Kirby Super Star [Game Review]

Kirby Super Star | Game Review | Nintendo SNES | DoublexJump.com

Title: Kirby Super Star
Developer: HAL Laboratory
Publisher: Nintendo
Platform: 
SNES; SNES Classic
Category: 
Action, Platforming
Release Date: September 1996; September 2017
How we got the game: 
We bought the SNES Classic

krismii
My first introduction to Kirby was actually Super Smash Bros. for the Nintendo 64. After that, the only actual Kirby game I’ve played was Kirby: The Crystal Shards, stolen borrowed from a family friend eons ago. It was nice to play one of the original Kirby games.

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I don’t think I’ve ever played a Kirby game… I had Nightmare in Dreamland for the Gameboy Advance but I don’t remember playing it at all. I ended up giving it to a kid I used to babysit because he was so much more into it than I was. So it was interesting to try this game out.

gameplay

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Kirby Super Star boasts eight games in one cartridge, with two of those games being classified as mini-games while the other six are shorter adventures with different gameplay. Kirby has his trademark moves — inhaling enemies and items, swallowing enemies for power-ups, or spitting them out as projectiles — but he is also able to turn his power-up abilities into a Helper. The Helper character can be an NPC that moves on its own as it helps Kirby against enemies or it can be controlled by a second player.

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I enjoyed the adventure games such as Dyna Blade and Spring Breeze. Since I haven’t played Kirby much if at all, it was fun to play a “normal” game as him. They were short and sweet, but it was fun to go through the levels eating people and exploring the many powerups.

 krismii
Our other favorite game was Gourmet Race, which was short and silly. It featured the player as Kirby racing King Dedede while eating as much food as possible. There were three courses and, between the three rounds, one must eat more food than King Dedede while also beating him in a footrace.

Rachel Mii Double Jump
Of course, we didn’t always eat more food but we beat King Dedede by a hair each time and ended up winning with both points combined. It was close and even though the races were short, both of us were very much into it. It was a tense few moments! One game I didn’t care too much for was The Great Cave Offensive. It was a treasure hunt game, which normally I would love, but it just didn’t do it for me. I found it to be a little boring.

krismii
The Great Cave Offensive wasn’t my cup of tea either, but it was a little fun to see the treasures that were references to other Nintendo franchises, like the Legend of Zelda and Metroid. Revenge of Meta Knight and Milky Way Wishes were other adventure games, and The Arena was a boss mode game. Dream Course, while not part of Super Star, is another Kirby game on the SNES Classic where one uses Kirby as a “golf ball.” It did not hold our interest at all, although we felt as if it would have been at home with the other mini Kirby games on Super Star rather than its own game.

Rachel Mii Double Jump
Dream Course was going to be its own review, but there wasn’t much to it. We decided to tag it on here because we felt as though it was another “mini game” that would fit perfectly within Super Star.

graphics-music

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The SNES Classic has, so far, done very well capturing the nostalgia-inducing graphics of the original games. Kirby is one of Nintendo’s cutest characters and his world was usually colorful and bright with unique areas and images.

Rachel Mii Double Jump
Kirby was always a fun character and simple enough to draw and capture. The story of his games are usually pretty silly, but they’re always lighthearted and colorful.

krismii
It was fun seeing all the different enemies and abilities play out on the screen! The music was as light-hearted as the graphics, keeping the game casual and enjoyable.

Rachel Mii Double Jump
I always get the Kirby music stuck in my head. The sound effects are fun too. I love listening to Kirby suck everything in!

replay-value

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Kirby’s Super Star didn’t age too badly. The games were quick and cute, easy to pick up and play again if one wants. However, the games weren’t very story-orientated and didn’t hold my interest for too long, so I’m not sure if I would pick it up again.

Rachel Mii Double Jump
We “beat” most of the games within it in one sitting. It’s something quick and mindless if you’re just looking to sit back and relax.

Kirby Super Star gets…
Video game review: 3 Lives
3 out of 5 lives.

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Animal Crossing: Happy Home Designer [Game Review]

Animal Crossing Happy Home Designer | Game Review | Video Games | DoublexJump.com

Title: Animal Crossing: Happy Home Designer
Developer: Nintendo Entertainment Analysis & Development
Publisher: Nintendo
Platform: 
Nintendo 3DS
Category: 
Life simulator
Release Date: 
July 30, 2015 
How I got the game: 
I bought it

 

 

 

I love the Animal Crossing series. If you know me and have been following this blog for a while, you’d know that. I can’t get enough of Animal Crossing. I was excited when Happy Home Designer was announced because building and decorating houses is my favorite part of playing The Sims. Now I could do it with my Animal Crossing friends… except it wasn’t as exciting as I had hoped.

gameplay

The gameplay is simple enough. The touchscreen on the 3DS is a big portion of the controls. At least it was for me. I found it easier than pushing the buttons.

You get a client and go to their house to decorate the interior. Your character doesn’t have to move too much provided you utilize the touchscreen. The bottom screen has a grid showing off the size of the house. You go into your inventory and place items down and make sure it looks nice and pretty and goes along with what you’re client likes and wants. Eventually, you can choose where you want the house to go and decorate the exterior as well as the interior.

This isn’t a bad concept, but what bothered me was that you have a certain amount of items you can use. With each client, you gain new items. Those items are what your current client likes and wants. So when you decorate there’s no trying to “guess” what your client will enjoy. It’s all laid out for you. Plus, whenever you put something down your client will react positively, negatively, or indifferently. So you can tell by that as well.

Another thing was the search option. You could find items through their category (clothes, chairs, beds, etc.), you could type in the name, or you could just see all the items you need for that current client… Yeah, it lays it all out for you so there’s no thinking involved. It’s a casual game, yes, but that was a little too casual for me. I would have liked to have figured out myself what furniture to put down based on my client’s clues.

After you finish working for a client you write in your journal and the day ends. The next day you can find another client or Isabelle may show up and asks you to help with the town. There are many projects she has such as a school, hospital, office, stores, and more. Later she may ask you to add to them, like adding a second classroom to the school. It’s not much though and neither project was challenging or took a while.

Each project from Isabelle had a checklist of items you had to use. For example, when creating the concert hall the only item on the checklist was a microphone. So, that’s all I put down, despite the many new options I had for musical instruments and seating and the like. Isabella absolutely loved it and it was a hit. A single microphone in an empty room… all because I added the item from the checklist. In other words, it didn’t matter how well you decorated the room. If you used all the items on the checklist, it counted as a win and the clients were happy. Again, no challenge.

Isabelle didn’t come every day and even when she did you had the option to go out and find another client before helping her. I did Isabelle’s projects first to get them over with. However, when you finish all of that the credits roll and the game is “over.” At that point, I had only helped 10 clients. It was a short game.

You can continue playing and get new clients as well as redecorate old clients’ houses after the credits, but that was enough for me.

graphics-music

Like all Animal Crossing games, the graphics and music are great. I enjoy the 3D graphics and being able to turn the camera all the way around to get each and every angle of the characters, the homes, and any place you currently are. The design has a cutesie feel to it which is so calming and really brings out the casualness of the game.

The music is one of my favorite aspects of the game. It’s always soothing and allows you to just get immersed in the gameplay. While I felt as though the soundtrack for Happy Home Designer could have had a little more to it, I enjoyed it all the same.

The sound effects are as silly as ever between placing something down, turning it around, or not being able to turn it around. I enjoy interacting with the objects as well, especially the musical instruments. It’s something small and simple, but it really adds a lot.
storyThere’s not much of a story to this one. You create a character and join Nook’s Homes as an employee. Then you go out, find clients, and help design their homes. Isabelle will show up a few times with some town projects such as building a school or hospital. Once you finish helping her own, the credits roll. That’s just about it.

replay-value

There’s a lot more for me to do in the game. There are so many villagers who need help decorating their homes. I have a lot of more items and furniture to unlock. However, I don’t know if I’ll be picking up this game again. It was a nice casual game to play, but it was repetitive and got old quick.

Animal Crossing: Happy Home Designer gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Super Mario RPG [Game Review]

Super Mario RPG

Title: Super Mario RPG
Developer: Nintendo, Square
Publisher: Nintendo
Platform: 
Nintendo SNES
Category: 
Role-playing
Release Date: 
Mario 9, 1996
How we got the game: 
We got it on the SNES Classic and also have it on the Wii virtual console, as well as the original SNES cartridge

krismii
Prepare to just have me absolutely gushing about this game. It’s one of my absolute favorites and it will never get old!

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Super Mario RPG is an old classic. We were super excited when we found it was on the SNES Classic. We have the game on the Wii virtual console if we ever wanted to try playing it again, but it’s cool to play with the old controllers again.

gameplay

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Super Mario RPG features classic RPG elements in a Super Mario game. The story is linear with a large map to follow and explore, with battles following the typical RPG formula with attacks and party members.

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You, of course, play as Mario, as you go through your journey trying to save Toadstool and then the rest of the world. As you journey further you meet new people who join your party. You end up with five members total with three being able to battle at once.

 krismii
Battles allow all party members to gain experience, even those who aren’t actively battling. Members level up when they gain enough experience, increasing their HP, attack, defense, and special stats. The further you move along in the story, the stronger weapons and armor are available to you, along with accessories to ward off status ailments or increase stats as long as the character wears them.

Rachel Mii Double Jump
It’s easy to allow your team to work together in any given group of three since they all level up together whether they’re active in battle or not. Mallow and Toadstool were great at healing the other members of the team, so they weren’t used together much. Still, the team possibilities were pretty good.

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Toadstool and Mallow were both great with magic power, yes, but Mallow could also be geared toward more fighting with his magic while Toadstool had more healing capabilities. Mario was the classic, balanced-all-around character, and Bowser was the tank with his high defense. Geno had the highest attack power, but wasn’t so great with the defense stat. It’s always interesting trying to figure out which characters to use for which boss battles. I kind of wish that all five could be used in battles together, but I suppose that would be overkill.

Rachel Mii Double Jump
It’d be cool if it was like Pokemon and you were able to swap out characters if one died. Still, the system worked and we didn’t die too many times anyway.

graphics-music

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Even as a kid, I had always enjoyed this game’s graphics and music. The world was always vibrant, with each area having its own unique style, and the character models were great. Even though they were mere pixels, the character sprites had some surprisingly distinct and accurate facial expressions. Mario especially was wonderful, considering he was the silent protagonist!

Rachel Mii Double Jump
I agree each area was vivid and unique from other areas. The monsters as well as the inhabitants of the world had cool styles and were nothing like anything from Mario games today (aside from the toads, goombas, etc). Mario, as silent as he is, is a sassy fellow in this game. He tells a good amount of stories in this game and it’s always amusing.

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Yes, just seeing him and the other party members mime out parts of the story when explaining key points to NPCs was always great to see. There’s even a running joke in the game with the characters falling on their faces, similar to when we would “facepalm.” The music is fantastic as well, with each pieces matching the mood of the area we were in. It was composed and arranged by Yoko Shimomura, who notably worked on the Mario & Luigi series as well as composing tracks for Super Smash Bros. for the 3DS and Wii U.

Rachel Mii Double Jump
The music, like most video games, are songs that just get stuck in your head. They’re fun to hum along with and upbeat. The battle music was fantastic as was the music for when a battle was won. Every time we won a battle, both Kris and I immediately started singing the song each and every time.
story

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Bowser is at it again! He has kidnapped Princess Toadstool and it’s up to Mario to save her. But that’s only the beginning of the story. Mario defeats Bowser pretty quickly but then his castle is taken over by Smithy. Mario teams up with two new friends, Mallow and Geno, as well as Bowser and Toadstool to defeat Smithy and save Star Road, thus saving the world.

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The storyline itself is a little cliche, but it works. Smithy, in his plot for domination over Mario’s world, destroys Star Road, the place where wishes on shooting stars were granted. With the Star Road destroyed and its Star Pieces scattered over Mario’s world, wishes are unable to come true anymore. Geno, a star spirit, has been tasked with finding the Star Pieces and repairing the Star Road. Mallow is a young “frog” who is searching for his true home, finding his place both in the world and with the team of heroes. Mario and Bowser form a truce for the first time and Toadstool, before she was known as Peach, proves how formidable she is on the front lines.

Rachel Mii Double Jump
…That about sums it up. You explained it much better than I ever could.

replay-value

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Yes, the story and gameplay are rather linear, and there’s not much of a variety in terms of switching out party members, but this game is one that I can replay over and over without getting bored. The graphics and music are wonderful, the writing is fantastic, and the characters are amazing. I can’t gush about this game enough!

Rachel Mii Double Jump
This is the definition of a classic. There’s nothing too special about it, but the overall game is just so much fun and upbeat. We’ll be playing this one again in due time again… and again.

Super Mario RPG gets…
5 out of 5 lives.

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Star Fox 2 [Game Review]

Star Fox 2 | Video Game Review | Nintendo | SNES Classic | DoublexJump.com

Title: Star Fox 2
Developer: Nintendo, Argonaut Software
Publisher: Nintendo
Platform:
Nintendo SNES Classic
Category:
Multi-directional shooter
Release Date:
September 29, 2017
How we got the game:
We bought the SNES Classic 

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This was probably one of the main reasons as to why the SNES Classic was, and still is, so hard to find. Star Fox 2 was never released prior to the SNES Classic, and I’m sure many Nintendo fans were eager to try it out, as were we.

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Star Fox was never a series we really got into or tried playing. It’s cool to be trying a game that’s old school but was never released. So, once we got our hands on the SNES Classic, Star Fox and Star Fox 2 were the first two games we played.

gameplay

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Star Fox 2’s gameplay is similar to the original Star Fox in terms of controls. You pilot your Arwing in the levels, either in the air or on the ground, and shoot enemies and obstacles out of your way. The controls were a little wonky at times, especially when your Arwing was on the ground, but I thought they handled better than the original Star Fox.

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The world map was cool as well. Instead of choosing a path and playing four or five levels in that path, you moved your Arwing in space to land on planets or intercept enemy missiles.

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The levels were mission-based, with some taking place on planets, where you would have to wipe out enemy bases, or in space versus mini-bosses. If you were unable to intercept enemy missiles that were heading towards your home base, then the planet’s defense shield would go down. It the shields reached 0%, it was game over.

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At the beginning, you’re able to choose who you want to play as plus one other character to join you. We chose Fox and Falco, despite having two new characters at our arsenal. We accidentally killed Fox in the first level and ended up playing as Falco the rest of the time with no support. Needless to say, it was fairly easy.

graphics-music

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This game’s graphics and music were similar to the original Star Fox. They weren’t too bad, although I feel as if Star Fox 2’s graphics aged better (well, as much as they can age from never having been released before) than Star Fox.

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They might have slightly done something to the graphics for the Classic. Still, the graphics in this game were easier to make out enemies versus buildings and such, unlike the first Star Fox. The music was catchy, but I still feel as though there could have been more variety. Then again, this game is pretty old so who knows who do the music and what they’re doing now.

krismii
That’s true, Star Fox 2 could have gotten some touch-ups since this was its first release. The sound effects were still on point, and it was immensely satisfying to hearing the blaster blow up your enemies!
story

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After his defeat in Star Fox, Andross has come back. He launches an attack on Corneria from a hidden planet where he’s been hiding out. It’s up to Fox and some old and new characters to save Corneria and defeat Andross once again.

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The team sends out two pilots — one as the main character and another as a back-up — to defeat Andross and his forces once again. Team Star Wolf are mini-bosses on the map, each character needing to be fought and defeated before inching closer to Andross.

replay-value

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This was a fairly simple, fun game. With the half a dozen different pilots to choose from, with their different stats, and the freedom to complete whichever levels you wanted to first, this game has some decent replay value. The downside is that it’s not that long of a game. You could probably replay the game a few times in one day to explore the different pilot types.

Rachel Mii Double Jump
I’m not sure if I’ll be going back to this game. It was simple and pretty casual though there are other games I would prefer. It was still a good game and I’m glad Nintendo gave us the chance to play it.

Star Fox 2 gets…
Video game review: 3 Lives3 out of 5 lives.

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Star Fox [Game Review]

Star Fox | Video Game Review | SNES Classic | Nintendo | DoublexJump.com

Title: Star Fox
Developer: Nintendo, Argonaut Software
Publisher: Nintendo
Platform:
Nintendo SNES
Category:
Rail shooter, shoot ’em up
Release Date:
February 21, 1993 (2017 on the SNES Classic)
How we got the game:
We bought the SNES Classic 

krismii
The only experience we ever had with Star Fox, aside from the characters being featured in the Super Smash Bros. series, would be Star Fox Adventures for the GameCube. The GameCube game, apparently, derailed from the genre that the Star Fox series was known for, so we were excited to actually try out the original Star Fox game for the SNES.

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I enjoy the cast of characters Star Fox provides and was eager to give the original game a shot knowing it’s a typical shooting game.

gameplay

krismii
Gameplay for Star Fox consists of flying an Arwing through the levels while shooting down opposing airships and grounded enemies. You can choose for the controls for the airship to be inverted, where up is down, and there are a few different options as to which button is the blaster, the brake, and the speed boost.

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While it’s pretty straightforward, it was something I couldn’t handle. I often passed the controller over to Kris and she ended up playing the game for the both of us. I wasn’t a fan of the controls and I was confused about where to go and who to shoot.

 krismii
I wasn’t too much of a fan of the controls either, but it was a bit fun just keeping the blaster button pressed and shooting everything that moved on the screen. I… may have knocked out teammates like Slippy once or twice… Whoops. I couldn’t aim to save my life (sometimes literally), especially in the first-person mode, but I wasn’t much better in third-person.

Rachel Mii Double Jump
Shooting was definitely the best part of the game (which is good since that’s basically all you do). But it was tricky because I often couldn’t tell my teammates from the enemies and then they’d yell at me… Oh, well.

graphics-music

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The SNES Classic does a wonderful job of preserving the original graphics and music of the older games. That said, it was a bit funny seeing old the pixels and polygons of Star Fox!

Rachel Mii Double Jump
It was certainly funny to see the older graphics. It was interesting to see the characters as just their heads in the intercoms rather than their full bodies throughout the entire game. The graphics are cool but you can’t tell much of what’s going on.

krismii
The sound effects and music were great, especially when the characters were “talking.” To us, they sounded a little like Porky Pig from the Warner Bros. Bugs Bunny cartoons, haha! The music and sounds did their job, sounding just epic enough to motivate us to try to defeat the enemy with our Arwing.story

Rachel Mii Double Jump
Emporer Andross has declared war on our heroes. Once banished, he set up shop on Venom, the first planet in the Lylat system. He begins a war on Corneria and it’s up to Fox and his team to save everyone.

krismii
That’s the simplicity of the story. Andross is the bad guy that needs to be defeated, and Star Fox is the team to do it. As long as, you know, the player can aim well enough to shoot the enemies out of space, haha!

replay-value

krismii
The original Star Fox is a fun game for nostalgic purposes and a few different difficulty levels. Compared to FPS games nowadays, Star Fox is pretty simple, but it’s a nice change of pace to turn on once in a while.

Rachel Mii Double Jump
I’m not sure I can see myself going back to this game. I don’t have any emotional attachment to this game and, despite how simple it seemed, I had a hard time playing it. Still, it was great to try.

Star Fox gets…
Video game review: 3 Lives3 out of 5 lives.

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Luigi’s Mansion: Dark Moon [Game Review]

Luigi's Mansion: Dark Moon | Video Game Review | Nintendo | Nintendo 3DS | DoublexJump.com

Title: Luigi’s Mansion: Dark Moon
Developer: Nintendo, Next Level Games, Nintendo Software Planning & Development
Publisher: Nintendo
Platform:
Nintendo 3DS
Category:
Action-adventure game
Release Date:
March 20, 2013 
How we got the game:
I bought it

 

 

 

Luigi’s Mansion for the Nintendo Gamecube is one of my favorite games. I could play and replay it, but I realized I hadn’t played Dark Moon in a while. For some reason it was calling me and I was eager to pick it back up again. I’m glad I did.

storyProfessor E. Gadd is in a predicament and he calls on Luigi for help. Poor Luigi is sitting at home sleeping in front of the TV when the professor uses his Pixelator on the unsuspecting plumber. Gadd brings Luigi to his bunker, a hideout outside of the mansion. Since the first Luigi’s Mansion game, Gadd has been living in peace with the ghosts in the mansion. The ghosts have been helping him with his research as he invents new tools and discovers new information.

The Dark Moon in the sky is what keeps the ghosts in a caring state. So, when King Boo knocks it out of the sky, scattering the pieces, and tainting each piece with dark magic, the ghosts go awry and Gadd is forced to hide. Now it’s up to Luigi to save Gadd as well as the ghosts.

gameplay

Gameplay is similar to how the first game worked. Luigi has the Poltergeist 5000, an invention created by Professor E. Gadd, designed to capture ghosts. This time it’s new and improved. It has a Strobulb and a Dark-Light Device.

Using the vacuum is simple enough. Luigi has his flashlight, which you can’t click on and off anymore – it just stays on. The Strobulb is like a super flashlight. It opens certain doors and safes and it’s what you use to stun the ghosts. When stunned, you then press R to suck them up (or L to blow stuff out). The other mechanic, the Dark-Light Device, is used to find invisible items. This can be anything from furniture, lights, or even doors. Boos are hiding throughout all the areas turning things invisible. There’s one Boo hiding in each level and if you catch them all you’ll unlock a new level in that area.

There are five areas in the game each with four levels plus a boss. Gadd will tell you what you have to do and where to go next. All you do is follow what he says, go where you need to go, and the game will do the rest. While you have to do each level in order, you can always go back to previous levels to capture a missing Boo, get more money, or find those gems (each area has a set of 13 gems to collect).

There are news kinds of ghosts in this game. Greenie, Slammer, Hider, and Sneaker are the main four. The ghosts get stronger the farther you get into the game as there are “strong” versions of each ghost. They have a shield you need to break before you’re able to suck them up. Normally this isn’t too much of a problem, but when you have multiple ghosts in the room, it can get pretty tough.

While there’s a nice variety of ghosts in this game, I felt as though it wasn’t as challenging as the first game. In the Gamecube game you’d walk into a new room and there’d be a ton of ghosts. In Dark Moon, most rooms barely have any ghosts. If they do it’s only one or two. There are some levels where you get ambushed and it’s a little challenging, but it’s not too often. There definitely could have been more on the ghost front.

I will say this, the final boss and leading up to it was pretty tough. That took me a few tries to do.

graphics-music

For a 3DS game, the graphics were up to par. Luigi had a good amount of facial expressions and there was more variety in the cut scenes. I found myself watching each cut scene carefully as though I would miss something.

The music, as always, was fantastic. I get the main theme stuck in my head. In fact, I’m listening to it on a loop as I write this review. The music was spot on for each area in the game as were the sound effects. Collecting the money was my favorite sound effect… just saying.

replay-value

This is the second time I’ve playing this game and I can definitely see myself going back for more. It’s a fairly short game and despite knowing what happens, there’s a lot to do. You can always go back and try to beat your scores such as time, money, or even gem and Boo collecting.

Luigi’s Mansion: Dark Moon gets…
4 out of 5 lives.

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Mario Party The Top 100 [Game Review]

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Title: Mario Party The Top 100
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo 3DS
Category: 
Party, Multiplayer
Release Date: 
November 10, 2017
How we got the game: 
We each preordered a physical copy

krismii
Mario Party is one of those game franchises that makes or breaks friendships. It was one of the games that were a stable in our childhoods as we grew with the generations of Nintendo consoles. We have lots of fun memories with the earlier installments of the games, but the newer ones were disappointing to us. We were hoping for the Top 100 to bring back a little fun to the franchise.

rachmii
I didn’t want to get my hopes up too much for this game, but I was excited nonetheless. They were bringing back old school mini-games, what could go wrong? Well, they did some wrong… but it was still nice to replay some of the old mini-games again.

gameplay

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Mario Party The Top 100 celebrates the top one hundred mini-games from the main franchise. With several modes, the Top 100 allows players to compete and play mini-games either alone or by linking up wirelessly with friends. Each mini-game has been updated with their graphics and controls to bring it up to speed with today’s modern handheld technology, and they all use simple controls to play, usually only a couple of buttons and the control stick to move.

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There are five main modes of the game, one being only for the single player while you can play the other four modes with friends. 100 Minigames, Minigame Island, Minigame Match, Championship Battles, and Decathlon. Minigame Island was probably my favorite mode, but even that wasn’t too great, to be honest.

 krismii
100 Minigames is a free-for-all mode, where you can play whatever mini-games you’ve unlocked whenever you want. Minigame Island was the single-player mode, where you would go through a series of little “islands” connected via warp pipes and defeat minigames as levels. As a single player, you would choose your character at the beginning and the character you would like as your partner during two-versus-two games. Your opponents in the game are randomized, as are their difficulty level. Each minigame win earns you ten coins, which earns you a life after you collect 100, as well as star points similar to those in Mario Party 9 and 10. If you lose a minigame, you lose a life.

Rachel Mii Double Jump
Well, if you come in fourth you lose a life. If you come in third, you get one mini star. Second gets you two mini stars, and first place gets you three mini stars. You want to collect all the mini stars you can (300 total) so that you can unlock something at the end. I liked this mode because it was completely random and it was all minigames, but it definitely would have been more fun playing with other people rather than alone.

krismii
I wonder, if you play through the Minigame Island again, if the mini-game levels would be random? I agree that the island would have been more fun if that was a mode you could link up with friends to play. The modes were you could link up with friends weren’t too bad, however, what fans seemed to really want were boards like the original series had. Instead, Top 100 reuses the Star Rush board with some tiny updates, a small board where everyone moves at once one to six spaces, and you play a mini-game only if someone catches a mini-game balloon. It’s… not the most fun experience.

Rachel Mii Double Jump
It’s boring, to put it bluntly. The board is small and not exciting at all. Not to mention that I wasn’t the biggest fan of Star Rush. It probably won’t be a mode I’ll play again. Another mode is Championship Battles and that wasn’t as great as it sounded. You play 3 to 5 minigames and see who can win the most. It sounds fun in theory, but they only allow 3 or 5 minigames. What about 10? What about 20 or 50? That would certainly raise the stakes and have a longer playtime with friends. It was easy for the games to become one-sided, especially when playing with CPU characters.

krismii
Decathalon was similar enough to Championship Battles, but players would compete for earning the most points depending on their ranking in the mini-game as well as time or your score, if they applied. The higher ranking you are in the mini-game, the more points you earn. After so many mini-games, the player with the highest amount of points wins. It seemed pretty skewed, to be honest. The mini-games were random and, once you become in first place in a couple, you seemed golden on the road to win the Decathalon. With players that are fairly even in their mini-game skills, it’s not much of a challenge.

Rachel Mii Double Jump
The Decathalon wasn’t too bad. But yeah, I don’t think I’ll be playing that again anytime soon. The game also had minigame packs as well. Each pack was its own category of minigames from the various Mario Party games. (Gamecube Pack, Nintendo 64 Pack, Action Pack, Sports Pack, etc.) This is a cool idea in theory. When playing Minigame Match (similar to Star Rush), you choose a pack. Then you and the other players vote from your respective pack on which game to play. This is a cool idea, but you can only choose from the five games in your pack. I would have liked to be able to vote on a set of 30 or something, that 30 would be random each time you played. I would have liked to see more variety.

graphics-music

krismii
The graphics and music weren’t bad. They weren’t spectacular, but they weren’t bad. Graphics-wise, the game’s images are clear and crisp on our 2DS handhelds.

Rachel Mii Double Jump
It’s certainly interesting to play minigames from Mario Party 1, 2, and 3 with updated graphics. I enjoyed seeing the characters and games in a new light, especially with their updated voices and such.

krismii
While the music wasn’t bad, as they seem to be reminiscent of the Mario Party series, it has changed. Many of the minigames have “updated” music, which are different tracks rather than merely updated versions of the original songs. We did notice that, in Minigame Island, the victory song matches the song that was played in the Mario Party game that the minigame came from. It was a cute, nostalgic-inducing touch.

Rachel Mii Double Jump
I didn’t mind the music at all. I found it upbeat and lifting like any other Mario Party game. Also, there were the nostalgic tunes thrown in there. While updated, like Kris said, they were still nice to hear.

replay-value

krismii
The Top 100, while not what we wanted it to be, was decent for nostalgic purposes. It may be a game that I pick up once in a while if I have a little time to kill. Once you unlock all the minigames, it can be fun just to go around and replay your favorites.

Rachel Mii Double Jump
I agree with Kris. However, Mario Party is the kind of game you want to play with your friends and I felt as though this game was better in single player mode than with friends only because there was more to do. Still, I’m glad I could revisit old games again.

Mario Party The Top 100 gets…
Video game review: 3 Lives
3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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