Main Menus In Games

Main Menus In Games | Opening Sequences | Gaming | Video Games | DoublexJump.com

krismii
Who’s still playing Super Mario Maker 2? We are going back and forth with it, still enjoying everything the game has to offer. We’re particularly amused and impressed at the main menu screen turning into a level itself. It’s always fun to see if we’re able to complete the main menu level as a warm-up to whatever levels we’re going to try during the game session.

rachmii
We have actually spent a decent amount of time on the main menu of the game. We tend to try to beat the level just to see what would happen if we did. Of course, there was a time we purposefully made Mario die just to see what would happen as well. I enjoy the fact that, each time you turn on the game, the main menu is a new level to try out.

krismii
I’m curious if the main menu levels are actually levels that were created by other Super Mario Maker users or if they’re all extra Nintendo levels and, perhaps, will eventually start to recycle? It was definitely a unique way to usher in the main menu, when most games nowadays have movie trailers. Legend of Zelda’s Skyward Sword had plenty of game footage to go with the theme, and Fire Emblem’s Three Houses has a lyrical theme accompanying the cut scene montage.

rachmii
I assume they’re Nintendo levels. There would be no levels made by other users when people first turned on the game when it came out. I do agree though – I wonder how many levels will cycle through. I did always enjoy Skyward Sword’s main menu, or the beginning of it. The first time we turned on the game, we were amazed at how “movie trailer” it was.

krismii
I assume the same, but I wonder if they eventually would cycle in some of the more popular user-made levels into the main menu. I do remember how much we loved Skyward Sword’s main menu theme. It was a stark contrast to Breath of the Wild’s main menu… Which was gorgeous, but really just still pictures of Link in various poses and places. What kind of main menu do you prefer? A nice theme song? The interactive menus? Or maybe just getting right to the game?

Rachel Mii Double Jump
I like the main menus similar to Skyward Sword. I mean, the menu itself was bland, but the opening song and sequence really hyped you up to play the game. It made the game seem so much more than just a game. What about you, which would you prefer?

krismii
I agree with you. I adore full-out theme songs. Give me an orchestrated piece and I’ll be thrilled, haha! It’s one reason why I’ve been listening to a cover of Three Houses’s theme song often. I would love that soundtrack! Still, the interactive Super Mario Maker 2 level is pretty fun.

Rachel Mii Double Jump
The interactive menus are definitely a close second for me. It’s fun to get a taste of the game or just warm up with it for a few minutes. But the music and sequence amps me up to play. I listen to the Skyward Sword theme song in my car all the time.

What kind of main menus do you prefer for your video games? Let us know about them in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Advertisements

A New Challenge Appears!

A New Challenge Appears | Video Games | Gaming | Gaming Challenges | DoublexJump.com

rachmii
It’s been a hot minute since we’ve had a challenge on the blog. Kris and I have decided to do another challenge for the rest of the summer. Now that Super Mario Maker 2 is out and there are a boat-load of courses, we figured we’d challenge each other to a few – including some homemade courses of our own.

krismii
As creative as we are, I feel like Rachel and I tend to play others’ courses more so than make our own. I remember creating just a couple with the original Super Mario Maker game, having never really taken the time to fully explore all of the options the tools gave us. Super Mario Maker 2 has a lot more to offer, so I’m eager to really play around with it. Rachel, you can decide how many courses we should make for each other — two or three should be good, in my opinion — but I believe part of the challenge should include creating each course in a different game style.

rachmii
I think we should make three each for each other. Creating the levels in a different game style won’t be a bad idea either. Also, we should totally have one auto side-scroller, one-speed run, and one general level. Or at least choose a variety and not have three general levels, you know?

krismii
I’m all for variety, although I’m not sure about my abilities to create a speed-run, haha! Maybe a good puzzle, though, or one with lots of twists… We shall see what I come up with. Going along with a variety of levels, perhaps we should try to give them different terrains, like having a level up in the air, one underwater, a dungeon, the plains… Try not to repeat anything.

Rachel Mii Double Jump
That’s fair. I’m not too confident in my skills either. A puzzle would be good if we can think of it, for sure. Having different terrains is also a good idea. Not repeating anything is sort of what I meant with my last statement, you just worded it so much better! We’ll try to make these courses as unique as possible.

krismii

We’ll each make the courses under our own Switch profiles so we can’t see each other’s work. We’re aiming to livestream these levels on Friday, August 23rd for everyone to see. We’ll keep you all updated if the stream date happens to change between now and then but, for now, that will be our deadline to get these courses done. Anyone else who wants to share course IDs with us to play that day, just leave a comment here or hit us up on Twitter!

What do you think of this challenge? Feel free to join in and tune it on August 23 to watch us fail at each other’s courses! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Super Mario Maker 2 [Video Game Review]

Video Game Review: Super Mario Maker 2 | Nintendo | Nintendo Switch | Game Review | DoublexJump.com

Title: Super Mario Maker 2
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Action, Platformer
Release Date: 
June 28, 2019
How we got the game: 
We bought it on the Nintendo Switch eShop

Pssst…. There may be story or gameplay spoilers in this review! You’ve been warned!

krismii
Super Mario Maker 2 was highly anticipated as soon as it was announced. People went crazy for this sequel, especially with all of the new tools and options that came with it. We were no exception.

rachmii
I enjoyed the first Super Mario Maker though I didn’t have too many people to play it with. I’m excited to finally have more options and more people to create and beat courses with.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
There are several modes for this game. A story mode — which we give more details about in one of the below sections — the course world mode, and the course creator mode, of course. The course world mode, along with the course bot, allows the players to attempt to complete levels that other players around the world have created and uploaded.

rachmii
This is, in my opinion, the best part of the game. Of course, you have some levels that are super easy or levels that troll you hard. Still, it’s all in good fun. The best part about this though is that they added a co-op option. You have to download the game in order to play two-player, but that’s not too bad. Kris and I can play through certain levels which is a lot of fun – and frustrating at the same time. There are some levels that I don’t know are best suited for single players or not.

 krismii
It was definitely great to try to play a few levels with you, although we did get in each other’s way quite a bit, haha! With that said, there is the tagging system in Super Mario Maker 2 — I’m afraid I cannot remember if the first Super Mario Maker had a tagging system — and one of the tags were for multiplayer versus. Eventually, I’d love to play with some friends and Nintendo has promised that an update would happen that will allow us to do so.

Rachel Mii Double Jump
I don’t think the first game had a tagging system. At least, I very quickly forgot about it if it did have a tagging system. With all the additional tools you can use to create courses, the levels are way more fun, challenging, and extra creative. Though, we did try to create a course together since there’s co-op on that mode.

krismii
That was a bit annoying, in my opinion. The first player has access to many of the buttons, almost as the director of the scene, while the second player can only select and put down so many elements. Granted, we also skipped the tutorial, so I can admit that perhaps we missed a couple of things, haha! Regardless, it was easier to create a level with one person at the controls, either with the Joy-Con or using the Switch’s touchscreen in handheld mode while the second person gave their advice and opinion.

Rachel Mii Double Jump
Skip the tutorial or not, we tried a lot of things and played it both in the handheld and docked. Plus, if I was in the middle of something and you decided to do something, being the first player, my action automatically got canceled. So, I agree. It’s definitely better to create a course yourself or docked with people throwing ideas while one is behind the wheel.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
This game has the beloved modern Mario graphics that the current games have brought to life. When it comes to creating and playing courses, the game also includes the graphics and art styles — with some updates — of several Super Mario games in the series, including Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and Super Mario 3D World.

Rachel Mii Double Jump
The graphics, of course, are as they should be. They all look great on the Nintendo Switch, even the older game graphics. They stay true to their games as well. The end of the older games has that hurdle thing you have to jump through while the newer games have the flagpole for you to reach the top.

krismii
The music is the good, familiar Super Mario music as well, and the game allows you to add crazy sound effects to parts of your levels, too. I think one of my favorite aspects of the game is when we’re building our own courses and every tap you do to add a new element plays the next note of the Super Mario theme.

Rachel Mii Double Jump
Yes, depending on what “theme” you have set from the different Mario games, the music is pretty much the same. It’s refreshing and well done. Plus, when you create a course, a robotic voice says what the object is as you place it. If you place a lot at once, it says the object’s name to the tune of whatever theme you’re in.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
New to the Super Mario Maker series, the sequel has a Story mode, which allows the players to go through over 100 Nintendo-created courses in order to earn coins to help rebuild Princess Peach’s castle after the mischievous Undo Dog obliterated it.

Rachel Mii Double Jump
The story mode is, in fact, a tutorial of sorts. The Nintendo courses range in various levels of difficulty but they’re all fun and show off all the new and old tools you can plus, plus different ways to use them to make a course unique. I’ve really enjoyed going through the story mode courses.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
There is literally no possibility for any repeat courses here. Each level is as unique as the person (or people) that created them. There are plenty of ways to filter out and categorize levels with tags and difficulties, and there are millions of courses already published for others to enjoy.

Rachel Mii Double Jump
This is definitely a game that we’ll be playing on and off for quite a while.

Super Mario Maker 2 gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

Connect with us:
Twitch | Twitter | Instagram | Tumblr

Summer Games

Summer Games | Video Games | Gaming | Super Mario Maker 2 | Summer | Nintendo | Doublexjump.com

krismii
So, how’s everyone enjoying Super Mario Maker 2? We honestly forgot to pre-order it and have yet to buy it. We were both looking forward to the game so much, aside from the hiccup regarding online play with friends, that it’s a little surprising how it slipped our minds. Of course, this past month has been busy for both of us, but still.

rachmii
Honestly, it hasn’t slipped my mind so much. However, both of us have been pet-sitting for different families that we actually haven’t seen each other for two weeks. It’s kind of strange that we haven’t been able to play games together lately.

krismii
It is strange. Both of us have fallen onto more familiar, portable games such as Miitopia and Stardew Valley instead. However, Super Mario Maker 2 isn’t the only game we were looking forward to and haven’t snagged yet. We were going to get Little Friends last month on the Switch and coo over virtual pets — probably with our real pets sitting right next to us — but it wasn’t something we took the time to download.

rachmii
That’s a game I keep forgetting about, honestly. We definitely need to start keeping a list of games we want and their release dates.

krismii
We keep meaning to get a magnetic whiteboard calendar or something to keep track of all of this, but we ironically keep forgetting to get a calendar. Another game I keep thinking about is the Harry Potter: Wizards Unite mobile game. I want to give it a shot despite my low expectations for it, but it’s also a game where you go outside and it’s too hot out for me, haha!

Rachel Mii Double Jump
Like Pokemon Go, I don’t want to get the Harry Potter game on my phone due to storage and battery life. Though I definitely do want to give it a try. Soon, I’ll download it and give it a shot. Also, there’s Lady Layton. The game came out for the 3DS, we own it, and never got the chance to play it. Now, we recently found out that it’s coming to the Switch in November 2019.

krismii
Yes, I just heard about Lady Layton today and I lamented over the fact that it’s coming out for the Switch. I’m looking forward to playing one of those addictive games on the big screen, considering Rachel and I tend to hunch over our 3DS handhelds while playing together. Summer used to be all about playing video games and relaxing during our vacations, so here’s hoping we’ll get some time to try some new games!

Rachel Mii Double Jump
The summer is just beginning! So, I’m sure we’ll get the chance to play a lot of games – old and new – together.

How are you liking Super Mario Maker 2? What other games are you playing this summer? Let us know about them in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch

Our Thoughts On Super Mario Maker 2

Our Thoughts On Super Mario Maker 2 | Nintendo | Nintendo Direct | Nintendo Switch | Super Mario Bros. | Video Games | Gaming | DoublexJump.com

krismii
Super Mario Maker 2 is coming out at the end of next month! We enjoyed the original Super Mario Maker on the Wii U and the direct from last week showed off some great new features for the sequel.

rachmii
We didn’t play too much of the first Super Mario Maker game. I think I enjoyed it more than Kris did, but when we watched the Direct of this upcoming sequel, we both were impressed and are excited to play the game.

krismii
While the idea of a story mode sounds a little silly with a game that’s so focused on creativity, I think I’m rather excited for it. I think it’s only single-player, but the idea of having being taught the different tools and aspects of the game through a “story” is great. With all the other new features, I feel that the story mode will help people feel less overwhelmed at all the options in the main mode.

rachmii
The story mode definitely seems odd, but I love the idea of it. I’m eager to play a Mario game from Nintendo that’s harder than the typical Mario platformer – even though it’s the same tools and elements. They’ve also added a lot more new tools as well, which I’m excited about. Although, that just means the levels people create are going to be that much crazier! But that makes it more fun.

krismii
Some of the new tools are the snake blocks, auto-scroll settings, on/off switches, and even Cat Mario to go along with the other Super Mario 3D World inspired content. Not only that, the direct showed Super Mario 3D World in a section of the level aesthetics that had plenty of room for other games… I wonder if they’re going to add any other games that your levels can be based upon as DLC or something?

Rachel Mii Double Jump
I would love to see Paper Mario levels. That would be awesome. I’m most excited for the co-op part of the game though. I can’t wait for the two of us to create levels together and even go through some of the levels together as well. It will most likely be way harder, but it would be so much fun.

krismii
It will be fantastic for us to play together like that, especially with all the latest platform Mario games being up to four-player co-op. I think the multiplayer in Super Mario Maker 2 makes perfect sense. We’re going to be ridiculous trying to create levels together, probably even playing through them, but it’ll be fun! Not only that, it sounds like the online play will be great as well! I’m certainly looking forward to online multiplayer.

Rachel Mii Double Jump
Online multiplayer is definitely another plus. I’m happy the game is coming out at the end of June. I’m eager to get my hands on a copy!

Are you excited for Super Mario Maker 2 to come out? Let us know about them in the comments below! If you like this post, please share it around.

Connect with us:
Twitter | Instagram | Tumblr | Twitch