Pokemon Quest [Game Review]

Video Game Review: Pokemon Quest | Nintendo | Nintendo Switch | Pokemon | Gaming | Video Games | DoublexJump.com

Title: Pokemon Quest
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Strategy, Adventure
Release Date: 
May 29, 2018
How we got the game: 
We downloaded it for free on our Nintendo Switch

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Pokemon Quest was the first Pokemon game that was revealed during the recent Pokemon Press Conference from Nintendo. Considering it is a free-to-start game and Pokemon, we downloaded it after watching the conference.

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I immediately fell in love with the block graphics and the vivid look of the game. Obviously, I was excited the game was free as well.

gameplay

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Pokemon Quest tends to run on its own. The main aspect of the game is to have your team go out and battle wild Pokemon while exploring the island. Your team of blocky Pokemon run around an area and engage in battle with wild Pokemon automatically. You can tap to have your Pokemon do certain attacks, or you can let your team Auto-Battle.

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While you can play this game docked on the Switch, I personally find it easier to have in handheld mode and use the touchscreen. If you’re exploring and battling manually, there’s also a dodge button to make your Pokemon scatter in different directions. Unlike most Pokemon games, you can only have 3 Pokemon in your party at one time.

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When you’re not in a level, you’re at your little base camp with the Pokemon you’ve befriended. In your camp, you can decorate the area and cook up food made from random drops — like berries and apricorns — from the levels. Doing so will attract even more Pokemon to your camp, Pokemon you can then use in levels or to train up Pokemon already in your roster.

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In training, you can use Pokemon you’ve befriended to level up other Pokemon or to help teach them a new move. The downside to this is, whoever is “helping” to train someone else, will leave. They’ll get booted out of the camp and go back into the wild. This goes for learning new moves as well. I don’t care too much for that mechanic because I’d rather keep the Pokemon with me and it’s especially hard in the beginning when you don’t have that many Pokemon, so you don’t want to let any of them go. As for learning new moves, you don’t get to choose which moves they’re learning. It’s just a surprise – if it works.

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Another way to increase your Pokemon’s power (aside from your Pokemon running over another during training) is to collect Power Stones and Sturdy Stones during the levels, generally after you beat the boss of the area. Using those stones would increase your own Pokemon’s Attack or HP respectively. The combined Attack and HP of your team of Pokemon was your team’s strength. Each level would show you the combined strength of the wild Pokemon in the level, and you could compare the two to see if your team was strong enough to engage in battle in the area.

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While the stones are great, I found myself constantly getting stuck because my team was about 1,000 points behind what they should be at for the next area. It takes a lot of exploring and fainting to try to get them to level up and find more stones to make them stronger. I have a variety of Pokemon that I swap out and try different teams with, but they’re never quite strong enough. So it’s a lot of waiting.

graphics-music

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The graphics resemble Minecraft with its blocky like characters. It’s cute and a bit comical at times, especially with Pokemon like Voltorb being a cube rather than a sphere! The Pokemon characters bounce around in the camp area and have no problem destroying parts of the background in the campaign mode.

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The graphics are really well done and while I never would have imagined Pokemon looking like this, it certainly works. It’s doesn’t look out of character for the Pokemon games at all. The backgrounds and level are simply designed, but they’re pleasing to the eyes and the colors are fun and bright.

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The music is decent as well, with the tunes being cheery background noise when you have the game running on a level as your Pokemon demolish their enemies. The camp music is fun too, and the sounds effects were well done, especially with the attacks.

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The music is upbeat and catchy and I enjoy having the game on (even if it’s not doing anything) while I work. The sound effects can be goofy at times, especially when you’re training and one Pokemon gives the boot to the other Pokemon, but it works for a cute game like this.
story

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You arrive at Tumblecube Island ready to explore the unknown (not the Pokemon) and discover hidden treasure within it. Throughout you find and befriend Pokemon through your cooking and they’ll do the exploration part for you, defeating wild and enemy Pokemon in their path.

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That’s pretty much it. The deeper you venture into the island, the tougher the wild Pokemon become, but your own team grows to meet them in strength. Finding loot and treasure is the end goal of the game.

replay-value

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Pokemon Quest is a game that keeps running and is pleasant to have on in the background while you work. It’s not bad to keep going, unlocking Pokemon and fill up your Pokedex. In a way, it seems to be a more action-orientated Pokemon Ranch, if you will.

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That’s a good way to describe it. It’s certainly not a bad game, but I don’t like how you have to wait to pay again after a certain amount of time and I do wish you were able to do more with your Pokemon. Still, it’s a fun, refreshing game to play.

Pokemon Quest gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Lovers In A Dangerous Spacetime [Game Review]

Video Game Reivew: Lovers in a Dangerous Spacetime | Xbox One | Video Games | Gaming | DoublexJump.com

Title: Lovers in a Dangerous Spacetime
Developer: Asteroid Base
Publisher: Asteroid Base
Platform: 
Xbox One (also for PC, Playstation 4, and Nintendo Switch)
Category: 
Action, Platform, Shooter
Release Date: 
September 9, 2015 (Xbox One)
How we got the game: 
We borrowed it from a friend

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We were thrown into this game by a good friend when we were hanging out at his house with another friend. The opening story made us chuckle with how corny and cute it was. It’s bunnies! In space! With the power of love!

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When our friend turned on the game and said, “We’re going to play Lovers in a Dangerous Spacetime,” we just looked at him blankly. But this game is too cute and fun to ignore.

gameplay

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This is a cooperative space shooter and is best played with friends. Up to four players man a spaceship, taking control of its engine, shield, and guns, as they explore parts of space in search of their friends. The controls are simple enough, with your little character sitting at one of the stations and pressing the appropriate button to control said station.

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You can move about the ship freely (depending on the kind of ship you have – you can upgrade them) to take turns controlling the ship or shield or running back and forth between the guns. As you explore space, you can collect power-ups for the guns, engine, and shield allowing your ship to be more powerful against the various enemies that come your way.

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There were three kinds of power-ups — a Beam Gem, a Metal Gem, and an aptly-named Power Gem. You can mix and match the types of gems on the ship’s stations for different attacks. For instance, equipping the shields with a Power Gem will make them bigger, and if you add a Metal Gem to the mix, the shields will have spikes to injure any enemy unfortunate enough to knock into them.

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We personally liked the metal gems the best. The guns turned into spiked ball and chains. They were hard to control, but a lot of a run and had a good reach. Each level contained 10 animals that needed to be rescued, but you only need to rescue 5 in order to continue on. However, the more you rescue, the faster you’re able to upgrade your ship and such.

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Each level consisted of four areas before we were to defeat a boss. Considering how difficult and chaotic (especially with our group of friends!) a boss battle could be, upgrading the ship was definitely useful.

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It’s a satisfying game to play through though. Each levels consists of four areas before the boss allowing a good amount of time for you to get upgrades.

graphics-music

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The graphics are ridiculously charming, with the main characters being little aliens in spacesuits and their friends being bunnies, frogs, and foxes, to name a few species. The colors are vivid, with the spaceship and enemies being bright against the backgrounds to help navigate around the worlds.

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This is the definition of an adorable cartoon. I love the various levels as the space change. There can be water bubbles as well as ice and wind which certainly makes it a challenge to defeat certain enemies or even reach your friends.

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The music was fairly subtle, having a good beat to match the exploration of the levels. Of course, there was plenty of communication between us players masking the music as we were dashing around, a couple of us trying to handle multiple gun stations or pausing a moment to check the map.

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The sound effects were enjoyable as well. I liked the sound of the shooting and also the small animals would “talk” or yell for help the closer we got to them. Their voices were very cute.
story

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The story is explained in a goofy way. There are “super smart” scientists in space far away and have built a machine to harness love. An error has occurred in the XOXO matrix and has allowed anti-love to slip through. Using our last ship, we must go out into space and save our friends as well as the universe.

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Saving our friends — all adorable animals — enabled them to use the power of love to unlock the heart-shaped portal that leads to the next level. It’s corny but it definitely works for this kind of game.

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The more animals you save, the better the world will be. At least, that’s the moral I’m getting from the story.

replay-value

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This was a great game to play with friends, with plenty of different stations that you can switch and play around with, along with different spaceships to challenge yourselves in controlling. It doesn’t seem like the best game to play solo, but I will confess I have yet to try it by myself. It is a game I’d play again with others.

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After playing this game with Kris and our two friends, I immediately knew this was a game I would love to play with our two cousins. I’m looking forward to playing it again.

Lovers in a Dangerous Spacetime gets…
4-lives
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Lumo [Game Review]

Video Game Review: Lumo | Nintendo Switch | Gaming | DoublexJump.com

Title: Lumo
Developer: Triple Eh? and Spiral House
Publisher: Rising Star Games
Platform: 
Nintendo Switch
Category: 
Adventure, Platformer
Release Date: 
November 20, 2017
How we got the game: 
I got a physical copy as a gift

 

 

 

When I first heard of Lumo, I thought it looked so cool. I was excited for another puzzle game and couldn’t wait to get my hands on it.

gameplay

Lumo is a short and sweet game. You play as a little wizard guy going room to room figuring out puzzles, collecting items, or sometimes just running through the room to get to the next.

You run with the analog stick and jump with A. Halfway through the game, you get a light staff and press B to illuminate the room. Lighting up the room allows you to see hidden platforms. You can also push certain boxes though you just need to walk into them.

There was no camera control and no depth-perception. Each room is set up in a similar way to Captain Toad except you can’t move the camera around to look at different angles. You only get the one angle and if you’re behind something – good luck. You have to make that jump blind. I got stuck quite a bit because I wasn’t able to get a better look at what I was trying to do.

The puzzles aren’t too complicated either. There were only two that tripped me up, but for the most part, the puzzles were easy or they were just time-based. The time-based ones were annoying because it went so slow and waiting was just annoying. And if you messed up, you respawned by the door and had to start all over again.

There are two modes of the game, I chose the adventure mode where it saved automatically when entering a new room and you have unlimited lives. I died a lot, so that was very helpful.

There are collectibles in the game such as rubber ducks, which were nearly impossible to get, cassette tapes, coins, and one other thing that I never found out what it was. I barely collected any of them. There was no point to collecting any of them and, as far as I know, you don’t get anything for collecting them. It didn’t add much to the game at all.

graphics-music

I enjoyed the graphics of this game. The 3D picture looked good and the different designs on each floor (dungeon-like, ice, etc.). In the beginning, you get to choose whether you’re a boy or a girl. The gender honestly doesn’t matter as you can’t tell while the blue chose your robe color.

The music was calming and soothing. While I liked it, I’ll admit it got a little old. The music was more or less the same throughout the entire game. The game is short, but I still would have liked a little variety.

The special effects were pretty good. I found the noise of my character running as well as the illumination sounds to be pleasing.
storyI have no idea what the story is, to be honest. I started off as a girl in an arcade. I couldn’t interact with anything or anyone other than a broken computer. The computer sucked me in, I went through the various puzzles, met some ghosts, defeated them, collected all four chips, then got out of the game. Then my character ran off and the credits rolled.

So, long story short, I guess I was trying to get myself out of the game. I don’t know how collecting the chips fixed it though and I don’t know why it was broken in the first place or why I was even sucked in.

The ghosts? No clue. Halfway through the game, I ran into a ghost. He split into four mini ghosts and then at some points I “battled” them in a Pac-Man style giant maze room. That was the end of the ghosts, but they were never explained why they were there or what they were doing.

My guess is maybe the ghosts resembled a “virus” in the computer, but it’s not clear at all.

replay-value

I don’t think I’ll be picking up this game again. The puzzles were so easy and the camera were awful. It wasn’t a bad a game, but with barely any story, I wasn’t as into it as I had hoped.

Lumo gets…
2 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Contra III: The Alien Wars [Game Review]

Game Review: Contra III | SNES | Video Games | Gaming | DoublexJump.com

Title: Contra III: The Alien Wars
Developer: Konami, Factor 5
Publisher: Konami, Konami Digital Entertainment
Platform: 
SNES (SNES Classic)
Category:
Run and gun
Release Date:
February 28, 1992
How we got the game:
We bought the SNES Classic

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We’ll be honest — we’ve never heard of this game before the SNES Classic. We had no idea what to expect when we opened up the game on the mini platform.

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When we started playing, our first thoughts were, “Oh! This is like Turtle in Time.” The major difference being that you have guns and you’re not mutant ninja turtles.

gameplay

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Contra III: The Alien Wars is a run-and-gun game. As Jimbo and Sully, we charged through the levels with the objective to gun down any aliens that were invading the land. The controls were simple enough, with buttons assigned to jump and shoot. We were able to use the D-Pad to direct our movement, both with running and shooting.

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I enjoyed the fact that we could just hold down the button and the gun would continuously shoot. I made it a lot easier to focus on aiming rather than aiming and shooting. There are power-ups you can collect along the way such as heat-seeking bullets, a spread shot, laser, and more.

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It took you telling me that we can just hold the button down before I realized we could do that. I was having too much fun button-mashing, haha! The power-ups were fun, as were being able to commandeer tanks during some of the levels. You did have to be careful, as you could run over your comrade with the tank… Not only that, the characters had fairly large hitboxes. It was an interesting challenge.

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I was not a huge fan of the large hit boxes… Also, sometimes you would get hit and fall, then you’d get placed right back into the fire again getting hitting once more. It wasn’t frustrating, to say the least. Still, the game was pretty straightforward.

graphics-music

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The graphics weren’t bad at all. They reminded me of the old school arcade games, which I believe Contra was, once upon a time. Our characters and the settings were pixel-y, but were distinct enough so we didn’t get our characters confused with one another’s or with the enemies.

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I enjoyed the old school graphics. I think they aged well and, like I said, it reminded me of Turtles in Time so even though I had never played Contra before, it was almost nostalgic for me.

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The music was fairly nostalgic as well, whether it was due to reminding us of Turtles in Time or just because it was from an old SNES game, I’m not sure. Still, the music matched the beat of the game, and it got us into the levels.

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I enjoyed the music, as I usually do with any kind of game. Though I’ll admit I sometimes was able to tune it out because I was too focused on whatever task was at hand.
story

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Set in 2636, the aliens who have been defeated in the previous Contra games have returned and begun a war against the humans on Earth.

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The main characters — Jimbo and Sully — are descendants of the previous heroes. That’s basically the main premise of the story. There’s not much to the plot other than to beat back the invading aliens.

replay-value

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Aside from us laughing at our ridiculous mistakes and how quickly we’ve died, I probably won’t pick this game up again. On the SNES Classic, there are plenty of other games that I will turn on multiple times over this.

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It wasn’t a bad game, but I’m not very good at it and it was frustrating at times because of it. I don’t see myself returning to this, especially since it’s such a short game. Though it’s something mindless enough to pick up again if that’s what you like.

Contra III: The Alien Wars gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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[Review] Batman: The Telltale Series

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Title: Batman: The Telltale Series
Developer: Telltale Games
Publisher: Telltale Games
Platform:
PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo Switch
Category:
Graphic Adventure
Release Date:
Original episode was released August 2016
How we got the game:
Bought it on Steam

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Batman was one of my first loves when I was introduced to the Geek Life. With the comic books and the animated series, Batman turned into one of my favorite superheroes. Seeing the release of the Telltale Series, I was always interested in the point-and-click graphic adventure. After having it downloaded on Steam for… longer than I intended, I finally got around to sitting down and playing it.

gameplay

I’ve never played a Telltale Series game before and, considering all of the titles they have out, I was interested in seeing how they pulled it off. Part action, part graphic adventure, Batman: The Telltale Series was definitely fun with its gameplay.

The game is split evenly between Batman and Bruce Wayne, with the player taking their roles during the game. While the game looks similar to a visual novel, the player’s input in the many critical choices affects the branches of the game’s narrative.

Part of the gameplay involves the player making quick decisions, whether it is during an action sequence or when speaking with NPCs of the world. Case in point were the multiple choice responses peppered in throughout the narrative. When responding to key points in the story to the NPCs, you are given only a few seconds, measured by a bar beneath the response choices. If you failed to respond, it was taken as mere silence, which is also a valid response to these situations. The first few questions I had to answer, I nearly panicked that I couldn’t try to carefully think through and pick the best response. Instead, I had to answer quickly and let the chips fall where they may!

The action sequences generally involve the player reacting quickly to hitting a certain key or button, a mouse-click, or even a combination of keystrokes to perform actions. Successfully performing these actions during a fight scene will fill up a Batman symbol found in the bottom-left corner of the screen — once the symbol is filled, Batman can perform a final move to completely take down the opponent he is facing to move onto the next scene.

During investigative scenes, you check evidence and the surrounding area, using a technique called linking to “link” pieces of evidence together to help piece the story of what went down in the area. I was actually really impressed with this part of the gameplay, finding it intriguing as we moved around as Batman to investigate. Seeing his gadgets do their thing was fun, too!

It’s not combat-heavy and relies more on quick reflexes and thinking, allowing you to manipulate the story and enjoying the narrative you help to weave.

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The graphics aren’t bad at all. The semi-realistic graphics of the people and the settings are pretty good, even if sometimes the faces of the characters can look a little… derpy. I really enjoyed the images of the Gotham, the settings of Wayne Manor, City Hall, and the other scenes. I thought they were well done.

The music was fun as well, the tunes fitting into the story well. Fight and investigative scenes were accurately punched up with the music, keeping you focused and getting you amped up when necessary.
storyThe game begins with Batman investigating a break-in at Gotham City Hall. Aside from mercenaries, he meets Catwoman stealing a drive, which Batman takes before she can escape. He returns to Wayne Manor as Bruce, hosting a campaign party for D.A. Harvey Dent running for mayor against the current, corrupt mayor of Gotham. Among other party guests, the infamous mobster Falcone makes an appearance, who offers Bruce a spot in his crime family in exchange for “help” in getting Harvey elected.

This prologue effectively introduces the major players to episode one.

The story does well going back and forth between the Bruce Wayne and Batman personas, giving equal play time for both “characters.” While Batman is focused on decrypting the drive that Catwoman had attempted to steal, Bruce Wayne is stuck playing politics for Harvey Dent and Falcone. During the investigation, Falcone appears to be the link between the two faces of the titular character.

With this link, accusations against Bruce’s parents come to light, accusations that painted the Waynes not as benevolent benefactors to the city but as one of the biggest crime families of Gotham. While Batman confronts Falcone for his part in stealing and delivering a chemical weapon, Falcone delivers evidence of the Waynes being involved with Falcone and his crime organizations. Episode one ends with Bruce demanding answers from Alfred, his closest confidant and the Wayne family butler and friend.

The story continues with episode two, with Bruce digging up the secrets of his family’s past. The Telltale Series does well playing in Batman’s universe, but the story itself does not tie in with any other existing Batman lore. I’m definitely intrigued by the beginning of this game and am looking forward to continuing the story of this game with the next episodes!

replay-value

Batman: The Telltale Series had great replay value, especially if you want to exhaust all the different important choices you can pick throughout the game. Not only are the episodes themselves different due to the choices, choices in previous episodes can affect the outcome of future episodes.

That, and it’s Batman. What’s not to like?

Batman: The Telltale Series gets…
5-lives
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Detective Pikachu [Game Review]

Video Game Review: Detective Pikachu | Nintendo | Nintendo 3DS | Pokemon | DoublexJump.com

Title: Detective Pikachu
Developer: Creatures
Publisher: Nintendo, The Pokemon Company
Platform: 
Nintendo 3DS
Category: 
Adventure
Release Date: 
March 23, 2018
How we got the game: 
I preordered it

 

 

 

Detective Pikachu was a long awaited game for me. I first saw it announced on Serebii a few years ago and prayed that it wouldn’t be released only in Japan. I preordered it and when it arrived at my house I played it immediately.

storyYou play as Tim, a human, who arrives to Ryme City in an attempt to find out what happened to his father, a detective who had disappeared while on a case. You meet up with Pikachu, your father’s partner. Pikachu can talk and you’re the only one who can understand him.

Pikachu wants to find out what happened to his partner as well. He was in the accident with him and lost his memory. Pikachu wants to piece back his memories and find Harry, your dad. Together, you investigate, solving crimes involving Pokemon going awry in the meantime.

gameplay

This game reminds me a lot of the Ace Attorney games, minus the courtroom. There’s a lot of investigating involved, of course, as you solve smaller crimes to find answers to the bigger one – your missing Dad.

You control Tim with the analog stick making him run around with Pikachu far behind you since he only has one speed – slow. Using the A-button you can click on various people, Pokemon, and objects in the scene to find clues and gather testimony.

Once you’ve gathered enough, Pikachu will grab your attention and tell you to piece everything together. From there, your case notes will open up and ask certain questions, asking you to drag the pieces of evidence into fill-in-the-blank spots to solve the puzzle.

It’s not just gathering evidence and piecing it together. There are moments in the game when you have to tap the A-button repeatedly or press the button when the circle gets to a certain point on the screen. This is usually to help Pikachu or yourself avoid trouble due to a Pokemon or something. It’s simple, but it adds a little more to the game.

There are hints, even though the game is pretty easy to deduce yourself as you go along. You can check your case notes and evidence list whenever you want to remind yourself of things or look things up.

There are a lot of cutscenes. I enjoy them because I absolutely love how they portrayed Pikachu, but they’re long. The cutscene beginning chapter three actually seemed to be the longest. I normally don’t mind, but there is a point when you want to just play the game.

Speaking of, the game is broken up into chapters. Again, it reminded me a lot of Ace Attorney because I’d think I was done with the case and then something else would happen and I’d be playing the same chapter for another hour or so. The cases were a decent length being a couple hours long to play through.

graphics-music

I enjoyed the graphics so much. It’s typical 3D graphics that you would expect from the latest Nintendo 3DS games. It was crisp and bright but easy on the eyes. My favorite thing about it was that the Pokemon were scaled to size as best they could be. They really made an effort to make Detective Pikachu as realistic as possible… despite Pikachu talking. I think they did a great job.

The music was catchy as well. I wouldn’t expect anything less from a detective game. The sound effects were just as pleasing. Some of the Pokemon sounds didn’t seem to match up with what I thought they would sound like – or what they sounded like in the main series game. I won’t complain about though, it was still pretty well done.

replay-value

This is a fairly long game and despite it being a detective game, I’d say it’s pretty casual. Even though I’ll know all the answers (that’s the downside of replaying mystery games) I can see myself picking this one back up whenever I get in the mood.

Detective Pikachu gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Donkey Kong Country [Game Review]

Video Game Review: Donkey Kong Country | Nintendo | SNES | DoublexJump.com

Title: Donkey Kong Country
Developer: Rare
Publisher: Nintendo
Platform: 
SNES
Category: 
Platformer
Release Date: 
November 21, 1994
How we got the game: 
We have the game on the Nintendo SNES Classic

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Donkey Kong Country probably makes up some of my earliest memories of video games. It was one of the few games that our older sister played, with her mostly in control of the player one controller, and it was a fun activity for me to join her in. Hearing that this game made it on the SNES Classic’s roster wasn’t a big surprise to me.

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I remember watching Kris and our other sister play this when we were kids. If I remember correctly, I think our Dad might have played a couple of times as well. Whenever I played I was also Diddy and never did very well, but it was still fun nonetheless.gameplay

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Donkey Kong Country had some simple gameplay in terms of the controls. The D-Pad allows you to move left or right through the levels, and you had your basic jump and run buttons as well. Along with speeding up, the Y button allows you to pick up items, like barrels, to toss at enemies. Both Donkey Kong and Diddy, the two playable characters, had similar controls, but Donkey Kong was stronger and Diddy was quicker.

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Donkey Kong was able to defeat certain enemies while Diddy was useless against them. Meanwhile, Diddy was faster especially in the underwater levels. All the levels were well done, each world catering to different types of biomes, if you will, such as jungles, wintery scenes, caves and mines, and more. The levels are pretty straightforward though they can be tricky.

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Throughout the levels, there were sometimes other animals that were allies of Donkey Kong and Diddy Kong. A speedy ostrich, a strong rhino, a flashlight-carrying parrot… They’re all helpful additions and fun to see. They’re included in the bonus stages, each one able to collect tokens to help bolster your life count after you collect three golden pieces in their shape to access the bonus stage. Other bonus stages are hidden throughout the levels, most helping you collect more bananas or extra life balloons.

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Throughout some of the levels, there are hidden shortcuts as well. After completing a bonus stage, you’ll often get placed right back where you were or sometimes a little further into the level. There are some shortcuts that allow you to skip parts of the level – sometimes just about half of the level.

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Some of our favorite shortcuts were the ones that allowed us to skip half of the level, haha! Donkey and Diddy weren’t the only Kongs in the game, considering they had half of their family playing important roles as well. Candy Kong was in charge of the save points and Funky Kong flew DK and Diddy to other worlds if need be. Cranky Kong gave out advice, if one deigned to ask him.

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I would actually be interested in playing as them. I think that would be fun. (Super Smash with just the Kongs, anyone?) The map outside of the levels was straight forward, a Diddy or DK icon on the completed level showing off who was the one who completed.graphics-music

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The graphics of Donkey Kong seem to have held up well throughout the years. Being over twenty years old, the designs of the levels and characters are still well done enough to make the game fun without being annoying or frustrating. Sure, there are the occasional glitches here or there while playing, but for the most part, the graphics were still nice and nostalgia-inducing.

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If anything, the glitches made us laugh. But yeah, the graphics have certainly held up well and I think the level designs were great and aesthetically pleasing.

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The music is some of the best, in my opinion, for Nintendo games. Donkey Kong has some iconic music, and every tune matched the levels well.

Rachel Mii Double Jump
This is the kind of music that I hum to myself in the shower or randomly get stuck in my head! I absolutely love it and wish I had the soundtrack. The sound effects are also great. I love the sound of collecting the bananas or the klaptraps’ (the little crocodile guys) mouths chomping.
story

Rachel Mii Double Jump
The banana horde has been taken! DK asks Diddy to keep an eye on the bananas, but he’s attacked and trapped inside a barrel. When DK comes back, he frees Diddy and then together they go off on a journey to get their bananas back.

krismii
…That’s it. The story is simple enough, prompting Donkey Kong and Diddy Kong traversing through multiple worlds to find King K. Rool, the fiend behind the banana hoard theft. Considering how many bananas are littered throughout the worlds, K. Rool didn’t do a very good job.

replay-value

krismii
This is a game that we’ve gone back to once in a while, even if it’s purely for nostalgia reasons. There are a few modes to play — single-player, two-player cooperative, and two-player versus — when it comes to completing the levels and game, so that’s not too bad.

Rachel Mii Double Jump
We’ve come back to this game a couple of times within the past few years – we have it on the SNES Classic now, but we also have it on our Wii from the virtual console. It’ll definitely be a game we go back to again.

Donkey Kong Country gets…
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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