Friday Favorites: Super Mario 64 Worlds

Double Jump Kris MiiHappy Friday everyone!

Last week, I talked about my least favorite worlds from Super Mario 64. While the game is not my favorite from the Nintendo 64 era, there is no denying how much it defined the face of video games!

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Cool, Cool Mountain

I enjoy snowy worlds. I think they’re generally really pretty to stare at and get lost in, and they tend to have some awesome music. Cool, Cool Mountain had a decent area to explore as well as a fun sliding race with the penguin. It was always amusing to have Mario leap off part of the level to land stuck face-down into the snow on a lower part!

Tick Tock Clock

Aside from having a fun title, Tick Tock Clock was a good challenge. The different stars were interesting to get and having the level’s speed correspond with what “time” was on the clock when you entered the world was a nice mechanic. The look and graphics of the level was a lot of fun, too.

Rainbow Ride

I really enjoy sky worlds and flying around — one of my favorite parts of Legend of Zelda: Skyward Sword was soaring around on the Loftwing birds — and Rainbow Ride was no exception. Sure, the flying carpets were a little slow and could be annoying, but they were challenging and did great in showcasing the level.

What are your favorite courses from Super Mario 64?

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Friday (Least) Favorites: Super Mario 64 Worlds

Double Jump Kris MiiHappy Friday everyone!

Super Mario 64 is one of those classic favorites among Nintendo fans. While it’s not one of my favorite games, I do have a good time playing it with Rachel. However, there are definitely some courses in the game that I would not miss.

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Hazy Maze Cave

Does anyone like this world? I feel as if this is the least liked level in Super Mario 64 from what I’ve heard on the Internet. The graphics and music don’t tend to grab me as some of the other worlds do, and every section seems mish-mashed together rather than feeling like an entire world on its own like the other courses.

Dire, Dire Docks

Generally, I’m not a fan of water levels at all. I can appreciate them — like the Legend of Zelda: Ocarina of Time’s Water Temple, despite how much of a pain it can be — but having to deal with air meters and swim controls were never my favorite part of video games. At least the water levels have some of the best music in Super Mario 64.

Wet-Dry World

The mechanic of the water level being dependent on where you enter the painting is probably the only interesting thing I find about this level. Other than that, I just find it… blah. Even the area with the house-like structures fails to impress me. Other levels definitely have better secrets and challenges than Wet-Dry World.

What are your least favorite courses from Super Mario 64?

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Throwback Thursday: Super Mario 64

Happy Thursday!

It’s the last Thursday of the month, which means a Throwback post.

I know, I know… I’ve been talking a lot about Super Mario 64. But I just can’t help myself.

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Super Mario 64 was one of the first games that I remember playing. It came out for the Nintendo 64 in 1996. I was only 3-years-old at the time. Not yet big enough to hold that controller in my hand.

Still, as I grew older, I remember watching both of my sisters play it along with my dad at times.

When I did start playing the game, I wasn’t very good at it. I mean, I’m still not that great at it. I can tell you where all the stars are, but it’s hard for me to get Mario to get the stars. Mario was pretty hard to control in that game. He slid all over the place and sometimes just didn’t want to jump correctly.

This game holds a special place in my heart as it was the first 3D Mario game and it was a great game.

I especially love it because it was the very first game Kris and I reviewed on this blog. I couldn’t tell you why we chose Super Mario 64 to be the first game, but we ended up doing a full 120-star run. That was the first time I had gotten every star in the game.

This is a fun game to enjoy and get angry with at the same time. Like I said, I always have trouble controlling Mario. It’s frustrating, but it’s funny at the same time.

After playing through Super Mario Odyssey, I kind of want to go back to Super Mario 64 and play through it again. But I still have so many moons to find in Odyssey…

Is Super Mario 64 one of your favorite games? Which 3D Mario game is your favorite? Let me know in the comments below!

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Top Tuesday: Least Favorite Super Mario 64 Levels

Happy Tuesday!

So, a couple weeks ago I talked about my favorite Mario 64 levels since we’ve been playing through Super Mario Odyssey. I’m sure I’ll talk about my favorite Odyssey levels at some point, but I thought I’d discuss some of my least favorite Mario 64 levels.

5. Tiny-Huge Island

While this level is super clever and I love the idea of growing big and small within the level, this is a tough one for me. It’s not even that hard of a level, but I fail miserably at it. And I get confused easily.

3. Rainbow Ride

While this level is pretty and well done, it’s definitely one of the hardest. I mean, I guess that’s why they saved it for last. Still, this level is a death trap for me.

2. Wet-Dry World

Admittedly, I hated this one when I was a kid. I appreciate it more now that I know what’s I’m doing in the level. Still, it’s not my all-time favorite. I find myself dying a lot inside this level and the water levels always confused me despite how easy they are.

2. Wing Mario Over The Rainbow

Death. This is just death. (Okay, so this isn’t technically considered a level, but it’s where you unlock the wing cap and you still get a star, so I’m counting it.)

1. Hazy Maze Cave

Is there really anyone out there who enjoys this level…? If you’re unsure, just think about getting the 8 red coins. That should infuriate you enough.

What are some of your favorite levels? Let me know in the comments below!

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Top Tuesday: Favorite Levels In Super Mario 64

Happy Tuesday!

With so much hype for Super Mario Odyssey, I’ve been thinking about Super Mario 64. The two games are similar, yet vastly different. I enjoy both games, but I do miss playing Super Mario 64.

 

Top Tuesday, Super Mario 64 Levels

5. Bob-omb Battlefield

I think this level is one of my favorites by default. It’s the first level of the game and can be considered the easiest, but I think it has a mixture of easy and hard. Flying with the wing cap can be difficult, yet getting the star behind Chain Chomp can take two seconds. Or an hour depending on how well you can get Mario to land that ground-pound.

4. Whomp’s Fortress

This is another level that’s well designed. I especially love this one though merely for the fact that it hands out a lot of coins. I love collecting coins.

3. Tick Tock Clock

This is a very well crafted level. It can be tricky with so many high places to jump up to, but I think it’s awesome that they have the cogs work at a certain speed depending on what time you jump into the clock to enter the level.

2. Lethal Lava Land

Um, there’s fire and a volcano. So it’s cool.

1. Big Boo’s Haunt

I always love the Boo mansions in any of the Mario games. They’re tricky with twists and turns and I just find the levels to overall be well designed because they’re supposed to be spooky and hard. While this particular level in Super Mario 64 isn’t that difficult, I still enjoy the design and the music.

What are some of your favorite levels? Let me know in the comments below!

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Of Different Play Styles

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Rachel and I realized that we really need to just start carrying around recording devices to catch our impromptu conversations about video games when we’re not writing posts together. One such topic that came up recently was how our play styles differ and overlap when it comes to gaming. We tend to play games together, but you can always tell who is at the controller based on the game and how the main character is running about.

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I typically watch Kris play games most of the time, but since we started this blog and do game reviews together, we tend to pass the controller back and forth. Yet, depending on the game, one of us will play more than the other.

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I’m definitely more in favor of games with a good story line. If I don’t care about the story, I tend not to be as invested in the game. The Legend of Zelda games, while most share the same formula of Courage and Wisdom versus Power, all have deep story lines and brilliant characters for me to care about. The worlds are always rich to explore as well, and I never feel like I’m wasting time even if I’m goofing off on a side quest.

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I agree with that. A video game needs to have an excellent storyline with well-crafted characters to care about. However, I’ve noticed that I tend to gravitate towards the platformer games. I like making “progress” and going to one level right after another. I like to see my completion and collect things.

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Which also explains why you tend to be better at racing and the other few sports games that we play. Seeing those gold trophies lined up must be a good motivator for you! I need to be more immersed in the world itself. Give me a main goal and let me get to it on my own while exploring the areas around me. I enjoy puzzles and thinking my way out of situations rather than level-hopping.

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Yes, my competitive side really comes out! It’s funny how we just noticed this through Super Mario Odyssey. Of course, we both enjoy all kinds of games even if we prefer one over the other. But I was super excited that Odyssey is similar to Super Mario 64.

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Thinking about our styles with Odyssey, it almost seems to be the opposite. While Odyssey is a fun game, I’m not nearly as invested in it as I was, say, Breath of the Wild. The family of 3D Mario games were never my favorites — just due to personal preference — so I tend to go for the main goal of the Odyssey levels instead of fully exploring to trip over more Power Moons like Rachel does.

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I find the levels to be massive and even though the Power Moons are sometimes too easy to find, I have the urge to collect them all. I think this is what Pokemon did to me… Still, I think it’s funny how similar yet different our gaming tastes are.

What kinds of games do you prefer? Let us know in the comments below!

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SM64O Take Down

Double Jump Kris MiiVideo games bring some of the best art out of the woodwork, be they fanfictions, fan art, music covers and renditions, or mods for the games themselves. Kaze Emanuar is a talented modder, being brilliant with programming new challenges and twists into video games, most notably for Nintendo’s Super Mario games. Nintendo, however, doesn’t seem to appreciate the mods as much as the fans do…

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Not too long ago, Rachel and I mentioned how there was a new mod going around for the emulated version of Super Mario 64. This particular mod gave friends the ability to set up servers to play Super Mario 64 online together in a multiplayer mode. Predictably, Nintendo heard about the mod and got the YouTube videos regarding it shut down on the grounds of copyright. Rachel and I were able to snag the download (and follow the instructional video) before they were taken down.

You can still get the mod by the Super Mario 64 Online site and forum, of course, but beware if you try to upload any videos on it.

While it was only a matter of time as to when Nintendo would strike a copyright issue regarding the mod, we were really surprised when we heard that not only were the modder’s videos on YouTube taken down, but also his Patreon. Considering that we personally haven’t been on his Patreon, we can’t say for certain that the SM64O links were also available there or what sort of art the modder offered to those that pledged to his Patreon.

Rachel and I know plenty of creators whose Patreons are their source of income as they share their gifts with those who appreciate the art enough to pledge to the creators. We were a bit shocked to find out that the modder’s Patreon was shut down — either temporarily or permanently, we’re unsure — due to this situation.

It’s a bit of a strange situation. On one hand, we all knew that Nintendo would want to strike down the mod, as they are wont to do in these sorts of situations. On the other, however, one could argue that mods generate more interest in the video game, which could be good publicity for the developer. It’s understandable that Nintendo doesn’t wish for any modders to make money off of their video games, such as rewards on Patreon, but I have heard that the modder’s Patreon had nothing to do with SM64O. Why would the modder offer it on his Patreon if it was free for all on YouTube and the created forum for it?

What do you all think? Did Nintendo go a little too far in targeting the modder’s Patreon, or is the game company merely defending what is rightfully theirs?

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