D&D Adventures: The End of Our First Campaign

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Considering the holidays in December, we picked our campaign back up in January. Our January session of our campaign had us leaving Cragmaw Castle. We did not explore the whole castle since we, you know, somehow found what we needed within our last session quick enough. Since we didn’t fully explore the place, our DM threw a couple of random encounters at us to help us get some more experience points. We diplomatically avoided a fight with a few hobgoblins and wolves, haha, but we had to fight an ogre so we could level up. From there, we gathered up a few supplies and made our way to the next — and potentially last — leg of our journey to Wave Echo Cave.

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Wave Echo Cave was certainly an interesting place. My character isn’t particularly brave and the one time she decided to “take one for the team,” she ended up poisoned. Our group ended up in a mushroom room. Like idiots, instead of turning around, we tried to figure out how to go through the room. Eventually, I had Sapphire attempt to jump on top of a large mushroom so she’d be out of the way of the poisonous smog. Of course, I didn’t roll well and… she got poisoned.

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It was a bit of a mess, that room. Our cleric ran through after Sapphire, helping her through the room while managing to avoid being poisoned himself. My ranger was able to just leap majestically across with her high dexterity roll, and our dragonborn rogue rolled high enough (and was tall enough) to avoid the poisonous fumes while carrying our two wolves through the room. I believe our bard managed to avoid getting poisoned as well. After that interesting room, we continued to traverse through the cave and eventually went through a tunnel to stumble down a ravine.

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Sapphire was the only one who got poisoned… then we went onto the boss fight for the session where Sapphire got poisoned again. The boss was a spider guy with spider minions – totally gross. While Sapphire kept getting poisoned, she was the only one who didn’t get caught up in the spiders’ webs.

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For being probably one of our smallest party members, Sapphire was a beast when it came to avoiding the spider webs that the Dark Elf’s spider minions kept throwing at us. That boss fight was ridiculous, with half of us being stuck to the floor and the wolves just going around trying to help get rid of the webbing. We spent the fight trying to rescue Nundro, the brother of our original dwarf contract, and when we beat the rest of the bad guys, he attacked us. We figured he was possessed and left the session with him tied up, planning on exploring the rest of the cave while trying to figure out how to get him in his right mind again.

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Except when we went back to the campaign at our following session, we explored the cave a bit, fought some owlbears, and then found a dwarf… who happened to be Nundro. Apparently, we had rescued a doppelganger instead of Nundro. But it all worked out because we threatened the doppelganger to leave and got the real Nundro to safety.

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The conversation between our party members and the doppelganger was ridiculous. It started off with our bard — who apparently had been suspicious of this creature since we met it disguised as a drow at the previous ravine — intimidating the doppelganger enough to try to get some more information regarding an alchemist that we were trying to find. Said alchemist apparently didn’t exist, which we realized later thanks to our cleric’s patron god, but it didn’t stop our questions to the doppelganger going from, “Who are you working for?” to things like, “Where did you come from? Would your parents approve of this lifestyle?”

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After a weird conversation, we let the doppelganger go. Hopefully, he won’t cause anymore trouble. We made our way back to town and received our share of the dwarf mines for saving everyone. Then the campaign ended on a somewhat cliffhanger since the starter campaign mentions an alchemist who runs away and is never seen again. But hey, we got our money. So our crew was happy. Thus, ends a year-long campaign. On to the next one!

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Harry Potter D&D

Double Jump Kris MiiHappy Monday, everyone!

Playing Dungeons & Dragons has opened up a new world for me. I’m always excited to play with our group and am routinely disappointed when the time comes for a session to end. Thankfully, Rachel and I have a couple of friends who indulged us in giving D&D a try with a Harry Potter-flavored campaign.

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Last year, I spoke of the time that I took on the role of Dungeon Master for the first time. That was a quick one-shot with Rachel while we showed a friend the basics of Dungeons & Dragons so we could gauge her interest. Our friend was willing to try more D&D with a Harry Potter twist so it was a setting that she had more familiarity with. Ignoring the fact that one-shot was nearly eight months ago, we finally started that Harry Potter D&D game with our couple of friends during our latest game night.

It was a giant learning curve for me. While Rachel and I have been part of a traditional D&D group for a year or so now, the idea of creating a homebrew campaign was both exciting and nerve-wracking for me. I honestly spent most of my prep time modifying a regular character sheet to give it more Harry Potter-relevant skills, such as Flight, Charms, and Potions. Along with that, I made a “How to Create Your Character” kind of packet, detailing different aspects of the character sheet and how to roll for their stats and such. Of course, both friends were like, “That’s a lot of reading,” and Rachel and I walked them through creating the characters, haha!

I wasn’t sure if our friends would be interested in starting the story after doing the character creation sheets, but our second friend was totally into it. He peppered us with questions, asking if there was a way for him to be a White Mage like in the Final Fantasy series, and while our Harry Potter campaign just has the characters as simple wizard students, I told him I’d bring along the Player’s Handbook so he can get a better idea as to what other kinds of classes and races are in a traditional D&D game. With his enthusiasm, and the hard work and laughs we had from them just creating their characters, we dived into the story.

Being set in the Harry Potter universe, I figured the easiest way to modify the world was to have everyone’s characters be a new student in Hogwarts. All three characters went shopping for some school supplies with the limited beginning money I gave each of them, giving them an extra point in relevant skills if they decided to splurge and get better items than the standard supplies. The characters met each other on the train to the school, with the players learning to ham it up as they role-played. Each character is in a different Hogwarts house, including the NPC I play, so we have a good quartet. I was a little extra in the fact that I created different class schedules for each house, being sure each house had a couple of classes with another house a few times a week so the characters can interact more with each other.

Other than that prep, I wasn’t as prepared with the story as I would have liked to be, but it all worked out well. I have a plotline for the characters to figure out, but I wasn’t quite sure how the classes and earning spells would work. While playing, Rachel and our friends helped me figure out, even if they didn’t realize it. They went right along with me making up the world and story on the spot, and it’s turning into a bit of a competition already in regards to the House Points that students can earn and lose!

We’re all excited for the next time we continue the game. In the meantime, I’m going to create a more solid list of spells, charms, and potions for them to learn for next time. I now understand why so many Dungeon Masters keep tables of random loot handy for games!

What kind of homebrewed D&D adventures have you been in? What kind of fandom would you be interested in adapting for D&D? Let me know in the comments below! If you liked this post, please share it around.

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D&D Adventures: A New Tale

Dungeons & Dragons Adventures: A New Tale | Tabletop Games | Tabletop RPG | Tabletop Roleplaying | RPG Games | Roleplaying Games | Gaming | Group Games | DoublexJump.com

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With a couple of Dungeons & Dragons sessions under our belts, our little newbie group decided to try out a longer campaign with original characters rather than the pre-made characters from the starter kit. We did well enough creating our own characters, although their backstories aren’t much yet. I decided to go with a ranger half-elf named Kalythra who is much better with animals than she is with people.

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And my character is named Sapphire, a sorcerer wood elf. Our group has a new member as well – we play with two members of our local writer’s group and their roommate but now the host of our writer’s group has joined us. So, there’s six of us – our DM and five players.

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It was actually funny how our workshop facilitator joined. At the end of the last writer’s group meeting, he made a point to make the rest of us pause and we thought we were going to discuss the future of the workshop, considering our library’s remodel has made many more people ask to join. However, instead, he clasped his hands and pleaded to join our D&D sessions, haha! It was a great time, though, especially since he has much more experience in D&D than the rest of us.

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Yes, he has more experience than us which made us realize that we’ve been playing wrong. We were adding our “attack bonus” to our damage this whole time rather than our initial rolls to see if we actually hit our target.

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I mean, we’ve been doing alright, but it would have been helpful to know our attack bonuses for the previous sessions when we kept missing most of our hits, haha! The rest of the characters consisted of a human bard, a human cleric, and a dragonborn rogue, so we were a well-rounded group. The campaign is based on the one that is found in the starting kit, and we were tasked with delivering a caravan of goods to another trading post by a dwarf. Our group didn’t get too far before finding the dead horses of the dwarf and the warrior that had been escorting him.

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Needless to say, we ended up getting sidetracked and ended up in a cave when a bunch of goblins attacked the group ahead of us. Now, in order to save them, we must kill the goblin in charge so the goblin holding our guy captive can be in charge. We’ll see how that goes.

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With our track record, we’ll execute our plans poorly, but they’ll still work somehow. Granted, this is also just to save the warrior — I can’t quite remember what happened to the dwarf that had contracted us for this task in the first place. Our group is a bunch of misfits rather than a heroic team. The dragonborn “adopted” a goblin as a pet, our bard actually has a ukulele to play at the table, Rachel’s wood elf is constantly like, “Wtf am I doing here?” and my half-elf is more concerned with the various animals we’ve encountered than actually completing this mission. The cleric seems to somewhat have his head on straight, thank goodness, but it is quite amusing to hear him continuously preach the good word of his patron god, the God of Doctors.

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We really are quite the bunch… I personally didn’t give my character a personality or backstory just yet because I want to see how she plays out in certain situations. So far, she’s a bit of a coward but can definitely fight. I had pretty good luck on my rolls. We’ll see what happens next time though.

Do you think our new characters will make it? Have you played D&D before? Let us know about them in the comments below! If you like this post, please share it around.

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D&D Adventures 1: Intro

D&D Adventures 1: Intro | Dungeons & Dragons | RPG | Tabletop Games | Tabletop Role-Playing | Gaming | DoublexJump.com

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Way back last April, I did a quick post on how Rachel and I were starting to get a little more interested in giving Dungeon and Dragons a try. While we both are avid writers and have done some role-playing on forums in the past years, we’ve never actually played one of the most popular tabletop RPGs. Recently, however, we discovered that a couple of friends from our writers’ group were dabbling in D&D as well and, long story short, we were able to get together with them for an actual D&D session last night. We had a blast!

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Our original plan was to create our own characters, but time got away from us. Our DM was our DM because she does it for the kids at the library where she works. One friend has some experience playing in another group so she had her own character while Kris, myself, and our third friend had pre-made characters. The one-shot was pretty laid back because we made all our characters ridiculous and most of us didn’t know what we were doing. The ones who do have little knowledge. So it was a learning experience for all of us.

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The pre-made characters were from the D&D Starter Set, so our friend was the Human Fighter, Rachel was the Dwarf Cleric, and I was the Halfling Rogue. The friend who had her own character was a Half-Elf Bard, so we were a well rounded group. Our one-shot campaign, as unorthodox as it was with our shenanigans, was a success. One of my favorite parts of the campaign was when three out of four of our characters intimidated some enemies — the fourth of our characters had tripped and faceplanted on the ground — into trying to give us information. Unfortunately, the enemies couldn’t understand the languages our characters could speak, so I used my character’s high performance skill to mime the questions we wanted answered. And our DM actually had me mime and gesture out the questions!

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We got ourselves out of lot of jams “cleverly.” And what I mean by us being clever is that we thought out of the box in ridiculous ways. For example, my character, Vistra, knew the spell light which could turn an object basically into a glowstick for an hour. One of the lizard enemies, instead of fighting them, I made one glowing making it dazed and confused. But we were able to see around us in the cave we were in!

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Considering our attack rolls were atrocious, we had no choice but to be clever. Actually, I believe Rachel’s character landed the most hits against the enemies. I was fairly half and half when it came to actually being able to hit the enemies, but we were all awful when it came to attacking the boss. One of our friends couldn’t hit with her weapons, so she used a shovel from her inventory system. At one point, I threw an oil flask from my inventory and drenched the boss, and another friend and I used our shortbows to shoot cigars that we had found in the dungeon to set the boss on fire.

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Yeah… I’d like to see Hollywood make a movie out of that adventure… that was crazy, but it was a full night of lots of laughs. We’re hoping to make this a monthly thing. We’re going to create our own characters and next month do another one-shot with those characters for some more practice before attempting to do a longer adventure.

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Now that we understand a bit more about the skills and stats, I’m excited to work on my own character. I’m thinking of making a Ranger, although I did get pretty attached to my Rogue, even if everything about her was pre-made. I may keep the basics of the character and rework her for my own. What about you, Rachel?

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I’ll most likely make some sort of wizard or something. Though I didn’t mind being a cleric, that was pretty good. I just definitely want something that can do magic spells. I’m looking forward to giving this a try!

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