DnD Adventure: Backstories

DnD Adventures: Backstories | Roleplaying | Tabletop Games | Gaming | DoublexJump.com

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When we first started up our original D&D campaign, the first full-fledged adventure after a two-session tutorial run, I recall our DM giving us players a moment saying, “Now’s the time when your characters should introduce themselves and tell a little bit about your backgrounds so I can use those details against you later.” Of course, the only one of us with a fairly detailed background was the cleric, as he had more D&D experience than the rest of us combined. Our bard had a couple of details, but only because this was her player’s second, perhaps, adventure rather than her first. Rachel’s and my characters, though, didn’t really have much of a background.

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For my first character, I filled out the basic stuff and the rest was unknown. The back of my character sheet was just about blank other than her height. I didn’t want to create an elaborate backstory and try to stick with it. I wanted to see how my character would react in certain situations throughout the campaign. However, with my second campaign character, I created a basic background per the DM’s request. And, honestly? I think I like it better than not having a background at all.

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I had a basic idea of my first character’s background, but it was mainly from the suggestions that the Player’s Handbook gave. If pressed, her basic motivation was to find more information on her parents, as she’s a half-elf and grew up in the wilderness. Other than that, though, her background was a blank slate as well. It’s pretty much on par for even the characters I create for novels. I let them run around and act out on their own, learning bits and pieces from them as I go about it. At this point, we’ve each created a couple of other characters for more campaigns and my characters’ backgrounds are more filled out. Our current DM’s homebrew world has plenty of backgrounds for us to adapt to, and we found that creating the backgrounds definitely helps to flesh out our characters more.

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Reese has a decent background. I not only used the background ideas from the Player’s Handbook, like you, but also our DM has created a semi-homebrew campaign. He had some background ideas fleshed out based on somethings in the handbook. Reese is from the Wetlands, and she follows the River Goddess. She’s very much into keeping the waters clean and she loves boats. She crafts boats and loves to go on water-based adventures.

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I have a tiefling druid who is seeking knowledge about the world’s inner workings and is very exasperated with our current campaign since it is keeping her from reading, haha! Having more of a background for the characters also helps the DM since, if they know of the character’s background, they’re able to incorporate the characters more in the world the DM created. Entwining the characters’ goals based on what they’ve experienced in their history with the world is a common goal for every DM, I believe. Some DMs like to receive copies of the players’ characters beforehand to approve them, be sure their abilities and backgrounds would work with the world too. I think we have a happy medium with our current characters, having enough of an idea as to where the character comes from, but still figuring out their innermost traits by playing them.

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I agree, I think it helps all of us. Not just ourselves and the DM, but the other players as well. We have something to bounce off from. With that said, the next time you make a character, are you going to create a backstory or try to wing it again?

krismii
A mixture, I think. I want to give my characters enough of a backstory so I have some defining traits to roleplay them with. After all, backgrounds and history help to shape the characters. Yet, I don’t want to so rigorously define my character with a history that there’s little chance of further development.

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That’s fair and I can totally agree with that. I think, though, our DM opened my eyes to the backstories and the possibilities of how I can have fun with my character’s backstory. I might try to create backstories more often than not now.

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DnD Adventures: Virtual Sessions

DnD Adventures: Virtual Sessions | Dungeons and Dragons | Tabletop Games | Gaming | DoublexJump.com

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Since the world is currently shut down, we’re not able to see our friends and have our normal monthly DnD session. We miss it, especially we had our own go-to snacks and drinks for each session. We were in a routine and it was fun. However, we’ve been doing virtual sessions to keep in touch and, because we all have more free time, we’ve been doing a session every two weeks as opposed to monthly.

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At this time, we’re doing a new campaign where another member of our group is the DM. It’s really odd not being with everyone in the same room to play — that, and we always got these awesome sandwiches from a place near our friends’ house — but we’re making due. The first virtual session, Rachel unfortunately missed, but her character was with us in spirit. We started off in a fight and, upon winning, took the survivor of the opposing group to interrogate. Turns out he was part of a following that wanted to stop a blasphemous play that may bring the Dark One back to life. We agreed to help by pretending to be on the opposite side, playing along with the director of the play. Per the director’s instructions, we got rid of the vermin in the old playhouse so the play could go on. Once we finished, the director attempted to convince our party to join the play, but my character especially was adamant against it. Instead, we told him we’d talk to a famous actress that he wanted for a special part to see if she would be willing to join.

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I’m sorry Reese wasn’t there for that. She would have been delighted at the chance to be in a play! There was an elf that the director wanted in the play. So, in our next session (where Reese was present), our group tracked down this elf. We found ourselves at the Glittering Wood Cafe where there were a lot of serene elves, whispering to one another. They were kind, though sounded as though they were under some sort of spell. We were given tea and Reese gulped it down getting a bit tipsy as a result.

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I believe all the characters got a little drunk off this tea except for our group’s high elf, haha! It was great because Reese was tipsy enough to firmly believe that the actress was going to be her new best friend and, with the help of our sober high elf, spoke to the actress and convinced her to join this play. We promised she’d be safe, giving her a badge from the group that was trying to trap the blasphemous people putting on the said play, to indicate that she shouldn’t be harmed.

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By the way, we’re not naming this elf actress because our DM gave her a name I have no idea how to pronounce or spell so I called her L the whole time. Luckily for us, she agreed and the following day, the play went on. However, as predicted, right at the climax of the play, some of the actors became possessed and tried to summon the Dark Lord. Thus, a battle ensued with many of the audience members dying in the process. We won the battle overall, but… we lost at the same time.

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Haha, our DM kept changing up the spelling of the name, adding more Ls and apostrophes each time we tried to ask! During the battle of the play, the director was killed and we were able to protect the actress and ourselves, but despite our best efforts, the spell to release the Dark Lord was done. Our group was exhausted, returned to the following that had helped to put an end to the play, and vowed to find out more regarding the Dark Lord. The next morning, we stepped out of the inn and were met with a bunch of disciples and scholars blaming us for the Dark Lord’s release. Considering we had attempted to go to them for help first before all the play nonsense and were dismissed, we threw the blame right back at them.

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Reese stopped the director from doing something fishy – we weren’t sure if we could trust him or not. In the middle of the battle, I called to our elf (we were all dying and she was closest to him) that he was doing something weird and… well, she rolled really well and burned him to a crisp. So, I’m not sure if we did the right thing in killing him or not, but what’s done is done. Anyway, now those scholars have decided to help us. We were brought down into a basement, cellar, type thing searching for more answers about this Dark Lord.

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Rather, we’re all in this together now to stop the Dark Lord from coming to full power and doing anything awful to the world. The scholars asked us to go deep into the archives of their symposium and library to find more information on the Dark Lord, basically because not many go down there so who knows what monsters may have sprung up, as well as the fact that we don’t know the ancient language, so there’s less of a chance that we will be corrupted.

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Ah, yes. The library. I forgot where we went so I opted for “basement, cellar, type thing.” Anyway, while we were down there, we came across a door that had a stack of scrolls that weren’t dusty and old as the rest of them. We tried to stake out the door – since there seemed to be no lock, key, or handle of some sort, and came across someone knocking on the door. It opened from the other side and our group sprang into action once more.

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We confronted the person, another scholar, who knew how to get the door to open and persuaded her to get the door open for us to go and explore further down the archives. You want to know what was on the other side of the door? Baboons. They were some type of baboon that we knocked down the stairs on the other side of the door. We left the session with our group staring at these baboons and trying to figure out if they would be friendly enough to let us explore the archives.

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Harry Potter D&D

Double Jump Kris MiiHappy Monday, everyone!

Playing Dungeons & Dragons has opened up a new world for me. I’m always excited to play with our group and am routinely disappointed when the time comes for a session to end. Thankfully, Rachel and I have a couple of friends who indulged us in giving D&D a try with a Harry Potter-flavored campaign.

Harry Potter | Dungeons & Dragons | RPG | Tabletop RPG | Video Games | Gaming | Doublexjump.com

Last year, I spoke of the time that I took on the role of Dungeon Master for the first time. That was a quick one-shot with Rachel while we showed a friend the basics of Dungeons & Dragons so we could gauge her interest. Our friend was willing to try more D&D with a Harry Potter twist so it was a setting that she had more familiarity with. Ignoring the fact that one-shot was nearly eight months ago, we finally started that Harry Potter D&D game with our couple of friends during our latest game night.

It was a giant learning curve for me. While Rachel and I have been part of a traditional D&D group for a year or so now, the idea of creating a homebrew campaign was both exciting and nerve-wracking for me. I honestly spent most of my prep time modifying a regular character sheet to give it more Harry Potter-relevant skills, such as Flight, Charms, and Potions. Along with that, I made a “How to Create Your Character” kind of packet, detailing different aspects of the character sheet and how to roll for their stats and such. Of course, both friends were like, “That’s a lot of reading,” and Rachel and I walked them through creating the characters, haha!

I wasn’t sure if our friends would be interested in starting the story after doing the character creation sheets, but our second friend was totally into it. He peppered us with questions, asking if there was a way for him to be a White Mage like in the Final Fantasy series, and while our Harry Potter campaign just has the characters as simple wizard students, I told him I’d bring along the Player’s Handbook so he can get a better idea as to what other kinds of classes and races are in a traditional D&D game. With his enthusiasm, and the hard work and laughs we had from them just creating their characters, we dived into the story.

Being set in the Harry Potter universe, I figured the easiest way to modify the world was to have everyone’s characters be a new student in Hogwarts. All three characters went shopping for some school supplies with the limited beginning money I gave each of them, giving them an extra point in relevant skills if they decided to splurge and get better items than the standard supplies. The characters met each other on the train to the school, with the players learning to ham it up as they role-played. Each character is in a different Hogwarts house, including the NPC I play, so we have a good quartet. I was a little extra in the fact that I created different class schedules for each house, being sure each house had a couple of classes with another house a few times a week so the characters can interact more with each other.

Other than that prep, I wasn’t as prepared with the story as I would have liked to be, but it all worked out well. I have a plotline for the characters to figure out, but I wasn’t quite sure how the classes and earning spells would work. While playing, Rachel and our friends helped me figure out, even if they didn’t realize it. They went right along with me making up the world and story on the spot, and it’s turning into a bit of a competition already in regards to the House Points that students can earn and lose!

We’re all excited for the next time we continue the game. In the meantime, I’m going to create a more solid list of spells, charms, and potions for them to learn for next time. I now understand why so many Dungeon Masters keep tables of random loot handy for games!

What kind of homebrewed D&D adventures have you been in? What kind of fandom would you be interested in adapting for D&D? Let me know in the comments below! If you liked this post, please share it around.

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D&D Adventures: Head-Eating Worms And Snarl

Dungeons & Dragons Adventures: Head Eating Worms and Snarl | Tabletop Games | Gaming | Roleplaying | DoublexJump.com

krismii
Our November session of our D&D campaign continued our exploration of Cragmaw Castle. There was plenty of goblins to defeat and investigation rolls to mess up as we searched through the place for Gundrun Rockseeker, the dwarf that sent us on our original quest so long ago.

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Sapphire, my character, rolled pretty well when it came to finding hidden doors throughout the castle. I believe I ended up finding about three. As far as I know, we explored every inch of that place. Aside from exploring, getting a new companion, and one of our party members almost being eaten, we didn’t get much accomplished.

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I think we’re still in the middle of the castle, actually. Our dragonborn rogue almost got her head eaten by a creature called a Grick, a worm thing that kind of descended from the ceiling onto her as we explored old, decrepit hallways. Fortunately, she still has her head, and our explorations were occasionally rewarded with treasures and alcoves dedicated to statues of various gods. Our cleric wasn’t thrilled, since none of them were his god, but he’s usually a good sport about it all. Eventually, we came across a handful of enemies holding onto Gundrun. We slayed the enemies and, to the amused exasperation of our DM, tamed another wolf by the name of Snarl. My ranger now has both Ripper and Snarl accompanying the party because my ranger dislikes killing wolves. It is agreed that we add no more pets to the party.

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We probably are. Sapphire doesn’t pay attention to too much. Poor Sora, one of our party members, got their head almost eaten because whenever we have to enter a new room, they typically volunteer to go in first. In that sense, they kind of get the short end of the stick whenever there are enemies and they end up attacking us first. We all tried attacking it without hurting Sora in the process. I believe Sapphire ended up burning the Grick with cold fire magic.

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I believe Sapphire, and then Ripper, were the MVPs of that particular fight. Sora is tough, though, and a little too headstrong for her own good, haha! Being the dragonborn, she has a decent amount of hit points to warrant her love of bashing through doors and hallways to get where we need to go. I believe we ended this particular session with us fighting off a horde of goblins in a tiny room. The room was tiny enough that I just had Ripper and Snarl wait in the next room but without the wolves, the fight was slow because we all somehow kept missing our targets!

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Oh, yes. I remember the tiny room. This was another point in our adventure where our DM could do nothing but facepalm at our decisions. That was another interesting battling since none of us could really move anywhere. That was what ended our last session though. So, we still have some exploring to do the next time we meet.

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D&D Adventures: Dragon!

Dungeons & Dragons Adventures: Dragon | Tabletop Games | Gaming | Role-Playing Games | DoublexJump.com

krismii
We’re a bit behind with our D&D Adventures series. This is about our October session when we went back to the main storyline after having our previous grinding session. We were in a town that our cleric seemed to recognize. Rather, he recognized that it may share his religion, so we went forth to see if there was anyone he knew. Instead, we found plenty of giant spiders, which we were not happy about, before continuing on to the Dragon Tower.

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We entered the tower and explored it for quite a bit. We entered a lot of rooms, killed a lot of things, and gained experience points. However, our main goal was to get rid of the dragon, Venomfang, and make him leave and stop terrorizing the town.

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When we first heard of Venomfang, the young dragon, terrorizing the town, my first reaction was, “Can we adopt him?” Our DM said no, unfortunately, haha! With that said, we eventually climbed through the tower and, at first, attempted to convince Venomfang to go and find another tower to haunt. He didn’t take the suggestion too kindly at first.

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We ended up battling. However, one of our companions is Dragonborn and didn’t want to battle the dragon. They tried to convince Venomfang to leave and that we didn’t want to hurt him. While the rest of us took a swing at him (or tried to, depending on our dice rolls), we mostly stopped and ended up taking turns trying to convince the dragon to leave… thus, confusing it. This also made me remember that my own character has dragon ancestry so our friend wasn’t the only one who could speak the dragon language – I could too. 

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My personal character’s charisma is dismal, so I focused more on getting a hit off here and there, as well as using her Ensnaring Strike to keep Venomfang stuck in place while the others convinced him to leave. I believe a handful of our party members rolled high enough in intimidation and persuasion to make Venomfang say, “I’m out!” and fly out of the tower.

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Yes, we eventually confused the poor sap enough for him to finally give up and leave. Our DM was exasperated with us because we tend to pity the creatures we have to fight. Apparently, we were never going to kill the dragon. Once it got down to a certain amount of hit points, it was going to retreat. This is part of the starter campaign, but our DM knows us all too well.

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But, hey, the hits we did get off on the dragon were pretty good! Still, we were proud of ourselves for being successful in this part of the campaign. We all got to stretch some of our attacks and, at the time, newer spells, as well as practice diplomacy. We were about to leave the room when a handful of us rolled perception to see if anything else was around. The only one who rolled well enough to find anything was, actually, Ripper the wolf. Our DM mentioned how Ripper was, “looking intently up one of the walls,” so we called our Dragonborn rogue back into the room to scale the said wall. She chucked a treasure chest back down to the rest of us and we divided the loot.

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We’re not a very classy group (we’re pretty derpy) but we somehow get by. It’s always a lot of fun.

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Why I Chose To Play A Sorcerer In Dungeons & Dragons

Rachel Mii | DoubleJump.comHappy Thursday!

It’s no secret that Kris and I got into a Dungeons and Dragons group with some friends at the beginning of this year. We meet about once a month and are in the same group with the same campaign. That said, I chose to play as a sorcerer and have been since the beginning.

Why I Chose To Play As A Sorcerer In D&D | Dungeons and Dragons | Roleplaying | Gaming | DoublexJump.com

Narrowing Down The Classes

Looking at all the classes you can choose from when creating a character in D&D, I immediately was torn between the sorcerer, the warlock, and the wizard. While I would love to give all the other classes a try, there was no doubt in mind that I wanted to start with one of these three classes. This is for one reason: magic.

I’m not entirely sure why, but I’ve always gravitated toward magic users. Fire, in particular. Mutants in the X-Men world and other superheroes with fire powers were always some of my favorites. Fire-type Pokemon are my favorite. I have no idea where this love of fire came from, but I’m rolling with it anyway.

Playing Dungeons and Dragons is the closest I can get to becoming a superhero. If I can have magic – specifically fire – I’ll take what I can get.

But, how was I supposed to choose between these three classes for my first ever D&D campaign?

Where Does The Magic Come From?

The Wizard

I’m still trying to wrap my head around the D&D lore and their classes. However, from my understanding, Wizards learn their magic. They’re very much into knowledge and always learning new spells from other wizards or inscriptions they find throughout their adventures. They take their magic very seriously and actually care about their magic first above anything else.

I love magic, but I wasn’t sure if my character would really stay true to that. Regardless, my character is my character – they can be a rebel wizard. Still, I wasn’t sure if that was something I wanted to do.

Learning is great too. However, I wanted my character to have the magic inside of them. I didn’t want them to necessarily have to be “taught” new spells.

The Warlock

Warlocks basically make a deal with the devil to get their magic. They learn it, yes, but it becomes one within them. Warlocks are constantly wanting to know more about the worlds they live in. Through that, they make pacts with supernatural beings and gain magic powers. I wasn’t sure if I was quite up to the task of my character making deals with strangers to gain some magic.

Plus, despite this grand adventure, my character is an introvert and a hermit. So… there you go.

The Sorcerer

Sorcerers are born with the magic inside them. It comes from a specific bloodline they’re part of (my character is part dragon). Out of the three of them, I felt this was the most interesting. I thought I could do a lot with my character’s background and bloodline. Of course, I’m still exploring my character through the first campaign. We’re still getting to know each other.

However, I thought having the magic already inside her would open up a lot of future potentials when it comes to character development – especially since she’s part dragon and a hermit.

Sapphire The Sorcerer Was Born

Thus, Sapphire became a sorcerer. That’s it. I had no elaborate plans in mind. I just wanted magic and magic already being one within my character was the most appealing to me.

Although, I do hope I get the chance to try out every class type someday.

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D&D Adventures: The Grinding Session

D&D Adventures: The Grinding Session | Dungeons and Dragons | RPG | Tabletop Games | Gaming | DoublexJump.com

krismii
Last time we met with our D&D group, we had finished clearing out an old mansion that was full of bandits and lost the guy we had been pursuing. This time around, with a little help from a couple of NPCs giving us directions, we went to find a druid who would have even more information for us regarding our quarry. Our DM also realized that we did not have as much experience points as we probably should have had at that point, heh.

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Yes, apparently, it’s recommended that we have about 2,700 experience points by the final boss of the adventure. We were currently sitting at 730 experience points each. So, we continued our adventure but our DM threw as many monsters and enemies at us as she could. So, we spent three hours fighting monsters and it was a big grinding fest.

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Our DM mentioned at the end of our last session that we had missed a bunch of fighting opportunities because apparently we were more strategic about finding the Bad Guy than she expected us to be. Usually, whenever we see a door, we bust it down while armed and ready to fight. Instead, we were a bit more choosy about where to go and ended up finishing the mansion before finding everything to fight and kill.

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The time before last we were definitely more cautious. I’m not sure why though. We’re normally pretty crazy. So, no matter what we did, we ended up fighting something this time around. Of course, we were on our way to an abandoned town and were on the road for two days. Needless to say, there were monsters in the woods and on the road, especially at night.

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We may have been a little tired that night, too, to be fair. This time around, it was lunch and we were rearing to go after some good food. We were pretty good with the fights, too, even if I’m sure this was the first time my character actually got hit — considering that the enemy dice tended to fail in previous sessions — and lost hit points. The group’s wolf also got hit, which made everyone tense, haha!

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My dice were horrible to me. I think I got one nat 20, but it was a perception check. It didn’t even help me in battle. I think, out of all our fights, I hit an enemy maybe twice. I have a few sets of dice and were swapping them out, but none of them seemed to want to work. I couldn’t roll higher than a 12 and I got quite a few single-digit numbers.

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I loved when you decided to put some of your dice in “time-out.” My rolls weren’t too bad, but my initiative rolls were only so-so. With that said, I have quite a few attack bonuses with my ranger’s longbow, with her dexterity modifier, proficiency, and archery bonus when it came to actually hitting, so that was nice. Ripper the wolf did more damage, though, I think! It was good that we were able to level up in the middle of the session, getting more hit points and such for everyone.

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Ripper was certainly the MVP. He usually is since he always has an advantage when he’s near us. I kept rolling so terribly that I just continued to munch on chips and cookies and pretended my character was just sitting back, letting everyone else do the work.

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Ripper can derp around sometimes, but he’s handy in a fight. Your character did some damage, though, and you do fantastic with perception rolls! Despite all the fighting, we did continue with the campaign’s story, finding the dilapidated town of Thundertree and finding the druid that would be able to give us directions for the next leg of our journey. The druid did want us to chase out a young dragon that had taken residence in a tower, and my character — and I — are disappointed at the idea that we will not be able to adopt the creature.

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I think about half of the group was disappointed at not adopting the dragon. Needless to say, our next session should be interesting since we need to fight a dragon. We went out and bought yet another new set of dice each. So, I have five sets now and with the way the others were behaving last time, I’m hoping my new set will brave the dragon.

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D&D Adventure: Bandit Mansion

D&D Adventures: Bandit Mansion | Dungeons and Dragons | Tabletop Games | Roleplaying | DoublexJump.com

krismii
We’re a bit behind with our D&D Tales. Our monthly sessions with our friends have continued to happen, and it’s been great. Our story continues with our little group of characters trying to investigate — or flat-out chase away — a group of bandits that had holed themselves up in an abandoned mansion a bit away from the village our group is staying at.

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This abandoned mansion was like a maze. There were many stairs and doors, including hidden doors. My character found all the hidden doors, which I was proud of. I believe there were two or three of them total.

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Right, most of us were just kind of derping around, trying to investigate everything we good, but Rachel’s sorcerer apparently has fantastic perception (or just really lucky die rolls). I feel like we explored mostly the basement of the mansion as opposed to the mansion itself. The main floor of the mansion seemed unused, though, as it was some dusty footprints that we ended up following to the basement. Our friend’s Dragonborn is all about busting down doors and diving into danger, so we had a couple of surprises behind some of those hidden doors.

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I do have good perception, but I think I got a nat-20 on one of those perception checks so that certainly worked in my favor. Yeah, we were in the basement for most of the time as we were trying to find out where the bandits were hiding out. My character was safe most of the time since she tends to stay back and let the Dragonborn and a few of the others dive into the fray first.

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My character tends to be in the middle of the group, now with her wolf just chilling with her as well. Case in point was behind one of those hidden doors a trio of bandits surprised us along with a chasm. We took care of the bandits, one of them falling into said chasm, and had to roll enough to get across the chasm to another door. We were all successful in our rolls, with the most graceful of the characters probably being Ripper in all honesty, haha! He tended to have much higher rolls than my main character during the session, and the DM described him as beautifully flying over the chasm due to his roll.

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Which was good for Ripper, in all honesty, because was that the battle he hurt his leg? That’s one of the great things about this game. The dice decide everything so things often turn into far-fetched, hilarious happenings.

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I believe he hurt his leg a little later. Sometime after the chasm, we found another room that had a monster whose voice in our head just spoke creepily about eating and food. The monster was on the other side of the room, and there were two bridges to cross. My ranger, with Ripper, crossed the bridge that decided to collapse under us. We just barely made the rolls to avoid falling with the bridge, but Ripper did get a little hurt. He seemed to console himself with a bone he had stolen from a skeleton monster in the room right after the previous chasm.

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Ah, that’s right. I forgot about the bridge. Everyone took one bridge and you decided to take the other just to see if there would be anything over there. That was certainly a creepy part, especially the bottom of the chasm had bones. You know, because the monster talking about food was eating people and tossing their bones down there… yeah.

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Yeah, that was weird, but we came away fairly unscathed, for the most part. Our cleric took point during that encounter, and with his patron god being the God of Doctors, he did his best to cleanse the mansion of dark forces, including this creature. He also attempted to lecture a group of drunk bandits that we found gambling later, who were then promptly intimidated due to our Dragonborn setting their table (and money) aflame. We got a little information about how the head of the bandit group was trying to perfect an invisibility potion, which he used to escape the mansion. We tried to chase him, but failed.

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For our next step, we went back to the inn to get some information out of the goblin that our Dragonborn kept as a pet. However, when we went back to the room, he was gone. So, we’ll have to see what happens from there. We have an interesting crew, to say the least. I probably say that every time we talk about our latest adventure. Either way, we’re looking forward to seeing what our group gets up to next.

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D&D Adventures: Continuing The Tale

D&D Adventures: Continuing The Tale | Dungeons and Dragons | Role-Playing | Tabletop Games | Gaming | DoublexJump.com

rachmii
Well, better late than never! Our last D&D Adventure was back in May. We met with our group again in June and basically forgot to continue the tale. A lot of things happened when we met again and surprisingly enough, our characters are still standing tall their own two feet.

krismii
Yes, everyone is still alive, there has been no need for any death saves… And we gained a couple of new “party” members in the meantime. Our previous session had left our characters with the task of finding the goblin king and killing him in order to save the warrior that had originally been traveling with the dwarf that had given our party the mission to deliver goods to another town. That was a really long sentence.

rachmii
That was a really long sentence. I thought that as I was reading that to myself. Anyway, our crew went forth to bring the goblin king’s head to the guy who we were trying to save… his name escapes me at the moment. Both of their names, actually. I don’t even remember who we were trying to save. I’d like to say this is just my bad memory, but this is how our actual D&D characters are like. We’re not a dependable group, yet we still manage to get stuff done.

krismii
Yes, I don’t know how… My favorite part of the last session, though, was us going against the goblin king, and he had a couple of wolves on his side. Instead of fighting the wolves, which my ranger (and me) was loathing to do, I rolled a high enough Animal Handling skill, and now my character has a wolf companion named Ripper. Our DM even gave me the stats that she used for the wolf so I’m more or less playing two characters, haha!

Rachel Mii Double Jump
Which I think is awesome. Our group is slowly growing especially since another member took a goblin. He was originally a hostage, but we’ve taken him along to the next town with us.

krismii
So, yes, we made it to the next town after rescuing the warrior, although our dwarf contact is still missing. Our group decided to recuperate, perhaps get supplies, when we also got word of a band of bandits beginning to terrorize the town. We headed toward the tavern that the bandits had claimed as theirs and tore them to shreds — at least Ripper did, I remember getting some damn good attack rolls for him — after attempting to talk to them about why they were here. I think the next time we’ll be gathering more information and, perhaps, trying to eradicate the town of bandits. Hopefully, we remember our dwarf contact, though.

Rachel Mii Double Jump
Didn’t myself and another member decide to walk in on some bad guys because we were curious if we could steal anything? That might have been another adventure, but I’m pretty sure we ended up finding/causing some trouble ourselves. Which, is pretty on par for us.

krismii
I believe so. Our group is not out to be heroes, it seems, haha! We’re pretty much motivated by money and the fact that we’re not all completely evil. I think we figure that, hey, if we’re here when there’s trouble and there’s a treasure to be found, we’ll help. We’ll have to see where the next leg of this adventure will take us!

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D&D Adventures: A New Tale

Dungeons & Dragons Adventures: A New Tale | Tabletop Games | Tabletop RPG | Tabletop Roleplaying | RPG Games | Roleplaying Games | Gaming | Group Games | DoublexJump.com

krismii
With a couple of Dungeons & Dragons sessions under our belts, our little newbie group decided to try out a longer campaign with original characters rather than the pre-made characters from the starter kit. We did well enough creating our own characters, although their backstories aren’t much yet. I decided to go with a ranger half-elf named Kalythra who is much better with animals than she is with people.

rachmii
And my character is named Sapphire, a sorcerer wood elf. Our group has a new member as well – we play with two members of our local writer’s group and their roommate but now the host of our writer’s group has joined us. So, there’s six of us – our DM and five players.

krismii
It was actually funny how our workshop facilitator joined. At the end of the last writer’s group meeting, he made a point to make the rest of us pause and we thought we were going to discuss the future of the workshop, considering our library’s remodel has made many more people ask to join. However, instead, he clasped his hands and pleaded to join our D&D sessions, haha! It was a great time, though, especially since he has much more experience in D&D than the rest of us.

rachmii
Yes, he has more experience than us which made us realize that we’ve been playing wrong. We were adding our “attack bonus” to our damage this whole time rather than our initial rolls to see if we actually hit our target.

krismii
I mean, we’ve been doing alright, but it would have been helpful to know our attack bonuses for the previous sessions when we kept missing most of our hits, haha! The rest of the characters consisted of a human bard, a human cleric, and a dragonborn rogue, so we were a well-rounded group. The campaign is based on the one that is found in the starting kit, and we were tasked with delivering a caravan of goods to another trading post by a dwarf. Our group didn’t get too far before finding the dead horses of the dwarf and the warrior that had been escorting him.

Rachel Mii Double Jump
Needless to say, we ended up getting sidetracked and ended up in a cave when a bunch of goblins attacked the group ahead of us. Now, in order to save them, we must kill the goblin in charge so the goblin holding our guy captive can be in charge. We’ll see how that goes.

krismii
With our track record, we’ll execute our plans poorly, but they’ll still work somehow. Granted, this is also just to save the warrior — I can’t quite remember what happened to the dwarf that had contracted us for this task in the first place. Our group is a bunch of misfits rather than a heroic team. The dragonborn “adopted” a goblin as a pet, our bard actually has a ukulele to play at the table, Rachel’s wood elf is constantly like, “Wtf am I doing here?” and my half-elf is more concerned with the various animals we’ve encountered than actually completing this mission. The cleric seems to somewhat have his head on straight, thank goodness, but it is quite amusing to hear him continuously preach the good word of his patron god, the God of Doctors.

Rachel Mii Double Jump
We really are quite the bunch… I personally didn’t give my character a personality or backstory just yet because I want to see how she plays out in certain situations. So far, she’s a bit of a coward but can definitely fight. I had pretty good luck on my rolls. We’ll see what happens next time though.

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