D&D Adventures: Continuing The Tale

D&D Adventures: Continuing The Tale | Dungeons and Dragons | Role-Playing | Tabletop Games | Gaming | DoublexJump.com

rachmii
Well, better late than never! Our last D&D Adventure was back in May. We met with our group again in June and basically forgot to continue the tale. A lot of things happened when we met again and surprisingly enough, our characters are still standing tall their own two feet.

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Yes, everyone is still alive, there has been no need for any death saves… And we gained a couple of new “party” members in the meantime. Our previous session had left our characters with the task of finding the goblin king and killing him in order to save the warrior that had originally been traveling with the dwarf that had given our party the mission to deliver goods to another town. That was a really long sentence.

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That was a really long sentence. I thought that as I was reading that to myself. Anyway, our crew went forth to bring the goblin king’s head to the guy who we were trying to save… his name escapes me at the moment. Both of their names, actually. I don’t even remember who we were trying to save. I’d like to say this is just my bad memory, but this is how our actual D&D characters are like. We’re not a dependable group, yet we still manage to get stuff done.

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Yes, I don’t know how… My favorite part of the last session, though, was us going against the goblin king, and he had a couple of wolves on his side. Instead of fighting the wolves, which my ranger (and me) was loathing to do, I rolled a high enough Animal Handling skill, and now my character has a wolf companion named Ripper. Our DM even gave me the stats that she used for the wolf so I’m more or less playing two characters, haha!

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Which I think is awesome. Our group is slowly growing especially since another member took a goblin. He was originally a hostage, but we’ve taken him along to the next town with us.

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So, yes, we made it to the next town after rescuing the warrior, although our dwarf contact is still missing. Our group decided to recuperate, perhaps get supplies, when we also got word of a band of bandits beginning to terrorize the town. We headed toward the tavern that the bandits had claimed as theirs and tore them to shreds — at least Ripper did, I remember getting some damn good attack rolls for him — after attempting to talk to them about why they were here. I think the next time we’ll be gathering more information and, perhaps, trying to eradicate the town of bandits. Hopefully, we remember our dwarf contact, though.

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Didn’t myself and another member decide to walk in on some bad guys because we were curious if we could steal anything? That might have been another adventure, but I’m pretty sure we ended up finding/causing some trouble ourselves. Which, is pretty on par for us.

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I believe so. Our group is not out to be heroes, it seems, haha! We’re pretty much motivated by money and the fact that we’re not all completely evil. I think we figure that, hey, if we’re here when there’s trouble and there’s a treasure to be found, we’ll help. We’ll have to see where the next leg of this adventure will take us!

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D&D Adventures: A New Tale

Dungeons & Dragons Adventures: A New Tale | Tabletop Games | Tabletop RPG | Tabletop Roleplaying | RPG Games | Roleplaying Games | Gaming | Group Games | DoublexJump.com

krismii
With a couple of Dungeons & Dragons sessions under our belts, our little newbie group decided to try out a longer campaign with original characters rather than the pre-made characters from the starter kit. We did well enough creating our own characters, although their backstories aren’t much yet. I decided to go with a ranger half-elf named Kalythra who is much better with animals than she is with people.

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And my character is named Sapphire, a sorcerer wood elf. Our group has a new member as well – we play with two members of our local writer’s group and their roommate but now the host of our writer’s group has joined us. So, there’s six of us – our DM and five players.

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It was actually funny how our workshop facilitator joined. At the end of the last writer’s group meeting, he made a point to make the rest of us pause and we thought we were going to discuss the future of the workshop, considering our library’s remodel has made many more people ask to join. However, instead, he clasped his hands and pleaded to join our D&D sessions, haha! It was a great time, though, especially since he has much more experience in D&D than the rest of us.

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Yes, he has more experience than us which made us realize that we’ve been playing wrong. We were adding our “attack bonus” to our damage this whole time rather than our initial rolls to see if we actually hit our target.

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I mean, we’ve been doing alright, but it would have been helpful to know our attack bonuses for the previous sessions when we kept missing most of our hits, haha! The rest of the characters consisted of a human bard, a human cleric, and a dragonborn rogue, so we were a well-rounded group. The campaign is based on the one that is found in the starting kit, and we were tasked with delivering a caravan of goods to another trading post by a dwarf. Our group didn’t get too far before finding the dead horses of the dwarf and the warrior that had been escorting him.

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Needless to say, we ended up getting sidetracked and ended up in a cave when a bunch of goblins attacked the group ahead of us. Now, in order to save them, we must kill the goblin in charge so the goblin holding our guy captive can be in charge. We’ll see how that goes.

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With our track record, we’ll execute our plans poorly, but they’ll still work somehow. Granted, this is also just to save the warrior — I can’t quite remember what happened to the dwarf that had contracted us for this task in the first place. Our group is a bunch of misfits rather than a heroic team. The dragonborn “adopted” a goblin as a pet, our bard actually has a ukulele to play at the table, Rachel’s wood elf is constantly like, “Wtf am I doing here?” and my half-elf is more concerned with the various animals we’ve encountered than actually completing this mission. The cleric seems to somewhat have his head on straight, thank goodness, but it is quite amusing to hear him continuously preach the good word of his patron god, the God of Doctors.

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We really are quite the bunch… I personally didn’t give my character a personality or backstory just yet because I want to see how she plays out in certain situations. So far, she’s a bit of a coward but can definitely fight. I had pretty good luck on my rolls. We’ll see what happens next time though.

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D&D Adventures: Castle Infiltration

D&D Adventures Castle Infiltration | Dungeons and Dragons | Tabletop Role-Playing | RPG | Gaming | Tabletop Games | DoublexJump.com

krismii
We’re back with another D&D tale! We got together with our group again for another one-shot, using our pre-made characters from the first session to get a better feel for how the game works. We spent a little time at first discussing some of the nuances of creating our own characters, since we’re planning on using our own characters for a longer campaign starting in a month or two, before having dinner and digging into our new one-shot.

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We haven’t quite finished our own characters yet, but we’re not able to meet again until May so we have plenty of time to work on them. In the meantime, I remained as Vistra, a dwarf cleric who was extra snarky this time around.

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I think one of my favorite parts of last night’s session was “Vistra” suddenly looking at her character sheet in the middle of the one-shot and realizing that her personality traits included being really respectful and polite. She stole my halfling rogue’s food, for one thing! My character, Kithri, was supposedly a criminal, but I failed 2 out of 3 lockpicking rolls during the night. I made it up for doing some fantastic attack rolls, especially during the final boss. Vistra probably got the most natural 20 rolls of the night, I believe.

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I got a lot of nat-20s last night! It’s definitely the new dice I bought. I hope they keep their luck when I play as my own character next time. But yeah, last time I tried to stick with the pre-made personality that was given to my character. Last night, I threw that out the window  – as well as my character when I rolled a one.

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At least you weren’t alone out the window. One of our friends also did that while our other friend’s character was trying to stay steady on her feet. At that point, I think my little halfling was the only one who looked competent in front of the boss, but even she slipped a little bit during that fight before dealing the final blow. The story for the one-shot consisted of our little group — for some reason — being hired by a mayor to investigate some oddities happening at the lord of the land’s manor. Disappearances and random job firings were happening, so we went up to the castle keep to see what was going on.

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Sacrifices. Sacrifices were going on. Of course, it took us a long time to get to the top of the tower and to meet with the boss because we were too busy getting distracted (we found horses!) and exploring the place… you know, fighting chests and accidentally getting ambushed, stuff like that.

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We realized that there was kind of a cult thing going on and, after defeating all but one of the cultists in the church on the keep, we learned that the lord of the place was sacrificing people to a god whose name we couldn’t properly pronounce, so we just called him God Bozo. Our group’s cover story was that we were a traveling minstrel group, with one friend’s character being an actual bard, so the guards were pretty cool with us. It was mainly the cultists and clergy people of God Bozo that continuously tried to kill us for ruining their plans. It was a shame you couldn’t convert them to Vistra’s god, right Rachel?

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I tried, but alas, no one wanted to listen to me when I told them about God Marth (whose name we also couldn’t pronounce so we nicknamed him as well). Overall, this one-shot took us about four hours to play. We have a ridiculous group but it’s always filled with laughter and good food. We’re looking forward to starting a longer campaign with our own characters next time.

If you ever played Dungeons and Dragons, share your stories! Let us know about them in the comments below! If you like this post, please share it around.

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D&D Adventures 1: Intro

D&D Adventures 1: Intro | Dungeons & Dragons | RPG | Tabletop Games | Tabletop Role-Playing | Gaming | DoublexJump.com

krismii
Way back last April, I did a quick post on how Rachel and I were starting to get a little more interested in giving Dungeon and Dragons a try. While we both are avid writers and have done some role-playing on forums in the past years, we’ve never actually played one of the most popular tabletop RPGs. Recently, however, we discovered that a couple of friends from our writers’ group were dabbling in D&D as well and, long story short, we were able to get together with them for an actual D&D session last night. We had a blast!

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Our original plan was to create our own characters, but time got away from us. Our DM was our DM because she does it for the kids at the library where she works. One friend has some experience playing in another group so she had her own character while Kris, myself, and our third friend had pre-made characters. The one-shot was pretty laid back because we made all our characters ridiculous and most of us didn’t know what we were doing. The ones who do have little knowledge. So it was a learning experience for all of us.

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The pre-made characters were from the D&D Starter Set, so our friend was the Human Fighter, Rachel was the Dwarf Cleric, and I was the Halfling Rogue. The friend who had her own character was a Half-Elf Bard, so we were a well rounded group. Our one-shot campaign, as unorthodox as it was with our shenanigans, was a success. One of my favorite parts of the campaign was when three out of four of our characters intimidated some enemies — the fourth of our characters had tripped and faceplanted on the ground — into trying to give us information. Unfortunately, the enemies couldn’t understand the languages our characters could speak, so I used my character’s high performance skill to mime the questions we wanted answered. And our DM actually had me mime and gesture out the questions!

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We got ourselves out of lot of jams “cleverly.” And what I mean by us being clever is that we thought out of the box in ridiculous ways. For example, my character, Vistra, knew the spell light which could turn an object basically into a glowstick for an hour. One of the lizard enemies, instead of fighting them, I made one glowing making it dazed and confused. But we were able to see around us in the cave we were in!

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Considering our attack rolls were atrocious, we had no choice but to be clever. Actually, I believe Rachel’s character landed the most hits against the enemies. I was fairly half and half when it came to actually being able to hit the enemies, but we were all awful when it came to attacking the boss. One of our friends couldn’t hit with her weapons, so she used a shovel from her inventory system. At one point, I threw an oil flask from my inventory and drenched the boss, and another friend and I used our shortbows to shoot cigars that we had found in the dungeon to set the boss on fire.

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Yeah… I’d like to see Hollywood make a movie out of that adventure… that was crazy, but it was a full night of lots of laughs. We’re hoping to make this a monthly thing. We’re going to create our own characters and next month do another one-shot with those characters for some more practice before attempting to do a longer adventure.

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Now that we understand a bit more about the skills and stats, I’m excited to work on my own character. I’m thinking of making a Ranger, although I did get pretty attached to my Rogue, even if everything about her was pre-made. I may keep the basics of the character and rework her for my own. What about you, Rachel?

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I’ll most likely make some sort of wizard or something. Though I didn’t mind being a cleric, that was pretty good. I just definitely want something that can do magic spells. I’m looking forward to giving this a try!

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