D&D Adventures: A New Tale

Dungeons & Dragons Adventures: A New Tale | Tabletop Games | Tabletop RPG | Tabletop Roleplaying | RPG Games | Roleplaying Games | Gaming | Group Games | DoublexJump.com

krismii
With a couple of Dungeons & Dragons sessions under our belts, our little newbie group decided to try out a longer campaign with original characters rather than the pre-made characters from the starter kit. We did well enough creating our own characters, although their backstories aren’t much yet. I decided to go with a ranger half-elf named Kalythra who is much better with animals than she is with people.

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And my character is named Sapphire, a sorcerer wood elf. Our group has a new member as well – we play with two members of our local writer’s group and their roommate but now the host of our writer’s group has joined us. So, there’s six of us – our DM and five players.

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It was actually funny how our workshop facilitator joined. At the end of the last writer’s group meeting, he made a point to make the rest of us pause and we thought we were going to discuss the future of the workshop, considering our library’s remodel has made many more people ask to join. However, instead, he clasped his hands and pleaded to join our D&D sessions, haha! It was a great time, though, especially since he has much more experience in D&D than the rest of us.

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Yes, he has more experience than us which made us realize that we’ve been playing wrong. We were adding our “attack bonus” to our damage this whole time rather than our initial rolls to see if we actually hit our target.

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I mean, we’ve been doing alright, but it would have been helpful to know our attack bonuses for the previous sessions when we kept missing most of our hits, haha! The rest of the characters consisted of a human bard, a human cleric, and a dragonborn rogue, so we were a well-rounded group. The campaign is based on the one that is found in the starting kit, and we were tasked with delivering a caravan of goods to another trading post by a dwarf. Our group didn’t get too far before finding the dead horses of the dwarf and the warrior that had been escorting him.

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Needless to say, we ended up getting sidetracked and ended up in a cave when a bunch of goblins attacked the group ahead of us. Now, in order to save them, we must kill the goblin in charge so the goblin holding our guy captive can be in charge. We’ll see how that goes.

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With our track record, we’ll execute our plans poorly, but they’ll still work somehow. Granted, this is also just to save the warrior — I can’t quite remember what happened to the dwarf that had contracted us for this task in the first place. Our group is a bunch of misfits rather than a heroic team. The dragonborn “adopted” a goblin as a pet, our bard actually has a ukulele to play at the table, Rachel’s wood elf is constantly like, “Wtf am I doing here?” and my half-elf is more concerned with the various animals we’ve encountered than actually completing this mission. The cleric seems to somewhat have his head on straight, thank goodness, but it is quite amusing to hear him continuously preach the good word of his patron god, the God of Doctors.

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We really are quite the bunch… I personally didn’t give my character a personality or backstory just yet because I want to see how she plays out in certain situations. So far, she’s a bit of a coward but can definitely fight. I had pretty good luck on my rolls. We’ll see what happens next time though.

Do you think our new characters will make it? Have you played D&D before? Let us know about them in the comments below! If you like this post, please share it around.

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D&D Adventures 1: Intro

D&D Adventures 1: Intro | Dungeons & Dragons | RPG | Tabletop Games | Tabletop Role-Playing | Gaming | DoublexJump.com

krismii
Way back last April, I did a quick post on how Rachel and I were starting to get a little more interested in giving Dungeon and Dragons a try. While we both are avid writers and have done some role-playing on forums in the past years, we’ve never actually played one of the most popular tabletop RPGs. Recently, however, we discovered that a couple of friends from our writers’ group were dabbling in D&D as well and, long story short, we were able to get together with them for an actual D&D session last night. We had a blast!

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Our original plan was to create our own characters, but time got away from us. Our DM was our DM because she does it for the kids at the library where she works. One friend has some experience playing in another group so she had her own character while Kris, myself, and our third friend had pre-made characters. The one-shot was pretty laid back because we made all our characters ridiculous and most of us didn’t know what we were doing. The ones who do have little knowledge. So it was a learning experience for all of us.

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The pre-made characters were from the D&D Starter Set, so our friend was the Human Fighter, Rachel was the Dwarf Cleric, and I was the Halfling Rogue. The friend who had her own character was a Half-Elf Bard, so we were a well rounded group. Our one-shot campaign, as unorthodox as it was with our shenanigans, was a success. One of my favorite parts of the campaign was when three out of four of our characters intimidated some enemies — the fourth of our characters had tripped and faceplanted on the ground — into trying to give us information. Unfortunately, the enemies couldn’t understand the languages our characters could speak, so I used my character’s high performance skill to mime the questions we wanted answered. And our DM actually had me mime and gesture out the questions!

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We got ourselves out of lot of jams “cleverly.” And what I mean by us being clever is that we thought out of the box in ridiculous ways. For example, my character, Vistra, knew the spell light which could turn an object basically into a glowstick for an hour. One of the lizard enemies, instead of fighting them, I made one glowing making it dazed and confused. But we were able to see around us in the cave we were in!

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Considering our attack rolls were atrocious, we had no choice but to be clever. Actually, I believe Rachel’s character landed the most hits against the enemies. I was fairly half and half when it came to actually being able to hit the enemies, but we were all awful when it came to attacking the boss. One of our friends couldn’t hit with her weapons, so she used a shovel from her inventory system. At one point, I threw an oil flask from my inventory and drenched the boss, and another friend and I used our shortbows to shoot cigars that we had found in the dungeon to set the boss on fire.

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Yeah… I’d like to see Hollywood make a movie out of that adventure… that was crazy, but it was a full night of lots of laughs. We’re hoping to make this a monthly thing. We’re going to create our own characters and next month do another one-shot with those characters for some more practice before attempting to do a longer adventure.

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Now that we understand a bit more about the skills and stats, I’m excited to work on my own character. I’m thinking of making a Ranger, although I did get pretty attached to my Rogue, even if everything about her was pre-made. I may keep the basics of the character and rework her for my own. What about you, Rachel?

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I’ll most likely make some sort of wizard or something. Though I didn’t mind being a cleric, that was pretty good. I just definitely want something that can do magic spells. I’m looking forward to giving this a try!

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