Song of Time and Song of Storms — Taylor Davis

Hello everyone! To go along with Zelda Month, this month’s music video showcases a blend of the Song of Time and Song of Storms, both from the Legend of Zelda: Ocarina of Time. I believe I had this on a Friday Favorites a long time ago, but I figured it deserved to be given a little more of the spotlight, especially this month.

This cover is done by Taylor Davis and is probably one of my all-time favorite covers of hers. The violin and scenery are gorgeous, and Davis went all out with being in a Sheikah costume for the video. This particular video was released about 4 years ago — since then, Taylor Davis has two albums of original songs and a Christmas album (and a few other albums of covers, including one dedicated to Legend of Zelda music), not to mention about two to three tours under her belt.

We’ve showcased her work on this blog before with Gerudo Valley (one of Rachel’s favorites) and Megalovania from Undertale. We hope you enjoy this cover!

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Legend Of Zelda Remakes

Rachel Mii | DoubleJump.comHappy Thursday!

I’ve been doing a lot of brainstorming of Zelda content for this month. Some ideas I’ve used, some I haven’t. While Kris and I were writing another Zelda post (that has yet to be published) I thought of some remakes I’d love to see of the series.

The Legend of Zelda Remakes | Nintendo | Zelda Month | Blogging | Video Games | Gaming |

Old Handheld Games

This includes Link’s Awakening, Oracle of Seasons & Ages, and The Minish Cap. Technically, Link’s Awakening and the two Oracle games were re-released on the virtual console for the 3DS. However, I’d love to see an updated version of them. The old school graphics are great, but it’d be cool to play those games in a new light.

Four Swords Adventures

Originally for the Gamecube, Kris and I have been playing this on our Twitch channel. It still works and it’s fun to use our Gameboy SP and Gameboy Advance again, but with the technology we have now, it’d be great fun to play this on the 3DS with local or online co-op. Of course, we have Tri-Force Heroes which I think was close enough to what Four Swords was, but I’d still love to see an updated version of Four Swords.

Skyward Sword

This came out for the Wii in 2011. It’s not too old (seven years, ha!) but with the kind of motion controls and the HD rumble for the Joy-Con on the Switch… I’d love to test this great game out with the updated technology and maybe even updated graphics. This was a fun game and I’d love to play it with easier motion controls and get more out of it than the first time around.

Are there any older Zelda games you’d like to see get a remake or updated version? Let me know in the comments below!

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The Legend Of Zelda [Game Review]

Game Review: The Legend of Zelda | Nintendo | NES | NES Classic | Zelda Month | Video game review |

Title: The Legend of Zelda
Developer: Nintendo Research & Development 4
Publisher: Nintendo
Action, Adventure
Release Date:
February 21, 1986
How we got the game:
We have it on the NES Classic

The original Legend of Zelda video game came out a few years before I existed. Having a chance to play both the Legend of Zelda and The Adventure of Link were a couple of reasons why we were interested in getting the NES Classic.

This is a game we’ve heard a lot about and have seen others played, but we haven’t had the pleasure of playing it ourselves until now.


Being a game for the NES, there are only a few simple buttons for a player to keep track of when controlling Link. The A button swings your sword, the B button uses whichever special item you have equipped from the menu that’s brought up with the start button, and you can move in a whole four different directions with the D-pad.

The controls can be a little wonky at times, but it’s a NES game, so that was kind of expected. A lot of times Link would swing his sword with some delay after we pushed the button which put us in some trouble on many occasions throughout the gameplay. Most of the items you have to buy through random shops you find on the main map while others you get by going through and completing the dungeons.

Your adventure involves exploring the over world map, finding secret locations and dungeons that hold monsters and pieces of the Triforce of Wisdom. Instead of the game having a linear direction, Link is plopped down in the middle of the world and released to go forth wherever he pleases.

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The over world map itself doesn’t show where Link is or where anything is, even if you’ve already been there. You just need to explore, find stuff on your own, and remember where it all is. You can do the dungeons somewhat out of order though you might get stuck needing certain items to get through. Plus, the enemies are tougher later in the game. The dungeons are made up of various rooms with a ton of enemies and puzzles to get through. While it’s pretty simple, the enemies are tough and they can be tricky to get through.

It was an interesting dynamic where the controls and environment are simple enough, but there were definitely times where we found ourselves dying over and over again to the same bosses or other enemies. While I love a good story-based game, I definitely enjoyed the openness of this Legend of Zelda. It reminds me a bit of how Breath of the Wild is an open world, allowing you go explore the story however you want.

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It’s certainly a fun game and well done for its time. It seems like such a small, short game, but there’s a lot to do, collect, and explore.


The graphics are nothing to be blown away by these days, but it was definitely charming to see the first appearance of Link and the world of Hyrule as their original pixel-selves. The color palette was enough to be able to distinguish the characters from the environment and it was simple enough to tell what was going on, even if there were a couple of glitches here and there. Nothing to make the game break, of course.

Rachel Mii Double Jump
Yes, we did have a couple of glitches throughout the game, but some of them were in our favor, which was kind of nice. The pixels are great and looking at some of the enemies are hilarious because they look nothing like what they would today. Also, watching Link shimmy on the raft is wonderful.

The music is fantastic, being the classic tunes that we know and love from all the other Legend of Zelda games we’ve enjoyed playing. It was a treat to hear where the tunes came from, especially the overworld music.

Rachel Mii Double Jump
The music and the sound effects are satisfying. I have the soundtrack in my car so hearing the music and actually playing the game at the same time was great. It was a nice throwback to a game I’ve heard so much about but have never played.

There’s no true introduction to a story in this game. You take control of Link, you find an old man in a cave who tells you to take a sword because the world is dangerous, and off you go. Objectively, you are collecting pieces of the Triforce of Wisdom from the dungeons scattered about the world, presumably in order to rescue Princess Zelda.

Rachel Mii Double Jump
Again, since it’s not really explained at all, Link is exploring the world, ultimately preparing himself to battle Ganondorf and save the world. The story is there it’s just not as flushed out as we know and love it today. Which, is kind of cool in a way. I wonder how we would have felt about it if we had no knowledge of the series when the game first came out?


The Legend of Zelda is an oldie but a goodie. While there’s only so many secrets to uncover, it’s a game with a simple enough premise that allows you to play through it many times without getting bored. It’s a classic.

Rachel Mii Double Jump
I’m happy we finally got a chance to play this game. It wasn’t easy (even though it’s older and I was expecting it to be) but it’s one I’ll definitely play again.

The Legend of Zelda gets…
4 out of 5 lives.

Have you played this game? What did you think? Let us know in the comments! 

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The Legend of Zelda: Uno Card Game


The Uno card game has a simple enough premise. Each player starts with a handful of cards and you take turns discarding them into the main pile according to either color — blue, yellow, green and red — or by matching the number of the previous card that was put down. The goal is to be the first player to discard all of their cards first. There is apparently a point system that we recently discovered, but our house rules were always, “Whoever has an empty hand first, wins.”

Yeah, who knew Uno had actual rules with a point system? Anyway, for Zelda Month, I was scrolling through Amazon to find a Zelda game that’s not a video game. Yahtzee and Chess popped up, but then I saw Uno. I love Uno and have a Super Mario Uno game. Aside from the pretty Zelda artwork on the cards, this particular edition has it’s own “Triforce rule” that I wanted to try out.

Aside from regular numbered cards, Uno employs quite a few trick cards as well. There’s the reverse card that reverses the turn order, the skip card so the next person’s turn is skipped, and some cards that make the next person have to draw even more cards from the unused pile. There are also wild cards that allow the person who plays it to change the current color that’s in play, either to give themselves an advantage or to try to give others more of a challenge. This particular deck’s “Triforce rule” involved a new wild card.

Rachel Mii Double Jump
There’s a wild card with a Triforce symbol on it which acts as a normal wild card. However, the next person needs to put down a card of the color that was changed to and that card also needs to have a Triforce symbol on it. The cards that had this symbol were 3, 6, and 9 in all the colors. If the next player doesn’t have a card with a Triforce symbol in the color the deck changes to, they need to draw three cards.

It’s a bit of an extra challenge in an otherwise normal game of Uno. Uno itself is one of those games where it’s simple to screw other people over in order to be the winner. The more people playing, the more fun it is. Uno was a card game that we used to play all the time when we were younger, so it was fun to go back to it with this Zelda deck and the Mario deck from a few months ago.

Rachel Mii Double Jump
This was certainly a fun edition of the Uno game. While the Triforce rule added a bit more strategy, it didn’t make the game much harder, especially since it’s mostly luck anyway. Still, it was fun and I’m glad we bought it.

The Legend of Zelda: Uno gets a rating of…
Skip It | Try It | Buy It

Have you played this game? What did you think? Let us know in the comments below!

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Would You Rather: The Legend Of Zelda Edition

Would Your Rather: The Legend of Zelda edition | video games | gaming | blogging |

Being Zelda month, we thought we’d do another round of Would You Rather while focusing on the amazing franchise. We did a Breath of the Wild version back in April 2017 for that particular installment, so the questions this time around will encompass the series as a whole. To get it started, Rachel, would you rather be only able to play the Legend of Zelda games on a home console or on a handheld like the 3DS?

I like that you started me off with an easy question. I’d rather play home console. The majority of the games are for the home consoles and while the handheld games are great (I mean, they all are), I’d rather be able to play the majority of the series. In fact, I’ve only ever played one handheld Zelda game. The rest were consoles. Kris, would you rather travel with Link on his journey (like Navi) or aid Zelda on her side (like Impa)?

While both Zelda and Impa can be badass, I think I would rather travel with Link and explore all of Hyrule, despite the obvious danger if it’s a time when Ganondorf — or whoever is trying to take it over at the time — is climbing to power. Rachel, would you rather live in the waterlogged Hyrule during the Wind Waker game or be a citizen of Skyloft with your own Loftwing?

That’s a tough one. I love swimming and such but I think I’d prefer Skyloft. Despite not liking heights, I’d probably be used to it. Plus, I just want my own Loftwing. If you could choose only one companion, would you rather have Navi or Fi?

While I actually don’t mind either companion, I think I would go with Fi. She comes with the Master Sword, after all, haha! Would you rather have the powers that come with the masks from Majora’s Mask or be able to warp and travel to different places around the country with the power of the ocarina?

Rachel Mii Double Jump
Ocarina, definitely. I wouldn’t want to try on any of those masks! And finally, would you rather be one of the seven sages or one of the goddesses?

That’s… a tough question. One one hand, the seven sages helped Link in Ocarina against Ganondorf, but the goddesses would theoretically be watching over every part of the timeline… I think one of the sages. I wouldn’t mind being the Sage of the Shadow Temple or Sage of the Spirit Temple. These were some great questions! Looking forward to the next round!

What are your answers to these questions? Let us know in the comments below!

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Top Tuesday: Favorite Legend Of Zelda Graphics

Rachel Mii | DoubleJump.comHappy Tuesday!

Since it’s Zelda Month and I’ve mostly been twiddling my thumbs waiting for the Pokemon games to come out, I decided to talk about the various Zelda games and one thing they all have: graphics (duh).

Favorite graphics in the Legend of Zelda series | video games | gaming | nintendo | zelda month |

5. Ocarina of Time/Majora’s Mask & A Link Between Worlds

I’m already cheating on my own list, I know. Ocarina of Time and Majora’s Mask are similar in style and I couldn’t choose between them and A Link Between Worlds. The Nintendo 64 games are iconic and while you wouldn’t think the graphics are that great, they were certainly up to par in their own time and have aged well. The 3DS game is similar – 3D, but smaller, crisper, and brighter. I enjoy it all.

4. Twilight Princess

Obviously, I really enjoy the bright graphics and Twilight Princess is not bright at all. However, all the characters look so realistic and have facial expressions and everything. The darker turn was a nice touch for the series and I thought the graphics were beautiful.

3. Wind Waker

Okay, now back to bright. As bright as can be. Wind Waker is cartoon-like which took everyone by surprise when the game was announced. I found the graphics to be delightful. It was a risk and it worked out well. I’ll admit, I was nervous that by changing the graphics, they were going to change the way the game was played. It was different, but more or less the same as any other Zelda game. The games can be dark and the vivid graphics were a nice touch

2. Breath of the Wild

How more realistic can you get? Breath of the Wild is a gorgeous game! It’s not just the characters, but the environment around them are beautifully crafted and well done. You can see every blade of grass blowing in the wind and the animation of Link eating is adorable. Nintendo has really out-done themselves with this one. And yet, there’s one more game I decided to put in the number one spot.

1. Skyward Sword

I absolutely love Skyward Sword. The motion controls can be annoying, yes, but this is a great game and it’s an awesome “prequel.” The graphics for Breath of the Wild are much better than this (way better), but I love how Skyward Sword looks. I enjoyed the uniforms of the school and how that all started. Pipit is a hunk and I wish he were in more Zelda games in his cute yellow uniform. But oh, there’s Link. Link looks awesome as well. I loved the whole atmosphere of Skyward Sword and the graphics were amazing at the time for the game.

What are some of your favorite graphics from the Legend of Zelda series? Let me know in the comments below!

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Stories We Need [Ocarina of Time & Majora’s Mask]

Double Jump Kris MiiHappy Monday everyone!

This post goes along with our Zelda Month theme for November along with NaNoWriMo that Rachel and I also participate in every year. This is more of a personal, introspective piece, so I hope you enjoy it. 


The story line of video games is important to me. Like a good book, I need to be invested in what is going on in the game, the “why is this nonsense happening,” the plot. Don’t get me wrong, games without stories — like beat-em-ups or racing games — can be just as fun, but I definitely prefer games with a strong story.

It may just be the writer in me or it could be due to the gaming influences I’ve grown up with. My first clear memory of Mario was from Super Mario RPG: Legend of the Seven Stars rather than Super Mario World. Mario RPG had a story and an interesting world and characters who all had their own agendas and personalities, even if they were a little cliche. Mario World had a bare-bones story, making you go from level to level to chase down Bowser and the princess, and did its primary job of being a platformer.

(Of course, the other reason why Mario World’s story is so-so to me could be because, when I was first introduced to it, I wondered why the princess would need saving. Sure, at the beginning of Mario RPG, I learned that Bowser tended to kidnap her a lot, but after we busted her out, she refused to be left behind and joined the party to fight. Why couldn’t she just escape herself in Mario World with her frying pan and psych bombs? But, I digress.)

The Legend of Zelda: Ocarina of Time was another game that gave me a story line to adore. And, yes, most of the games in the rest of the franchise may have used the same general plot line — with the help of a woman with wisdom, a guy with courage goes to defeat a man with power — but they all have fantastic new adventures, and I’ve enjoyed most of them.

One that I did not particularly care for was Ocarina of Time’s sequel, Majora’s Mask. Despite the game’s following and all the praise it has gotten, I have never been able to bring myself to finish it. I have absolutely no desire to dive into that story myself.

Don’t get me wrong, Majora’s Mask was a game that I believe was done brilliantly. The themes of the plot — particularly loss, grief, and death — were heavy stuff that was pulled off masterfully. I appreciate what the game has brought to the table and how thought-provoking the game continues to be today.

But, unlike Ocarina of Time, Majora’s Mask was never a story I needed.

As a writer, one of the most overheard pieces of writing advice you hear is, “Write what you know.” Use your personal experiences, your feelings, your thoughts in your writing to evoke the same from your readers.

But that’s not why we write. We write to explore new worlds, to escape our current reality, to figure out our feelings, to maybe start following a different train of thought. Those are also the same reasons as to why I play video games.

Ocarina of Time came out in 1998 and Majora’s Mask in 2000. I’ll be honest, Ocarina of Time was a fun quest, one where I could play with the hero, but in 1998, I had no idea what I was doing. I just enjoyed meeting the characters, getting through a few dungeons and, on my uncle’s copy of the game, riding Epona around Hyrule Field on his (completed) save file. Majora’s Mask was darker, gloomier, and I didn’t care at all for the timed day mechanic as a kid.

The games came out on the Wii’s Virtual Console in 2007 and 2009, respectively, and I remember being excited for them. For the first time, I actually beat Ocarina of Time on my own, and the rush of accomplishment and pride was amazing. I was seventeen, in the second half of my junior year of high school, the time when everyone in my grade was panicking about SATs and college applications. While I did well in high school, I was firmly pretending that college was not a thing that existed. I ignored the impending deadlines, ignored the anxiety of trying to figure out a college major let alone a school, ignored the fact that my best friends were looking to go out of state.

I eventually made the decision not to even apply to any schools. Instead, I got a job while going to the local community college for an associates degree in information technology. When the SATs rolled around, my friends spent the night before with SAT prep books and practice tests. Me? I played video games with Rachel.

Ocarina of Time let me be in control during that tumultuous part of my life. I was with the hero, I was helping and saving people. I was allowed to explore the unknown, to figure out what I needed and wanted to do. I was able to get a horse. I was part of a story where I could make a difference.

I tried playing Majora’s Mask when it became available on the Virtual Console, and I beat a couple of the dungeons before being done. At that point in my life, I was nineteen and feeling left behind when comparing myself with my friends’ journeys. I was in the middle of switching my associate’s degree from IT to computer forensics to see if that would help keep me interested in school while still working retail. My passions for writing and gaming were getting more serious, but there was always those niggling questions of, “But what will you do for money? How will you do that for a living?”

Majora’s Mask echoed the chaos that I felt then. I was running out of time. I was missing friends from high school, friends that had promised with me to keep in touch, but then the friendships dissolved. I was part of too many stories that could be erased at any time, ones where my efforts wouldn’t matter and I’d find myself stuck at the beginning. Or, worse, a dead end.

It wasn’t the kind of story, the kind of game, that I needed back then.

Of course, my retail and computer skills have helped me tremendously with my current job. It’s not as creative as I would like it, but it has given me fantastic coworkers, an actual schedule, benefits, and pay that helps support both my bills and my gaming. While I’m not quite where I want to be yet, I can’t complain about where my life path has taken me. Ocarina’s story, to me, was about exploring and finding yourself and that’s what I’m still doing.

People should be told to write (or play) what you need more often. Stories have such a profound effect on readers, gamers, what-have-you, that I don’t believe people realize how much they need a story until they experience it. Ocarina of Time is one of my favorite stories from the Legend of Zelda franchise because it is what I needed at that time in my life. It’s taken me some time to fully realize it’s impact, but better late than never, right?

What video game story line do you feel has made an impact on your life?

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