[Review] Octopath Traveler

Game Review: Octopath Traveler | Nintendo Switch | RPG | Square Enix | DoublexJump.com

Title: Octopath Traveler
Developer: Square Enix
Publisher: Nintendo
Platform:
Nintendo Switch
Category:
Role-playing, Adventure
Release Date: 
July 13, 2018
How we got the game: 
We pre-ordered it through Amazon

krismii
Everyone and their mother was waiting for this game to be released for the Nintendo Switch, and it did not disappoint! With fantastic storytelling elements and beautiful art and music assets, Octopath Traveler was a win!

rachmii
Octopath Traveler is a wonderful RPG that is rich in storytelling and game play alike – just how we like our games.

gameplay

krismii
Octopath Traveler is first and foremost an RPG. With an expansive world to explore, you use the analog stick to move your little party around on the overworld as well as choosing what attacks to use for battle. The battles are a turn-based style between your party and the enemies.

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Each character has their own set of skills, talents, and elements. We chose to play as Therion, the thief, and he has the talent to steal from people in the overworld and can pick locks. He has the fire element and can use that in battle against enemies along with various thieving skills and moves.

 krismii
Once you collect more party members, you’ll have the ability to use each member’s action on the NPCs. Some are more useful than others. We’re enjoying Therion’s steal and Alfyn’s Inquire for hints and tidbits, but we haven’t found a use for Olberic’s Challenge other than going into random battles as extra practicing. Considering all the monsters and enemies you encounter while traveling between towns, it seems a little redundant so far.

Rachel Mii Double Jump
This game has a fairly big map with 8 very different stories to follow and different starting points and end goals for each character. However, the map itself isn’t confusing and it’s pretty straightforward on where you need to go next. There’s the large overworld map where you can see where to go in order to get a new character or to the next chapter. However, you can roam in small sections of the map to get from one town to another. Along the way, you can find chests with various items such as healing grapes, olive of life, or various armor and weapons to aid you along the way and to also be used in battle.

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The battle system is typical turn-based combat, being an RPG, of course. Each character has a weapon or two type that they can use, along with special moves that either strengthen their physical weapon, special elemental attacks, or help or hinder the status of them or their foes. The enemies have certain weapons and elements that they are weak against. When hitting an enemy with an attack they are weak to, you can weaken and ultimately break their defense. Once this defense is broken, they will be stunned for a turn and your attacks will do more damage.

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With each turn, your characters gain a boost. You can have up to four boosts at once which, when activated, can hit the targeted enemy the same number of times you’ve boosted. So if you have 4 boosts and use 2 of them, your character will hit the enemy twice.

graphics-music

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We gushed a bit on the graphics and music already on our first impressions post, and they haven’t disappointed us. The art style is beautiful, with the characters and foreground being sprites with a look that reminds me of a pop-up book, while the backgrounds tend to be more realistic. Seeing the stark difference of a pixel-y sprite next to a clear running river was beautiful.

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The art style is definitely breathtaking. The designs of the characters, enemies, and various landscapes – the overworld, villages, battle backgrounds, etc. – are just amazing. You can tell the designers really put their heart and soul into this game.

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And then the music. Holy crap, the music is probably one of my favorite aspects of this game! I’m seriously considering buying the soundtrack. Tunes were fitting for whatever part of the game we were in, be they battles, the overworld, or just part of the narration.

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The music was amazing, as were the sound effects. They were spot on with the battle techniques or just walking on stone or dirt. The voice acting was also spot on. The voices didn’t miss a beat and their tones were perfect to whatever was going on in the game.
story

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Rather than a singular story, Octopath features several plot points to cater to their eight main characters. Each character has their own chapters to their story that you can play through after collecting the character for your party. Each chapter, when playable, will show up on the map along with the character’s icon and a recommended level. It was definitely done in an interesting fashion, even if we’re not fully engaged in some of the character’s stories… not yet, anyway.

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We chose Therion as our first character, which means he needs to remain in our party at all times. We enjoyed his story and thought it was pretty engaging. Instead of heading to his second chapter, we took the scenic route around the map to collect all seven of the other characters. Once you run into a character you can talk to them and then play the first chapter of their story.

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Therion’s story is about tracking down a special treasure for a noblewoman, not out of the goodness of his heart, but so she will remove a bracelet that signals him out as a failure of a thief. Primrose the dancer is about seeking revenge for the death of her father, while Alfyn was eager to see the world and better his skills as an apothecary. Olberic was previously a war hero and he takes up his sword once more to find an old friend turned traitor to find out answers to a battle long ago.

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Cyrus is a scholar in search for a stolen book and Tressa wants to explore the world and better herself as a merchant. H’aanit is a hunter searching for her master who went off to hunt a beast a year ago and never returned. Ophelia is taking up a religious pilgrimage in replace of her sister so she can stay by their ill father’s side. All the stories are unique though there are some that were more interesting than others. A lot had flashbacks to give more depth to the story and others didn’t. Those ones didn’t feel as deep as the others.

replay-value

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Aside from the sheer enjoyment of being in this world Octopath Traveler has some great replay ability. There are eight starting characters to choose from, and you can pick and choose which other characters you’d like to join your party. If you wanted a real challenge, do a one or two character run. While we haven’t fully explored them just yet, you can also add additional jobs or classes onto characters to give them more skills and weapons in battle.

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You can go through the story once and collect all the characters following all their stories in one play through, or you can pick and choose, saving the other characters for your next play through. Or, like Kris said, you can challenge yourself and try to limit the number of characters you have. Overall, there’s a lot to do in this game and it’s definitely worth it to take your time.

Octopath Traveler gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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The Lion’s Song [Game Review]

Game Review: The Lion's Song | Nintendo | Nintendo Switch | DoublexJump.com

Title: The Lion’s Song
Developer: Mi’pu’mi Games
Publisher: Mi’pu’mi Games
Platform: 
Nintendo Switch
Category: 
Adventure
Release Date: 
July 10, 2018
How we got the game: 
We bought and downloaded it onto our Nintendo Switch

krismii
I first heard about The Lion’s Song from a random article that detailed some good indie games that were coming to the Nintendo Switch. The premise and graphic style from the screenshots the article provided intrigued us enough to give it a try.

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It reminded me of a visual novel, even though that’s not the style of the game. However, each character is in the creative arts and shows their individual stories. That’s what enticed me to the game.

gameplay

krismii
The Lion’s Song is a point-and-click visual novel-like game. Each episode stars a different person practicing an art form, like composing music or painting. While trying to navigate their problems, you point and click on their surroundings, trying to help guide them in the right direction.

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The premise of each story is to help their muse along so they can get their work done. However, you’re also solving their real-life problems in the process as they try to focus on their work and also reality.

 krismii
While doing this, choices pop up from time to time. The outcome of the situation will depend on how you answer these choices. At the end of each episode, the game tells you whether or not the majority of other players picked the same choice as you, as well as giving you the opportunity to return to the point of the story of the choice to choose the other options if you’re curious as to the other outcomes. Going back and seeing how the other choices work out does not affect the current playthrough, which I thought was a nice touch.

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There’s not much else for you to do as the player other than try to make the right choices for your character. As long as you can move the analog stick and press the A button, you’re good to go. The gameplay is simple and you just need to follow the storyline for each character.

graphics-music

krismii
I was definitely interested in the art style of this game. It reminded me of a comic or a film noir, grainy with not too many colors. It wasn’t displeasing at all — I’m always up for trying games with unique art styles.

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At first glance, the art style can seem “boring” to some people, but it really adds a certain atmosphere to the game. The game can get intense at times and the art style really adds to that feeling.

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Along with the art style, the music and sound effects really work with the game in ramping the tension and setting the atmosphere. For example, the first episode starred a young woman named Wilma trying to create a violin composition. She’s writing it in a cabin nestled in the mountains with a thunderstorm brewing overhead. The rain, the wind, the thunder, the scritch-scritch of her pen as she writes the melody… It all works together beautifully to set the tone.

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Plus, as she has revelations with writing the composition, her violin will play in the background as though she’s hearing the music as she writes the notes. It’s cleverly done.
story

krismii
In the first episode of The Lion’s Song, we play as Wilma, a young musical prodigy struggling to compose a final piece for a concert. She fights through anxiety, unrequited love, and nightmares while trying to find the inspiration and her voice in a secluded mountain cabin for her piece. Your choices help decide if she can finish her melody on time for the concert.

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In Episode 2, you play as Franz, an artist. You aid him as he tries to paint people as real beings showing their true personalities. This one is tougher than the first episode. It’s not as linear and a lot of the choices are tougher.

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Episode 3 starred a woman mathematic. Rachel and I both jokingly balked at doing a story about math, but it was probably one of our favorite episodes. Back in the time that the game is set — right on the cusp of World War 1 — it was unheard of for a woman to have a brain “logical” enough to grasp mathematics, let alone create and prove her own theories. Her story was about reaching out and finding help with her theories, but her gender prevented her from connecting with the like-minded male professors of math, causing her to cross-dress in order to join their circle. One of the main mechanics of this episode was flipping back and forth between her female and male personas in the pursuit of knowledge and smashing the sexist barriers found in that time.

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Episode 4, the final episode, was short and sweet. It took us about an hour to get through and it was a neat wrap-up to the previous three episodes. You’re stationed in a train car talking to three other men and you get to play as those three briefly as they swap stories, all connecting back to the other three episodes. I don’t want to say too much due to spoilers, but it was very well done.

replay-value

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Considering all the different choices you can click on throughout the episodes to show off different results and endings, The Lion’s Song has some decent replay value. Each episode has secrets about the characters, a story that you unravel with your choices, and it was always interesting to see how the episodes themselves connected with one another.

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Once you finish an episode, stats appear showing how many other people chose the same choices you did. You can go back and change your decisions to see what else could happen. It’s a great game with wonderful storytelling.

The Lion’s Song gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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The Witness [Game Review]

Game Review: The Witness | Video Games | Gaming | Video Game Review | Xbox One | Puzzle Games | DoublexJump.com

Title: The Witness
Developer: Thekla, Inc.
Publisher: Thekla, Inc.
Platform:
Xbox One (Playstation 4, PC, and Mac)
Category:
Puzzle & Trivia
Release Date:
January 26, 2016
How we got the game:
I downloaded it onto my Xbox One

 

 

 

The Witness is a game I had heard about through watching a streamer on Twitch. I was instantly drawn to the tranquility of the game and the beauty of the graphics. When I realized it was a puzzle game, I was all in and wanted to give it a try myself.

gameplay

The Witness is easy to play, but not easy to figure out. You play in first person mode moving around with the analog stick exploring an unfamiliar island. There are computer-like screens just about everywhere with puzzles on them.

Each puzzle is a line puzzle, for lack of a better way to describe them. You start at once end and make your way to the other. However, it’s not as simple as it sounds. Each puzzle has its own set of rules. For example, the tutorial puzzles are as easy as getting the line from one end of the other, but the next set of puzzles have black and white dots in the mix. To get the line from one end to the other on those puzzles, you need to take a roundabout way to group the black dots together and the white dots together, separating the colors.

That one is fairly easy to figure out the rules once you get the hang of it. There are no rules or no directions. This game has no dialogue or instruction of any kind. You need to figure out the puzzles, the “rules” of each puzzle on your own. You need to explore the island on your own and decide where to go next.

I’m pretty sure there is no linear path, but the puzzles do get more and more difficult as you progress.

graphics-music

Normally I’d say the puzzles are my favorite part of the game, but I think for this one it’s the graphics. The world The Witness has taken you is a beautiful one, even if it is unfamiliar and a bit scary to explore.

The colors are so bright and each biome (the forest, the desert, etc.) are spot on with their colors and the overall atmosphere. There are some interesting spots throughout the island which are meant to help you get your memories back. The island has a mysterious aura around it and it’s done well.

There’s not much music to this game. It’s soft and soothing that adds to the calmness of the island and aids you when you get frustrated with a puzzle here and there.
storyAt the beginning of the game, your character wakes up in a dark tunnel. You make your way out into the fresh air of the island with some tutorial puzzles. However, you have no idea who you are, where you are, or how you got there in the first place.

The story is a mystery and you need to explore the island and solve the puzzles to find clues about your past and the island itself.

replay-value

This definitely has some replayability since one could never remember the solutions to the puzzles. While they don’t change, some of the answers are so complex you can’t remember them and have to re-figure them out. There are well over 600 puzzles in this game, so you may even forget some of the rules to certain puzzles.

This is a one-player game, but I can see playing with a group, passing the controller along, trying to figure the puzzles out together or simply just taking turns to give your brain a rest.

The Witness gets…
4 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments below! 

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Burnstar [Game Review]

Happy Sunday!

We’re over at Miketendo64 today with another Nintendo Switch game review of Burnstar.

Head on over and check it out!

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Game Dev Tycoon [Game Review]

Game Review: Game Dev Tycoon | PC Games | Video Games | Gaming | Steam | DoublexJump.com

Title: Game Dev Tycoon
Developer: Greenheart Games
Publisher: Greenheart Games, Headup Games
Platform:
PC, Mac, Android, IOS
Category:
Economic Simulation
Release Date:
December 10, 2012
How we got the game:
We bought it on Steam

krismii
Game Dev Tycoon is a fun, addicting simulation in which you try to become the best game developer you can be within 35 game years. We first heard of the game from one of our favorite YouTubers, ProJared, and we became obsessed.

rachmii
We both have a love of simulation, casual games, though it’s not often we come across a really good one like this one.

gameplay

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Game Dev Tycoon is played by clicking and selecting options from menus. For example, clicking on the screen will bring up options to create a new game, find contract work, find a publishing deal, or look at your game history. It’s very simple in terms of controls and the premise, but every action you make will affect your company, either for better or for worse.

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Every action affects your company, yeah, but a lot is luck. You might think you’re making a great decision and it completely backfires. You start off by yourself in your garage making small games here and there. Once you get enough money, you get your own office. Now you can hire two employees and create games faster.

 krismii
Eventually, you can get an even bigger office and hire a full team of six employees aside from yourself. Your employees affect your games as well, depending on their strengths in the design or technology department, as well as their speed and efficiency at research. You can train them to raise their stats, but it will cost money and research points, not to mention their monthly salaries and the rent for your office. With more employees, you can create even bigger games, which may bring in more fans and sales. Researching new topics and assets to your custom game engines — such as dialogue trees, soundtracks, open worlds, mini-games, just to name a small few — will also help drive up those game sales. As long as, you know, the critics like the games.

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You have to manage your time well too because the time in-game moves pretty quickly. You need to sort out who’s going to research what, train their skills and when. Don’t forget to train yourself as well… something I often forgot. I usually did all this in between games too because it’s much better to have everyone working on the game at once. You can assign what aspects of the game you want your employees to work on. Everyone has a meter that fills up a percentage of how much they’re working. Ideally, you want your employees and yourself to be under 100% so they don’t overwork themselves. They do have a tired meter as well. If that goes down their work will slow or stop altogether. You can simply click on them and send them on vacation for a bit.

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There are events happening all the time that can affect your work as well, such as big name video game companies coming out with new consoles, events that have to do with your fans, or market analysis news that tell you what kind of genre or target audience is popular at the moment. There is also “G3,” the game’s equivalent of E3, every year that you can attend. Depending on the size of the booth you can afford, you may get more fans and hype for the next game you’re making. The more hype for a game, the more sales you may generate. Beware, too much hype for a game that ends up being less than stellar may result in you losing fans.

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After 35 years in-game, the game “ends.” You get a list of your stats such as your best selling game, least sold game, most used topic and genre, and more. All of that adds up and you get a score. The points don’t really matter but it’s fun to check out anyway. After that you can either keep playing the game without any “story elements” or you can start a new game and try to beat your score.

graphics-music

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Game Dev Tycoon, being a casual simulator, doesn’t have a huge world or multiple levels to explore. Instead, you have the background of your office, your avatar and employees glued to their computer screens, and statistics and news bubbles around the edges of the game window. The graphics are very clean while being sure that you’re mentally focused on your budding game development company.

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It’s simple and it works. You’re so focused on pointing, clicking, and checking the stats in the top right corner that you barely notice anything else going on – which isn’t much. The colors are bright and fun and the backgrounds for each office are cool to look closely at as your employees get their work done.

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To go along with the chill graphics, the music is relaxing as well. It’s minimal, allowing you to zone into the work you have to do to develop the best games possible. There aren’t too many sound effects, either, but the best one is these little “bubbles” of productivity from your employees. While working on a game, the game earns bubbles of design and technology, depending on the speed and the workers’ strength in those areas, and it is extremely satisfying to see all the little bubbles go flying!

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The music is smooth and relaxing, definitely. Even clicking on options for what to do next is a satisfying sound. The bubbles though were definitely my favorite! Their popping sounds were satisfying to listen to and yeah, to watch them fly across the screen was mesmerizing.
story

krismii
Game Dev Tycoon starts off with your avatar sitting in a little garage-turned-office with a handful of money and big dreams to become a famous — or at least profitable — game developer. With only the ability to make small games with a few randomized topic options, you have to do your best to balance out design and technology to make the best games as possible so you can move up in the video game world.

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The point is to move up in the gaming world and become the best video game company ever. That’s all there is to it. The points and money only add up to give you stats and points at the end for a high score. While you can keep playing the game after it “ends” in 35 in-game years, there’s still a way to lose. Sometimes the market doesn’t go your way and you can go bankrupt. So be careful your business doesn’t go up in flames!

replay-value

krismii
With the random events and beginning topics, Game Dev Tycoon has some great replay ability. The luck of the draw definitely keeps the game interesting, and with its addictive gameplay, you’re always trying to improve your games and overall high score. Year 35 is a good time for the game to “end,” for at that point we found ourselves to be so successful with fans and profits, that the quality of our games didn’t matter as much when it came to sales. At that point, I was ready to jump right into a new game and just keep going!

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The game topics such as virtual pet, mystery games, and more are random when you first start. So there’s never a playthrough that’ll be the same. This is definitely something I’ll play again soon.

Game Dev Tycoon gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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The Legend Of Zelda: A Link Between Worlds [Game Review]

Game Review: A Link Between Worlds | The Legend of Zelda | Nintendo | Video Games | Gaming | DoublexJump.com

Title: The Legend of Zelda: A Link Between Worlds
Developer: Nintendo Entertainment Analysis & Development, Monolith Soft
Publisher: Nintendo
Platform:
Nintendo 3DS
Category:
Action, Adventure
Release Date:
November 22, 2013
How we got the game:
I bought it

 

 

 

I’ve seen just about every Legend of Zelda game played by Kris. I always watch her and I love the games, though I’ve never played one myself before. I’ve had this game for a while and I thought it’d be cool to finally play it. I was especially pleased to be halfway through the game and then this version was Zelda was announced for Super Smash Brothers Ultimate.

gameplay

The game play is pretty straight forward. Link can run, swing his sword, use his shield, use various items, and transform into the walls with the appropriate buttons.

For the first part of the game you go through three different dungeons in Hyrule to collect the Triforce pendants. They’re marked on the map respectively and you need to go back to your house to “rent” items such as the hammer, bow and arrows, bombs, and so on from Ravio. You can rent the items for a flat fee but if you game over, Ravio takes his items back and you need to pay him again the next time you play.

For the second part of the game, you need to save the Seven Sages in Lorule. The dungeons and enemies are harder in Lorule, but it’s still easy enough.

graphics-music

This is a 3DS game and I enjoy the graphics very much. The characters are almost chibi-like as they’re small on the screen yet 3D. I feel like Link bounces around the screen with his hat flapping in the air. Despite the plot of the game, the graphics have an overall good-feel to it. The colors are bright in Hyrule and dark in Lorule, but still pretty vivid. The whole thing is easy on the eyes and aesthetically pleasing.

The music, of course, is my favorite part. My favorite video game soundtracks to listen to are from The Legend of Zelda. The exploration music is epic, the battle music is tense, and the in-between music is soothing. They’re all tunes I often get stuck in my head.
storyLike every other Zelda game, you play as Link who has to save Hyrule from some sort of evil being. In this one, Link is a blacksmith’s apprentice who delivers a sword to a guard at Hyrule castle only to run into Yuga, the antagonist, who transforms a descendant of the Seven Sages into a painting. His goal is to capture Zelda and all the descendants of the Seven Sages to resurrect Ganon. It’s up to Link, as always, to save the day.

After Link’s first battle with Yuga, he transforms Link into a painting in the wall. Of course, a special pendant given to you by Zelda earlier allows you to transform in and out of the walls willingly. Due to that power, Link is able to shift between Hyrule and Lorule – a different dimension parallel to Hyrule – to rescue the Seven Sages descendants.

replay-value

This is a semi-linear, straight forward game. The outcome is always going to be the same no matter how many times you play it, but it’s a classic that’s always fun to go back to. I’m sure, someday, I’ll be trying to decide what to play and come across this game and pick it back up again.

The Legend of Zelda: A Link Between Worlds gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Pokemon Quest [Game Review]

Video Game Review: Pokemon Quest | Nintendo | Nintendo Switch | Pokemon | Gaming | Video Games | DoublexJump.com

Title: Pokemon Quest
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Strategy, Adventure
Release Date: 
May 29, 2018
How we got the game: 
We downloaded it for free on our Nintendo Switch

krismii
Pokemon Quest was the first Pokemon game that was revealed during the recent Pokemon Press Conference from Nintendo. Considering it is a free-to-start game and Pokemon, we downloaded it after watching the conference.

rachmii
I immediately fell in love with the block graphics and the vivid look of the game. Obviously, I was excited the game was free as well.

gameplay

krismii
Pokemon Quest tends to run on its own. The main aspect of the game is to have your team go out and battle wild Pokemon while exploring the island. Your team of blocky Pokemon run around an area and engage in battle with wild Pokemon automatically. You can tap to have your Pokemon do certain attacks, or you can let your team Auto-Battle.

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While you can play this game docked on the Switch, I personally find it easier to have in handheld mode and use the touchscreen. If you’re exploring and battling manually, there’s also a dodge button to make your Pokemon scatter in different directions. Unlike most Pokemon games, you can only have 3 Pokemon in your party at one time.

 krismii
When you’re not in a level, you’re at your little base camp with the Pokemon you’ve befriended. In your camp, you can decorate the area and cook up food made from random drops — like berries and apricorns — from the levels. Doing so will attract even more Pokemon to your camp, Pokemon you can then use in levels or to train up Pokemon already in your roster.

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In training, you can use Pokemon you’ve befriended to level up other Pokemon or to help teach them a new move. The downside to this is, whoever is “helping” to train someone else, will leave. They’ll get booted out of the camp and go back into the wild. This goes for learning new moves as well. I don’t care too much for that mechanic because I’d rather keep the Pokemon with me and it’s especially hard in the beginning when you don’t have that many Pokemon, so you don’t want to let any of them go. As for learning new moves, you don’t get to choose which moves they’re learning. It’s just a surprise – if it works.

krismii
Another way to increase your Pokemon’s power (aside from your Pokemon running over another during training) is to collect Power Stones and Sturdy Stones during the levels, generally after you beat the boss of the area. Using those stones would increase your own Pokemon’s Attack or HP respectively. The combined Attack and HP of your team of Pokemon was your team’s strength. Each level would show you the combined strength of the wild Pokemon in the level, and you could compare the two to see if your team was strong enough to engage in battle in the area.

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While the stones are great, I found myself constantly getting stuck because my team was about 1,000 points behind what they should be at for the next area. It takes a lot of exploring and fainting to try to get them to level up and find more stones to make them stronger. I have a variety of Pokemon that I swap out and try different teams with, but they’re never quite strong enough. So it’s a lot of waiting.

graphics-music

krismii
The graphics resemble Minecraft with its blocky like characters. It’s cute and a bit comical at times, especially with Pokemon like Voltorb being a cube rather than a sphere! The Pokemon characters bounce around in the camp area and have no problem destroying parts of the background in the campaign mode.

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The graphics are really well done and while I never would have imagined Pokemon looking like this, it certainly works. It’s doesn’t look out of character for the Pokemon games at all. The backgrounds and level are simply designed, but they’re pleasing to the eyes and the colors are fun and bright.

krismii
The music is decent as well, with the tunes being cheery background noise when you have the game running on a level as your Pokemon demolish their enemies. The camp music is fun too, and the sounds effects were well done, especially with the attacks.

Rachel Mii Double Jump
The music is upbeat and catchy and I enjoy having the game on (even if it’s not doing anything) while I work. The sound effects can be goofy at times, especially when you’re training and one Pokemon gives the boot to the other Pokemon, but it works for a cute game like this.
story

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You arrive at Tumblecube Island ready to explore the unknown (not the Pokemon) and discover hidden treasure within it. Throughout you find and befriend Pokemon through your cooking and they’ll do the exploration part for you, defeating wild and enemy Pokemon in their path.

krismii
That’s pretty much it. The deeper you venture into the island, the tougher the wild Pokemon become, but your own team grows to meet them in strength. Finding loot and treasure is the end goal of the game.

replay-value

krismii
Pokemon Quest is a game that keeps running and is pleasant to have on in the background while you work. It’s not bad to keep going, unlocking Pokemon and fill up your Pokedex. In a way, it seems to be a more action-orientated Pokemon Ranch, if you will.

Rachel Mii Double Jump
That’s a good way to describe it. It’s certainly not a bad game, but I don’t like how you have to wait to pay again after a certain amount of time and I do wish you were able to do more with your Pokemon. Still, it’s a fun, refreshing game to play.

Pokemon Quest gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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