Still No Hookshot For Link [Breath Of The Wild]

Happy Thursday!

The Game Awards were a week ago and they put out more DLC for The Legend of Zelda: Breath of the Wild. The DLC looks great and while we haven’t had a chance yet, Kris and I are looking forward to playing it. Still, there’s something missing.

The DLC looks as though they added new shrines for Link to explore as well as more background information on the Champions and Zelda herself. (She looks adorable in her winter outfit!)

Link also gets a cool motorcycle which, as was explained, is sort of like his own “divine beast.” It looks pretty cool and I’m looking forward to trying it out.

It was hard to tell if there were any new weapons for Link from what they showed. There’s one weapon in particular that they never added and they still haven’t added.

The hookshot.

According to My Nintendo News, IGN got together with the developer team of Breath of the Wild and asked about the hookshot.

Apparently, they had originally tried putting the hookshot into the game, but it just didn’t seem to fit in. In past games, Link always needed a target to attach the hookshot to. They would have needed to scatter targets around the entire open world and, I’m sure you can agree, that would take away the look of the natural environment.

They were planning on adding a double hookshot, but it just didn’t work out because then Link would have been able to go anywhere. The climbing was a new mechanic and they wanted players to use that rather than swing everywhere like Spider-Man.

The hookshot is one of my favorite weapons in the Zelda series, but I do have to agree. Breath of the Wild has a lot of brand new mechanics and ways to play. Sometimes new is better because honestly, I haven’t really missed it.

Do you still miss the hookshot? Do you agree with their decision to leave it out? Let me know in the comments below!

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Of Different Play Styles

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Rachel and I realized that we really need to just start carrying around recording devices to catch our impromptu conversations about video games when we’re not writing posts together. One such topic that came up recently was how our play styles differ and overlap when it comes to gaming. We tend to play games together, but you can always tell who is at the controller based on the game and how the main character is running about.

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I typically watch Kris play games most of the time, but since we started this blog and do game reviews together, we tend to pass the controller back and forth. Yet, depending on the game, one of us will play more than the other.

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I’m definitely more in favor of games with a good story line. If I don’t care about the story, I tend not to be as invested in the game. The Legend of Zelda games, while most share the same formula of Courage and Wisdom versus Power, all have deep story lines and brilliant characters for me to care about. The worlds are always rich to explore as well, and I never feel like I’m wasting time even if I’m goofing off on a side quest.

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I agree with that. A video game needs to have an excellent storyline with well-crafted characters to care about. However, I’ve noticed that I tend to gravitate towards the platformer games. I like making “progress” and going to one level right after another. I like to see my completion and collect things.

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Which also explains why you tend to be better at racing and the other few sports games that we play. Seeing those gold trophies lined up must be a good motivator for you! I need to be more immersed in the world itself. Give me a main goal and let me get to it on my own while exploring the areas around me. I enjoy puzzles and thinking my way out of situations rather than level-hopping.

Rachel Mii Double Jump
Yes, my competitive side really comes out! It’s funny how we just noticed this through Super Mario Odyssey. Of course, we both enjoy all kinds of games even if we prefer one over the other. But I was super excited that Odyssey is similar to Super Mario 64.

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Thinking about our styles with Odyssey, it almost seems to be the opposite. While Odyssey is a fun game, I’m not nearly as invested in it as I was, say, Breath of the Wild. The family of 3D Mario games were never my favorites — just due to personal preference — so I tend to go for the main goal of the Odyssey levels instead of fully exploring to trip over more Power Moons like Rachel does.

Rachel Mii Double Jump
I find the levels to be massive and even though the Power Moons are sometimes too easy to find, I have the urge to collect them all. I think this is what Pokemon did to me… Still, I think it’s funny how similar yet different our gaming tastes are.

What kinds of games do you prefer? Let us know in the comments below!

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The Legend of Zelda Symphony

Last night, we saw The Legend of Zelda Symphony of the Goddesses, and… we’re exhausted, haha!

Honestly, there are no words adequate enough to describe how beautiful the show was. We’ve always been such big fans of the game franchise with the music being a huge factor, and to hear it live from such a talented orchestra was such a treat!

We first heard the show was coming near us way back at the beginning of the year, with us snagging tickets last March for it. We had center balcony seats, a nearly perfect view. The only people that we really couldn’t see were the choir — we only caught glimpses of their feet since the screen that played videos accompanying the music covered the choir from our angle.

The program that we listened to was phenomenal! There were scores from Breath of the Wild, Skyward Sword, Ocarina of Time, Majora’s Mask, A Link to the Past, Wind Waker, A Link Between Worlds, and Twilight Princess. As a bonus, after the finale, the orchestra performed scores from Link’s Awakening and one final set from Breath of the Wild.

The music just made us want to go on an adventure and relive all of the stories and games once again!

Have you ever been to a Zelda Symphony? How did you enjoy it?

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Currently Playing: The Legend of Kusakari

Happy Thursday!

Remember a while ago I mentioned a game called The Legend of Kusakari? I believe that was over a year ago.

Well, after beating Miitopia I was in the mood to spend what little I had left on my Nintendo eShop gift card. This game was $4.99 and decided… why not?

The Legend of Kusakari is an unofficial spin-off of The Legend of Zelda. It came out in August 2016 for the Nintendo 3DS published by Nnooo and developed by Librage.

People make jokes about Link having his sword in the Zelda games and how he just cuts grass all the time to find rupees and such. The Legend of Kusakari is about a “gardener,” so to speak. While the heroes defeat the monsters in the world, it’s your job to make sure they do it on a fresh lawn so they don’t get tangled up in the long grass.

That’s it. You cut the grass trying to avoid enemies (and the heroes that are fighting them).

Each level is timed though so you have to maneuver your way around the level to cut every single piece of grass before time runs out. You also have health, so if you bump into an enemy… just be careful not to die.

I wasn’t sure about this game when I first heard about it, but it’s actually not bad. I’m enjoying it and I’m curious to see what happens at the end.

Have you tried this game yet? Let me know in the comments below!

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Top Tuesday: Favorite Breath Of The Wild Shrines

Happy Tuesday!

Kris and I finally got all 120 shrines in Breath of The Wild! This was no easy feat for us and now that we’ve seen all the puzzles, I thought I’d talk about my favorite ones.

 

5. Blessings

The Blessings were some of my favorite shrines mostly because they were usually hidden. I loved exploring the open world so it was so satisfying to come across a hidden shrine.

4. Twin Memories

This is two shrines, the Shee Vaneer Shrine in the Dueling Peaks tower region. All you have to do is visit both and remember what you see and put an orb inside certain holes. It’s like a memory game and I enjoyed that.

3. Bravery’s Grasp

This is the Ishto Sho Shrine in the Wastelands tower region. This one is all about timing and using the tools you have (Stasis) to solve the puzzle. I enjoyed the ones that needed good timing skills. It can be a lot of waiting, but they’re clever nonetheless.

2. A Major Test of Strength

I loved all the tests of strengths. The major ones the best because they were, of course, harder. I especially loved when we came across these shrines in the beginning of the game because it was hilarious watching Kris try to beat them.

1. Shrine Quests

Some of the shrine quests were blessings, but some had puzzles on the inside. My favorite part about these were that they were hidden by a riddle or just were not in plain sight at all. You really had to work to find them and it allowed you to explore parts of the land you hadn’t been to yet.

Did you find all 120 shrines? What were your favorite puzzles? Let me know in the comments below and we’ll chat!

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Top Tuesday: Favorite Sidekick Characters

Happy Tuesday!

I have to admit, I still have Pokemon on the brain, so it took me a little while to figure out what I wanted to talk about for today’s list.

It’s a tad on the random side, but it’s video game related, so… there you go.

5. Tails

Tails from the Sonic the Hedgehog series is a great character. He’s like a little brother to Sonic, but is a great friend who also knows what’s he’s doing. He’s smart, can think quickly, and can fly. He’s the kind of character that the hero would be lost without.

4. Diddy Kong

Diddy Kong is a character who isn’t mentioned that often. I think most people forget about him pretty easily because they’re more focused on Donkey Kong. Yes, he’s stronger, but Diddy was always faster and… I just always preferred him for some reason.

3. Luigi

Some people may not consider Luigi a sidekick, but that’s how he originally started. He was always there to help or cheer on his big brother Mario from the sidelines. He even has his own game where he saves Mario… you can’t get a better sidekick than that.

2. Navi

People rag on Navi from the Legend of Zelda series because she’s “annoying” or “bossy” or whatever. Still, I always enjoyed her and she stuck around poor little Link as an adult and a child, which is pretty special, especially since he wasn’t a typical Kokiri.

1. Fi

I didn’t plan on having two characters from the same series, but I had to put Navi on the list and Fi… well, Fi is pretty awesome too. She’s Link’s sidekick in Skyward Sword as she is his sword. She’s the Master Sword and the game Skyward Sword is considered the first in the Legend of Zelda timeline. Which means… well, the way I see it, Fi is in every single Zelda game aiding Link along the way. If that’s not commitment, I don’t know what is.

Who are your favorite sidekicks? Let me know in the comments below and we’ll chat!

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Throwback Thursday: Zelda Four Swords Adventures

Happy Thursday!

There are many games Kris and I used to play together as kids and we’d have a blast. One particular game that stands out in my mind, that we haven’t played in ages, is The Legend of Zelda: Four Swords Adventures.

Four Swords Adventures was released in 2004 for the Nintendo Gamecube. Instead of one Link, there’s four and you can play multiplayer. Kris and I would play this game together all the time.

Kris was often the one to charge straight into battle while I enjoyed cleaning up the force gems they left behind.

We spent many hours on that game sharing a lot of laughs and a lot of lives lost. Seriously, I can’t express how many times a bad guy had killed me or we accidentally picked each other up and threw the other off a cliff. Or, a bad guy killed Kris and I’d have to take over… which never lasted long.

It was a great game and I’m hoping she and I can play it again sometime soon. We had to hook up our Gameboy Advance SPs to the game and I don’t even know if we still have the equipment to get it back up and running again.

Still, I’m determined to try.

Did you ever play this game? What fond memories do you have? Let me know in the comments below!

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