Friday Favorites: Octopath Characters

Double Jump Kris MiiHappy Friday everyone!

We’re still going strong with Octopath Traveler, and we hope those of you who haven’t finished are enjoying it too! After playing further into the characters’ stories, there are a few that are clear winners to me. Although I enjoy all the characters, these four are right at the top of the list.

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H’aanit

Hunter and ranger characters are generally some of my favorites. Bows are a favorite weapon of mine in most games, despite how awful my aim can be — seriously, you should have seen me trying to shoot enemies in Breath of the Wild, Rachel had a great time making fun of me — as they usually can be so versatile. H’aanit has one of the better stories in my opinion as well. She’s off in search of her missing master with a trusty animal sidekick. The only aspect of H’aanit I’m not completely on board about is her dialect. The Shakespearean way she and her people speak isn’t bad, but I’m positive some words were just made up or slapped with prefixes and suffixes that don’t really work to make her way of speaking more “otherworldly.”

Primrose

My heart broke during this lady’s chapter one. Not for the revenge angle, since tons of fantasy characters’ motivations seem to stem from the murder of their loved ones (especially fathers, for some reason), but for where she found herself while searching for her father’s murderers. I loved to hate the boss of her chapter one, and her motivation for moving forward really captured me. Her story so far is one of my favorites. Her voice actress also does a phenomenal job, in my opinion.

Alfyn

As soon as Rachel and I heard Alfyn speak, we cooed over how adorable he sounded. While a couple of other characters have similar, “we’re off to see the world,” story lines, Alfyn was the first character we collected to have that particular plot. His movepool is more of a smorgasbord of other characters’ — a bit of healing like Ophelia here, some ice moves like Cyrus there, shares the hatchet with H’aanit — but he also has the fun Concoct skill, where he puts together herbs to create either healing or damaging items. I love his poison skill too!

Therion

If you’ve been reading this blog long enough, you’ll know that I’ve always had a soft spot for thief and rogue characters. Stealth and speed are attributes to most of my favorite playable characters — Sheik in Smash Bros., Fire Emblem characters in the thief class — and it’s a bonus whenever they use daggers as weapons. Therion was the first character we picked when starting Octopath, and his dialogue, mannerisms, and voice acting is spot on. His story isn’t too bad either, one where he’s in it for himself, but trapped in a deal that’s taking him on a journey dangerous enough to need allies. We’ve gotten a few “party banter” dialogues between Therion and a few of the other characters, and we’ve been enjoying his personality and interactions with them. We’re just hoping for so much more!

Who are your favorite Octopath characters?

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What About The Super Smash Bros. Gamecube Controller For The Nintendo Switch?

Rachel Mii | DoubleJump.comHappy Thursday!

Just like everyone else, I’ve been thinking about Super Smash Bros. Ultimate a lot. I can’t wait for the game to come out and I keep thinking about what Nintendo will have up their sleeves next… if there’s more to come to the game, that is.

Super Smash Bros. Ultimate Controller | Nintendo | Nintendo Switch | Gaming | Video Games | DoublexJump.com

Come the end of 2018 Nintendo is releasing a brand new Gamecube controller along with an adapter to plug it into the Nintendo Switch. There are four ports so you can, of course, play Smash Bros. with four people on the Switch.

Now, maybe I’m overthinking things. Maybe this is just wishful thinking. But I was wondering… do you think Nintendo is going to somehow bring back Gamecube games to the Switch?

We already know there’s going to be some NES virtual console games on the Switch with the online membership. After creating the NES Classic and SNES Classic, I wonder if they’ll create more mini consoles for the rest or if Nintendo is planning on adding games from all – if not most – old consoles onto the Switch.

Yes, having a cool Smash controller is great and sure, you need the adapter to plug it into the Switch, but I wonder if Nintendo has more things planned with it. Did they really create all that just for the Smash game alone? As if the Smash game didn’t have enough going for it.

I love the Gamecube and I really miss it – especially since all our controllers broke so we can’t really go back to play any of the games until we buy new controllers for it. I think it would be great if Nintendo was planning to bring back some of the Gamecube games for the Switch either as ports or as the virtual console eventually.

I mean, we’re getting Luigi’s Mansion on the 3DS, why not get more on the Switch?

Do you think we’ll get to do or play more with the Gamecube controllers? Or am I overthinking things? Let me know in the comments! 

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[Game Review] Minit

Game Review: Minit | PC Games | Video Games | Gaming | DoublexJump.com

Title: Minit
Developer: Vlambeer
Publisher: Devolver Digital
Platform:
Steam, Nintendo Switch, Playstation 4, Xbox One
Category:
Single player adventure, puzzle, arcade
Release Date:
April 3, 2018 (Steam, Playstation 4, Xbox One); August 9, 2018 (Nintendo Switch)
How we got the game:
Bought it on Steam

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Minit is quirky little game where you play it in intervals of sixty seconds, or a minute. The idea seemed intriguing, prompting us to download it for steam, then lo and behold, it was announced as being released for the Nintendo Switch.

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Even though we got it a little while ago, we finally got the chance to try it out. We weren’t disappointed.

gameplay

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Minit is simple in gameplay and concept, but challenging to pull off. You move around as a little character that we had dubbed Bill due to Rachel believing he looked like he had a duck bill. You have a key to use whatever item you’re holding, which is usually a sword, and you navigate through the world and trying to progress while only living for sixty seconds.

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The sword is used to hit enemies, trees, and bushes around you in order to progress. You can eventually throw your sword like a boomerang once you get a certain item. There are a few items throughout the world you can collect, though we didn’t get to them all.

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The gameplay is fairly open-ended like that. While there are certain items — such as coffee to give you a little strength boost and flippers to allow you to swim — that we felt were needed to progress, other items were more optional. It truly gives you different ways to explore and challenge yourself to solve the game’s plot.

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Right. There are faster shoes you can buy if you can find seven coins. We couldn’t find the coins so we never got the shoes. Sure, we could have gotten more done in our minute, but we still beat the game anyway. There are many different areas you can explore and you can add a couple of “houses” to you home. So, when you die, you’ll start at the home again which is handy to have so you don’t have to backtrack again.

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With the fact that you only have a minute to progress, the different houses as your save points certainly come in handy. Along with that, elements of the gameplay stay put as well from minute to minute, so you don’t have to rush through too many puzzles during each life.

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While the gameplay is repetitive, the developers did a great job making it so it’s not too frustrating.

graphics-music

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Minit is adorned in black and white, simple graphics with more sound effects rather than music. It worked with the arcade style of the game, and we were definitely move focused on doing as much as we could in sixty seconds rather than admiring the graphics and music.

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The graphics definitely worked well for the game though. They were simple and I feel like the black and white helped our focus. Since the time is so limited you don’t really want to spend a lot of time exploring and staring at the colorful backgrounds in awe. So it worked.

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One of the best parts about the graphics and sound effects, in my opinion, were the slight differences when the life clock was ticking down to zero. As the clock started from ten seconds, little sweat drops jumped off of Bill and the sound of a pounding heart was a subtle sound effect, ramping up the tension for the last few seconds of Bill’s current run.

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I agree with that. It really added some tension to it even though you know you’re going to come right back. I did enjoy the sound effects of the sword when you hit things. I don’t know why, but that was satisfying for me.
story

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Minit is about an unfortunate soul who picked up a cursed sword. With this cursed sword, he is doomed to live only a minute at a time. He must progress as far as he can with every minute to reach the sword factory and lift the curse from the sword.

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It’s up to your protagonist to push past the constant death screen and continue his quest from his home, finding shortcuts, items, and solving simple puzzles.

replay-value

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Minit is a fun little game that is easy to pick up and keeps you going with testing you on how far you can get with each minute. Aside from multiple items to find throughout the runs, there is also a harder mode after you beat it the first time, cutting your time from sixty seconds to forty seconds.

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We missed a lot of the items our first time around. I wouldn’t mind going back to try to get them just to see how “easier” the game would be. I also wouldn’t mind trying it on hard mode, especially now we know what to do.

Minit gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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Undertale Is Available For Preorder

Rachel Mii | DoubleJump.comHappy Tuesday!

I had forgotten that Undertale was coming to some consoles, the Nintendo Switch included, and apparently, its release is right around the corner.

Undertale Preorder | Nintendo Switch | Video Games | Gaming | DoublexJump.com

Kris had played Undertale fairly recently for the PC and now it’s going to be available for the Nintendo Switch. I have never played the game, but I’ve seen Kris play a little and I’ve also watched a couple Let’s Plays on YouTube about it.

It’s definitely a good game and one I want to try myself. Since we have it for the PC, I’m not sure if I’ll get it for the Switch though it does look like it’d be a great game on the big screen.

There’s a collector’s edition coming out for the game as well. You get a physical copy of it as well as a heart-shaped musical locket and a music sheet booklet.

I’m not a hard-core Undertale fan, but I would love to have that. I love collecting things and it looks so pretty.

Of course, it’s expensive. Plus, even if I do get it for the Switch, I’d probably get it digitally anyway. Still, I think it’s pretty cool.

Will you be getting a physical copy of Undertale? Have you played the game before? Let me know in the comments below!

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Gris and Gameplay Style

Double Jump Kris MiiHappy Monday, everyone!

Lately, I’ve been finding myself more and more drawn to games that have unique art styles, something that is different from the norm. The graphics of Cuphead were what drew me to that game, the imagery of Octopath Traveler was what piqued my interest, and there’s another game that I just found out about that looks amazing…

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‘Gris’

So, there’s this game that I recently heard about — from the article linked in the caption of that beautiful game image above — and that I’m gearing up for come December, presuming Smash Bros. Ultimate doesn’t take over my life.

The game is called Gris. It’s a 2D platformer with one of the most gorgeous and unique art styles I’ve seen in a long time. Catalan artist Conrad Roset, a freelancer whose clients include Disney, is credited with the game’s watercolor and Indian ink style, and the screenshots I’ve seen just look so damn pretty.

Aside from the art of the game, the other aspect that intrigued me was the article detailing how the game was supposed to be a smooth experience. Someone looking for a challenging platform may not find Gris to be their type of game. Instead, Gris has light puzzles and emphasizes the art and wordless story of loss and grief more than fancy jump combos.

It just got me thinking about the different types of video games out there. Certainly, a majority of gamers enjoy the challenges, saving the world, testing their skills and knowledge. On the other hand, there are more casual games, games that tend to make one think or just relax, and with these games comes the stigma of the players not being “true gamers.”

I personally believe that gamers are gamers — it doesn’t matter what kind of games you enjoy, be they hardcore or casual or somewhere in between. We all have our different reasons for wanting to play games and we all like what we like.

What do you think of the initial information on Gris? What kind of games do you prefer — challenging, casual, or somewhere in between?

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Sonic Mania Shorts [Review]

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Sonic Mania, if you haven’t heard, is the hit Sonic the Hedgehog game that checks off all the right boxes for old-school Sonic fans. It’s nostalgic-inducing fast-paced side scrolling levels are exactly the kind of game that the fans, new and old alike, have wanted for Sonic for years. With the Sonic Mania Plus DLC, introducing fan favorite characters Mighty and Ray, the game has continued to deliver. Along with the game, a few short animation videos were created to help promote the game, and we finally sat down to watch them.

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The shorts are… well, short. And pretty sweet. We found a video that showed all the episodes in one and it was a little over 11 minutes long. So we, of course, watched it all in one sitting.

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Back when I was a kid, I used to have a VHS — remember those? — of a few episodes of The Adventures of Sonic the Hedgehog, so seeing that there was a little cartoon to go along with Sonic Mania was a treat. We found ourselves laughing out loud at parts of the animation. There was no voice acting. Rather, the animations were perfectly timed with music and sound effects.

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I’ll admit, I missed hearing their voices a little bit but it was so well done that I don’t mind. The facial expressions through the characters along with the sound effects were spot on. It wasn’t something I was expecting, so it was a pleasant surprise because, yeah, we got some good laughs out of it.

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The animation was smooth and clean, with lots of throw backs to elements of the earlier Sonic games and cartoons. It made me miss the times when I would wake up early Saturday morning for my favorite cartoons. I wouldn’t mind a show starring this version of Sonic and friends, especially Knuckles and his protective nature over the Master Emerald!

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Exactly! I miss watching the old school cartoons and it was great to revisit this case of characters without having them be changed or butchered in any way. The whole animation was light-hearted and funny and I feel as though they captured the classic characters perfectly.

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Considering there is a Sonic the Hedgehog live-action hybrid movie in the works, and I really don’t know how to feel about that just yet, seeing these animations was just refreshing. The animations did their job wonderfully, bringing both excitement and feel-good nostalgia with them to help the hype of Sonic Mania.

Did you watch these shorts? Let us know in the comments below!

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Friday Favorites: Smash Direct

Double Jump Kris MiiHappy Friday everyone!

The Super Smash Bros Direct this past Wednesday was filled to the brim with exciting information on the development of Smash Bros. Ultimate. While my greatest wish for the game hasn’t been granted yet, I’m still pretty damn pleased with what we have seen!

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Chrom

He’s finally in the lineup! Sure, he’s an echo character, but he still finally made it in the lineup! Awakening is one of my favorite Fire Emblem titles so, while I don’t believe we need another swordsman or Fire Emblem lord, it is a nice treat to see Chrom make an appearance other than be in Robin’s Final Smash (which actually begs the question… will Chrom still be part of Robin’s Final Smash? Or will Robin appear as Grima?).

Stages

The stage mechanics seemed to have gotten a nice overhaul, and all the effort looks as if it’ll pay off. All the stages having omega forms? Throwback stages to the original N64 installment? Stages morphing into others? Having the option to turn the hazards on and off? Yes, please!

Music

I don’t listen to the radio much these days. My coworkers and cousins talk about concerts and random country singers and I have no idea what they’re saying other than a vague recollection of, “Yes, I think I’ve heard of that guy before.” My Spotify playlists are made up of video game soundtracks and covers, so when I saw the music collection that is going to be in Smash Ultimate, I loved it! Not sure if I’ll ever have the courage to take the Switch with me for a portable player, but being able to have my own playlist filled with Nintendo tunes on in the background while I’m working will be great.

New Assists and Pokemon

It’s great to see Knuckles and Krystal there for assist trophy cameos! I would have loved to see them as echo characters, if not fighters in their own right, but I’ll take them as assist trophies. Abra looks like a deliciously fun Pokemon to unleash on the stage, and it wasn’t a surprise to see the Alolan legendaries. Seeing Mimikyu made us go, “Awww!” to “OH GOD!” very quickly, haha!

What were your favorite parts of the Smash direct? Anything you were hoping to see?

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