Lost In Blue [Game Review]

Game Review | Lost In Blue | Nintendo | Nintendo DS | Video Game Review | Video Games | Gaming | DoublexJump.com

Title: Lost In Blue
Developer: Konami
Publisher: Konami
Platform:
Nintendo DS
Category:
Survival
Release Date:
August 25, 2005
How we got the game:
We bought it

 

 

 

This is a game Kris has had for a long time. I had given the game a go a long time ago when Kris didn’t seem to be too into it. I never finished it and was curious to pick it back up again.

gameplay

Lost In Blue doesn’t have much of a learning curve to it. It’s a Nintendo DS game so, of course, the touch screen is used a good amount. However, you can use the analog stick to move your character around and there’s a task for every button. A allows your character to climb up and down things as well as search for items in the ground. X opens the menu and allows you check the items in your backpack or rest. Y is used when you find Skye and you can hold her hand to guide her to certain places. B allows you to run which is always a fabulous mechanic.

The touch screen is used when digging in the ground. The stylus is used to move the dirt around. It’s also used when you have a spear to fish. Once you see a fish swim by on the bottom screen, you can tap it with your stylus to send the spear down. The only problem with this is that the touch screen is pretty picky. A lot of times I thought I had the fish and it claimed I didn’t. Other times I caught a fish when I clearly didn’t even touch it.

The mic is also used. When making a fire, you need to alternate the L and R buttons to make the spark and then blow into the mic. I played this on my 2DS XL and it took me a minute to actually remember where the mic was.

That’s it for basic controls. The rest of the game play is simple and fairly repetitive. You explore the island as Keith, gathering food, finding new places to explore, and finding items to make new tools to use in order to survive longer. At the end of the day, you can go back to the cave and go to sleep, which will allow you to save your game and then start the process all over again.

Both Keith and Skye have three meters – stamina, hunger, and thirst. These will go down throughout the day. You have to make sure they both have enough to drink and eat. Keeping the thirst up is easy since you can drink from the river. However, making food, especially in the beginning, is hard since you don’t have a lot of resources. However, there are certain foods you can eat raw such as coconuts and carrots found on the island.

The stamina is really hard, especially for Keith. Since he’s the one exploring it goes down fast. He’s really slow at walking so I make him run all the time, which, I’m pretty sure, makes his stamina go down faster. However, when he climbs rocks, jumps, or pushes logs, it goes down even further. Each day is timed so there’s only so much he can do – only so far he can get – before you have to turn around and make it back to the cave. This gets harder the further you explore because you can spend the first half of the day just making it back to where you left off on the previous day.

Once you beat Keith’s story, you can start a new game and have the opportunity to play as Skye.

graphics-music

Being a Nintendo DS game, the graphics aren’t the best. However, they work well enough for the time the game came out. There aren’t any noticeable glitches or the like, so it definitely works. During the dialogue, there were pictures of the character speaking to one another which was a nice touch. It was a shift from the regular game play and animations.

The music was mellow. Seeing as you’re stuck on an island, the music isn’t too epic or anything. It flowed nicely along with the game play. The sound effects, on the other hand, were okay. The sound to gather items – digging in the sand or dirt, spearing fish – were just okay. However, sound effects to show danger – such as your hunger meter getting too low – were spot on and really grabbed my attention while playing.
storyIn this game you play as Keith, a boy who is washed ashore from a storm that made his cruise ship go off course. He’s all alone aside from Skye, a girl about his age who got washed ashore from the same storm on the same ship. There doesn’t seem to be anyone else around. They don’t know if there were any survivors and they don’t know if anyone will come looking for them.

Together, they must survive on the island and find a way off back to civilization. Keith explores daily and gathers food while Skye, whose glass broke and she can’t see, remains in the cave (most of the time) and does the cooking for whatever Keith brings back.

replay-value

This wasn’t a bad game, but it wasn’t great either. I can find myself trying to play this game again, but the beginning is pretty slow. It’s hard to get started because you have nothing. Keith tires easily and is hungry and thirsty so keeping the stamina is hard. There’s a lot to explore and items to find and make, but overall it’s pretty repetitive and can get kind of boring. I love these simulation kind of games but this one is just okay for me.

Lost In Blue gets…
Video game review: 3 Lives3 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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Overcooked 2 [Game Review]

Game Review: Overcooked 2 | Nintendo Switch | Video Games | Gaming | DoublexJump.com

Title: Overcooked 2
Publisher: Team17 Digital Ltd
Platform:
Nintendo Switch
Category:
Party, Strategy, Simulation, Communication
Release Date: 
August 7, 2018
How we got the game: 
We played it at a friend’s house

krismii
About a year and a half ago, we bought and played Overcooked on the Xbox One, having a great time with our friends when we made them play it. When we heard the sequel was coming for the Nintendo Switch, we thought it was great, as did our friends, who got the game before we did, haha!

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It was a game the two of us enjoyed playing together but it was more fun with more people. We shared it with our cousins and our friends. So, naturally, we were eager to give Overcooked 2 a try.

gameplay

krismii
Overcooked 2 is very similar in terms of gameplay to the original Overcooked. You pick a chef character and use the controls to run around the kitchen, picking up and placing ingredients, chopping, boiling, frying, or mixing said ingredients before putting them all together to create the dishes that your customers want.

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Controls are the same as well. You pick up ingredients with the A-button and you chop with the X-button. You can also throw ingredients with the X-button as well, which was a new mechanic. We kind of threw things in the first game, but there’s more range this time and it really helps in certain levels of the game. It’s also a great way to screw with whoever you’re playing with as well.

 krismii
If you aim it correctly, you can throw ingredients right into the appliances, such as the rice into the pot to boil or the chopped chicken into the pan to fry. Some of the recipes now have flour and a mixer, and I pretty much screwed one of our friends by chucking too many bags of flour by the mixer and covering the appliance during one level. Many of the kitchens have gimmicks that make it more difficult to race the clock, such as portals that bring you to separate sections of the kitchen to cooking in hot air balloons or river rafts.

Rachel Mii Double Jump
It’s definitely a lot of fun to screw with your friends. The game play is all about teamwork but it’s easy to mess everyone up. (Actually, I wouldn’t mind having a mode where the chefs compete against each other. That would be interesting.) The level designs are great and really amp up the intensity. However, it’s easy to reach three stars for each level. There’s a tip system so, if you get the orders right and get them done in the right order within the time limit, your tips can quadruple. Sometimes you think you’re doing bad but you end up making it well over the point amount needed.

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Rachel Mii Double Jump
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graphics-music

krismii
The graphics and music stayed true to the original, with bright colors to keep the visuals easy on the eyes as you run around like headless chickens in the puzzle-like kitchens. Your chef is usually unusual, such as a panda bear, a pink octopus, or a cat, with a colored ring around their feet so you can keep an eye on them as you work.

Rachel Mii Double Jump
The graphics are very crisp and there are a lot of different options for chefs as you unlock new chefs the farther along you get. The hub world was created differently, adding a little depth as you need to drive your bus up ramps, through the water, or in the air. The levels themselves were great as well. I found them to be much more creative than the first game, though I did miss the themes each world had in the first game.

krismii
The music was still very catchy, speeding up to ramp up the tension whenever you reach thirty seconds. The hub world music was chill, lulling you into a false sense of security before throwing you into a kitchen that’s located in, say, the depths of a mine. We enjoyed the music, but when you’re playing with four people, usually you’re too busy laughing or shouting at each other to really enjoy it.

Rachel Mii Double Jump
The music was really good, I agree. While you don’t really listen to it as your busy shouting at each other, like Kris said, there were certain moments where we listened to the music. During the river raft levels, the music is swing and it’s fabulous.
story

krismii
While the first Overcooked game had a giant, monstrous meatball that we needed to feed, Overcooked 2 has the “unbread.” The unbread are zombie pieces of… bread. It’s just as ridiculous as the first Overcooked game, and amusing nonetheless.

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The Unbread are roaming around again and it’s up to us to save the Onion Kingdom from the zombies. I like how silly this story line is and how much it makes sense… or, as much sense as it can. It’s clever and the puns are strong with this one.

replay-value

krismii
Overcooked 2 is a great game to play with friends, with plenty of challenges and trying to beat your high scores. It’s best played in multiplayer form, in my opinion, and is crazy each time you play a level.

Rachel Mii Double Jump
It’s fairly easy to get three stars on each level, but there’s always an opportunity to beat the high score. It’s fun to play with a different group of friends. Some are certainly better than others at the game, and there’s always a lot of laughs and fun. This is definitely a favorite.

Overcooked gets…
5-lives
5 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Pokemon Pinball: Ruby & Sapphire [Game Review]

Game Review: Pokemon Pinball Ruby and Sapphire | Nintendo | Game Boy Advance | Pokemon | Video Games | Gaming | DoublexJump.com

Title: Pokemon Pinball Ruby & Sapphire
Developer: Jupiter Corporation
Publisher: Nintendo, The Pokemon Company
Platform:
Game Boy Advance
Category:
Pinball
Release Date:
August 25, 2003
How we got the game:
I bought it

 

 

 

It’s no secret Pokemon is one of my favorite gaming series of all time. This is a game I’ve had since childhood and come back to play once in a while. It’s a classic.

gameplay

The game pinball is but a simple one. You whack the ball around using the flippers at the bottom and the ball rolls here and there bouncing into bumpers and running over certain things for points. The higher the points, the better you do. Pokemon Pinball Ruby & Sapphire is just like that, but of course, it adds a twist.

There are two boards to choose from – Ruby and Sapphire. Each plays the same but has version exclusive Pokemon along with different bonus stages. I find this to be great since I could spend hours on one board getting as much Pokemon as I can only to pick the next board when I lose and it’s like I’m playing a different game, even though I’m trying to accomplish the same goal.

Each board acts like a normal pinball machine where you try to rack up as many points as possible. There are various modes you can activate if your pokeball hits a certain area enough times. For example, you can hatch a Pokemon if you hit Cyndaquil three times on the Ruby board. The Pokemon will wander around the board and if you can get your pokeball to hit it a couple of times, you’ve got it.

Catch ‘Em Mode works the same way. You’re timed and have to reveal the Pokemon by hitting the bumpers in the back three times and then you need to hit the actual Pokemon three times. When you want to evolve a Pokemon, you need to grab three experience points throughout the board within the time limit. I find this one the most challenging.

Once you’ve captured three Pokemon you can move onto a bonus stage featuring Pokemon like Kecleon, Dusknoir, and more. You can challenge Kyogre and Groudon and, once you catch them, you can challenge Rayquaza.

Just like most pinball games, you have three balls to start with. You can use Latios and Latias to save your ball for a certain amount of time if it gets past your flippers and if it gets stuck on the sides, you can charge Pikachu and Pichu up to shock the ball back out. You can easily spend hours on the same game racking your points way, way up. Which is good, because there are a lot of Pokemon to catch.

graphics-music

The graphics in this game are certainly nostalgic. I played my Game Boy Advance on my Nintendo DS and it still worked really well. The graphics were bright enough and the pixelated images brought back a lot of memories.

The music is a delight. It’s relaxing as you play the game but when certain events happen – such as catch ’em mode, hatching a Pokemon, or simple going into the Poke Mart – the music amps up or has a certain jingle that fits perfectly with what’s going on. The music for the bonus stages are epic and tense as well. I stress easily even in the most casual of games and the music is spot-on for those stages.

The sound effects were great too. I found it pleasing whenever I stopped the ball from going down the pit. Having the ball bounce off the bumpers or getting sucked up into something was satisfying as well. Overall, they did a great job with the sound.

replay-value

I will always go back to this game. There’s a lot of Pokemon to collect, evolve, and hatch as well as so many places to visit. Even after you collect everything, the gameplay overall is just fun. It’s a great game to play, leave, and then pick back up again after a while. This was the first time I played the game in years and I enjoyed it just as much as I did then.

Pokemon Pinball Ruby & Sapphire gets…
4 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments! 

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[Game Review] Minit

Game Review: Minit | PC Games | Video Games | Gaming | DoublexJump.com

Title: Minit
Developer: Vlambeer
Publisher: Devolver Digital
Platform:
Steam, Nintendo Switch, Playstation 4, Xbox One
Category:
Single player adventure, puzzle, arcade
Release Date:
April 3, 2018 (Steam, Playstation 4, Xbox One); August 9, 2018 (Nintendo Switch)
How we got the game:
Bought it on Steam

krismii
Minit is quirky little game where you play it in intervals of sixty seconds, or a minute. The idea seemed intriguing, prompting us to download it for steam, then lo and behold, it was announced as being released for the Nintendo Switch.

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Even though we got it a little while ago, we finally got the chance to try it out. We weren’t disappointed.

gameplay

krismii
Minit is simple in gameplay and concept, but challenging to pull off. You move around as a little character that we had dubbed Bill due to Rachel believing he looked like he had a duck bill. You have a key to use whatever item you’re holding, which is usually a sword, and you navigate through the world and trying to progress while only living for sixty seconds.

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The sword is used to hit enemies, trees, and bushes around you in order to progress. You can eventually throw your sword like a boomerang once you get a certain item. There are a few items throughout the world you can collect, though we didn’t get to them all.

 krismii
The gameplay is fairly open-ended like that. While there are certain items — such as coffee to give you a little strength boost and flippers to allow you to swim — that we felt were needed to progress, other items were more optional. It truly gives you different ways to explore and challenge yourself to solve the game’s plot.

Rachel Mii Double Jump
Right. There are faster shoes you can buy if you can find seven coins. We couldn’t find the coins so we never got the shoes. Sure, we could have gotten more done in our minute, but we still beat the game anyway. There are many different areas you can explore and you can add a couple of “houses” to you home. So, when you die, you’ll start at the home again which is handy to have so you don’t have to backtrack again.

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With the fact that you only have a minute to progress, the different houses as your save points certainly come in handy. Along with that, elements of the gameplay stay put as well from minute to minute, so you don’t have to rush through too many puzzles during each life.

Rachel Mii Double Jump
While the gameplay is repetitive, the developers did a great job making it so it’s not too frustrating.

graphics-music

krismii
Minit is adorned in black and white, simple graphics with more sound effects rather than music. It worked with the arcade style of the game, and we were definitely move focused on doing as much as we could in sixty seconds rather than admiring the graphics and music.

Rachel Mii Double Jump
The graphics definitely worked well for the game though. They were simple and I feel like the black and white helped our focus. Since the time is so limited you don’t really want to spend a lot of time exploring and staring at the colorful backgrounds in awe. So it worked.

krismii
One of the best parts about the graphics and sound effects, in my opinion, were the slight differences when the life clock was ticking down to zero. As the clock started from ten seconds, little sweat drops jumped off of Bill and the sound of a pounding heart was a subtle sound effect, ramping up the tension for the last few seconds of Bill’s current run.

Rachel Mii Double Jump
I agree with that. It really added some tension to it even though you know you’re going to come right back. I did enjoy the sound effects of the sword when you hit things. I don’t know why, but that was satisfying for me.
story

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Minit is about an unfortunate soul who picked up a cursed sword. With this cursed sword, he is doomed to live only a minute at a time. He must progress as far as he can with every minute to reach the sword factory and lift the curse from the sword.

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It’s up to your protagonist to push past the constant death screen and continue his quest from his home, finding shortcuts, items, and solving simple puzzles.

replay-value

krismii
Minit is a fun little game that is easy to pick up and keeps you going with testing you on how far you can get with each minute. Aside from multiple items to find throughout the runs, there is also a harder mode after you beat it the first time, cutting your time from sixty seconds to forty seconds.

Rachel Mii Double Jump
We missed a lot of the items our first time around. I wouldn’t mind going back to try to get them just to see how “easier” the game would be. I also wouldn’t mind trying it on hard mode, especially now we know what to do.

Minit gets…
4 out of 5 lives.

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[Review] Octopath Traveler

Game Review: Octopath Traveler | Nintendo Switch | RPG | Square Enix | DoublexJump.com

Title: Octopath Traveler
Developer: Square Enix
Publisher: Nintendo
Platform:
Nintendo Switch
Category:
Role-playing, Adventure
Release Date: 
July 13, 2018
How we got the game: 
We pre-ordered it through Amazon

krismii
Everyone and their mother was waiting for this game to be released for the Nintendo Switch, and it did not disappoint! With fantastic storytelling elements and beautiful art and music assets, Octopath Traveler was a win!

rachmii
Octopath Traveler is a wonderful RPG that is rich in storytelling and game play alike – just how we like our games.

gameplay

krismii
Octopath Traveler is first and foremost an RPG. With an expansive world to explore, you use the analog stick to move your little party around on the overworld as well as choosing what attacks to use for battle. The battles are a turn-based style between your party and the enemies.

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Each character has their own set of skills, talents, and elements. We chose to play as Therion, the thief, and he has the talent to steal from people in the overworld and can pick locks. He has the fire element and can use that in battle against enemies along with various thieving skills and moves.

 krismii
Once you collect more party members, you’ll have the ability to use each member’s action on the NPCs. Some are more useful than others. We’re enjoying Therion’s steal and Alfyn’s Inquire for hints and tidbits, but we haven’t found a use for Olberic’s Challenge other than going into random battles as extra practicing. Considering all the monsters and enemies you encounter while traveling between towns, it seems a little redundant so far.

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This game has a fairly big map with 8 very different stories to follow and different starting points and end goals for each character. However, the map itself isn’t confusing and it’s pretty straightforward on where you need to go next. There’s the large overworld map where you can see where to go in order to get a new character or to the next chapter. However, you can roam in small sections of the map to get from one town to another. Along the way, you can find chests with various items such as healing grapes, olive of life, or various armor and weapons to aid you along the way and to also be used in battle.

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The battle system is typical turn-based combat, being an RPG, of course. Each character has a weapon or two type that they can use, along with special moves that either strengthen their physical weapon, special elemental attacks, or help or hinder the status of them or their foes. The enemies have certain weapons and elements that they are weak against. When hitting an enemy with an attack they are weak to, you can weaken and ultimately break their defense. Once this defense is broken, they will be stunned for a turn and your attacks will do more damage.

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With each turn, your characters gain a boost. You can have up to four boosts at once which, when activated, can hit the targeted enemy the same number of times you’ve boosted. So if you have 4 boosts and use 2 of them, your character will hit the enemy twice.

graphics-music

krismii
We gushed a bit on the graphics and music already on our first impressions post, and they haven’t disappointed us. The art style is beautiful, with the characters and foreground being sprites with a look that reminds me of a pop-up book, while the backgrounds tend to be more realistic. Seeing the stark difference of a pixel-y sprite next to a clear running river was beautiful.

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The art style is definitely breathtaking. The designs of the characters, enemies, and various landscapes – the overworld, villages, battle backgrounds, etc. – are just amazing. You can tell the designers really put their heart and soul into this game.

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And then the music. Holy crap, the music is probably one of my favorite aspects of this game! I’m seriously considering buying the soundtrack. Tunes were fitting for whatever part of the game we were in, be they battles, the overworld, or just part of the narration.

Rachel Mii Double Jump
The music was amazing, as were the sound effects. They were spot on with the battle techniques or just walking on stone or dirt. The voice acting was also spot on. The voices didn’t miss a beat and their tones were perfect to whatever was going on in the game.
story

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Rather than a singular story, Octopath features several plot points to cater to their eight main characters. Each character has their own chapters to their story that you can play through after collecting the character for your party. Each chapter, when playable, will show up on the map along with the character’s icon and a recommended level. It was definitely done in an interesting fashion, even if we’re not fully engaged in some of the character’s stories… not yet, anyway.

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We chose Therion as our first character, which means he needs to remain in our party at all times. We enjoyed his story and thought it was pretty engaging. Instead of heading to his second chapter, we took the scenic route around the map to collect all seven of the other characters. Once you run into a character you can talk to them and then play the first chapter of their story.

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Therion’s story is about tracking down a special treasure for a noblewoman, not out of the goodness of his heart, but so she will remove a bracelet that signals him out as a failure of a thief. Primrose the dancer is about seeking revenge for the death of her father, while Alfyn was eager to see the world and better his skills as an apothecary. Olberic was previously a war hero and he takes up his sword once more to find an old friend turned traitor to find out answers to a battle long ago.

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Cyrus is a scholar in search for a stolen book and Tressa wants to explore the world and better herself as a merchant. H’aanit is a hunter searching for her master who went off to hunt a beast a year ago and never returned. Ophelia is taking up a religious pilgrimage in replace of her sister so she can stay by their ill father’s side. All the stories are unique though there are some that were more interesting than others. A lot had flashbacks to give more depth to the story and others didn’t. Those ones didn’t feel as deep as the others.

replay-value

krismii
Aside from the sheer enjoyment of being in this world Octopath Traveler has some great replay ability. There are eight starting characters to choose from, and you can pick and choose which other characters you’d like to join your party. If you wanted a real challenge, do a one or two character run. While we haven’t fully explored them just yet, you can also add additional jobs or classes onto characters to give them more skills and weapons in battle.

Rachel Mii Double Jump
You can go through the story once and collect all the characters following all their stories in one play through, or you can pick and choose, saving the other characters for your next play through. Or, like Kris said, you can challenge yourself and try to limit the number of characters you have. Overall, there’s a lot to do in this game and it’s definitely worth it to take your time.

Octopath Traveler gets…
4-lives
4 out of 5 lives.

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The Lion’s Song [Game Review]

Game Review: The Lion's Song | Nintendo | Nintendo Switch | DoublexJump.com

Title: The Lion’s Song
Developer: Mi’pu’mi Games
Publisher: Mi’pu’mi Games
Platform: 
Nintendo Switch
Category: 
Adventure
Release Date: 
July 10, 2018
How we got the game: 
We bought and downloaded it onto our Nintendo Switch

krismii
I first heard about The Lion’s Song from a random article that detailed some good indie games that were coming to the Nintendo Switch. The premise and graphic style from the screenshots the article provided intrigued us enough to give it a try.

rachmii
It reminded me of a visual novel, even though that’s not the style of the game. However, each character is in the creative arts and shows their individual stories. That’s what enticed me to the game.

gameplay

krismii
The Lion’s Song is a point-and-click visual novel-like game. Each episode stars a different person practicing an art form, like composing music or painting. While trying to navigate their problems, you point and click on their surroundings, trying to help guide them in the right direction.

rachmii
The premise of each story is to help their muse along so they can get their work done. However, you’re also solving their real-life problems in the process as they try to focus on their work and also reality.

 krismii
While doing this, choices pop up from time to time. The outcome of the situation will depend on how you answer these choices. At the end of each episode, the game tells you whether or not the majority of other players picked the same choice as you, as well as giving you the opportunity to return to the point of the story of the choice to choose the other options if you’re curious as to the other outcomes. Going back and seeing how the other choices work out does not affect the current playthrough, which I thought was a nice touch.

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There’s not much else for you to do as the player other than try to make the right choices for your character. As long as you can move the analog stick and press the A button, you’re good to go. The gameplay is simple and you just need to follow the storyline for each character.

graphics-music

krismii
I was definitely interested in the art style of this game. It reminded me of a comic or a film noir, grainy with not too many colors. It wasn’t displeasing at all — I’m always up for trying games with unique art styles.

Rachel Mii Double Jump
At first glance, the art style can seem “boring” to some people, but it really adds a certain atmosphere to the game. The game can get intense at times and the art style really adds to that feeling.

krismii
Along with the art style, the music and sound effects really work with the game in ramping the tension and setting the atmosphere. For example, the first episode starred a young woman named Wilma trying to create a violin composition. She’s writing it in a cabin nestled in the mountains with a thunderstorm brewing overhead. The rain, the wind, the thunder, the scritch-scritch of her pen as she writes the melody… It all works together beautifully to set the tone.

Rachel Mii Double Jump
Plus, as she has revelations with writing the composition, her violin will play in the background as though she’s hearing the music as she writes the notes. It’s cleverly done.
story

krismii
In the first episode of The Lion’s Song, we play as Wilma, a young musical prodigy struggling to compose a final piece for a concert. She fights through anxiety, unrequited love, and nightmares while trying to find the inspiration and her voice in a secluded mountain cabin for her piece. Your choices help decide if she can finish her melody on time for the concert.

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In Episode 2, you play as Franz, an artist. You aid him as he tries to paint people as real beings showing their true personalities. This one is tougher than the first episode. It’s not as linear and a lot of the choices are tougher.

krismii
Episode 3 starred a woman mathematic. Rachel and I both jokingly balked at doing a story about math, but it was probably one of our favorite episodes. Back in the time that the game is set — right on the cusp of World War 1 — it was unheard of for a woman to have a brain “logical” enough to grasp mathematics, let alone create and prove her own theories. Her story was about reaching out and finding help with her theories, but her gender prevented her from connecting with the like-minded male professors of math, causing her to cross-dress in order to join their circle. One of the main mechanics of this episode was flipping back and forth between her female and male personas in the pursuit of knowledge and smashing the sexist barriers found in that time.

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Episode 4, the final episode, was short and sweet. It took us about an hour to get through and it was a neat wrap-up to the previous three episodes. You’re stationed in a train car talking to three other men and you get to play as those three briefly as they swap stories, all connecting back to the other three episodes. I don’t want to say too much due to spoilers, but it was very well done.

replay-value

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Considering all the different choices you can click on throughout the episodes to show off different results and endings, The Lion’s Song has some decent replay value. Each episode has secrets about the characters, a story that you unravel with your choices, and it was always interesting to see how the episodes themselves connected with one another.

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Once you finish an episode, stats appear showing how many other people chose the same choices you did. You can go back and change your decisions to see what else could happen. It’s a great game with wonderful storytelling.

The Lion’s Song gets…
4 out of 5 lives.

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The Witness [Game Review]

Game Review: The Witness | Video Games | Gaming | Video Game Review | Xbox One | Puzzle Games | DoublexJump.com

Title: The Witness
Developer: Thekla, Inc.
Publisher: Thekla, Inc.
Platform:
Xbox One (Playstation 4, PC, and Mac)
Category:
Puzzle & Trivia
Release Date:
January 26, 2016
How we got the game:
I downloaded it onto my Xbox One

 

 

 

The Witness is a game I had heard about through watching a streamer on Twitch. I was instantly drawn to the tranquility of the game and the beauty of the graphics. When I realized it was a puzzle game, I was all in and wanted to give it a try myself.

gameplay

The Witness is easy to play, but not easy to figure out. You play in first person mode moving around with the analog stick exploring an unfamiliar island. There are computer-like screens just about everywhere with puzzles on them.

Each puzzle is a line puzzle, for lack of a better way to describe them. You start at once end and make your way to the other. However, it’s not as simple as it sounds. Each puzzle has its own set of rules. For example, the tutorial puzzles are as easy as getting the line from one end of the other, but the next set of puzzles have black and white dots in the mix. To get the line from one end to the other on those puzzles, you need to take a roundabout way to group the black dots together and the white dots together, separating the colors.

That one is fairly easy to figure out the rules once you get the hang of it. There are no rules or no directions. This game has no dialogue or instruction of any kind. You need to figure out the puzzles, the “rules” of each puzzle on your own. You need to explore the island on your own and decide where to go next.

I’m pretty sure there is no linear path, but the puzzles do get more and more difficult as you progress.

graphics-music

Normally I’d say the puzzles are my favorite part of the game, but I think for this one it’s the graphics. The world The Witness has taken you is a beautiful one, even if it is unfamiliar and a bit scary to explore.

The colors are so bright and each biome (the forest, the desert, etc.) are spot on with their colors and the overall atmosphere. There are some interesting spots throughout the island which are meant to help you get your memories back. The island has a mysterious aura around it and it’s done well.

There’s not much music to this game. It’s soft and soothing that adds to the calmness of the island and aids you when you get frustrated with a puzzle here and there.
storyAt the beginning of the game, your character wakes up in a dark tunnel. You make your way out into the fresh air of the island with some tutorial puzzles. However, you have no idea who you are, where you are, or how you got there in the first place.

The story is a mystery and you need to explore the island and solve the puzzles to find clues about your past and the island itself.

replay-value

This definitely has some replayability since one could never remember the solutions to the puzzles. While they don’t change, some of the answers are so complex you can’t remember them and have to re-figure them out. There are well over 600 puzzles in this game, so you may even forget some of the rules to certain puzzles.

This is a one-player game, but I can see playing with a group, passing the controller along, trying to figure the puzzles out together or simply just taking turns to give your brain a rest.

The Witness gets…
4 out of 5 lives.

Have you played this game? What did you think? Let me know in the comments below! 

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