Top Tuesday: Least Favorite Super Mario 64 Levels

Happy Tuesday!

So, a couple weeks ago I talked about my favorite Mario 64 levels since we’ve been playing through Super Mario Odyssey. I’m sure I’ll talk about my favorite Odyssey levels at some point, but I thought I’d discuss some of my least favorite Mario 64 levels.

5. Tiny-Huge Island

While this level is super clever and I love the idea of growing big and small within the level, this is a tough one for me. It’s not even that hard of a level, but I fail miserably at it. And I get confused easily.

3. Rainbow Ride

While this level is pretty and well done, it’s definitely one of the hardest. I mean, I guess that’s why they saved it for last. Still, this level is a death trap for me.

2. Wet-Dry World

Admittedly, I hated this one when I was a kid. I appreciate it more now that I know what’s I’m doing in the level. Still, it’s not my all-time favorite. I find myself dying a lot inside this level and the water levels always confused me despite how easy they are.

2. Wing Mario Over The Rainbow

Death. This is just death. (Okay, so this isn’t technically considered a level, but it’s where you unlock the wing cap and you still get a star, so I’m counting it.)

1. Hazy Maze Cave

Is there really anyone out there who enjoys this level…? If you’re unsure, just think about getting the 8 red coins. That should infuriate you enough.

What are some of your favorite levels? Let me know in the comments below!

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Top Tuesday: Favorite Levels In Super Mario 64

Happy Tuesday!

With so much hype for Super Mario Odyssey, I’ve been thinking about Super Mario 64. The two games are similar, yet vastly different. I enjoy both games, but I do miss playing Super Mario 64.

 

Top Tuesday, Super Mario 64 Levels

5. Bob-omb Battlefield

I think this level is one of my favorites by default. It’s the first level of the game and can be considered the easiest, but I think it has a mixture of easy and hard. Flying with the wing cap can be difficult, yet getting the star behind Chain Chomp can take two seconds. Or an hour depending on how well you can get Mario to land that ground-pound.

4. Whomp’s Fortress

This is another level that’s well designed. I especially love this one though merely for the fact that it hands out a lot of coins. I love collecting coins.

3. Tick Tock Clock

This is a very well crafted level. It can be tricky with so many high places to jump up to, but I think it’s awesome that they have the cogs work at a certain speed depending on what time you jump into the clock to enter the level.

2. Lethal Lava Land

Um, there’s fire and a volcano. So it’s cool.

1. Big Boo’s Haunt

I always love the Boo mansions in any of the Mario games. They’re tricky with twists and turns and I just find the levels to overall be well designed because they’re supposed to be spooky and hard. While this particular level in Super Mario 64 isn’t that difficult, I still enjoy the design and the music.

What are some of your favorite levels? Let me know in the comments below!

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Of Different Play Styles

krismii
Rachel and I realized that we really need to just start carrying around recording devices to catch our impromptu conversations about video games when we’re not writing posts together. One such topic that came up recently was how our play styles differ and overlap when it comes to gaming. We tend to play games together, but you can always tell who is at the controller based on the game and how the main character is running about.

rachmii
I typically watch Kris play games most of the time, but since we started this blog and do game reviews together, we tend to pass the controller back and forth. Yet, depending on the game, one of us will play more than the other.

krismii
I’m definitely more in favor of games with a good story line. If I don’t care about the story, I tend not to be as invested in the game. The Legend of Zelda games, while most share the same formula of Courage and Wisdom versus Power, all have deep story lines and brilliant characters for me to care about. The worlds are always rich to explore as well, and I never feel like I’m wasting time even if I’m goofing off on a side quest.

rachmii
I agree with that. A video game needs to have an excellent storyline with well-crafted characters to care about. However, I’ve noticed that I tend to gravitate towards the platformer games. I like making “progress” and going to one level right after another. I like to see my completion and collect things.

krismii
Which also explains why you tend to be better at racing and the other few sports games that we play. Seeing those gold trophies lined up must be a good motivator for you! I need to be more immersed in the world itself. Give me a main goal and let me get to it on my own while exploring the areas around me. I enjoy puzzles and thinking my way out of situations rather than level-hopping.

Rachel Mii Double Jump
Yes, my competitive side really comes out! It’s funny how we just noticed this through Super Mario Odyssey. Of course, we both enjoy all kinds of games even if we prefer one over the other. But I was super excited that Odyssey is similar to Super Mario 64.

krismii
Thinking about our styles with Odyssey, it almost seems to be the opposite. While Odyssey is a fun game, I’m not nearly as invested in it as I was, say, Breath of the Wild. The family of 3D Mario games were never my favorites — just due to personal preference — so I tend to go for the main goal of the Odyssey levels instead of fully exploring to trip over more Power Moons like Rachel does.

Rachel Mii Double Jump
I find the levels to be massive and even though the Power Moons are sometimes too easy to find, I have the urge to collect them all. I think this is what Pokemon did to me… Still, I think it’s funny how similar yet different our gaming tastes are.

What kinds of games do you prefer? Let us know in the comments below!

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SM64O Take Down

Double Jump Kris MiiVideo games bring some of the best art out of the woodwork, be they fanfictions, fan art, music covers and renditions, or mods for the games themselves. Kaze Emanuar is a talented modder, being brilliant with programming new challenges and twists into video games, most notably for Nintendo’s Super Mario games. Nintendo, however, doesn’t seem to appreciate the mods as much as the fans do…

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Not too long ago, Rachel and I mentioned how there was a new mod going around for the emulated version of Super Mario 64. This particular mod gave friends the ability to set up servers to play Super Mario 64 online together in a multiplayer mode. Predictably, Nintendo heard about the mod and got the YouTube videos regarding it shut down on the grounds of copyright. Rachel and I were able to snag the download (and follow the instructional video) before they were taken down.

You can still get the mod by the Super Mario 64 Online site and forum, of course, but beware if you try to upload any videos on it.

While it was only a matter of time as to when Nintendo would strike a copyright issue regarding the mod, we were really surprised when we heard that not only were the modder’s videos on YouTube taken down, but also his Patreon. Considering that we personally haven’t been on his Patreon, we can’t say for certain that the SM64O links were also available there or what sort of art the modder offered to those that pledged to his Patreon.

Rachel and I know plenty of creators whose Patreons are their source of income as they share their gifts with those who appreciate the art enough to pledge to the creators. We were a bit shocked to find out that the modder’s Patreon was shut down — either temporarily or permanently, we’re unsure — due to this situation.

It’s a bit of a strange situation. On one hand, we all knew that Nintendo would want to strike down the mod, as they are wont to do in these sorts of situations. On the other, however, one could argue that mods generate more interest in the video game, which could be good publicity for the developer. It’s understandable that Nintendo doesn’t wish for any modders to make money off of their video games, such as rewards on Patreon, but I have heard that the modder’s Patreon had nothing to do with SM64O. Why would the modder offer it on his Patreon if it was free for all on YouTube and the created forum for it?

What do you all think? Did Nintendo go a little too far in targeting the modder’s Patreon, or is the game company merely defending what is rightfully theirs?

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Super Mario 64 Online: Check It Out!

rachmii
There is a wonderful person out there in the world and his name is Kaze Emanuar. He creates hacks of the classic Super Mario 64. I found out about him through a YouTuber I watch quite often. He did a play-through of Mario Chaos, which was a super chaotic version of Super Mario 64 made by Kaze Emanuar. It’s a game I’ve been wanting to play myself but haven’t gotten around to. Well, now he’s struck again and this time, we downloaded it.

krismii
This particular hack is a multiplayer online mode. Rachel and I were in separate rooms until I heard her pipe up, “We need to get this!” It honestly took a little while for me to download the hack considering I haven’t used emulators in a few years. Nevertheless, we seemed to have prevailed, for initial test-runs appeared to have worked.

rachmii
Super Mario 64 Online is just a new and improved hack of Super Mario 64 where you can play with others online. I believe the latest I heard was that you can play with up to 24 people. In the same level. You can play hide and seek in the levels, race each other, and more. It’s sure to get chaotic but a lot of fun.

krismii
Obviously being online means you have your own screen to look at instead of trying to share a screen in a multiplayer mode. Of course, the number of people you can have on your server without your game crashing depends on how strong your Internet signal is, but it definitely seems like fun!

Rachel Mii Double Jump
Yes, that’s true. Being a hack, who knows how stable it actually is. Still, it’ll be worth a shot. This game has a bigger cast of characters to play as: Mario, Luigi, Toad, Yoshi, Wario, Waluigi, Peach, Rosalina, etc. They each have one unique ability from the others and I’m eager to give them all a try.

krismii
You’ll be able to see some examples from the video down below. Some have greater speed, more hit points, and Yoshi kept his extra floaty jump. I can only imagine how interesting it’ll be to play with friends all while trying to reach the same goal. We’ll either be a great team or try to sabotage each other to get the star, haha!

Are you going to try this game? Let us know in the comments below and we’ll chat!

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Things I Shout When Playing Super Mario 64

It’s a-me! Rachel!Rachel Mii Double Jump

If you missed it, Kris and I reviewed Super Mario 64 yesterday. We re-played the game, getting all 120 stars–something we’ve never done before.

If you remember playing this game, you know that Mario can be somewhat difficult to control at times. He can only jump sometimes, he slips and slides around, some of the levels are difficult. With that being said, I get frustrated with Mario quite easily.

  • Jump, Mario, jump!
  • Stop sliding!
  • No, don’t fall off the cliff!
  • MARIO!!!
  • You’re Jumpman! So why don’t you know how to jump??
  • Why can’t you just run in a straight line…?
  • Get the coin. It’s right in front of you.
  • Stop running into Bowser and grab his tail!
  • (When Mario catches on fire) You’re fine! Walk it off!
  • Mario… What are you doing??
  • Why do you hate me…?
  • Mario, JUMP!

There are plenty of other things I shout at Mario while playing the game. Considering it mostly contains swears, I decided not to include them for your sake.

What game(s) cause you to shout at the TV?

Super Mario 64

  

Title: Super Mario 64
Company: Nintendo
Console: Nintendo 64
How we got the game: We do have the original N64 cartridge, but we recently played it on the Wii virtual console

Our Review:

 krismii
Everyone knows this game, right? Super Mario 64? It’s probably one of the most famous Mario games out there, with its hub-world, level portals, and the amazing (in those days) graphics on the Nintendo 64 console. It had come out twenty years ago and is still rightly talked about.

rachmii
The graphics are amazing, I think. The only thing about it is Mario slips and slides everywhere. It’s annoying, but it makes everything funnier when you watch others play.
I love how there are so many things to do in the game. There are only a few levels, but you can catch seven different stars in each one. The game does eventually end, but it seems as though it’s endless.

krismii
When we were younger (like, a lot younger) and played this, there were always our favorite levels that we stuck by like Princess Peach’s slide and Cool, Cool Mountain. We were able to beat Bowser in the end every once in a while, but this time around we decided to personally challenge ourselves to get all 120 stars in the game.

rachmii
It took us a while. I think we played the game for a couple of weeks. There certainly was some stars that stumped us more than others. For example, Hazy Maze Cave and Rainbow Ride. The funny thing is, we knew where the star was and how to get it, but Mario just slid everywhere and never jumped the right way when we wanted him to. Though I think that’s just us, not him.

krismii
It was still nice to blame Mario, though! Then, of course, there were those 100-coin stars. Most 100-coin stars didn’t take too long to get. Then there were others, like Tick Tock Clock and Snowman’s Land, where we were ready to scream at the screen. It was like, “I got 99 problems and they’re all coins!”

Rachel Mii Double Jump
Yeah, some levels are super easy, some are not. Even though I’ve played it plenty of times, and now I can officially say that I’ve completed the game in full, it will still be fun to go back and play it again soon. The graphics, the levels, the story, and even the music are all classic.

krismii
Yes, it is an enjoyable game, especially when we’re beginning to get a bit sleep-deprived. I believe the harder levels will become easier in time the more often we play them. The ones on the top floor of the castle — such as Wet-Dry World and Tiny-Huge Island — definitely aren’t ones that I would play on my own, but it will be fun playing the game again.

Rachel Mii Double Jump
Tiny-Huge Island is not my favorite, though it is an interesting concept for a level, to go into two different paintings to be big or small. But Koopa the Quick is a pain that one, I have to admit.
Overall, it’s a game that will not be forgotten.

Super Mario 64 gets…

5 lives double jump5/5 Lives