We’re already at the end of July, so this month we’re talking about Pipit from The Legend of Zelda: Skyward Sword… why? Because he’s adorable, that’s why.
Pipit is a character in The Legend of Zelda: Skyward Sword, which came out for the Nintendo Wii in November 2011. He’s a graduate from the Knight Academy, which was the school Link was currently attending before he goes on his latest (or, I guess, first) journey to aid Princess Zelda. Pipit doesn’t do too much in the game. In fact, he really only has a couple of lines at the beginning of the game and that’s it.
You can talk to him here and there, of course. He typically stands in the same spot depending on the time of day in-game, as NPCs tend to do. I immediately enjoyed his character because he’s always smiling and I love his design. Sure, he’s in the same clothes as Link – just yellow – but he’s got cute freckles and his voice is on point. Even though he only says a single whenever Link starts to talk to him, he’s got my vote.
Also, Pipit stands with his arms folded and lean in close to Link and his face is just adorable. I totally don’t have a gaming crush on him. Look up fanart of Pipit and Link being shipped at your own risk. I remember, when this game came out, that was all over Deviant Art.
Anyway, that’s Pipit. He’s only appeared in the one game and he really didn’t have anything to do, but for some reason, he’s a character that I remember well. I’ve always loved him as a character even though he’s not playable and, again, doesn’t do much.
Sometimes, though, the NPCs in the background need a little spotlight and Pipit is one of those who are deserving of it. There are quite a few other NPCs that I love from Skyward Sword, but I’ll talk about them at another time.
Do you like Pipit? Let me know in the comments below! If you liked this post, please share it around.
This month’s featured music video is from a talented man who goes by the name Smooth McGroove. We actually never miss an upload from this guy, but I don’t think we’ve ever showcased him on our blog before, which is being rectified today.
Smoothie has been created acappella music videos of video game tunes since the end of 2012. While he did go on a hiatus for a little while, he has been making more music lately. He did remake one of his very first videos recently, which is the title theme to Ocarina of Time.
Rachel and I really enjoy his works (as well as his cat’s cameo in nearly every video!), and we hope you do as well!
There was some controversy regarding the Divine Beasts — and, I suppose, the shrines — in The Legend of Zelda: Breath of the Wild replacing the traditional dungeons. Many fans of the franchise miss the traditional dungeons and, I’ll admit, it was a bit jarring to me as well to have the Divine Beasts instead. I’m probably in the minority here when I say that I wouldn’t mind if Divine Beasts, or mini-dungeons, were featured in future Zelda games instead of the traditional dungeons.
I did enjoy the Divine Beasts and the Shrines. It was a nice change of pace. However, I’d be lying if I said I didn’t miss the dungeons or temples in the other Legend of Zelda games. There aren’t nearly as many dungeons in the games as there are shrines, but they’re all unique from one another and can take some time to complete. There’s a lot of exploring involved and once you get to the end, it’s satisfying.
It can be satisfying to explore and complete the Divine Beasts as well. The Divine Beasts are, essentially, a big puzzle with a boss at the end. They’re the reward after exploring the main area of the over world and, unlike the traditional dungeons, you have more freedom of how to complete them. Traditional dungeons tend to have the obligatory dungeon item, no matter how awesome they are, while Divine Beasts give you more rein on how to defeat them.
True, though while you have more freedom, they’re usually smaller. There are a lot of shrines and, after completing a bunch of them, you start to repeat some ways to go through them. You get a new item in each dungeon while you only have the Sheikah Slate to get through all the shrines. Also, each dungeon has an awesome boss at the end while the Divine Beasts had a different form of the same boss. Plus, there’s only four of them. In other Zelda games, there’s usually about seven give or take.
I disagree that you “only” have the Sheikah Slate in order to help you get through the Divine Beasts and the shrines. You do also get plenty of different types of weapons — swords, clubs, axes, various arrows, the paraglider — to help you navigate the Divine Beasts and shrines, as well as the abilities compacted into the Sheikah Slate. It’s an extra challenge that the weapons and shields break as well. Having four Divine Beasts and over a hundred shrines, most with unique puzzles with multiple ways to solve them, makes up for the seven or so traditional dungeons.
Fair enough, but because the weapons break so often it’s harder to hold onto your resources if you have trouble at a certain spot. Also, I like quality over quantity. I enjoyed going searching for the shrines and all, but again, I like the variety of the dungeons. The Divine Beasts were the same except they were different shapes. The puzzles are cool, but there are no stakes. There are no enemies to really get through or anything. You just wander around until you figure it out. There’s a lot more to do in the dungeons.
Being able to have all sorts of different weapons, abilities, and ways to complete a Divine Beast — or shrine — gives you more replayability. The Divine Beasts did have some enemies, and the stakes were the Champion’s ability that you gained after defeating whatever Ganon-Blight was at the end of it as well as helping you against Calamity Ganon in the final match. Not only that, you can explore the Divine Beasts and the world in whatever order you want. It’s not linear like traditional dungeons, giving you more freedom and ways to explore and go through the story however you want.
I see your points, but I still think the dungeons are better than the Divine Beasts, as clever as they were. I guess we’ll let the readers decide this one.
Which side are you on? Let us know in the comments below! If you like this post, please share it around.
This is the last Character Spotlight for 2018. I’m doing it early this month too because we’ll be having some different posts for the end of the year.
Young Link has always been one of my favorite characters. He’s cute and innocent and I’ve always had a soft spot for him. Part of this is because he was always my main character to play as in Super Smash Brothers.
Young Link appears in The Legend of Zelda: Ocarina of Time and Majora’s Mask both for the Nintendo 64. Since then, he’s appeared in Super Smash Brothers Melee for the Nintendo Gamecube, Hyrule Warriors for the Nintendo Wii U, and now Super Smash Brothers Ultimate for the Nintendo Switch.
I love getting the opportunity to play as Young Link again in the latest Smash Brothers game. Which his attacks are similar to Link’s, just a tad weaker in some ways, I always found him to be a little faster and more efficient with his attacks. This could very well just be me, but that’s how I feel anyway.
I do hope Young Link appears in another main Zelda game at some point. I’d love to play as him again other than just in fighting games. He’s an overall great character and the cute factor definitely works in his favor.
How much do you love Young Link? Let us know in the comments below!
The other day, I was talking about Ghirahim and how I enjoy him as a villain and character as a whole. It reminded me of the first time Kris and I “met” Ghirahim in Skyward Sword back in 2011.
Kris and I had gotten the game for Christmas the year it came out. We played the game to death – we both loved it.
At the time, Kris was working at a doggy day care place so she had to work through Christmas day (sometimes) and the week after. Normally she enjoyed taking that week off, but she couldn’t when it involved live animals.
So, we were sitting in the basement (because that’s where our gaming setup was at the time). We were playing the game and Kris needed to go to work soon. She went up against the first boss battle with Ghirahim. Between being a new game, learning Ghirahim’s fighting style, and the motion controls, Kris didn’t beat him on the first try.
She died over and over again to Ghirahim. I laughed and she laughed, but the longer it took her, the more fired up and frustrated she got.
Finally, on the hundredth time she was trying to fight him, she died again. She put the controller down admitting defeat saying she needed to get ready for work. Which she did have to get ready for work. She had to leave the house in about a half hour or something.
I picked up the controller and handed it back to her and said, “You’re all fired up. One more try. Just do it.”
She laughed and rolled her eyes knowing that a part of me just wanted to watch her die again, but she did it anyway. She agreed that she was fired up and she was determined to beat him.
So she tried one more time. And she beat him.
It was a smooth fight. She concentrated, was careful, and knew his battle style well at that point. So, she did it and she beat him. It was a satisfying fight.
It was one of those moments where I wish we had known about streaming and such. It would have been a great moment to have on video. Still, the memory is there. My storytelling might not do it justice, but just know that it was epic.
Is there a certain battle in-game that you remember or had a hard time with? Let me know in the comments below!
Title: The Legend of Zelda: Four Swords Adventures Developer: Nintendo EAD Group 3 Publisher: Nintendo
Platform: Nintendo Gamecube
Category: Action, Adventure
Release Date: March 18, 2004
How we got the game: We bought it
The Legend of Zelda: Four Swords Adventures was one of the first co-op games in the Legend of Zelda franchise. Generally, I play the Legend of Zelda games while Rachel watches, but we were excited that I could bring her along on this adventure as well.
Four Swords Adventures allows 1-4 players to play as “Link” and go on the adventure together to save Hyrule and Princess Zelda. We have fond memories of this game and were excited to be able to play it again.
While GameCube games obviously had the GameCube controller, which was an option if you were doing the adventure as a single-player, Four Swords Adventure had players hook up their GameBoy Advances with special adapters to use as the controllers. While the A and B buttons and the D-pad worked as the GameCube controller — using Link’s sword and special items as well as moving him — the Advances served as individual screens for each player whenever the Links went into a cave, underground, or a house.
It was certainly and interesting concept to utilize both the home console and the handhelds. It was also great to allow each player to feel like they were playing together, but had their own important part in it as well. Sometimes some Links need to go through one cave while other Links need to go through another. It’s co-op at its finest.
Worlds are grouped into three levels, with two regular levels leading up to a third that is usually a dungeon with a trapped maiden at the end of it. Each world tends to have a theme, such as going up Death Mountain to reach a fire temple or a set of worlds encased in ice. There are little to no puzzles that can be solved by just one Link — most of them need at least two, if not all four Links.
If you don’t have four players to play as all four Links, you can press the Select button to switch between the Links you play as. Otherwise, the other Links will just follow you around. You start off in each level with nothing. It doesn’t matter what you got in the previous levels – force gems, items, heart containers – you start from scratch in the next level. Honestly, I like that. It adds more fun to it and you’ll find the items you need along the way as you go through the level. Sometimes there’s more than one item and you have to choose which one you might need first. There is some backtracking involved, but it’s not tedious at all.
Aside from solving puzzles and defeating enemies as you make your way to the end of the level, you need to collect Force Gems. These special gems help to power up your sword. Collect at least 2000 between the four Links and your swords will be powered up enough to smash through the barriers of darkness that are located at the end of each level. We’ve never had a problem collecting enough Force Gems while navigating through the levels.
Four Swords Adventures has a similar-looking Link to the Wind Waker. Not quite cel-shaded like the Wind Waker game, Four Swords Adventures is in a top-down, 2D perspective. The graphics are nice and clear, detailing the worlds wonderfully. They give homage to the classic Link to the Past game on the SNES while brilliantly updating the graphics for the GameCube.
Each Link has his own color though – other than different colors and physical bodies – they’re all the same. They look cool together though and can even go in formation with each other. The graphics of the world map and each level are refreshing.
The music is wonderful as well, as is most of the Legend of Zelda franchise’s music. The tunes were familiar and nostalgic, but updated enough to keep them fresh for this game. The sound effects, especially for special items and the Links’ voices, are on point!
Hearing the Links’ collectively go, “YAH!” is the best ever. Collecting force gems and using certain items are especially satisfying thanks to the sound effects.
The prison of Wind Sorcerer Vaati is growing weak. Princess Zelda and the six maidens work to strengthen the prison, but instead are captured by Vaati’s minions. In order to rescue them, Link takes up the Four Sword, splitting himself into four in order to travel throughout the land of Hyrule to vanquish the darkness while rescuing the maidens and, ultimately, Princess Zelda.
The Links work together and travel across the lands battling various enemies, collecting force gems to power up their swords, and put Vaati back where he belongs.
We usually have a great time with this game, playing with one another both in co-op mode and in battle mode if we feel like just beating each other up. Even solo mode is a worthwhile experience. While it’s not the most challenging Zelda game out there, Four Swords Adventures is still charming and holds up well today, as long as one has the proper equipment to play it.
Now that we have our Gamecube hooked up again and realize we still have the cables to play the game, I’m sure we’ll go back to this game again. As long as our Gameboy Advance and Gameboy Advance SP don’t die on us…
The Legend of Zelda: Four Swords Adventures gets…
4 out of 5 lives.
Have you played this game? What did you think? Let us know in the comments!
It’s the end of the month, which means it’s time for another Character Spotlight. Since it’s Zelda Month, I chose a character from the series to talk about.
Ghirahim first appears in The Legend of Zelda: Skyward Sword which came out for the Nintendo Wii back in 2011. Ghirahim is a demon and one of the antagonists in the game. He’s not very likeable, but I like him anyway. I think he has some funny lines and he’s completely full of himself, but not in an annoying way.
I absolutely love his character design as well. He’s sort of the opposite of Fi in a way, though she looks darker than him – which is interesting since the bad guys are usually “dark” while the good guys are usually “light.” Still, Ghirahim is dressed in white, wears makeup, and even has fancy hair. I’m not sure why, but I just enjoy his character design a whole lot. It feels completely new and unique.
Ghirahim is a character I would love to see in other games – whether it’s Zelda or something else like Smash. He would certainly be a fun character to play as and I’d love to see more of his personality come through. I think Ghirahim is one of my favorite villains in the Zelda series.
Do you love Ghirahim? Let me know in the comments below!
This is one of the corniest and ridiculous shows that we’ve seen. It’s a product of its era, with the episodes following the similar plot line of Ganon creating a scheme to try to steal the Triforce of Wisdom while Link, Princess Zelda, and their fairy friend Spryte stop him. Each episode is about fifteen minutes long and is full of glorious puns.
The show didn’t last long at all beginning in September 1989 and ending in December 1989. The voice acting is over the top and the overall show is ridiculous, as Kris said, but… I kind of wish there was more.
More episodes would have been nice. It’s rather a shame that it didn’t do well enough to go past one season. Considering all the episodes follow a simple formula, it isn’t too surprising. Still, we enjoyed the characters, especially with how sassy Zelda and Link were to each other. Zelda was also just as much as a protagonist as Link was, even if she did need to be rescued many times. I also enjoyed the music and sound effects, which are lifted straight from the original games. They were fun Easter eggs.
Honestly, the music and sound effects were probably my favorite part of the whole show. That could be because we just played the original game on the NES, but still. It was refreshing to hear over the corny voice acting. There’s a reason Link is a silent protagonist. Neither of their voices is at all what I had expected for them, but they worked well enough anyway. Link and Zelda had a cool relationship with one another. They were friends even though Link’s job is to protect Zelda and the Triforce of Wisdom.
Yes, they were friends, even though one of the running jokes was Link always trying to get Zelda to kiss him. They flirted throughout the season, but Link never gets his kiss. There was respect between the characters, but familiarity to ensure the audience understood the friendships. Other jokes included the famous line, “Well, ex-CUSE me, Princess!” and a time when Link whistled the Super Mario Bros. theme song.
This show certainly has its charm. It’s fun to see these beloved characters in a new light. This isn’t the kind of show that I’ll turn on once in a while, but I’m sure I’ll come back to it again to get a good laugh.
Have you seen this show? Let us know in the comments below!
The Legend of Zelda games, while usually having the core story line of the holders of Courage and Wisdom defeating evil Power, have never been shy about doing something different, whether it be with the graphics or game mechanics themselves. Wind Waker had the cel-shading graphics, Skyward Sword had the motion controls, Four Swords Adventures had the two consoles in one thing going on, Triforce Heroes allowed you to wireless play with friends and strangers, Breath of the Wild has a massive open world and dropped traditional dungeons, to name a few. People have all sorts of different opinions on these aspects, but you have to admit that Nintendo isn’t shy to try something new with the Legend of Zelda franchise.
Change is weird. I enjoy each and every Zelda game that is created, but I was nervous for Breath of the Wild when it was announced. It’s a beautiful game and I absolutely loved everything about it. I wish I could forget it so I could turn the game on for the first time and experience it all over again. Yet, I did miss the traditional dungeons. While I really loved the Divine Beasts and Shrines, in a new Zelda game, I’d love to see a couple of dungeons again.
I was so excited for Breath of the Wild! I’ve always been in love with the many versions of the land of Hyrule, and to get a massive open world to freely explore was fantastic to me. I wish Skyward Sword had something like that — an open world where I could just ride my Loftwing from place to place. I did miss the traditional dungeons, finding myself a little annoyed with some of the Divine Beast puzzles, but I wouldn’t mind if there was a happy medium between the two. While I love solo adventures, I wouldn’t mind if there was another Zelda game with some sort of co-op mode, either locally or online.
Having another co-op Zelda game would be great. There’s Four Swords Adventures and Tri-Force Heroes (which we still have yet to play) but I’d love to see another one. A co-op Zelda game for the Switch would be a lot of fun. Something else I’d love to see, is a more involved partner for Link. The Loftwing was awesome, Epona is a lot of fun but neither are around all the time. Yes, he has Navi, Midna, Fi, or whoever, but I’d love to have an animal or something follow him around and help out.
I’ve heard that Tri-Force Heroes cannot be played with just two players, though. It’s either one or three, so we’d need to find someone else to play with us, unless we do the adventure on our own. Would Wolf Link, from the amiibo, following Link around in Breath of the Wild count? We haven’t tried that yet, but I’m sure it’s fun to see. I think I would like to try playing as Zelda in a future game. She’s a fun fighter in the Smash Bros. games, and seeing her skills in an open world adventure would be interesting to explore.
Oh… I did not know that. That’s interesting. The wolf could count, but I’d love it to be in the game regardless. No Amiibo required. I agree with you about playing as Zelda. That was going to be my next thing, but I guess we both had the same thought. I’d love to either have a game starring her or have a mode where we play as her similar to playing as Princess Peach in the Paper Mario series. During the end credits of Skyward Sword, it shows Zelda and Impa going on their own journey. I’d love to play through that.
Play through Zelda’s journey or even have a game dedicated to some of her aliases. I would adore a game where we play as Sheik during the seven years Link is sleeping in Ocarina of Time! I’d also be interested in seeing a game where the reincarnations of Link, Zelda, and Ganondorf grow up together, in a sense. Have them know each other and try to break fate together for ultimate feels.
Yes, playing as Sheik during that time would be awesome! Oh, my gosh… kid versions of them would be so sweet. But yeah, more origin of the Triforce and why them, so to speak. Overall, there’s a lot that can be done. There’s a lot of room for exploration for any future game!
What are some things you’d like to see in future Zelda games? Let us know in the comments below!
I’ve been doing a lot of brainstorming of Zelda content for this month. Some ideas I’ve used, some I haven’t. While Kris and I were writing another Zelda post (that has yet to be published) I thought of some remakes I’d love to see of the series.
Old Handheld Games
This includes Link’s Awakening, Oracle of Seasons & Ages, and The Minish Cap. Technically, Link’s Awakening and the two Oracle games were re-released on the virtual console for the 3DS. However, I’d love to see an updated version of them. The old school graphics are great, but it’d be cool to play those games in a new light.
Four Swords Adventures
Originally for the Gamecube, Kris and I have been playing this on our Twitch channel. It still works and it’s fun to use our Gameboy SP and Gameboy Advance again, but with the technology we have now, it’d be great fun to play this on the 3DS with local or online co-op. Of course, we have Tri-Force Heroes which I think was close enough to what Four Swords was, but I’d still love to see an updated version of Four Swords.
This came out for the Wii in 2011. It’s not too old (seven years, ha!) but with the kind of motion controls and the HD rumble for the Joy-Con on the Switch… I’d love to test this great game out with the updated technology and maybe even updated graphics. This was a fun game and I’d love to play it with easier motion controls and get more out of it than the first time around.
Are there any older Zelda games you’d like to see get a remake or updated version? Let me know in the comments below!