The Legend Of Zelda: Skyward Sword [Video Game Review]

Video Game Review: Skyward Sword | The Legend of Zelda | Zelda Month | Review | Nintendo |

Title: The Legend of Zelda: Skyward Sword
Publisher: Nintendo
Action, Adventure
Release Date: 
November 18, 2011
How we got the game:
 We bought it

Skyward Sword was always one of our favorite Legend of Zelda games in terms of graphics, music, and story. We’ve only played through it once before, so we were interested in seeing how it held up this past couple of years when we dived into it again.

This is one of my favorite Zelda games for various reasons. I was eager to get to play it again after all these years.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging |

Those who are familiar with the Legend of Zelda franchise would find most of Skyward Sword’s mechanics intuitive. As the protagonist Link, you maneuver through the world and its linear story using the analog stick on the Wii’s Wiimote and Nunchuk combo for controls. Special items are assigned one at a time to the B button while gear like shields and potions can be brought out with the 1 button on the Wiimote. Skyward Sword did utilize the Wii’s motion controls for Link’s swordplay.

The motion controls were unique and fun to use at the time the game released. After all this time, the controls hold up fairly well. Would we rather the Switch or no motion controls at all? Yeah, probably. Still, it’s fun to play it the “old-school” way.

Well, it’s mostly fun. I, for one, do find it a bit outdated in today’s age to use the Wiimote and sensor bar, especially for Link’s swordplay. It’s not as responsive as it used to be, but it’s definitely still playable. With that said, the controls still do well enough to enjoy the game, and it’s been interesting using the Wiimote and Nunchuk together.

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It’s a fun throwback to say the least. Either way, the game itself is great. Link lives in the sky on Skyloft, a floating island. There is, beyond their knowledge, a world below them and that’s where Link ventures off to in search of Zelda. There are three major areas he travels to, going through various dungeons, collecting items, and battling bosses.

While Skyloft, and the surrounding floating islands and the sky around it, are explored by giant birds called Loftwings, the Surface areas are explored by foot. Side quests for citizens, both on Skyloft and on the Surface, are unlocked throughout the game, with some even being required to continue. Link also has a stamina gauge for more strenuous activities, like sprinting and carrying heavier objects, that will leave him temporarily vulnerable if it is depleted. It does take a bit of strategy to be sure Link does not run out of stamina during battles or puzzles.

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Each dungeon Link comes across on the Surface has its own theme to it, which unravels more and more of the mystery behind the game as he gets closer to where Zelda is. The first dungeon, for example, has Ghirahim as a boss which is the main villain’s minion, if you will. I personally love this character.

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I remember marveling at the graphics and art style of this game when we turned it on for the first time. The bright colors and vivid imagery of Skyloft and the sections of the Surface were stunning. Booting up the game now, the graphics aren’t quite as sharp as I remember, but I’m still enjoying the art style just the same.

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Honestly, I still love these graphics. They’ve held up well even if you can clearly tell this is an older game. The designs overall – the characters, backgrounds, dungeons, etc. – are awesome.

You can never go wrong with the music in Legend of Zelda games. Skyward Sword has some of the best tunes, in my opinion, in the franchise. The Ballad of the Goddess is definitely one of my favorites. Considering this is a game where we have cried at certain scenes, the music is fantastic at helping to create emotional moments.

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The Ballad of the Goddess is one of the best Zelda songs, hands-down. I loved the theme song to this game as well that played along with the opening sequence for the main menu. I listen to these songs on a loop in my car sometimes.
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Skyward Sword is credited as the “origin” story of the Legend of Zelda franchise. In many timelines for the games, it is chronologically the first game in the series, and Skyward Sword’s story depicts Link and Zelda going on journeys to discover their destinies.

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Obviously, we’re playing as Link. He doesn’t seem to know too much of what’s going. He knows he has a destiny to fulfill. However, all he seems to care about is that his friend Zelda fell from the sky and he wants to find and save her. Of course, he goes through some… stuff.

Link’s journey, at first, is in pursuant of Zelda, who has come to terms that she isn’t just a normal Skyloftian (yes, that is now a word). In fact, she is the reincarnation of the Goddess Hylia, just as Link will eventually come to terms that he is the reincarnation of the original Hero. While Zelda is preparing to become who she really is, Link must also do the same with the help of Fi, the spirit in his sword.

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And so Link presses on and does what he needs to or what he’s supposed to do. Throughout it all, he just seems done with life, though. It’s kind of great.

It kind of is, yes. Link’s personality shines in this game! His determination to rescue Zelda and then protect the world when it becomes apparent that Zelda and he are trying to finish what Hylia started many years ago is perfect, even if he’d rather be napping. Even Groose, Link’s initial rival, plays a part in the story, helping Link when the main threat in the form of Demise appears to try to destroy the known world.

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All of the characters, actually, sort of band together in their own way to help Link and Zelda at one point or another. The story as a whole is pretty wholesome as the beginning of something. It felt brand new even though the series itself has been well-established long before this game.

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This game is probably one of the most linear Legend of Zelda games out there. Nevertheless, it does have a decent amount of secrets and a harder Hero Mode after the first finished playthrough as well as charming characters that will make you want to pick up the game again at a later date.

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Even though this is the second time we’ve played it since it originally released in 2011, I know I’ll play this game again at some point. It’s too good.

The Legend of Zelda: Skyward Sword gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Top Tuesday: Favorite Dungeons In Skyward Sword

Rachel Mii | DoubleJump.comHappy Tuesday!

Since it’s Zelda Month, I thought I’d talk a little bit about some of the games. Majora’s Mask is one I have never played personally, I’ve just been other people play the game. With that said, there are some masks that I love because of what they can do but also because of their design as well.

Top Tuesday: Favorite Dungeons in Skyward Sword | Legend of Zelda | Zelda Month | Video Games | Gaming |

Skyview Temple

The Skyview Temple is the first dungeon of the game and it’s one of my top favorites. I don’t know what it is about this particular dungeon, but I’ve had a soft spot for it. Maybe it’s because it’s the first for the game or maybe it’s because the first in general for Link and the series as a whole – if we’re looking at the timeline.

Skyview Temple is simple and it has a pretty design. Plus, Ghirahim is the boss, which is great.

Earth Temple

I had to pick this one as a favorite. It’s fire. You can’t go wrong with fire. Anything that has to do with fire is my favorite. Enough said.


This particular temple always stood out to me. New mechanics were introduced for this one where Link has to take a time thing back and forth to places and go back in time in order to figure out the puzzles of the dungeon and get himself through it. The atmosphere of the desert and pirate ship are ironic which makes it that much cooler. The Sandship as a whole is a great idea and it’s fun.

What are your favorite dungeons from Skyward Sword? Let me know in the comments below! If you liked this post, please share it around.

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Main Menus In Games

Main Menus In Games | Opening Sequences | Gaming | Video Games |

Who’s still playing Super Mario Maker 2? We are going back and forth with it, still enjoying everything the game has to offer. We’re particularly amused and impressed at the main menu screen turning into a level itself. It’s always fun to see if we’re able to complete the main menu level as a warm-up to whatever levels we’re going to try during the game session.

We have actually spent a decent amount of time on the main menu of the game. We tend to try to beat the level just to see what would happen if we did. Of course, there was a time we purposefully made Mario die just to see what would happen as well. I enjoy the fact that, each time you turn on the game, the main menu is a new level to try out.

I’m curious if the main menu levels are actually levels that were created by other Super Mario Maker users or if they’re all extra Nintendo levels and, perhaps, will eventually start to recycle? It was definitely a unique way to usher in the main menu, when most games nowadays have movie trailers. Legend of Zelda’s Skyward Sword had plenty of game footage to go with the theme, and Fire Emblem’s Three Houses has a lyrical theme accompanying the cut scene montage.

I assume they’re Nintendo levels. There would be no levels made by other users when people first turned on the game when it came out. I do agree though – I wonder how many levels will cycle through. I did always enjoy Skyward Sword’s main menu, or the beginning of it. The first time we turned on the game, we were amazed at how “movie trailer” it was.

I assume the same, but I wonder if they eventually would cycle in some of the more popular user-made levels into the main menu. I do remember how much we loved Skyward Sword’s main menu theme. It was a stark contrast to Breath of the Wild’s main menu… Which was gorgeous, but really just still pictures of Link in various poses and places. What kind of main menu do you prefer? A nice theme song? The interactive menus? Or maybe just getting right to the game?

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I like the main menus similar to Skyward Sword. I mean, the menu itself was bland, but the opening song and sequence really hyped you up to play the game. It made the game seem so much more than just a game. What about you, which would you prefer?

I agree with you. I adore full-out theme songs. Give me an orchestrated piece and I’ll be thrilled, haha! It’s one reason why I’ve been listening to a cover of Three Houses’s theme song often. I would love that soundtrack! Still, the interactive Super Mario Maker 2 level is pretty fun.

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The interactive menus are definitely a close second for me. It’s fun to get a taste of the game or just warm up with it for a few minutes. But the music and sequence amps me up to play. I listen to the Skyward Sword theme song in my car all the time.

What kind of main menus do you prefer for your video games? Let us know about them in the comments below! If you like this post, please share it around.

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Character Spotlight: Pipit

Rachel Mii | DoubleJump.comHappy Tuesday!

We’re already at the end of July, so this month we’re talking about Pipit from The Legend of Zelda: Skyward Sword… why? Because he’s adorable, that’s why.

Character Spotlight: Pipit | The Legend of Zelda Skyward Sword | Legend of Zelda | Video Games | Gaming | Nintendo |

Pipit is a character in The Legend of Zelda: Skyward Sword, which came out for the Nintendo Wii in November 2011. He’s a graduate from the Knight Academy, which was the school Link was currently attending before he goes on his latest (or, I guess, first) journey to aid Princess Zelda. Pipit doesn’t do too much in the game. In fact, he really only has a couple of lines at the beginning of the game and that’s it.

You can talk to him here and there, of course. He typically stands in the same spot depending on the time of day in-game, as NPCs tend to do. I immediately enjoyed his character because he’s always smiling and I love his design. Sure, he’s in the same clothes as Link – just yellow – but he’s got cute freckles and his voice is on point. Even though he only says a single whenever Link starts to talk to him, he’s got my vote.

Also, Pipit stands with his arms folded and lean in close to Link and his face is just adorable. I totally don’t have a gaming crush on him. Look up fanart of Pipit and Link being shipped at your own risk. I remember, when this game came out, that was all over Deviant Art.

Anyway, that’s Pipit. He’s only appeared in the one game and he really didn’t have anything to do, but for some reason, he’s a character that I remember well. I’ve always loved him as a character even though he’s not playable and, again, doesn’t do much.

Sometimes, though, the NPCs in the background need a little spotlight and Pipit is one of those who are deserving of it. There are quite a few other NPCs that I love from Skyward Sword, but I’ll talk about them at another time.

Do you like Pipit? Let me know in the comments below! If you liked this post, please share it around.

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Our Battle With Ghirahim [Throwback Thursday]

Rachel Mii | DoubleJump.comHappy Thursday!

The other day, I was talking about Ghirahim and how I enjoy him as a villain and character as a whole. It reminded me of the first time Kris and I “met” Ghirahim in Skyward Sword back in 2011.

Throwback Thursday: Ghirahim Battle | TBT | Video games | gaming | legend of zelda skyward sword | Nintendo Wii |

Kris and I had gotten the game for Christmas the year it came out. We played the game to death – we both loved it.

At the time, Kris was working at a doggy day care place so she had to work through Christmas day (sometimes) and the week after. Normally she enjoyed taking that week off, but she couldn’t when it involved live animals.

So, we were sitting in the basement (because that’s where our gaming setup was at the time). We were playing the game and Kris needed to go to work soon. She went up against the first boss battle with Ghirahim. Between being a new game, learning Ghirahim’s fighting style, and the motion controls, Kris didn’t beat him on the first try.

She died over and over again to Ghirahim. I laughed and she laughed, but the longer it took her, the more fired up and frustrated she got.

Finally, on the hundredth time she was trying to fight him, she died again. She put the controller down admitting defeat saying she needed to get ready for work. Which she did have to get ready for work. She had to leave the house in about a half hour or something.

I picked up the controller and handed it back to her and said, “You’re all fired up. One more try. Just do it.”

She laughed and rolled her eyes knowing that a part of me just wanted to watch her die again, but she did it anyway. She agreed that she was fired up and she was determined to beat him.

So she tried one more time. And she beat him.

It was a smooth fight. She concentrated, was careful, and knew his battle style well at that point. So, she did it and she beat him. It was a satisfying fight.

It was one of those moments where I wish we had known about streaming and such. It would have been a great moment to have on video. Still, the memory is there. My storytelling might not do it justice, but just know that it was epic.

Is there a certain battle in-game that you remember or had a hard time with? Let me know in the comments below!

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Character Spotlight: Ghirahim

Rachel Mii | DoubleJump.comHappy Tuesday!

It’s the end of the month, which means it’s time for another Character Spotlight. Since it’s Zelda Month, I chose a character from the series to talk about.

Character Spotlight: Ghirahim | The Legend of Zelda | Skyward Sword | Nintendo Wii | Video Games | Gaming |

Ghirahim first appears in The Legend of Zelda: Skyward Sword which came out for the Nintendo Wii back in 2011. Ghirahim is a demon and one of the antagonists in the game. He’s not very likeable, but I like him anyway. I think he has some funny lines and he’s completely full of himself, but not in an annoying way.

I absolutely love his character design as well. He’s sort of the opposite of Fi in a way, though she looks darker than him – which is interesting since the bad guys are usually “dark” while the good guys are usually “light.” Still, Ghirahim is dressed in white, wears makeup, and even has fancy hair. I’m not sure why, but I just enjoy his character design a whole lot. It feels completely new and unique.

Ghirahim is a character I would love to see in other games – whether it’s Zelda or something else like Smash. He would certainly be a fun character to play as and I’d love to see more of his personality come through. I think Ghirahim is one of my favorite villains in the Zelda series.

Do you love Ghirahim? Let me know in the comments below!

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Rumor: Skyward Sword HD for the Switch

Double Jump Kris MiiHappy Monday everyone!

I hope everyone who celebrates it had a wonderful Thanksgiving and, whether or not you do celebrate it, I hope you all had a great weekend! 


Here’s a rumor for you — supposedly Aonuma teased Legend of Zelda: Skyward Sword for the Switch. There’s not much information at all on this topic, just that many people were tweeting about the tease after the Osaka Zelda concert.

I actually enjoyed Skyward Sword when it came out on the Wii about seven years ago. I wasn’t that great at the motion controls, but I didn’t mind them. In fact, my flailing was quite amusing, if Rachel’s opinion is anything to go by. The motion controls with the Joy-Con would probably be much more precise, considering the Joy-Con have much better gyro motion controls than the wiimote plus.

The story of Skyward Sword is definitely one of the more linear games, but I enjoyed the story, finding the “prequel” to the rest of the Zelda franchise interesting. If they do the HD remake, cutting down on some of the hand-holding and ridiculous dousing quests would make the story run smoother, in my opinion.

I remember loving the graphics and music of Skyward Sword, so if we do get to see it in HD with on the Switch — especially after seeing how gorgeous Breath of the Wild is — I’ll definitely be interested in it! It’s one of the Zelda games that I keep meaning to go back to, so Nintendo will have my money if Skyward Sword HD ends up being a thing.

Are you interested in a remake of Legend of Zelda: Skyward Sword?

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Top Tuesday: Favorite Zelda: Skyward Sword Characters

Rachel Mii Double JumpHappy Tuesday!

It’s time for another top list and to go along with my favorite Mario characters, I’ve decided to talk about my favorite Zelda characters since Breath of the Wild is a huge deal at the moment. Of course, I’ll be talking about Skyward Sword today. It’s my favorite Zelda game and I haven’t played Breath of the Wild yet…

I of course love Zelda and Link respectively, but seeing as they’re the protagonists, I’ve decided to keep them off the list. So, without further ado…

5. Pipit

Pipit doesn’t really do anything in this game, but he’s really cute and I absolutely love his voice even though he just mutters a simple “yeah” when you speak to him.

4. Impa

Impa carries this story. Without here, everyone would be dead. I love the older version of her and even though she was mean to Link as an adult, she’s such a bad-ass and it’s amazing.

3. Ghirahim

I think Ghirahim is my favorite villain from the Zelda series. I found him hilarious and I loved his personality, even though he was creepy. I love his character design as well.

2. Fi

Most people find Fi annoying, but I always loved her. She’s so majestic and naive, yet is totally aware of what’s going on. Like most games, Link would be lost without Fi, his companion for the game. She’s not very good at math and she wasn’t always the best at giving advice, but I enjoyed her company anyway.

1. Groose

Ladies and gentlemen, I give to you the character with the most development throughout the entire game. You don’t see Groose much and I know he’s a jerk in the beginning, but he’s insecure, that’s all. My favorite part of the whole game was the final boss when Groose came swooping down to catch Zelda and aid Link in battle from the sidelines. He didn’t like Link, he only wanted to impress Zelda, but when it came to the fate of the world, he realized Link was the obvious choice. Instead of being bitter about it, he took it upon himself to do whatever he could to help. And it was the best thing ever.

Who are your favorite Skyward Sword characters? Let me know in the comments below!

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Friday Favorites: Past Zelda Games

Double Jump Kris Mii BREATH OF THE WILD IS OUT! And the Switch, the Switch too, you may need that if you don’t want to play the Breath of the Wild on the Wii U… Rachel and I don’t have either yet (we’re working on it!), and we are so anxious to get them! Admittedly, we were a little skeptical about the Switch, especially with the price of everything, but as launch day got closer and closer, we became less caring about how fat our wallets are. They can totally go on diets.

To celebrate the Zelda franchise, I figured I would give a little shout-out to a few of my favorite Zelda games. This list is in no particular order, as I’m sure it will get disrupted once I get my hands on Breath of the Wild.

Four Swords Adventures

This GameCube game has been a source of fantastic memories for Rachel and me. It was always a fun game to play together, even though we both have different play styles… For instance, I would be on the front-lines against the enemies while Rachel was totally preoccupied with collected the Force Gems. It got a little crazy sometimes when she would accidentally get left behind or I would get swarmed with enemies while she chased after something shiny!

Twilight Princess

Link turns into a wolf! This was pretty much the most exciting development to ever happen in a Zelda game to my sixteen-year-old self. The game itself has grown as a favorite with its graphics and plot line. The final battle with Ganondorf at the end is one of my absolutely favorite boss battles!

Ocarina of Time

This was the Zelda game that started my love of the franchise. Besides Super Mario RPG, Ocarina of Time was the game that I had always bothered my uncle to play as a child whenever I was over my grandparents’ house. This game, with its characters, gorgeous music, and wonderful graphics helped cement my love of gaming.

Skyward Sword

One of my favorite aspects of Skyward Sword was the detail of the setting and the graphics, especially on the character models. Rachel and I swooned when we first saw Link’s crooked smile when Zelda’s Loftwing wakes him up at the beginning of the game! The emotion of the characters were amazing, and we definitely shed some tears during the more intense moments of the game. It was awesome playing the game that, on the timeline, started the journey of the Chosen Hero and Princess of Destiny, and finding the connections between the locations in Skyward and other Zelda games was so much fun!

Aside from Breath of the Wild, what are some of your favorite Legend of Zelda games?

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Top Tuesday: Zelda Soundtracks

Rachel Mii Double JumpHappy Tuesday!

After quite a while of playing, Kris and I finally beat The Legend of Zelda: Twilight Princess HD. We’ve been playing it for a few weeks now and finally sat down to play through the rest of the game every day at the end of last week. We got into a discussion of the music at some point, of course.

So, here are my top five favorite Zelda soundtracks.

5. Majora’s Mask

Majora’s Mask is one of the most beloved Zelda games ever made. It’s similar to Ocarina of Time, which everyone loved, it’s practically a sequel and while the themes are dark, it tells a wonderful tale. Link goes through something that we all go through. To create different tracks for each species Link becomes as well as the dark messages that are sent is definitely a tricky one. The music fits the dark mood wonderfully.

4. Ocarina of Time

Ocarina of Time was the number one spot on my list for a while. Listening to The Lost Woods and Gerudo Valley (still my top two favorite songs) always put a smile on my face and I always hummed the tunes whenever and where ever. Of course, new game come out and new songs are created. But Ocarina of Time always has that nostalgia piece for me whenever I hear its songs.

3. Skyward Sword

When Skyward Sword came out, I know it was a hit or miss for a lot of people. Despite it being the 25th anniversary game, I know some people didn’t like the motion controls and some people thought the game was too easy to be a Zelda game. To be honest, Skyward Sword instantly became my favorite Zelda game because it was on the easier side. With it supposedly being the first game chronologically, I thought, why shouldn’t it be a bit easier? Especially since Hyrule wasn’t created yet.

But, I’m rambling now. The music in this game always gave me feels because it was brand new. The world of Zelda was new and exciting and waiting to be discovered. The feeling of soaring through the air on your Loftwing and then of course having Fi around–her theme song is the best–the music just makes you feel at home.

2. Wind Waker

The music to this game is so catchy and upbeat and fits in perfectly with the cartoon-look of the game. The whole atmosphere is bright and light-hearted (despite the content) and the music just flows right along with it. I especially love sailing across the water. The music makes you feel like there’s an entire world out there that needs exploring.

1. Twilight Princess

No, this isn’t my number one simply because I just played the game recently. This has always been my favorite soundtrack. The music everywhere you go in the game is simply wonderful. I found myself and Kris pausing our conversation just to listen to the music. Midna’s and Ilia’s themes are my favorite.

What are your favorite Zelda soundtracks?