Mystery Case Files: Ravenhearst [Video Game Review]

Video Game Review: Mystery Case Files: Ravenhearst | Hidden Object Game | Video Games | Gaming | Game Review | Nintendo 3DS | DoublexJump.com

Title: Mystery Case Files: Ravenhearst
Developer: Engine Software
Publisher: Tulip Games
Platform:
Nintendo 3DS
Category:
Hidden Object
Release Date:
April 3, 2014
How we got the game:
I bought it on the Nintendo eShop on my 2DS XL.

 

 

 

Mystery Case Files is a series of hidden object games, Ravenhearst being the first in the series. I’ve had my eye on this game and particular series for a while now. When the games went on sale, I bought this one to try. The game were only $1 so I was going to buy a couple. I didn’t and I’m glad I only bought the one game.

Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.comRumors have been spreading around about Ravenhearst Manor for years. When Emma Ravenhearst’s diary is discovered, you – the master detective – take it upon yourself to figure out the mystery behind the place. Unfortunately, some pages are missing so you must go through the mansion finding clues and searching for missing pages to put the story of Ravenhearst Manor together.

All in all, it’s not a bad idea for a story. A mysterious and haunted mansion is common for a mystery game and it certainly adds a creepy effect to it. However, with the lack of character interaction and not even really knowing yourself, the protagonist, the story becomes bland.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

This game is just like it says it is. It’s an hidden object game. You go from room to room in the manor using your stylus to search for certain objects in a list. Each room is fairly large and you need to use your stylus to move the screen left, right, up and down, to get the whole picture. There are about 12 or so hidden objects in each room and some of the rooms can reset after you’ve completed it a first time. Once you have a certain amount of objects (typically about 40 or so) then you find a page of Emma’s diary.

The diary pages are torn and you need to fit them together like a puzzle. Now, I’m all for hard puzzles – I enjoy a jigsaw puzzle. However, the puzzles were one color with faint lines to show the picture. I understand it’s meant to make the pages look old, but it was so hard to see. The puzzle pieces needed to be rotated as well so it was such a pain to get the puzzles to fit together like they were supposed to. The puzzles themselves took much longer than they should have. I found myself brightening my 2DS screen and even then I needed to look so close at the screen just to see the picture.

That’s the whole gameplay. Except some rooms are “puzzles” and not hidden objects. These puzzle rooms are required as they typically hold a lock to get to the next floor of the mansion. None of these puzzles had any directions to them. I actually tapped mindlessly on my screen with my stylus until something happened. It was pretty stupid.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

The graphics and music were what this game got right. For a hidden object game, the graphics were spot on. The hidden puzzles stumped me a few times with how well some of the objects were blended in together. I definitely had fun with the hidden object puzzles.

The music was pretty good too. They went with the creepy factor and the longer I played, I had to turn my volume off. Not because it got annoying, but because the longer I listened to it, the more it actually started to creep me out.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

While the puzzles themselves wouldn’t be bad to play again, I don’t think I’ll be going back to this game. The hidden object part was the only fun part for me and I know there are other hidden object games out there that probably did it better. The story wasn’t good enough for me to come back to it either. I’m glad I gave the game a try, but I’m also glad I was able to get it on sale for a dollar. Maybe someday I’ll give the sequel and the rest of the series a try, but for now… I’m done.

Mystery Case Files: Ravenhearst gets…Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Cattails [Video Game Review]

Video Game Review | Cattails | Nintendo | Nintendo Switch | Cattails Review | Game Review | Cattails Game Review | DoublexJump.com

Title: Cattails
Developer: FalconDevelopment LLC
Publisher: FalconDevelopment
Platform:
Nintendo Switch
Category:
Role-Playing, Simulation, Adventure
Release Date:
November 29, 2018
How we got the game:
 I bought it on the Nintendo eShop

 

 

 

When I was 11 I started reading a book series called Warriors by Erin Hunter. I fell in love and still read the series to this day (since there are still books coming out for it). I’ve gotten behind and recently started reading them again. I told Kris that I wished there was a video game based on the books. Barely a week later, Kris came up to me and showed me Cattails which was, ironically, being released for the Nintendo Switch in just a couple of weeks. Now, this game has nothing to do with the books, but it still reminds me of the books in some ways.

Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.comI hate the way this game begins – let me get that out in the open right now. The game starts off with a young girl and her mother picking out a kitten. They’re all happy and bring the kitten home. The kitten and the young girl are best friends until, one day, the mother gets angry. The young girl is sad as they bring the cat to the middle of no where, drop it off, and leave, abandoning the cat. This broke my heart, despite it being a fictional video game and I didn’t like it at all.

This beginning is told through black and white pictures as well. There are no words or narration. There are no clues as to the motivation behind the mother wanting to get rid of the cat and abandoning it in the middle of no where. But, that’s where your story begins.

You, as the cat, are abandoned on the side of road and in the middle of no where. A cat named Coco appears and teaches you how to hunt and fight, two major skills needed to survive in the wild. Then he tells you about three colonies of cats – Forest Colony, Mystic Colony, and Mountain Domain. You can choose which you want to join and from there, you befriend cats from that colony.

As you go about your day to day life – hunting, fighting in battles over territory, and trying to woo eligible cats you can marry and have kittens with – Coco asks for your help. The Forest Guardian has disappeared and it’s up to you to help Coco bring him back. So, aside from going about your every day life, you must try to bring back the Guardian and essentially, save the forest.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

You are a cat living in the wild. You can customize your fur color and eye color and give yourself a name. Once you choose a colony to live in, I chose the Forest Colony, then you begin living your life as a wild cat.

The days go by fast. The time mechanic reminds me a lot of how Harvest Moon works. Five minutes in-game seem to be 30 seconds to a minute in real time. The game goes through the four seasons, each season being about 10 days. This makes it so you can go through the seasons multiple times extremely fast. The seasons have their ups and down, though. For example, winter is the hardest season because prey is scarce and the lakes and streams are frozen over so you can’t even fish. Certain herbs don’t grow like Goldenseal, which helps heal you. I found it easiest to catch a lot of prey, pick a lot of berries, and stock up on healing herbs during the other seasons so I could use them during the winter time.

That is, until you get really good at your skills. Ending a day, picking herbs, battling, and catching prey earns you experience points. You can then use those experience to level up in hunting, fighting, foraging, and swimming. Plus, you can gain new skills such as calling allies to battle, killing in one blow, or “democracy” which allows you to get closer to the other colonies. Once you upgrade these skills and learn new ones, the game is a breeze.

There are many things you can do in the game aside from just catching prey and gathering herbs. You can dig through the mines and there’s a festival where all the colonies gather together at the Sacred Temple on day 10 of each season. These are mini-games in which you can earn tokens and trade them in for decor for your den, accessories for yourself, and other items. Instead of spending the tokens on things I need in-game, I saved up enough to get myself a “companion” from each season. So, my cat now has a pet turtle, dragonfly, ladybug, and butterfly following me around everywhere I go. They do nothing, but it’s cute.

You can also woo certain cats from each colony, mate with them, and have kittens. You have to build up your friendship and then build up your relationship before you can “marry” and have kittens. My cat hasn’t gotten the chance to become a parent yet, so I’m not sure how that experience will be.

Aside from just surviving, there are six pillars in the Sacred Temple, the one piece of neutral land that all the colonies gather to for a festival once a season. The pillars need certain items (mostly prey) to unlock. Once unlocked, the pillar will tell you where to go and there will be a puzzle that needs solving. Once the puzzle is solved, you’ll get a gem which is used to go inside that pillar. This needs to be done to bring back the Forest Guardian. I don’t know where he went, but he disappeared. Three of the pillars need the items and then certain areas in the forest will open up for you to go and solve the puzzle. The other three pillars, once they have their items, require you to get a key from each of the colony leaders.

This adds an extra step because while your colony leader trusts you and can get you right into the area, you need to get close to the other two colonies and allow those cats to trust you enough. There’s a lot of steps, but none of it seems too tedious.

Overall, there’s a lot to do in the game and I always find myself saying, “just one more day” to get through in the game before I turn it off for the day.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

For being on the Nintendo Switch, the graphics aren’t at all what I expected them to be. They’re pixelated and the animations are very minimal. It reminds me of a handheld game or even a PC game that might be a little older. Still, the graphics are charming and it definitely works for the game. It looks nice both on the big screen and in handheld mode, though you can’t use the touchscreen when the game is in handheld mode.

The music isn’t bad either but it can go right through your head after a while. There are certain tunes depending on the time of day. At night, there’s silence. When the music is playing though, it just goes on a loop and can get old real quick. There’s no music when it rains or snows either, but the sound effects of the rain is soothing.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I have to be honest – this isn’t the best game I’ve played. When I first started playing it, I was slightly disappointed. However, it’s grown on me the more I play it and I want to see the game through to the end. I know I’ll be playing it until I beat the main story. After that? I’m not sure.

I know you can create your own custom colony, so maybe I’ll give that a go at some point. Either way, it doesn’t seem like there’s much to go back to once you beat the main story.

For me, I think I have feelings for this game more so for nostalgic reasons because it reminds me a lot of the Warriors book series – but again, this game has nothing to do with those books. I think it’s just merely a coincidence that they’re similar.

With that said, this game certainly isn’t everyone. But, if you enjoy cute cats and simulations games – even if you enjoy Harvest Moon – this wouldn’t be a bad game to try out.

Cattails gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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New Super Mario Bros. U Deluxe [Video Game Review]

Video Game Review: New Super Mario Bros. U Deluxe | Nintendo Switch | Video Games | Gaming | Super Mario | Nintendo | Game Review | DoublexJump.com

Title: New Super Mario Bros. U Deluxe
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category:
Action, Adventure, Multiplayer, Platform
Release Date: 
January 11, 2019
How we got the game: 
We pre-ordered it on the Nintendo eShop

krismii
Considering we never reviewed the Wii U version of this game, we thought we’d use the Deluxe version as a good excuse to give our thoughts on it. After all, not too much is different between the two games.

rachmii
I enjoy these kinds of games and there are so many. We have the Wii U version, but it’s always great to see it as a new light on the Nintendo Switch.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The New Super Mario Bros. titles pay homage to the original Super Mario Bros. titles on the NES and SNES consoles, where you have about eight worlds filled with levels to bust through on your way to the castle to save the princess. Along the way, there are some Toad/mushroom houses that allow you to pick up a couple of extra items or one-ups.

rachmii
Each world has it’s own atmosphere where it be plains, water, ice, desert, what have you. When it comes to these kinds of Mario platformers, you know what kind of areas you’re going to get. However, the levels themselves in each area vary and with each new level, they get harder and harder.

 krismii
The main objective in each level is to reach the end where the flagpole is within the time frame. Each level has its own hazards as you make your way through in terms of platforming, enemies, and even your friends if you’re playing with multiple people. The levels hand out plenty of power-ups as well to try to help you along, most of them being influenced by the level itself.

Rachel Mii Double Jump
Most of the levels are fairly short, each one having a checkpoint halfway through. Almost every level has some sort of secret or pipe to go down to go to a separate part of the level. Each level also has three big coins to collect so, if you’re a completionist, you can always aim to collect those as you go through the game.

krismii
Then, of course, there were some levels where we were running out of time because we were goofing off or too busy chasing runaway Yoshis. Controlling the characters are simple enough, as the only buttons that truly matter are jumping, running, and using your power-up, should there be a button trigger to use the abilities. The levels are able to be completed without power-ups, but they help get through the level quicker.

Rachel Mii Double Jump
You can hold onto to some items as well and use one or two before entering a level. This is something we always forgot and there are limited spaces. Often time, we’d be carrying as many items as we could and would have to throw away some when we got new ones at the Toad Houses. That was something we should have utilized better.

krismii
New Super Mario Bros. U Deluxe includes the port of the Wii U game as well as the New Super Luigi U DLC for that game, including Nabbit as a playable character. Playing as Nabbit is basically playing the game in super easy mode or if you want to speedrun through the levels. While he cannot use power-ups, he is impervious to enemy attacks, and playing him adds an extra 100 seconds to the level clock.

Rachel Mii Double Jump
Nabbit is great for younger kids or people just learning how to pick up the controller. You can also play as Toadette, which is harder than playing as Nabbit, but still makes the levels easier. Toadette has a special crown where she can turn into Peach. Peach floats and is able to save herself from time to time. For example, she can bounce on lava. However, she can only do so once.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The graphics of the game on the Switch look great, even though the game isn’t different at all from the Wii U version nor from the previous 3D Mario games. Nothing in particular stands out, graphics-wise, but the picture is still clean and crisp.

Rachel Mii Double Jump
The picture is wonderful. I absolutely love the ice and water levels. The water looks awesome and the ice is so shiny. The background have always been nice as well. The game as a whole is vivid and appealing to the eye.

krismii
The music is also well done, giving way to the familiar Mario tunes as you make your way through the levels. Voice clips give the characters a bit of depth, such as the Koopalings’ laughter or the main characters asking for help out of their bubbles while returning to the level after losing a life. My favorite thing about the music is the enemies in the background dancing along!

Rachel Mii Double Jump
The music is fun, as always. I’m always humming along. And yeah, the enemies dancing or singing along with the music is an awesome touch. I love how Nintendo actually felt the need to code that in.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
As with most Super Mario games, the story for this platformer revolves around Bowser showing up at Princess Peach’s castle, taking over while kidnapping her, and Mario and friends racing through the multiple levels and worlds to rescue her.

Rachel Mii Double Jump
The beginning sequence was funny, in my opinion. I enjoyed how everyone prepared to help Peach, when Bowser went after them instead and threw them all out of the castle. Bowser’s children then station themselves in their own world and it’s off to Mario and friends go to save the world, once again!

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
New Super Mario Bros. U Deluxe has decent replay value. There are a few secrets in the levels and special coins to collect, not to mention the multiplayer aspect of the game. The true replay value of this game comes with having people to play with.

Rachel Mii Double Jump
This game is fun, but not as fun alone. It’s for four-players, so if you have a lot of friends, there’s a lot of replay value. No two play-throughs will be alike either, depending on who you play with – also who you play as. Overall, it’s a fun game and I’m glad we got it.

New Super Mario Bros. U Deluxe gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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The Legend Of Zelda [Game Review]

Game Review: The Legend of Zelda | Nintendo | NES | NES Classic | Zelda Month | Video game review | DoublexJump.com

Title: The Legend of Zelda
Developer: Nintendo Research & Development 4
Publisher: Nintendo
Platform:
NES
Category:
Action, Adventure
Release Date:
February 21, 1986
How we got the game:
We have it on the NES Classic

krismii
The original Legend of Zelda video game came out a few years before I existed. Having a chance to play both the Legend of Zelda and The Adventure of Link were a couple of reasons why we were interested in getting the NES Classic.

rachmii
This is a game we’ve heard a lot about and have seen others played, but we haven’t had the pleasure of playing it ourselves until now.

gameplay

krismii
Being a game for the NES, there are only a few simple buttons for a player to keep track of when controlling Link. The A button swings your sword, the B button uses whichever special item you have equipped from the menu that’s brought up with the start button, and you can move in a whole four different directions with the D-pad.

rachmii
The controls can be a little wonky at times, but it’s a NES game, so that was kind of expected. A lot of times Link would swing his sword with some delay after we pushed the button which put us in some trouble on many occasions throughout the gameplay. Most of the items you have to buy through random shops you find on the main map while others you get by going through and completing the dungeons.

 krismii
Your adventure involves exploring the over world map, finding secret locations and dungeons that hold monsters and pieces of the Triforce of Wisdom. Instead of the game having a linear direction, Link is plopped down in the middle of the world and released to go forth wherever he pleases.

Rachel Mii Double Jump
The over world map itself doesn’t show where Link is or where anything is, even if you’ve already been there. You just need to explore, find stuff on your own, and remember where it all is. You can do the dungeons somewhat out of order though you might get stuck needing certain items to get through. Plus, the enemies are tougher later in the game. The dungeons are made up of various rooms with a ton of enemies and puzzles to get through. While it’s pretty simple, the enemies are tough and they can be tricky to get through.

krismii
It was an interesting dynamic where the controls and environment are simple enough, but there were definitely times where we found ourselves dying over and over again to the same bosses or other enemies. While I love a good story-based game, I definitely enjoyed the openness of this Legend of Zelda. It reminds me a bit of how Breath of the Wild is an open world, allowing you go explore the story however you want.

Rachel Mii Double Jump
It’s certainly a fun game and well done for its time. It seems like such a small, short game, but there’s a lot to do, collect, and explore.

graphics-music

krismii
The graphics are nothing to be blown away by these days, but it was definitely charming to see the first appearance of Link and the world of Hyrule as their original pixel-selves. The color palette was enough to be able to distinguish the characters from the environment and it was simple enough to tell what was going on, even if there were a couple of glitches here and there. Nothing to make the game break, of course.

Rachel Mii Double Jump
Yes, we did have a couple of glitches throughout the game, but some of them were in our favor, which was kind of nice. The pixels are great and looking at some of the enemies are hilarious because they look nothing like what they would today. Also, watching Link shimmy on the raft is wonderful.

krismii
The music is fantastic, being the classic tunes that we know and love from all the other Legend of Zelda games we’ve enjoyed playing. It was a treat to hear where the tunes came from, especially the overworld music.

Rachel Mii Double Jump
The music and the sound effects are satisfying. I have the soundtrack in my car so hearing the music and actually playing the game at the same time was great. It was a nice throwback to a game I’ve heard so much about but have never played.
story

krismii
There’s no true introduction to a story in this game. You take control of Link, you find an old man in a cave who tells you to take a sword because the world is dangerous, and off you go. Objectively, you are collecting pieces of the Triforce of Wisdom from the dungeons scattered about the world, presumably in order to rescue Princess Zelda.

Rachel Mii Double Jump
Again, since it’s not really explained at all, Link is exploring the world, ultimately preparing himself to battle Ganondorf and save the world. The story is there it’s just not as flushed out as we know and love it today. Which, is kind of cool in a way. I wonder how we would have felt about it if we had no knowledge of the series when the game first came out?

replay-value

krismii
The Legend of Zelda is an oldie but a goodie. While there’s only so many secrets to uncover, it’s a game with a simple enough premise that allows you to play through it many times without getting bored. It’s a classic.

Rachel Mii Double Jump
I’m happy we finally got a chance to play this game. It wasn’t easy (even though it’s older and I was expecting it to be) but it’s one I’ll definitely play again.

The Legend of Zelda gets…
4-lives
4 out of 5 lives.

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Luigi’s Mansion 3DS [Game Review]

Game Review: Luigi's Mansion 3DS | Nintendo | Video games | Gaming | DoublexJump.com

Title: Luigi’s Mansion
Developer: Nintendo | Grezzo
Publisher: Nintendo 
Platform:
Nintendo 3DS
Category:
Action, Adventure
Release Date:
October 12, 2018
How we got the game:
I pre-ordered it

 

 

 

What can I say about Luigi’s Mansion? It’s one of my favorites and I was super excited to get an updated version.

gameplay

This is a fairly simple game to play. Luigi moves around with the analog stick. In this version it gives you the choice of whether you want Luigi to move around freely or side-step. I have him move around freely because the side-stepping looks weird. However, when you’re sucking up ghosts or if you press the B button while walking, he sort of side-steps anyway. The X button is used as the A button would typically be used in any other game. The X button opens doors and will call for Mario if there’s nothing else around.

Capturing the ghosts is easy. Shine your flashlight on them and once they’re stunned, you can press the R button to use the Poltergust 3000 to suck up the ghosts as you move the analog stick in the opposite direction of where the ghost is trying to escape. It’s easy enough though some ghosts are harder than others.

The point of the game is to go through the entire mansion to find Mario as you rid it of all the ghosts at the same time. There are regular ghosts throughout the mansion along with mini-bosses and regular bosses.

This is a quick game to get through – especially if you’ve played it before. I know this game like the back of hand at this point. However, it’s a little easier on the 3DS because of the touch screen. The Gamecube obviously didn’t have that. If you had a key, the Gameboy Horror (in game) showed you where it was on the map. The touch screen for the 3DS is the map and shows where the key goes right away. There’s absolutely no getting lost in this version.

I thought the concept of Gooigi – the very green version of Luigi for the co-op mode – was weird at first. I liked how they added a co-op mode, though I haven’t had a chance to try that part out just yet. The way they added Gooigi into the game was impressive though and my respect for the slimed-version of Luigi went up.

graphics-music

The graphics, as always, were great. I really enjoyed them on the Gamecube and the updated graphics for the 3DS stayed true to the original graphics. The colors were just brighter and the details were a little more crisp. I thought they did a wonderful job and the game looks great.

I found myself humming along with the music again. I get Professor E. Gadd’s lab music stuck in my head from time to time. The first time Luigi went there, I sat on that screen for a while and just hummed along with the music. I don’t know why, but that’s always been a favorite tune of mine.

They did a great job with the sound effect. For the most part, everything sounds the same from the original Gamecube version. However, they updated a few things. For example, when Luigi calls for Mario, his voice echos. When you enter a dark room and haven’t defeated the ghosts yet, you can hear them cackling somewhere in the room. They’re small details, but I really liked them. I felt as though they added a lot to the game.
storyLuigi won a contest he didn’t enter. He won his own mansion. (Wouldn’t that be nice?) I mean, it’s haunted, but hey – take what you can get, right?

The only problem is, Luigi has no idea how these people got his information and Mario was dumb enough to fall for the scheme. Luigi heads to the mansion to see what it’s all about as well as find his brother, who ends up getting himself kidnapped.

Obviously this is the same story as the original game. The only thing that changed was Gooigi. I really liked how they introduced Gooigi. I’m not sure if some people would consider this a spoiler or not, so I won’t too much. They connected Dark Moon to this game though and I thought it was really clever how they did it. It put a smile on my face, at least.

replay-value

It’s Luigi’s Mansion. I’ll be playing it again. No questions asked.

Luigi’s Mansion gets…
5 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Lost In Blue [Game Review]

Game Review | Lost In Blue | Nintendo | Nintendo DS | Video Game Review | Video Games | Gaming | DoublexJump.com

Title: Lost In Blue
Developer: Konami
Publisher: Konami
Platform:
Nintendo DS
Category:
Survival
Release Date:
August 25, 2005
How we got the game:
We bought it

 

 

 

This is a game Kris has had for a long time. I had given the game a go a long time ago when Kris didn’t seem to be too into it. I never finished it and was curious to pick it back up again.

gameplay

Lost In Blue doesn’t have much of a learning curve to it. It’s a Nintendo DS game so, of course, the touch screen is used a good amount. However, you can use the analog stick to move your character around and there’s a task for every button. A allows your character to climb up and down things as well as search for items in the ground. X opens the menu and allows you check the items in your backpack or rest. Y is used when you find Skye and you can hold her hand to guide her to certain places. B allows you to run which is always a fabulous mechanic.

The touch screen is used when digging in the ground. The stylus is used to move the dirt around. It’s also used when you have a spear to fish. Once you see a fish swim by on the bottom screen, you can tap it with your stylus to send the spear down. The only problem with this is that the touch screen is pretty picky. A lot of times I thought I had the fish and it claimed I didn’t. Other times I caught a fish when I clearly didn’t even touch it.

The mic is also used. When making a fire, you need to alternate the L and R buttons to make the spark and then blow into the mic. I played this on my 2DS XL and it took me a minute to actually remember where the mic was.

That’s it for basic controls. The rest of the game play is simple and fairly repetitive. You explore the island as Keith, gathering food, finding new places to explore, and finding items to make new tools to use in order to survive longer. At the end of the day, you can go back to the cave and go to sleep, which will allow you to save your game and then start the process all over again.

Both Keith and Skye have three meters – stamina, hunger, and thirst. These will go down throughout the day. You have to make sure they both have enough to drink and eat. Keeping the thirst up is easy since you can drink from the river. However, making food, especially in the beginning, is hard since you don’t have a lot of resources. However, there are certain foods you can eat raw such as coconuts and carrots found on the island.

The stamina is really hard, especially for Keith. Since he’s the one exploring it goes down fast. He’s really slow at walking so I make him run all the time, which, I’m pretty sure, makes his stamina go down faster. However, when he climbs rocks, jumps, or pushes logs, it goes down even further. Each day is timed so there’s only so much he can do – only so far he can get – before you have to turn around and make it back to the cave. This gets harder the further you explore because you can spend the first half of the day just making it back to where you left off on the previous day.

Once you beat Keith’s story, you can start a new game and have the opportunity to play as Skye.

graphics-music

Being a Nintendo DS game, the graphics aren’t the best. However, they work well enough for the time the game came out. There aren’t any noticeable glitches or the like, so it definitely works. During the dialogue, there were pictures of the character speaking to one another which was a nice touch. It was a shift from the regular game play and animations.

The music was mellow. Seeing as you’re stuck on an island, the music isn’t too epic or anything. It flowed nicely along with the game play. The sound effects, on the other hand, were okay. The sound to gather items – digging in the sand or dirt, spearing fish – were just okay. However, sound effects to show danger – such as your hunger meter getting too low – were spot on and really grabbed my attention while playing.
storyIn this game you play as Keith, a boy who is washed ashore from a storm that made his cruise ship go off course. He’s all alone aside from Skye, a girl about his age who got washed ashore from the same storm on the same ship. There doesn’t seem to be anyone else around. They don’t know if there were any survivors and they don’t know if anyone will come looking for them.

Together, they must survive on the island and find a way off back to civilization. Keith explores daily and gathers food while Skye, whose glass broke and she can’t see, remains in the cave (most of the time) and does the cooking for whatever Keith brings back.

replay-value

This wasn’t a bad game, but it wasn’t great either. I can find myself trying to play this game again, but the beginning is pretty slow. It’s hard to get started because you have nothing. Keith tires easily and is hungry and thirsty so keeping the stamina is hard. There’s a lot to explore and items to find and make, but overall it’s pretty repetitive and can get kind of boring. I love these simulation kind of games but this one is just okay for me.

Lost In Blue gets…
Video game review: 3 Lives3 out of 5 lives.

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Overcooked 2 [Game Review]

Game Review: Overcooked 2 | Nintendo Switch | Video Games | Gaming | DoublexJump.com

Title: Overcooked 2
Publisher: Team17 Digital Ltd
Platform:
Nintendo Switch
Category:
Party, Strategy, Simulation, Communication
Release Date: 
August 7, 2018
How we got the game: 
We played it at a friend’s house

krismii
About a year and a half ago, we bought and played Overcooked on the Xbox One, having a great time with our friends when we made them play it. When we heard the sequel was coming for the Nintendo Switch, we thought it was great, as did our friends, who got the game before we did, haha!

rachmii
It was a game the two of us enjoyed playing together but it was more fun with more people. We shared it with our cousins and our friends. So, naturally, we were eager to give Overcooked 2 a try.

gameplay

krismii
Overcooked 2 is very similar in terms of gameplay to the original Overcooked. You pick a chef character and use the controls to run around the kitchen, picking up and placing ingredients, chopping, boiling, frying, or mixing said ingredients before putting them all together to create the dishes that your customers want.

rachmii
Controls are the same as well. You pick up ingredients with the A-button and you chop with the X-button. You can also throw ingredients with the X-button as well, which was a new mechanic. We kind of threw things in the first game, but there’s more range this time and it really helps in certain levels of the game. It’s also a great way to screw with whoever you’re playing with as well.

 krismii
If you aim it correctly, you can throw ingredients right into the appliances, such as the rice into the pot to boil or the chopped chicken into the pan to fry. Some of the recipes now have flour and a mixer, and I pretty much screwed one of our friends by chucking too many bags of flour by the mixer and covering the appliance during one level. Many of the kitchens have gimmicks that make it more difficult to race the clock, such as portals that bring you to separate sections of the kitchen to cooking in hot air balloons or river rafts.

Rachel Mii Double Jump
It’s definitely a lot of fun to screw with your friends. The game play is all about teamwork but it’s easy to mess everyone up. (Actually, I wouldn’t mind having a mode where the chefs compete against each other. That would be interesting.) The level designs are great and really amp up the intensity. However, it’s easy to reach three stars for each level. There’s a tip system so, if you get the orders right and get them done in the right order within the time limit, your tips can quadruple. Sometimes you think you’re doing bad but you end up making it well over the point amount needed.

graphics-music

krismii
The graphics and music stayed true to the original, with bright colors to keep the visuals easy on the eyes as you run around like headless chickens in the puzzle-like kitchens. Your chef is usually unusual, such as a panda bear, a pink octopus, or a cat, with a colored ring around their feet so you can keep an eye on them as you work.

Rachel Mii Double Jump
The graphics are very crisp and there are a lot of different options for chefs as you unlock new chefs the farther along you get. The hub world was created differently, adding a little depth as you need to drive your bus up ramps, through the water, or in the air. The levels themselves were great as well. I found them to be much more creative than the first game, though I did miss the themes each world had in the first game.

krismii
The music was still very catchy, speeding up to ramp up the tension whenever you reach thirty seconds. The hub world music was chill, lulling you into a false sense of security before throwing you into a kitchen that’s located in, say, the depths of a mine. We enjoyed the music, but when you’re playing with four people, usually you’re too busy laughing or shouting at each other to really enjoy it.

Rachel Mii Double Jump
The music was really good, I agree. While you don’t really listen to it as your busy shouting at each other, like Kris said, there were certain moments where we listened to the music. During the river raft levels, the music is swing and it’s fabulous.
story

krismii
While the first Overcooked game had a giant, monstrous meatball that we needed to feed, Overcooked 2 has the “unbread.” The unbread are zombie pieces of… bread. It’s just as ridiculous as the first Overcooked game, and amusing nonetheless.

Rachel Mii Double Jump
The Unbread are roaming around again and it’s up to us to save the Onion Kingdom from the zombies. I like how silly this story line is and how much it makes sense… or, as much sense as it can. It’s clever and the puns are strong with this one.

replay-value

krismii
Overcooked 2 is a great game to play with friends, with plenty of challenges and trying to beat your high scores. It’s best played in multiplayer form, in my opinion, and is crazy each time you play a level.

Rachel Mii Double Jump
It’s fairly easy to get three stars on each level, but there’s always an opportunity to beat the high score. It’s fun to play with a different group of friends. Some are certainly better than others at the game, and there’s always a lot of laughs and fun. This is definitely a favorite.

Overcooked gets…
5-lives
5 out of 5 lives.

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