Happy Monday everyone!
Have you ever thought of how you were introduced to certain game franchises that you continue to play today? Or how they may have shaped your gaming preferences over the years? That’s what this Monday Memories is about.
While I don’t remember how exactly we got on the topic of Sims 2, one of my managers from a previous job — my job that I had probably about ten years ago now — mentioned how she had nearly every Sims 2 expansion at the time. I had heard of the games but never played them and she offered to let me borrow them.
Color me surprised when she came into our next shared shift with a giant garbage bag filled with these boxes of expansion packs that had about two to four CDs worth of programming in them. I cannot remember how long it took me to install every CD that she had onto my computer, using the key codes to ensure that they were legitimate copies and all that fun stuff. Pretty sure I did not have enough time to actually play the game that day before everything was installed!
Once I did start playing the game, I was hooked. Creating your own characters, building houses, and essentially playing God was amazing. Before Sims 2, I had never really played many simulation games. Really, the games I mostly played were RPGs or adventures with a bit of platforming thrown in here and there. Not having a definitive story in a game was a foreign concept to me, as most of my games have end goals. Some weren’t as definite, no — such as the difference between Ocarina of Time’s endgame to, say, Harvest Moon games were the goal is simply to have a thriving farm — but there was always something to reach for in them.
Sims 2 basically threw me a digital dollhouse, complete with cheats and mods crafted by brilliant people, and said, “Have at it.”
Sims 3 eventually came along and I jumped on it, being just as much in awe — if not more than — of it as I was of the Sims 2, and Sims 4 has been great fun as well. The simulation genre of games has evolved into one of my favorites, with me enjoying games such as Game Dev Tycoon and Tomodachi Life. I’ve even gained more of an appreciation for the Animal Crossing franchise. Harvest Moon games are arguably simulation games as well, yet the later ones became gimmicky enough with quests and stipulations to further the gameplay that the Sims series was refreshing.
It also went hand-in-hand with my writing. In the Sims series, I’ve always been able to create my own characters with personalities and quirks, watching them react to each other and giving me ideas on how the characters can interact in my stories can be insightful to my writing.
To think, this love of a video game genre started with my manager delivering them all to me in a garbage bag.