New Super Mario Bros. U Deluxe [Video Game Review]

Video Game Review: New Super Mario Bros. U Deluxe | Nintendo Switch | Video Games | Gaming | Super Mario | Nintendo | Game Review | DoublexJump.com

Title: New Super Mario Bros. U Deluxe
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category:
Action, Adventure, Multiplayer, Platform
Release Date: 
January 11, 2019
How we got the game: 
We pre-ordered it on the Nintendo eShop

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Considering we never reviewed the Wii U version of this game, we thought we’d use the Deluxe version as a good excuse to give our thoughts on it. After all, not too much is different between the two games.

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I enjoy these kinds of games and there are so many. We have the Wii U version, but it’s always great to see it as a new light on the Nintendo Switch.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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The New Super Mario Bros. titles pay homage to the original Super Mario Bros. titles on the NES and SNES consoles, where you have about eight worlds filled with levels to bust through on your way to the castle to save the princess. Along the way, there are some Toad/mushroom houses that allow you to pick up a couple of extra items or one-ups.

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Each world has it’s own atmosphere where it be plains, water, ice, desert, what have you. When it comes to these kinds of Mario platformers, you know what kind of areas you’re going to get. However, the levels themselves in each area vary and with each new level, they get harder and harder.

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The main objective in each level is to reach the end where the flagpole is within the time frame. Each level has its own hazards as you make your way through in terms of platforming, enemies, and even your friends if you’re playing with multiple people. The levels hand out plenty of power-ups as well to try to help you along, most of them being influenced by the level itself.

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Most of the levels are fairly short, each one having a checkpoint halfway through. Almost every level has some sort of secret or pipe to go down to go to a separate part of the level. Each level also has three big coins to collect so, if you’re a completionist, you can always aim to collect those as you go through the game.

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Then, of course, there were some levels where we were running out of time because we were goofing off or too busy chasing runaway Yoshis. Controlling the characters are simple enough, as the only buttons that truly matter are jumping, running, and using your power-up, should there be a button trigger to use the abilities. The levels are able to be completed without power-ups, but they help get through the level quicker.

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You can hold onto to some items as well and use one or two before entering a level. This is something we always forgot and there are limited spaces. Often time, we’d be carrying as many items as we could and would have to throw away some when we got new ones at the Toad Houses. That was something we should have utilized better.

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New Super Mario Bros. U Deluxe includes the port of the Wii U game as well as the New Super Luigi U DLC for that game, including Nabbit as a playable character. Playing as Nabbit is basically playing the game in super easy mode or if you want to speedrun through the levels. While he cannot use power-ups, he is impervious to enemy attacks, and playing him adds an extra 100 seconds to the level clock.

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Nabbit is great for younger kids or people just learning how to pick up the controller. You can also play as Toadette, which is harder than playing as Nabbit, but still makes the levels easier. Toadette has a special crown where she can turn into Peach. Peach floats and is able to save herself from time to time. For example, she can bounce on lava. However, she can only do so once.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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The graphics of the game on the Switch look great, even though the game isn’t different at all from the Wii U version nor from the previous 3D Mario games. Nothing in particular stands out, graphics-wise, but the picture is still clean and crisp.

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The picture is wonderful. I absolutely love the ice and water levels. The water looks awesome and the ice is so shiny. The background have always been nice as well. The game as a whole is vivid and appealing to the eye.

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The music is also well done, giving way to the familiar Mario tunes as you make your way through the levels. Voice clips give the characters a bit of depth, such as the Koopalings’ laughter or the main characters asking for help out of their bubbles while returning to the level after losing a life. My favorite thing about the music is the enemies in the background dancing along!

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The music is fun, as always. I’m always humming along. And yeah, the enemies dancing or singing along with the music is an awesome touch. I love how Nintendo actually felt the need to code that in.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

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As with most Super Mario games, the story for this platformer revolves around Bowser showing up at Princess Peach’s castle, taking over while kidnapping her, and Mario and friends racing through the multiple levels and worlds to rescue her.

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The beginning sequence was funny, in my opinion. I enjoyed how everyone prepared to help Peach, when Bowser went after them instead and threw them all out of the castle. Bowser’s children then station themselves in their own world and it’s off to Mario and friends go to save the world, once again!

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
New Super Mario Bros. U Deluxe has decent replay value. There are a few secrets in the levels and special coins to collect, not to mention the multiplayer aspect of the game. The true replay value of this game comes with having people to play with.

Rachel Mii Double Jump
This game is fun, but not as fun alone. It’s for four-players, so if you have a lot of friends, there’s a lot of replay value. No two play-throughs will be alike either, depending on who you play with – also who you play as. Overall, it’s a fun game and I’m glad we got it.

New Super Mario Bros. U Deluxe gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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The Legend Of Zelda [Game Review]

Game Review: The Legend of Zelda | Nintendo | NES | NES Classic | Zelda Month | Video game review | DoublexJump.com

Title: The Legend of Zelda
Developer: Nintendo Research & Development 4
Publisher: Nintendo
Platform:
NES
Category:
Action, Adventure
Release Date:
February 21, 1986
How we got the game:
We have it on the NES Classic

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The original Legend of Zelda video game came out a few years before I existed. Having a chance to play both the Legend of Zelda and The Adventure of Link were a couple of reasons why we were interested in getting the NES Classic.

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This is a game we’ve heard a lot about and have seen others played, but we haven’t had the pleasure of playing it ourselves until now.

gameplay

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Being a game for the NES, there are only a few simple buttons for a player to keep track of when controlling Link. The A button swings your sword, the B button uses whichever special item you have equipped from the menu that’s brought up with the start button, and you can move in a whole four different directions with the D-pad.

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The controls can be a little wonky at times, but it’s a NES game, so that was kind of expected. A lot of times Link would swing his sword with some delay after we pushed the button which put us in some trouble on many occasions throughout the gameplay. Most of the items you have to buy through random shops you find on the main map while others you get by going through and completing the dungeons.

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Your adventure involves exploring the over world map, finding secret locations and dungeons that hold monsters and pieces of the Triforce of Wisdom. Instead of the game having a linear direction, Link is plopped down in the middle of the world and released to go forth wherever he pleases.

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The over world map itself doesn’t show where Link is or where anything is, even if you’ve already been there. You just need to explore, find stuff on your own, and remember where it all is. You can do the dungeons somewhat out of order though you might get stuck needing certain items to get through. Plus, the enemies are tougher later in the game. The dungeons are made up of various rooms with a ton of enemies and puzzles to get through. While it’s pretty simple, the enemies are tough and they can be tricky to get through.

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It was an interesting dynamic where the controls and environment are simple enough, but there were definitely times where we found ourselves dying over and over again to the same bosses or other enemies. While I love a good story-based game, I definitely enjoyed the openness of this Legend of Zelda. It reminds me a bit of how Breath of the Wild is an open world, allowing you go explore the story however you want.

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It’s certainly a fun game and well done for its time. It seems like such a small, short game, but there’s a lot to do, collect, and explore.

graphics-music

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The graphics are nothing to be blown away by these days, but it was definitely charming to see the first appearance of Link and the world of Hyrule as their original pixel-selves. The color palette was enough to be able to distinguish the characters from the environment and it was simple enough to tell what was going on, even if there were a couple of glitches here and there. Nothing to make the game break, of course.

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Yes, we did have a couple of glitches throughout the game, but some of them were in our favor, which was kind of nice. The pixels are great and looking at some of the enemies are hilarious because they look nothing like what they would today. Also, watching Link shimmy on the raft is wonderful.

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The music is fantastic, being the classic tunes that we know and love from all the other Legend of Zelda games we’ve enjoyed playing. It was a treat to hear where the tunes came from, especially the overworld music.

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The music and the sound effects are satisfying. I have the soundtrack in my car so hearing the music and actually playing the game at the same time was great. It was a nice throwback to a game I’ve heard so much about but have never played.
story

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There’s no true introduction to a story in this game. You take control of Link, you find an old man in a cave who tells you to take a sword because the world is dangerous, and off you go. Objectively, you are collecting pieces of the Triforce of Wisdom from the dungeons scattered about the world, presumably in order to rescue Princess Zelda.

Rachel Mii Double Jump
Again, since it’s not really explained at all, Link is exploring the world, ultimately preparing himself to battle Ganondorf and save the world. The story is there it’s just not as flushed out as we know and love it today. Which, is kind of cool in a way. I wonder how we would have felt about it if we had no knowledge of the series when the game first came out?

replay-value

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The Legend of Zelda is an oldie but a goodie. While there’s only so many secrets to uncover, it’s a game with a simple enough premise that allows you to play through it many times without getting bored. It’s a classic.

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I’m happy we finally got a chance to play this game. It wasn’t easy (even though it’s older and I was expecting it to be) but it’s one I’ll definitely play again.

The Legend of Zelda gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Luigi’s Mansion 3DS [Game Review]

Game Review: Luigi's Mansion 3DS | Nintendo | Video games | Gaming | DoublexJump.com

Title: Luigi’s Mansion
Developer: Nintendo | Grezzo
Publisher: Nintendo 
Platform:
Nintendo 3DS
Category:
Action, Adventure
Release Date:
October 12, 2018
How we got the game:
I pre-ordered it

 

 

 

What can I say about Luigi’s Mansion? It’s one of my favorites and I was super excited to get an updated version.

gameplay

This is a fairly simple game to play. Luigi moves around with the analog stick. In this version it gives you the choice of whether you want Luigi to move around freely or side-step. I have him move around freely because the side-stepping looks weird. However, when you’re sucking up ghosts or if you press the B button while walking, he sort of side-steps anyway. The X button is used as the A button would typically be used in any other game. The X button opens doors and will call for Mario if there’s nothing else around.

Capturing the ghosts is easy. Shine your flashlight on them and once they’re stunned, you can press the R button to use the Poltergust 3000 to suck up the ghosts as you move the analog stick in the opposite direction of where the ghost is trying to escape. It’s easy enough though some ghosts are harder than others.

The point of the game is to go through the entire mansion to find Mario as you rid it of all the ghosts at the same time. There are regular ghosts throughout the mansion along with mini-bosses and regular bosses.

This is a quick game to get through – especially if you’ve played it before. I know this game like the back of hand at this point. However, it’s a little easier on the 3DS because of the touch screen. The Gamecube obviously didn’t have that. If you had a key, the Gameboy Horror (in game) showed you where it was on the map. The touch screen for the 3DS is the map and shows where the key goes right away. There’s absolutely no getting lost in this version.

I thought the concept of Gooigi – the very green version of Luigi for the co-op mode – was weird at first. I liked how they added a co-op mode, though I haven’t had a chance to try that part out just yet. The way they added Gooigi into the game was impressive though and my respect for the slimed-version of Luigi went up.

graphics-music

The graphics, as always, were great. I really enjoyed them on the Gamecube and the updated graphics for the 3DS stayed true to the original graphics. The colors were just brighter and the details were a little more crisp. I thought they did a wonderful job and the game looks great.

I found myself humming along with the music again. I get Professor E. Gadd’s lab music stuck in my head from time to time. The first time Luigi went there, I sat on that screen for a while and just hummed along with the music. I don’t know why, but that’s always been a favorite tune of mine.

They did a great job with the sound effect. For the most part, everything sounds the same from the original Gamecube version. However, they updated a few things. For example, when Luigi calls for Mario, his voice echos. When you enter a dark room and haven’t defeated the ghosts yet, you can hear them cackling somewhere in the room. They’re small details, but I really liked them. I felt as though they added a lot to the game.
storyLuigi won a contest he didn’t enter. He won his own mansion. (Wouldn’t that be nice?) I mean, it’s haunted, but hey – take what you can get, right?

The only problem is, Luigi has no idea how these people got his information and Mario was dumb enough to fall for the scheme. Luigi heads to the mansion to see what it’s all about as well as find his brother, who ends up getting himself kidnapped.

Obviously this is the same story as the original game. The only thing that changed was Gooigi. I really liked how they introduced Gooigi. I’m not sure if some people would consider this a spoiler or not, so I won’t too much. They connected Dark Moon to this game though and I thought it was really clever how they did it. It put a smile on my face, at least.

replay-value

It’s Luigi’s Mansion. I’ll be playing it again. No questions asked.

Luigi’s Mansion gets…
5 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Lost In Blue [Game Review]

Game Review | Lost In Blue | Nintendo | Nintendo DS | Video Game Review | Video Games | Gaming | DoublexJump.com

Title: Lost In Blue
Developer: Konami
Publisher: Konami
Platform:
Nintendo DS
Category:
Survival
Release Date:
August 25, 2005
How we got the game:
We bought it

 

 

 

This is a game Kris has had for a long time. I had given the game a go a long time ago when Kris didn’t seem to be too into it. I never finished it and was curious to pick it back up again.

gameplay

Lost In Blue doesn’t have much of a learning curve to it. It’s a Nintendo DS game so, of course, the touch screen is used a good amount. However, you can use the analog stick to move your character around and there’s a task for every button. A allows your character to climb up and down things as well as search for items in the ground. X opens the menu and allows you check the items in your backpack or rest. Y is used when you find Skye and you can hold her hand to guide her to certain places. B allows you to run which is always a fabulous mechanic.

The touch screen is used when digging in the ground. The stylus is used to move the dirt around. It’s also used when you have a spear to fish. Once you see a fish swim by on the bottom screen, you can tap it with your stylus to send the spear down. The only problem with this is that the touch screen is pretty picky. A lot of times I thought I had the fish and it claimed I didn’t. Other times I caught a fish when I clearly didn’t even touch it.

The mic is also used. When making a fire, you need to alternate the L and R buttons to make the spark and then blow into the mic. I played this on my 2DS XL and it took me a minute to actually remember where the mic was.

That’s it for basic controls. The rest of the game play is simple and fairly repetitive. You explore the island as Keith, gathering food, finding new places to explore, and finding items to make new tools to use in order to survive longer. At the end of the day, you can go back to the cave and go to sleep, which will allow you to save your game and then start the process all over again.

Both Keith and Skye have three meters – stamina, hunger, and thirst. These will go down throughout the day. You have to make sure they both have enough to drink and eat. Keeping the thirst up is easy since you can drink from the river. However, making food, especially in the beginning, is hard since you don’t have a lot of resources. However, there are certain foods you can eat raw such as coconuts and carrots found on the island.

The stamina is really hard, especially for Keith. Since he’s the one exploring it goes down fast. He’s really slow at walking so I make him run all the time, which, I’m pretty sure, makes his stamina go down faster. However, when he climbs rocks, jumps, or pushes logs, it goes down even further. Each day is timed so there’s only so much he can do – only so far he can get – before you have to turn around and make it back to the cave. This gets harder the further you explore because you can spend the first half of the day just making it back to where you left off on the previous day.

Once you beat Keith’s story, you can start a new game and have the opportunity to play as Skye.

graphics-music

Being a Nintendo DS game, the graphics aren’t the best. However, they work well enough for the time the game came out. There aren’t any noticeable glitches or the like, so it definitely works. During the dialogue, there were pictures of the character speaking to one another which was a nice touch. It was a shift from the regular game play and animations.

The music was mellow. Seeing as you’re stuck on an island, the music isn’t too epic or anything. It flowed nicely along with the game play. The sound effects, on the other hand, were okay. The sound to gather items – digging in the sand or dirt, spearing fish – were just okay. However, sound effects to show danger – such as your hunger meter getting too low – were spot on and really grabbed my attention while playing.
storyIn this game you play as Keith, a boy who is washed ashore from a storm that made his cruise ship go off course. He’s all alone aside from Skye, a girl about his age who got washed ashore from the same storm on the same ship. There doesn’t seem to be anyone else around. They don’t know if there were any survivors and they don’t know if anyone will come looking for them.

Together, they must survive on the island and find a way off back to civilization. Keith explores daily and gathers food while Skye, whose glass broke and she can’t see, remains in the cave (most of the time) and does the cooking for whatever Keith brings back.

replay-value

This wasn’t a bad game, but it wasn’t great either. I can find myself trying to play this game again, but the beginning is pretty slow. It’s hard to get started because you have nothing. Keith tires easily and is hungry and thirsty so keeping the stamina is hard. There’s a lot to explore and items to find and make, but overall it’s pretty repetitive and can get kind of boring. I love these simulation kind of games but this one is just okay for me.

Lost In Blue gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Overcooked 2 [Game Review]

Game Review: Overcooked 2 | Nintendo Switch | Video Games | Gaming | DoublexJump.com

Title: Overcooked 2
Publisher: Team17 Digital Ltd
Platform:
Nintendo Switch
Category:
Party, Strategy, Simulation, Communication
Release Date: 
August 7, 2018
How we got the game: 
We played it at a friend’s house

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About a year and a half ago, we bought and played Overcooked on the Xbox One, having a great time with our friends when we made them play it. When we heard the sequel was coming for the Nintendo Switch, we thought it was great, as did our friends, who got the game before we did, haha!

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It was a game the two of us enjoyed playing together but it was more fun with more people. We shared it with our cousins and our friends. So, naturally, we were eager to give Overcooked 2 a try.

gameplay

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Overcooked 2 is very similar in terms of gameplay to the original Overcooked. You pick a chef character and use the controls to run around the kitchen, picking up and placing ingredients, chopping, boiling, frying, or mixing said ingredients before putting them all together to create the dishes that your customers want.

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Controls are the same as well. You pick up ingredients with the A-button and you chop with the X-button. You can also throw ingredients with the X-button as well, which was a new mechanic. We kind of threw things in the first game, but there’s more range this time and it really helps in certain levels of the game. It’s also a great way to screw with whoever you’re playing with as well.

 krismii
If you aim it correctly, you can throw ingredients right into the appliances, such as the rice into the pot to boil or the chopped chicken into the pan to fry. Some of the recipes now have flour and a mixer, and I pretty much screwed one of our friends by chucking too many bags of flour by the mixer and covering the appliance during one level. Many of the kitchens have gimmicks that make it more difficult to race the clock, such as portals that bring you to separate sections of the kitchen to cooking in hot air balloons or river rafts.

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It’s definitely a lot of fun to screw with your friends. The game play is all about teamwork but it’s easy to mess everyone up. (Actually, I wouldn’t mind having a mode where the chefs compete against each other. That would be interesting.) The level designs are great and really amp up the intensity. However, it’s easy to reach three stars for each level. There’s a tip system so, if you get the orders right and get them done in the right order within the time limit, your tips can quadruple. Sometimes you think you’re doing bad but you end up making it well over the point amount needed.

graphics-music

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The graphics and music stayed true to the original, with bright colors to keep the visuals easy on the eyes as you run around like headless chickens in the puzzle-like kitchens. Your chef is usually unusual, such as a panda bear, a pink octopus, or a cat, with a colored ring around their feet so you can keep an eye on them as you work.

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The graphics are very crisp and there are a lot of different options for chefs as you unlock new chefs the farther along you get. The hub world was created differently, adding a little depth as you need to drive your bus up ramps, through the water, or in the air. The levels themselves were great as well. I found them to be much more creative than the first game, though I did miss the themes each world had in the first game.

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The music was still very catchy, speeding up to ramp up the tension whenever you reach thirty seconds. The hub world music was chill, lulling you into a false sense of security before throwing you into a kitchen that’s located in, say, the depths of a mine. We enjoyed the music, but when you’re playing with four people, usually you’re too busy laughing or shouting at each other to really enjoy it.

Rachel Mii Double Jump
The music was really good, I agree. While you don’t really listen to it as your busy shouting at each other, like Kris said, there were certain moments where we listened to the music. During the river raft levels, the music is swing and it’s fabulous.
story

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While the first Overcooked game had a giant, monstrous meatball that we needed to feed, Overcooked 2 has the “unbread.” The unbread are zombie pieces of… bread. It’s just as ridiculous as the first Overcooked game, and amusing nonetheless.

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The Unbread are roaming around again and it’s up to us to save the Onion Kingdom from the zombies. I like how silly this story line is and how much it makes sense… or, as much sense as it can. It’s clever and the puns are strong with this one.

replay-value

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Overcooked 2 is a great game to play with friends, with plenty of challenges and trying to beat your high scores. It’s best played in multiplayer form, in my opinion, and is crazy each time you play a level.

Rachel Mii Double Jump
It’s fairly easy to get three stars on each level, but there’s always an opportunity to beat the high score. It’s fun to play with a different group of friends. Some are certainly better than others at the game, and there’s always a lot of laughs and fun. This is definitely a favorite.

Overcooked gets…
5-lives
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Pokemon Pinball: Ruby & Sapphire [Game Review]

Game Review: Pokemon Pinball Ruby and Sapphire | Nintendo | Game Boy Advance | Pokemon | Video Games | Gaming | DoublexJump.com

Title: Pokemon Pinball Ruby & Sapphire
Developer: Jupiter Corporation
Publisher: Nintendo, The Pokemon Company
Platform:
Game Boy Advance
Category:
Pinball
Release Date:
August 25, 2003
How we got the game:
I bought it

 

 

 

It’s no secret Pokemon is one of my favorite gaming series of all time. This is a game I’ve had since childhood and come back to play once in a while. It’s a classic.

gameplay

The game pinball is but a simple one. You whack the ball around using the flippers at the bottom and the ball rolls here and there bouncing into bumpers and running over certain things for points. The higher the points, the better you do. Pokemon Pinball Ruby & Sapphire is just like that, but of course, it adds a twist.

There are two boards to choose from – Ruby and Sapphire. Each plays the same but has version exclusive Pokemon along with different bonus stages. I find this to be great since I could spend hours on one board getting as much Pokemon as I can only to pick the next board when I lose and it’s like I’m playing a different game, even though I’m trying to accomplish the same goal.

Each board acts like a normal pinball machine where you try to rack up as many points as possible. There are various modes you can activate if your pokeball hits a certain area enough times. For example, you can hatch a Pokemon if you hit Cyndaquil three times on the Ruby board. The Pokemon will wander around the board and if you can get your pokeball to hit it a couple of times, you’ve got it.

Catch ‘Em Mode works the same way. You’re timed and have to reveal the Pokemon by hitting the bumpers in the back three times and then you need to hit the actual Pokemon three times. When you want to evolve a Pokemon, you need to grab three experience points throughout the board within the time limit. I find this one the most challenging.

Once you’ve captured three Pokemon you can move onto a bonus stage featuring Pokemon like Kecleon, Dusknoir, and more. You can challenge Kyogre and Groudon and, once you catch them, you can challenge Rayquaza.

Just like most pinball games, you have three balls to start with. You can use Latios and Latias to save your ball for a certain amount of time if it gets past your flippers and if it gets stuck on the sides, you can charge Pikachu and Pichu up to shock the ball back out. You can easily spend hours on the same game racking your points way, way up. Which is good, because there are a lot of Pokemon to catch.

graphics-music

The graphics in this game are certainly nostalgic. I played my Game Boy Advance on my Nintendo DS and it still worked really well. The graphics were bright enough and the pixelated images brought back a lot of memories.

The music is a delight. It’s relaxing as you play the game but when certain events happen – such as catch ’em mode, hatching a Pokemon, or simple going into the Poke Mart – the music amps up or has a certain jingle that fits perfectly with what’s going on. The music for the bonus stages are epic and tense as well. I stress easily even in the most casual of games and the music is spot-on for those stages.

The sound effects were great too. I found it pleasing whenever I stopped the ball from going down the pit. Having the ball bounce off the bumpers or getting sucked up into something was satisfying as well. Overall, they did a great job with the sound.

replay-value

I will always go back to this game. There’s a lot of Pokemon to collect, evolve, and hatch as well as so many places to visit. Even after you collect everything, the gameplay overall is just fun. It’s a great game to play, leave, and then pick back up again after a while. This was the first time I played the game in years and I enjoyed it just as much as I did then.

Pokemon Pinball Ruby & Sapphire gets…
4 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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[Game Review] Minit

Game Review: Minit | PC Games | Video Games | Gaming | DoublexJump.com

Title: Minit
Developer: Vlambeer
Publisher: Devolver Digital
Platform:
Steam, Nintendo Switch, Playstation 4, Xbox One
Category:
Single player adventure, puzzle, arcade
Release Date:
April 3, 2018 (Steam, Playstation 4, Xbox One); August 9, 2018 (Nintendo Switch)
How we got the game:
Bought it on Steam

krismii
Minit is quirky little game where you play it in intervals of sixty seconds, or a minute. The idea seemed intriguing, prompting us to download it for steam, then lo and behold, it was announced as being released for the Nintendo Switch.

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Even though we got it a little while ago, we finally got the chance to try it out. We weren’t disappointed.

gameplay

krismii
Minit is simple in gameplay and concept, but challenging to pull off. You move around as a little character that we had dubbed Bill due to Rachel believing he looked like he had a duck bill. You have a key to use whatever item you’re holding, which is usually a sword, and you navigate through the world and trying to progress while only living for sixty seconds.

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The sword is used to hit enemies, trees, and bushes around you in order to progress. You can eventually throw your sword like a boomerang once you get a certain item. There are a few items throughout the world you can collect, though we didn’t get to them all.

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The gameplay is fairly open-ended like that. While there are certain items — such as coffee to give you a little strength boost and flippers to allow you to swim — that we felt were needed to progress, other items were more optional. It truly gives you different ways to explore and challenge yourself to solve the game’s plot.

Rachel Mii Double Jump
Right. There are faster shoes you can buy if you can find seven coins. We couldn’t find the coins so we never got the shoes. Sure, we could have gotten more done in our minute, but we still beat the game anyway. There are many different areas you can explore and you can add a couple of “houses” to you home. So, when you die, you’ll start at the home again which is handy to have so you don’t have to backtrack again.

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With the fact that you only have a minute to progress, the different houses as your save points certainly come in handy. Along with that, elements of the gameplay stay put as well from minute to minute, so you don’t have to rush through too many puzzles during each life.

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While the gameplay is repetitive, the developers did a great job making it so it’s not too frustrating.

graphics-music

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Minit is adorned in black and white, simple graphics with more sound effects rather than music. It worked with the arcade style of the game, and we were definitely move focused on doing as much as we could in sixty seconds rather than admiring the graphics and music.

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The graphics definitely worked well for the game though. They were simple and I feel like the black and white helped our focus. Since the time is so limited you don’t really want to spend a lot of time exploring and staring at the colorful backgrounds in awe. So it worked.

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One of the best parts about the graphics and sound effects, in my opinion, were the slight differences when the life clock was ticking down to zero. As the clock started from ten seconds, little sweat drops jumped off of Bill and the sound of a pounding heart was a subtle sound effect, ramping up the tension for the last few seconds of Bill’s current run.

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I agree with that. It really added some tension to it even though you know you’re going to come right back. I did enjoy the sound effects of the sword when you hit things. I don’t know why, but that was satisfying for me.
story

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Minit is about an unfortunate soul who picked up a cursed sword. With this cursed sword, he is doomed to live only a minute at a time. He must progress as far as he can with every minute to reach the sword factory and lift the curse from the sword.

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It’s up to your protagonist to push past the constant death screen and continue his quest from his home, finding shortcuts, items, and solving simple puzzles.

replay-value

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Minit is a fun little game that is easy to pick up and keeps you going with testing you on how far you can get with each minute. Aside from multiple items to find throughout the runs, there is also a harder mode after you beat it the first time, cutting your time from sixty seconds to forty seconds.

Rachel Mii Double Jump
We missed a lot of the items our first time around. I wouldn’t mind going back to try to get them just to see how “easier” the game would be. I also wouldn’t mind trying it on hard mode, especially now we know what to do.

Minit gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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