least, in Octopath Traveler.

How often do you use support characters and buffs in games? Do you think they’re worth it? Let me know in the comments below! If you liked this post, please share it around.

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Which Class Would You Be In A RPG?

which class would you be in a rpg | video games | gaming | rpg games | favorite rpg classes |

If you’ve been reading our blog for a while now then you know we’re no strangers to RPG games. We enjoy playing RPGs a lot. I could go on about all the different things we like about RPGs – hey, maybe that’ll be another blog post in the future – but we were talking the other day and wondered what class we would fit into if we were in a RPG game. Kris, what class would you choose for yourself and why?

The thieves or rogue-like classes were always one of my favorites. They tended to be the speedier characters and weren’t strangers to using tricky moves, like using poison with their blades. Granted, in real life I’m not as graceful or sneaky as a rogue character should be. Considering I’m not bad at holding my own, a warrior may be a better class for me if I were to join an RPG with how I am now. What about you, Rachel? If you could be any class, what would it be, and do you think it reflects who you are in real life?

I know you love the thieves and rogues. They are great characters and they’re some of my favorites as well. I was going to say, I think a warrior would fit you better if you had a choose a class based on your personality and such. If I could be in any class I want, I would love to be a mage. I’m not entirely sure why, but I’ve always been drawn to the magic, the majestic staff, and fancy robes. I’d love to have the ability to cast fire spells and the like. I’m not sure if this would reflect me in real life though. If I were to be a mage, I feel as though I’d be a clumsy one at that.

I can see your love of fire making you a pretty good mage, even if you set a bush or two on fire, haha! Joking aside, you have the aptitude and focus to be able to teach yourself some powerful magic, in my opinion. Yet, I also think you would be great as some sort of treasure hunter, something like a merchant class from Octopath Traveler. You always did enjoy collecting money, tokens, or whatever shiny things games have to offer. If I were to learn some type of magic, I would love lightning powers or something with the sky and space. The raw power of storms fascinates me.

Rachel Mii Double Jump
That’s all pretty true. Maybe I would make a pretty good mage! You do bring up a good point about being a merchant though. I do love collecting things and have a keen eye for spotting pennies on the ground! That would certainly be an interesting class to try out. You would definitely do well with those kinds of powers, but I can also see you being a healer or some sort of cleric. I think you break the personality stereotype that class typically has, but I can imagine you getting into the science behind the herbs and being smart enough to heal others.

Being a healer would be an interesting twist for me, although I do believe I’d get annoyed easily at my supposed patients. Still, the compliments are nice and I have enough bedside manner practice with my customer service jobs, so thank you! Another class that I’d be interested in would be a ranger class, something that has bows and arrows and probably an affinity with animals. I definitely prefer working with animals than people at times! As for another class for you, I would say a bard or dancer. A good support class with some magic that would go hand-in-hand with your energy and luck!

Rachel Mii Double Jump
I was going to say ranger or hunter next. You definitely would need an animal sidekick by your side no matter what class you’d be. Then again, we should all have animal sidekicks! I didn’t think of a bard or dancer for myself. I would certainly love that. I enjoy the flowing movements and it’d be more magic.

It’s a little funny how, when it comes to RPG classes, you tend to go toward the more magic inclined classes while I opt for the physically attacking classes. We each have a few support classes that we may be suited for, too. Either way, it seems as if we continue to be complimentary when it comes to our gaming styles!

Which class would you choose for yourself? Let us know in the comments below and if you enjoyed this post, please share it around.

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Octopath Traveler Flaws

Double Jump Kris MiiHappy Monday, everyone!

Octopath Traveler is such a fun game in our opinion, if you couldn’t tell from the posts we’ve been writing about lately, haha! Still, most of the posts have been praising Octopath Traveler and everything about it. Today, here are a couple of things I’m not too fond of when it comes to the game.


We’ve been gushing about Octopath quite a bit on this blog, from the music and the graphics to the characters. There are a few aspects of the game that leaves us feeling a little disappointed, though.

I play RPGs mainly for the stories and the characters. I mean, those two elements of a game are arguably some of the most important aspects of an RPG, right? The characters of Octopath are great, there’s no dispute about that, but I do wish their characterization went deeper, especially when it comes to each other.

The “party banter” interaction is wonderful, but I definitely want more of it. Rachel and I, while playing the game, go through each character’s chapters by imagining how the rest of the party would be reacting to the events going on. For example, in Tressa’s chapter two, there’s a rival merchant who outsells her. We’re sitting on the couch mentioning how Cyrus would probably be lecturing about good sportsmanship while Therion would be stealing the rival’s goods before he could sell it all.

Obviously, programming more in depth interactions between all the characters would be difficult with the myriad of parties you can create, but a little more than the party banter would have been nice.

Going along with that, we feel that Octopath Traveler holds your hand during much of the stories. There’s a little map on the bottom right corner of the screen and, if you can get rid of it, we haven’t figured it out yet. While the map is useful, your next step is always in green, as well as the speech bubbles of NPCs that you need to speak to next. There’s usually a line of text on the top of the screen telling you what you need to do, as well. It really doesn’t leave much room for mystery or exploration when it comes to the chapters.

I really think Octopath’s main strengths are its music and graphics, as well as the battle system. Its characters are wonderful, and the stories aren’t bad, but the way the stories are executed with the hand-holding… They leave a little something to be desired, in my opinion.

What do you think of the way Octopath Traveler does the chapters for its characters?

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Friday Favorites: Miitopia Jobs

Double Jump Kris MiiHappy Friday and September! Give a shout-out to Rachel since today is her birthday!

Aside from Pokemon, one of the main games Rachel and I have been playing through is Miitopia. We’re having tons of fun with this game, especially when it comes to the personalities and the jobs! Below are the jobs that I’ve had the most fun with so far in the game.

Thief Kris and Mage Rachel, at your service!


Everyone loves magic, right? While initially a bit frail, after leveling up a bit, the mage becomes quite the powerhouse with their abilities. The Lightning and Explosion spells were some of my favorites!

Pop Star

One of the aspects of the Pop Star job that I liked the best was how gender-neutral it was. My first job change was to the Pop Star class, and I chose the male outfit rather than the female because I liked the hats much better than the giant bow. The skills were unique, with different melodies being used for different reasons, either to harm everyone or help heal a bit of magic to other members.


I was a little skeptical about this job (to be fair, I was skeptical about many of the “new” jobs), but I figured I would give it a shot when it came time to make more party members. And, holy crap, my cat character was a beast! He was definitely one of my strongest members to date! His adorable walking animation was awesome too, haha!


While this may not come as a surprise to many, the Thief job is one of my favorites. Seeing the gear, the daggers, and the awesome “sneak” walk during the adventure mode were some great aspects that were added to the job. The tricky skills and actions just made it better!

What are your favorite Miitopia jobs?

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