Harry Potter D&D

Double Jump Kris MiiHappy Monday, everyone!

Playing Dungeons & Dragons has opened up a new world for me. I’m always excited to play with our group and am routinely disappointed when the time comes for a session to end. Thankfully, Rachel and I have a couple of friends who indulged us in giving D&D a try with a Harry Potter-flavored campaign.

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Last year, I spoke of the time that I took on the role of Dungeon Master for the first time. That was a quick one-shot with Rachel while we showed a friend the basics of Dungeons & Dragons so we could gauge her interest. Our friend was willing to try more D&D with a Harry Potter twist so it was a setting that she had more familiarity with. Ignoring the fact that one-shot was nearly eight months ago, we finally started that Harry Potter D&D game with our couple of friends during our latest game night.

It was a giant learning curve for me. While Rachel and I have been part of a traditional D&D group for a year or so now, the idea of creating a homebrew campaign was both exciting and nerve-wracking for me. I honestly spent most of my prep time modifying a regular character sheet to give it more Harry Potter-relevant skills, such as Flight, Charms, and Potions. Along with that, I made a “How to Create Your Character” kind of packet, detailing different aspects of the character sheet and how to roll for their stats and such. Of course, both friends were like, “That’s a lot of reading,” and Rachel and I walked them through creating the characters, haha!

I wasn’t sure if our friends would be interested in starting the story after doing the character creation sheets, but our second friend was totally into it. He peppered us with questions, asking if there was a way for him to be a White Mage like in the Final Fantasy series, and while our Harry Potter campaign just has the characters as simple wizard students, I told him I’d bring along the Player’s Handbook so he can get a better idea as to what other kinds of classes and races are in a traditional D&D game. With his enthusiasm, and the hard work and laughs we had from them just creating their characters, we dived into the story.

Being set in the Harry Potter universe, I figured the easiest way to modify the world was to have everyone’s characters be a new student in Hogwarts. All three characters went shopping for some school supplies with the limited beginning money I gave each of them, giving them an extra point in relevant skills if they decided to splurge and get better items than the standard supplies. The characters met each other on the train to the school, with the players learning to ham it up as they role-played. Each character is in a different Hogwarts house, including the NPC I play, so we have a good quartet. I was a little extra in the fact that I created different class schedules for each house, being sure each house had a couple of classes with another house a few times a week so the characters can interact more with each other.

Other than that prep, I wasn’t as prepared with the story as I would have liked to be, but it all worked out well. I have a plotline for the characters to figure out, but I wasn’t quite sure how the classes and earning spells would work. While playing, Rachel and our friends helped me figure out, even if they didn’t realize it. They went right along with me making up the world and story on the spot, and it’s turning into a bit of a competition already in regards to the House Points that students can earn and lose!

We’re all excited for the next time we continue the game. In the meantime, I’m going to create a more solid list of spells, charms, and potions for them to learn for next time. I now understand why so many Dungeon Masters keep tables of random loot handy for games!

What kind of homebrewed D&D adventures have you been in? What kind of fandom would you be interested in adapting for D&D? Let me know in the comments below! If you liked this post, please share it around.

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Top Tuesday: Favorite RPG Games

Rachel Mii | DoubleJump.comHappy Tuesday!

There are certain games I enjoy and they all usually have something in common. One genre I really enjoy is the RPG genre.

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Octopath Traveler

I mean, how many times can I talk about this game? I love it though. Even though the story can be a bit bland or repetitive at times, this is a top-notch RPG game with cool, fun gameplay mechanics and awesome characters. This is the kind of game that you can take your time with and is a decent length regardless of whether you speed through it or not. It’s an all-around great game.


If you’ve never played an RPG before or you enjoy light-hearted games, then Miitopia is the one for you. This is a silly game with lots of funny dialogue, simple yet fun gameplay, and plenty of things to do. While I’ve beaten the main storyline, I enjoy going back to this one once in a while for the extras and to spend some more time with my characters.

Dungeons & Dragons

While this isn’t technically a video game, Dungeons & Dragons is a great RPG. Not only are you involved in an engaging story, but you’re the character and you can be whoever you want and change the story as you go along. In addition, you play with real-life friends which is a plus and great for a lot of laughs.

Paper Mario

It’s Mario. It’s a RPG. They are a lot of fun, cool characters. It’s the same Mario-esque storyline, but with a great twist. I enjoy the Paper Mario games and will replay them again and again.

What are some of your favorite RPG games? Let me know in the comments below! If you like this post, please share it around.

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D&D Adventures: A New Tale

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With a couple of Dungeons & Dragons sessions under our belts, our little newbie group decided to try out a longer campaign with original characters rather than the pre-made characters from the starter kit. We did well enough creating our own characters, although their backstories aren’t much yet. I decided to go with a ranger half-elf named Kalythra who is much better with animals than she is with people.

And my character is named Sapphire, a sorcerer wood elf. Our group has a new member as well – we play with two members of our local writer’s group and their roommate but now the host of our writer’s group has joined us. So, there’s six of us – our DM and five players.

It was actually funny how our workshop facilitator joined. At the end of the last writer’s group meeting, he made a point to make the rest of us pause and we thought we were going to discuss the future of the workshop, considering our library’s remodel has made many more people ask to join. However, instead, he clasped his hands and pleaded to join our D&D sessions, haha! It was a great time, though, especially since he has much more experience in D&D than the rest of us.

Yes, he has more experience than us which made us realize that we’ve been playing wrong. We were adding our “attack bonus” to our damage this whole time rather than our initial rolls to see if we actually hit our target.

I mean, we’ve been doing alright, but it would have been helpful to know our attack bonuses for the previous sessions when we kept missing most of our hits, haha! The rest of the characters consisted of a human bard, a human cleric, and a dragonborn rogue, so we were a well-rounded group. The campaign is based on the one that is found in the starting kit, and we were tasked with delivering a caravan of goods to another trading post by a dwarf. Our group didn’t get too far before finding the dead horses of the dwarf and the warrior that had been escorting him.

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Needless to say, we ended up getting sidetracked and ended up in a cave when a bunch of goblins attacked the group ahead of us. Now, in order to save them, we must kill the goblin in charge so the goblin holding our guy captive can be in charge. We’ll see how that goes.

With our track record, we’ll execute our plans poorly, but they’ll still work somehow. Granted, this is also just to save the warrior — I can’t quite remember what happened to the dwarf that had contracted us for this task in the first place. Our group is a bunch of misfits rather than a heroic team. The dragonborn “adopted” a goblin as a pet, our bard actually has a ukulele to play at the table, Rachel’s wood elf is constantly like, “Wtf am I doing here?” and my half-elf is more concerned with the various animals we’ve encountered than actually completing this mission. The cleric seems to somewhat have his head on straight, thank goodness, but it is quite amusing to hear him continuously preach the good word of his patron god, the God of Doctors.

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We really are quite the bunch… I personally didn’t give my character a personality or backstory just yet because I want to see how she plays out in certain situations. So far, she’s a bit of a coward but can definitely fight. I had pretty good luck on my rolls. We’ll see what happens next time though.

Do you think our new characters will make it? Have you played D&D before? Let us know about them in the comments below! If you like this post, please share it around.

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Special Attacks Versus Physical Attacks [Debate]

Debate: Physical Attacks Versus Special Attacks | Video Games | Gaming | RPG | Magic Attacks | DoublexJump.com

When it comes to RPGs, my preferred method of fighting is more on the physical side. My favorite classes tend to be thieves, archers, warriors, characters with fantastic and strong weapons. Magic attacks are fun and all as well, but I always found it more satisfying to vanquish opponents up close with blades.

Those characters are fun and all, but I’ve always preferred the magic-based characters. I love wizards, sorcerers, and mages of any kind. I think elemental attacks are cool and attacking from afar is better than getting up close and personal.

I feel as if attacking from afar sometimes is a cop-out. For instance, when you play as Zelda and I play as Sheik in Smash Bros., it can get annoying quickly when you decide to spam Din’s Fire from across the stage. In most RPGs, as well, magic attacks are limited with magic points. Physical attacks and weapons can be used whenever you want however many times you want.

Fight or flight and I think it’s always better to fly. If you can attack from afar, I say it’s a fair game no matter how “annoying” it may be. You just have to get good at dodging and figure out a counter-attack. I like being farther away because then your sword can’t reach me. Plus, you need to get to me which allows me to immediately counter if you get too close.

Once I do get close enough, a flurry of kicks or punches can keep you immobile enough for me to send you off the stage. In the event we’re not playing Smash Bros., what do you do when your mage’s spells run out of magic points? Swords and daggers, in most games, are always reliable and deal out great damage. Magic attacks tend to have strengths and weaknesses when it comes to them being effective against certain enemies.

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I try my best to keep magic potions and such on hand. Honestly, most games these days make it all too easy to make sure you don’t run out of magic points or so. Depending on the game, physical weapons such as swords and daggers have weaknesses as well. Take Octopath Traveler, for example. Sometimes you can’t use any of your physical weapons and only need your magic.

If we’re using Octopath Traveler as an example, the opposite is true as well. Not only that, the majority of enemies’ weaknesses were regular weapons as opposed to the magical attacks. Physical attacks and weapons tend to be more versatile as well, whereas you can only have so many magical and elemental attacks. There’s only so many fire and wind attacks games can come up with.

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That may be true, but… magic attacks at just cooler. Enough said.

Which side do you prefer? Let us know about them in the comments below! If you like this post, please share it around.

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D&D Adventures: Castle Infiltration

D&D Adventures Castle Infiltration | Dungeons and Dragons | Tabletop Role-Playing | RPG | Gaming | Tabletop Games | DoublexJump.com

We’re back with another D&D tale! We got together with our group again for another one-shot, using our pre-made characters from the first session to get a better feel for how the game works. We spent a little time at first discussing some of the nuances of creating our own characters, since we’re planning on using our own characters for a longer campaign starting in a month or two, before having dinner and digging into our new one-shot.

We haven’t quite finished our own characters yet, but we’re not able to meet again until May so we have plenty of time to work on them. In the meantime, I remained as Vistra, a dwarf cleric who was extra snarky this time around.

I think one of my favorite parts of last night’s session was “Vistra” suddenly looking at her character sheet in the middle of the one-shot and realizing that her personality traits included being really respectful and polite. She stole my halfling rogue’s food, for one thing! My character, Kithri, was supposedly a criminal, but I failed 2 out of 3 lockpicking rolls during the night. I made it up for doing some fantastic attack rolls, especially during the final boss. Vistra probably got the most natural 20 rolls of the night, I believe.

I got a lot of nat-20s last night! It’s definitely the new dice I bought. I hope they keep their luck when I play as my own character next time. But yeah, last time I tried to stick with the pre-made personality that was given to my character. Last night, I threw that out the window  – as well as my character when I rolled a one.

At least you weren’t alone out the window. One of our friends also did that while our other friend’s character was trying to stay steady on her feet. At that point, I think my little halfling was the only one who looked competent in front of the boss, but even she slipped a little bit during that fight before dealing the final blow. The story for the one-shot consisted of our little group — for some reason — being hired by a mayor to investigate some oddities happening at the lord of the land’s manor. Disappearances and random job firings were happening, so we went up to the castle keep to see what was going on.

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Sacrifices. Sacrifices were going on. Of course, it took us a long time to get to the top of the tower and to meet with the boss because we were too busy getting distracted (we found horses!) and exploring the place… you know, fighting chests and accidentally getting ambushed, stuff like that.

We realized that there was kind of a cult thing going on and, after defeating all but one of the cultists in the church on the keep, we learned that the lord of the place was sacrificing people to a god whose name we couldn’t properly pronounce, so we just called him God Bozo. Our group’s cover story was that we were a traveling minstrel group, with one friend’s character being an actual bard, so the guards were pretty cool with us. It was mainly the cultists and clergy people of God Bozo that continuously tried to kill us for ruining their plans. It was a shame you couldn’t convert them to Vistra’s god, right Rachel?

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I tried, but alas, no one wanted to listen to me when I told them about God Marth (whose name we also couldn’t pronounce so we nicknamed him as well). Overall, this one-shot took us about four hours to play. We have a ridiculous group but it’s always filled with laughter and good food. We’re looking forward to starting a longer campaign with our own characters next time.

If you ever played Dungeons and Dragons, share your stories! Let us know about them in the comments below! If you like this post, please share it around.

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Friday Favorites: Octopath Active Skills

Double Jump Kris MiiHappy Friday everyone!

Considering Rachel and I are still playing Octopath Traveler, and that there is talks of a prequel and sequel in the future for the game, I took a look at the active skills that get the most love from us when we play. Here is a list of the favorite skills we use during battles.


Apothecary’s Empoison

Generally, if I have an apothecary in the party, one of the first things I do against a boss fight is poison the main baddie. Seeing the boss slowly lose health from the extra “hit,” if you will, has definitely helped us to whittle away their HP, especially when their shield is up.

Thief’s HP Thief/Steal SP

Technically two active skills, the thief being able to swipe back some HP and SP is extremely useful. Instead of wasting a turn with using an item, your thief hits the enemy twice with a dagger to steal a percentage of HP or SP depending on the damage. It’s a bonus if the enemy’s shield is weak to daggers, as you can get two hits in without using a boost, if you’d like. I’m also amused at needing to spend SP to use Steal SP.

Scholar’s Analyze

For the low cost of just 1 SP, scholars can reveal the current HP balance of an enemy as well as at least one — more with boost points — shield weakness. It was nice to just take away the guess work, especially for boss battles with high shield counts, while also giving us an idea as to how long the battle may take.

Dancer’s Lion Dance/Panther Dance

I definitely became more appreciative of the support buffs of many of the skills from this game, but the Lion Dance and Panther Dance became a couple of favorites. The Lion Dance buffed allies’ physical attacks, and the Panther Dance was used mostly on my thieves to help with their Divine Skill, which dealt damage proportional to their high speed.

What were your favorite skills and attacks from Octopath Traveler? Let me know in the comments below! If you liked this post, please share it around.

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For the Love of Supports

Double Jump Kris MiiHappy Monday everyone!

A couple of my favorite genres of video games are RPGs and strategy games, particularly ones with multiple classes for your characters. Trying to figure out the best combination and the best attacks for said characters is a fun addition to the gameplay, even if not all of the attacks deal physical damage…


Typical in RPGs, there’s usually multiple classes and types of attacks or moves your characters are capable of. Utilizing all these types of moves usually allows you to come out on top in battles with all of the different strategies you can make.

As a kid, my strategy was usually:


Seriously. Why would I have my Pikachu know Tail Whip if I could give it Quick Attack? Why would I use a Dancer-class character in my old Fire Emblem armies when they couldn’t do anything to defend themselves? Why waste a turn using Geno Boost in Super Mario RPG when Geno’s basic weapons were strong enough already to get the job done? Support moves that buff allies and debuff enemies were never really on my list of moves to use.

Growing up, I’ve learned a little more strategy when it comes to gaming, especially my RPGs. My Pokemon teams have more rounded move sets, such as utilizing status-inflicting moves and physically damaging moves that dole out more damage against opponents that have a status ailment. Toxic has become a favorite move throughout the years, and I have a couple of tried-and-true Pokemon match ups whenever I’m in a double battle. Powerful Ground-type moves paired with a speedy Flying-type Pokemon are one of my go-to combinations in a double battle.

Granted, physically damaging moves are still at the forefront because, honestly, how else are you going to win RPG fights? However, the importance of support moves has never been so apparent as it had with one of the latest boss fights in Octopath Traveler.

(Small spoiler alert for the game’s bosses, I suppose.)

Rachel and I have been catching up with Octopath Traveler and recently were finishing up H’aanit’s Chapter 3. The big, bad boss at the end is a dragon, of all creatures (I want a dragon), and I got my ass kicked. Twice.

My team — Therion, Ophelia, Alfyn and, of course, H’aanit — were of the appropriate level, Therion even higher considering he is my main character, and all of them had weapons that were strong against the dragon’s defenses. Yet, the damn dragon still ended up defeating our team.

It wasn’t until the third time when I started utilizing the characters’ more supporting moves rather than just going for the kill that I was able to defeat the dragon.

Ophelia’s class was Cleric-Dancer, granting her not only Reflective Veil (which was an absolute Godsend, considering it not only protected her teammates from the dragon’s strong Dragonfire move, it also reflected the damage back to the dragon), but also the Dancer class’s ally buff moves. H’aanit had moves and creatures that hit multiple times to bring down the dragon’s shield faster, and Therion was able to debuff the dragon’s physical defense. With Alfyn’s physical strength being buffed by Ophelia’s Lion Dance and boosted to the max, his Amputation skill knocked out a bit over six thousand HP.

After doing that a couple of times, mixed in with Alfyn’s Empoison move and the other characters’ getting buffed from time to time, the dragon was taken down in what was probably one of the shortest boss fights we’ve ever had.

I probably won’t underestimate the power of Support moves again. At least, in Octopath Traveler.

How often do you use support characters and buffs in games? Do you think they’re worth it? Let me know in the comments below! If you liked this post, please share it around.

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Which Class Would You Be In A RPG?

which class would you be in a rpg | video games | gaming | rpg games | favorite rpg classes | DoublexJump.com

If you’ve been reading our blog for a while now then you know we’re no strangers to RPG games. We enjoy playing RPGs a lot. I could go on about all the different things we like about RPGs – hey, maybe that’ll be another blog post in the future – but we were talking the other day and wondered what class we would fit into if we were in a RPG game. Kris, what class would you choose for yourself and why?

The thieves or rogue-like classes were always one of my favorites. They tended to be the speedier characters and weren’t strangers to using tricky moves, like using poison with their blades. Granted, in real life I’m not as graceful or sneaky as a rogue character should be. Considering I’m not bad at holding my own, a warrior may be a better class for me if I were to join an RPG with how I am now. What about you, Rachel? If you could be any class, what would it be, and do you think it reflects who you are in real life?

I know you love the thieves and rogues. They are great characters and they’re some of my favorites as well. I was going to say, I think a warrior would fit you better if you had a choose a class based on your personality and such. If I could be in any class I want, I would love to be a mage. I’m not entirely sure why, but I’ve always been drawn to the magic, the majestic staff, and fancy robes. I’d love to have the ability to cast fire spells and the like. I’m not sure if this would reflect me in real life though. If I were to be a mage, I feel as though I’d be a clumsy one at that.

I can see your love of fire making you a pretty good mage, even if you set a bush or two on fire, haha! Joking aside, you have the aptitude and focus to be able to teach yourself some powerful magic, in my opinion. Yet, I also think you would be great as some sort of treasure hunter, something like a merchant class from Octopath Traveler. You always did enjoy collecting money, tokens, or whatever shiny things games have to offer. If I were to learn some type of magic, I would love lightning powers or something with the sky and space. The raw power of storms fascinates me.

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That’s all pretty true. Maybe I would make a pretty good mage! You do bring up a good point about being a merchant though. I do love collecting things and have a keen eye for spotting pennies on the ground! That would certainly be an interesting class to try out. You would definitely do well with those kinds of powers, but I can also see you being a healer or some sort of cleric. I think you break the personality stereotype that class typically has, but I can imagine you getting into the science behind the herbs and being smart enough to heal others.

Being a healer would be an interesting twist for me, although I do believe I’d get annoyed easily at my supposed patients. Still, the compliments are nice and I have enough bedside manner practice with my customer service jobs, so thank you! Another class that I’d be interested in would be a ranger class, something that has bows and arrows and probably an affinity with animals. I definitely prefer working with animals than people at times! As for another class for you, I would say a bard or dancer. A good support class with some magic that would go hand-in-hand with your energy and luck!

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I was going to say ranger or hunter next. You definitely would need an animal sidekick by your side no matter what class you’d be. Then again, we should all have animal sidekicks! I didn’t think of a bard or dancer for myself. I would certainly love that. I enjoy the flowing movements and it’d be more magic.

It’s a little funny how, when it comes to RPG classes, you tend to go toward the more magic inclined classes while I opt for the physically attacking classes. We each have a few support classes that we may be suited for, too. Either way, it seems as if we continue to be complimentary when it comes to our gaming styles!

Which class would you choose for yourself? Let us know in the comments below and if you enjoyed this post, please share it around.

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Octopath Traveler Flaws

Double Jump Kris MiiHappy Monday, everyone!

Octopath Traveler is such a fun game in our opinion, if you couldn’t tell from the posts we’ve been writing about lately, haha! Still, most of the posts have been praising Octopath Traveler and everything about it. Today, here are a couple of things I’m not too fond of when it comes to the game.


We’ve been gushing about Octopath quite a bit on this blog, from the music and the graphics to the characters. There are a few aspects of the game that leaves us feeling a little disappointed, though.

I play RPGs mainly for the stories and the characters. I mean, those two elements of a game are arguably some of the most important aspects of an RPG, right? The characters of Octopath are great, there’s no dispute about that, but I do wish their characterization went deeper, especially when it comes to each other.

The “party banter” interaction is wonderful, but I definitely want more of it. Rachel and I, while playing the game, go through each character’s chapters by imagining how the rest of the party would be reacting to the events going on. For example, in Tressa’s chapter two, there’s a rival merchant who outsells her. We’re sitting on the couch mentioning how Cyrus would probably be lecturing about good sportsmanship while Therion would be stealing the rival’s goods before he could sell it all.

Obviously, programming more in depth interactions between all the characters would be difficult with the myriad of parties you can create, but a little more than the party banter would have been nice.

Going along with that, we feel that Octopath Traveler holds your hand during much of the stories. There’s a little map on the bottom right corner of the screen and, if you can get rid of it, we haven’t figured it out yet. While the map is useful, your next step is always in green, as well as the speech bubbles of NPCs that you need to speak to next. There’s usually a line of text on the top of the screen telling you what you need to do, as well. It really doesn’t leave much room for mystery or exploration when it comes to the chapters.

I really think Octopath’s main strengths are its music and graphics, as well as the battle system. Its characters are wonderful, and the stories aren’t bad, but the way the stories are executed with the hand-holding… They leave a little something to be desired, in my opinion.

What do you think of the way Octopath Traveler does the chapters for its characters?

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Friday Favorites: Miitopia Jobs

Double Jump Kris MiiHappy Friday and September! Give a shout-out to Rachel since today is her birthday!

Aside from Pokemon, one of the main games Rachel and I have been playing through is Miitopia. We’re having tons of fun with this game, especially when it comes to the personalities and the jobs! Below are the jobs that I’ve had the most fun with so far in the game.

Thief Kris and Mage Rachel, at your service!


Everyone loves magic, right? While initially a bit frail, after leveling up a bit, the mage becomes quite the powerhouse with their abilities. The Lightning and Explosion spells were some of my favorites!

Pop Star

One of the aspects of the Pop Star job that I liked the best was how gender-neutral it was. My first job change was to the Pop Star class, and I chose the male outfit rather than the female because I liked the hats much better than the giant bow. The skills were unique, with different melodies being used for different reasons, either to harm everyone or help heal a bit of magic to other members.


I was a little skeptical about this job (to be fair, I was skeptical about many of the “new” jobs), but I figured I would give it a shot when it came time to make more party members. And, holy crap, my cat character was a beast! He was definitely one of my strongest members to date! His adorable walking animation was awesome too, haha!


While this may not come as a surprise to many, the Thief job is one of my favorites. Seeing the gear, the daggers, and the awesome “sneak” walk during the adventure mode were some great aspects that were added to the job. The tricky skills and actions just made it better!

What are your favorite Miitopia jobs?

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