Super Mario Maker 2 [Video Game Review]

Video Game Review: Super Mario Maker 2 | Nintendo | Nintendo Switch | Game Review | DoublexJump.com

Title: Super Mario Maker 2
Developer: Nintendo
Publisher: Nintendo
Platform: 
Nintendo Switch
Category: 
Action, Platformer
Release Date: 
June 28, 2019
How we got the game: 
We bought it on the Nintendo Switch eShop

Pssst…. There may be story or gameplay spoilers in this review! You’ve been warned!

krismii
Super Mario Maker 2 was highly anticipated as soon as it was announced. People went crazy for this sequel, especially with all of the new tools and options that came with it. We were no exception.

rachmii
I enjoyed the first Super Mario Maker though I didn’t have too many people to play it with. I’m excited to finally have more options and more people to create and beat courses with.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
There are several modes for this game. A story mode — which we give more details about in one of the below sections — the course world mode, and the course creator mode, of course. The course world mode, along with the course bot, allows the players to attempt to complete levels that other players around the world have created and uploaded.

rachmii
This is, in my opinion, the best part of the game. Of course, you have some levels that are super easy or levels that troll you hard. Still, it’s all in good fun. The best part about this though is that they added a co-op option. You have to download the game in order to play two-player, but that’s not too bad. Kris and I can play through certain levels which is a lot of fun – and frustrating at the same time. There are some levels that I don’t know are best suited for single players or not.

 krismii
It was definitely great to try to play a few levels with you, although we did get in each other’s way quite a bit, haha! With that said, there is the tagging system in Super Mario Maker 2 — I’m afraid I cannot remember if the first Super Mario Maker had a tagging system — and one of the tags were for multiplayer versus. Eventually, I’d love to play with some friends and Nintendo has promised that an update would happen that will allow us to do so.

Rachel Mii Double Jump
I don’t think the first game had a tagging system. At least, I very quickly forgot about it if it did have a tagging system. With all the additional tools you can use to create courses, the levels are way more fun, challenging, and extra creative. Though, we did try to create a course together since there’s co-op on that mode.

krismii
That was a bit annoying, in my opinion. The first player has access to many of the buttons, almost as the director of the scene, while the second player can only select and put down so many elements. Granted, we also skipped the tutorial, so I can admit that perhaps we missed a couple of things, haha! Regardless, it was easier to create a level with one person at the controls, either with the Joy-Con or using the Switch’s touchscreen in handheld mode while the second person gave their advice and opinion.

Rachel Mii Double Jump
Skip the tutorial or not, we tried a lot of things and played it both in the handheld and docked. Plus, if I was in the middle of something and you decided to do something, being the first player, my action automatically got canceled. So, I agree. It’s definitely better to create a course yourself or docked with people throwing ideas while one is behind the wheel.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
This game has the beloved modern Mario graphics that the current games have brought to life. When it comes to creating and playing courses, the game also includes the graphics and art styles — with some updates — of several Super Mario games in the series, including Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and Super Mario 3D World.

Rachel Mii Double Jump
The graphics, of course, are as they should be. They all look great on the Nintendo Switch, even the older game graphics. They stay true to their games as well. The end of the older games has that hurdle thing you have to jump through while the newer games have the flagpole for you to reach the top.

krismii
The music is the good, familiar Super Mario music as well, and the game allows you to add crazy sound effects to parts of your levels, too. I think one of my favorite aspects of the game is when we’re building our own courses and every tap you do to add a new element plays the next note of the Super Mario theme.

Rachel Mii Double Jump
Yes, depending on what “theme” you have set from the different Mario games, the music is pretty much the same. It’s refreshing and well done. Plus, when you create a course, a robotic voice says what the object is as you place it. If you place a lot at once, it says the object’s name to the tune of whatever theme you’re in.
Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
New to the Super Mario Maker series, the sequel has a Story mode, which allows the players to go through over 100 Nintendo-created courses in order to earn coins to help rebuild Princess Peach’s castle after the mischievous Undo Dog obliterated it.

Rachel Mii Double Jump
The story mode is, in fact, a tutorial of sorts. The Nintendo courses range in various levels of difficulty but they’re all fun and show off all the new and old tools you can plus, plus different ways to use them to make a course unique. I’ve really enjoyed going through the story mode courses.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
There is literally no possibility for any repeat courses here. Each level is as unique as the person (or people) that created them. There are plenty of ways to filter out and categorize levels with tags and difficulties, and there are millions of courses already published for others to enjoy.

Rachel Mii Double Jump
This is definitely a game that we’ll be playing on and off for quite a while.

Super Mario Maker 2 gets…
5 out of 5 lives.

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Mario Party Advance [Video Game Review]

Video Game Review: Mario Party Advance | Nintendo | Gameboy Advance | Video Games | Gaming | Review | DoublexJump.com

Title: Mario Party Advance
Developer: Hudson Soft
Publisher: Nintendo
Platform: 
Gameboy Advance
Category:
Party
Release Date: 
January 13, 2005
How we got the game: 
I bought it

 

 

 

I love the Mario Party series. Of course, there are some games that are better than others. When I went through my bucket of handheld games the other day, I found this gem. I forgot I had it and wasn’t even sure if I had ever played it. So, I turned it on. And, well… it exists.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I was looking forward to an “old fashioned” Mario Party game and this was not what it was. When I turned the game on, there were a ton of things unlocked so I had played it before. In fact, I had so many coins that I must have enjoyed the game at one point in my life. But today is not that day.

The main mode is called Shroom City. You can choose from Mario, Luigi, Peach, or Yoshi to play as. Depending on who you choose, you start at a different spot on the board. I don’t know why this is and the others don’t join you. There’s no multiplayer, there are no NPCs playing against or with you on the board. It’s all you and you have mushrooms as dice blocks.

Now, they give you four mushrooms to start off with. I kept rolling a 3 and got nowhere fast. When you run out of mushrooms, it’s game over. Do you see my dilemma?

Of course, you can get more mushrooms by winning mushrooms in mini-games (which is a space you have to land on) or by landing on mushrooms spaces. The object of the game is to keep moving along the board and fulfill “quests” from the NPCs scattered about. For example, Shy Guy is at the train station and needs help. So, you need to somehow make it to the train station.

You can move anywhere you please on the board, which was a fun feature. However, when you have limited moves through your lack of mushrooms, it makes the game ten times harder.

Completing quests gives you Gaddgets (you know, like Professor E. Gadd?) though I didn’t care too much for the Gaddgets. I wanted to compete against NPCs and play mini-games.

The mini-games weren’t all that bad. I played quite a few of them in the free-for-all mode and had a good time. Again, it would have been more fun if I were playing against friends or NPCs, but the games worked out just fine as personal challenges. In fact, that’s the goal for most of the games – beat your high score.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

It’s a game from 2005 and for the Gameboy Advance. The graphics certainly aren’t what they are now, but they were pretty good for their time and it was charming to look back on. The characters all had their own poses and such, however, there was no voice acting. So that was kind of weird not to hear.

The music was good. Like all Mario Party music, it’s catchy and upbeat.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

I don’t think I’ll be going back to this one… maybe ten years from now when I come across it again and forget I had it, I’ll turn it on and unknowingly relive this whole moment. Overall though, this is a Mario Party game to skip.

Mario Party Advance gets…
2 out of 5 lives.

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Diddy Kong Racing [Video Game Review]

Video Game Review: Diddy Kong Racing DS | Nintendo | Video Games | Gaming | Racing Games | Review | RachelPoli.com

Title: Diddy Kong Racing DS
Developer: Rare, Ultimate Play the Game
Publisher: Nintendo
Platform: 
Nintendo DS
Category:
Racing, Adventure
Release Date: 
February 5, 2007
How we got the game: 
I got it as a gift long ago

 

 

 

Diddy Kong Racing will always have a special place in my heart. I remember playing this game originally on the Nintendo 64 when I was a kid, not that I was any good at it. I believe I got the Nintendo DS version for my birthday or Christmas the year it came out. Picking it up again, it was certainly a fun trip down memory lane.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

This is a racing game so, of course, you choose a character and you race through various courses. The roster isn’t huge with only eight playable characters plus four more to unlock making a total of 12 playable characters. Still, that’s not too bad considering the time the game was originally made. Also, instead of playing as Banjo or Conker, they were replaced with Tiny Kong and Dixie Kong.

In the regular adventure mode, you choose a character, a vehicle, and a track. Then you race. There are three different vehicles to choose from – kart, hovercraft, or plane. I was only good with the kart. The hovercraft was okay to control, but I was horrendous with the plane. These vehicles can be used in most of the tracks. Some tracks allow all three while other tracks allow certain vehicles. For example, you can’t use a kart or plane in Pirate Lagoon because it’s mostly water.

Speaking of tracks, there are six different areas, each one with four racing courses for a grand total of 24 tracks. Each course has balloons scattered about which give you an item. There aren’t too many items in this game and you get a certain item depending on which color balloon you pop. For example, a red balloon will give you a missile. You can upgrade your items by collecting Rareware coins that are scattered about the tracks. However, I mostly through my items blindly because I was too focused on trying to stay on the road.

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There is a story mode to this game, one that I didn’t complete. Taj the Genie is a blue elephant that rides around on a magic carpet. He aids you by giving you new vehicles and the like. Of course, to unlock them you need to beat him in a race and… well, that plane. As I said, I was horrendous with it.

Anyway, long story short, we need to race in order to stop Wizpig from taking over the island when Timber’s parents go away on vacation. Timber can’t fit Wizpig alone, so he calls on Diddy and the rest of the gang to help him out.

That’s pretty much all there is to it. It’s just a way to unlock more tracks and characters, which is a pretty clever way to do things. Although, I don’t think this particular game really needed a story.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

Graphics-wise, this game is definitely better than when it was originally released in 1997 for the Nintendo 64. Still, I don’t think the graphics are great. I’m not complaining though. It’s still charming.

The music is probably the best thing about this game. The beats are so energizing that even if I haven’t played the game in a while, I find myself humming the main menu tune.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

This game is fun to play if you’re feeling a bit nostalgic. I’m sure I’ll get back to it and play it again at some point in my life, though this isn’t a game I’d go to all the time. It’s fun to play once in a while though.

Diddy Kong Racing DS gets…
4 out of 5 lives.

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Blossom Tales: The Sleeping King [Video Game Review]

Blossom Tales | Video Game Review | Video Games | Nintendo Switch | Doublexjump.com

Title: Blossom Tales: The Sleeping King
Developer: Castle Pixel
Publisher: FDG Entertainment
Platform:
 Nintendo Switch
Category:
Action, Adventure, Role-Playing, Platformer
Release Date:
December 21, 2017
How we got the game:
Downloaded it on the Switch

krismii
While I’m a little late on this train, I’ve heard nothing but good things about Blossom Tales, especially from fellow gamers who also enjoy the Legend of Zelda franchise. Indeed, this game has some nods to one of Nintendo’s flagship IPs, and it was fun picking them out as I enjoyed the game itself.

gameplayBlossom Tales’ controls are intuitive. As the main character Lily, you explore and travel throughout the Kingdom of Blossom to rescue it from an evil wizard’s clutches. The analog stick is used to move while Lily’s weapons, shields, and items are assigned to the A, B, and X buttons. The gameplay has been likened to the Super Nintendo’s A Link to the Past, and Blossom Tales gives way to that same sense of discovery.

The game itself is a “story” that a grandfather is telling his grandchildren. Said grandchildren are not afraid to call their grandfather out on details that may seem too silly and their influence are able to change the story as you play. Small choices pop up here and there, such as the grandchildren deciding what kind of monsters Lily needs to slay in order to proceed. The “story” aspect of the game is charming rather than intrusive, and I enjoyed the little recap the grandchildren and grandfather give the player whenever they return to the game after taking a break.

graphics-music

Blossom Tales has such fun graphics, the art style being pixel-perfect. The colors are bright, painting the scenes beautifully while you explore the vast locations around the world as the main character.

The music was wonderful as well, really drawing you into the story as you explored the world. The cities, dungeons, and boss fights all had different and appropriate tunes, allowing you to be in the moment and focus on your current situation.

storyBlossom Tales is a story that a grandfather is telling his grandchildren, Chrys and Lily, much to their delight. The story stars a new Knight of the Rose, “Sir” Lily (as demanded by the grandchildren), in the Kingdom of Blossom. Shortly after Sir Lily was knighted, the king’s evil wizard brother puts the king into a deep sleep in an effort to take over the kingdom.

Thus begins Lily’s epic adventure to search for the three ingredients that will be needed to awaken the king again. Considering the rest of the knights seem to be incompetent, it takes the new recruit to explore and find the items. With her sword skills and special items, Lily will thwart all sorts of enemies as she braves through dungeons in order to rescue the king and kingdom.

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Blossom Tales is a cute game, one that is fun and easy to get into. While the story itself is fairly linear, there are a few choices throughout the game that you can make to change the course of the story. It’s a great game for anyone who wants a charming, relatively short action-adventure platformer, whether it’s for the first or seventh time.

Blossom Tales: The Sleeping King gets…
Video game review: 3 Lives
3 out of 5 lives.

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Quest for the Golden Duck [Video Game Review]

Video Game Review: Quest for the Golden Duck | Nintendo Switch | Video Games | Gaming | Game Review | Nintendo | DoublexJump.com

Title: Quest for the Golden Duck
Developer: Bigosaur
Publisher: Milan Babuskov/Bigosaur
Platform:
PC, Nintendo Switch 
Category: 
Action, Party, Multiplayer, Arcade
Release Date:
January 23, 2019 (PC)February 22, 2019 (Nintendo Switch)
How we got the game: 
We downloaded it on the Switch

krismii
This was a really random — and cheap — game that we found on the Nintendo Switch’s eShop with the intent to give it a shot while doing our Switch anniversary stream last month. We never got a chance to play this game then, but we did recently.

rachmii
We saw the name of the game and thought it was brilliant. After seeing it was only 99-cents (at the time we bought it), we figured we’d give it a shot. What do we have to lose?

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
Turning this game on reminded me of a Pac-Man arcade cabinet. The objective is to collect all the coins scattered in the maze. You control your character from a birds-eye view and avoid any enemies while collecting the coins. Different enemies have different patterns — some go straight after you, some go in random directions, some are a mixture.

rachmii
You can play alone or with up to three friends. You collectively collect the coins all the while avoiding the enemies in the adventure mode, as Kris said. Be careful though because if one of you gets hit by an enemy, you all die. You share lives and if you run out, it’s game over. There’s no saving in the middle of the dungeons (there are five levels, each seems to be about 15 or so stages long) so if you game over, you have to start the dungeon from the first level again.

 krismii
There is a timer bonus for each stage, so if you are able to collect all of the coins in each level before that timer runs out, you’ll receive bonus lives. There is no consequence for not completing the level before the timer runs out, though. The stages get more difficult as you progress, with more enemies and more coins to collect, but they also tend to give you plenty of power-ups.

Rachel Mii Double Jump
Power-ups include clovers to turn you invisible for a short amount of time, gems to make you invincible for a short amount of time, and bombs that don’t explode but freeze your enemies for a short amount of time. In addition to the adventure mode, there’s a versus mode. One can be a good guy while the other player can choose an enemy to play. The mode plays the same as the adventure mode except you’re not on a team and you’re running away (or trying to catch) your friend before all the coins are gathered.

krismii
You can mix up how many players are on each side as well, considering that the game offers each player the choice in which character to be, whether one of the heroes or one of the enemies. In the versus mode, I opted to play as the guard dog to try to catch Rachel’s knight. The versus maze also spawned one each of the enemy characters — a skeleton, a hooded skeleton, and another guard dog — for my side to get Rachel. Whether that same amount of NPCs spawn no matter how many player characters are there, we’re not sure.

Rachel Mii Double Jump
To be honest, I didn’t think that was a little fair considering the other players are smarter than the AI. Despite being the dog, who normally only chases you if they see you but otherwise only go in a straight line, Kris just chased me no matter what. So it made it all the harder to dodge her and the AI.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
The graphics of this game are cute, reminding me of smoother 8-bit graphics. The levels are interesting, each maze unique but clear when it comes to showing where the twists and turns are. Every character — whether on the hero or the villain side — looks unique and it’s easy to tell where every player is.

Rachel Mii Double Jump
The graphics are definitely cute. You can play as a ninja, knight, boy, or girl. The enemies include a dog… so that’s always a plus.

krismii
I liked the music as well, although it did sound more epic than the game itself. The game was a little silly, and the loading screen music reminded me of Mission Impossible while the music for the levels was a little more upbeat and fast-paced to go along with the collecting theme.

Rachel Mii Double Jump
There wasn’t much to the sound effects either. Children clapped when you won the level (seriously – it sounded like royalty-free applause from the Internet) and your character made a “d’oh” sound when they were caught by an enemy. Though there was no effect for the characters moving or picking up coins, which made it a little less satisfying.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

krismii
While the levels remain the same, there is replayability in this game with the multiplayer aspects in the adventuring mode and the versus mode. The game goes up to four players with both modes, and it’s a fun little game to play during a game night with friends.

Rachel Mii Double Jump
It’s fun to play with friends, yeah. I don’t think it’d be as fun alone. However, there aren’t many levels and they’re quick to get through. So, it’s a fun game to play once in a while, but once you beat it, you might not pick it back up again for quite some time.

Quest for the Golden Duck gets…
Video game review: 3 Lives
3 out of 5 lives.

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Death Road To Canada [Video Game Review]

Video Game Review: Death Road To Canada | Nintendo Switch | Nintendo | Video Games | Gaming | DoublexJump.com

Title: Death Road To Canada
Developer: Rocketcat Games / Madgarden
Publisher: Ukiyo Publishing
Platform:
Nintendo Switch
Category:
Action, Adventure
Release Date: 
May 8, 2018
How we got the game: 
I bought it on the Nintendo Switch eShop

 

 

 

Death Road To Canada is a game that will always hold a special place in my heart. Kris and I reviewed this game when it was on Steam back in 2017. We got it for the Switch shortly after it was released for the console. I played it again recently and thought of doing an updated review for it.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

In Death Road To Canada, you can create whoever you want. I tend to make myself and go on the journey with Kris. We can create other people or run into NPCs the game has already created. The point is to make it to Canada during the zombie apocalypse. Each character has a personality trait and skill trait. Depending on what they have, they may have an advantage in something. All characters have skills, though only some are revealed off the bat. You need to do something pertaining to that skill in order for it to reveal itself as really good, good, neutral, bad, or very bad.

What I love about this game is that no two playthroughs are alike. The story, even though you have 11 days left to arrive in Canada, is random. Anything can happen. You can run into anyone or anything. What you find is a crapshoot as well. You can have a run where you have great weapons but find barely any medical supplies. You may run out of gas super fast depending on your car and you may be starving most of the run.

The game is sassy and witty which makes it all the more fun. This game is fun to play when you’re by yourself or if you have a few friends with you. Which I love most about the Nintendo Switch version is that there’s four-player local co-op whereas on PC it was only two-player.

In Death Road To Canada, you head to various places like pet stores, grocery stores, trading camps, and more. Each place you look for food, weapons, gas, and medical supplies. You can also find other people and help them out or use them as bait in case you get in a jam. All the while you’re fighting zombies, which can be fast or slow depending on the time of day and their current temperament.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

For a zombie game, the music is fun and upbeat. You can tell the game doesn’t take itself seriously and that’s part of the fun. The graphics are charming. They’re not realistic at all, which is what I like best about it – otherwise, I probably wouldn’t give this game a shot. Zombie games aren’t my cup of coffee, but everything about the aesthetics of this game is awesome.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

There’s never a dull moment in this game. As I said before, no two play-throughs are alike. There’s always room to play more as you encounter different scenarios and use various characters with different traits. I still have yet to beat the game, though I’ve seen it done before. After you win so many times, you can unlock a hard mode. You also earn Zombo Points while playing, which allows you to unlock new traits, characters, and game modes. The ways to play this game are endless.

Death Road To Canada gets…
5 out of 5 lives.

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Mystery Case Files: Ravenhearst [Video Game Review]

Video Game Review: Mystery Case Files: Ravenhearst | Hidden Object Game | Video Games | Gaming | Game Review | Nintendo 3DS | DoublexJump.com

Title: Mystery Case Files: Ravenhearst
Developer: Engine Software
Publisher: Tulip Games
Platform:
Nintendo 3DS
Category:
Hidden Object
Release Date:
April 3, 2014
How we got the game:
I bought it on the Nintendo eShop on my 2DS XL.

 

 

 

Mystery Case Files is a series of hidden object games, Ravenhearst being the first in the series. I’ve had my eye on this game and particular series for a while now. When the games went on sale, I bought this one to try. The game were only $1 so I was going to buy a couple. I didn’t and I’m glad I only bought the one game.

Story | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.comRumors have been spreading around about Ravenhearst Manor for years. When Emma Ravenhearst’s diary is discovered, you – the master detective – take it upon yourself to figure out the mystery behind the place. Unfortunately, some pages are missing so you must go through the mansion finding clues and searching for missing pages to put the story of Ravenhearst Manor together.

All in all, it’s not a bad idea for a story. A mysterious and haunted mansion is common for a mystery game and it certainly adds a creepy effect to it. However, with the lack of character interaction and not even really knowing yourself, the protagonist, the story becomes bland.

Gameplay | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

This game is just like it says it is. It’s an hidden object game. You go from room to room in the manor using your stylus to search for certain objects in a list. Each room is fairly large and you need to use your stylus to move the screen left, right, up and down, to get the whole picture. There are about 12 or so hidden objects in each room and some of the rooms can reset after you’ve completed it a first time. Once you have a certain amount of objects (typically about 40 or so) then you find a page of Emma’s diary.

The diary pages are torn and you need to fit them together like a puzzle. Now, I’m all for hard puzzles – I enjoy a jigsaw puzzle. However, the puzzles were one color with faint lines to show the picture. I understand it’s meant to make the pages look old, but it was so hard to see. The puzzle pieces needed to be rotated as well so it was such a pain to get the puzzles to fit together like they were supposed to. The puzzles themselves took much longer than they should have. I found myself brightening my 2DS screen and even then I needed to look so close at the screen just to see the picture.

That’s the whole gameplay. Except some rooms are “puzzles” and not hidden objects. These puzzle rooms are required as they typically hold a lock to get to the next floor of the mansion. None of these puzzles had any directions to them. I actually tapped mindlessly on my screen with my stylus until something happened. It was pretty stupid.

Graphics & Music | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

The graphics and music were what this game got right. For a hidden object game, the graphics were spot on. The hidden puzzles stumped me a few times with how well some of the objects were blended in together. I definitely had fun with the hidden object puzzles.

The music was pretty good too. They went with the creepy factor and the longer I played, I had to turn my volume off. Not because it got annoying, but because the longer I listened to it, the more it actually started to creep me out.

Replay Value | Video Game Reviews | Video Games | Gaming | Blogging | DoublexJump.com

While the puzzles themselves wouldn’t be bad to play again, I don’t think I’ll be going back to this game. The hidden object part was the only fun part for me and I know there are other hidden object games out there that probably did it better. The story wasn’t good enough for me to come back to it either. I’m glad I gave the game a try, but I’m also glad I was able to get it on sale for a dollar. Maybe someday I’ll give the sequel and the rest of the series a try, but for now… I’m done.

Mystery Case Files: Ravenhearst gets…Video game review: 3 Lives3 out of 5 lives.

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